Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.21 @ 11:36:08 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (727) 727 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2567 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Structural Scanner Tractor Beam > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Light Treads Advanced Treads Improved Aluminum Leg Heat Sink Cooling System High-capacity Storage Unit Improved Medium Laser Light Assault Rifle Improved Assault Rifle Light Cannon Light Cannon Light Cannon Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Medium Armor Plating Tractor Beam > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Improved Aluminum Leg Heat Sink High-capacity Storage Unit Improved Medium Laser Light Assault Rifle Improved Assault Rifle Light Cannon Light Cannon Light Cannon Rocket Launcher Flail [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Armor Plating Device Heat Sink Storage Small Storage Unit Protection Medium Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 30 | 7 . 17 6 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads 7 | 2 . 5 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 . 4 3 Device 6 | 2 . 1 3 Storage 2 | . . 2 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 11 | 2 . 6 3 Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 6 | 2 . 2 2 Ballistic Cannon 2 | . . 2 . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 4 . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 100 99 Engine 11 | . 14 11 9 Treads 31 | . 28 33 27 Device 14 | . 28 11 27 Storage 9 | . . 11 9 Protection 9 | . . 10 8 Energy Gun 1 | . . 1 . Ballistic Gun 8 | . 28 5 16 Ballistic Cannon 10 | . . 14 . Naked Turns . | . . . . Heaviest Build 45 | 8 8 43 45 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 5 5 15 15 Average Capacity 9 | 5 5 9 15 Most Carried 15 | . 3 15 15 Average Carried 7 | . 1 8 14 Final Capacity 15 | 5 5 15 15 Final Carried 15 | . 3 15 15 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1192 | 306 56 674 156 Remotely 156 | . . . 156 Salvage Created 1112 | 144 101 742 125 Parts 73 | 7 11 52 3 Haulers Intercepted 3 | . . 3 . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 18 | . 3 14 1 Guns 5 | . 3 1 1 Cannons 10 | . . 10 . AOE 3 | . . 3 . Classes Destroyed 9 | 2 1 6 . Builder 1 | . . 1 . Tunneler 3 | 3 . . . Hauler 3 | . . 3 . Recycler 4 | 1 . 2 1 Mechanic 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 3 | . . 3 . Grunt 9 | . 3 6 . Sentry 6 | . . 5 1 Best Kill Streak 4 | 3 3 4 2 Combat Bots Only 4 | . 3 4 1 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1147 | . 211 564 372 Core 57 | . 11 46 . Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 95 88 . Volleys Fired 89 | 9 14 50 16 Largest 2 | 2 2 2 2 Hottest 79 | 40 40 79 46 Shots Fired 176 | 18 28 98 32 Gun 90 | 18 28 12 32 Cannon 84 | . . 84 . Launcher 2 | . . 2 . Special . | . . . . Kinetic 168 | 18 28 90 32 Thermal 6 | . . 6 . Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 27 | 6 12 9 27 Robot Miss Streak 5 | 1 5 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 127 | 13 16 71 27 Core Hits 47 | 6 6 30 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 5 . Burn 3 | . . 3 . Blast 2 | . . 2 . Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1990 | 144 153 1384 309 Guns 755 | 143 152 151 309 Cannons 1053 | . . 1053 . Explosions 167 | . . 167 . Melee . | . . . . Ramming 15 | 1 1 13 . Kinetic 1706 | 143 152 1102 309 Thermal 102 | . . 102 . Explosive 167 | . . 167 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Message Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 7 | . . 7 . Projectiles 1 | . . 1 . Explosions 6 | . . 6 . Melee . | . . . . Knockbacks 12 | . . 12 . Impact . | . . . . Kinetic 10 | . . 10 . Secondary 2 | . . 2 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 6 | 1 1 4 . Targets Rammed 6 | 1 1 4 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 28 | . 28 20 . Average Temperature 11 | . 12 9 . Received Heat Transfer 354 | . 114 222 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 444 | . . 444 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 276 | 20 123 276 212 Initial 116 | . 13 51 116 Average 114 | 8 71 125 151 Maximum Alert Level 1 | . . 1 1 Low Security (%) 81 | 100 100 77 79 Level 1 18 | . . 22 20 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 6 21 5 Peak Tracking Total 4 | . 3 4 3 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 7 | . 1 3 3 Successful 4 | . . 2 2 Failed 3 | . 1 1 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 4 | . 1 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 2 | . . . 2 Branch Access Points 1 | . . . 1 Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 2 | . . 1 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1532 | 103 151 1106 172 Spaces Moved 703 | 44 64 529 66 Core 3 | 3 . . . Treads 700 | 41 64 529 66 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 152 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 3 17 39 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 33 | . . 32 1 Melee 1 | . . . 1 Projectile . | . . . . AOE 32 | . . 32 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 931 | 60 87 689 95 Wait 66 | . 6 58 2 Move 701 | 44 63 528 66 Hop . | . . . . Pick Up 26 | . 3 21 2 Fast Attach 7 | 7 . . . Attach 5 | . . 3 2 Detach . | . . . . Swap 18 | . . 14 4 Drop 12 | . . 11 1 Fire 89 | 9 14 50 16 Melee 2 | . . . 2 Ram . | . . . . Kick . | . . . . Crush 5 | . 1 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: Sto x2) History --------- Turn | Location | Event 34 | -11/Junkyard | Discovered new exit (range 13) 104 | -11/Junkyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 3) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 531 | -9/Materials | Discovered new exit (range 16) 817 | -9/Materials | Discovered new exit (range 15) 1361 | -9/Materials | Entered another Materials area 1361 | -8/Materials | Evolved 2 slots: Utility x2 1383 | -8/Materials | Identified exit to Storage 1492 | -8/Materials | Build established: Scavenger-Mutant 1533 | -8/Materials | Self-destructed Last Messages --------------- 01519_ Acquired 6 matter. 01519_ R-06 Scavenger collects Corrupted Tractor Beam. 01520_ U-05 Engineer repairs door. 01520_ R-06 Scavenger collects Com. Wheel. 01521_ R-06 Scavenger collects Heat Sink. 01522_ Acquired 6 matter. 01522_ Penetrated by Slug. 01522_ Med. Armor Plating destroyed. 01522_ U-05 Engineer lays Concrete. 01523_ R-06 Scavenger collects Corrupted Lgt. Treads. 01523_ U-05 Engineer lays Concrete. 01525_ Acquired 6 matter. 01525_ Penetrated by Slug. 01525_ U-05 Engineer lays Concrete. 01528_ Acquired 6 matter. 01528_ Penetrated by Slug. 01528_ U-05 Engineer lays Concrete. 01531_ Acquired 6 matter. 01531_ Penetrated by Slug. 01531_ U-05 Engineer lays Concrete. 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Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixMasterWheel Manual? 0 Play Time 00:15:59 Cumulative 64.6 hours Start 2023.04.21 @ 11:22:01 End 2023.04.21 @ 11:36:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8a4890d-e543-47da-bebd-34bd58b00944