Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.05 @ 15:19:52 Player: YppY Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (48) 240 Value Destroyed (1660) 1660 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1663) 1663 TOTAL SCORE: 9843 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 1091 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -578 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Layered Medium Armor Plating Improved Arc Projector Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Zionite Light DM Reactor > --- PROPULSION ------- Gravmag System Improved Gravmag System Zionite Glidesys I Antigrav System > --- UTILITY ---------- Power Amplifier Experimental Heat Sink Coolant Injector Zionite Biocell Advanced Visual Processing Unit Tactical Coordination Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Precision Shock Rifle High-powered Shock Rifle Tesla Rifle > --- INVENTORY -------- Layered Medium Armor Plating Improved Arc Projector Improved Grenade Launcher Improved Remote Datajack [Rating: 92] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Tactical Coordination Suite Storage Zionite Biocell Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Power Shielding Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 . Power 1 | . . 1 . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . Utility 6 | . . . . 1 2 . . . . 1 . . . . 2 . Weapon 1 | . . . . . . . . . . 1 . . . . . . Parts Attached 101 | 8 4 10 12 9 12 4 1 1 2 12 8 8 . 1 6 3 Power 15 | 1 . 2 4 2 . . . . 1 1 2 . . 1 1 . Engine 10 | 1 . 1 4 2 . . . . . 1 1 . . . . . Core 4 | . . 1 . . . . . . 1 . . . . 1 1 . Reactor 1 | . . . . . . . . . . . 1 . . . . . Propulsion 27 | 4 2 2 3 4 4 . . . . 5 1 1 . . 1 . Treads 2 | 2 . . . . . . . . . . . . . . . . Leg 4 | 2 . . . 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 15 | . 2 2 3 1 . . . . . 4 1 1 . . 1 . Flight 6 | . . . . 1 4 . . . . 1 . . . . . . Utility 23 | 1 2 . 2 2 3 2 . . 1 2 3 3 . . 2 . Device 12 | . . . . . 2 1 . . 1 2 2 3 . . 1 . Storage 2 | 1 . . . . . . . . . . 1 . . . . . Processor 6 | . 1 . 1 2 1 1 . . . . . . . . . . Hackware 2 | . . . 1 . . . . . . . . . . . 1 . Protection 1 | . 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 36 | 2 . 6 3 1 5 2 1 1 . 4 2 4 . . 2 3 Energy Gun 18 | . . . 1 1 4 1 . 1 . 4 1 2 . . 2 1 Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . Ballistic Gun 7 | 2 . 4 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . . Launcher 6 | . . 2 . . . . 1 . . . 1 1 . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 4 2 3 . . . . 1 4 . . . . . Parts Lost 27 | . . 2 2 3 1 1 . . 1 . . 4 . . . 13 Power 3 | . . 1 . 1 . 1 . . . . . . . . . . Propulsion 11 | . . 1 2 2 . . . . . . . 2 . . . 4 Utility 8 | . . . . . 1 . . . 1 . . 1 . . . 5 Weapon 5 | . . . . . . . . . . . . 1 . . . 4 Highest Loss Streak 13 | . . 2 2 1 1 2 . . 1 . . 2 . . . 13 Average Slot Usage (%) 92 | . 84 91 96 87 91 92 92 88 87 95 100 97 93 93 98 76 Engine 8 | . 14 10 18 18 15 7 7 7 7 6 7 6 6 3 . . Core 2 | . . 6 3 . . . . . 3 6 4 . . 2 5 7 Reactor 1 | . . . . . . . . . . . . 6 6 6 4 . Treads 1 | . 24 . . . . . . . . . . . . . . . Hover 14 | . 3 31 29 14 2 . . . . 14 20 24 20 20 21 14 Flight 10 | . . . . 1 23 30 30 30 30 11 5 . . . . . Device 10 | . . . . . 5 7 7 7 7 17 19 16 20 20 23 19 Storage 2 | . 12 . . . . . . . . . . 6 6 6 5 4 Processor 12 | . . 11 11 17 19 23 23 19 15 13 13 8 6 6 5 5 Hackware 6 | . . . 10 9 7 7 7 7 7 6 6 6 6 6 11 11 Energy Gun 8 | . . . . 9 4 5 6 6 7 10 19 18 13 13 13 10 Ballistic Gun 3 | . 28 16 10 . . . . . . . . . . . . . Launcher 2 | . . 4 11 9 4 . . . . . . . 6 6 2 . Special Melee Weapon 2 | . . . . . 2 7 7 7 7 6 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 50 | 13 13 18 20 20 22 22 16 16 23 38 40 39 39 44 50 50 Greatest Support 63 | 40 40 18 20 20 29 29 22 22 29 39 61 61 47 47 63 63 Greatest Overweight (x) 4 | 4 . 1 1 2 2 . . . . 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 5 | 4 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 1 1 2 3 3 3 2 3 3 3 3 3 3 4 3 2 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 3 3 4 3 4 2 4 4 4 4 4 4 4 4 4 3 Class Distribution -------------------- 23% | Mutant 20% | Messiah-Gunner 19% | Messiah-Mutant 14% | Scout 7% | Messiah-Scout 6% | Messiah-Sprinter 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Messiah-Scout | -7/Zion Messiah-Sprinter | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Matter Collected 1821 | 272 80 287 290 119 . 55 109 35 20 145 119 150 . 60 50 30 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1937 | . 84 424 156 421 . . . . . 179 190 116 . 90 172 105 Parts 89 | . 7 25 4 21 . . . . . 7 7 7 . . 8 3 Haulers Intercepted 4 | . . 1 1 1 . . . . . 1 . . . . . . Recyclers Shooed 4 | . . 1 . 3 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . 1 . 4 . 11 5 . 6 . . Prevented 25 | . . . . . . . . . 3 . 1 21 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Combat Hostiles Destroyed 33 | . 2 7 2 10 . . . . . . 4 2 . 1 2 3 Guns 16 | . 2 7 . 2 . . . . . . 1 2 . . 2 . AOE 15 | . . . 2 8 . . . . . . 3 . . . . 2 Classes Destroyed 12 | . 1 3 1 3 . . . . . 1 . 1 . 1 . 1 Worker 1 | . . . . . . . . . . 1 . . . . . . Builder 2 | . . . . 2 . . . . . . . . . . . . Hauler 4 | . . 1 1 1 . . . . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . Watcher 5 | . . 2 . 2 . . . . . 1 . . . . . . Swarmer 6 | . . . . 3 . . . . . . 1 . . . . 2 Grunt 19 | . 2 5 3 5 . . . . . . 3 1 . . . . Brawler 1 | . . . . . . . . . . . . . . 1 . . Sentry 6 | . . 2 . 2 . . . . . . . . . . 2 . Hunter 1 | . . . . . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 2 5 2 10 . . . . . 1 3 1 . 1 1 2 Combat Bots Only 5 | . 2 5 2 5 . . . . . . 3 1 . 1 1 2 Max Kills in Single Turn 3 | . 1 1 2 2 . . . . . 1 3 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 2 . . . . . . 3 . . . . 2 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Damage Taken 3383 | . 200 336 191 402 75 15 . . 63 22 29 412 . . 92 1546 Core 1298 | . 30 30 21 115 32 . . . . 6 29 32 . . 23 980 Absorbed by Shields 227 | . . . . . . . . . . 20 28 179 . . . . Core Remaining (%) 90 | 100 88 . 87 79 . . . . 95 . . . . 92 . . Volleys Fired 152 | . 10 31 29 20 . . 1 . . 9 8 27 . 6 7 4 Largest 3 | . 2 2 2 2 . . 1 . . 2 3 3 . 2 3 3 Hottest 180 | . 40 53 53 75 . . 36 . . 115 165 165 . 105 180 180 Shots Fired 263 | . 20 57 34 23 . . 1 . . 16 17 56 . 13 16 10 Gun 228 | . 20 56 24 14 . . . . . 16 14 46 . 13 16 9 Cannon . | . . . . . . . . . . . . . . . . . Launcher 35 | . . 1 10 9 . . 1 . . . 3 10 . . . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 100 | . 20 56 24 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 35 | . . 1 10 9 . . 1 . . . 3 10 . . . 1 Electromagnetic 128 | . . . . 14 . . . . . 16 14 46 . 13 16 9 Robot Hit Streak 18 | . 3 11 7 11 . . . . . 8 11 18 . 18 9 5 Robot Miss Streak 3 | . 2 2 1 3 . . . . . 2 1 1 . 1 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 185 | . 12 38 15 18 1 . . 1 . 17 12 40 . 10 13 8 Core Hits 104 | . 5 15 8 35 . . . . . 5 10 9 . 3 7 7 Critical Hits 2 | . . 1 . 1 . . . . . . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . Melee Attacks 21 | . . . . . 1 14 . 1 . 5 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . 14 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 1 . . 1 . 4 . . . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 5154 | . 155 648 565 1475 . . . . . 298 665 450 . 164 267 467 Guns 2623 | . 155 517 211 256 . . . . . 228 202 450 . 164 267 173 Cannons . | . . . . . . . . . . . . . . . . . Explosions 2526 | . . 131 354 1219 . . . . . 70 463 . . . . 289 Melee . | . . . . . . . . . . . . . . . . . Ramming 5 | . . . . . . . . . . . . . . . . 5 Kinetic 883 | . 155 517 211 . . . . . . . . . . . . . Thermal 513 | . . . . . . . . . . 70 443 . . . . . Explosive 2013 | . . 131 354 1219 . . . . . . 20 . . . . 289 Electromagnetic 1740 | . . . . 256 . . . . . 228 202 450 . 164 267 173 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . 1 . 1 1 1 1 . 3 3 5 5 5 . . Average Corruption 2 | . . . 1 . 1 1 1 1 . 3 3 3 5 5 . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 25 | . . . . . . 2 . . . 3 3 10 . 7 . . Message Errors 6 | . . . . . . 1 . . . . 1 . . 4 . . Matter Fused 3 | . . . . . . . . . . 3 . . . . . . Heat Flow Errors 3 | . . . . . . . . . . . . 3 . . . . Energy Discharges 2 | . . . . . . . . . . . . 2 . . . . Data Loss (minor) 6 | . . . . . . 1 . . . . 1 3 . 1 . . Misfires 2 | . . . . . . . . . . . . 1 . 1 . . Targeting Errors 3 | . . . . . . . . . . . 1 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 124 | . . 9 . 109 . . . . . . . . . . . 6 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 124 | . . 9 . 109 . . . . . . . . . . . 6 Melee . | . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 198 | . . 17 33 48 . . . . . . 57 . . . . 43 Shots 5 | . . 1 1 1 . . . . . . 1 . . . . 1 Rammed 2 | . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 412 | . 9 412 18 57 1 . . . . 40 102 315 . 75 156 84 Average Temperature 84 | . 2 137 7 23 1 . . . . 21 42 135 . 45 50 40 Received Heat Transfer 725 | . 111 153 30 153 18 . . . . 6 . 74 . . 18 162 Effects 3 | . . 2 . . . . . . . . . 1 . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 1 . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . 1 Parts Fried 8 | . . . . 2 . . . . . 2 . . . . 3 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 425 | . . . . . . . . . . 100 325 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 2 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Peak Influence 647 | . 70 292 555 647 378 . . . . 200 . . . . 293 230 Average Influence 223 | . 27 180 334 377 317 . . . . 110 . . . . 181 190 Maximum Alert Level 2 | . . 1 2 2 1 . . . . 1 . . . . 1 1 Low Security (%) 46 | 100 100 48 30 . . . . . . 92 . . . . 49 39 Level 1 37 | . . 51 29 54 100 . . . . 7 . . . . 50 60 Level 2 15 | . . . 40 45 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . 2 5 3 1 . . . . 1 . . . . . . Investigation 3 | . . . 1 1 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 9 | . . 2 4 2 . . . . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Distress Signals 3 | . . 2 1 . . . . . . . . . . . . . Communications Jammed 5 | . . . . . . . . . . 5 . . . . . . Distress Signals 5 | . . . . . . . . . . 5 . . . . . . Times Spotted 122 | . 2 17 21 21 5 1 . . 8 6 7 6 . 3 6 19 Peak Tracking Total 17 | . 2 7 3 5 5 1 . . 3 2 4 3 . 3 2 17 Tactical Retreats 8 | . . 1 1 1 . 1 . . . 1 . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Traps Triggered 5 | . . . 2 . 1 . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . 1 2 . . . 1 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Machines Disabled 11 | . . 2 4 3 . . . . . 1 . . . . 1 . Max in Single Turn 2 | . . 1 1 2 . . . . . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Machines Accessed 20 | . 3 1 5 2 3 . . . . . . 1 4 . 1 . Terminals 9 | . 2 1 4 1 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . . . . . . . 1 . Total Hacks 71 | . 10 3 14 9 5 . . . . . . 1 27 . 2 . Successful 56 | . 7 2 8 5 4 . . . . . . 1 27 . 2 . Failed 15 | . 3 1 6 4 1 . . . . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . 3 3 9 . 2 . . . . 15 . . . . 8 . Terminals 26 | . 6 3 10 5 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 8 | . 4 . . 4 . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 8 | . . . 4 . 2 . . . . . . . . . 2 . Terminal Hacks 33 | . 1 . 1 2 1 . . . . . . 1 27 . . . Record 11 | . . . . . . . . . . . . . 11 . . . Part Schematic 10 | . . . . . . . . . . . . . 10 . . . Robot Schematic 3 | . . . . . . . . . . . . . 3 . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 3 . . 3 . . . . . . . . . . . . Process 2 | . 1 . . 1 . . . . . . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . . . . . . . Retrieve Matter 2 | . 1 . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . Coupler Status 3 | . . . 1 . 1 . . . . . . . . . 1 . Unauthorized Hacks 30 | . 6 5 15 . 4 . . . . . . . . . . . Terminals 10 | . 2 2 6 . . . . . . . . . . . . . Track 6 | . 1 1 4 . . . . . . . . . . . . . Disrupt 4 | . 1 1 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Decoy 1 | . . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . Hacking Detections 12 | . 2 1 5 2 2 . . . . . . . . . . . Full Trace Events 3 | . . 1 1 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 5 . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 4 . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 45 | . 10 . . 35 . . . . . . . . . . . . Retrieved Matter 45 | . 10 . . 35 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . 1 . . 1 . 3 . . . . . . Non-combat 4 | . . . . . 1 . . . . 3 . . . . . . Combat 1 | . . . . . . . . 1 . . . . . . . . Robot Hacks Applied 5 | . . . . . 1 . . 1 . 3 . . . . . . parse_system 2 | . . . . . . . . 1 . 1 . . . . . . no_distress 3 | . . . . . 1 . . . . 2 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Total Allies 25 | . . . 11 . . . . 4 . 4 . . . 1 5 . Largest Group 10 | . . . 10 . . . . 4 4 4 4 3 . 1 4 4 Highest-Rated Group 295 | . . . 139 . . . . 148 148 247 247 177 . 94 295 295 Highest-Rated Ally 99 | . . . 99 . . . . 38 38 70 70 70 . 94 89 85 Zionite Dispatches 3 | . . . . . . . . . . 1 . . . . 2 . Heavy 1 | . . . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . 1 . . . . 1 . Total Orders 12 | . . . 10 . . . . . . . 1 1 . . . . GUARD 10 | . . . 10 . . . . . . . . . . . . . AID 2 | . . . . . . . . . . . 1 1 . . . . Ally Attacks 192 | . . . 77 . . . . . 17 3 31 28 . 11 17 8 Total Damage 4302 | . . . 1138 . . . . . 244 85 602 706 . 423 906 198 Kills 38 | . . . 20 . . . . . 4 1 3 3 . 2 5 . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 . 1 . . . 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . 3 . . . . 1 . Branch Access 1 | . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Turns Passed 4544 | 59 194 247 489 325 132 260 179 484 309 356 348 520 42 207 276 117 Spaces Moved 5588 | 36 111 153 514 202 285 335 493 849 271 581 372 585 80 301 300 120 Core 50 | 13 . . . . . . . . . . . . . . . 37 Treads 94 | 14 80 . . . . . . . . . . . . . . . Legs 119 | 9 . . . 98 12 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 2862 | . 31 153 514 101 1 . . . . 341 372 585 80 301 300 83 Flight 2463 | . . . . 3 272 335 493 849 271 240 . . . . . . Fastest Speed 29 | 50 56 52 52 116 29 29 32 32 29 29 48 48 52 52 48 48 Average Speed 49 | 115 130 58 65 120 34 33 33 33 30 42 53 48 52 52 49 57 Slowest Speed 250 | 250 160 116 116 175 165 34 34 34 34 110 105 52 52 52 52 112 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . 3 1 . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 20 17 69 24 13 58 51 91 50 19 66 71 74 56 9 39 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . 1 . 2 . . . . 1 . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . 1 1 . . . Scrap Searched 19 | . . . . . . 3 3 4 1 . 3 3 . 2 . . Spaces Dug 129 | . . . 15 . . 2 . . . . 35 77 . . . . Terrain Destroyed 425 | . . 40 87 74 . 2 16 . . 10 44 141 . . . 11 Melee 2 | . . . . . . 2 . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE 423 | . . 40 87 74 . . 16 . . 10 44 141 . . . 11 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Total 7091 | 54 139 253 633 260 315 453 503 1046 495 669 507 775 79 339 413 158 Wait 1039 | . 7 48 52 16 . 99 3 191 221 27 100 135 . 28 88 24 Move 5557 | 35 110 152 513 201 279 332 492 848 270 576 371 584 79 300 299 116 Hop 5 | . . . . . 2 1 . . . 2 . . . . . . Pick Up 113 | 9 6 8 13 10 12 1 4 2 2 14 10 12 . 2 8 . Fast Attach . | . . . . . . . . . . . . . . . . . Attach 55 | 8 2 7 5 6 8 2 . . 2 4 2 5 . . 3 1 Detach . | . . . . . . . . . . . . . . . . . Swap 46 | . 2 3 7 3 4 2 1 1 . 8 6 3 . 1 3 2 Drop 78 | 2 2 4 10 4 9 2 2 3 . 11 10 9 . 2 5 3 Fire 152 | . 10 31 29 20 . . 1 . . 9 8 27 . 6 7 4 Melee 21 | . . . . . 1 14 . 1 . 5 . . . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . 13 . . . . . 6 Rewire 4 | . . . 4 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 13) 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 311 | -9/Materials | Build established: Mutant 450 | -9/Materials | Discovered new exit (range 15) 501 | -9/Materials | Entered Storage 533 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 694 | -9/Storage | Met 01-MTF 744 | -9/Storage | Discovered new exit (range 16) 990 | -9/Storage | Entered Materials 990 | -8/Materials | Accompanied by 1 ally 990 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 995 | -8/Materials | 01-MTF left 1256 | -8/Materials | Discovered new exit (range 17) 1315 | -8/Materials | Entered Factory 1315 | -7/Factory | Evolved 2 slots: Utility x2 1388 | -7/Factory | Identified exit to Lower Caves 1447 | -7/Factory | Entered Lower Caves 1684 | -7/Lower Caves | Discovered new exit (range 12) 1707 | -7/Lower Caves | Identified exit to Lower Caves 1707 | -7/Lower Caves | Entered another Lower Caves area 1732 | -7/Lower Caves | Encountered a Warlord checkpoint 1744 | -7/Lower Caves | Build established: Scout 1881 | -7/Lower Caves | Discovered new exit (range 17) 1885 | -7/Lower Caves | Identified exit to Zion 1886 | -7/Lower Caves | Entered Zion 1902 | -7/Zion | System corruption cleaned by Quarantine Array 1915 | -7/Zion | Learned location of Warlord (-5) 1961 | -7/Zion | Learned Factory emergency access door positions 1966 | -7/Zion | Given A8's code to call for help 2033 | -7/Zion | Learned location of Quarantine (-2) 2104 | -7/Zion | Imprinted 2106 | -7/Zion | Declared Zion's savior 2313 | -7/Zion | Discovered new exit (range 17) 2357 | -7/Zion | Identified exit to Proximity Caves 2370 | -7/Zion | Entered Proximity Caves 2370 | -6/Proximity Caves | Accompanied by 4 allies 2404 | -6/Proximity Caves | Build established: Messiah-Scout 2662 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2676 | -6/Proximity Caves | Discovered new exit (range 12) 2679 | -6/Proximity Caves | Identified exit to Factory 2679 | -6/Proximity Caves | Entered Factory 2679 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2731 | -6/Factory | Retrieved Zion intel report: Branch Access 2731 | -6/Factory | Identified exit to Lower Caves 2757 | -6/Factory | Build established: Messiah-Sprinter 2802 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 2934 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 2935 | -6/Factory | Zion Light squad teleported in 3035 | -6/Factory | Entered Lower Caves 3035 | -6/Lower Caves | Accompanied by 4 allies 3280 | -6/Lower Caves | Encountered a Warlord checkpoint 3331 | -6/Lower Caves | Discovered new exit (range 11) 3374 | -6/Lower Caves | Identified exit to Lower Caves 3383 | -6/Lower Caves | Entered another Lower Caves area 3383 | -6/Lower Caves | Accompanied by 3 allies 3490 | -6/Lower Caves | Encountered a Warlord checkpoint 3641 | -6/Lower Caves | Build established: Messiah-Gunner 3692 | -6/Lower Caves | Learned Factory terminal intel 3722 | -6/Lower Caves | Learned Factory garrison access intel 3731 | -6/Lower Caves | Spotted B-75 Beast 3750 | -6/Lower Caves | Allies destroyed B-75 Beast 3900 | -6/Lower Caves | Discovered new exit (range 6) 3902 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3903 | -6/Lower Caves | Entered Data Miner 3903 | -6/Data Miner | Discovered new exit (range 6) 3911 | -6/Data Miner | Met Data Miner 3924 | -6/Data Miner | Learned location of Section 7 (-2) 3924 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3933 | -6/Data Miner | Received God Mode back door access code from Data Miner 3945 | -6/Data Miner | Entered Proximity Caves 4021 | -5/Proximity Caves | Identified exit to Factory 4088 | -5/Proximity Caves | Escorted by Enhanced Grunt 4100 | -5/Proximity Caves | Build established: Messiah-Mutant 4152 | -5/Proximity Caves | Entered Factory 4152 | -5/Factory | Accompanied by 1 ally 4152 | -5/Factory | Evolved 2 slots: Utility x2 4153 | -5/Factory | Loaded intel: 20 terminal locations 4154 | -5/Factory | Loaded intel: 4 garrison access locations 4187 | -5/Factory | Retrieved Zion intel report: Active Garrisons 4188 | -5/Factory | Zion Heavy squad teleported in 4409 | -5/Factory | Zion Light squad teleported in 4419 | -5/Factory | Identified exit to Garrison 4428 | -5/Factory | Entered Garrison 4428 | -5/Garrison | Accompanied by 4 allies 4430 | -5/Garrison | Attempted to install RIF, but system incompatible 4435 | -5/Garrison | Attempted to install RIF, but system incompatible 4476 | -5/Garrison | Spotted B-75 Beast 4479 | -5/Garrison | Triggered checkpoint 4488 | -5/Garrison | Triggered checkpoint 4520 | -5/Garrison | Discovered new exit (range 16) 4522 | -5/Garrison | Triggered checkpoint 4528 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4534 | -5/Garrison | Core integrity fell below 50% 4539 | -5/Garrison | Core integrity fell below 20% 4545 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04514_ Imp. Gravmag System destroyed. 04515_ Dropped Neutrino Core. 04516_ Dropped Tactical Coordination Suite. 04520_ Zio. Biocell destroyed. 04520_ EXIT=FOUND 04520_ Power Amplifier destroyed. 04522_ Beams of light sweep through the air. An alarm sounds. 04527_ Exp. Heat Sink destroyed. 04528_ Attempting to access garrison exit controls... 04528_ Remote lockdown engaged. 04531_ Slammed into S-27 Virus. 04535_ S-27 Virus destroyed. 04541_ Coolant Injector destroyed. 04541_ S-27 Virus destroyed. 04541_ Destroyed Lgt. Nuclear Core. 04541_ Penetrated by Slug. 04541_ Imp. Grenade Launcher destroyed. 04542_ Hacking Suite destroyed. 04543_ Slammed into S-27 Virus. 04543_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??# ?????????????????????????????????? | | ?? ?????????????????????????????????? | | ?? ?????????????????????????????????? | | ?? ?????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ? #????????????????????????????????? | | ? #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????#?#####?????????? | | ?# #??????????????### # #?????????? | | ## ################ < #?????????? | | g g s @ #?????????? | | ! h g * =s s% #?????????? | | * Y g %=%[[ #?????????? | | ##"######### ###### # ##?????????? | | ?# ???????# #????## ## #??????????? | | ?# ???????#####?????##?###??????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# ????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | ?# #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #####????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Coolant Potential 65 Energy Generation 48 Energy Capacity 1530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Power Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 24 Item Schematics ----------------- Lgt. EM Pulse Cannon | -7/Factory | Extracted Lgt. Nuclear Core | -7/Factory | Extracted Deuterium Engine | -7/Factory | Extracted Maneuvering Thrusters | -7/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed BombardmentScanKatana Manual? 0 Play Time 01:53:47 Cumulative 37.4 hours Start 2020.02.05 @ 13:10:04 End 2020.02.05 @ 15:19:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 47 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7a14ce7-69b7-4d1d-9f35-94367d15717e