Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.04 @ 19:31:09 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (161) 805 Value Destroyed (6408) 6408 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 11033 Bonus ------- High Alert Combat Kills 93 Friendly Fire -13 Cogmind --------- Core Integrity 554/1000 Matter 210/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink High-capacity Storage Unit Seismic Analyzer Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod Improved Terrain Scanner Advanced Terrain Scanner Seismic Analyzer Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Gauss Rifle KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Reinforced Deuterium Engine Carbon-fiber Leg [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Light Cannon Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 8 | . . . 2 2 2 2 Weapon 2 | . 1 1 . . . . Parts Attached 101 | 6 10 5 12 13 38 17 Power 23 | 1 . 3 3 2 9 5 Engine 21 | 1 . 3 3 2 7 5 Core 1 | . . . . . 1 . Reactor 1 | . . . . . 1 . Propulsion 14 | 2 1 . . 5 4 2 Treads . | . . . . . . . Leg 14 | 2 1 . . 5 4 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 2 . 6 4 11 4 Device 19 | . 1 . 4 2 10 2 Storage 4 | 1 1 . . 1 1 . Processor 4 | . . . 1 1 . 2 Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 36 | 2 7 2 3 2 14 6 Energy Gun 1 | . . . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 22 | 2 3 . 1 2 9 5 Ballistic Cannon 13 | . 4 2 2 . 4 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 56 | . . . 4 6 22 24 Power 11 | . . . . 1 5 5 Propulsion 8 | . . . . 2 2 4 Utility 18 | . . . 2 1 8 7 Weapon 19 | . . . 2 2 7 8 Highest Loss Streak 20 | . . . 1 3 8 20 Average Slot Usage (%) 94 | . 100 99 97 98 89 79 Engine 12 | . 12 20 15 13 9 9 Leg 14 | . 25 20 16 13 11 8 Device 23 | . 12 10 20 27 29 26 Storage 8 | . 12 10 8 7 7 9 Processor 4 | . . . 2 6 6 8 Ballistic Gun 12 | . 20 . 1 15 16 6 Ballistic Cannon 14 | . 16 39 30 12 5 4 Naked Turns . | . . . . . . . Heaviest Build 83 | 13 29 39 51 67 83 80 Greatest Support 38 | 3 20 20 20 36 38 38 Greatest Overweight (x) 21 | 4 1 1 2 5 4 21 Average Overweight (x) 1 | 2 . 1 1 1 1 2 Largest Inventory Capacity 12 | 8 10 10 10 12 12 12 Average Capacity 10 | 7 8 10 10 10 12 12 Most Carried 10 | 5 9 10 10 10 7 4 Average Carried 6 | 3 6 8 8 8 5 2 Final Capacity 12 | 8 10 10 10 12 12 12 Final Carried 10 | 5 9 10 10 8 2 . Class Distribution -------------------- 38% | Hacker-Gunner 32% | Hacker-Skirmisher 22% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 5392 | 240 288 339 1153 1157 1618 597 Remotely 2703 | . . . 1008 1094 601 . Salvage Created 6644 | . 492 346 985 1338 2491 992 Parts 292 | . 26 24 46 60 89 47 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 6 | . 1 . . 1 3 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 129 | . 10 8 29 27 36 19 Guns 56 | . 4 . 1 15 24 12 Cannons 73 | . 6 8 28 12 12 7 Classes Destroyed 14 | . 4 4 3 1 1 1 Worker 6 | . . 1 . . 3 2 Builder 3 | . . . 1 . 2 . Tunneler 1 | . . . . . . 1 Hauler 1 | . . . . . 1 . Recycler 9 | . 2 1 . 2 4 . Operator 4 | . . 2 1 1 . . Watcher 8 | . 3 . . 3 1 1 Swarmer 16 | . 4 . 2 4 5 1 Grunt 71 | . 6 4 16 13 22 10 Brawler 4 | . . 1 2 . 1 . Duelist 5 | . . . 3 . 2 . Sentry 17 | . . 3 5 6 2 1 Hunter 8 | . . . 1 3 1 3 Programmer 8 | . . . . 1 3 4 Best Kill Streak 9 | . 4 4 6 9 6 9 Combat Bots Only 7 | . 4 3 6 4 6 7 Max Kills in Single Turn 3 | . 2 2 3 2 3 2 Gunslinging 1 | . 1 . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6280 | . 74 105 1185 657 2044 2215 Core 1025 | . 14 5 323 95 142 446 Absorbed by Shields 16 | . . . . . 16 . Core Remaining (%) 83 | 100 94 98 41 86 83 . Volleys Fired 302 | . 21 17 64 60 86 54 Largest 4 | . 3 4 4 4 4 4 Hottest 169 | . 105 140 149 134 140 169 Shots Fired 1083 | . 63 68 241 238 315 158 Gun 526 | . 40 . 5 136 239 106 Cannon 557 | . 23 68 236 102 76 52 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1057 | . 63 68 241 238 315 132 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 26 | . . . . . . 26 Robot Hit Streak 46 | . 14 20 23 24 46 39 Robot Miss Streak 5 | . 2 1 3 5 3 5 Penetration Max 1 | . . . . . 1 1 Secondary Targets 4 | . 1 . . . 2 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 842 | . 39 40 173 196 267 127 Core Hits 518 | . 18 15 62 144 181 98 Critical Hits 18 | . . . 5 1 9 3 Critical Kills 8 | . . . 3 . 4 1 Critical Parts Destroyed 10 | . . . 2 1 5 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15957 | . 477 608 2839 3266 5566 3201 Guns 8486 | . 253 . 58 2118 4274 1783 Cannons 7445 | . 224 598 2771 1142 1292 1418 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 26 | . . 10 10 6 . . Kinetic 15459 | . 477 598 2829 3260 5566 2729 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 472 | . . . . . . 472 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 4 1 . . 1 5 Average Corruption 2 | . 3 1 . . 1 2 Corruption Purged 1 | . . . . . 1 . Effects 40 | . 22 2 . . 10 6 Message Errors 14 | . 9 1 . . 3 1 Matter Fused 2 | . 2 . . . . . Energy Discharges 4 | . 3 1 . . . . Data Loss (minor) 6 | . 4 . . . 2 . Targeting Errors 14 | . 4 . . . 5 5 Overload Shots . | . . . . . . . Overflow Damage 56 | . . 3 . 5 42 6 Projectiles 26 | . . 3 . 5 12 6 Explosions 30 | . . . . . 30 . Melee . | . . . . . . . Knockbacks 113 | . . 1 37 16 25 34 Impact . | . . . . . . . Kinetic 106 | . . 1 35 16 23 31 Secondary 7 | . . . 2 . 2 3 Self-Inflicted Damage 68 | . . 5 5 3 55 . Shots 1 | . . . . . 1 . Rammed 3 | . . 1 1 1 . . Targets Rammed 3 | . . 1 1 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 765 | . 121 306 765 11 39 3 Average Temperature 165 | . 27 110 227 4 14 3 Received Heat Transfer 2349 | . 12 48 639 297 813 540 Effects 49 | . . . 49 . . . Shutdowns 17 | . . . 17 . . . Energy Bleed 3 | . . . 3 . . . Interference 9 | . . . 9 . . . Matter Decay 6 | . . . 6 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 5 | . . . 5 . . . Damage (major) 6 | . . . 6 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged 3 | . . . . . 3 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 594 | . 146 333 594 331 231 358 Initial 100 | . . 25 100 61 . 36 Average 128 | . 57 173 316 105 78 144 Maximum Alert Level 2 | . . 1 2 1 1 1 Low Security (%) 74 | 100 100 56 23 78 88 72 Level 1 21 | . . 43 47 21 11 27 Level 2 4 | . . . 28 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 36 | . 2 2 6 10 11 5 Investigation 11 | . 2 1 2 3 1 2 Extermination 7 | . . . . 2 3 2 Reinforcement 9 | . . 1 1 2 4 1 Assault 1 | . . . . . 1 . Garrison 8 | . . . 3 3 2 . Intercept . | . . . . . . . Construction Impeded 3 | . . . . . 2 1 Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . 1 3 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 170 | . 14 11 35 40 40 30 Peak Tracking Total 7 | . 4 3 7 4 6 6 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 12 | . 4 . . 1 7 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 7 | . 7 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 9 | . 1 . 1 4 2 1 Max in Single Turn 4 | . 1 . 1 4 1 1 Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 20 | . 5 2 5 5 1 2 Terminals 15 | . 5 2 4 2 . 2 Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . . 1 1 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 72 | . 22 10 19 12 3 6 Successful 56 | . 16 8 16 7 3 6 Failed 16 | . 6 2 3 5 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 3 | . 2 . 1 . . . Terminals 59 | . 22 10 15 6 . 6 Fabricators 2 | . . . . 2 . . Repair Stations 10 | . . . 4 3 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 42 | . 14 8 12 2 . 6 Record 9 | . 1 2 4 . . 2 Robot Schematic 2 | . . . . 1 . 1 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 2 | . . . 1 . . 1 Emergency Access Points 2 | . . 1 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 4 | . 3 1 . . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 2 . 1 . . . Disarm Traps 2 | . 2 . . . . . Dispatch Records 3 | . 1 1 1 . . . Maintenance Status 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Assault Status 1 | . . . 1 . . . Hauler Manifests 2 | . . 1 . . . 1 Registered Components 1 | . 1 . . . . . Zone Layout 5 | . . 2 1 1 . 1 Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 8 | . . . 3 2 3 . Scan Component 5 | . . . 2 1 2 . Repair 3 | . . . 1 1 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Assimilate 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 16 | . 4 2 4 3 1 2 Full Trace Events 13 | . 2 2 3 3 1 2 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . 1 . 1 Robots Built 2 | . . . . 2 . . Matter 219 | . . . . 219 . . Time 116 | . . . . 116 . . Total Robot Build Rating 6 | . . . . 6 . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 1 1 1 . Time 61 | . . . 26 13 22 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 34 | . . . . 34 . . Highest-Rated Ally 17 | . . . . 17 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 6799 | 137 971 389 1011 2011 1683 597 Spaces Moved 3267 | 77 683 205 351 1059 692 200 Core 81 | 77 . . . . . 4 Treads . | . . . . . . . Legs 3186 | . 683 205 351 1059 692 196 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 Average Speed 158 | 159 130 150 175 162 165 190 Slowest Speed 1100 | 250 150 150 180 270 240 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 6 95 22 48 29 18 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 72 | . . . . 24 45 3 Melee . | . . . . . . . Projectile 26 | . . . . . 23 3 AOE 46 | . . . . 24 22 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4141 | 90 721 243 586 1198 1011 292 Wait 428 | 3 2 14 156 53 179 21 Move 3261 | 76 682 204 350 1058 691 200 Hop . | . . . . . . . Pick Up 19 | 5 3 1 2 7 1 . Fast Attach 47 | 6 1 . 2 2 25 11 Attach 29 | . 2 2 5 6 10 4 Detach . | . . . . . . . Swap 25 | . 7 3 5 5 3 2 Drop 13 | . 3 1 1 6 2 . Fire 302 | . 21 17 64 60 86 54 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . 1 1 1 . . Crush . | . . . . . . . Escape Stasis 14 | . . . . . 14 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 50 | -11/Scrapyard | Identified exit to Materials 50 | -11/Scrapyard | Discovered exit to Materials (range 14) 138 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Evolved 1 slot: Weapon x1 174 | -10/Materials | Identified exit to Mines 174 | -10/Materials | Discovered exit to Mines (range 11) 312 | -10/Materials | Build established: Hacker-Skirmisher 451 | -10/Materials | Identified exit to Materials 451 | -10/Materials | Discovered exit to Materials (range 3) 684 | -10/Materials | Discovered exit to Materials (range 9) 850 | -10/Materials | Discovered exit to Materials (range 16) 1109 | -10/Materials | Entered another Materials area 1109 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1459 | -9/Materials | Identified exit to Materials 1459 | -9/Materials | Discovered exit to Materials (range 5) 1498 | -9/Materials | Entered another Materials area 1498 | -8/Materials | Evolved 2 slots: Utility x2 1522 | -8/Materials | Garrison activated, responded to threat 1613 | -8/Materials | Repaired Ion Engine 1769 | -8/Materials | Core integrity fell below 50% 1785 | -8/Materials | Build established: Hacker-Gunner 1969 | -8/Materials | Identified exit to Storage 2097 | -8/Materials | Build established: Hacker-Skirmisher 2448 | -8/Materials | Identified exit to Factory 2448 | -8/Materials | Discovered exit to Factory (range 4) 2509 | -8/Materials | Entered Factory 2509 | -7/Factory | Evolved 2 slots: Utility x2 2836 | -7/Factory | Build established: Hacker-Gunner 2905 | -7/Factory | Lost 3 parts (2n1w) 3011 | -7/Factory | Fabricated W-25 Informer (x2) 3339 | -7/Factory | Garrison activated, responded to threat 3957 | -7/Factory | Garrison activated, responded to threat 4052 | -7/Factory | Repaired Ion Engine 4497 | -7/Factory | Identified exit to Factory 4497 | -7/Factory | Discovered exit to Factory (range 11) 4520 | -7/Factory | Entered another Factory area 4520 | -6/Factory | Evolved 2 slots: Utility x2 4753 | -6/Factory | Repaired Flak Gun 5114 | -6/Factory | Build established: Scavenger-Gunner 5192 | -6/Factory | Lost 8 parts (1p1n4u2w) 5663 | -6/Factory | Garrison activated, responded to threat 5942 | -6/Factory | Lost 3 parts (1p1n1w) 6001 | -6/Factory | Identified exit to Lower Caves 6001 | -6/Factory | Discovered exit to Lower Caves (range 13) 6132 | -6/Factory | Garrison activated, responded to threat 6159 | -6/Factory | Identified exit to Factory 6159 | -6/Factory | Discovered exit to Factory (range 8) 6203 | -6/Factory | Entered another Factory area 6203 | -5/Factory | Evolved 2 slots: Utility x2 6289 | -5/Factory | Identified exit to Upper Caves 6289 | -5/Factory | Identified exit to Extension 6473 | -5/Factory | Destroyed 7 combat bots 6800 | -5/Factory | Self-destructed Last Messages --------------- 06773_ K-01 Serf destroyed. 06779_ System corrupted: Autogun targeting data glitched. 06779_ Slug penetrates G-50 Soldier. 06779_ G-50 Soldier knocked back. 06783_ Slug penetrates Wall. 06784_ Hvy. Flak Cannon destroyed. 06784_ KE Penetrator destroyed. 06788_ U-05 Engineer builds a Door. 06788_ Penetrated by Slug. 06788_ Adv. Terrain Scanner destroyed. 06789_ Penetrated by Slug. 06789_ G-50 Soldier destroyed. 06789_ Switching to secondary target: G-50 Soldier. 06791_ Autogun destroyed. 06794_ Penetrated by Slug. 06797_ Slug penetrates Wall. 06798_ Acquired Targeting Computer. 06799_ Autogun destroyed. 06799_ Slug penetrates Wall. 06799_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | " # ? # ##?#####???#?#???????????????????? | | ? ??"? + ####?????##??????????????????????? | | #???""" # #? ? ?? ??#??????????????????? | | ??#?"?""" # # ? ? ??#?????????????????? | | ?# ? ? # # ? ??? ????????????????????? | | ??# ? ??# # ?? ?#??#????????????????? | | #?# ? ? # # ?? ? ? #??#????????????????? | | ?###?#?##?# #? ? ? ? ?????????????????? | | ########### ^ ^+ ?? # ? ? ????????????? | | [[ * ^^^^# ? "????????????????? | | ==[ #? "?" """?#? "?"?"?"??????????? | | =%= [ # ? ?""" ?"" ???????"????????????? | | +########## #= """ """ ? ??""??"??????????? | | [* ??### # ??? ?? ????? ????????? | | """""? ?#?# #########?###?? ??"??? ??????????? | | """?"" ???# % =##?###?##??##? "?" ???????????? | | """""" ####% *%##?#########?# ?"" ????????????? | | """"?? #### #####?#??##### ? ?? ???????????? | | ? #### |####?##? #?#?# ??? ?????#?????? | | ? ## [ #############+#######??#?#?????? | | ####/#### !%=u ! u A ????????? | | ## ![* %g ????????? | | ## % ? ???????? | | ## %!! %* ?? ?????? | | ## = ? ??????? | | ## =*% @ ? ??????? | | # ## %=%=%! A ??????? | | # ## #####=%!#####+#######??????????? | | ?# ######+######??#%= #? ?? ?? ? ???#??#?????? | | + #? ??#** #? ?? ? ? ?#????????? | | # ? ? "?""?" ##[% #? ?? ?????"?#???#?????? | | ?# ?????? """""? ? ?# %#? ?????? ? ??????????? | | ?????? # ?"""?"" ?? ?# # ? ???"?????# ????????? | | #? ?? ??"""" ?? ?## # ????? ??# ???????? | | ?? ????# ? ? ??? ?## #???? ????"?#? ???????? | | ?# ??? ?? ???? ??##hhp#?? ?? ??????# ????????? | | ?? ?? ?#?####??#??#??# # ? ?? " ??? #?????????? | | ??? ? ? ? ??? #?? ??? "?? ??????????? | | ?# ?? ???? ?? ? ???? #????? " ??"???????????? | | ??????? ???? ? ?? ???? #? ? ? ? ??????????????? | | ?????#????? ##????##?#####?????#?????????????????? | | ?????????? ?######???##????##?#??#???????????????? | | ????????? ? #?????#?????#??##????????????????????? | | ???????????????????#?????###?????????????????????? | | ??????????????????##???#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 34 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 60 Power Amplification 20 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ W-25 Informer | -7/Factory | Hacked B-60 Warrior | -5/Factory | Hacked Fabricated ------------ W-25 Informer | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearSniperLance Manual? 0 Play Time 00:57:22 Cumulative 934.7 hours Start 2021.04.04 @ 18:30:13 End 2021.04.04 @ 19:31:09 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 704 Rogue 62 Adventurer 0 Explorer 642 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 691b5fcf-93aa-4d90-995e-ff2b88a1075f