Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.21 @ 21:35:10 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (126) 630 Value Destroyed (4476) 4476 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (358) 358 TOTAL SCORE: 10304 Bonus ------- High Alert Combat Kills 416 Friendly Fire -58 Cogmind --------- Core Integrity 51/1150 Matter 181/300 Energy 82/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Corruption Screen > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Gravmag Array Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Target Analyzer Weapon Cycler Advanced Hacking Suite > --- WEAPON ----------- Improved Arc Projector Enhanced Autogun Magnetic Acceleration Cannon Enhanced Gauss Cannon Spear > --- INVENTORY -------- Carbon-fiber Leg Improved Titanium Leg Armored Leg Improved Hover Unit Layered Heavy Armor Plating Proton Cannon Heavy Ion Cannon Compact Ion Cannon Enhanced Gauss Cannon Advanced EMP Blaster Power Sword [Rating: 86] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Reflective Plating Weapon Gauss Cannon Energy Gun Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 . . . 1 1 . Utility 5 | . . . 2 . 1 . . 2 Weapon 3 | . . 1 . . 1 1 . . Parts Attached 200 | 6 2 29 6 13 76 24 21 23 Power 17 | 1 . 4 . 2 3 2 3 2 Engine 10 | 1 . 4 . 2 1 . 2 . Core 7 | . . . . . 2 2 1 2 Reactor . | . . . . . . . . . Propulsion 58 | 2 . 8 1 3 19 5 10 10 Treads 6 | 2 . 3 1 . . . . . Leg 31 | . . 5 . 3 10 4 6 3 Wheel 7 | . . . . . 7 . . . Hover 13 | . . . . . 1 1 4 7 Flight 1 | . . . . . 1 . . . Utility 38 | 1 1 4 3 2 18 3 1 5 Device 16 | . . . 2 . 9 1 . 4 Storage 3 | 1 1 . . . 1 . . . Processor 8 | . . 1 . 2 4 1 . . Hackware 3 | . . . . . 2 . . 1 Protection 8 | . . 3 1 . 2 1 1 . Artifact . | . . . . . . . . . Weapon 87 | 2 1 13 2 6 36 14 7 6 Energy Gun 21 | . . 3 1 1 11 4 1 . Energy Cannon 9 | . . 3 . . 2 2 . 2 Ballistic Gun 21 | 2 . 7 . 3 5 3 1 . Ballistic Cannon 13 | . . . . . 7 2 3 1 Launcher 11 | . . . . 2 7 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 10 | . 1 . 1 . 3 2 2 1 Piercing Weapon 2 | . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 2 . 1 5 2 . . Parts Lost 93 | . . 10 . 10 24 14 7 28 Power 12 | . . 1 . 2 2 2 2 3 Propulsion 23 | . . 3 . 3 5 2 2 8 Utility 18 | . . 2 . 1 5 2 1 7 Weapon 40 | . . 4 . 4 12 8 2 10 Highest Loss Streak 23 | . . 9 . 5 6 14 4 23 Average Slot Usage (%) 89 | . 85 86 89 87 95 90 86 53 Engine 5 | . 14 10 9 8 4 . 4 . Core 2 | . . . . . 2 5 4 3 Treads 3 | . 28 18 9 7 . . . . Leg 15 | . . 10 18 19 17 12 21 4 Wheel 2 | . . . . . 3 5 . . Hover 1 | . . . . . . 3 1 9 Device 6 | . . . 2 . 9 8 5 10 Storage 7 | . 14 11 9 9 7 6 5 4 Processor 10 | . . 2 9 13 14 5 5 4 Hackware 2 | . . . . . 2 6 1 2 Protection 3 | . . 4 5 3 2 2 5 . Energy Gun 5 | . . 1 16 4 5 10 3 2 Energy Cannon 1 | . . 4 . . . . 2 . Ballistic Gun 6 | . 25 18 9 8 2 9 6 1 Ballistic Cannon 4 | . . . . . 7 2 7 5 Launcher 2 | . . . . 3 3 . . . Slashing Weapon 3 | . 2 5 1 9 3 2 4 . Piercing Weapon 2 | . . . . . 4 2 . 3 Naked Turns 24 | . . . . . . . . 24 Heaviest Build 96 | 11 23 30 44 45 69 64 96 88 Greatest Support 81 | 40 40 60 30 45 53 65 81 75 Greatest Overweight (x) 18 | . . 1 1 1 3 18 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 12 12 12 12 Average Capacity 11 | 5 9 10 10 10 11 12 12 10 Most Carried 12 | 4 7 10 10 10 12 12 12 12 Average Carried 9 | 1 4 6 9 7 11 9 11 9 Final Capacity 12 | 6 10 10 10 10 12 12 12 4 Final Carried 12 | 4 7 10 10 10 12 12 12 2 Class Distribution -------------------- 53% | Mutant 20% | Gunner 9% | Scavenger-Mutant 8% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 3319 | 240 . 470 . 543 1284 283 338 161 Remotely . | . . . . . . . . . Salvage Created 5170 | . 160 530 60 519 2517 641 403 340 Parts 301 | . 8 39 1 28 150 33 23 19 Haulers Intercepted 5 | . 1 1 . . 2 . 1 . Recyclers Shooed 8 | . . 2 . . 2 1 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 96 | . 2 14 1 11 41 10 9 8 Melee 30 | . . . 1 2 17 4 2 4 Guns 29 | . 2 9 . 7 5 5 1 . Cannons 18 | . . 5 . . 5 . 4 4 AOE 18 | . . . . 2 13 1 2 . Classes Destroyed 17 | . 3 5 . 2 6 . 1 . Worker 6 | . 1 2 . . 2 1 . . Builder 1 | . . . . . 1 . . . Tunneler 2 | . . 1 . . 1 . . . Hauler 5 | . 1 1 . . 2 . 1 . Recycler 7 | . . . . . 7 . . . Mechanic 1 | . . . . . 1 . . . Operator 2 | . . 1 . . 1 . . . Drone 1 | . . . . . . . 1 . Watcher 7 | . . 1 . . 5 1 . . Swarmer 31 | . . 9 . . 12 1 5 4 Grunt 26 | . 2 3 . 4 12 4 . 1 Brawler 2 | . . . . . 1 . . 1 Duelist 3 | . . . . . 2 1 . . Sentry 19 | . . 2 1 5 7 2 1 1 Demolisher 1 | . . . . 1 . . . . Hunter 6 | . . . . 1 3 . 2 . Programmer 7 | . . . . . 4 2 . 1 Best Kill Streak 7 | . 4 6 1 3 7 3 4 4 Combat Bots Only 7 | . 2 5 1 3 7 3 4 4 Max Kills in Single Turn 3 | . 1 2 1 1 3 1 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 1 3 1 2 . Melee 1 | . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 13508 | . 176 1395 122 1588 3823 1943 1114 3347 Core 2511 | . 44 292 . 203 451 338 84 1099 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 100 82 27 . 63 35 60 91 . Volleys Fired 254 | . 19 55 2 49 59 25 26 19 Largest 4 | . 2 3 2 2 3 4 4 4 Hottest 228 | . 40 111 103 103 193 203 228 200 Shots Fired 521 | . 37 117 4 71 136 64 63 29 Gun 335 | . 37 85 4 60 51 57 35 6 Cannon 151 | . . 32 . . 64 5 28 22 Launcher 35 | . . . . 11 21 2 . 1 Special . | . . . . . . . . . Kinetic 339 | . 37 83 . 42 78 38 44 17 Thermal 93 | . . 32 2 16 17 11 11 4 Explosive 11 | . . . . 8 3 . . . Electromagnetic 78 | . . 2 2 5 38 15 8 8 Robot Hit Streak 14 | . 8 11 6 10 14 11 8 14 Robot Miss Streak 6 | . 4 5 . 3 6 6 4 2 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 5 | . 1 2 . 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . Shots Hit Robots 440 | . 25 73 7 55 143 66 36 35 Core Hits 240 | . 8 27 2 26 98 36 27 16 Critical Hits 15 | . . 1 . . 8 1 1 4 Critical Kills 7 | . . . . . 5 . . 2 Critical Parts Destroyed 7 | . . 1 . . 3 1 1 1 Melee Attacks 204 | . 2 8 4 12 120 27 5 26 Impact . | . . . . . . . . . Slashing 68 | . 2 8 4 12 17 13 5 7 Piercing 136 | . . . . . 103 14 . 19 Sneak Attacks 25 | . 1 2 . 1 16 3 2 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12832 | . 293 1429 173 1279 5712 1751 1170 1025 Guns 3519 | . 293 755 57 634 583 831 324 42 Cannons 2393 | . . 411 . . 1060 44 416 462 Explosions 1950 | . . 92 . 330 1185 104 143 96 Melee 4954 | . . 166 116 315 2884 772 287 414 Ramming 16 | . . 5 . . . . . 11 Kinetic 3936 | . 293 735 . 422 1221 518 424 323 Thermal 1488 | . . 503 35 188 282 178 194 108 Explosive 754 | . . . . 266 488 . . . Electromagnetic 1684 | . . 20 22 88 837 283 265 169 Impact . | . . . . . . . . . Slashing 2124 | . . 166 116 315 620 481 287 139 Piercing 2830 | . . . . . 2264 291 . 275 Highest Corruption 16 | . . . . . 16 1 4 15 Average Corruption 8 | . . . . . 8 1 3 8 Corruption Purged . | . . . . . . . . . Effects 109 | . . . . . 96 . 4 9 Message Errors 25 | . . . . . 24 . 1 . Matter Fused 12 | . . . . . 9 . 1 2 Heat Flow Errors 13 | . . . . . 12 . . 1 Energy Discharges 9 | . . . . . 9 . . . Parts Rejected 2 | . . . . . 2 . . . Data Loss (minor) 8 | . . . . . 6 . 1 1 Data Loss (major) 3 | . . . . . 3 . . . Misfires 2 | . . . . . 2 . . . Misdirections 9 | . . . . . 7 . . 2 Targeting Errors 26 | . . . . . 22 . 1 3 Overload Shots . | . . . . . . . . . Overflow Damage 672 | . . 4 11 54 415 166 11 11 Projectiles 26 | . . . . . 15 . 11 . Explosions 91 | . . 4 . 16 57 3 . 11 Melee 555 | . . . 11 38 343 163 . . Knockbacks 15 | . . . . . 12 . 3 . Impact . | . . . . . . . . . Kinetic 14 | . . . . . 11 . 3 . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 375 | . . . . 119 166 20 38 32 Shots 17 | . . . . 7 6 1 2 1 Rammed 4 | . . 2 . . . . . 2 Targets Rammed 4 | . . 2 . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 377 | . 5 315 108 207 309 295 377 251 Average Temperature 112 | . 5 112 55 71 102 85 183 67 Received Heat Transfer 2973 | . 96 444 27 468 849 603 18 468 Effects 7 | . . 2 . . 1 . 4 . Shutdowns 1 | . . . . . . . 1 . Interference 6 | . . 2 . . 1 . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 5 | . . . . 1 1 1 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 2510 | . . 890 74 407 509 223 259 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 1 . . 3 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 975 | . 90 356 172 279 975 555 352 256 Initial 477 | . . 37 127 72 110 477 186 104 Average 287 | . 62 167 132 130 348 442 243 191 Maximum Alert Level 3 | . . 1 . 1 3 2 1 1 Low Security (%) 46 | 100 100 66 100 88 37 . 44 54 Level 1 26 | . . 33 . 11 26 20 55 45 Level 2 19 | . . . . . 21 79 . . Level 3 7 | . . . . . 14 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 2 . 1 1 9 4 1 1 Investigation 3 | . . . . . 1 1 1 . Extermination 6 | . . . . . 4 1 . 1 Reinforcement 8 | . 2 . . . 4 2 . . Assault . | . . . . . . . . . Garrison 2 | . . . 1 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . 2 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 6 | . . 1 . 2 . 2 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 159 | . 8 24 3 16 59 17 9 23 Peak Tracking Total 9 | . 2 8 2 4 4 6 5 9 Tactical Retreats 12 | . . 2 . 1 3 2 1 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 11 | . . 3 . 1 3 1 3 . Indirectly 2 | . . . . 1 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 22 | . . 3 . 3 9 . 3 4 Max in Single Turn 2 | . . 1 . 1 2 . 1 1 Garrison Access 3 | . . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 37 | . 2 3 3 7 15 5 2 . Terminals 20 | . 2 2 2 6 5 2 1 . Fabricators 3 | . . . . . 3 . . . Repair Stations 3 | . . . . . 2 1 . . Recycling Units 7 | . . 1 1 . 3 1 1 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 1 2 1 . . Total Hacks 82 | . 8 6 8 16 29 12 3 . Successful 49 | . 6 4 3 11 18 6 1 . Failed 33 | . 2 2 5 5 11 6 2 . Catastrophic 3 | . . . . . 2 1 . . Database Lockouts . | . . . . . . . . . Manual 40 | . 8 5 3 10 8 4 2 . Terminals 50 | . 8 4 5 14 13 4 2 . Fabricators 3 | . . . . . 3 . . . Repair Stations 10 | . . . . . 6 4 . . Recycling Units 14 | . . 2 3 . 5 3 1 . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . 2 2 1 . . Terminal Hacks 11 | . 3 . . 4 3 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . . Zone Layout 6 | . 1 . . 2 3 . . . Fabricator Hacks 3 | . . . . . 3 . . . Build 3 | . . . . . 3 . . . Repair Station Hacks 5 | . . . . . 3 2 . . Scan Component 3 | . . . . . 2 1 . . Repair 2 | . . . . . 1 1 . . Recycling Unit Hacks 8 | . . 1 2 . 3 1 1 . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 7 | . . 1 1 . 3 1 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 1 . . Seal Access 3 | . . . . 1 1 1 . . Unauthorized Hacks 19 | . 3 3 1 6 5 1 . . Terminals 18 | . 3 3 1 6 4 1 . . Track 11 | . 2 2 1 2 3 1 . . Assimilate 1 | . . . . 1 . . . . Botnet 3 | . . . . 2 1 . . . Operators 3 | . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Tunnel 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 1 3 3 5 11 4 1 . Full Trace Events 2 | . . . . . . 1 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . 1 . . . Matter 153 | . . . . . 153 . . . Time 81 | . . . . . 81 . . . Total Robot Build Rating 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 3 | . . . . . 3 . . . Matter 402 | . . . . . 402 . . . Time 201 | . . . . . 201 . . . Total Part Build Rating 16 | . . . . . 16 . . . Parts Repaired 2 | . . . . . 1 1 . . Time 72 | . . . . . 50 22 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 46 | . . 10 . . 23 10 3 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies 3 | . . . . 1 2 . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 20 | . . . . 10 20 . . . Highest-Rated Ally 20 | . . . . 10 20 . . . Total Orders 14 | . . . . 10 4 . . . STAY 9 | . . . . 6 3 . . . FOLLOW 5 | . . . . 4 1 . . . Ally Attacks 5 | . . . . . 5 . . . Total Damage 133 | . . . . . 133 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 7711 | 86 201 788 223 745 3851 894 571 352 Spaces Moved 4109 | 47 83 340 138 366 1968 522 320 325 Core 82 | 1 . . . . . 1 . 80 Treads 312 | 46 83 183 . . . . . . Legs 2800 | . . 157 138 366 1504 290 297 48 Wheels 692 | . . . . . 464 228 . . Hover 223 | . . . . . . 3 23 197 Flight . | . . . . . . . . . Fastest Speed 48 | 50 160 120 120 120 110 100 122 48 Average Speed 135 | 157 160 154 138 142 143 125 142 62 Slowest Speed 950 | 160 160 180 150 150 190 950 153 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 23 | 5 17 39 14 53 53 16 7 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 30 | . 1 . . 2 20 4 . 3 Terrain Destroyed 202 | . 1 4 . 73 106 4 8 6 Melee 29 | . 1 . . 2 19 4 . 3 Projectile 26 | . . . . . 15 . 8 3 AOE 147 | . . 4 . 71 72 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 5502 | 56 111 477 160 495 2707 690 396 410 Wait 578 | . 2 23 1 46 410 72 13 11 Move 4101 | 46 82 339 137 365 1967 521 319 325 Hop . | . . . . . . . . . Pick Up 59 | 4 1 10 3 6 21 12 2 . Fast Attach 116 | 6 2 16 4 7 48 14 10 9 Attach 55 | . . 9 1 6 13 10 4 12 Detach 32 | . 2 4 1 2 14 2 4 3 Swap 30 | . . 4 1 . 16 . 7 2 Drop 68 | . 1 7 6 2 38 7 6 1 Fire 254 | . 19 55 2 49 59 25 26 19 Melee 204 | . 2 8 4 12 120 27 5 26 Ram 2 | . . . . . . . . 2 Kick 1 | . . 1 . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 17) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 305 | -9/Materials | Build established: Mutant 731 | -9/Materials | Core integrity fell below 50% 770 | -9/Materials | Lost 9 parts (3n2u4w) 997 | -9/Materials | Discovered new exit (range 17) 1076 | -9/Materials | Entered another Materials area 1076 | -8/Materials | Evolved 2 slots: Utility x2 1248 | -8/Materials | Discovered new exit (range 12) 1270 | -8/Materials | Garrison activated, responded to threat 1299 | -8/Materials | Entered Storage 1590 | -8/Storage | Garrison activated, responded to threat 1675 | -8/Storage | Lost 5 parts (1p2n1u1w) 1934 | -8/Storage | Lost 3 parts (1p1n1w) 2019 | -8/Storage | Discovered new exit (range 12) 2044 | -8/Storage | Entered Factory 2044 | -7/Factory | Accompanied by 1 ally 2044 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2338 | -7/Factory | Build established: Gunner 2639 | -7/Factory | Lost 3 parts (1n1u1w) 2765 | -7/Factory | Fabricated Power Sword (x2) 2917 | -7/Factory | Build established: Mutant 3235 | -7/Factory | Repaired Cmb. Airjet 3383 | -7/Factory | Build established: Gunner 3818 | -7/Factory | Discovered new exit (range 7) 3872 | -7/Factory | Identified exit to Lower Caves 3893 | -7/Factory | Build established: Mutant 3997 | -7/Factory | Fabricated K-01 Serf (x1) 4434 | -7/Factory | Fabricated Adv. Cooling System (x1) 4794 | -7/Factory | Crushed by falling debris 4794 | -7/Factory | System corruption reached 10% 4825 | -7/Factory | Lost 4 parts (2u2w) 5107 | -7/Factory | Lost 6 parts (2n1u3w) 5237 | -7/Factory | Core integrity fell below 50% 5344 | -7/Factory | Destroyed 7 combat bots 5434 | -7/Factory | Discovered new exit (range 7) 5738 | -7/Factory | Build established: Gunner 5881 | -7/Factory | Discovered new exit (range 14) 5895 | -7/Factory | Entered another Factory area 5895 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6310 | -6/Factory | Lost 14 parts (2p2n2u8w) 6462 | -6/Factory | Repaired Weapon Cycler 6764 | -6/Factory | Discovered new exit (range 13) 6789 | -6/Factory | Entered another Factory area 6789 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6919 | -5/Factory | Build established: Scavenger-Gunner 6986 | -5/Factory | Lost 4 parts (1p1n1u1w) 7184 | -5/Factory | Discovered new exit (range 3) 7334 | -5/Factory | Lost 3 parts (1p1n1w) 7360 | -5/Factory | Entered another Factory area 7360 | -4/Factory | Evolved 2 slots: Utility x2 7552 | -4/Factory | Lost 4 parts (1p3w) 7644 | -4/Factory | System corruption reached 10% 7650 | -4/Factory | Core integrity fell below 50% 7675 | -4/Factory | Core integrity fell below 20% 7698 | -4/Factory | Lost 23 parts (1p8n7u7w) 7712 | -4/Factory | Self-destructed Last Messages --------------- 07665_ U-05 Engineer lays Concrete. 07665_ G-67 Veteran Flexi-carbon Leg severed. 07667_ Power Sword destroyed. 07667_ K-01 Serf collects debris. 07667_ U-05 Engineer lays Concrete. 07668_ Slammed into G-67 Veteran. 07670_ K-01 Serf collects debris. 07671_ System corrupted: Component data lost. 07674_ K-01 Serf collects debris. 07674_ U-05 Engineer lays Concrete. 07674_ C-30 ARC bursts open, deploying its payload. 07674_ G-73 Enforcer unfolds itself. 07674_ G-67 Veteran unfolds itself. 07675_ U-05 Engineer lays Concrete. 07677_ K-01 Serf collects debris. 07677_ U-05 Engineer lays Concrete. 07691_ Acquired Corruption Screen. 07692_ System corrupted: Matter fused (-7). 07708_ System corrupted: Matter fused (-9). 07708_ Assembly Bed disabled. Map ----- +----------------------------------------------------+ | ######## ######### # #!= #?? | | ## # # # %#?? | | ## # # """ #?? | | ## # # """" #?? | | # # ### " #?? | | ## # + + "T" #?? | | ########### ## # ### """ #?? | | ??????????# ## #######+##############/######?? | | ??????????# "%"??????? | | ??????????# " ?????? | | ??????????# ????? | | ??????????# """ ????? | | ??????????# """ ???? | | ??????????#########+######/############ """ ??? | | ????????????????????????# #? ?? | | ????????????????????????# g #? ????"""?? | | ????????????????????????#g"""""" ## ?????"" ? | | ????????????????????????#g"""""" ## ??" """ | | ????????????????????????#g"""""" ## | | ????????????????????????#g"""""" + | | ????????????????????????# p ########????? | | ????????????????????????# """""" #???????????? | | ????????????????????????# """""" #???????????? | | ????????????????????????# """""" #???????????? | | ????????????????????????# """" " #???????????? | | ????????????????????????#@ p = #???????????? | | ????????????????????????##############???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Corruption Prevention 20 Armor Coverage 600 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Power Sword | x2 | -7/Factory | Preloaded K-01 Serf | x1 | -7/Factory | Preloaded Adv. Cooling System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegMetafieldPurifier Manual? 0 Play Time 01:23:49 Cumulative 113.6 hours Start 2021.01.21 @ 08:49:47 End 2021.01.21 @ 21:35:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 206 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c399ec9b-421a-437f-9e02-de41c631039f