Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 02:16:22 Player: huluvu Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (2637) 2637 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-523) -523 TOTAL SCORE: 6629 Bonus ------- Pacifist 200 High Alert Combat Kills 24 Friendly Fire -747 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 315/315 System Corruption 23% Temperature Cool (12) Movement Treading (240) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (4) -------- Neutrino Core > --- PROPULSION (4) --- Improved Treads > --- UTILITY (5) ------ Advanced Cooling System Visual Processing Unit Improved Target Analyzer Improved Target Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- Disruptor Cannon Improved Plasma Cutter > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Heat Sink Medium Reactive Plating Makeshift System Restoration Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Triangulator Advanced Targeting Computer Improved Medium Armor Plating Force Field > --- WEAPON ----------- High-powered Shock Rifle Improved Spread Laser Magnetic Acceleration Cannon Antimatter Cannon > --- INVENTORY -------- Armor Integrity Analyzer EM Disruption Field Corruption Screen Gauss Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun Magnetic Acceleration Cannon [Rating: 67] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Triangulator Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Antimatter Cannon Energy Gun Improved Spread Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 2 2 . Power 3 | . . . 1 1 . . 1 . Propulsion 2 | . . . . . 1 1 . . Utility 3 | . . . 1 1 1 . . . Weapon 2 | . . . . . . 1 1 . Parts Attached 110 | 5 . 1 10 14 9 27 41 3 Power 25 | 1 . . 4 3 . 7 10 . Engine 10 | 1 . . 1 . . 6 2 . Core 15 | . . . 3 3 . 1 8 . Reactor . | . . . . . . . . . Propulsion 21 | 2 . . 2 4 1 6 6 . Treads 4 | 2 . . . . . . 2 . Leg 16 | . . . 2 3 1 6 4 . Wheel 1 | . . . . 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 . . 2 3 3 5 14 . Device 14 | . . . 1 . 1 4 8 . Storage 2 | 1 . . . 1 . . . . Processor 6 | . . . 1 2 . . 3 . Hackware . | . . . . . . . . . Protection 6 | . . . . . 2 1 3 . Artifact . | . . . . . . . . . Weapon 36 | 1 . 1 2 4 5 9 11 3 Energy Gun 10 | 1 . . . 1 2 4 2 . Energy Cannon 3 | . . . . . . . 2 1 Ballistic Gun 12 | . . . 1 3 . 2 5 1 Ballistic Cannon 6 | . . . . . 2 2 2 . Launcher 3 | . . 1 1 . 1 . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 1 1 . Parts Lost 51 | . . . 1 . 6 7 30 7 Power 12 | . . . . . 2 3 5 2 Propulsion 10 | . . . . . 1 2 6 1 Utility 11 | . . . 1 . . 1 9 . Weapon 18 | . . . . . 3 1 10 4 Highest Loss Streak 6 | . . . 1 . 6 4 5 6 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 82 | . 71 84 84 92 97 90 65 59 Engine 5 | . 14 14 2 . . 10 3 . Core 10 | . . . 17 27 22 3 9 6 Treads 3 | . 28 28 2 . . . . 11 Leg 15 | . . . 19 17 22 24 8 . Device 7 | . . . 3 . . 15 8 5 Storage 8 | . 14 14 11 17 15 7 2 . Processor 8 | . . . 5 11 14 6 9 17 Protection 2 | . . . . . 6 . 2 5 Energy Gun 5 | . 14 14 11 2 3 4 3 . Ballistic Gun 4 | . . . 2 13 4 3 3 4 Ballistic Cannon 4 | . . . . . 4 5 5 . Launcher 1 | . . 13 8 2 . . . . Piercing Weapon 1 | . . . . . . 4 . . Peak Build Rating 67 | 5 5 7 19 33 41 61 67 64 Average Rating 39 | 3 5 6 15 24 37 53 51 45 On Entrance 23 | . 5 5 7 18 29 28 58 58 Naked Turns . | . . . . . . . . . Heaviest Build 65 | 12 12 16 25 33 45 53 65 58 Greatest Support 69 | 40 40 40 40 34 46 69 65 46 Greatest Overweight (x) 20 | . . . . 9 1 1 20 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 6 5 Most Carried 8 | 5 5 6 8 8 8 8 8 5 Average Carried 5 | 2 5 5 5 5 7 6 2 2 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 5 5 5 6 8 4 7 3 4 Class Distribution -------------------- 64% | Mutant 10% | Tank 9% | Scavenger-Mutant 8% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Matter Collected 2624 | 250 . . 40 443 162 747 706 276 Remotely 387 | . . . . . . 387 . . Salvage Created 2086 | . . . 236 . 144 695 803 208 Parts 113 | . . . 15 . 5 46 39 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 47 | . . . 5 . 4 21 14 3 Guns 16 | . . . 1 . . 8 5 2 Cannons 17 | . . . . . . 12 4 1 AOE 11 | . . . 4 . 4 1 2 . Classes Destroyed 12 | . . . 5 . . 6 1 . Worker 1 | . . . . . . 1 . . Builder 3 | . . . 2 . . . 1 . Tunneler 1 | . . . . . . 1 . . Recycler 3 | . . . 2 . . 1 . . Watcher 4 | . . . 1 . . 2 1 . Swarmer 9 | . . . . . . 9 . . Cutter 2 | . . . . . . 2 . . Grunt 18 | . . . 4 . 4 6 2 2 Brawler 3 | . . . . . . 1 1 1 Sentry 2 | . . . 1 . . . 1 . Hunter 6 | . . . . . . . 6 . Programmer 7 | . . . . . . 3 4 . Best Kill Streak 5 | . . . 5 . 3 3 2 3 Combat Bots Only 4 | . . . 4 . 3 3 2 3 Max Kills in Single Turn 3 | . . . 3 . 3 2 2 1 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . . 1 . 3 1 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Hostile Shots Fired 663 | . 3 . 52 3 71 143 345 46 Missed 195 | . 1 . 23 2 15 44 98 12 Damage Taken 8094 | . 21 . 483 13 1232 1408 4278 659 Core 1285 | . . . 70 13 99 85 929 89 Absorbed by Shields 577 | . . . . . . 412 165 . Ignored by Resistances 205 | . . . . . . . 205 . Core Remaining (%) 92 | 100 . 100 82 97 85 90 . . Volleys Fired 191 | . . . 14 2 24 73 69 9 Largest 4 | . . . 2 2 2 3 4 4 Hottest 228 | . . . 83 40 128 153 228 193 Shots Fired 364 | . . . 21 4 31 142 148 18 Gun 178 | . . . 9 4 10 71 73 11 Cannon 163 | . . . . . 15 71 75 2 Launcher 18 | . . . 12 . 6 . . . Special 5 | . . . . . . . . 5 Kinetic 225 | . . . 2 4 15 110 83 11 Thermal 87 | . . . 7 . 6 21 46 7 Explosive 12 | . . . 12 . . . . . Electromagnetic 40 | . . . . . 10 11 19 . Robot Hit Streak 13 | . . . 4 4 6 13 6 4 Robot Miss Streak 9 | . . . 3 . 5 8 9 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 209 | . . . 12 2 19 81 85 10 Core Hits 126 | . . . 15 1 10 58 36 6 Critical Kills 8 | . . . . . . . 6 2 Critical Parts Destroyed 9 | . . . . . . 1 5 3 Critical Strikes 20 | . . . . . . 3 12 5 Meltdown 2 | . . . . . . . 2 . Destroy 15 | . . . . . . 1 9 5 Blast 3 | . . . . . . 2 1 . Melee Attacks 2 | . . . . . . 2 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 2 | . . . . . . 2 . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7010 | . . . 688 22 1084 2506 2499 211 Guns 1778 | . . . 57 22 66 969 564 100 Cannons 2988 | . . . . . 157 1230 1533 68 Explosions 2137 | . . . 631 . 861 243 402 . Melee 64 | . . . . . . 64 . . Ramming . | . . . . . . . . . Kinetic 3076 | . . . 8 22 157 1795 994 100 Thermal 2807 | . . . 49 . 806 488 1353 111 Explosive 683 | . . . 631 . . 52 . . Electromagnetic 380 | . . . . . 121 107 152 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 64 | . . . . . . 64 . . Highest Corruption 23 | . . . . 1 . 3 23 23 Average Corruption 11 | . . . . 1 . 2 18 23 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 87 | . . . . . . 12 71 4 Message Errors 22 | . . . . . . 4 16 2 Matter Fused 17 | . . . . . . 3 14 . Heat Flow Errors 9 | . . . . . . . 9 . Energy Discharges 8 | . . . . . . 2 6 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 14 | . . . . . . 2 11 1 Data Loss (major) 3 | . . . . . . . 2 1 Misfires 4 | . . . . . . . 4 . Alerts 2 | . . . . . . 1 1 . Misdirections 2 | . . . . . . . 2 . Weapon Failures 5 | . . . . . . . 5 . Overload Shots . | . . . . . . . . . Overflow Damage 487 | . . . 22 . 72 105 288 . Projectiles 150 | . . . . . 8 23 119 . Explosions 337 | . . . 22 . 64 82 169 . Melee . | . . . . . . . . . Knockbacks 32 | . . . . . 2 19 11 . Impact . | . . . . . . . . . Kinetic 30 | . . . . . 2 17 11 . Secondary 2 | . . . . . . 2 . . Self-Inflicted Damage 689 | . . . 119 . 204 171 195 . Shots 11 | . . . 3 . 4 2 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 585 | . . . 249 20 330 209 585 78 Average Temperature 123 | . . . 92 11 103 52 187 35 Received Heat Transfer 1308 | . 12 . 171 . 441 129 252 303 Effects 48 | . . . . . 2 . 46 . Shutdowns 21 | . . . . . 1 . 20 . Energy Bleed 3 | . . . . . . . 3 . Interference 5 | . . . . . . . 5 . Matter Decay 3 | . . . . . . . 3 . Short Circuit 3 | . . . . . . . 3 . Damage (minor) 3 | . . . . . 1 . 2 . Damage (major) 9 | . . . . . . . 9 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 7 | . . . . . . . 7 . Heat Transferred 2233 | . . . 148 . 370 400 1130 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Peak Influence 433 | . 35 13 270 128 257 433 261 . Initial 212 | . . 13 . 113 6 101 212 . Average 132 | . 16 10 88 95 45 220 166 . Maximum Alert Level 2 | . . . 1 . 1 2 1 . Low Security (%) 70 | 100 100 100 87 100 91 49 53 . Level 1 26 | . . . 12 . 8 39 46 . Level 2 3 | . . . . . . 11 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 2 . 2 2 2 6 7 . Investigation 3 | . 1 . . 1 1 . . . Extermination 7 | . . . . . 1 3 3 . Reinforcement 11 | . 1 . 2 1 . 3 4 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Distress Signals 10 | . 1 . 1 3 2 . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 4 . 12 4 21 34 20 6 Peak Tracking Total 6 | . 3 . 4 2 5 4 6 4 Tactical Retreats 7 | . . . 1 . . 2 2 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Traps Triggered 3 | . . . . 1 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 2 . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Machines Disabled 25 | . . . 1 . 10 10 4 . Max in Single Turn 8 | . . . 1 . 8 3 4 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Machines Accessed 11 | . 1 . . 2 4 . 4 . Terminals 7 | . 1 . . 2 2 . 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 31 | . 5 . . 7 7 . 12 . Successful 19 | . 3 . . 4 5 . 7 . Failed 12 | . 2 . . 3 2 . 5 . Catastrophic 2 | . . . . . 2 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 19 | . 5 . . 7 3 . 4 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units 5 | . . . . . . . 5 . Scanalyzers 3 | . . . . . 3 . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 11 | . 3 . . 4 2 . 2 . Record 5 | . 1 . . 2 1 . 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 2 | . . . . . 1 . 1 . Alert Level 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks 4 | . . . . . . . 4 . Recycle Component 1 | . . . . . . . 1 . Process 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer 3 | . . . . . 3 . . . Insert Component 1 | . . . . . 1 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 6 | . 1 . . 2 2 . 1 . Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . Recycled Matter 29 | . . . . . . . 29 . Retrieved Matter 29 | . . . . . . . 29 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Turns Passed 5046 | 87 72 510 212 503 720 1405 1433 104 Spaces Moved 2783 | 51 46 318 114 300 493 855 566 40 Core 18 | 9 . . . 1 . . 8 . Treads 472 | 42 46 318 16 . . . 10 40 Legs 2293 | . . . 98 299 493 855 548 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 130 110 116 116 120 160 Average Speed 141 | 140 160 160 134 120 117 121 190 166 Slowest Speed 1050 | 160 160 160 160 500 190 200 1050 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 5 16 93 20 31 17 25 10 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug 5 | . . . . . . 4 1 . Terrain Destroyed 265 | . . . 76 . 39 47 101 2 Melee . | . . . . . . . . . Projectile 57 | . . . . . 2 26 27 2 AOE 208 | . . . 76 . 37 21 74 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Total 3560 | 66 45 319 153 440 603 1077 801 56 Wait 309 | 1 . . . 95 65 73 75 . Move 2775 | 50 45 317 113 299 492 854 565 40 Hop . | . . . . . . . . . Pick Up 117 | 10 . 1 10 18 7 32 35 4 Fast Attach . | . . . . . . . . . Attach 73 | 5 . 1 5 6 5 13 35 3 Detach 1 | . . . . . . . 1 . Swap 38 | . . . 5 8 4 14 7 . Drop 49 | . . . 6 12 6 16 9 . Fire 191 | . . . 14 2 24 73 69 9 Melee 2 | . . . . . . 2 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 15) 160 | -10/Materials | Entered Mines 175 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 306 | -10/Mines | Build established: Mutant 420 | -10/Mines | Learned location of Zion (-7) 471 | -10/Mines | Discovered new exit (range 8) 578 | -10/Mines | Discovered new exit (range 5) 670 | -10/Mines | Entered Materials 670 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 864 | -9/Materials | Discovered new exit (range 15) 881 | -9/Materials | Identified exit to Materials 882 | -9/Materials | Entered another Materials area 882 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1178 | -8/Materials | Met 7R-MNS 1279 | -8/Materials | Discovered new exit (range 14) 1355 | -8/Materials | Identified exit to Factory 1385 | -8/Materials | Entered Factory 1385 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1386 | -7/Factory | Caught up to 7R-MNS 2048 | -7/Factory | Attacked by 7R-MNS 2081 | -7/Factory | Discovered new exit (range 14) 2105 | -7/Factory | Entered another Factory area 2105 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2134 | -6/Factory | Lost 6 parts (2p1n3w) 2469 | -6/Factory | Lost 4 parts (1p1n1u1w) 3465 | -6/Factory | Discovered new exit (range 15) 3510 | -6/Factory | Entered another Factory area 3510 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3608 | -5/Factory | System corruption reached 10% 3974 | -5/Factory | Lost 5 parts (2n1u2w) 4031 | -5/Factory | Lost 3 parts (2p1u) 4244 | -5/Factory | Lost 5 parts (1p1n2u1w) 4380 | -5/Factory | Core integrity fell below 50% 4386 | -5/Factory | Lost 4 parts (1n1u2w) 4482 | -5/Factory | Lost 3 parts (1n1u1w) 4544 | -5/Factory | Lost 4 parts (2p2w) 4552 | -5/Factory | Core integrity fell below 20% 4858 | -5/Factory | Discovered new exit (range 17) 4876 | -5/Factory | Build established: Scavenger-Gunner 4884 | -5/Factory | Cargo convoy interrupted 4943 | -5/Factory | Entered Upper Caves 4988 | -5/Upper Caves | Lost 6 parts (2p1n3w) 5024 | -5/Upper Caves | Spotted B-75 Beast 5047 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04983_ Destroyed Hvy. Laser. 04984_ Carbon-fiber Leg fries itself beyond repair. 04987_ Acquired 70 matter. 04998_ Searching scrap... 04998_ Found Mak. System Restoration Module. 04998_ Found Disruptor Cannon. 04998_ Found 0b10 Decoder Chip [Scout]. 04998_ Found 56 Matter. 04999_ Acquired 56 matter. 05001_ Searching scrap... 05001_ Found Med. Reactive Plating. 05001_ Found 51 Matter. 05002_ System corrupted: Component data lost. 05002_ Acquired 12 matter. 05004_ Acquired Disruptor Cannon. 05008_ Acquired Med. Reactive Plating. 05013_ Acquired Mak. System Restoration Module. 05021_ T5KDLC=ZUN/HWC2CAVNGM=R>YCMIZ 05028_ KE Penetrator destroyed. 05044_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######?????????????#####??????????? | | ??????????????## ##???????????# #??????????? | | ??????????????# #??????????? #??????????? | | ?????????????## ????????#?## ???????????? | | ????????????## ???????? ## #????????????? | | ???????????## ????????? #?????????????? | | ??????????## ????????? #?????????????? | | ?????????## #?????????# #?????????????? | | ????????## ##???????## #?????????????? | | ????????# ######### #??????????????? | | ????????# !% #???????????????? | | ?????????# #???????????????? | | ???????### ####### ##??????????????? | | ???????# #?????## ## #?????????? | | ???????## #??????## #??????????? | | ????????## BB #???????## ## #??????????? | | ?????????# BB #?????######? #??????????? | | ?????????# #; #???? ##??? #?????????? | | ?????????# ??## ##??? #???? #?????????? | | ?????????# ????# #### ##??? #?????????? | | ???????? ?????## ##??? #?????????? | | ??????? ???????## ##???#?????????? | | ????? ?????????# ## #?????????????? | | ????? ??????????# ### @ #?????????????? | | ????? ???????????# #?##% #### #?????????????? | | ??????????????????# #??# #????? ??????????? | | ??????????????????# #??# ??????? #??????????? | | ??????????????????# #??# ##??????????????????? | | ??????????????????# #??# #???????????????????? | | ??????????????????# ???## #???????????????????? | | ??????????????????# ????? #???????????????????? | | ??????????????????###?????# ##???????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 51 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Resistance: EX 50 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- Imp. Spread Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Power Corrupts Challenges ------------ None Game ------ Seed InsulatedKineticMace Manual? 0 Play Time 01:02:56 Cumulative 8.3 hours Start 2024.08.31 @ 01:07:33 End 2024.08.31 @ 02:16:22 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b173fae6-6ba6-46ad-9e17-f36f00610b55