Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.06 @ 21:01:46

Player: Luminiferous

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (61)      305
Value Destroyed (1983)     1983
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (149)                149
              TOTAL SCORE: 5217

 Bonus
-------
High Alert Combat Kills    60
Follower Combat Kills      89

 Cogmind 
---------
Core Integrity             286/700
Matter                     41/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
    Medium Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Ion Engine
           Nuclear Core
     Light Nuclear Core
  Improved Flight Unit
  Improved Sensor Array
  Improved Light Armor Plating
           Ion Cannon
           Flak Cannon
           Axe

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
           Signal Interpreter
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Missile Launcher
           Axe
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Nuclear Core
           VTOL Module
  Improved Flight Unit
  Improved Sensor Array
           Ion Cannon
           Flak Cannon
  Improved Grenade Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Mace
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   
  Utility                  4    | .   .   1   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             89   | 8   17  11  6   28  13  6   
  Power                    9    | 1   2   .   1   3   2   .   
    Engine                 4    | 1   1   .   .   1   1   .   
    Core                   5    | .   1   .   1   2   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               34   | 4   5   8   .   14  2   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    13   | 2   4   3   .   4   .   .   
    Wheel                  5    | 2   1   1   .   .   .   1   
    Hover                  4    | .   .   3   .   1   .   .   
    Flight                 12   | .   .   1   .   9   2   .   
  Utility                  13   | 1   5   1   .   4   2   .   
    Device                 3    | .   .   1   .   2   .   .   
    Storage                6    | 1   4   .   .   1   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               1    | .   1   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 2   5   2   5   7   7   5   
    Energy Gun             5    | 1   3   .   .   1   .   .   
    Energy Cannon          5    | .   .   .   .   1   2   2   
    Ballistic Gun          6    | 1   2   1   2   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   2   1   
    Launcher               9    | .   .   .   2   2   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   1   1   2   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   
Parts Lost                 25   | .   1   .   2   9   4   9   
  Power                    4    | .   .   .   1   1   1   1   
  Propulsion               11   | .   .   .   .   5   2   4   
  Utility                  5    | .   .   .   1   1   .   3   
  Weapon                   5    | .   1   .   .   2   1   1   
  Highest Loss Streak      4    | .   1   .   2   4   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   96  98  98  87  81  47  
  Engine                   4    | .   12  .   .   3   3   5   
  Core                     4    | .   1   11  10  3   3   .   
  Leg                      12   | .   28  30  .   9   .   .   
  Hover                    5    | .   .   1   33  4   .   .   
  Flight                   11   | .   .   .   .   20  29  13  
  Device                   5    | .   .   10  10  7   7   .   
  Storage                  10   | .   13  11  11  9   7   7   
  Processor                3    | .   .   .   .   9   5   .   
  Hackware                 10   | .   13  11  11  9   7   7   
  Protection               1    | .   .   .   .   .   7   7   
  Energy Gun               3    | .   17  .   .   .   .   .   
  Ballistic Gun            7    | .   8   19  19  3   .   .   
  Launcher                 1    | .   .   .   1   2   .   .   
  Impact Weapon            1    | .   .   2   1   3   .   .   
  Slashing Weapon          1    | .   .   .   .   3   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             33   | 14  16  17  20  23  33  32  
  Greatest Support         40   | 26  20  30  24  40  24  21  
  Greatest Overweight (x)  5    | 1   .   5   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   25  8   8   10  10  10  
  Average Capacity         8    | 7   8   8   8   8   10  10  
  Most Carried             10   | 5   9   8   8   10  10  10  
  Average Carried          7    | 2   7   7   8   7   9   8   
  Final Capacity           10   | 8   8   8   8   10  10  10  
  Final Carried            10   | 3   8   8   8   10  9   9   

 Class Distribution 
--------------------
 47% | Mutant
 28% | Scavenger-Mutant
 24% | Sprinter

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
         Sprinter | -8/Materials
         Sprinter | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Jun Mat Mat Min Mat Fac Low 
Matter Collected           1662 | 207 278 154 227 547 123 126 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1634 | .   545 63  189 465 159 213 
  Parts                    100  | .   26  10  8   41  7   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   6   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low 
Combat Hostiles Destroyed  52   | .   13  1   5   20  6   7   
  Guns                     20   | .   13  1   3   3   .   .   
  Cannons                  5    | .   .   .   .   .   3   2   
  AOE                      26   | .   .   .   2   16  3   5   
Classes Destroyed          9    | .   3   1   1   3   .   1   
  Worker                   3    | .   1   .   .   2   .   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Operator                 2    | .   1   1   .   .   .   .   
  Watcher                  2    | .   .   1   .   1   .   .   
  Swarmer                  14   | .   .   .   1   12  .   1   
  Grunt                    33   | .   13  1   4   6   6   3   
  Brawler                  2    | .   .   .   .   .   .   2   
  Sentry                   3    | .   .   .   .   2   .   1   
Best Kill Streak           7    | .   2   2   3   7   6   5   
  Combat Bots Only         6    | .   2   1   3   6   6   5   
Max Kills in Single Turn   3    | .   1   1   2   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   1   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  
Damage Taken               3070 | .    603  46   275  796  363  987  
  Core                     786  | .    133  12   47   180  57   357  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  46   .    85   67   .    .    
Volleys Fired              154  | .    56   12   18   34   15   19   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  105  | .    105  46   59   46   104  104  
Shots Fired                252  | .    99   23   34   50   23   23   
  Gun                      190  | .    99   23   33   35   .    .    
  Cannon                   32   | .    .    .    .    .    16   16   
  Launcher                 30   | .    .    .    1    15   7    7    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  140  | .    35   23   33   35   6    8    
  Thermal                  82   | .    64   .    .    .    10   8    
  Explosive                30   | .    .    .    1    15   7    7    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    12   6    14   8    7    9    
  Robot Miss Streak        11   | .    2    3    1    3    4    11   
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           180  | .    76   10   26   34   17   17   
  Core Hits                110  | .    29   4    8    33   16   20   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    .    
  Critical Strikes         5    | .    3    .    2    .    .    .    
    Burn                   3    | .    3    .    .    .    .    .    
    Destroy                2    | .    .    .    2    .    .    .    
Melee Attacks              44   | .    .    2    1    32   9    .    
  Impact                   11   | .    .    2    1    8    .    .    
  Slashing                 33   | .    .    .    .    24   9    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5508 | .    1055 161  471  2020 809  992  
  Guns                     1943 | .    1055 161  386  341  .    .    
  Cannons                  536  | .    .    .    .    .    294  242  
  Explosions               2879 | .    .    .    85   1529 515  750  
  Melee                    150  | .    .    .    .    150  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1481 | .    366  161  386  341  135  92   
  Thermal                  1176 | .    689  .    .    .    337  150  
  Explosive                2606 | .    .    .    85   1434 337  750  
  Electromagnetic          95   | .    .    .    .    95   .    .    
  Impact                   111  | .    .    .    .    111  .    .    
  Slashing                 39   | .    .    .    .    39   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    6    
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            209  | .    .    .    .    148  34   27   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               192  | .    .    .    .    131  34   27   
  Melee                    17   | .    .    .    .    17   .    .    
Knockbacks                 6    | .    .    .    .    1    4    1    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  5    | .    .    .    .    .    4    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      328  | .    .    .    .    162  .    166  
  Shots                    11   | .    .    .    .    6    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        429  | .    327  14   110  106  429  50   
  Average Temperature      100  | .    102  5    54   56   214  16   
  Received Heat Transfer   1236 | .    363  24   138  315  198  198  
  Effects                  7    | .    2    .    .    .    5    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Interference           3    | .    2    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    
  Impact Corruptions       2    | .    .    .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    5    .    .    .    .    .    
  Heat Transferred         2594 | .    1963 .    .    .    409  222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low 
Peak Influence             537  | .   306 82  155 537 470 .   
  Initial                  223  | .   .   5   31  19  223 .   
  Average                  190  | .   131 48  48  314 282 .   
Maximum Alert Level        2    | .   1   .   .   2   2   .   
  Low Security (%)         56   | 100 81  100 100 22  .   .   
  Level 1                  25   | .   18  .   .   30  80  .   
  Level 2                  18   | .   .   .   .   46  19  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   3   2   .   2   1   .   
  Investigation            3    | .   .   1   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   3   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Low 
Distress Signals           3    | .   1   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              82   | .   17  5   13  28  6   13  
  Peak Tracking Total      8    | .   4   2   7   8   3   5   
  Tactical Retreats        3    | .   1   .   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Jun Mat Mat Min Mat Fac Low 
Machines Disabled          10   | .   .   .   .   3   6   1   
  Max in Single Turn       5    | .   .   .   .   1   5   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Low 
Machines Accessed          9    | .   2   2   .   3   2   .   
  Terminals                8    | .   2   2   .   2   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                31   | .   6   7   .   10  8   .   
  Successful               18   | .   5   3   .   6   4   .   
  Failed                   13   | .   1   4   .   4   4   .   
    Catastrophic           2    | .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   21   | .   6   5   .   7   3   .   
  Terminals                29   | .   6   7   .   8   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   3   2   .   3   2   .   
  Record                   2    | .   .   .   .   .   2   .   
  Robot Analysis           2    | .   .   1   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   1   .   1   2   .   
  Terminals                6    | .   2   1   .   1   2   .   
    Botnet                 5    | .   1   1   .   1   2   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   
Hacking Detections         9    | .   2   2   .   3   2   .   
  Full Trace Events        4    | .   1   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Jun Mat Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Jun Mat Mat Min Mat Fac Low 
Total Allies               3    | .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   3   .   .   .   
  Highest-Rated Group      40   | .   .   .   40  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   19  .   .   .   
  Total Damage             214  | .   .   .   214 .   .   .   
  Kills                    5    | .   .   .   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low 
Robot Analysis Total       2    | .   .   1   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  
Turns Passed               3692 | 51   837  390  479  1166 417  352  
Spaces Moved               3062 | 37   421  266  470  1025 619  224  
  Core                     27   | 14   .    2    .    .    .    11   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     822  | 14   421  240  .    147  .    .    
  Wheels                   17   | 9    .    3    .    .    .    5    
  Hover                    555  | .    .    21   470  64   .    .    
  Flight                   1641 | .    .    .    .    814  619  208  
  Fastest Speed            29   | 50   120  52   52   29   29   29   
  Average Speed            66   | 90   120  116  52   45   32   119  
  Slowest Speed            320  | 120  120  300  52   190  112  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    5    6    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    62   20   57   47   16   33   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 38   | .    .    1    1    27   9    .    
Terrain Destroyed          257  | .    .    1    16   143  49   48   
  Melee                    38   | .    .    1    1    27   9    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      219  | .    .    .    15   116  40   48   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  
Total                      4410 | 52   659  326  673  1620 792  288  
  Wait                     957  | 1    130  14   177  473  132  30   
  Move                     3035 | 36   420  265  469  1015 606  224  
  Hop                      10   | .    .    .    .    4    6    .    
  Pick Up                  57   | 7    18   11   .    13   5    3    
  Fast Attach              18   | 2    4    .    1    11   .    .    
  Attach                   39   | 4    2    6    .    12   9    6    
  Detach                   14   | .    .    1    .    6    4    3    
  Swap                     32   | 2    11   5    5    5    4    .    
  Drop                     49   | .    18   10   2    15   2    2    
  Fire                     154  | .    56   12   18   34   15   19   
  Melee                    44   | .    .    2    1    32   9    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / [*Exi])
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Junkyard   | Discovered new exit (range 15)
   52 | -11/Junkyard   | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  334 | -10/Materials  | Discovered new exit (range 16)
  410 | -10/Materials  | Identified exit to Mines
  410 | -10/Materials  | Identified exit to Materials
  435 | -10/Materials  | Core integrity fell below 50%
  760 | -10/Materials  | Build established: Scavenger-Mutant
  889 | -10/Materials  | Entered another Materials area
  889 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  922 | -9/Materials   | Identified exit to Mines
 1279 | -9/Materials   | Entered Mines
 1288 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1305 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1306 | -9/Mines       | Discovered new exit (range 5)
 1336 | -9/Mines       | Discovered new exit (range 5)
 1343 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1517 | -9/Mines       | Build established: Mutant
 1758 | -9/Mines       | Entered Materials
 1758 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2188 | -8/Materials   | Build established: Scavenger-Mutant
 2229 | -8/Materials   | Lost 4 parts (1p3n)
 2792 | -8/Materials   | Build established: Sprinter
 2910 | -8/Materials   | Discovered new exit (range 15)
 2914 | -8/Materials   | Identified exit to Factory
 2924 | -8/Materials   | Entered Factory
 2924 | -7/Factory     | Evolved 2 slots: Utility x2
 3288 | -7/Factory     | Lost 3 parts (1p2n)
 3337 | -7/Factory     | Discovered new exit (range 14)
 3341 | -7/Factory     | Entered Lower Caves
 3352 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3401 | -7/Lower Caves | Lost 4 parts (2n2u)
 3489 | -7/Lower Caves | Encountered a Warlord checkpoint
 3648 | -7/Lower Caves | Build established: Mutant
 3669 | -7/Lower Caves | Lost 3 parts (1p1n1w)
 3685 | -7/Lower Caves | Core integrity fell below 50%
 3693 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
03606_ Acquired 5 matter.
03611_ Lgt. Ion Engine destroyed.
03615_ System corrupted: Matter fused (-7).
03624_ Acquired 5 matter.
03626_ Acquired 1 matter. <x3>
03638_ VTOL Module destroyed.
03642_ G-47 Trooper knocked back.
03651_ Acquired 1 matter.
03654_ Critical hit (Burn: +37).
03655_ Dropped Ion Cannon.
03655_ Acquired Ion Cannon.
03657_ Dropped Imp. Flight Unit.
03657_ Acquired Imp. Flight Unit.
03658_ Acquired 5 matter.
03662_ System corrupted: Substantial component data lost.
03666_ Acquired Wheel.
03667_ Acquired 30 matter.
03669_ Acquired 3 matter.
03672_ Imp. Light Armor Plating destroyed.
03676_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                64
Offensive Hacking          10

 Item Schematics 
-----------------
 Xenon Bombardment Thruster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              ScanWeightRouter
  Manual?         0
Play Time         00:52:39
  Cumulative      7.1 hours
  Start           2023.10.06 @ 20:03:19
  End             2023.10.06 @ 21:01:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          16
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       SHIFT_HUE(270)|BRIGHTNESS(75)
Filters           SHIFT_HUE(90)|BRIGHTNESS(125)
Steam             1


RUN: 8ca94c59-84ae-4e29-ab35-740701899763