Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.12 @ 21:33:46 Player: arkn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2656) 2656 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 5244 Bonus ------- High Alert Combat Kills 228 Cogmind --------- Core Integrity 81/550 Matter 227/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Transport Network Coupler > --- WEAPON (2) ------- Katana > --- INVENTORY (15) --- Structural Scanner Sensor Array Improved Sensor Array Signal Interpreter Improved Terrain Scanner Targeting Computer Precision Beam Rifle Gauss Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Structural Scanner Transport Network Coupler > --- WEAPON ----------- Precision Beam Rifle High-powered Shotgun > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Improved Treads Improved Heat Sink Sensor Array Sensor Array Improved Sensor Array Signal Interpreter Improved Terrain Scanner Salvage Targeting Computer Reflective Plating EM Shotgun Rocket Launcher Maul [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 84 | 1 4 34 5 40 Power 8 | . 1 3 . 4 Engine 6 | . 1 3 . 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 15 | . 1 8 . 6 Treads 2 | . . . . 2 Leg 10 | . 1 8 . 1 Wheel 3 | . . . . 3 Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 2 8 1 6 Device 8 | 1 1 3 . 3 Storage 1 | . 1 . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 7 | . . 3 1 3 Artifact . | . . . . . Weapon 43 | . . 15 4 24 Energy Gun 12 | . . 1 1 10 Energy Cannon 4 | . . 1 . 3 Ballistic Gun 7 | . . 3 . 4 Ballistic Cannon 7 | . . 6 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 9 | . . 4 1 4 Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 2 . 4 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 23 | . . 4 2 17 Power 3 | . . . . 3 Propulsion 6 | . . 1 . 5 Utility 7 | . . 2 1 4 Weapon 7 | . . 1 1 5 Highest Loss Streak 10 | . . 1 2 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 99 100 91 Engine 10 | . 14 11 11 7 Treads 1 | . . . . 3 Leg 18 | . 28 22 22 9 Wheel 5 | . . . . 15 Device 11 | . 14 11 11 11 Storage 10 | . 14 11 11 9 Processor 8 | . . 10 11 9 Protection 7 | . . 10 11 5 Energy Gun 1 | . . . 1 4 Energy Cannon 1 | . . . . 3 Ballistic Gun 12 | . 28 13 11 3 Ballistic Cannon 3 | . . 6 1 . Impact Weapon 1 | . . 1 . 3 Naked Turns . | . . . . . Heaviest Build 40 | 13 30 38 38 40 Greatest Support 36 | 20 20 20 20 36 Greatest Overweight (x) 3 | . 1 1 1 3 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 Most Carried 15 | 7 12 15 15 15 Average Carried 13 | 6 8 14 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 12 15 13 9 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1869 | 228 185 812 53 591 Remotely . | . . . . . Salvage Created 3159 | 18 233 1162 135 1611 Parts 174 | 3 17 85 5 64 Haulers Intercepted 5 | . 1 2 . 2 Recyclers Shooed 4 | . . 2 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 73 | . 8 28 5 32 Melee 5 | . . . . 5 Guns 35 | . 8 15 2 10 Cannons 22 | . . 13 . 9 AOE 4 | . . . 3 1 Classes Destroyed 12 | 1 3 4 1 3 Worker 1 | . . . . 1 Builder 3 | . . 1 . 2 Tunneler 1 | 1 . . . . Hauler 5 | . 1 2 . 2 Recycler 1 | . . 1 . . Operator 1 | . . . . 1 Watcher 3 | . . 2 . 1 Swarmer 19 | . 6 7 . 6 Grunt 36 | . 2 13 4 17 Brawler 1 | . . . 1 . Sentry 16 | . . 8 . 8 Hunter 1 | . . . . 1 Best Kill Streak 8 | 1 2 4 3 8 Combat Bots Only 6 | . 2 4 3 6 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 3869 | . 226 1097 345 2201 Core 682 | . 29 142 42 469 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . . . 52 Core Remaining (%) 80 | 100 88 . 54 . Volleys Fired 183 | 3 36 71 15 58 Largest 2 | 2 2 2 2 2 Hottest 124 | 40 40 62 68 124 Shots Fired 360 | 6 72 141 25 116 Gun 268 | 6 72 86 16 88 Cannon 89 | . . 55 6 28 Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 287 | 6 72 141 21 47 Thermal 19 | . . . . 19 Explosive 3 | . . . 3 . Electromagnetic 51 | . . . 1 50 Robot Hit Streak 17 | 5 12 17 7 10 Robot Miss Streak 4 | . 4 3 1 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 289 | 5 39 101 20 124 Core Hits 122 | 2 13 47 9 51 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 13 | 1 . 1 . 11 Critical Strikes 22 | 1 . 1 1 19 Burn 3 | . . . . 3 Destroy 2 | 1 . 1 . . Corrupt 3 | . . . 1 2 Smash 12 | . . . . 12 Sever 2 | . . . . 2 Melee Attacks 63 | . . 6 . 57 Impact 48 | . . 6 . 42 Slashing 15 | . . . . 15 Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles . | . . . . . Follow-up Attacks 10 | . . . . 10 Damage Inflicted 6689 | 54 491 1709 647 3788 Guns 2859 | 54 487 946 197 1175 Cannons 1397 | . . 734 86 577 Explosions 465 | . . . 364 101 Melee 1844 | . . . . 1844 Ramming 124 | . 4 29 . 91 Kinetic 3238 | 54 487 1680 267 750 Thermal 385 | . . . 32 353 Explosive 332 | . . . 332 . Electromagnetic 766 | . . . 16 750 Impact 1593 | . . . . 1593 Slashing 251 | . . . . 251 Piercing . | . . . . . Highest Corruption 5 | . . 1 1 5 Average Corruption 2 | . . 1 1 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . 5 1 21 Message Errors 6 | . . 1 1 4 Matter Fused 7 | . . 2 . 5 Heat Flow Errors 5 | . . 1 . 4 Energy Discharges 2 | . . . . 2 Data Loss (minor) 3 | . . 1 . 2 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 672 | . . . . 672 Projectiles 18 | . . . . 18 Explosions . | . . . . . Melee 654 | . . . . 654 Knockbacks 10 | . . 3 . 7 Impact 7 | . . 1 . 6 Kinetic 2 | . . 2 . . Secondary 1 | . . . . 1 Self-Inflicted Damage 137 | . . . 86 51 Shots 5 | . . . 4 1 Rammed 13 | . . . . 13 Targets Rammed 21 | . 1 5 . 15 Kicked 8 | . 1 5 . 2 Crushed . | . . . . . Highest Temperature 440 | . 2 276 77 440 Average Temperature 80 | . 2 31 31 118 Received Heat Transfer 1719 | . 48 429 162 1080 Effects 5 | . . . . 5 Energy Bleed 1 | . . . . 1 Interference 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 10 | . . . . 10 Impact Corruptions 25 | . . . . 25 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 977 | . . . 50 927 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 665 | 5 227 505 304 665 Initial 172 | . 3 66 172 118 Average 244 | 4 103 211 263 363 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 50 | 100 86 57 1 28 Level 1 30 | . 13 33 98 26 Level 2 19 | . . 9 . 45 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 3 . 5 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 7 | . 2 2 . 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 9 | . . 3 . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 20 39 5 46 Peak Tracking Total 7 | . 4 6 3 7 Tactical Retreats 12 | . 3 3 . 6 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 3 | . . 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 4 | . . 3 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 11 | . 2 4 1 4 Terminals 11 | . 2 4 1 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 7 10 2 9 Successful 9 | . 3 3 1 2 Failed 19 | . 4 7 1 7 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 24 | . 6 9 1 8 Terminals 28 | . 7 10 2 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 2 1 2 Terminal Index 2 | . 1 . . 1 Zone Layout 5 | . 1 2 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 1 . . Terminals 2 | . 1 1 . . Botnet 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 3 1 4 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 4147 | 23 630 2001 150 1343 Spaces Moved 1729 | 10 295 790 55 579 Core . | . . . . . Treads 1 | . . . . 1 Legs 1328 | 10 295 790 55 178 Wheels 400 | . . . . 400 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 120 190 190 90 Average Speed 160 | 120 147 190 190 125 Slowest Speed 240 | 120 190 190 190 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 2 59 70 16 54 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . . 6 . 4 Terrain Destroyed 50 | . . 8 36 6 Melee 10 | . . 6 . 4 Projectile 2 | . . 2 . . AOE 38 | . . . 36 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 2616 | 14 419 1133 74 976 Wait 479 | . 74 192 . 213 Move 1725 | 9 294 789 54 579 Hop . | . . . . . Pick Up 38 | 1 7 17 . 13 Fast Attach 8 | 1 . 4 . 3 Attach 22 | . . 7 2 13 Detach . | . . . . . Swap 54 | . 4 23 3 24 Drop 34 | . 3 19 . 12 Fire 183 | 3 36 71 15 58 Melee 52 | . . 6 . 46 Ram 13 | . . . . 13 Kick 8 | . 1 5 . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 3) 24 | -11/Junkyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 16) 654 | -10/Materials | Entered another Materials area 654 | -9/Materials | Evolved 2 slots: Utility x2 1182 | -9/Materials | Discovered new exit (range 5) 1193 | -9/Materials | Build established: Scavenger-Mutant 1946 | -9/Materials | Discovered new exit (range 9) 2125 | -9/Materials | Discovered new exit (range 14) 2655 | -9/Materials | Entered Mines 2746 | -9/Mines | Discovered new exit (range 11) 2805 | -9/Mines | Entered Materials 2805 | -8/Materials | Evolved 2 slots: Propulsion x2 4005 | -8/Materials | First assault squad dispatched 4078 | -8/Materials | Build established: Mutant 4125 | -8/Materials | Core integrity fell below 50% 4147 | -8/Materials | Core integrity fell below 20% 4148 | -8/Materials | Self-destructed Last Messages --------------- 04115_ G-50 Soldier knocked back. 04116_ System corrupted: Energy discharge (-61). 04121_ Katana follow-up attack on G-47 Trooper. 04125_ G-47 Trooper suffers critical hit (Smash). 04125_ Destroyed Lgt. Nuclear Core. 04125_ Destroyed Imp. Heat Sink. 04125_ G-47 Trooper system corrupted by crushing effect. 04125_ Katana follow-up attack on G-47 Trooper. 04125_ G-47 Trooper Particle Gun severed. 04126_ G-47 Trooper system terminally corrupted. 04133_ R-06 Scavenger collects Particle Gun. 04135_ Hvy. Ion Engine destroyed. 04136_ System corrupted: Component data lost. 04136_ R-06 Scavenger collects Corrupted Aluminum Leg. 04137_ Critical hit (Burn: +37). 04141_ R-06 Scavenger collects Lgt. Nuclear Core. 04141_ G-47 Trooper knocked back. 04142_ Maul destroyed. 04144_ Slammed into B-36 Bruiser. 04148_ Core Shielding destroyed. 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""" # ###############???????#####????????? | | # ! # ??????? ##????????? | | %###### ### ###???????????????????????????????? | | =########## ###???????????????????????????????? | | %##??###### ##????????????????????????????????? | | %##??????# ????????????????????????????????? | | ######### ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreAntimissileHammer Manual? 0 Play Time 00:55:32 Cumulative 60.5 hours Start 2023.12.11 @ 17:43:33 End 2023.12.12 @ 21:33:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0350ab89-744e-40e1-b310-3f5802ed3cf3