Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 21:27:09 Player: Noxul Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (888) 888 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3838 Bonus ------- Follower Combat Kills 50 Friendly Fire -15 Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Energy Filter Light Armor Plating Hardlight Generator Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Heat Sink High-capacity Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Nuclear Core Aluminum Leg Carbon-fiber Leg Light Armor Plating Hardlight Generator Arc Projector Light Cannon Assault Cannon Rocket Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Heavy Armor Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 2 . 1 . Weapon 1 | . . . . . 1 . Parts Attached 31 | 6 2 1 10 8 3 1 Power 3 | 1 . . 1 1 . . Engine 3 | 1 . . 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . 1 1 2 . . Treads . | . . . . . . . Leg 6 | 2 . 1 1 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 . 4 2 1 . Device 4 | . . . 2 1 1 . Storage 2 | 1 1 . . . . . Processor 3 | . 1 . 1 1 . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 12 | 2 . . 4 3 2 1 Energy Gun 6 | . . . 3 2 1 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . . 1 1 . Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . Parts Lost 9 | . . . 3 1 . 5 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . . 2 . . 2 Weapon 4 | . . . 1 1 . 2 Highest Loss Streak 5 | . . . 1 1 . 5 Average Slot Usage (%) 95 | . 99 100 89 99 100 85 Engine 13 | . 14 14 11 18 15 11 Leg 24 | . 28 28 22 26 23 19 Device 6 | . . . 3 15 15 13 Storage 10 | . 14 14 11 9 7 6 Processor 12 | . 13 14 10 11 15 13 Protection 2 | . . . 8 . . . Energy Gun 5 | . . . 3 4 15 10 Ballistic Gun 16 | . 28 28 17 5 7 6 Ballistic Cannon 1 | . . . . 7 . . Naked Turns 14 | . . . . . . 14 Heaviest Build 59 | 13 41 41 59 59 55 55 Greatest Support 30 | 20 20 20 20 30 30 30 Greatest Overweight (x) 4 | 4 2 2 2 1 1 1 Average Overweight (x) 1 | . 1 2 2 1 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 11 Most Carried 12 | 4 6 12 12 12 12 12 Average Carried 9 | 2 4 10 10 8 11 11 Final Capacity 12 | 6 12 12 12 12 12 4 Final Carried 12 | 4 5 11 8 11 12 4 Class Distribution -------------------- 71% | Mutant 20% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 942 | 255 57 116 261 175 78 . Remotely . | . . . . . . . Salvage Created 1087 | . 112 94 546 257 78 . Parts 77 | . 3 3 44 20 7 . Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 28 | . 1 2 18 4 3 . Guns 22 | . 1 2 15 1 3 . Cannons 6 | . . . 3 3 . . Classes Destroyed 6 | . 2 . 3 1 . . Hauler 2 | . 1 . . 1 . . Watcher 1 | . . . . 1 . . Swarmer 11 | . . . 8 . 3 . Grunt 11 | . 1 2 6 2 . . Duelist 1 | . . . 1 . . . Sentry 5 | . . . 3 2 . . Best Kill Streak 4 | . 1 1 4 3 3 . Combat Bots Only 4 | . 1 1 4 3 3 . Max Kills in Single Turn 1 | . 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 1967 | . 106 47 739 131 112 832 Core 878 | . 17 . 109 28 . 724 Absorbed by Shields 21 | . . . . 21 . . Core Remaining (%) 89 | 100 . 93 72 94 . . Volleys Fired 98 | . 15 8 49 17 6 3 Largest 3 | . 2 2 2 2 3 1 Hottest 145 | . 40 40 76 105 145 33 Shots Fired 198 | . 30 16 97 34 18 3 Gun 170 | . 30 16 89 17 18 . Cannon 25 | . . . 8 17 . . Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 163 | . 30 16 84 27 6 . Thermal 32 | . . . 13 7 12 . Explosive 3 | . . . . . . 3 Electromagnetic . | . . . . . . . Robot Hit Streak 28 | . 8 11 28 12 9 5 Robot Miss Streak 4 | . 2 2 4 1 2 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 142 | . 21 13 67 28 10 3 Core Hits 56 | . 6 7 27 10 5 1 Critical Hits 2 | . 1 . . 1 . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2653 | . 249 192 953 557 172 530 Guns 1707 | . 249 192 860 234 172 . Cannons 416 | . . . 93 323 . . Explosions 530 | . . . . . . 530 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1698 | . 249 192 772 450 35 . Thermal 425 | . . . 181 107 137 . Explosive 530 | . . . . . . 530 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . 4 . 15 Average Corruption 5 | . . . . 4 . 7 Corruption Purged . | . . . . . . . Effects 8 | . . . . 7 . 1 Message Errors 1 | . . . . 1 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 3 | . . . . 2 . 1 Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Targeting Errors 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 24 | . . . . 24 . . Projectiles 24 | . . . . 24 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . 1 3 . . Impact . | . . . . . . . Kinetic 4 | . . . 1 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 109 | . . . . . . 109 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 216 | . 2 2 216 85 36 207 Average Temperature 49 | . 2 2 76 28 18 107 Received Heat Transfer 333 | . 63 9 192 69 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 962 | . . . 444 222 296 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 273 | . 85 107 273 145 161 17 Initial 115 | . . 33 . 115 60 . Average 89 | . 35 65 138 95 105 7 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 96 | 100 100 100 88 100 100 100 Level 1 3 | . . . 11 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 1 2 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 3 5 20 7 5 5 Peak Tracking Total 5 | . 3 4 4 2 2 5 Tactical Retreats 6 | . 1 . 2 2 1 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 9 | . 2 1 1 3 2 . Terminals 6 | . 1 . 1 3 1 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 5 1 2 7 2 . Successful 11 | . 4 1 1 4 1 . Failed 5 | . 1 . 1 2 1 . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . . 1 . . Manual 11 | . 3 . 2 5 1 . Terminals 14 | . 4 . 2 7 1 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 1 . 3 . . Robot Analysis 2 | . 1 . . 1 . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Unreport Threat 1 | . . . . 1 . . Disarm Traps 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . 1 1 . . Terminals 3 | . 1 . 1 1 . . Track 3 | . 1 . 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 1 3 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 15 | . . 15 . . . . Total Damage 272 | . . 272 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . 1 . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 2504 | 108 244 474 752 379 404 143 Spaces Moved 1224 | 64 113 233 298 200 237 79 Core 23 | 23 . . . . . . Treads . | . . . . . . . Legs 1201 | 41 113 233 298 200 237 79 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 180 180 150 150 150 Average Speed 163 | 142 162 180 180 150 150 150 Slowest Speed 250 | 250 180 180 180 150 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 31 52 31 21 9 63 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . . 2 1 . 14 Melee . | . . . . . . . Projectile 3 | . . . 2 1 . . AOE 14 | . . . . . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 1537 | 81 144 272 419 247 274 100 Wait 129 | 2 9 24 48 8 21 17 Move 1219 | 63 112 232 297 199 237 79 Hop . | . . . . . . . Pick Up 42 | 10 4 6 8 9 5 . Fast Attach . | . . . . . . . Attach 21 | 6 1 . 6 6 2 . Detach 1 | . . . . 1 . . Swap 11 | . 1 1 4 3 1 1 Drop 16 | . 2 1 7 4 2 . Fire 98 | . 15 8 49 17 6 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 353 | -10/Materials | Entered Mines 362 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 371 | -10/Mines | Learned Materials interactive machine intel 434 | -10/Mines | Met a Derelict testing a Signal Generator 594 | -10/Mines | Learned location of Storage (-8) 782 | -10/Mines | Discovered new exit (range 13) 827 | -10/Mines | Entered Materials 827 | -9/Materials | Evolved 2 slots: Utility x2 828 | -9/Materials | Loaded intel: 18 interactive machine locations 1330 | -9/Materials | Discovered new exit (range 12) 1571 | -9/Materials | Discovered new exit (range 4) 1579 | -9/Materials | Entered another Materials area 1579 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1590 | -8/Materials | Central database locked down 1940 | -8/Materials | Discovered new exit (range 13) 1958 | -8/Materials | Entered Factory 1958 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2248 | -7/Factory | Build established: Scavenger-Gunner 2362 | -7/Factory | Sucked down chute 2362 | -7/Factory | Entered Waste 2377 | -7/Waste | EMP discharged 2406 | -7/Waste | Spotted C-40 Crusher 2428 | -7/Waste | Spotted C-40 Crusher 2430 | -7/Waste | Spotted C-40 Crusher 2436 | -7/Waste | Spotted C-40 Crusher 2454 | -7/Waste | Spotted C-40 Crusher 2468 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2477 | -7/Waste | EMP discharged 2477 | -7/Waste | System corruption reached 10% 2487 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2488 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2490 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2491 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2498 | -7/Waste | Core integrity fell below 50% 2503 | -7/Waste | Core integrity fell below 20% 2505 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02467_ ALERT: Foreign system detected. Charging EMP. 02468_ Prc. Beam Rifle crushed. 02468_ Imp. Ion Engine crushed. 02473_ Prc. Beam Rifle crushed. 02477_ System corrupted (+9). 02487_ Rocket Launcher crushed. 02487_ Aluminum Leg crushed. 02487_ Imp. Ion Engine crushed. 02488_ Aluminum Leg crushed. 02490_ Hcp. Storage Unit crushed. 02490_ Heat Sink crushed. 02491_ Autogun crushed. 02491_ Heat Sink crushed. 02491_ Targeting Computer crushed. 02491_ Adv. Targeting Computer crushed. 02493_ Heat Sink crushed. 02493_ Aluminum Leg crushed. 02493_ Arc Projector crushed. 02499_ Imp. Ion Engine crushed. 02499_ Ion Engine crushed. 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CC ###???????????????????? | | ???????? ???????# #???????????????????? | | ???????????????????### #???????????????????? | | ???????????????????# CCCCCC #???????????????????? | | ???????????????????# CCCCCC #???????????????????? | | ???????????????????# CC@* #???????????????????? | | ???????????????????# CC]= #???????????????????? | | ???????????????????# ] ##???????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 13 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactInsulatedField Manual? 0 Play Time 00:28:05 Cumulative 22.1 hours Start 2020.10.09 @ 20:35:10 End 2020.10.09 @ 21:27:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9db9b686-1793-428d-b346-690fe8a3bc0e