Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 17:49:14

Player: skye

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (657)      657
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (503)                503
              TOTAL SCORE: 3740

 Bonus
-------
Follower Combat Kills      203
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     215/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (11)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (4) ------
               Huge Storage Unit
               0b10 Alert Chip
               System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (25) ---
               Ion Engine
               Ion Engine
         Light Nuclear Core
         Light Nuclear Core
         Light Angular Momentum Engine
       Compact Wheel
               Cesium-ion Thruster
      Improved Heat Sink
      Improved Heat Sink
      Improved Heat Sink
         Small Storage Unit
  Experimental Sensor Array
      Improved Terrain Scanner
               Particle Charger
               Microactuators
               Shield Generator
      Improved Shield Generator
               Pulse Rifle
               Assault Rifle
               Minigun
  High-powered Shotgun
               Remote Datajack
               Mining Laser
               Axe

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Structural Scanner
               0b10 Alert Chip
               System Shield
>              --- WEAPON -----------
  High-powered Shotgun
               Power Maul
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
         Light Nuclear Core
         Light Nuclear Core
         Light Angular Momentum Engine
       Compact Wheel
               Cesium-ion Thruster
      Improved Heat Sink
      Improved Heat Sink
      Improved Heat Sink
         Small Storage Unit
  Experimental Sensor Array
      Improved Terrain Scanner
               Particle Charger
               Microactuators
      Improved Shield Generator
               Pulse Rifle
               Assault Rifle
               Minigun
               Gauss Cannon
               EMP Blaster
               Remote Datajack
               Mining Laser
               Axe
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             36   | 2   7   5   .   .   22  
  Power                    4    | .   .   1   .   .   3   
    Engine                 4    | .   .   1   .   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   2   .   .   .   2   
    Treads                 4    | 2   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | .   2   1   .   .   5   
    Device                 3    | .   1   1   .   .   1   
    Storage                1    | .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   2   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | .   3   3   .   .   12  
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | .   1   2   .   .   6   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               6    | .   2   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 14   | .   .   .   .   1   13  
  Power                    4    | .   .   .   .   .   4   
  Propulsion               3    | .   .   .   .   1   2   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      8    | .   .   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   83  99  100 94  80  
  Engine                   13   | .   14  14  14  14  12  
  Treads                   5    | .   6   .   .   .   12  
  Wheel                    16   | .   21  28  28  22  2   
  Device                   10   | .   4   13  14  14  6   
  Storage                  11   | .   14  14  14  14  9   
  Processor                3    | .   .   .   .   .   9   
  Hackware                 3    | .   .   .   .   .   7   
  Ballistic Gun            11   | .   11  15  14  14  7   
  Launcher                 8    | .   11  12  14  14  2   
  Impact Weapon            3    | .   .   .   .   .   8   
Peak Build Rating          29   | 6   8   14  14  16  29  
  Average Rating           18   | 5   6   12  14  15  26  
  On Entrance              10   | 6   6   8   14  14  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             98   | 13  91  94  94  94  98  
  Greatest Support         40   | 40  40  32  32  32  40  
  Greatest Overweight (x)  6    | .   2   2   2   5   6   
  Average Overweight (x)   2    | .   1   2   2   3   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 8   23  25  25  25  25  
  Most Carried             25   | 8   9   20  21  25  25  
  Average Carried          19   | 6   7   15  20  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 4   9   20  21  25  24  

 Class Distribution 
--------------------
 66% | Mutant
 25% | Assassin
  7% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
 Skirmisher | -9/Mines
   Assassin | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           820  | 200 168 94  .   4   354 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            512  | .   129 .   .   .   383 
  Parts                    33   | .   6   .   .   .   27  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  20   | .   6   .   .   .   14  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     6    | .   1   .   .   .   5   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      11   | .   5   .   .   .   6   
Classes Destroyed          6    | .   1   .   .   .   5   
  Worker                   3    | .   .   .   .   .   3   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  8    | .   .   .   .   .   8   
  Grunt                    9    | .   6   .   .   .   3   
  Sentry                   2    | .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           5    | .   4   .   .   .   5   
  Combat Bots Only         4    | .   4   .   .   .   4   
Max Kills in Single Turn   2    | .   1   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        165  | .    20   2    .    3    140  
  Missed                   43   | .    7    .    .    1    35   
Damage Taken               2024 | .    198  51   .    21   1754 
  Core                     601  | .    48   .    .    .    553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    .    .    80   .    
Volleys Fired              74   | .    15   .    .    1    58   
  Largest                  1    | .    1    .    .    1    1    
  Hottest                  48   | .    30   .    .    25   48   
Shots Fired                74   | .    15   .    .    1    58   
  Gun                      45   | .    4    .    .    1    40   
  Cannon                   12   | .    .    .    .    .    12   
  Launcher                 17   | .    11   .    .    .    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  57   | .    4    .    .    1    52   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                16   | .    11   .    .    .    5    
  Electromagnetic          1    | .    .    .    .    .    1    
  Robot Hit Streak         8    | .    5    .    .    .    8    
  Robot Miss Streak        3    | .    2    .    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           51   | .    7    .    .    .    44   
  Core Hits                42   | .    18   .    .    .    24   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         2    | .    .    .    .    .    2    
    Smash                  2    | .    .    .    .    .    2    
Melee Attacks              8    | .    .    .    .    .    8    
  Impact                   8    | .    .    .    .    .    8    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2030 | .    493  .    .    .    1537 
  Guns                     486  | .    24   .    .    .    462  
  Cannons                  303  | .    .    .    .    .    303  
  Explosions               1062 | .    469  .    .    .    593  
  Melee                    179  | .    .    .    .    .    179  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  789  | .    24   .    .    .    765  
  Thermal                  38   | .    .    .    .    .    38   
  Explosive                992  | .    469  .    .    .    523  
  Electromagnetic          32   | .    .    .    .    .    32   
  Impact                   179  | .    .    .    .    .    179  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            253  | .    7    .    .    .    246  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               154  | .    7    .    .    .    147  
  Melee                    99   | .    .    .    .    .    99   
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      23   | .    .    .    .    .    23   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        26   | .    19   .    .    .    26   
  Average Temperature      8    | .    9    .    .    .    7    
  Received Heat Transfer   564  | .    96   15   .    12   441  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       3    | .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             207  | .   207 95  .   53  136 
  Initial                  80   | .   .   80  .   .   20  
  Average                  29   | .   111 23  .   20  27  
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         98   | 100 61  100 .   100 100 
  Level 1                  1    | .   38  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   1   3   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   7   7   .   1   27  
  Peak Tracking Total      5    | .   5   4   .   1   5   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   1   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          7    | .   1   1   1   1   3   
  Terminals                3    | .   1   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   4   1   1   1   9   
  Successful               9    | .   1   1   1   1   5   
  Failed                   7    | .   3   .   .   .   4   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   12   | .   4   .   1   .   7   
  Terminals                11   | .   4   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   .   1   1   1   2   
  Open Door                2    | .   .   1   .   1   .   
  Hauler Manifests         2    | .   .   .   .   .   2   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   2   
  Terminals                3    | .   1   .   .   .   2   
    Botnet                 3    | .   1   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               6    | .   .   6   .   .   .   
  Largest Group            6    | .   .   6   6   4   4   
  Highest-Rated Group      109  | .   .   109 109 71  71  
  Highest-Rated Ally       31   | .   .   31  31  31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               33   | .   .   15  .   5   13  
  Total Damage             364  | .   .   209 .   83  72  
  Kills                    8    | .   .   5   .   2   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4574 | 12   210  1973 315  163  1901 
Spaces Moved               2484 | 7    112  1392 240  91   642  
  Core                     .    | .    .    .    .    .    .    
  Treads                   428  | 2    22   .    .    .    404  
  Legs                     5    | 5    .    .    .    .    .    
  Wheels                   2051 | .    90   1392 240  91   238  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  130  130  130  130  175  
  Average Speed            167  | 131  147  130  130  145  268  
  Slowest Speed            480  | 160  320  130  130  175  480  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    23   100  60   22   39   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 3    | .    .    .    .    .    3    
Terrain Destroyed          79   | .    35   .    .    .    44   
  Melee                    3    | .    .    .    .    .    3    
  Projectile               4    | .    .    .    .    .    4    
  AOE                      72   | .    35   .    .    .    37   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      2818 | 12   140  1553 243  121  749  
  Wait                     177  | .    1    146  3    26   1    
  Move                     2479 | 6    111  1391 239  90   642  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  30   | .    4    11   1    4    10   
  Fast Attach              9    | .    2    2    .    .    5    
  Attach                   12   | 2    1    1    .    .    8    
  Detach                   6    | 2    2    .    .    .    2    
  Swap                     15   | .    4    2    .    .    9    
  Drop                     8    | 2    .    .    .    .    6    
  Fire                     74   | .    15   .    .    1    58   
  Melee                    8    | .    .    .    .    .    8    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   13 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 9)
  223 | -10/Materials | Entered Mines
  261 | -10/Mines     | Learned location of Zion (-6)
  303 | -10/Mines     | Build established: Mutant
  423 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  425 | -10/Mines     | Found Prototype Device
  444 | -10/Mines     | Discovered new exit (range 8)
  473 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  946 | -10/Mines     | Met a Derelict testing a Signal Generator
 1192 | -10/Mines     | Discovered new exit (range 6)
 1316 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1489 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1654 | -10/Mines     | Discovered new exit (range 7)
 2170 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2171 | -10/Mines     | Discovered new exit (range 5)
 2196 | -10/Mines     | Entered Exiles
 2196 | -10/Exiles    | Accompanied by 6 allies
 2197 | -10/Exiles    | Identified exit to Mines
 2226 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2228 | -10/Exiles    | Met 8R-AWN
 2251 | -10/Exiles    | Met EX-HEX
 2294 | -10/Exiles    | Met EX-BIN
 2313 | -10/Exiles    | Aligned with FarCom system
 2315 | -10/Exiles    | Given EX-Vault access code
 2347 | -10/Exiles    | Opened EX-Vault
 2377 | -10/Exiles    | Found 0b10 Alert Chip
 2405 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2448 | -10/Exiles    | Met EX-DEC
 2511 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 2511 | -10/Exiles    | Entered Mines
 2511 | -9/Mines      | Accompanied by 4 allies
 2516 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2543 | -9/Mines      | Met a Derelict bent on vengeance
 2663 | -9/Mines      | Discovered new exit (range 6)
 2674 | -9/Mines      | Entered Materials
 2674 | -8/Materials  | Accompanied by 4 allies
 2674 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2810 | -8/Materials  | Build established: Skirmisher
 2919 | -8/Materials  | Lost 5 allies
 3199 | -8/Materials  | Build established: Mutant
 3723 | -8/Materials  | Build established: Assassin
 3816 | -8/Materials  | Core integrity fell below 50%
 4559 | -8/Materials  | Core integrity fell below 20%
 4575 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Lgt. Treads destroyed.
Ion Engine destroyed.
K-01 Serf collects debris.
Lgt. Ion Engine destroyed.
Slug penetrates Y-45 Defender.
K-01 Serf destroyed.
Y-45 Defender destroyed.
Penetrated by Slug.
Structural Scanner destroyed.
R-06 Scavenger collects Terrain Scan Processor.
R-06 Scavenger collects Welding Torch.
R-06 Scavenger collects Structural Scanner.
Slug penetrates H-61 Shepherd.
R-06 Scavenger collects Terrain Scanner.
Slug penetrates H-61 Shepherd.
R-06 Scavenger collects Wheel.
Power Maul destroyed.
U-05 Engineer builds a Wall.
R-06 Scavenger collects Heat Sink.
Gauss Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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|            ???????????????????##                   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransmissionParticleShield
  Manual?         0
Play Time         00:26:50
  Cumulative      47.2 hours
  Start           2024.11.20 @ 16:11:18
  End             2024.11.20 @ 17:49:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           10
  Adventurer      44
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          41
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 164efba1-fd99-4d80-aceb-800d219a877a