Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.18 @ 14:42:03 Player: carterz30cal Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3423) 3423 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7748 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 82/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Hacking Suite Mini Drone Bay (1/3) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads High-capacity Matter Pod (0) Improved Power Shielding Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Lightning Gun Heavy Laser Flak Gun EMP Blaster > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Heat Sink High-capacity Matter Pod Compact Matter Pod Visual Processing Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Improved Power Shielding Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating System Shield [Rating: 57] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Gyrokinetic Inverter Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . 1 1 1 . Utility 4 | . . 2 . 1 . 1 Weapon 2 | . . . 1 . 1 . Parts Attached 104 | 7 9 19 25 14 19 11 Power 14 | 1 2 3 4 1 2 1 Engine 10 | 1 2 2 2 1 1 1 Core 4 | . . 1 2 . 1 . Reactor . | . . . . . . . Propulsion 31 | 2 3 3 6 4 9 4 Treads . | . . . . . . . Leg 24 | 2 3 3 6 4 6 . Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight 4 | . . . . . 3 1 Utility 33 | 2 1 6 8 5 5 6 Device 11 | 1 . 3 1 1 2 3 Storage 5 | 1 1 1 1 1 . . Processor 3 | . . . 1 . 1 1 Hackware 5 | . . . 1 2 1 1 Protection 9 | . . 2 4 1 1 1 Artifact . | . . . . . . . Weapon 26 | 2 3 7 7 4 3 . Energy Gun 4 | . . 2 . 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 17 | 2 2 5 7 1 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . . . 1 . Special Weapon 3 | . 1 . . 1 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . Parts Lost 49 | . 1 5 15 2 13 13 Power 7 | . 1 2 2 . 1 1 Propulsion 16 | . . 3 3 . 4 6 Utility 12 | . . . 5 . 2 5 Weapon 14 | . . . 5 2 6 1 Highest Loss Streak 7 | . 1 3 5 1 6 7 To Critical Strikes . | . . . . . . . Average Backups 12 | . 4 9 14 16 17 2 Power 2 | . . 1 2 3 2 . Propulsion 2 | . 2 1 2 3 4 . Utility 5 | . . . 5 8 9 2 Weapon 2 | . 1 5 3 1 . . Tool/Special . | . . . . . . . Unused Backups 15 | . . 5 3 . 5 2 Power 3 | . . 2 . . 1 . Propulsion 3 | . . . 1 . 1 1 Utility 5 | . . . 1 . 3 1 Weapon 4 | . . 3 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 100 87 98 99 84 35 Engine 5 | . 14 4 6 5 2 2 Core 2 | . . 4 2 1 2 . Leg 24 | . 28 19 26 30 26 . Device 8 | . 14 19 8 2 . 11 Storage 8 | . 14 11 9 7 5 . Processor 2 | . . . . 7 4 4 Hackware 6 | . . . 8 11 13 2 Protection 6 | . . 6 8 7 5 1 Energy Gun 3 | . . 9 . 1 6 . Ballistic Gun 17 | . 27 12 26 18 8 . Peak Build Rating 57 | 7 8 21 40 50 57 43 Average Rating 31 | 4 7 14 34 45 47 27 On Entrance 20 | . 7 7 20 32 50 24 Naked Turns 46 | . . . . . 46 . Heaviest Build 76 | 14 20 38 62 72 76 14 Greatest Support 81 | 20 20 20 60 71 81 22 Greatest Overweight (x) 5 | . . 5 2 1 1 2 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 20 | 8 10 15 20 20 20 5 Average Capacity 15 | 7 8 11 19 20 18 5 Most Carried 20 | 5 8 15 17 20 20 5 Average Carried 12 | . 4 9 14 16 17 2 Final Capacity 20 | 8 10 15 20 20 5 5 Final Carried 19 | . 8 11 13 19 5 3 Class Distribution -------------------- 26% | Tank 25% | Hacker-Tank 24% | Mutant 13% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3053 | 176 198 546 1272 380 445 36 Remotely . | . . . . . . . Salvage Created 4072 | 67 236 872 2003 528 366 . Parts 220 | 9 13 49 109 30 10 . Haulers Intercepted 5 | . . 2 3 . . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 78 | . 5 18 37 9 9 . Guns 73 | . 5 18 37 9 4 . Cannons 3 | . . . . . 3 . AOE 2 | . . . . . 2 . Classes Destroyed 16 | 1 3 5 5 2 . . Worker 6 | . 1 . 2 2 1 . Builder 1 | . . . . 1 . . Tunneler 4 | 4 . . . . . . Hauler 5 | . . 2 3 . . . Recycler 2 | . 1 . 1 . . . Mechanic 1 | . . . 1 . . . Operator 3 | . . . 2 1 . . Watcher 5 | . . 2 . 1 2 . Swarmer 15 | . . 3 9 . 3 . Grunt 39 | . 5 9 14 5 6 . Brawler 2 | . . 1 1 . . . Duelist 3 | . . . 3 . . . Sentry 13 | . . 5 7 1 . . Specialist 2 | . . . 2 . . . Hunter 2 | . . . 1 1 . . Programmer 2 | . . . . 2 . . Best Kill Streak 7 | 4 2 7 6 3 3 . Combat Bots Only 7 | . 2 7 5 2 3 . Max Kills in Single Turn 2 | 1 2 1 2 1 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 894 | . 41 89 270 97 232 165 Missed 290 | . 9 21 65 32 91 72 Hits 604 | . 32 68 205 65 141 93 Melee 12 | . . 1 11 . . . Projectile 592 | . 32 67 194 65 141 93 Critical Strikes 25 | . 1 2 7 3 8 4 Part Disruptions 1 | . . . . . 1 . Damage Taken 9582 | . 475 970 3348 803 2206 1780 Core 2447 | . 62 245 396 85 654 1005 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 75 38 28 87 23 . Volleys Fired 336 | 15 42 64 124 52 33 6 Largest 4 | 2 2 2 3 3 4 1 Hottest 146 | 40 40 112 69 123 146 5 Shots Fired 872 | 30 84 128 369 151 104 6 Gun 828 | 30 83 128 369 140 78 . Cannon 30 | . . . . 10 20 . Launcher 6 | . . . . . 6 . Special 8 | . 1 . . 1 . 6 Kinetic 793 | 30 83 100 369 140 71 . Thermal 35 | . 1 28 . 1 5 . Explosive . | . . . . . . . Electromagnetic 38 | . . . . 10 28 . Robot Hit Streak 18 | 5 16 17 18 12 9 2 Robot Miss Streak 7 | 2 3 4 5 7 6 2 Penetration Max . | . . . . . . . Secondary Targets 15 | . . 3 11 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 576 | 19 58 89 244 97 66 3 Core Hits 234 | 6 17 34 89 41 46 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . 3 . . . Critical Strikes 5 | . . 1 3 . 1 . Burn 1 | . . 1 . . . . Destroy 3 | . . . 3 . . . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9143 | 199 729 1359 3723 1461 1620 52 Guns 8059 | 199 625 1358 3714 1307 856 . Cannons 465 | . . . . 154 311 . Explosions 397 | . 104 . . . 293 . Melee . | . . . . . . . Ramming 222 | . . 1 9 . 160 52 Kinetic 7944 | 199 625 1042 3714 1429 935 . Thermal 697 | . 104 316 . . 277 . Explosive . | . . . . . . . Electromagnetic 280 | . . . . 32 248 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . 2 4 2 8 13 Average Corruption 2 | . . 2 2 1 6 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . . 2 24 2 5 6 Message Errors 9 | . . . 6 2 1 . Matter Fused 8 | . . . 4 . 1 3 Heat Flow Errors 5 | . . . 4 . . 1 Energy Discharges 5 | . . 2 1 . 1 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . 3 . 1 . Data Loss (major) 4 | . . . 3 . 1 . Alerts 2 | . . . 2 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 81 | . . . . . 81 . Projectiles 26 | . . . . . 26 . Explosions 55 | . . . . . 55 . Melee . | . . . . . . . Knockbacks 9 | . . . . 3 5 1 Impact 3 | . . . . . 2 1 Kinetic 6 | . . . . 3 3 . Secondary . | . . . . . . . Self-Inflicted Damage 140 | . . . . . 115 25 Shots 5 | . . . . . 5 . Rammed 11 | . . . . . . 11 Targets Rammed 40 | . . 1 1 . 27 11 Kicked 29 | . . 1 1 . 27 . Crushed . | . . . . . . . Highest Temperature 576 | . 34 312 234 263 576 229 Average Temperature 80 | . 10 105 50 44 192 122 Received Heat Transfer 2763 | . 282 345 1161 282 459 234 Effects 18 | . . . . . 18 . Shutdowns 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Interference 3 | . . . . . 3 . Matter Decay 2 | . . . . . 2 . Short Circuit 2 | . . . . . 2 . Damage (minor) 2 | . . . . . 2 . Damage (major) 6 | . . . . . 6 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 1 . . . . Heat Transferred 1138 | . 100 777 . . 261 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 96 | 100 100 100 87 100 100 100 Level 1 3 | . . . 12 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 291 | 10 85 179 291 122 183 170 Initial 122 | . 3 . 18 122 . 85 Average 61 | 2 22 85 86 39 51 58 Influence Increases 3071 | 20 241 533 1097 317 517 346 Destroy 0b10 Robot/C 1560 | . 100 360 740 180 180 . Destroy 0b10 Robot/NC 135 | 20 10 20 45 25 15 . Destroy Leader 380 | . 30 98 156 62 34 . Successful Hack 63 | . 10 6 16 . . 31 Disable Machine 150 | . 60 . 30 . 60 . Destroy Structure 48 | . 16 4 5 5 18 . Partial Spotted 30 | . . . 15 . . 15 Lose Combat Pursuer 705 | . 15 45 90 45 210 300 Influence Decreases 2924 | 15 246 488 872 587 342 374 Entered New Map 267 | . 2 . 27 148 . 90 Time Decay 2141 | 15 244 458 549 419 282 174 Lost Part 340 | . . 30 140 20 60 90 Lost Ally 20 | . . . . . . 20 Purge Threat 156 | . . . 156 . . . Squads Dispatched 24 | . 1 1 9 4 6 3 Investigation 9 | . 1 . 4 1 2 1 Extermination 5 | . . . . 2 2 1 Reinforcement 7 | . . 1 2 1 2 1 Assault 2 | . . . 2 . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 9 | . . 4 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 181 | . 9 31 65 16 31 29 Peak Tracking Total 14 | . 2 6 7 3 12 14 Tactical Retreats 22 | . 1 2 6 2 5 6 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 12 | . . 4 2 . 1 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 10 | . 4 . 2 . 4 . Max in Single Turn 3 | . 3 . 1 . 2 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 30 | . 4 4 8 7 3 4 Terminals 17 | . 1 2 5 5 1 3 Fabricators 3 | . . . . 1 1 1 Repair Stations 1 | . 1 . . . . . Recycling Units 4 | . 2 . 1 . 1 . Scanalyzers 5 | . . 2 2 1 . . Garrison Access . | . . . . . . . Total Hacks 70 | . 11 9 21 12 8 9 Successful 43 | . 6 7 14 6 5 5 Failed 27 | . 5 2 7 6 3 4 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 10 | . 2 4 3 1 . . Terminals 39 | . 3 5 14 8 1 8 Fabricators 6 | . . . . 2 3 1 Repair Stations 3 | . 3 . . . . . Recycling Units 11 | . 5 . 2 . 4 . Scanalyzers 11 | . . 4 5 2 . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 1 . 8 3 1 4 Prototype ID Bank 1 | . . . 1 . . . Open DSF 2 | . . . . . 1 1 Branch Access Points 1 | . . . . . . 1 Alert Level 3 | . . . 2 . . 1 Unreport Threat 2 | . . . 2 . . . Disarm Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . 1 . . . Extermination Status 1 | . . . . . . 1 Reinforcement Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 3 | . 1 . 1 1 . . Fabricator Hacks 5 | . . . . 1 3 1 Network Status 1 | . . . . . 1 . Load Schematic 2 | . . . . 1 1 . Build 2 | . . . . . 1 1 Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks 6 | . 3 . 2 . 1 . Process 1 | . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 3 | . 1 . 1 . 1 . Scanalyzer 8 | . . 4 2 2 . . Insert Component 4 | . . 2 1 1 . . Analyze 4 | . . 2 1 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 1 3 2 . . . Terminals 6 | . 1 3 2 . . . Assimilate 1 | . . 1 . . . . Botnet 5 | . 1 2 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 2 2 6 6 2 4 Full Trace Events 9 | . 2 . 3 1 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 2 1 1 . . Parts Built 4 | . . . . . 2 2 Authchips . | . . . . . . . Time 108 | . . . . . 73 35 Total Part Build Rating 18 | . . . . . 6 12 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 154 | . 154 . . . . . Retrieved Matter 296 | . 170 . 126 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 2 1 1 . . Part Schematics Acquired 4 | . . 2 1 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 2 | . . . . . . 2 Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 no_distress 1 | . . . . . . 1 find_chute 1 | . . . . . . 1 find_dsf 1 | . . . . . . 1 Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 6945 | 1 779 1450 1908 1452 996 359 Optics 2568 | . . . 150 1452 966 . Sensors 2342 | . . 553 1765 . 24 . Terrain 354 | . . . . . . 354 Seismic 1677 | 1 779 897 . . . . Jamming 237 | . . . . . 6 231 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 3 | . . . . . . 3 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 7629 | 94 779 1451 1924 1452 1472 457 Spaces Moved 4274 | 46 489 632 705 808 903 691 Core 249 | 23 . 8 . . 112 106 Treads . | . . . . . . . Legs 3203 | 23 489 624 705 808 554 . Wheels . | . . . . . . . Hover 8 | . . . . . . 8 Flight 814 | . . . . . 237 577 Fastest Speed 32 | 50 120 120 130 122 32 32 Average Speed 132 | 85 120 182 197 139 110 51 Slowest Speed 300 | 120 120 300 260 192 192 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . . 4 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 60 37 50 16 23 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 38 | . 15 . . 1 22 . Melee . | . . . . . . . Projectile 3 | . . . . 1 2 . AOE 35 | . 15 . . . 20 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5505 | 73 589 805 954 1013 1291 780 Wait 610 | . 40 49 62 120 295 44 Move 4260 | 45 488 631 704 807 902 683 Hop 4 | . . . . . . 4 Pick Up 71 | 6 3 17 24 11 8 2 Fast Attach 25 | 1 . 6 . . 11 7 Attach 41 | 6 1 3 16 6 5 4 Detach . | . . . . . . . Swap 55 | . 10 13 14 14 4 . Drop 41 | . 1 21 9 3 6 1 Fire 336 | 15 42 64 124 52 33 6 Melee . | . . . . . . . Ram 11 | . . . . . . 11 Kick 29 | . . 1 1 . 27 . Crush . | . . . . . . . Escape Stasis 18 | . . . . . . 18 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 4 | . 4 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: [*Fac] / Upp x2 / Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 5) 874 | -10/Materials | Entered another Materials area 874 | -9/Materials | Evolved 2 slots: Utility x2 893 | -9/Materials | Build established: Scavenger-Mutant 1169 | -9/Materials | Lost 3 parts (1p2n) 1181 | -9/Materials | Destroyed 7 combat bots 1328 | -9/Materials | Discovered new exit (range 8) 1699 | -9/Materials | Discovered new exit (range 6) 2080 | -9/Materials | Build established: Mutant 2212 | -9/Materials | Core integrity fell below 50% 2325 | -9/Materials | Entered another Materials area 2325 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2968 | -8/Materials | Build established: Tank 3770 | -8/Materials | Lost 5 parts (1p1n1u2w) 3940 | -8/Materials | Garrison activated, responded to threat 3958 | -8/Materials | Core integrity fell below 50% 4149 | -8/Materials | Lost 4 parts (1n3u) 4206 | -8/Materials | Discovered new exit (range 16) 4249 | -8/Materials | Entered Factory 4249 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5196 | -7/Factory | Build established: Hacker-Tank 5372 | -7/Factory | Discovered new exit (range 11) 5701 | -7/Factory | Entered another Factory area 5701 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6192 | -6/Factory | Fabricated Carbon-fiber Leg (x2) 6419 | -6/Factory | Lost 4 parts (1p1n2w) 7027 | -6/Factory | Released all parts (9) 7077 | -6/Factory | Core integrity fell below 50% 7095 | -6/Factory | Lost 6 parts (2n2u2w) 7098 | -6/Factory | Spotted B-75 Beast 7159 | -6/Factory | Discovered new exit (range 14) 7173 | -6/Factory | Entered another Factory area 7173 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7372 | -5/Factory | Discovered new exit (range 16) 7418 | -5/Factory | Lost 4 parts (1p2u1w) 7433 | -5/Factory | Identified exit to Upper Caves 7433 | -5/Factory | Identified exit to Extension 7493 | -5/Factory | Fabricated Gyrokinetic Inverter (x2) 7547 | -5/Factory | Build established: Mutant 7547 | -5/Factory | Core integrity fell below 50% 7560 | -5/Factory | Core integrity fell below 20% 7602 | -5/Factory | Lost 7 parts (5n2u) 7623 | -5/Factory | System corruption reached 10% 7630 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07580_ K-01 Serf collects debris. 07587_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07590_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 07597_ System corrupted: Matter fused (-7). 07598_ Acquired Mni. Drone Bay. 07612_ System corrupted: Energy discharge (-36). 07617_ Mini Drone released from Mni. Drone Bay. 07622_ Slammed into G-50 Soldier. 07622_ Adv. Signal Interpreter destroyed. 07622_ System corrupted by crushing effect (+4). 07622_ Mini Drone retrieved by Mni. Drone Bay (no repairs). 07623_ Slammed into G-50 Soldier. 07626_ Mini Drone destroyed. 07627_ Slammed into G-50 Soldier. 07628_ Mini Drone destroyed. 07629_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????"""" # | | ?????????????????"""" / | | ?????????????# # | | ?????????????? 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""""# " +??????? | | ???#@## """"# #??????? | | ???#g##! # #??????? | | ???# ######+##### ##??????? | | ???# # # #???# #???????? | | ???# # "" # #???# #???????? | | ???# # "Y # ##### #???????? | | ???# # "" + #???????? | | ???# # # #???????? | | ???# #]]] # #???????? | | ???? #]]] + #???????? | | ???? #]] ###########???????? | | ???? ######?????????????????? | | ???? ???????????????????????? | | ???? ???????????????????????? | | ???? ???????????????????????? | | ????"?????????>?????????????? | | ???? ???????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Evasion (%) 63 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed EMP Blaster | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -6/Factory Gyrokinetic Inverter | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarlordCorruptionRegenerator Manual? 0 Play Time 01:09:51 Cumulative 15.4 hours Start 2025.07.18 @ 13:35:45 End 2025.07.18 @ 14:42:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81773be4-278d-43ea-8bff-f0e5f6557082