Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 17:52:01 // Halloween2020/ForbiddenLore Player: TpFive3.5 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (3075) 3075 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (207) 207 TOTAL SCORE: 7337 Bonus ------- High Alert Combat Kills 207 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 93/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Weight Redist. System Improved Targeting Computer > --- WEAPON (3) ------- Heavy Hammer Heavy Hammer > --- INVENTORY (4) ---- Medium Storage Unit Matter Compressor (0) Plasma Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Layered Medium Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Rifle Proton Missile Launcher > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Flexi-carbon Leg Flexi-carbon Leg Medium Storage Unit Medium Storage Unit Gatling Laser Cooled Plasma Cannon Flak Gun Assault Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Missile Launcher Precision Rocket Launcher [Rating: 58] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . 2 1 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 105 | 7 4 15 5 26 37 3 8 Power 15 | 1 . 1 1 4 7 . 1 Engine 11 | 1 . 1 1 2 6 . . Core 4 | . . . . 2 1 . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 1 4 3 7 9 1 . Treads 5 | 2 . 3 . . . . . Leg 22 | . 1 1 3 7 9 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 2 3 4 1 4 8 1 4 Device 8 | . . 1 . 1 4 1 1 Storage 8 | 2 3 . . . 1 . 2 Processor 8 | . . 3 1 2 1 . 1 Hackware . | . . . . . . . . Protection 3 | . . . . 1 2 . . Artifact . | . . . . . . . . Weapon 36 | 2 . 6 . 11 13 1 3 Energy Gun 9 | . . 1 . 5 2 1 . Energy Cannon 4 | . . 1 . 1 2 . . Ballistic Gun 3 | 2 . . . . 1 . . Ballistic Cannon 6 | . . 2 . 3 1 . . Launcher 11 | . . 2 . 2 7 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 45 | . 1 2 . 12 19 9 2 Power 9 | . . . . 4 4 . 1 Propulsion 7 | . 1 1 . 1 2 2 . Utility 10 | . . 1 . . 5 4 . Weapon 19 | . . . . 7 8 3 1 Highest Loss Streak 6 | . 1 2 . 6 5 5 1 Average Slot Usage (%) 87 | . 100 98 99 97 93 59 20 Engine 7 | . 14 11 9 4 8 5 . Core 1 | . . . . 1 3 . 3 Treads 4 | . 18 17 . . . . . Leg 15 | . 9 4 25 22 19 11 . Device 6 | . . 4 . 6 12 4 1 Storage 15 | . 28 22 18 15 13 13 . Processor 15 | . . 16 27 23 14 11 1 Energy Gun 3 | . . 4 . 5 5 1 . Energy Cannon 3 | . . 5 9 4 2 2 . Ballistic Gun 2 | . 28 2 . . . . . Ballistic Cannon 4 | . . 7 9 6 2 . . Launcher 3 | . . 1 . 3 6 5 . Impact Weapon 1 | . . . . . . . 9 Naked Turns 5 | . . . . . . 5 . Heaviest Build 82 | 16 40 50 52 58 82 82 18 Greatest Support 60 | 40 40 40 54 60 60 55 12 Greatest Overweight (x) 5 | . 1 2 2 2 3 1 5 Average Overweight (x) . | . . 1 . . . . 1 Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 8 Average Capacity 14 | 7 15 16 16 16 16 11 4 Most Carried 16 | 4 16 16 16 16 16 10 4 Average Carried 12 | 2 9 15 15 15 12 8 3 Final Capacity 16 | 8 16 16 16 16 16 4 4 Final Carried 16 | 4 16 16 16 15 9 3 3 Class Distribution -------------------- 62% | Mutant 17% | Scavenger-Mutant 10% | Gunner 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 2203 | 254 146 195 162 596 775 . 75 Remotely . | . . . . . . . . Salvage Created 2574 | 76 168 216 250 1022 767 . 75 Parts 144 | 2 11 19 22 63 25 . 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . 1 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 57 | . 4 7 7 21 16 . 2 Melee 2 | . . . . . . . 2 Guns 12 | . 3 1 . 2 6 . . Cannons 23 | . . 3 7 12 1 . . AOE 18 | . 1 3 . 7 7 . . Classes Destroyed 12 | 1 3 2 . 4 2 . . Worker 5 | . 1 1 . 2 1 . . Builder 12 | . . . . 10 2 . . Tunneler 2 | . . . . . 1 . 1 Recycler 4 | 1 . . . 3 . . . Operator 1 | . . . . 1 . . . Watcher 2 | . 1 . . . 1 . . Swarmer 8 | . . 3 3 . . . 2 Grunt 27 | . 4 1 . 13 9 . . Duelist 1 | . . . . 1 . . . Sentry 13 | . . 3 4 4 2 . . Hunter 1 | . . . . . 1 . . Programmer 7 | . . . . 3 4 . . Best Kill Streak 13 | 1 2 4 4 13 5 . 1 Combat Bots Only 6 | . 1 4 4 6 3 . 1 Max Kills in Single Turn 4 | 1 2 1 1 3 4 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 1 . 1 3 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 6762 | . 369 618 191 2051 2697 234 602 Core 1238 | . 13 105 47 223 363 160 327 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 94 73 91 68 . . . Volleys Fired 180 | 4 20 15 10 73 58 . . Largest 3 | 2 2 2 2 3 3 . . Hottest 194 | 40 40 119 119 193 194 . . Shots Fired 325 | 8 40 23 20 122 112 . . Gun 132 | 8 40 2 . 23 59 . . Cannon 123 | . . 14 20 70 19 . . Launcher 70 | . . 7 . 29 34 . . Special . | . . . . . . . . Kinetic 144 | 8 40 8 10 52 26 . . Thermal 108 | . . 6 10 41 51 . . Explosive 44 | . . 7 . 29 8 . . Electromagnetic 29 | . . 2 . . 27 . . Robot Hit Streak 14 | 5 6 5 6 14 8 . . Robot Miss Streak 7 | 1 2 4 2 4 7 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 214 | 5 22 6 10 80 81 . 10 Core Hits 170 | 2 11 11 7 75 61 . 3 Critical Hits 2 | . 1 . . 1 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks 16 | . . . . . . . 16 Impact 13 | . . . . . . . 13 Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . . . 4 Damage Inflicted 8260 | 74 521 375 214 3364 3304 . 408 Guns 1557 | 74 201 22 . 341 919 . . Cannons 1851 | . . 95 214 1170 372 . . Explosions 4376 | . 320 253 . 1827 1976 . . Melee 408 | . . . . . . . 408 Ramming 68 | . . 5 . 26 37 . . Kinetic 1591 | 74 201 20 64 868 364 . . Thermal 2636 | . . 75 150 643 1768 . . Explosive 2824 | . 320 253 . 1827 424 . . Electromagnetic 733 | . . 22 . . 711 . . Impact 314 | . . . . . . . 314 Slashing 94 | . . . . . . . 94 Piercing . | . . . . . . . . Highest Corruption 25 | . . 10 . 4 15 25 25 Average Corruption 10 | . . 6 . 3 10 23 25 Corruption Purged . | . . . . . . . . Effects 141 | . . 16 . 23 55 6 41 Message Errors 25 | . . 7 . 4 8 . 6 Matter Fused 25 | . . 3 . 2 9 4 7 Heat Flow Errors 13 | . . 3 . 5 3 . 2 Energy Discharges 11 | . . . . 3 4 1 3 Parts Rejected 2 | . . . . . 2 . . Data Loss (minor) 16 | . . 2 . 2 9 . 3 Data Loss (major) 5 | . . 1 . . 2 . 2 Misfires 5 | . . . . . 5 . . Misdirections 16 | . . . . . 2 1 13 Targeting Errors 21 | . . . . 7 9 . 5 Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 410 | . 69 27 . 79 216 . 19 Projectiles 55 | . . . . 55 . . . Explosions 336 | . 69 27 . 24 216 . . Melee 19 | . . . . . . . 19 Knockbacks 14 | . . . . 10 4 . . Impact 1 | . . . . . 1 . . Kinetic 12 | . . . . 9 3 . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 806 | . 197 . . 97 512 . . Shots 20 | . 2 . . 3 15 . . Rammed 7 | . . 2 . 1 4 . . Targets Rammed 12 | . . 2 . 3 7 . . Kicked 5 | . . . . 2 3 . . Crushed . | . . . . . . . . Highest Temperature 423 | . 18 259 177 258 423 . 258 Average Temperature 102 | . 10 70 69 86 133 . 133 Received Heat Transfer 1458 | . 102 45 54 657 588 . 12 Effects 8 | . . . . . 8 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Interference 3 | . . . . . 3 . . Damage (major) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 8 | . . . . . 5 . 3 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . . . 10 . . Heat Transferred 3847 | . . 111 222 1177 2337 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 716 | 5 172 200 327 619 716 231 173 Initial 256 | . 3 . 50 148 256 216 98 Average 220 | 3 80 66 171 341 300 194 121 Maximum Alert Level 3 | . . 1 1 2 3 1 . Low Security (%) 61 | 100 100 93 64 38 34 57 100 Level 1 18 | . . 6 35 13 38 42 . Level 2 19 | . . . . 47 25 . . Level 3 . | . . . . . 1 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 1 . 8 6 . . Investigation 3 | . 1 . . 2 . . . Extermination 5 | . . . . 2 3 . . Reinforcement 6 | . 1 1 . 3 1 . . Assault 2 | . . . . 1 1 . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded 3 | . . 1 . 1 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 4 | . 2 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 7 11 12 34 29 6 10 Peak Tracking Total 6 | . 3 4 5 6 4 6 3 Tactical Retreats 8 | . . . 1 1 3 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . 1 1 . 1 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 25 | . 2 4 . 5 14 . . Max in Single Turn 5 | . 2 2 . 1 5 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 17 | . 3 4 2 5 3 . . Terminals 16 | . 3 4 2 4 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 8 11 10 16 8 . . Successful 34 | . 6 5 7 10 6 . . Failed 19 | . 2 6 3 6 2 . . Catastrophic 2 | . 1 . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 51 | . 8 11 10 14 8 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 33 | . 6 5 7 9 6 . . Record 8 | . . . . 5 3 . . Robot Analysis 2 | . . 2 . . . . . Prototype ID Bank 4 | . 1 2 1 . . . . Emergency Access Points 3 | . 2 . 1 . . . . Recycling Unit Index 1 | . . . . 1 . . . Alert Level 4 | . . . 2 1 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 2 | . . . 1 1 . . . Patrol Status 1 | . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . . . 1 . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . 1 . . . Insert Component 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 4 1 5 3 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 4763 | 111 416 709 346 1248 1343 101 489 Spaces Moved 2584 | 56 182 329 188 703 694 77 355 Core 371 | 3 . . . . . 13 355 Treads 568 | 53 182 329 4 . . . . Legs 1645 | . . . 184 703 694 64 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 120 120 130 50 50 Average Speed 144 | 154 172 187 121 135 144 124 122 Slowest Speed 300 | 160 180 200 180 190 210 150 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 27 | 5 34 34 28 23 18 70 5 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 517 | . 42 51 6 190 228 . . Melee . | . . . . . . . . Projectile 13 | . . 3 6 1 3 . . AOE 504 | . 42 48 . 189 225 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 3266 | 70 248 402 287 880 915 80 384 Wait 260 | . 29 9 73 52 92 . 5 Move 2578 | 55 181 328 187 702 694 76 355 Hop . | . . . . . . . . Pick Up 68 | 4 12 16 5 13 15 1 2 Fast Attach 33 | 7 . 3 3 5 8 2 5 Attach 40 | . 1 4 1 11 19 1 3 Detach 4 | . . . . 1 1 . 2 Swap 32 | . 3 8 1 10 10 . . Drop 48 | . 2 17 7 10 11 . 1 Fire 180 | 4 20 15 10 73 58 . . Melee 11 | . . . . . . . 11 Ram . | . . . . . . . . Kick 10 | . . . . 3 7 . . Crush 2 | . . 2 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 5) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Crushed by falling debris 844 | -9/Materials | System corruption reached 10% 1228 | -9/Materials | Discovered new exit (range 5) 1235 | -9/Materials | Identified exit to Materials 1237 | -9/Materials | Entered another Materials area 1237 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1568 | -8/Materials | Discovered new exit (range 12) 1581 | -8/Materials | Identified exit to Factory 1583 | -8/Materials | Entered Factory 1583 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1910 | -7/Factory | Build established: Gunner 2108 | -7/Factory | Discovered new exit (range 11) 2119 | -7/Factory | Identified exit to Lower Caves 2559 | -7/Factory | Discovered exit to Lower Caves (range 18) 2654 | -7/Factory | Discovered new exit (range 12) 2696 | -7/Factory | Build established: Mutant 2762 | -7/Factory | Lost 6 parts (2p1n3w) 2783 | -7/Factory | First assault squad dispatched 2830 | -7/Factory | Identified exit to Factory 2831 | -7/Factory | Entered another Factory area 2831 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3135 | -6/Factory | Build established: Scavenger-Mutant 3526 | -6/Factory | System corruption reached 10% 3767 | -6/Factory | Garrison activated, responded to threat 3805 | -6/Factory | Lost 5 parts (1p1n1u2w) 3954 | -6/Factory | Lost 5 parts (2p1n2w) 4174 | -6/Factory | Sucked down chute 4174 | -6/Factory | Entered Waste 4189 | -6/Waste | EMP discharged 4192 | -6/Waste | Spotted C-40 Crusher 4193 | -6/Waste | Spotted C-40 Crusher 4201 | -6/Waste | Spotted C-40 Crusher 4210 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4213 | -6/Waste | Spotted C-40 Crusher 4213 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4217 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4218 | -6/Waste | Core integrity fell below 50% 4243 | -6/Waste | Spotted C-40 Crusher 4248 | -6/Waste | Lost 4 parts (1n1u2w) 4256 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4262 | -6/Waste | Spotted C-40 Crusher 4266 | -6/Waste | Discovered new exit (range 13) 4268 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4275 | -6/Waste | Entered Factory 4299 | -6/Factory | Lost 5 parts (1n3u1w) 4528 | -6/Factory | Build established: Mutant 4754 | -6/Factory | Core integrity fell below 20% 4764 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04674_ Acquired Adv. Weight Redist. System. 04684_ BD|X=PWZ2P 04753_ Triggered Ambush Trap. 04753_ S-27 Virus emerges from a hatch in the floor. 04756_ Hvy. Hammer follow-up attack on S-27 Virus. 04762_ Lgt. Nuclear Core destroyed. 04763_ System corrupted: Hvy. Hammer targeting data glitched. Map ----- +----------------------------------------------------+ | ????# #???????????????? | | ????# ######????????????????????? | | ????# ############ #?????????????????????????? | | ????# #??????????### ###?????????????????????????? | | ????# #??????####### #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# ## #???????????????????????????? | | #####+######?# ## #???????????????????????????? | | #?# ## #???????????????????????????? | | #?# ##+##+#####???????????????????????? | | """" """" ### # #???????????????????????? | | """" """" + # #???????????????????????? | | """" """" # # [| #???????????????????????? | | """" """" # # [| #???????????????????????? | | """" """" + + """ |* #???????????????????????? | | """" """" ##### """ #???????????????????????? | | #???# """ #???????????????????????? | | #???# #??????????"" ????????? | | #???#+#####+######???? ??????????? | | #???# #???# ## ### """???????????? | | ############???# #???# """???????????? | | ####???????????# #???# ## ### """???????????? | | #???????????# ##### ###+####??????????????????? | | #???????????# #! #??????????????????? | | #???????????# # #??????????????????? | | #?########### # @ s #??????????????????? | | + #s !! #??????????????????? | | #?##############+#### s! #??????????????????? | | #?????????# # #??????????????????? | | #?????????# ########??????????????????? | | #?????????# #?????????????????????????? | | #?????????# #?????????????????????????? | | ####?????????###########?????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 465 Matter Stores 299 Matter Capacity 550 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalWeldingFlakker Manual? 0 Play Time 01:06:02 Cumulative 19.9 hours Start 2020.11.25 @ 15:40:46 End 2020.11.25 @ 17:52:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 22 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab573be5-92a7-426e-a82b-df40023b2344