Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.08 @ 18:17:19 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (130) 650 Value Destroyed (5754) 5754 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (4224) 4224 TOTAL SCORE: 17268 Bonus ------- High Alert Combat Kills 1002 Follower Combat Kills 2030 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -408 Cogmind --------- Core Integrity 705/1300 Matter 295/300 Energy 77/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Improved Energy Well (400) Authchip [Processor] Plasma Rifle Peak State ------------ > --- POWER ------------ Reinforced Fission Core Zionite Heavy DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Advanced Cooling System High-capacity Storage Unit Zionite Biocell Core Analyzer Advanced ECM Suite Medium Reactive Plating > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon Neutron Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Advanced Heat Sink Gravity Neutralizer Advanced Gravity Neutralizer Improved Sensor Array Improved Kinecellerator Point Defense System Authchip [Device] Authchip [Device] Authchip [Processor] Recalibrator High-powered Shock Rifle Advanced Plasma Cannon Flak Gun KE Penetrator KE Penetrator Hardcell Cannon Rocket Launcher Improved Datajack CR-A16's Behemoth Slayer [Rating: 113] Favorites ----------- Power Neutrino Core Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Zionite Heavy DM Reactor Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 3 | . . . 2 . . . . . . . 1 . Utility 7 | . . 1 . 2 . . . . 2 1 . 1 Weapon 3 | . . 1 . . . . . . . 1 . 1 Parts Attached 223 | . 5 16 23 53 13 10 2 9 49 12 19 12 Power 20 | . . 4 1 4 . 1 . . 5 . 3 2 Engine 10 | . . 4 1 4 . . . . 1 . . . Core 4 | . . . . . . 1 . . 2 . 1 . Reactor 6 | . . . . . . . . . 2 . 2 2 Propulsion 61 | . . 4 6 27 5 2 . 4 4 2 3 4 Treads 8 | . . 4 4 . . . . . . . . . Leg 33 | . . . . 14 4 2 . 4 4 2 3 . Wheel 10 | . . . 2 4 1 . . . . . . 3 Hover 10 | . . . . 9 . . . . . . . 1 Flight . | . . . . . . . . . . . . . Utility 51 | . . 2 1 9 3 2 1 1 21 3 6 2 Device 20 | . . 1 . 6 2 2 . . 4 1 4 . Storage 5 | . . . . 1 . . . . 2 1 . 1 Processor 4 | . . . . 2 1 . . . . 1 . . Hackware 6 | . . . . . . . . . 4 . 1 1 Protection 16 | . . 1 1 . . . 1 1 11 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 91 | . 5 6 15 13 5 5 1 4 19 7 7 4 Energy Gun 53 | . 4 2 8 9 4 5 1 1 15 2 . 2 Energy Cannon 14 | . . . 4 3 . . . . . 2 5 . Ballistic Gun 16 | . . 4 3 1 1 . . 1 3 2 1 . Ballistic Cannon 1 | . . . . . . . . . . 1 . . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon 4 | . 1 . . . . . . . . . 1 2 Unidentified Prototypes 21 | . . 1 2 1 . . . . 13 2 1 1 Corrupted Parts 4 | . . . . . . . . 1 1 . . 2 System Corruption 13 | . . . . . . . . 1 3 . . 9 Parts Lost 64 | . 1 1 1 22 4 1 . 1 4 2 18 9 Power 7 | . . 1 . 3 1 . . . . . 1 1 Propulsion 19 | . . . . 6 . 1 . 1 . 1 6 4 Utility 14 | . . . . 4 . . . . . 1 7 2 Weapon 24 | . 1 . 1 9 3 . . . 4 . 4 2 Highest Loss Streak 15 | . 1 1 1 8 2 1 . 1 3 2 15 7 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 91 | . 75 91 99 89 96 96 100 99 98 96 67 11 Engine 3 | . 14 10 9 6 6 . . . . 5 1 . Core 2 | . . . . . . 5 7 7 5 . 1 . Treads 4 | . . 18 29 3 . . . . . . . . Leg 19 | . 28 3 . 12 23 29 30 29 26 20 15 2 Wheel 2 | . . . 6 9 4 . . . . . . 2 Device 11 | . . 9 9 20 11 7 7 7 12 19 14 . Storage 8 | . 14 11 9 7 7 7 7 7 8 11 6 . Processor 8 | . . . . 1 18 23 20 15 5 4 4 . Protection 6 | . . 9 9 2 . . 2 7 17 7 2 . Energy Gun 14 | . 16 16 15 17 15 13 15 18 17 7 . 1 Energy Cannon 1 | . . . 3 2 2 . . . . . 11 . Ballistic Gun 4 | . . 13 6 . 3 7 7 2 1 11 2 . Naked Turns 32 | . . . . . . . . . . . . 32 Heaviest Build 148 | 14 14 25 32 72 72 68 71 76 118 91 148 34 Greatest Support 112 | 20 20 40 82 55 72 77 77 80 80 82 112 48 Greatest Overweight (x) 6 | . . . 1 3 6 1 . 1 1 1 3 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 5 Average Capacity 15 | 8 8 8 8 9 20 20 20 20 20 20 15 5 Most Carried 20 | 6 7 8 8 10 20 20 20 20 20 20 20 5 Average Carried 14 | 6 6 7 7 7 14 19 19 19 19 19 15 3 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 7 8 8 10 19 20 20 20 20 20 3 4 Class Distribution -------------------- 24% | Derelict-Gunner 17% | Scavenger-Tank 11% | Messiah-Tank 10% | Mutant 9% | Messiah-Gunner 6% | Gunner 5% | Scavenger-Mutant 4% | Tank 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Gunner | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Tank | -5/Factory Messiah-Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Matter Collected 3353 | 200 60 317 449 458 197 247 20 105 650 190 319 141 Remotely . | . . . . . . . . . . . . . Salvage Created 7119 | . 215 667 972 768 482 1139 . 224 1028 292 1332 . Parts 297 | . 6 36 58 35 24 12 . 9 50 9 58 . Haulers Intercepted 3 | . . 1 . 1 . . . . . 1 . . Recyclers Shooed 4 | . . . 1 . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . 24 8 . 12 . . . . Prevented 17 | . . . . . 3 . . 14 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 107 | . 4 9 19 15 11 5 . 4 20 3 17 . Guns 77 | . 4 9 9 14 10 5 . 4 19 2 1 . Cannons 22 | . . . 8 . 1 . . . . 1 12 . AOE 7 | . . . 2 1 . . . . . . 4 . Classes Destroyed 19 | . 2 5 3 3 . . . . 3 . 3 . Worker 1 | . . . . . . . . . . . 1 . Builder 5 | . . . 1 3 . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . 1 . Hauler 3 | . . 1 . 1 . . . . . 1 . . Recycler 5 | . . 1 2 . . . . . . . 2 . Mechanic 1 | . . 1 . . . . . . . . . . Operator 3 | . 1 . 1 1 . . . . . . . . Watcher 3 | . . 2 . 1 . . . . . . . . Swarmer 12 | . . . 7 . 2 . . . 3 . . . Cutter 4 | . . . . 2 . . . . 2 . . . Saboteur 1 | . . . . . . . . . 1 . . . Grunt 57 | . 4 4 7 9 6 3 . 4 10 2 8 . Brawler 4 | . . . . 1 1 1 . . 1 . . . Duelist 2 | . . . . . . . . . 1 . 1 . Sentry 13 | . . 5 4 . 1 . . . 1 1 1 . Hunter 10 | . . . 1 2 1 1 . . 1 . 4 . Programmer 3 | . . . . . . . . . 1 . 2 . Heavy 1 | . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 12 | . 2 4 8 4 4 4 . 3 7 2 12 . Combat Bots Only 9 | . 2 4 8 4 4 4 . 3 7 1 9 . Max Kills in Single Turn 3 | . 1 2 1 3 1 1 . 2 2 1 3 . Gunslinging 1 | . . 1 . 1 . . . . . . . . Exploded 2 | . . . 1 1 . . . . . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Hostile Shots Fired 950 | . 38 50 65 170 83 23 . 26 163 25 225 82 Missed 318 | . 13 13 18 55 32 4 . 13 57 9 76 28 Damage Taken 12340 | . 337 529 765 2527 830 293 . 369 1715 354 3461 1160 Core 2560 | . 84 46 57 285 182 27 . 18 197 42 1027 595 Absorbed by Shields 175 | . . . . . . . . . 175 . . . Redirected to Shielding 178 | . . . . . . . . . 81 97 . . Ignored by Resistances 315 | . . . . . . . . . 207 . 108 . Regen/Repaired (Parts) 89 | . . 43 46 . . . . . . . . . Core Remaining (%) 68 | 100 66 88 89 . . . . 26 76 95 10 . Volleys Fired 388 | . 42 38 54 87 29 23 9 9 39 11 45 2 Largest 4 | . 2 3 3 3 3 3 1 3 3 4 4 2 Hottest 376 | . 80 144 207 235 235 171 69 209 190 212 376 138 Shots Fired 942 | . 53 91 132 213 81 44 9 24 115 43 133 4 Gun 759 | . 53 91 102 195 68 44 9 24 113 34 22 4 Cannon 181 | . . . 30 18 13 . . . . 9 111 . Launcher 2 | . . . . . . . . . 2 . . . Special . | . . . . . . . . . . . . . Kinetic 205 | . . 46 21 7 13 23 . 4 31 36 24 . Thermal 544 | . 12 45 39 196 50 21 9 14 38 7 109 4 Explosive 2 | . . . . . . . . . 2 . . . Electromagnetic 163 | . 41 . 72 10 18 . . 6 16 . . . Phasic 28 | . . . . . . . . . 28 . . . Robot Hit Streak 28 | . 8 13 9 14 9 28 . 19 9 4 9 1 Robot Miss Streak 11 | . 4 3 9 5 4 3 . 2 5 11 5 2 Penetration Max 1 | . . . . . . . . . 1 1 1 . Secondary Targets 12 | . 1 1 . 3 1 2 . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . 1 1 . . . Shots Hit Robots 572 | . 28 60 84 116 54 39 . 27 65 22 74 3 Core Hits 343 | . 10 24 41 49 30 44 . 27 48 24 46 . Critical Kills 2 | . . . . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . . . 1 . 1 . Critical Strikes 17 | . . 2 1 7 . . . . 4 . 3 . Burn 11 | . . 2 1 7 . . . . 1 . . . Meltdown 1 | . . . . . . . . . . . 1 . Destroy 3 | . . . . . . . . . 1 . 2 . Intensify 2 | . . . . . . . . . 2 . . . Melee Attacks 8 | . . . . . . . . 4 . . 1 3 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 4 | . . . . . . . . 4 . . . . Sneak Attacks 2 | . . . . . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14564 | . 428 884 1670 2777 1249 747 . 670 1906 602 3568 63 Guns 9375 | . 367 884 1109 2187 807 747 . 567 1863 366 439 39 Cannons 3576 | . . . 385 379 442 . . . . 214 2156 . Explosions 1381 | . 61 . 159 193 . . . . . . 968 . Melee 103 | . . . . . . . . 103 . . . . Ramming 129 | . . . 17 18 . . . . 43 22 5 24 Kinetic 2906 | . . 439 133 134 235 422 . 109 424 517 493 . Thermal 8703 | . 134 445 513 2286 891 325 . 326 611 63 3070 39 Explosive 193 | . . . . 193 . . . . . . . . Electromagnetic 1870 | . 294 . 1007 146 123 . . 132 168 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 103 | . . . . . . . . 103 . . . . Phasic 660 | . . . . . . . . . 660 . . . Highest Corruption 9 | . 2 . . 2 2 2 2 1 5 1 7 9 Average Corruption 2 | . 2 . . 2 2 2 2 1 4 1 6 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . 3 Effects 68 | . 2 . . 8 7 11 . 3 18 7 9 3 Message Errors 14 | . . . . 1 1 2 . . 4 3 3 . Matter Fused 16 | . 2 . . 2 1 4 . 1 3 1 2 . Heat Flow Errors 11 | . . . . 1 3 1 . 1 3 2 . . Energy Discharges 5 | . . . . . 1 . . . . . 2 2 Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 11 | . . . . 2 1 2 . . 2 1 2 1 Data Loss (major) 3 | . . . . 2 . . . . 1 . . . Misfires 4 | . . . . . . 2 . . 2 . . . Alerts 1 | . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 185 | . . . 5 112 . . . . . . 68 . Projectiles 34 | . . . . 34 . . . . . . . . Explosions 151 | . . . 5 78 . . . . . . 68 . Melee . | . . . . . . . . . . . . . Knockbacks 6 | . . . 1 . . . . . 1 1 3 . Impact 3 | . . . 1 . . . . . 1 . 1 . Kinetic 3 | . . . . . . . . . . 1 2 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 381 | . . . 112 213 . . . . . . 46 10 Shots 4 | . . . 1 2 . . . . . . 1 . Rammed 11 | . . . 3 . . . . . . . 3 5 Targets Rammed 22 | . 1 . 3 2 . . . . 6 2 3 5 Kicked 11 | . 1 . . 2 . . . . 6 2 . . Crushed . | . . . . . . . . . . . . . Highest Temperature 987 | . 231 264 375 198 245 89 . 102 351 130 987 254 Average Temperature 113 | . 89 68 94 102 83 30 . 25 100 70 256 147 Received Heat Transfer 2835 | . 183 177 234 582 153 135 . 90 377 75 408 421 Effects 19 | . . . 1 . . . . . 1 . 16 1 Shutdowns 3 | . . . . . . . . . 1 . 2 . Energy Bleed 3 | . . . 1 . . . . . . . 1 1 Interference 1 | . . . . . . . . . . . 1 . Short Circuit 4 | . . . . . . . . . . . 4 . Damage (minor) 2 | . . . . . . . . . . . 2 . Damage (major) 3 | . . . . . . . . . . . 3 . Damage (core) 3 | . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 10 | . 4 . 5 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 22 | . . 3 . 6 1 . . 2 3 . 7 . Heat Transferred 13937 | . 322 1332 1027 4477 888 735 . 683 1119 112 3155 87 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . 3 . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Peak Influence 1140 | . 227 398 615 507 . . . . 949 834 1140 640 Initial 582 | . . 95 114 214 . . . . 97 464 389 582 Average 421 | . 116 256 270 349 . . . . 456 588 707 590 Maximum Alert Level 4 | . 1 1 2 2 . . . . 3 3 4 2 Low Security (%) 26 | 100 91 32 51 5 . . . . 41 . . . Level 1 23 | . 8 67 29 66 . . . . . . 11 . Level 2 35 | . . . 19 27 . . . . 25 93 38 100 Level 3 13 | . . . . . . . . . 32 6 45 . Level 4 . | . . . . . . . . . . . 4 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 35 | . 1 . 4 5 . . . . 10 7 6 2 Investigation 8 | . . . 1 1 . . . . 1 2 1 2 Extermination 4 | . . . . 1 . . . . 1 1 1 . Reinforcement 15 | . 1 . 2 3 . . . . 4 3 2 . Assault 8 | . . . 1 . . . . . 4 1 2 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . . . . 2 2 . . Haulers Reinforced 3 | . . . . 1 . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Distress Signals 6 | . 2 . 2 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 245 | . 14 13 29 32 13 5 . 11 48 12 51 17 Peak Tracking Total 11 | . 4 5 5 4 4 4 . 3 9 4 11 8 Tactical Retreats 17 | . 3 . 1 5 . . . . 2 1 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Traps Triggered 6 | . 1 . . 3 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 49 | . 49 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . 1 . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Disabled 37 | . 1 . 3 6 . . . . 10 3 14 . Max in Single Turn 4 | . 1 . 1 2 . . . . . . 4 . Garrison Access 3 | . . . . 1 . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Accessed 25 | . 4 4 3 6 . 1 . . 2 2 2 1 Terminals 11 | . 4 3 2 1 . 1 . . . . . . Fabricators 6 | . . . . 3 . . . . 2 . 1 . Repair Stations 5 | . . 1 1 1 . . . . . 1 . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 2 | . . . . 1 . . . . . 1 . . Total Hacks 79 | . 17 15 12 12 . 1 . . 13 5 3 1 Successful 48 | . 8 10 8 6 . 1 . . 10 1 3 1 Failed 31 | . 9 5 4 6 . . . . 3 4 . . Catastrophic 4 | . 1 . . 1 . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 58 | . 12 4 4 5 . . . . 7 17 7 2 Terminals 44 | . 17 13 9 4 . 1 . . . . . . Fabricators 21 | . . . . 6 . . . . 13 . 2 . Repair Stations 10 | . . 2 3 1 . . . . . 3 . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 3 | . . . . 1 . . . . . 2 . . Terminal Hacks 18 | . 3 6 5 3 . 1 . . . . . . Record 1 | . . . . . . 1 . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . Locate Traps 3 | . 2 1 . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 14 | . . . . 2 . . . . 10 . 2 . Network Status 1 | . . . . 1 . . . . . . . . Load Schematic 6 | . . . . . . . . . 5 . 1 . Build 7 | . . . . 1 . . . . 5 . 1 . Repair Station Hacks 6 | . . 2 2 . . . . . . 1 . 1 Scan Component 3 | . . 1 1 . . . . . . 1 . . Repair 2 | . . 1 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 9 | . 5 2 1 . . . . . . . 1 . Terminals 8 | . 5 2 1 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Botnet 6 | . 3 2 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Extract 1 | . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 18 | . 4 4 3 4 . . . . 1 2 . . Full Trace Events 7 | . 1 1 1 1 . . . . 1 2 . . Feedback Events 1 | . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . Robots Built 15 | . . . . . . . . . 15 . . . Authchips 4 | . . . . . . . . . 4 . . . Time 298 | . . . . . . . . . 298 . . . Total Robot Build Rating 54 | . . . . . . . . . 54 . . . Part Schematics Acquired 37 | . . . . . . . 16 . . 12 9 . Parts Built 2 | . . . . 2 . . . . . . . . Authchips 1 | . . . . . . . . . . . 1 . Time 112 | . . . . 56 . . . . . . 56 . Total Part Build Rating 12 | . . . . 12 . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . . . Time 58 | . . 26 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 1 2 Non-combat 1 | . . . . . . . . . . . 1 . Combat 2 | . . . . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . . . 1 2 parse_system 2 | . . . . . . . . . . . . 2 check_alert 1 | . . . . . . . . . . . 1 . Relay Couplers Released 7 | . . . . . . . . . 3 . 4 . Machine Destruction 7 | . . . . . . . . . 3 . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Total Allies 45 | . . . . 4 . . 4 . 22 7 6 2 Largest Group 18 | . . . . 3 1 . 4 4 18 7 4 2 Highest-Rated Group 694 | . . . . 93 32 . 153 153 694 572 319 162 Highest-Rated Ally 103 | . . . . 32 32 . 39 39 85 96 103 81 Zionite Dispatches 9 | . . . . . . . . . 3 2 3 1 Heavy 4 | . . . . . . . . . 2 1 1 . Light 3 | . . . . . . . . . 1 1 1 . Hacker 1 | . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . 1 . Ally Attacks 297 | . . . . 27 9 . . 40 106 83 23 9 Total Damage 11415 | . . . . 412 404 . . 1049 3767 3842 1423 518 Kills 60 | . . . . 7 1 . . 7 21 16 5 3 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 2 . . Guard Positions 1 | . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Turns Passed 9210 | 5 399 486 896 1124 622 656 1104 643 1491 954 611 219 Spaces Moved 5247 | 5 200 212 500 679 356 397 777 398 576 467 355 325 Core 509 | . . . . . . . . . . . 215 294 Treads 481 | . . 171 310 . . . . . . . . . Legs 3547 | 5 200 41 . 294 252 397 777 398 576 467 140 . Wheels 638 | . . . 190 317 104 . . . . . . 27 Hover 72 | . . . . 68 . . . . . . . 4 Flight . | . . . . . . . . . . . . . Fastest Speed 38 | 120 120 120 90 38 110 126 132 125 117 117 50 50 Average Speed 135 | 120 120 152 130 107 131 130 132 141 188 189 117 56 Slowest Speed 330 | 120 120 160 160 330 200 200 132 195 197 196 285 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 41 20 42 17 60 68 86 56 22 18 19 9 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 14 | . . . . . 5 4 4 1 . . . . Spaces Dug 1 | . . . . . . . . . . 1 . . Terrain Destroyed 187 | . . . 45 60 2 . . . 15 8 57 . Melee . | . . . . . . . . . . . . . Projectile 39 | . . . . 1 2 . . . 8 8 20 . AOE 148 | . . . 45 59 . . . . 7 . 37 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Total 6607 | 4 303 308 642 898 441 502 851 448 892 513 451 354 Wait 456 | . 6 26 33 36 34 49 44 25 179 3 19 2 Move 5236 | 4 199 211 499 678 355 396 776 397 576 466 354 325 Hop . | . . . . . . . . . . . . . Pick Up 63 | . 1 5 8 9 7 9 9 . 9 4 2 . Fast Attach 113 | . . 7 12 32 4 6 . 2 25 10 4 11 Attach 39 | . . 3 3 8 3 1 1 1 12 1 5 1 Detach 25 | . . 1 2 3 3 2 1 1 8 1 1 2 Swap 72 | . 5 6 8 13 6 3 1 6 12 2 10 . Drop 127 | . . 11 20 21 . 13 9 3 27 13 7 3 Fire 388 | . 42 38 54 87 29 23 9 9 39 11 45 2 Melee 8 | . . . . . . . . 4 . . 1 3 Ram 8 | . . . . . . . . . . . 3 5 Kick 10 | . 1 . . 2 . . . . 5 2 . . Crush 3 | . . . 3 . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . . . . Rewire 2 | . . . . 1 . . 1 . . . . . Trap 49 | . 49 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 6) 144 | -10/Materials | Discovered new exit (range 3) 325 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 668 | -9/Materials | Repaired EM Pulse Gun 798 | -9/Materials | Build established: Scavenger-Tank 863 | -9/Materials | Discovered new exit (range 9) 891 | -9/Materials | Entered another Materials area 891 | -8/Materials | Evolved 2 slots: Propulsion x2 1134 | -8/Materials | Discovered new exit (range 16) 1314 | -8/Materials | Repaired EM Shotgun 1685 | -8/Materials | Destroyed 8 combat bots 1691 | -8/Materials | First assault squad dispatched 1733 | -8/Materials | Discovered new exit (range 7) 1771 | -8/Materials | Build established: Tank 1787 | -8/Materials | Entered Factory 1787 | -7/Factory | Evolved 2 slots: Utility x2 2133 | -7/Factory | Allied Derelicts emerged from ambush trap array 2179 | -7/Factory | Build established: Scavenger-Tank 2305 | -7/Factory | Lost 8 parts (2p1n2u3w) 2557 | -7/Factory | Lost 8 parts (2n2u4w) 2750 | -7/Factory | Fabricated Neutron Cannon (x2) 2868 | -7/Factory | Discovered new exit (range 13) 2911 | -7/Factory | Entered Lower Caves 2911 | -7/Lower Caves | Accompanied by 1 ally 2913 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2970 | -7/Lower Caves | Spotted B-75 Beast 2976 | -7/Lower Caves | Core integrity fell below 50% 2991 | -7/Lower Caves | Allies destroyed B-75 Beast 3510 | -7/Lower Caves | Discovered new exit (range 12) 3533 | -7/Lower Caves | Entered another Lower Caves area 3549 | -7/Lower Caves | Build established: Derelict-Gunner 3611 | -7/Lower Caves | Discovered new exit (range 9) 3832 | -7/Lower Caves | Learned location of 1 exit from Factory 4173 | -7/Lower Caves | Discovered new exit (range 12) 4189 | -7/Lower Caves | Entered Zion 4244 | -7/Zion | System corruption cleaned by Quarantine Array 4333 | -7/Zion | Discovered new exit (range 17) 4484 | -7/Zion | Learned location of 2 exits from Factory 4510 | -7/Zion | Found CR-A16's Pointy Stick 4735 | -7/Zion | Imprinted 4738 | -7/Zion | Declared Zion's savior 4821 | -7/Zion | Given A8's code to call for help 5293 | -7/Zion | Entered Proximity Caves 5293 | -6/Proximity Caves | Accompanied by 4 allies 5338 | -6/Proximity Caves | Identified exit to Factory 5573 | -6/Proximity Caves | Spotted B-75 Beast 5618 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5621 | -6/Proximity Caves | Allies destroyed B-75 Beast 5907 | -6/Proximity Caves | Build established: Gunner 5936 | -6/Proximity Caves | Entered Factory 5936 | -6/Factory | Accompanied by 2 allies 5936 | -6/Factory | Evolved 2 slots: Utility x2 5937 | -6/Factory | Identified exit to Lower Caves 5937 | -6/Factory | Identified exit to Factory 5950 | -6/Factory | Zion Heavy squad teleported in 6099 | -6/Factory | Fabricated G-47 Trooper (x3) 6138 | -6/Factory | Fabricated G-47 Trooper (x3) 6183 | -6/Factory | Fabricated L-41 Fighter (x3) 6228 | -6/Factory | Fabricated L-41 Fighter (x3) 6275 | -6/Factory | Zion Heavy squad teleported in 6418 | -6/Factory | Lost 4 allies 6492 | -6/Factory | Build established: Commander-Tank 6588 | -6/Factory | Lost 5 allies 6952 | -6/Factory | Found Prototype Protection 6952 | -6/Factory | Identified Zio. Heavy Carapace 6986 | -6/Factory | First assault squad dispatched 6994 | -6/Factory | Fabricated L-41 Fighter (x3) 7094 | -6/Factory | Lost 3 allies 7192 | -6/Factory | Lost 3 parts (3w) 7235 | -6/Factory | Zion Light squad teleported in 7338 | -6/Factory | Terminal network hard line cut 7379 | -6/Factory | Found Prototype Protection 7379 | -6/Factory | Identified Zio. Weapon Casing 7383 | -6/Factory | Lost 3 allies 7389 | -6/Factory | Destroyed 7 combat bots 7427 | -6/Factory | Entered another Factory area 7427 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7453 | -5/Factory | Build established: Messiah-Tank 7530 | -5/Factory | Zion Heavy squad teleported in 7534 | -5/Factory | Zion Light squad teleported in 7727 | -5/Factory | First assault squad dispatched 7746 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7747 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7862 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7968 | -5/Factory | Retrieved Zion intel report: Guard Positions 7994 | -5/Factory | Lost 3 allies 8255 | -5/Factory | Build established: Messiah-Gunner 8349 | -5/Factory | Discovered new exit (range 15) 8381 | -5/Factory | Entered another Factory area 8381 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8406 | -4/Factory | Lost 3 allies 8549 | -4/Factory | Zion Heavy squad teleported in 8559 | -4/Factory | Spotted B-86 Titan 8579 | -4/Factory | Destroyed B-86 Titan 8819 | -4/Factory | Core integrity fell below 50% 8844 | -4/Factory | Destroyed 9 combat bots 8881 | -4/Factory | First assault squad dispatched 8887 | -4/Factory | Core integrity fell below 20% 8908 | -4/Factory | Zion Light squad teleported in 8920 | -4/Factory | Lost 15 parts (1p4n6u4w) 8932 | -4/Factory | Zion Defense Resupply teleported in 8984 | -4/Factory | Discovered new exit (range 16) 8992 | -4/Factory | Entered Research 8992 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9011 | -3/Research | Lost 3 allies 9107 | -3/Research | Zion Hacker squad teleported in 9211 | -3/Research | Self-destructed Last Messages --------------- 09178_ Com. Wheel destroyed. 09178_ Lgt. Antimatter Reactor destroyed. 09178_ K-01 Serf collects debris. 09179_ Critical hit (Burn: +50). 09179_ U-05 Engineer builds a Wall. 09179_ Dropped Com. Wheel. 09180_ Dropped Field Laser. 09180_ Dropped Lgt. Antimatter Reactor. 09181_ Critical hit (Burn: +50). 09182_ Overheating: Energy bleed (-16). 09182_ K-01 Serf collects debris. 09183_ Antigrav System destroyed. 09184_ Adv. Hacking Suite destroyed. 09184_ Slammed into G-67 Veteran. 09185_ Backup Plating VII destroyed. 09185_ K-01 Serf collects debris. 09186_ U-05 Engineer lays Concrete. 09204_ System corrupted: Energy discharge (-26). 09206_ Imp. Datajack destroyed. 09206_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#################??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ????????????p # #??????????????????? | | ???????????? gg #????#####?????????? | | ?????????? #g #???? #?????????? | | ?????????# # #??? #?????????? | | ?????????# # #??? #?????????? | | ?????????# # #?? #?????????? | | ?????????# # t@ ### #?????????? | | ?????????# #??########/##### + #?????????? | | ?????????# #?????????# #???# ########?????????? | | ?????????# #?????????# ##### ####?????????????? | | ?????????# #?????????# #?????????????? | | ?????????# #?????????# #?????????????? | | ?????????# ########### #?????????????? | | ?????????# ^ #?????????????? | | ?????????# #?????????????? | | ?????????# +?????????????? | | ?????????+ #?????????????? | | ?????????# #################+####?????????????? | | ?????????# #??#######?????????????????????????? | | ?????????# #? ??????????????????????????? | | ?????????# #? ???????????????????????????? | | ?????????# # """ ???????????????????????????? | | ?????????# # """" ???????????????????????????? | | ?????????+ + """" ???????????????????????????? | | ?????????# # """ #?????????????????????????? | | ?????????# # ??????????????????????????? | | ?????????# #? #?????????????????????????? | | ?????????# #? #??????#####??????????????? | | ?????????# %#??#######?????? ??????????????? | | ?????????# #??????????????? ??????????????? | | ?????????# ##########?????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 146 Coolant Potential 130 Energy Generation 49 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 1800 Resistance: KI 30 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 57 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 14 Authchip Count 7 Item Schematics ----------------- Mak. Flight Unit | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Gravity Neutralizer | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Prc. Shock Rifle | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Huge Storage Unit | -4/Factory | Extracted Imp. Arc Projector | -4/Factory | Extracted Med. Reflective Plating | -4/Factory | Extracted Railgun | -4/Factory | Extracted Imp. Hacking Suite | -4/Factory | Extracted Hvy. Insulated Plating | -4/Factory | Extracted Lrg. Storage Unit | -4/Factory | Extracted Hvy. Gauss Cannon | -4/Factory | Extracted Recoil Stabilizer | -4/Factory | Extracted Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Neutron Cannon | x2 | -7/Factory | Preloaded G-47 Trooper | x3 | -6/Factory | Authchip G-47 Trooper | x3 | -6/Factory | Authchip L-41 Fighter | x3 | -6/Factory | Authchip L-41 Fighter | x3 | -6/Factory | Authchip L-41 Fighter | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentSubdwellerExpander Manual? 0 Play Time 01:05:05 Cumulative 755.5 hours Start 2024.06.08 @ 09:27:48 End 2024.06.08 @ 18:17:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 838 Rogue 562 Adventurer 123 Explorer 153 Win Type - Total 28 Types 22/0/4/1/0/0/0/1/0 Lore% 84 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(360) Steam 1 RUN: 0a074088-d2eb-4bdd-97a9-c222fa0e69cd