Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.06 @ 21:01:46 Player: Luminiferous Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1983) 1983 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 5217 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 89 Cogmind --------- Core Integrity 286/700 Matter 41/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Nuclear Core Light Nuclear Core Improved Flight Unit Improved Sensor Array Improved Light Armor Plating Ion Cannon Flak Cannon Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter Light Armor Plating Hacking Suite > --- WEAPON ----------- Missile Launcher Axe > --- INVENTORY -------- Light Ion Engine Light Ion Engine Nuclear Core VTOL Module Improved Flight Unit Improved Sensor Array Ion Cannon Flak Cannon Improved Grenade Launcher [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Missile Launcher Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 . 1 2 . Weapon . | . . . . . . . Parts Attached 89 | 8 17 11 6 28 13 6 Power 9 | 1 2 . 1 3 2 . Engine 4 | 1 1 . . 1 1 . Core 5 | . 1 . 1 2 1 . Reactor . | . . . . . . . Propulsion 34 | 4 5 8 . 14 2 1 Treads . | . . . . . . . Leg 13 | 2 4 3 . 4 . . Wheel 5 | 2 1 1 . . . 1 Hover 4 | . . 3 . 1 . . Flight 12 | . . 1 . 9 2 . Utility 13 | 1 5 1 . 4 2 . Device 3 | . . 1 . 2 . . Storage 6 | 1 4 . . 1 . . Processor 1 | . . . . 1 . . Hackware 1 | . 1 . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 33 | 2 5 2 5 7 7 5 Energy Gun 5 | 1 3 . . 1 . . Energy Cannon 5 | . . . . 1 2 2 Ballistic Gun 6 | 1 2 1 2 . . . Ballistic Cannon 3 | . . . . . 2 1 Launcher 9 | . . . 2 2 3 2 Special Weapon . | . . . . . . . Impact Weapon 4 | . . 1 1 2 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 25 | . 1 . 2 9 4 9 Power 4 | . . . 1 1 1 1 Propulsion 11 | . . . . 5 2 4 Utility 5 | . . . 1 1 . 3 Weapon 5 | . 1 . . 2 1 1 Highest Loss Streak 4 | . 1 . 2 4 3 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 96 98 98 87 81 47 Engine 4 | . 12 . . 3 3 5 Core 4 | . 1 11 10 3 3 . Leg 12 | . 28 30 . 9 . . Hover 5 | . . 1 33 4 . . Flight 11 | . . . . 20 29 13 Device 5 | . . 10 10 7 7 . Storage 10 | . 13 11 11 9 7 7 Processor 3 | . . . . 9 5 . Hackware 10 | . 13 11 11 9 7 7 Protection 1 | . . . . . 7 7 Energy Gun 3 | . 17 . . . . . Ballistic Gun 7 | . 8 19 19 3 . . Launcher 1 | . . . 1 2 . . Impact Weapon 1 | . . 2 1 3 . . Slashing Weapon 1 | . . . . 3 4 . Naked Turns . | . . . . . . . Heaviest Build 33 | 14 16 17 20 23 33 32 Greatest Support 40 | 26 20 30 24 40 24 21 Greatest Overweight (x) 5 | 1 . 5 . 1 1 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 25 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 10 10 Most Carried 10 | 5 9 8 8 10 10 10 Average Carried 7 | 2 7 7 8 7 9 8 Final Capacity 10 | 8 8 8 8 10 10 10 Final Carried 10 | 3 8 8 8 10 9 9 Class Distribution -------------------- 47% | Mutant 28% | Scavenger-Mutant 24% | Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac Low Matter Collected 1662 | 207 278 154 227 547 123 126 Remotely . | . . . . . . . Salvage Created 1634 | . 545 63 189 465 159 213 Parts 100 | . 26 10 8 41 7 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 52 | . 13 1 5 20 6 7 Guns 20 | . 13 1 3 3 . . Cannons 5 | . . . . . 3 2 AOE 26 | . . . 2 16 3 5 Classes Destroyed 9 | . 3 1 1 3 . 1 Worker 3 | . 1 . . 2 . . Builder 1 | . . . . 1 . . Tunneler 1 | . . . . 1 . . Operator 2 | . 1 1 . . . . Watcher 2 | . . 1 . 1 . . Swarmer 14 | . . . 1 12 . 1 Grunt 33 | . 13 1 4 6 6 3 Brawler 2 | . . . . . . 2 Sentry 3 | . . . . 2 . 1 Best Kill Streak 7 | . 2 2 3 7 6 5 Combat Bots Only 6 | . 2 1 3 6 6 5 Max Kills in Single Turn 3 | . 1 1 2 3 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . . 2 3 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Damage Taken 3070 | . 603 46 275 796 363 987 Core 786 | . 133 12 47 180 57 357 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 46 . 85 67 . . Volleys Fired 154 | . 56 12 18 34 15 19 Largest 2 | . 2 2 2 2 2 2 Hottest 105 | . 105 46 59 46 104 104 Shots Fired 252 | . 99 23 34 50 23 23 Gun 190 | . 99 23 33 35 . . Cannon 32 | . . . . . 16 16 Launcher 30 | . . . 1 15 7 7 Special . | . . . . . . . Kinetic 140 | . 35 23 33 35 6 8 Thermal 82 | . 64 . . . 10 8 Explosive 30 | . . . 1 15 7 7 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 12 6 14 8 7 9 Robot Miss Streak 11 | . 2 3 1 3 4 11 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 180 | . 76 10 26 34 17 17 Core Hits 110 | . 29 4 8 33 16 20 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . Critical Strikes 5 | . 3 . 2 . . . Burn 3 | . 3 . . . . . Destroy 2 | . . . 2 . . . Melee Attacks 44 | . . 2 1 32 9 . Impact 11 | . . 2 1 8 . . Slashing 33 | . . . . 24 9 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5508 | . 1055 161 471 2020 809 992 Guns 1943 | . 1055 161 386 341 . . Cannons 536 | . . . . . 294 242 Explosions 2879 | . . . 85 1529 515 750 Melee 150 | . . . . 150 . . Ramming . | . . . . . . . Kinetic 1481 | . 366 161 386 341 135 92 Thermal 1176 | . 689 . . . 337 150 Explosive 2606 | . . . 85 1434 337 750 Electromagnetic 95 | . . . . 95 . . Impact 111 | . . . . 111 . . Slashing 39 | . . . . 39 . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 209 | . . . . 148 34 27 Projectiles . | . . . . . . . Explosions 192 | . . . . 131 34 27 Melee 17 | . . . . 17 . . Knockbacks 6 | . . . . 1 4 1 Impact 1 | . . . . 1 . . Kinetic 5 | . . . . . 4 1 Secondary . | . . . . . . . Self-Inflicted Damage 328 | . . . . 162 . 166 Shots 11 | . . . . 6 . 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 429 | . 327 14 110 106 429 50 Average Temperature 100 | . 102 5 54 56 214 16 Received Heat Transfer 1236 | . 363 24 138 315 198 198 Effects 7 | . 2 . . . 5 . Shutdowns 1 | . . . . . 1 . Interference 3 | . 2 . . . 1 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 2 | . . . . 2 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 5 . . . . . Heat Transferred 2594 | . 1963 . . . 409 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Peak Influence 537 | . 306 82 155 537 470 . Initial 223 | . . 5 31 19 223 . Average 190 | . 131 48 48 314 282 . Maximum Alert Level 2 | . 1 . . 2 2 . Low Security (%) 56 | 100 81 100 100 22 . . Level 1 25 | . 18 . . 30 80 . Level 2 18 | . . . . 46 19 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 2 . 2 1 . Investigation 3 | . . 1 . 1 1 . Extermination . | . . . . . . . Reinforcement 5 | . 3 1 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 17 5 13 28 6 13 Peak Tracking Total 8 | . 4 2 7 8 3 5 Tactical Retreats 3 | . 1 . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac Low Machines Disabled 10 | . . . . 3 6 1 Max in Single Turn 5 | . . . . 1 5 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Machines Accessed 9 | . 2 2 . 3 2 . Terminals 8 | . 2 2 . 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 31 | . 6 7 . 10 8 . Successful 18 | . 5 3 . 6 4 . Failed 13 | . 1 4 . 4 4 . Catastrophic 2 | . . 2 . . . . Database Lockouts . | . . . . . . . Manual 21 | . 6 5 . 7 3 . Terminals 29 | . 6 7 . 8 8 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 2 . 3 2 . Record 2 | . . . . . 2 . Robot Analysis 2 | . . 1 . 1 . . Prototype ID Bank 1 | . . . . 1 . . Level Access Points 1 | . 1 . . . . . Branch Access Points 2 | . 1 1 . . . . Terminal Index 1 | . 1 . . . . . Recall Investigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 1 . 1 2 . Terminals 6 | . 2 1 . 1 2 . Botnet 5 | . 1 1 . 1 2 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 9 | . 2 2 . 3 2 . Full Trace Events 4 | . 1 1 . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac Low Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 . . . Highest-Rated Group 40 | . . . 40 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders . | . . . . . . . Ally Attacks 19 | . . . 19 . . . Total Damage 214 | . . . 214 . . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac Low Robot Analysis Total 2 | . . 1 . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac Low Turns Passed 3692 | 51 837 390 479 1166 417 352 Spaces Moved 3062 | 37 421 266 470 1025 619 224 Core 27 | 14 . 2 . . . 11 Treads . | . . . . . . . Legs 822 | 14 421 240 . 147 . . Wheels 17 | 9 . 3 . . . 5 Hover 555 | . . 21 470 64 . . Flight 1641 | . . . . 814 619 208 Fastest Speed 29 | 50 120 52 52 29 29 29 Average Speed 66 | 90 120 116 52 45 32 119 Slowest Speed 320 | 120 120 300 52 190 112 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 11 | . . . . 5 6 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 62 20 57 47 16 33 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 3 | 1 . . 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 38 | . . 1 1 27 9 . Terrain Destroyed 257 | . . 1 16 143 49 48 Melee 38 | . . 1 1 27 9 . Projectile . | . . . . . . . AOE 219 | . . . 15 116 40 48 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac Low Total 4410 | 52 659 326 673 1620 792 288 Wait 957 | 1 130 14 177 473 132 30 Move 3035 | 36 420 265 469 1015 606 224 Hop 10 | . . . . 4 6 . Pick Up 57 | 7 18 11 . 13 5 3 Fast Attach 18 | 2 4 . 1 11 . . Attach 39 | 4 2 6 . 12 9 6 Detach 14 | . . 1 . 6 4 3 Swap 32 | 2 11 5 5 5 4 . Drop 49 | . 18 10 2 15 2 2 Fire 154 | . 56 12 18 34 15 19 Melee 44 | . . 2 1 32 9 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 52 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 410 | -10/Materials | Identified exit to Mines 410 | -10/Materials | Identified exit to Materials 435 | -10/Materials | Core integrity fell below 50% 760 | -10/Materials | Build established: Scavenger-Mutant 889 | -10/Materials | Entered another Materials area 889 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 922 | -9/Materials | Identified exit to Mines 1279 | -9/Materials | Entered Mines 1288 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1305 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1306 | -9/Mines | Discovered new exit (range 5) 1336 | -9/Mines | Discovered new exit (range 5) 1343 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1517 | -9/Mines | Build established: Mutant 1758 | -9/Mines | Entered Materials 1758 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2188 | -8/Materials | Build established: Scavenger-Mutant 2229 | -8/Materials | Lost 4 parts (1p3n) 2792 | -8/Materials | Build established: Sprinter 2910 | -8/Materials | Discovered new exit (range 15) 2914 | -8/Materials | Identified exit to Factory 2924 | -8/Materials | Entered Factory 2924 | -7/Factory | Evolved 2 slots: Utility x2 3288 | -7/Factory | Lost 3 parts (1p2n) 3337 | -7/Factory | Discovered new exit (range 14) 3341 | -7/Factory | Entered Lower Caves 3352 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3401 | -7/Lower Caves | Lost 4 parts (2n2u) 3489 | -7/Lower Caves | Encountered a Warlord checkpoint 3648 | -7/Lower Caves | Build established: Mutant 3669 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3685 | -7/Lower Caves | Core integrity fell below 50% 3693 | -7/Lower Caves | Self-destructed Last Messages --------------- 03606_ Acquired 5 matter. 03611_ Lgt. Ion Engine destroyed. 03615_ System corrupted: Matter fused (-7). 03624_ Acquired 5 matter. 03626_ Acquired 1 matter. 03638_ VTOL Module destroyed. 03642_ G-47 Trooper knocked back. 03651_ Acquired 1 matter. 03654_ Critical hit (Burn: +37). 03655_ Dropped Ion Cannon. 03655_ Acquired Ion Cannon. 03657_ Dropped Imp. Flight Unit. 03657_ Acquired Imp. Flight Unit. 03658_ Acquired 5 matter. 03662_ System corrupted: Substantial component data lost. 03666_ Acquired Wheel. 03667_ Acquired 30 matter. 03669_ Acquired 3 matter. 03672_ Imp. Light Armor Plating destroyed. 03676_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????######?????????????????????????????????? | | ??????????? #????????????????????????????????? | | ???????????? ??????????????????????????#####?? | | ???? ??????## ???????????? ? ????????# ##? | | ???? ?????# #??###????? ? #???????## ## | | ???? ???# ### ???? ? ##???????## | | ?????? ?## ????? ? #????????## | | ???????# # #?????? ? #?????????# | | ?????### ##?##?? ?# ##????????# | | ?????# ## ##? ## #????????# | | ????# !% %#?? #????????#### | | ?????# ! ##??? #????????????? | | ??????# ## ## ##????# #?????????##### | | ??????# ?????####### ##?????# ##????????# | | ????????????#########g######## ##????????? | | ????????# s s ## #???????????# | | ????????# """ s @ #???????????# | | ????????# """"" ##### #????????????# | | ?????????????? 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""" ?????## #### | | ??????????????? ? #??????### ### ## | | ??????????????????? ?????????# ##?# | | ??????????????????????????????# #?## | | ???????????????????????????? ## | | ?????????????????????????? ## #### | | ????????????????????????? ### ## # ##??### | | ????????????????????????????# #? #?????# | | ???????????????????????????# # % ?????# | | ??????????????????????????# ## % ????# | | ??????????????????????????# ?#### ???## | | ?????????????????????????? ?????# ????##### | | ??????????????????????????? ? ???????# ????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- Xenon Bombardment Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Remodeling Challenges ------------ None Game ------ Seed ScanWeightRouter Manual? 0 Play Time 00:52:39 Cumulative 7.1 hours Start 2023.10.06 @ 20:03:19 End 2023.10.06 @ 21:01:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters SHIFT_HUE(270)|BRIGHTNESS(75) Filters SHIFT_HUE(90)|BRIGHTNESS(125) Steam 1 RUN: 8ca94c59-84ae-4e29-ab35-740701899763