Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.04 @ 19:31:09

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (161)     805
Value Destroyed (6408)     6408
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (80)                 80
              TOTAL SCORE: 11033

 Bonus
-------
High Alert Combat Kills    93
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             554/1000
Matter                     210/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (10) -----
       Advanced Heat Sink
  High-capacity Storage Unit
                Seismic Analyzer
                Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
                    (None)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
                Power Amplifier
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
        Compact Matter Pod
       Improved Terrain Scanner
       Advanced Terrain Scanner
                Seismic Analyzer
       Advanced Targeting Computer
>               --- WEAPON -----------
                Lightning Gun
                Gauss Rifle
                KE Penetrator
          Heavy Flak Cannon
>               --- INVENTORY --------
          Light Ion Engine
       Improved Deuterium Engine
     Reinforced Deuterium Engine
                Carbon-fiber Leg
[Rating: 69]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Weapon Shielding
Weapon                     Light Cannon
  Energy Gun               Lightning Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              11   | .   1   2   2   2   2   2   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   2   2   2   
  Weapon                   2    | .   1   1   .   .   .   .   
Parts Attached             101  | 6   10  5   12  13  38  17  
  Power                    23   | 1   .   3   3   2   9   5   
    Engine                 21   | 1   .   3   3   2   7   5   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               14   | 2   1   .   .   5   4   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    14   | 2   1   .   .   5   4   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  28   | 1   2   .   6   4   11  4   
    Device                 19   | .   1   .   4   2   10  2   
    Storage                4    | 1   1   .   .   1   1   .   
    Processor              4    | .   .   .   1   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 2   7   2   3   2   14  6   
    Energy Gun             1    | .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          22   | 2   3   .   1   2   9   5   
    Ballistic Cannon       13   | .   4   2   2   .   4   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 56   | .   .   .   4   6   22  24  
  Power                    11   | .   .   .   .   1   5   5   
  Propulsion               8    | .   .   .   .   2   2   4   
  Utility                  18   | .   .   .   2   1   8   7   
  Weapon                   19   | .   .   .   2   2   7   8   
  Highest Loss Streak      20   | .   .   .   1   3   8   20  
Average Slot Usage (%)     94   | .   100 99  97  98  89  79  
  Engine                   12   | .   12  20  15  13  9   9   
  Leg                      14   | .   25  20  16  13  11  8   
  Device                   23   | .   12  10  20  27  29  26  
  Storage                  8    | .   12  10  8   7   7   9   
  Processor                4    | .   .   .   2   6   6   8   
  Ballistic Gun            12   | .   20  .   1   15  16  6   
  Ballistic Cannon         14   | .   16  39  30  12  5   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             83   | 13  29  39  51  67  83  80  
  Greatest Support         38   | 3   20  20  20  36  38  38  
  Greatest Overweight (x)  21   | 4   1   1   2   5   4   21  
  Average Overweight (x)   1    | 2   .   1   1   1   1   2   
Largest Inventory Capacity 12   | 8   10  10  10  12  12  12  
  Average Capacity         10   | 7   8   10  10  10  12  12  
  Most Carried             10   | 5   9   10  10  10  7   4   
  Average Carried          6    | 3   6   8   8   8   5   2   
  Final Capacity           12   | 8   10  10  10  12  12  12  
  Final Carried            10   | 5   9   10  10  8   2   .   

 Class Distribution 
--------------------
 38% | Hacker-Gunner
 32% | Hacker-Skirmisher
 22% | Scavenger-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
    Hacker-Skirmisher | -10/Materials
    Hacker-Skirmisher | -9/Materials
    Hacker-Skirmisher | -8/Materials
        Hacker-Gunner | -7/Factory
     Scavenger-Gunner | -6/Factory
 Scavenger-Skirmisher | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           5392 | 240  288  339  1153 1157 1618 597  
  Remotely                 2703 | .    .    .    1008 1094 601  .    
Salvage Created            6644 | .    492  346  985  1338 2491 992  
  Parts                    292  | .    26   24   46   60   89   47   
Haulers Intercepted        1    | .    .    .    .    .    1    .    
Recyclers Shooed           6    | .    1    .    .    1    3    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  129  | .   10  8   29  27  36  19  
  Guns                     56   | .   4   .   1   15  24  12  
  Cannons                  73   | .   6   8   28  12  12  7   
Classes Destroyed          14   | .   4   4   3   1   1   1   
  Worker                   6    | .   .   1   .   .   3   2   
  Builder                  3    | .   .   .   1   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 9    | .   2   1   .   2   4   .   
  Operator                 4    | .   .   2   1   1   .   .   
  Watcher                  8    | .   3   .   .   3   1   1   
  Swarmer                  16   | .   4   .   2   4   5   1   
  Grunt                    71   | .   6   4   16  13  22  10  
  Brawler                  4    | .   .   1   2   .   1   .   
  Duelist                  5    | .   .   .   3   .   2   .   
  Sentry                   17   | .   .   3   5   6   2   1   
  Hunter                   8    | .   .   .   1   3   1   3   
  Programmer               8    | .   .   .   .   1   3   4   
Best Kill Streak           9    | .   4   4   6   9   6   9   
  Combat Bots Only         7    | .   4   3   6   4   6   7   
Max Kills in Single Turn   3    | .   2   2   3   2   3   2   
  Gunslinging              1    | .   1   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               6280  | .    74   105  1185 657  2044 2215 
  Core                     1025  | .    14   5    323  95   142  446  
  Absorbed by Shields      16    | .    .    .    .    .    16   .    
Core Remaining (%)         83    | 100  94   98   41   86   83   .    
Volleys Fired              302   | .    21   17   64   60   86   54   
  Largest                  4     | .    3    4    4    4    4    4    
  Hottest                  169   | .    105  140  149  134  140  169  
Shots Fired                1083  | .    63   68   241  238  315  158  
  Gun                      526   | .    40   .    5    136  239  106  
  Cannon                   557   | .    23   68   236  102  76   52   
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  1057  | .    63   68   241  238  315  132  
  Thermal                  .     | .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          26    | .    .    .    .    .    .    26   
  Robot Hit Streak         46    | .    14   20   23   24   46   39   
  Robot Miss Streak        5     | .    2    1    3    5    3    5    
  Penetration Max          1     | .    .    .    .    .    1    1    
  Secondary Targets        4     | .    1    .    .    .    2    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    
Shots Hit Robots           842   | .    39   40   173  196  267  127  
  Core Hits                518   | .    18   15   62   144  181  98   
  Critical Hits            18    | .    .    .    5    1    9    3    
  Critical Kills           8     | .    .    .    3    .    4    1    
  Critical Parts Destroyed 10    | .    .    .    2    1    5    2    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           15957 | .    477  608  2839 3266 5566 3201 
  Guns                     8486  | .    253  .    58   2118 4274 1783 
  Cannons                  7445  | .    224  598  2771 1142 1292 1418 
  Explosions               .     | .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  26    | .    .    10   10   6    .    .    
  Kinetic                  15459 | .    477  598  2829 3260 5566 2729 
  Thermal                  .     | .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          472   | .    .    .    .    .    .    472  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         5     | .    4    1    .    .    1    5    
  Average Corruption       2     | .    3    1    .    .    1    2    
  Corruption Purged        1     | .    .    .    .    .    1    .    
  Effects                  40    | .    22   2    .    .    10   6    
    Message Errors         14    | .    9    1    .    .    3    1    
    Matter Fused           2     | .    2    .    .    .    .    .    
    Energy Discharges      4     | .    3    1    .    .    .    .    
    Data Loss (minor)      6     | .    4    .    .    .    2    .    
    Targeting Errors       14    | .    4    .    .    .    5    5    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            56    | .    .    3    .    5    42   6    
  Projectiles              26    | .    .    3    .    5    12   6    
  Explosions               30    | .    .    .    .    .    30   .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 113   | .    .    1    37   16   25   34   
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  106   | .    .    1    35   16   23   31   
  Secondary                7     | .    .    .    2    .    2    3    
Self-Inflicted Damage      68    | .    .    5    5    3    55   .    
  Shots                    1     | .    .    .    .    .    1    .    
  Rammed                   3     | .    .    1    1    1    .    .    
Targets Rammed             3     | .    .    1    1    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        765   | .    121  306  765  11   39   3    
  Average Temperature      165   | .    27   110  227  4    14   3    
  Received Heat Transfer   2349  | .    12   48   639  297  813  540  
  Effects                  49    | .    .    .    49   .    .    .    
    Shutdowns              17    | .    .    .    17   .    .    .    
    Energy Bleed           3     | .    .    .    3    .    .    .    
    Interference           9     | .    .    .    9    .    .    .    
    Matter Decay           6     | .    .    .    6    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    
    Damage (minor)         5     | .    .    .    5    .    .    .    
    Damage (major)         6     | .    .    .    6    .    .    .    
    Damage (core)          2     | .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    3    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             594  | .   146 333 594 331 231 358 
  Initial                  100  | .   .   25  100 61  .   36  
  Average                  128  | .   57  173 316 105 78  144 
Maximum Alert Level        2    | .   .   1   2   1   1   1   
  Low Security (%)         74   | 100 100 56  23  78  88  72  
  Level 1                  21   | .   .   43  47  21  11  27  
  Level 2                  4    | .   .   .   28  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          36   | .   2   2   6   10  11  5   
  Investigation            11   | .   2   1   2   3   1   2   
  Extermination            7    | .   .   .   .   2   3   2   
  Reinforcement            9    | .   .   1   1   2   4   1   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 8    | .   .   .   3   3   2   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   2   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           7    | .   .   1   3   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              170  | .   14  11  35  40  40  30  
  Peak Tracking Total      7    | .   4   3   7   4   6   6   
  Tactical Retreats        1    | .   .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            12   | .   4   .   .   1   7   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 7    | .   7   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          9    | .   1   .   1   4   2   1   
  Max in Single Turn       4    | .   1   .   1   4   1   1   
  Garrison Access          2    | .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          20   | .   5   2   5   5   1   2   
  Terminals                15   | .   5   2   4   2   .   2   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   1   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                72   | .   22  10  19  12  3   6   
  Successful               56   | .   16  8   16  7   3   6   
  Failed                   16   | .   6   2   3   5   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   .   .   
  Terminals                59   | .   22  10  15  6   .   6   
  Fabricators              2    | .   .   .   .   2   .   .   
  Repair Stations          10   | .   .   .   4   3   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             42   | .   14  8   12  2   .   6   
  Record                   9    | .   1   2   4   .   .   2   
  Robot Schematic          2    | .   .   .   .   1   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   1   
  Emergency Access Points  2    | .   .   1   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              4    | .   3   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   
  Disarm Traps             2    | .   2   .   .   .   .   .   
  Dispatch Records         3    | .   1   1   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   1   .   .   .   1   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              5    | .   .   2   1   1   .   1   
Fabricator Hacks           2    | .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   .   .   3   2   3   .   
  Scan Component           5    | .   .   .   2   1   2   .   
  Repair                   3    | .   .   .   1   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   
    Assimilate             3    | .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   4   2   4   3   1   2   
  Full Trace Events        13   | .   2   2   3   3   1   2   
  Feedback Events          1    | .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   1   .   1   
  Robots Built             2    | .   .   .   .   2   .   .   
    Matter                 219  | .   .   .   .   219 .   .   
    Time                   116  | .   .   .   .   116 .   .   
  Total Robot Build Rating 6    | .   .   .   .   6   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   1   1   .   
  Time                     61   | .   .   .   26  13  22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   
  Highest-Rated Group      34   | .   .   .   .   34  .   .   
  Highest-Rated Ally       17   | .   .   .   .   17  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               6799 | 137  971  389  1011 2011 1683 597  
Spaces Moved               3267 | 77   683  205  351  1059 692  200  
  Core                     81   | 77   .    .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3186 | .    683  205  351  1059 692  196  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  150  150  150  
  Average Speed            158  | 159  130  150  175  162  165  190  
  Slowest Speed            1100 | 250  150  150  180  270  240  1100 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 6    95   22   48   29   18   7    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          72   | .    .    .    .    24   45   3    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               26   | .    .    .    .    .    23   3    
  AOE                      46   | .    .    .    .    24   22   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      4141 | 90   721  243  586  1198 1011 292  
  Wait                     428  | 3    2    14   156  53   179  21   
  Move                     3261 | 76   682  204  350  1058 691  200  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  19   | 5    3    1    2    7    1    .    
  Fast Attach              47   | 6    1    .    2    2    25   11   
  Attach                   29   | .    2    2    5    6    10   4    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     25   | .    7    3    5    5    3    2    
  Drop                     13   | .    3    1    1    6    2    .    
  Fire                     302  | .    21   17   64   60   86   54   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     3    | .    .    1    1    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    14   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: Upp x2 / Ext x2)

 History 
---------
 Turn | Location      | Event
   50 | -11/Scrapyard | Identified exit to Materials
   50 | -11/Scrapyard | Discovered exit to Materials (range 14)
  138 | -11/Scrapyard | Entered Materials
  138 | -10/Materials | Evolved 1 slot: Weapon x1
  174 | -10/Materials | Identified exit to Mines
  174 | -10/Materials | Discovered exit to Mines (range 11)
  312 | -10/Materials | Build established: Hacker-Skirmisher
  451 | -10/Materials | Identified exit to Materials
  451 | -10/Materials | Discovered exit to Materials (range 3)
  684 | -10/Materials | Discovered exit to Materials (range 9)
  850 | -10/Materials | Discovered exit to Materials (range 16)
 1109 | -10/Materials | Entered another Materials area
 1109 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1459 | -9/Materials  | Identified exit to Materials
 1459 | -9/Materials  | Discovered exit to Materials (range 5)
 1498 | -9/Materials  | Entered another Materials area
 1498 | -8/Materials  | Evolved 2 slots: Utility x2
 1522 | -8/Materials  | Garrison activated, responded to threat
 1613 | -8/Materials  | Repaired Ion Engine
 1769 | -8/Materials  | Core integrity fell below 50%
 1785 | -8/Materials  | Build established: Hacker-Gunner
 1969 | -8/Materials  | Identified exit to Storage
 2097 | -8/Materials  | Build established: Hacker-Skirmisher
 2448 | -8/Materials  | Identified exit to Factory
 2448 | -8/Materials  | Discovered exit to Factory (range 4)
 2509 | -8/Materials  | Entered Factory
 2509 | -7/Factory    | Evolved 2 slots: Utility x2
 2836 | -7/Factory    | Build established: Hacker-Gunner
 2905 | -7/Factory    | Lost 3 parts (2n1w)
 3011 | -7/Factory    | Fabricated W-25 Informer (x2)
 3339 | -7/Factory    | Garrison activated, responded to threat
 3957 | -7/Factory    | Garrison activated, responded to threat
 4052 | -7/Factory    | Repaired Ion Engine
 4497 | -7/Factory    | Identified exit to Factory
 4497 | -7/Factory    | Discovered exit to Factory (range 11)
 4520 | -7/Factory    | Entered another Factory area
 4520 | -6/Factory    | Evolved 2 slots: Utility x2
 4753 | -6/Factory    | Repaired Flak Gun
 5114 | -6/Factory    | Build established: Scavenger-Gunner
 5192 | -6/Factory    | Lost 8 parts (1p1n4u2w)
 5663 | -6/Factory    | Garrison activated, responded to threat
 5942 | -6/Factory    | Lost 3 parts (1p1n1w)
 6001 | -6/Factory    | Identified exit to Lower Caves
 6001 | -6/Factory    | Discovered exit to Lower Caves (range 13)
 6132 | -6/Factory    | Garrison activated, responded to threat
 6159 | -6/Factory    | Identified exit to Factory
 6159 | -6/Factory    | Discovered exit to Factory (range 8)
 6203 | -6/Factory    | Entered another Factory area
 6203 | -5/Factory    | Evolved 2 slots: Utility x2
 6289 | -5/Factory    | Identified exit to Upper Caves
 6289 | -5/Factory    | Identified exit to Extension
 6473 | -5/Factory    | Destroyed 7 combat bots
 6800 | -5/Factory    | Self-destructed

 Last Messages 
---------------
06773_ K-01 Serf destroyed.
06779_ System corrupted: Autogun targeting data glitched.
06779_ Slug penetrates G-50 Soldier.
06779_ G-50 Soldier knocked back. <x2>
06783_ Slug penetrates Wall. <x2>
06784_ Hvy. Flak Cannon destroyed.
06784_ KE Penetrator destroyed.
06788_ U-05 Engineer builds a Door.
06788_ Penetrated by Slug.
06788_ Adv. Terrain Scanner destroyed.
06789_ Penetrated by Slug. <x2>
06789_ G-50 Soldier destroyed.
06789_ Switching to secondary target: G-50 Soldier.
06791_ Autogun destroyed.
06794_ Penetrated by Slug. <x4>
06797_ Slug penetrates Wall. <x2>
06798_ Acquired Targeting Computer.
06799_ Autogun destroyed.
06799_ Slug penetrates Wall.
06799_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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|      ? ####    |####?##? #?#?#    ??? ?????#?????? |
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| ####/####           !%=u     !  u  A     ????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          34
Energy Capacity            480
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       60
Power Amplification        20
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         8
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 W-25 Informer | -7/Factory | Hacked
  B-60 Warrior | -5/Factory | Hacked

 Fabricated
------------
 W-25 Informer | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearSniperLance
  Manual?         0
Play Time         00:57:22
  Cumulative      934.7 hours
  Start           2021.04.04 @ 18:30:13
  End             2021.04.04 @ 19:31:09
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          704
  Rogue           62
  Adventurer      0
  Explorer        642
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             73
Gallery%          81
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 691b5fcf-93aa-4d90-995e-ff2b88a1075f