Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.28 @ 20:21:16 Player: Armok Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (134) 670 Value Destroyed (5113) 5113 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (707) 707 TOTAL SCORE: 11470 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 716 Met Imprinter 300 Friendly Fire -321 Cogmind --------- Core Integrity 0/1000 Matter 155/300 Energy 35/395 System Corruption 1% Temperature Critical (888) Movement Rolling (160) Ox4 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (9) ------ Improved Cooling System Huge Storage Unit Visual Processing Unit Targeting Computer Target Analyzer Core Analyzer ECM Suite > --- WEAPON (4) ------- Gatling Laser Enhanced Quantum Rifle > --- INVENTORY (25) --- Reinforced Fission Core Antimatter Reactor Heavy Treads Improved Coolant Injector High-capacity Storage Unit Energy Filter Improved Transmission Jammer Improved Transmission Jammer Phase Shifter Improved Heavy Armor Plating Improved Heavy Armor Plating Dynamic Insulation System Smartbomb Launcher Smartbomb Launcher Ionic Axe Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Target Analyzer Core Analyzer Energy Filter Improved Particle Charger Makeshift Cloaking Device Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Improved Deuterium Engine Fission Core Reinforced Fission Core Light Antimatter Reactor Medium Treads Medium Treads Spiked Medium Treads Improved Cooling System Improved Coolant Injector High-capacity Storage Unit Compact Battery ECM Suite Improved Medium Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Layered Medium Armor Plating Heavy Laser Gatling Laser Heavy Particle Cannon Heavy Battle Rifle Chainsword Ionic Axe [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Treads Spiked Medium Treads Wheel Armored Huge Wheel Utility Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 . . . 4 . . . Power 1 | . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . Utility 7 | . . 1 2 2 . . . 2 . . . Weapon 2 | . . 1 . . . . . 1 . . . Parts Attached 86 | 7 4 12 20 14 . 3 4 16 2 . 4 Power 12 | 1 . 1 2 2 . . 1 2 2 . 1 Engine 5 | 1 . . 2 2 . . . . . . . Core 4 | . . 1 . . . . 1 2 . . . Reactor 3 | . . . . . . . . . 2 . 1 Propulsion 13 | 2 . 2 3 3 . . . 3 . . . Treads 2 | . . . . . . . . 2 . . . Leg . | . . . . . . . . . . . . Wheel 11 | 2 . 2 3 3 . . . 1 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | 2 3 5 4 7 . . 3 10 . . . Device 13 | 1 1 1 1 5 . . 1 3 . . . Storage 4 | 1 2 . . 1 . . . . . . . Processor 6 | . . 1 1 . . . . 4 . . . Hackware 4 | . . 1 1 . . . 1 1 . . . Protection 7 | . . 2 1 1 . . 1 2 . . . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 1 4 11 2 . 3 . 1 . . 3 Energy Gun 10 | . . 2 5 1 . . . 1 . . 1 Energy Cannon 6 | . . . 3 1 . . . . . . 2 Ballistic Gun 7 | 2 . 2 2 . . 1 . . . . . Ballistic Cannon 2 | . 1 . . . . 1 . . . . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . . Parts Lost 31 | . . 8 6 3 . . 5 5 . . 4 Power 4 | . . 2 . 1 . . . . . . 1 Propulsion 4 | . . 1 3 . . . . . . . . Utility 13 | . . 1 1 1 . . 3 5 . . 2 Weapon 10 | . . 4 2 1 . . 2 . . . 1 Highest Loss Streak 5 | . . 5 2 2 . . 3 1 . . 4 To Critical Strikes . | . . . . . . . . . . . . Average Backups 20 | 1 3 12 18 21 24 22 20 20 19 19 19 Power 2 | . 1 1 2 2 2 2 2 3 3 3 2 Propulsion 4 | . . 3 5 6 6 5 4 2 1 1 1 Utility 8 | . 1 5 7 8 11 10 9 8 7 8 9 Weapon 4 | . 1 1 4 3 3 4 5 6 7 7 6 Tool/Special . | . . . . . . . . . . . . Unused Backups 50 | . . 1 6 6 2 8 2 8 1 2 14 Power 11 | . . . 2 2 . 3 1 . 1 . 2 Propulsion 7 | . . . 1 . 2 2 . 1 . . 1 Utility 22 | . . . 1 4 . 3 1 4 . 1 8 Weapon 10 | . . 1 2 . . . . 3 . 1 3 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 97 97 95 92 92 91 75 76 76 76 Engine 4 | . 14 7 7 6 7 7 . . . . . Core 2 | . . 2 . . . . 6 11 4 . . Reactor 1 | . . . . . . . . . 6 11 10 Wheel 9 | . 28 22 17 11 7 7 7 5 5 5 5 Device 20 | . 14 13 6 26 30 30 23 17 11 11 11 Storage 7 | . 14 11 9 7 7 7 7 5 5 5 5 Processor 10 | . . 6 10 7 7 7 7 15 23 23 23 Hackware 6 | . . . 9 7 7 7 7 5 5 5 4 Protection 3 | . . 1 8 3 . . 6 6 5 5 4 Energy Gun 6 | . . 1 17 6 7 5 . 4 5 5 5 Energy Cannon 4 | . . . 5 10 7 5 7 . . . . Ballistic Gun 2 | . 22 23 2 . . . 3 . . . . Ballistic Cannon 1 | . 5 8 . . . 1 2 . . . . Impact Weapon 2 | . . . . 4 7 6 1 . . . . Peak Build Rating 88 | 7 7 17 31 47 48 49 51 88 85 86 86 Average Rating 50 | 4 7 12 25 41 47 48 49 82 83 85 84 On Entrance 41 | . 7 7 14 26 47 48 49 51 81 85 86 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 144 | 15 51 55 66 112 112 114 120 143 144 144 144 Greatest Support 28 | 20 20 24 24 28 28 28 28 28 28 28 28 Greatest Overweight (x) 6 | . 2 3 6 4 3 4 4 5 5 5 5 Average Overweight (x) 3 | . . 1 2 3 3 3 3 4 4 5 5 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 20 20 22 25 25 25 25 25 25 25 Most Carried 25 | 3 6 19 20 25 25 25 25 25 25 25 25 Average Carried 21 | 1 3 12 19 21 24 24 23 22 24 24 24 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 2 6 16 19 25 25 25 21 24 25 25 20 Class Distribution -------------------- 47% | Hacker-Gunner 40% | Hacker-Mutant 3% | Hacker-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Zion Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Waste Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Matter Collected 1878 | 262 . 467 385 166 . 68 302 183 28 8 9 Remotely . | . . . . . . . . . . . . Salvage Created 7298 | 53 . 755 1167 556 288 . 421 1366 1748 197 747 Parts 268 | 5 . 53 61 22 10 . 5 56 30 8 18 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . 7 4 8 . . . 17 Prevented 1 | . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Combat Hostiles Destroyed 112 | . . 17 27 11 4 . 11 21 6 3 12 Melee 2 | . . . . . 1 . 1 . . . . Guns 77 | . . 15 21 1 1 . 3 20 6 3 7 Cannons 23 | . . 2 6 6 . . 4 . . . 5 AOE 2 | . . . . . . . 2 . . . . Classes Destroyed 15 | 1 . 6 2 1 . . 3 . 1 1 . Worker 5 | . . 2 . . . . . 3 . . . Tunneler 2 | 2 . . . . . . . . . . . Recycler 2 | . . . 2 . . . . . . . . Operator 1 | . . . . . . . . . . 1 . Drone 1 | . . . . . . . 1 . . . . Watcher 11 | . . 3 5 . . . . 3 . . . Swarmer 25 | . . 3 15 1 1 . . 4 . . 1 Grunt 42 | . . 10 5 5 1 . 5 8 . 2 6 Brawler 4 | . . . . . . . 2 1 . . 1 Duelist 4 | . . 1 . 1 . . . . . . 2 Sentry 20 | . . 3 6 2 2 . 2 3 . 1 1 Hunter 5 | . . . 1 1 . . . 3 . . . Programmer 3 | . . . . 1 . . . 2 . . . Behemoth 2 | . . . . . . . 1 . . . 1 Compactor 6 | . . . . . . . . . 6 . . Wasp 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | 2 . 8 7 3 1 . 2 5 3 2 8 Combat Bots Only 8 | . . 6 7 3 1 . 2 5 3 2 8 Max Kills in Single Turn 2 | 1 . 2 2 1 1 . 1 2 1 2 1 Gunslinging 1 | . . 1 1 . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . Melee 1 | . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Hostile Shots Fired 584 | . 6 104 118 115 8 . 69 85 . . 79 Missed 158 | . 1 28 30 26 1 . 30 24 . . 18 Hits 426 | . 5 76 88 89 7 . 39 61 . . 61 Melee 8 | . . 2 . 2 . . 2 . . . 2 Projectile 418 | . 5 74 88 87 7 . 37 61 . . 59 AOE 1 | . . . . . . . . 1 . . . Critical Strikes 15 | . . 2 2 4 1 . . 3 . . 3 Damage Taken 6438 | . 56 715 794 696 80 . 1110 1180 . 35 1772 Core 1606 | . . 86 135 59 10 . 179 101 . . 1036 Absorbed by Shields 176 | . . . . 153 20 . 3 . . . . Redirected to Shielding 15 | . . 15 . . . . . . . . . Ignored by Resistances 1553 | . 16 218 236 260 29 . 204 327 . 9 254 Regen/Repaired (Parts) 66 | . . . 45 . . . . . . 21 . Core Remaining (%) 83 | 100 100 78 75 . . . 64 . . . . Volleys Fired 233 | 3 3 36 58 20 2 6 34 32 15 5 19 Largest 4 | 2 2 3 3 3 2 2 3 1 1 1 4 Hottest 333 | 40 50 85 200 200 155 155 186 250 250 250 333 Shots Fired 503 | 6 6 107 162 45 4 8 72 33 16 5 39 Gun 343 | 6 3 86 133 14 2 2 20 33 16 5 23 Cannon 152 | . 3 21 29 31 2 5 45 . . . 16 Launcher 8 | . . . . . . 1 7 . . . . Special . | . . . . . . . . . . . . Kinetic 161 | 6 6 99 14 . . 3 33 . . . . Thermal 289 | . . . 122 34 4 4 32 33 16 5 39 Explosive 8 | . . . . . . 1 7 . . . . Electromagnetic 45 | . . 8 26 11 . . . . . . . Robot Hit Streak 43 | 2 1 21 23 43 8 . 37 17 15 9 21 Robot Miss Streak 6 | 1 2 3 3 1 . . 1 5 4 5 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 10 | . . 5 5 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 405 | 4 2 80 118 52 9 . 65 32 16 5 22 Core Hits 279 | 2 . 38 45 13 6 . 28 71 32 10 34 Critical Kills 3 | . . . . . 2 . 1 . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . . . . Critical Strikes 19 | . . . 9 4 2 . 4 . . . . Burn 9 | . . . 9 . . . . . . . . Blast 2 | . . . . . . . 2 . . . . Smash 8 | . . . . 4 2 . 2 . . . . Melee Attacks 82 | . . . . 14 5 59 4 . . . . Impact 82 | . . . . 14 5 59 4 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15450 | 44 28 1051 2536 1475 448 . 1978 3417 2155 305 2013 Guns 11127 | 44 12 825 1959 215 67 . 352 3417 2155 305 1776 Cannons 2811 | . 16 226 575 756 50 . 951 . . . 237 Explosions 570 | . . . . . . . 570 . . . . Melee 936 | . . . . 500 331 . 105 . . . . Ramming 6 | . . . 2 4 . . . . . . . Kinetic 1941 | 44 28 940 292 . . . 637 . . . . Thermal 11478 | . . . 1992 813 117 . 666 3417 2155 305 2013 Explosive 570 | . . . . . . . 570 . . . . Electromagnetic 519 | . . 111 250 158 . . . . . . . Impact 936 | . . . . 500 331 . 105 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . 1 . 1 . . . 6 1 1 1 1 Average Corruption 1 | . 1 . 1 . . . 6 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 32 | . . . 11 . . . 6 8 4 1 2 Message Errors 8 | . . . 2 . . . 1 4 1 . . Matter Fused 10 | . . . 4 . . . 3 . 2 . 1 Heat Flow Errors 3 | . . . 2 . . . . . . . 1 Energy Discharges 2 | . . . . . . . 1 . . 1 . Parts Rejected 1 | . . . 1 . . . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 2 | . . . . . . . . 2 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 3 | . . . 1 . . . . 1 1 . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 403 | . . . 40 211 62 . 41 49 . . . Projectiles 81 | . . . 40 36 . . 5 . . . . Explosions 85 | . . . . . . . 36 49 . . . Melee 237 | . . . . 175 62 . . . . . . Knockbacks 8 | . 1 2 . 3 . . 2 . . . . Impact 3 | . . . . 3 . . . . . . . Kinetic 5 | . 1 2 . . . . 2 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . 1 2 . . . 145 . . . Shots 2 | . . . . . . . . 2 . . . Rammed 2 | . . . 1 1 . . . . . . . Targets Rammed 2 | . . . 1 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1143 | . 12 228 653 138 17 72 117 438 256 144 1143 Average Temperature 141 | . 8 53 151 48 12 38 35 112 86 55 428 Received Heat Transfer 2005 | . 42 405 270 395 20 . 204 282 . . 387 Effects 50 | . . . 17 . . . . 3 1 . 29 Shutdowns 13 | . . . 3 . . . . 1 . . 9 Energy Bleed 3 | . . . 1 . . . . . . . 2 Interference 6 | . . . 3 . . . . 2 1 . . Matter Decay 5 | . . . 2 . . . . . . . 3 Short Circuit 5 | . . . 1 . . . . . . . 4 Damage (minor) 3 | . . . 2 . . . . . . . 1 Damage (major) 9 | . . . 5 . . . . . . . 4 Damage (core) 6 | . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 6 | . . . . 4 2 . . . . . . Combat Hostiles 6 | . . . . 4 2 . . . . . . Parts Fried 6 | . . . . 5 1 . . . . . . Impact Corruptions 12 | . . . . 7 5 . . . . . . Robots Melted 2 | . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . Parts Melted 41 | . . . 17 1 3 . 4 8 3 . 5 Heat Transferred 17584 | . . . 4218 1235 224 . 962 4575 3150 450 2770 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Maximum Alert Level 2 | . . 1 1 . . . . . . 2 . Low Security (%) 87 | 100 100 84 67 100 . . . 100 100 55 . Level 1 11 | . . 15 32 . . . . . . 22 . Level 2 1 | . . . . . . . . . . 21 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 647 | 5 4 225 371 80 . . . 192 33 647 . Initial 33 | . 2 . 5 18 . . . . 33 . . Average 87 | . . 119 151 13 . . . 69 2 237 . Influence Increases 4129 | 10 4 596 788 288 85 . 298 743 . 1057 260 Destroy 0b10 Robot/C 2600 | . . 340 540 220 80 . 260 420 . 500 240 Destroy 0b10 Robot/NC 170 | 10 . 25 35 . 5 . 5 30 . 60 . Destroy Leader 524 | . . 106 130 50 . . 20 96 . 102 20 Allied During Kill 255 | . . . . . . . 13 . . 242 . Trap Triggered on 0b10 10 | . . . . . . . . 10 . . . Successful Hack 96 | . 4 5 . 3 . . . 72 . 12 . Disable Machine 63 | . . . . . . . . 18 . 45 . Destroy Structure 186 | . . . 8 . . . . 82 . 96 . Lose Combat Pursuer 225 | . . 120 75 15 . . . 15 . . . Influence Decreases 3895 | 5 9 581 755 336 85 . 298 628 115 506 577 Entered New Map 372 | . 3 . 10 30 . . . . 82 . 247 Time Decay 2782 | 5 6 351 685 286 85 . 257 578 33 216 280 Lost Part 280 | . . 80 60 20 . . 30 50 . . 40 Lost Ally 311 | . . . . . . . 11 . . 290 10 Purge Threat 150 | . . 150 . . . . . . . . . Squads Dispatched 23 | . . 4 3 3 . . . 3 . 10 . Investigation 6 | . . 2 1 . . . . 1 . 2 . Extermination 5 | . . . . 2 . . . 2 . 1 . Reinforcement 10 | . . 2 2 1 . . . . . 5 . Assault 1 | . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . 3 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Distress Signals 12 | . 1 5 4 1 . . . . . 1 . Communications Jammed 1 | . . . . . . . 1 . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 187 | . 4 32 40 26 6 . 16 30 6 10 17 Peak Tracking Total 7 | . 3 7 7 4 3 . 5 5 2 5 7 Tactical Retreats 19 | . . 3 2 4 2 . 2 2 . . 4 ECM-based Alert Blocks 27 | . . . . 10 4 . 3 3 . . 7 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Traps Triggered 6 | . 1 2 . 1 . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 . . . Reused 1 | . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Machines Disabled 10 | . . . . . . 1 1 2 . 5 1 Max in Single Turn 2 | . . . . . . 1 1 2 . . 1 Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Machines Accessed 24 | . 1 3 6 4 . . . 8 . 2 . Terminals 16 | . 1 2 2 3 . . . 6 . 2 . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 3 | . . . 1 1 . . . 1 . . . Scanalyzers 3 | . . 1 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 92 | . 4 19 23 10 . . . 30 . 6 . Successful 68 | . 4 16 17 6 . . . 21 . 4 . Failed 23 | . . 3 5 4 . . . 9 . 2 . Catastrophic 3 | . . . 1 1 . . . 1 . . . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 7 | . . . 4 3 . . . . . . . Terminals 60 | . 4 9 6 8 . . . 27 . 6 . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 2 | . . . 2 . . . . . . . . Recycling Units 5 | . . . 2 2 . . . 1 . . . Scanalyzers 23 | . . 10 13 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 39 | . 4 7 1 5 . . . 18 . 4 . Record 5 | . 2 . . . . . . 3 . . . Part Schematic 1 | . . . . . . . . 1 . . . Robot Analysis 2 | . . . . . . . . 2 . . . Prototype ID Bank 6 | . 1 2 . 2 . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . Branch Access Points 2 | . . . . 1 . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . . 1 . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . Alert Level 5 | . . 1 . . . . . 2 . 2 . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . . 1 . . . Investigation Status 1 | . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . . Recall Investigation 2 | . . . . 1 . . . . . 1 . Hauler Manifests 1 | . . . . . . . . 1 . . . Zone Layout 5 | . 1 2 . 1 . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . 1 . . . Scanalyzer 21 | . . 9 12 . . . . . . . . Insert Component 7 | . . 2 5 . . . . . . . . Analyze 7 | . . 3 4 . . . . . . . . Retrieve Study 7 | . . 4 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 2 1 . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . 2 1 . . . . . . . Reject 2 | . . . 1 1 . . . . . . . Mask 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 1 2 4 4 . . . 8 . 2 . Full Trace Events 3 | . . . 1 . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 134 | . . . . . . . . 134 . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 21 | . . 2 4 . . 14 . 1 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 6 | . . 3 3 . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 38 | . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . . . Parts Scanalyzed 6 | . . 2 4 . . . . . . . . Part Schematics Acquired 6 | . . 2 4 . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Total Allies 22 | . . . . . . 4 . . 18 . . Largest Group 18 | . . . . . . 4 3 . 18 18 1 Highest-Rated Group 656 | . . . . . . 109 70 . 656 656 27 Highest-Rated Ally 50 | . . . . . . 39 28 . 50 50 27 Total Orders . | . . . . . . . . . . . . Ally Attacks 187 | . . . . . . . 37 . . 150 . Total Damage 5631 | . . . . . . . 542 . . 5089 . Kills 37 | . . . . . . . 3 . . 34 . Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Active Infowar (turns) 9673 | 2 183 632 . 1222 1088 2473 1183 1252 598 471 569 Optics 1811 | . . . . . . . . 190 581 471 569 Sensors 741 | . 109 632 . . . . . . . . . Seismic 76 | 2 74 . . . . . . . . . . Cloaking 742 | . . . . . . . 155 587 . . . Jamming 5193 | . . . . 606 1088 2473 1026 . . . . ECM 4815 | . . . . 809 581 . 1119 668 598 471 569 Robot Analysis Total 2 | . . . . . . . . 2 . . . Derelict Logs Recovered 6 | . . . . . 2 . 2 . . . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Turns Passed 11604 | 75 183 769 1490 1232 1088 2473 1196 1461 598 471 568 Spaces Moved 6309 | 64 183 524 609 549 702 1538 628 679 301 257 275 Core 4 | 4 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 6305 | 60 183 524 609 549 702 1538 628 679 301 257 275 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 110 145 145 145 160 160 175 175 Average Speed 143 | 78 89 107 106 131 145 147 159 167 169 175 175 Slowest Speed 175 | 80 110 125 160 145 145 160 160 175 175 175 175 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . Exploration Rate (%) 44 | 4 29 44 48 17 81 82 66 20 96 14 37 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . Scrap Searched 7 | . . . . . 3 1 2 . . . 1 Spaces Dug 3 | . . . . . . 3 . . . . . Terrain Destroyed 101 | . . . 6 . . 15 20 50 . . 10 Melee 3 | . . . . . . 3 . . . . . Projectile 16 | . . . 6 . . . . . . . 10 AOE 82 | . . . . . . 12 20 50 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Total 8264 | 82 195 654 1331 1008 764 1642 744 916 348 267 313 Wait 1294 | . . 51 589 370 46 23 56 134 15 . 10 Move 6299 | 63 182 523 608 548 701 1537 627 679 300 256 275 Hop . | . . . . . . . . . . . . Pick Up 153 | 9 5 23 33 25 5 5 7 30 8 3 . Fast Attach . | . . . . . . . . . . . . Attach 66 | 7 1 12 16 8 . . 5 12 . . 5 Detach 9 | . . 2 . 2 . . . 3 . . 2 Swap 36 | . 3 2 8 7 . 4 5 5 2 . . Drop 90 | . 1 5 18 13 5 8 6 21 8 3 2 Fire 233 | 3 3 36 58 20 2 6 34 32 15 5 19 Melee 82 | . . . . 14 5 59 4 . . . . Ram 2 | . . . 1 1 . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 12) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 560 | -9/Materials | Build established: Skirmisher 952 | -9/Materials | Lost 5 parts (1p1n1u2w) 970 | -9/Materials | Discovered new exit (range 13) 1028 | -9/Materials | Entered another Materials area 1028 | -8/Materials | Evolved 2 slots: Utility x2 1639 | -8/Materials | Destroyed 7 combat bots 1852 | -8/Materials | Build established: Hacker-Gunner 2271 | -8/Materials | Repaired Hvy. Particle Cannon+ 2387 | -8/Materials | Central database locked down 2492 | -8/Materials | Discovered new exit (range 10) 2518 | -8/Materials | Entered Factory 2518 | -7/Factory | Evolved 2 slots: Utility x2 2534 | -7/Factory | Identified exit to Storage 2534 | -7/Factory | Identified exit to Lower Caves 2802 | -7/Factory | Build established: Hacker-Tank 3242 | -7/Factory | Build established: Hacker-Mutant 3614 | -7/Factory | Discovered new exit (range 14) 3750 | -7/Factory | Entered Lower Caves 3794 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4243 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4315 | -7/Lower Caves | Learned Factory terminal intel 4315 | -7/Lower Caves | Discovered new exit (range 5) 4574 | -7/Lower Caves | Learned Factory stockpile data 4823 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4838 | -7/Lower Caves | Entered Zion 5434 | -6/Zion | Gained Derelict followers 5605 | -6/Zion | Found Prototype Energy Gun 5850 | -6/Zion | Met Imprinter 6704 | -6/Zion | Warned about damaging Zion machinery 7280 | -6/Zion | Discovered new exit (range 15) 7285 | -6/Zion | Given A8's code to call for help 7311 | -6/Zion | Entered Proximity Caves 7311 | -5/Proximity Caves | Accompanied by 3 allies 7451 | -5/Proximity Caves | Build established: Hacker-Gunner 7514 | -5/Proximity Caves | Spotted B-75 Beast 7532 | -5/Proximity Caves | Destroyed B-75 Beast 7542 | -5/Proximity Caves | Learned 8 Factory zone layouts 7727 | -5/Proximity Caves | Learned Factory security intel 7831 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7866 | -5/Proximity Caves | Lost 3 allies 8269 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8337 | -5/Proximity Caves | Crushed by falling debris 8368 | -5/Proximity Caves | Lost 3 parts (2u1w) 8451 | -5/Proximity Caves | Discovered new exit (range 16) 8507 | -5/Proximity Caves | Entered Factory 8507 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 8511 | -5/Factory | Loaded intel: 25 terminal locations 8515 | -5/Factory | Identified Storm Laser 9554 | -5/Factory | Discovered new exit (range 10) 9757 | -5/Factory | Identified exit to Factory 9968 | -5/Factory | Sucked down chute 9968 | -5/Factory | Entered Waste 9986 | -5/Waste | Spotted C-40 Crusher 9993 | -5/Waste | Destroyed C-40 Crusher 10000 | -5/Waste | Spotted C-40 Crusher 10002 | -5/Waste | Spotted C-40 Crusher 10008 | -5/Waste | Destroyed C-40 Crusher 10019 | -5/Waste | Destroyed C-40 Crusher 10056 | -5/Waste | Spotted C-40 Crusher 10071 | -5/Waste | Destroyed C-40 Crusher 10119 | -5/Waste | Spotted C-40 Crusher 10133 | -5/Waste | Destroyed C-40 Crusher 10166 | -5/Waste | Spotted C-40 Crusher 10178 | -5/Waste | Destroyed C-40 Crusher 10232 | -5/Waste | Warlord forces began an assault 10467 | -5/Waste | Discovered new exit (range 14) 10566 | -5/Waste | Entered Factory 10566 | -5/Factory | Accompanied by 18 allies 10616 | -5/Factory | Identified exit to Upper Caves 10932 | -5/Factory | Garrison activated, responded to threat 11037 | -5/Factory | Entered Upper Caves 11037 | -5/Upper Caves | Accompanied by 1 ally 11138 | -5/Upper Caves | Learned 8 Factory zone layouts 11199 | -5/Upper Caves | Spotted B-75 Beast 11212 | -5/Upper Caves | Destroyed B-75 Beast 11338 | -5/Upper Caves | Encountered a Warlord checkpoint 11421 | -5/Upper Caves | Learned Factory terminal intel 11550 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11575 | -5/Upper Caves | Core integrity fell below 50% 11584 | -5/Upper Caves | Core integrity fell below 20% 11606 | -5/Upper Caves | Core destroyed Last Messages --------------- damaged (-2). 11598_ Power failure, Lgt. Antimatter Reactor shutdown. 11599_ S-27 Virus destroyed. 11600_ Power failure, Antimatter Reactor shutdown. 11600_ Overheating: Energy bleed (-4). 11601_ Overheating: Matter decay (-23). 11601_ Adv. Heat Sink fries itself beyond repair. 11602_ Adv. Plasma Cannon broken. 11602_ Overheating: Short circuit. 11603_ Dropped Broken Adv. Plasma Cannon. 11604_ Dropped Broken Hvy. Phase Cannon. 11605_ Overheating: Core Analyzer damaged (-9). 11606_ Power failure, Antimatter Reactor shutdown. 11606_ Power failure, Lgt. Antimatter Reactor shutdown. 11606_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##?????????????????????????????###??? | | ?????????????# ???????????????????????????? ??? | | ?????????????? ??????????????????????????? ??? | | ??????????????? ??????????????????????????# ??? | | ???????????????? ?????###?????????????????# ??? | | ????????????????? ????# ##????????????????# ### | | ????????????????#? ??? #?????#####??????# %=" | | ????????????????# ##;####; ?#### #??????# | | ????????????????# " #%b; ### #??????# "" | | ????????????????# ; ;[ ## ######## "" | | ??????????????????#" +% ;# | | ??????????????????#" %; %% # ? " | | ??????????????????#" ;%]@ #??????# "" | | ??????????????????#" ; ; %% %#?????????# " | | ???????????? ########% % ##?????????# " | | ??????????? #??????????# | | ??????????? ## #??????????# | | ???????????? ?????## ;#???#####?## ## | | ???????????? ??????????####; % ##### ### %% | | ????????????????????????????## %% % | | ?????????????????????????????## % % # % % | | ??????????????????????????????###% %%######## % | | ????????????????????????????????## #??????## | | ?????????????????????????????????###;###???????# | | ?????????????????????????????????????#????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# % | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 3 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 44 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Energy Filtering 30 Particle Charging 20 Offensive Hacking 30 Trap Extractor Capacity 4 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Disruptor Cannon | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Linear Accelerator | -5/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive I-36 Angel | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hvy. Particle Cannon | 65% | -8/Materials Studied --------- Arm. Wheel | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Wheel | -9/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- About That Survey... Ghost 'Em Look Less Dangerous Next Time Myspace Resistances Are Futile Spot Them First Challenges ------------ None Game ------ Seed UltimateAnalysisStreamer Manual? 0 Play Time 02:09:49 Cumulative 65.6 hours Start 2026.01.28 @ 16:58:10 End 2026.01.28 @ 20:21:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 105 Rogue 83 Adventurer 21 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6b27749-3e1c-47ee-8164-42f55738f196