Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 17:22:26

Player: w0rldd3str0y3r

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (90)      450
Value Destroyed (2349)     2349
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (393)                393
              TOTAL SCORE: 6872

 Bonus
-------
Follower Combat Kills      93
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     6/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
          Large Storage Unit
       Advanced Visual Processing Unit
                Modified TNC
                Target Analyzer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
       Enhanced Nuclear Core
       Improved Carbon-fiber Leg
       Improved Cooling System
  High-capacity Matter Pod (0)
       Improved Terrain Scan Processor
                Force Booster
        Layered Light Armor Plating
         Medium Reactive Plating
                System Shield
                Gauss Rifle
                Gauss Rifle
                Flak Gun

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
       Advanced Visual Processing Unit
                Modified TNC
                Target Analyzer
         Medium Reactive Plating
>               --- WEAPON -----------
                Gauss Cannon
                Gauss Cannon
>               --- INVENTORY --------
                Deuterium Engine
       Improved Aluminum Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Cooling System
  High-capacity Matter Pod
       Improved Terrain Scan Processor
        Layered Light Armor Plating
         Medium Reactive Plating
                Hacking Suite
                System Shield
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced EMP Blaster
                Chainsword
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Particle Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   
  Utility                  4    | .   .   .   2   .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             128  | 7   13  3   10  9   2   3   42  39  
  Power                    12   | 1   2   .   .   .   .   1   5   3   
    Engine                 10   | 1   2   .   .   .   .   1   4   2   
    Core                   2    | .   .   .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   3   .   2   2   .   .   14  7   
    Treads                 3    | .   .   .   .   .   .   .   3   .   
    Leg                    23   | 2   3   .   1   2   .   .   8   7   
    Wheel                  4    | .   .   .   1   .   .   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  36   | 2   4   3   4   3   2   .   6   12  
    Device                 19   | 1   3   3   2   2   2   .   3   3   
    Storage                3    | 1   1   .   .   .   .   .   .   1   
    Processor              10   | .   .   .   2   1   .   .   2   5   
    Hackware               2    | .   .   .   .   .   .   .   .   2   
    Protection             2    | .   .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   4   .   4   4   .   2   17  17  
    Energy Gun             10   | 1   2   .   1   1   .   .   3   2   
    Energy Cannon          13   | .   .   .   2   1   .   .   9   1   
    Ballistic Gun          6    | 1   2   .   1   .   .   .   .   2   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   5   
    Launcher               9    | .   .   .   .   2   .   1   3   3   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   2   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   1   .   .   .   .   3   
  Corrupted Parts          2    | .   .   .   .   .   .   .   2   .   
    System Corruption      2    | .   .   .   .   .   .   .   2   .   
Parts Lost                 22   | .   5   .   .   4   .   .   3   10  
  Power                    3    | .   1   .   .   1   .   .   .   1   
  Propulsion               11   | .   1   .   .   2   .   .   2   6   
  Utility                  4    | .   .   .   .   1   .   .   1   2   
  Weapon                   4    | .   3   .   .   .   .   .   .   1   
  Highest Loss Streak      7    | .   3   .   .   4   .   .   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  100 98  86  78  97  98  97  
  Engine                   8    | .   13  14  11  7   .   8   7   6   
  Treads                   2    | .   .   .   .   .   .   .   8   .   
  Leg                      20   | .   25  28  11  12  22  22  11  28  
  Wheel                    2    | .   .   .   11  7   .   .   5   .   
  Device                   14   | .   14  14  22  13  12  22  19  8   
  Storage                  10   | .   14  14  11  11  11  11  9   6   
  Processor                11   | .   .   .   10  12  11  11  16  18  
  Protection               1    | .   .   .   .   .   .   .   .   6   
  Energy Gun               6    | .   14  14  7   8   .   .   5   3   
  Energy Cannon            6    | .   .   .   7   10  11  11  11  3   
  Ballistic Gun            4    | .   13  14  6   .   .   .   .   3   
  Launcher                 1    | .   .   .   .   2   11  9   .   .   
Peak Build Rating          46   | 7   10  18  17  24  14  15  36  46  
  Average Rating           23   | 5   8   10  15  15  12  14  30  38  
  On Entrance              12   | .   7   9   11  17  11  14  15  26  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 12  31  44  35  34  30  33  52  65  
  Greatest Support         49   | 20  20  20  16  20  20  20  40  49  
  Greatest Overweight (x)  7    | .   1   2   2   2   1   1   5   7   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   2   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   15  15  15  15  15  15  14  
  Most Carried             15   | 7   13  15  15  15  14  11  15  15  
  Average Carried          12   | 6   8   14  13  14  11  10  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 7   13  15  15  13  11  11  15  12  

 Class Distribution 
--------------------
 39% | Mutant
 36% | Scavenger-Mutant
 14% | Skirmisher
  8% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2089 | 287  405  37   63   40   136  113  524  484  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2600 | 189  543  71   9    57   .    31   1115 585  
  Parts                    175  | 17   32   10   3    2    .    11   69   31   
Haulers Intercepted        2    | .    1    .    .    .    .    .    1    .    
Recyclers Shooed           6    | 1    2    .    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  68   | .   9   6   .   12  .   4   21  16  
  Guns                     26   | .   9   6   .   3   .   .   3   5   
  Cannons                  18   | .   .   .   .   3   .   .   10  5   
  AOE                      22   | .   .   .   .   6   .   4   6   6   
Classes Destroyed          14   | 2   6   .   .   1   .   .   4   1   
  Worker                   2    | .   .   .   .   .   .   .   1   1   
  Builder                  6    | .   1   .   .   .   .   2   3   .   
  Tunneler                 7    | 6   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   1   .   .   .   .   .   1   .   
  Recycler                 5    | 1   1   .   .   .   .   .   2   1   
  Operator                 3    | .   1   .   1   .   .   .   1   .   
  Watcher                  5    | .   2   .   .   .   .   .   3   .   
  Swarmer                  23   | .   3   6   .   4   .   4   6   .   
  Grunt                    28   | .   6   .   .   .   .   .   10  12  
  Duelist                  1    | .   .   .   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   .   .   2   1   
  Specialist               2    | .   .   .   .   .   .   .   2   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   
  Assembled                8    | .   .   .   .   8   .   .   .   .   
Best Kill Streak           7    | 4   4   3   1   7   .   6   6   6   
  Combat Bots Only         7    | .   4   3   .   7   .   4   5   4   
Max Kills in Single Turn   6    | 1   1   2   1   3   .   2   3   6   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   3   .   2   2   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        584  | .    67   12   .    49   .    17   113  326  
  Missed                   185  | .    14   4    .    8    .    5    25   129  
Damage Taken               5405 | .    613  56   .    535  .    93   1409 2699 
  Core                     1161 | .    45   .    .    158  .    15   230  713  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   34   | .    .    .    .    .    .    .    .    34   
  Regen/Repaired (Parts)   136  | .    .    .    .    .    .    .    34   102  
Core Remaining (%)         74   | 100  .    82   .    .    .    56   58   .    
Volleys Fired              257  | 29   58   7    3    27   .    7    71   55   
  Largest                  2    | 2    2    2    1    2    .    1    2    2    
  Hottest                  136  | 70   90   85   65   124  .    100  136  129  
Shots Fired                455  | 57   109  14   3    35   .    7    126  104  
  Gun                      267  | 57   109  14   3    21   .    .    17   46   
  Cannon                   164  | .    .    .    .    10   .    .    102  52   
  Launcher                 22   | .    .    .    .    4    .    5    7    6    
  Special                  2    | .    .    .    .    .    .    2    .    .    
  Kinetic                  172  | 29   62   7    .    .    .    .    .    74   
  Thermal                  255  | 28   47   7    3    31   .    2    113  24   
  Explosive                18   | .    .    .    .    4    .    5    4    5    
  Electromagnetic          10   | .    .    .    .    .    .    .    9    1    
  Robot Hit Streak         13   | 12   9    9    5    8    .    3    13   7    
  Robot Miss Streak        9    | 2    6    1    .    4    .    4    3    9    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    1    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           292  | 39   68   9    3    15   .    3    92   63   
  Core Hits                154  | 11   28   6    1    23   .    8    45   32   
  Critical Kills           3    | .    .    .    .    .    .    .    1    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | 2    1    .    .    .    .    .    3    9    
    Burn                   6    | 2    1    .    .    .    .    .    2    1    
    Meltdown               1    | .    .    .    .    .    .    .    1    .    
    Destroy                2    | .    .    .    .    .    .    .    .    2    
    Blast                  5    | .    .    .    .    .    .    .    .    5    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              21   | .    .    .    .    .    .    .    10   11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 21   | .    .    .    .    .    .    .    10   11   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8215 | 435  739  122  47   623  .    362  2819 3068 
  Guns                     2195 | 424  732  119  47   132  .    .    255  486  
  Cannons                  2435 | .    .    .    .    103  .    .    1411 921  
  Explosions               3156 | .    .    .    .    387  .    312  931  1526 
  Melee                    344  | .    .    .    .    .    .    .    212  132  
  Ramming                  37   | 11   7    3    .    1    .    2    10   3    
  Kinetic                  1621 | 136  398  90   .    .    .    .    .    997  
  Thermal                  4309 | 288  334  29   47   235  .    48   1724 1604 
  Explosive                1612 | .    .    .    .    387  .    312  602  311  
  Electromagnetic          292  | .    .    .    .    .    .    .    271  21   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 344  | .    .    .    .    .    .    .    212  132  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    2    
  Average Corruption       1    | .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    .    .    .    .    26   4    
    Message Errors         4    | .    .    .    .    .    .    .    4    .    
    Matter Fused           8    | .    .    .    .    .    .    .    7    1    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    5    .    
    Energy Discharges      5    | .    .    .    .    .    .    .    5    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    1    3    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            344  | .    .    .    .    .    .    1    182  161  
  Projectiles              34   | .    .    .    .    .    .    .    29   5    
  Explosions               228  | .    .    .    .    .    .    1    71   156  
  Melee                    82   | .    .    .    .    .    .    .    82   .    
Knockbacks                 12   | .    1    .    .    .    .    .    .    11   
  Impact                   1    | .    1    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    .    .    11   
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      131  | .    .    .    .    45   .    .    86   .    
  Shots                    5    | .    .    .    .    2    .    .    3    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    
Targets Rammed             16   | 5    3    1    .    3    .    1    2    1    
  Kicked                   15   | 5    3    1    .    3    .    1    1    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        279  | 110  279  96   36   162  .    .    220  36   
  Average Temperature      42   | 35   86   37   18   51   .    .    33   14   
  Received Heat Transfer   1680 | .    291  .    .    .    .    .    603  786  
  Effects                  2    | .    2    .    .    .    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    2    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    
  Parts Melted             22   | 1    2    1    .    2    .    .    11   5    
  Heat Transferred         7242 | 999  940  74   111  481  .    100  3134 1403 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             381  | 35  157 122 136 138 .   129 367 381 
  Initial                  166  | .   22  10  .   52  .   .   50  166 
  Average                  87   | 14  67  47  105 65  .   108 116 88  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   1   
  Low Security (%)         89   | 100 100 100 100 100 .   100 71  96  
  Level 1                  10   | .   .   .   .   .   .   .   28  3   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   1   .   .   .   6   9   
  Investigation            4    | .   .   .   .   .   .   .   .   4   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            9    | .   1   .   1   .   .   .   6   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           6    | .   2   .   2   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   19  7   5   12  .   4   31  30  
  Peak Tracking Total      8    | .   4   3   3   8   .   4   4   7   
  Tactical Retreats        5    | .   1   1   .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          10   | .   .   .   .   .   .   .   3   7   
  Max in Single Turn       7    | .   .   .   .   .   .   .   1   7   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          18   | .   2   2   1   .   3   .   2   8   
  Terminals                6    | .   1   1   1   .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   1   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Total Hacks                52   | .   5   5   3   .   3   .   19  17  
  Successful               30   | .   2   2   1   .   3   .   16  6   
  Failed                   22   | .   3   3   2   .   .   .   3   11  
    Catastrophic           5    | .   .   1   .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   1   4   3   .   1   .   .   2   
  Terminals                15   | .   2   4   3   .   .   .   .   6   
  Fabricators              6    | .   .   .   .   .   .   .   .   6   
  Repair Stations          8    | .   .   .   .   .   .   .   6   2   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   .   .   13  .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   
Terminal Hacks             9    | .   1   2   1   .   3   .   .   2   
  Record                   2    | .   .   .   .   .   2   .   .   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   .   .   .   .   4   2   
  Scan Component           4    | .   .   .   .   .   .   .   3   1   
  Repair                   2    | .   .   .   .   .   .   .   1   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   .   .   12  .   
  Insert Component         5    | .   .   .   .   .   .   .   5   .   
  Analyze                  7    | .   .   .   .   .   .   .   7   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   1   1   .   .   .   1   7   
  Full Trace Events        5    | .   .   1   .   .   .   .   .   4   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   1   .   .   .   .   5   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   84  
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   
Parts Repaired             2    | .   .   .   .   .   .   .   1   1   
  Time                     39   | .   .   .   .   .   .   .   26  13  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   5   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   5   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   2   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  32  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   2   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   2   .   
Ally Attacks               27   | .   .   .   26  1   .   .   .   .   
  Total Damage             316  | .   .   .   303 13  .   .   .   .   
  Kills                    4    | .   .   .   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               8539 | 296  1177 828  280  430  555  295  2638 2040 
Spaces Moved               3598 | 163  603  411  171  235  290  139  841  745  
  Core                     7    | 4    .    .    .    .    .    .    .    3    
  Treads                   110  | .    .    .    .    .    .    .    110  .    
  Legs                     2772 | 159  603  411  .    46   290  139  382  742  
  Wheels                   709  | .    .    .    171  189  .    .    349  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  115  130  190  190  120  120  
  Average Speed            172  | 118  145  190  124  141  190  190  192  184  
  Slowest Speed            400  | 120  190  260  130  190  190  190  330  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 8    41   76   17   53   64   29   49   19   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 11   | .    .    .    .    .    .    .    7    4    
Terrain Destroyed          187  | .    .    .    .    26   .    36   49   76   
  Melee                    11   | .    .    .    .    .    .    .    7    4    
  Projectile               12   | .    .    .    .    .    .    .    .    12   
  AOE                      164  | .    .    .    .    26   .    36   42   60   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      5455 | 210  806  441  238  291  295  157  1725 1292 
  Wait                     1250 | .    101  14   34   12   .    6    700  383  
  Move                     3590 | 162  602  410  170  234  289  138  840  745  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  89   | 7    15   4    7    2    2    1    23   28   
  Fast Attach              49   | 7    6    .    6    1    .    1    16   12   
  Attach                   32   | .    3    .    3    4    2    .    7    13   
  Detach                   23   | .    1    .    4    2    .    .    7    9    
  Swap                     47   | .    4    3    1    4    .    2    19   14   
  Drop                     81   | .    13   2    10   2    2    1    30   21   
  Fire                     257  | 29   58   7    3    27   .    7    71   55   
  Melee                    21   | .    .    .    .    .    .    .    10   11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     15   | 5    3    1    .    3    .    1    1    1    
  Crush                    1    | .    .    .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min / [*Sub])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  297 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  601 | -10/Materials | Lost 3 parts (1p1n1w)
  944 | -10/Materials | Discovered new exit (range 16)
 1036 | -10/Materials | Build established: Scavenger-Mutant
 1254 | -10/Materials | Discovered new exit (range 16)
 1434 | -10/Materials | Discovered new exit (range 10)
 1474 | -10/Materials | Entered Mines
 1524 | -10/Mines     | Discovered new exit (range 10)
 1561 | -10/Mines     | Found the Drone Emporium
 1568 | -10/Mines     | Found Prototype Device
 1732 | -10/Mines     | Learned 2 Materials zone layouts
 1878 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1882 | -10/Mines     | Found Prototype Device
 1883 | -10/Mines     | Identified Exp. Sensor Array
 1885 | -10/Mines     | Identified Sensor Drone Bay
 1909 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2122 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2302 | -10/Mines     | Entered Materials
 2302 | -9/Materials  | Accompanied by 3 allies
 2302 | -9/Materials  | Evolved 2 slots: Utility x2
 2521 | -9/Materials  | Discovered new exit (range 9)
 2582 | -9/Materials  | Entered Mines
 2582 | -9/Mines      | Accompanied by 2 allies
 2644 | -9/Mines      | Learned Materials stockpile data
 2749 | -9/Mines      | Learned location of Zion (-7)
 2859 | -9/Mines      | Assembled infested the area
 2916 | -9/Mines      | Destroyed 7 combat bots
 2931 | -9/Mines      | Lost 4 parts (1p2n1u)
 3005 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3005 | -9/Mines      | Discovered new exit (range 5)
 3012 | -9/Mines      | Entered Exiles
 3058 | -9/Exiles     | Met 8R-AWN
 3083 | -9/Exiles     | Build established: Mutant
 3092 | -9/Exiles     | Met EX-HEX
 3170 | -9/Exiles     | Met EX-BIN
 3191 | -9/Exiles     | Aligned with FarCom system
 3193 | -9/Exiles     | Given EX-Vault access code
 3237 | -9/Exiles     | Opened EX-Vault
 3246 | -9/Exiles     | Found Modified TNC
 3339 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3400 | -9/Exiles     | Met EX-DEC
 3546 | -9/Exiles     | Discovered new exit (range 14)
 3561 | -9/Exiles     | Build established: Scavenger-Mutant
 3567 | -9/Exiles     | Left Exiles lab with Modified TNC
 3567 | -9/Exiles     | Entered Mines
 3588 | -8/Mines      | Discovered new exit (range 8)
 3638 | -8/Mines      | Discovered new exit (range 11)
 3862 | -8/Mines      | Build established: Scavenger-Skirmisher
 3862 | -8/Mines      | Entered Materials
 3862 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4608 | -8/Materials  | Build established: Skirmisher
 5197 | -8/Materials  | Build established: Mutant
 5266 | -8/Materials  | Repaired Wheel
 6253 | -8/Materials  | Build established: Scavenger-Mutant
 6393 | -8/Materials  | Discovered new exit (range 12)
 6500 | -8/Materials  | Entered Factory
 6500 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6668 | -7/Factory    | Fabricated Imp. Carbon-fiber Leg?
 6716 | -7/Factory    | Build established: Mutant
 7055 | -7/Factory    | Discovered new exit (range 16)
 7146 | -7/Factory    | Identified exit to Lower Caves
 8121 | -7/Factory    | Build established: Skirmisher
 8176 | -7/Factory    | Repaired Lrg. Storage Unit
 8305 | -7/Factory    | Garrison activated, responded to threat
 8470 | -7/Factory    | Garrison activated, responded to threat
 8511 | -7/Factory    | Core integrity fell below 50%
 8532 | -7/Factory    | Core integrity fell below 20%
 8540 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
08532_ Acquired 2 matter.
08532_ U-05 Engineer lays Concrete. <x4>
08534_ K-01 Serf collects debris.
08534_ U-05 Engineer lays Concrete.
08534_ Hacking Suite destroyed.
08534_ U-05 Engineer lays Concrete.
08535_ K-01 Serf collects debris.
08535_ U-05 Engineer lays Concrete. <x4>
08536_ Adv. EMP Blaster severed.
08536_ M-13 Machinist repairs L-41 Fighter.
08537_ U-05 Engineer lays Concrete. <x2>
08538_ K-01 Serf collects debris.
08538_ U-05 Engineer lays Concrete. <x2>
08538_ K-01 Serf collects debris.
08538_ R-06 Scavenger collects Imp. Carbon-fiber Leg.
08538_ U-05 Engineer lays Concrete.
08538_ M-13 Machinist repairs Carbon-fiber Leg.
08539_ U-05 Engineer lays Concrete.
08539_ Chainsword destroyed.
08540_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
| ???????????       ? ? ?  ! "?????????????????????? |
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| ??" ???#          " " "    """  ?????????????????? |
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| """"???#                      ???????????????????? |
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|                            ########??????????????? |
|                            ;      #??????????????? |
|                            ;    ""#??????????????? |
|                            ;    Y"#??????????????? |
|                 w               ""#??????????????? |
|                      Y  u     =   #??????????????? |
|               #            %      ##?????????????? |
|               #            ;###+;;;############### |
| ###/##########;            %                       |
|         #???##;                                    |
| """ """ #???# ;           b r                    # |
| """ """ #???##           @l m                    # |
| """ """ #????#            l             ########## |
|         #???#       u                   #########? |
|  " "    #???#      u                    ##  [[  #? |
| ""G""   #???#                           ##  [=  #? |
|         #???#                           ##  [!  ## |
| ##############;*                        ##      #% |
| !                                       ## " " =+% |
|                                          + "R" !#* |
|                     ^                    # """  #  |
|                                          #      #  |
|                      ""  ###+##########+########## |
|  """ """             F"  #       ##         #????? |
|  """ """              "  +       "#         #????? |
|  """ """             ""  #       ##    *    #????? |
|                          #       ##         #????? |
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| ##########################       ##         #????? |
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| ?????????????????????????####################????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Evasion (%)                63
Targeting Accuracy         10
Target Analysis            7
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Mines    | Hacked
             Hcp. Matter Pod | -8/Materials | Scanalyzed
       Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed
         Imp. Cooling System | -8/Materials | Scanalyzed
 Adv. Visual Processing Unit | -8/Materials | Scanalyzed
 Imp. Terrain Scan Processor | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Carbon-fiber Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneEnergyProcessor
  Manual?         0
Play Time         01:05:05
  Cumulative      60.8 hours
  Start           2025.03.08 @ 16:17:53
  End             2025.03.08 @ 17:22:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          44
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca192d8a-251b-440a-8d9b-f2ab96968f8f