Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 03:17:24 Player: nitr0gen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1871) 1871 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 4542 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/700 Matter 251/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Particle Charger Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Particle Charger Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Pulse Rifle Precision Beam Rifle Minigun > --- INVENTORY -------- Light Nuclear Core VSS Leg Particle Charger Improved Medium Armor Plating [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage Medium Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 2 | . . 1 . 1 Parts Attached 46 | 5 5 8 16 12 Power 8 | 1 . 2 3 2 Engine 5 | 1 . 2 1 1 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 11 | 2 . 2 4 3 Treads 2 | . . . 2 . Leg 9 | 2 . 2 2 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 3 1 4 5 Device 3 | . 1 . 1 1 Storage 3 | . 2 . . 1 Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection 5 | . . 1 2 2 Artifact . | . . . . . Weapon 14 | 2 2 3 5 2 Energy Gun 6 | 1 . . 3 2 Energy Cannon 2 | . . 2 . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 1 | . . . 1 . Launcher 3 | . 2 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . . 3 9 13 Power 7 | . . 1 4 2 Propulsion 7 | . . 1 3 3 Utility 5 | . . . 2 3 Weapon 6 | . . 1 . 5 Highest Loss Streak 7 | . . 1 4 7 To Critical Strikes . | . . . . . Average Backups 3 | . 2 3 3 3 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . 1 1 Weapon 1 | . 1 2 1 . Tool/Special . | . . . . . Unused Backups 3 | . . . . 3 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 85 92 84 87 Engine 10 | . 14 16 9 5 Core 4 | . . . 6 6 Treads 1 | . . . 3 2 Leg 17 | . 28 21 12 15 Device 8 | . 6 11 6 9 Storage 4 | . 8 8 . 2 Processor 1 | . . . 5 1 Hackware 2 | . . . . 6 Protection 6 | . . 2 14 6 Energy Gun 15 | . 13 7 17 20 Energy Cannon 3 | . . 12 . . Ballistic Gun 3 | . 1 1 2 5 Ballistic Cannon 1 | . . . 6 . Launcher 4 | . 12 10 . . Peak Build Rating 42 | 5 7 14 30 42 Average Rating 21 | 3 6 10 25 34 On Entrance 8 | . 5 7 12 20 Avg Prop Armor Cover (%) 3 | . . . 3 4 Naked Turns . | . . . . . Heaviest Build 56 | 8 17 30 41 56 Greatest Support 40 | 20 20 23 40 40 Greatest Overweight (x) 13 | . . 1 12 13 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 5 8 5 5 15 Average Capacity 6 | 5 5 5 5 9 Most Carried 5 | 3 5 5 5 5 Average Carried 3 | . 2 3 3 3 Final Capacity 15 | 5 5 5 5 15 Final Carried 5 | 1 2 5 3 1 Class Distribution -------------------- 44% | Gunner 20% | Mutant 12% | Scavenger-Gunner 12% | Scavenger-Tank 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1436 | 220 199 346 418 253 Remotely . | . . . . . Salvage Created 1628 | . 127 552 657 292 Parts 101 | . 17 45 29 10 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 4 | . 1 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 5 17 13 6 Guns 17 | . 2 . 9 6 Cannons 10 | . . 6 4 . AOE 14 | . 3 11 . . Classes Destroyed 11 | . 4 5 1 1 Worker 2 | . . 2 . . Builder 2 | . 1 1 . . Hauler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 8 | . 2 4 1 1 Swarmer 8 | . 3 4 . 1 Grunt 24 | . 2 9 11 2 Brawler 4 | . . 1 1 2 Sentry 3 | . . 3 . . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 6 | . 5 6 3 2 Combat Bots Only 5 | . 3 5 3 2 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging . | . . . . . Exploded 2 | . 1 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 272 | . 18 78 77 99 Missed 70 | . 9 21 17 23 Hits 202 | . 9 57 60 76 Melee 6 | . . . . 6 Projectile 196 | . 9 57 60 70 Critical Strikes 4 | . 1 1 1 1 Damage Taken 3788 | . 151 939 939 1759 Core 1070 | . 17 197 144 712 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 93 50 73 . Volleys Fired 108 | . 11 33 37 27 Largest 4 | . 2 3 3 4 Hottest 214 | . 80 153 163 214 Shots Fired 272 | . 22 86 98 66 Gun 168 | . 11 14 77 66 Cannon 65 | . . 44 21 . Launcher 39 | . 11 28 . . Special . | . . . . . Kinetic 47 | . . . 32 15 Thermal 186 | . 11 58 66 51 Explosive 39 | . 11 28 . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 7 7 10 6 Robot Miss Streak 6 | . 3 5 5 6 Penetration Max . | . . . . . Secondary Targets 2 | . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 155 | . 12 41 60 42 Core Hits 103 | . 14 44 27 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 2 1 4 2 Burn 9 | . 2 1 4 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4361 | . 580 1887 1106 788 Guns 1805 | . 115 74 840 776 Cannons 764 | . . 507 257 . Explosions 1765 | . 465 1300 . . Melee . | . . . . . Ramming 27 | . . 6 9 12 Kinetic 558 | . . . 381 177 Thermal 2011 | . 115 581 716 599 Explosive 1765 | . 465 1300 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 1 5 Average Corruption 2 | . . . 1 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . 6 7 Message Errors 1 | . . . . 1 Matter Fused 3 | . . . 2 1 Heat Flow Errors 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 77 | . 18 49 10 . Projectiles 10 | . . . 10 . Explosions 67 | . 18 49 . . Melee . | . . . . . Knockbacks 6 | . . . 6 . Impact . | . . . . . Kinetic 6 | . . . 6 . Secondary . | . . . . . Self-Inflicted Damage 236 | . 25 211 . . Shots 11 | . 2 9 . . Rammed 1 | . . . 1 . Targets Rammed 7 | . . 2 2 3 Kicked 6 | . . 2 1 3 Crushed . | . . . . . Highest Temperature 888 | . 180 536 596 888 Average Temperature 214 | . 69 166 204 385 Received Heat Transfer 1074 | . 84 225 531 234 Effects 95 | . . 15 34 46 Shutdowns 23 | . . 5 10 8 Energy Bleed 11 | . . 2 6 3 Interference 15 | . . 1 8 6 Matter Decay 9 | . . 1 2 6 Short Circuit 5 | . . 2 3 . Damage (minor) 6 | . . . 1 5 Damage (major) 20 | . . 3 4 13 Damage (core) 6 | . . 1 . 5 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . . 1 4 4 Heat Transferred 5145 | . 481 1369 1887 1408 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 . Low Security (%) 79 | 100 100 59 68 100 Level 1 14 | . . 21 31 . Level 2 5 | . . 19 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 600 | . 140 600 250 68 Initial 250 | . . 57 250 68 Average 109 | . 62 178 178 11 Influence Increases 1589 | . 243 860 334 152 Destroy 0b10 Robot/C 820 | . 100 340 260 120 Destroy 0b10 Robot/NC 70 | . 15 45 5 5 Destroy Leader 178 | . 24 90 42 22 Successful Hack 9 | . . . 5 4 Disable Machine 210 | . 45 165 . . Destroy Structure 272 | . 59 205 7 1 Lose Combat Pursuer 30 | . . 15 15 . Influence Decreases 1589 | . 106 403 776 304 Entered New Map 508 | . . 80 344 84 Time Decay 911 | . 106 293 342 170 Lost Part 170 | . . 30 90 50 Squads Dispatched 6 | . . 1 3 2 Investigation 1 | . . . 1 . Extermination 1 | . . . . 1 Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 2 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 9 27 19 11 Peak Tracking Total 6 | . 4 6 4 3 Tactical Retreats 5 | . . 3 2 . ECM-based Alert Blocks 4 | . . 3 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . 3 11 . . Max in Single Turn 3 | . 2 3 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 1 4 4 1 Terminals 8 | . 1 3 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 28 | . 2 14 11 1 Successful 15 | . . 7 7 1 Failed 13 | . 2 7 4 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . 2 13 8 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 11 | . . 6 4 1 Record 6 | . . 4 2 . Prototype ID Bank 2 | . . 1 1 . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Investigation Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 3 3 1 Full Trace Events 3 | . . 1 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 53 | . . . 53 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1080 | . 131 838 111 . ECM 1080 | . 131 838 111 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2947 | 66 278 871 774 958 Spaces Moved 1451 | 48 192 506 289 416 Core 39 | 8 . . 5 26 Treads 171 | . . . 84 87 Legs 1241 | 40 192 506 200 303 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 90 Average Speed 172 | 108 120 146 216 204 Slowest Speed 700 | 120 120 190 650 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 35 64 20 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 333 | . 64 263 6 . Melee . | . . . . . Projectile 6 | . . . 6 . AOE 327 | . 64 263 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1694 | 62 221 569 364 478 Wait 5 | 4 . . . 1 Move 1447 | 47 191 505 288 416 Hop . | . . . . . Pick Up 50 | 6 4 13 15 12 Fast Attach . | . . . . . Attach 51 | 5 8 10 16 12 Detach 6 | . 6 . . . Swap . | . . . . . Drop 20 | . 1 6 6 7 Fire 108 | . 11 33 37 27 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . 2 1 3 Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 253 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 644 | -9/Materials | Build established: Gunner 1051 | -9/Materials | Discovered new exit (range 13) 1186 | -9/Materials | Discovered new exit (range 16) 1216 | -9/Materials | Entered another Materials area 1216 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1341 | -8/Materials | Lost 3 parts (2p1n) 1409 | -8/Materials | Garrison activated, responded to threat 1651 | -8/Materials | Build established: Scavenger-Tank 1786 | -8/Materials | Lost 4 parts (1p1n2u) 1956 | -8/Materials | Garrison activated, responded to threat 1968 | -8/Materials | Discovered new exit (range 11) 1990 | -8/Materials | Entered Factory 1990 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2059 | -7/Factory | Build established: Scavenger-Gunner 2437 | -7/Factory | Build established: Gunner 2750 | -7/Factory | Core integrity fell below 50% 2754 | -7/Factory | Cargo convoy interrupted 2796 | -7/Factory | Lost 7 parts (1p2n1u3w) 2837 | -7/Factory | Core integrity fell below 20% 2948 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects Lgt. Nuclear Core. Acquired 20 matter. WH40T7C#Q>SUGP,AGNGJM#|6RGPR MDH R-06 Scavenger collects Remote Datajack. R-06 Scavenger collects Target Analyzer. R-06 Scavenger collects Gravmag System. System corrupted: Lgt. Nuclear Core fused. VSS Leg destroyed. Lgt. Nuclear Core destroyed. System corrupted: Matter fused (-10). Acquired 44 matter. Gatling Laser destroyed. Imp. Medium Armor Plating destroyed. Particle Gun destroyed. 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