Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 02:12:32 Player: Zamshi Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (12) 60 Value Destroyed (434) 434 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 2651 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (2) ------- Mining Claw > --- INVENTORY (5) ---- Ion Engine Improved Thermal Generator Medium Storage Unit Terrain Scan Processor Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Shield Generator > --- WEAPON ----------- Bore Cannon Rocket Launcher > --- INVENTORY -------- Ion Engine Improved Thermal Generator Medium Storage Unit Terrain Scan Processor Improved Weapon Shielding Makeshift Shrapnel Gun Grenade Launcher Makeshift Axe [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Shield Generator Storage Small Storage Unit Processor Signal Interpreter Protection Improved Weapon Shielding Weapon Rocket Launcher Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 19 | 6 4 3 1 1 4 Power 3 | 1 1 . 1 . . Engine 2 | 1 . . 1 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 2 . . 1 Device 1 | . . 1 . . . Storage 1 | 1 . . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 9 | 2 2 1 . 1 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . 1 . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 11 | . . . . . 11 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 5 | . . . . . 5 Highest Loss Streak 9 | . . . . . 9 To Critical Strikes . | . . . . . . Average Backups 5 | . 1 4 7 6 6 Power 1 | . . 1 2 2 1 Propulsion . | . . 1 1 . . Utility 2 | . . . 2 2 3 Weapon 1 | . . 1 2 2 1 Tool/Special . | . . . . . . Unused Backups 5 | . . . . 1 4 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 69 | . 90 80 86 88 52 Engine 2 | . 13 . 1 . 3 Core 7 | . . 11 7 11 5 Leg 14 | . 27 22 22 22 7 Device 5 | . . 3 11 11 2 Storage 8 | . 14 11 11 11 5 Processor 10 | . 8 11 11 11 11 Protection 1 | . . . . . 3 Ballistic Gun 1 | . 14 . . . . Ballistic Cannon 1 | . . . . . 3 Launcher 7 | . 3 10 11 11 5 Slashing Weapon 7 | . 7 11 11 11 5 Peak Build Rating 18 | 6 9 13 13 16 18 Average Rating 11 | 4 6 10 12 15 10 On Entrance 9 | . 6 9 13 13 16 Naked Turns . | . . . . . . Heaviest Build 25 | 13 15 18 21 19 25 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 5 | 3 1 . 1 . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 6 Most Carried 8 | . 3 8 8 8 8 Average Carried 5 | . 1 4 6 6 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | . 3 8 7 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 793 | 164 16 11 . 248 354 Remotely . | . . . . . . Salvage Created 277 | . 72 94 . . 111 Parts 17 | . 5 7 . . 5 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . 5 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 10 | . 2 2 . . 6 Guns 1 | . . . . . 1 AOE 9 | . 2 2 . . 5 Classes Destroyed 7 | . 2 1 . . 4 Hauler 1 | . . 1 . . . Operator 1 | . 1 . . . . Drone 1 | . . . . . 1 Swarmer 1 | . . . . . 1 Grunt 6 | . 2 2 . . 2 Sentry 1 | . . . . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 3 | . 3 3 . . 2 Combat Bots Only 2 | . 2 2 . . 2 Max Kills in Single Turn 2 | . 1 2 . . 2 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 140 | . 3 7 . . 130 Missed 51 | . 1 1 . . 49 Hits 89 | . 2 6 . . 81 Melee 3 | . . . . . 3 Projectile 86 | . 2 6 . . 78 Critical Strikes 3 | . . . . . 3 Damage Taken 1266 | . 25 37 . . 1204 Core 405 | . . 7 . . 398 Absorbed by Shields 141 | . . 16 . . 125 Redirected to Shielding 80 | . . . . . 80 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 38 | 2 3 3 . . 30 Largest 2 | 2 1 1 . . 2 Hottest 81 | 40 30 33 . . 81 Shots Fired 46 | 4 3 3 . . 36 Gun 10 | 4 . . . . 6 Cannon 11 | . . . . . 11 Launcher 25 | . 3 3 . . 19 Special . | . . . . . . Kinetic 21 | 4 . . . . 17 Thermal . | . . . . . . Explosive 25 | . 3 3 . . 19 Electromagnetic . | . . . . . . Robot Hit Streak 5 | 1 2 2 . . 5 Robot Miss Streak 6 | 2 1 2 . . 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 30 | 1 3 2 . . 24 Core Hits 34 | . 5 5 . . 24 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 3 | . . . . . 3 Destroy 3 | . . . . . 3 Melee Attacks 2 | . 1 . . . 1 Impact . | . . . . . . Slashing 2 | . 1 . . . 1 Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1399 | 8 129 204 . . 1058 Guns 142 | 8 . . . . 134 Cannons 98 | . . . . . 98 Explosions 1068 | . 74 202 . . 792 Melee 89 | . 55 . . . 34 Ramming 2 | . . 2 . . . Kinetic 240 | 8 . . . . 232 Thermal . | . . . . . . Explosive 1068 | . 74 202 . . 792 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 89 | . 55 . . . 34 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 1 | . . . . . 1 Matter Fused 4 | . . . . . 4 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 41 | . 15 . . . 26 Projectiles . | . . . . . . Explosions 26 | . . . . . 26 Melee 15 | . 15 . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 100 | . . . . . 100 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 103 | . 4 . . . 103 Average Temperature 36 | . 4 . . . 37 Received Heat Transfer 400 | . 15 8 . . 377 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 85 | . 85 69 18 . . Initial 31 | . . 31 18 . . Average 17 | . 18 29 8 . . Influence Increases 356 | . 108 68 . . 180 Destroy 0b10 Robot/C 200 | . 40 40 . . 120 Destroy 0b10 Robot/NC 20 | . 5 5 . . 10 Destroy Leader 22 | . 10 2 . . 10 Allied During Kill 10 | . . . . . 10 Successful Hack 13 | . 13 . . . . Disable Machine 15 | . 15 . . . . Destroy Structure 46 | . 25 21 . . . Lose Combat Pursuer 30 | . . . . . 30 Influence Decreases 338 | . 33 94 49 . 162 Entered New Map 75 | . . 44 31 . . Time Decay 223 | . 33 50 18 . 122 Lost Part 40 | . . . . . 40 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 2 7 . . 18 Peak Tracking Total 8 | . 2 8 . . 6 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 3 . . . 1 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 7 . . . 1 Successful 4 | . 3 . . . 1 Failed 4 | . 4 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 2 1 Terminals 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 3 . . . 1 Record 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . . . 6 2 Largest Group 6 | . . . . 6 2 Highest-Rated Group 224 | . . . . 224 192 Highest-Rated Ally 96 | . . . . 40 96 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 111 | . . . . . 111 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2953 | 55 168 113 59 1072 1486 Spaces Moved 2304 | 34 124 79 44 887 1136 Core 823 | 7 . . . . 816 Treads . | . . . . . . Legs 1481 | 27 124 79 44 887 320 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 121 | 120 120 120 123 120 122 Slowest Speed 300 | 200 190 120 190 120 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 24 13 9 85 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 7 | . . . . 3 4 Spaces Dug . | . . . . . . Terrain Destroyed 172 | . 26 20 . . 126 Melee . | . . . . . . Projectile 7 | . . . . . 7 AOE 165 | . 26 20 . . 119 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2415 | 41 136 95 50 895 1198 Wait 20 | . . . 1 4 15 Move 2299 | 33 123 78 43 886 1136 Hop . | . . . . . . Pick Up 16 | . 3 7 1 1 4 Fast Attach 14 | 6 3 1 . 1 3 Attach 10 | . 1 2 2 . 5 Detach 6 | . 1 2 1 . 2 Swap 1 | . 1 . . . . Drop 8 | . . 1 2 3 2 Fire 38 | 2 3 3 . . 30 Melee 2 | . 1 . . . 1 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 4) 223 | -10/Materials | Identified exit to Materials 224 | -10/Materials | Entered another Materials area 224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 272 | -9/Materials | Discovered new exit (range 7) 307 | -9/Materials | Identified exit to Mines 311 | -9/Materials | Build established: Mutant 337 | -9/Materials | Entered Mines 338 | -9/Mines | Assembled infested the area 394 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 396 | -9/Mines | Entered Zion 484 | -7/Zion | Given A8's code to call for help 508 | -7/Zion | Learned Factory non-interactive machine intel 691 | -7/Zion | Gained Derelict followers 1063 | -7/Zion | Met Imprinter 1086 | -7/Zion | Imprinted 1088 | -7/Zion | Declared Zion's savior 1447 | -7/Zion | Discovered new exit (range 11) 1459 | -7/Zion | Identified exit to Proximity Caves 1468 | -7/Zion | Entered Proximity Caves 1468 | -6/Proximity Caves | Accompanied by 2 allies 1471 | -6/Proximity Caves | Spotter reported a threat 1550 | -6/Proximity Caves | Spotted B-75 Beast 1599 | -6/Proximity Caves | Destroyed B-75 Beast 2145 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2171 | -6/Proximity Caves | Core integrity fell below 50% 2183 | -6/Proximity Caves | Core integrity fell below 20% 2211 | -6/Proximity Caves | Lost 9 parts (1p1n2u5w) 2615 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 2624 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 2954 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02358_ Acquired 26 matter. 02363_ Acquired Mining Claw. 02384_ System corrupted: Substantial component data lost. 02474_ Acquired Hvy. Ion Engine. 02503_ System corrupted: Component data lost. 02569_ System corrupted: Matter fused (-8). 02611_ Connecting with Outpost Terminal... 02611_ Transmitting encrypted signal... >>\\LM6A Transmitting encrypted signal... 02615_ Enhanced Grunt warps into view. [Achievement: Help From High Places] 02666_ System corrupted: Matter fused (-7). 02756_ System corrupted: Component data lost. 02920_ Acquired 25 matter. 02951_ C-30 ARC bursts open, deploying its payload. 02951_ B-48 Gladiator unfolds itself. 02951_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ##???####?# ##???????????????????? | | #???####??# #????????????????????? | | #??## #??# ##### ###????????????????????? | | #?# #??# #???## ##??????????????????????? | | ## ##### #????####?###???????????????????? | | ### #?????????# ###?????????????????? | | ### #######???? #?????????????????? | | #??# #?# #????# #?????????????????? | | #??## #### ##??## #?????????????????? | | #???# ### #### #?????????????????? | | ##??# ######?????????????? | | #### ## #?????????????? | | ## ######## ## #?????????????? | | ### #??????## # #?????????????? | | ## ########??## #?????????????? | | #?## ##??# #?????????????? | | ## #### #### #?????????????? | | #### ### #" " #?????????????? | | # ##?## ## #####?????????????? | | ###?## #?????????????????? | | ???## ##?????????????????? | | #### # # ####??????????????????? | | # # ## ##?????????????????????? | | ## ## ## # ###??????????????????????? | | ?## ## #### ######?????????????????????? | | ?## ## ##?# g g@s#?????????????????????? | | ?# ### #?######s#?????????????????????? | | ?## ## #?????# #?????????????????????? | | ??#### ### ##?????# #?????????????????????? | | ?????## #?## ##?????? #?????????????????????? | | ?????## ##??### #??????? #?????????????????????? | | ?????# #?????###??????? ?????????????????????? | | ?????# ##??????????????? ?????????????????????? | | ?????# ##??????????????? ?????????????????????? | | ?????###???????????????? ?????????????????????? | | ???????????????????????? % ?????????????????????? | | ???????????????????????? ?????????????????????? | | ??????????????????????? ##?????????????????????? | | ??????????????????????? #???????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Weapon Shielding 66 Evasion (%) 55 Item Schematics ----------------- Microactuators | -7/Zion | Archive Coil Gun | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed AmuletTacticalCyclogen Manual? 0 Play Time 00:26:40 Cumulative 8.0 hours Start 2025.06.01 @ 01:45:51 End 2025.06.01 @ 02:12:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3def7a29-97e6-464a-a14c-3887b37ff1ca