Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.20 @ 17:16:03 Player: Alien Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (153) 765 Value Destroyed (4606) 4606 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (1943) 1943 TOTAL SCORE: 10854 Bonus ------- High Alert Combat Kills 1148 Follower Combat Kills 569 Aligned with FarCom 300 Friendly Fire -74 Cogmind --------- Core Integrity 0/700 Matter 108/300 Energy 240/300 System Corruption 8% Temperature Cool (9) Movement Rolling (155) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (6) ------ Improved Heat Sink Improved Cooling System Huge Storage Unit Hacking Suite > --- WEAPON (3) ------- Heavy Ion Cannon Mini Assault Cannon Proton Missile Launcher > --- INVENTORY (25) --- Cooled Ion Engine Improved Deuterium Engine Light Treads Cooling System Improved Cooling System Medium Reflective Plating Medium Reflective Plating Hacking Suite Hacking Suite Gatling Laser High-powered Field Laser High-powered Field Laser Improved Spread Laser Improved Spread Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Precision Assault Rifle Advanced Assault Cannon Mini Assault Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Wheel Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Medium Armor Plating Medium Reflective Plating Medium Reflective Plating Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Light Treads Cooling System Cooling System High-capacity Matter Pod Medium Reflective Plating Medium Reflective Plating Medium Reflective Plating Hacking Suite Hacking Suite High-powered Field Laser High-powered Field Laser High-powered Field Laser Improved Spread Laser Improved Spread Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Heavy Ion Cannon Precision Assault Rifle Precision Assault Rifle Advanced Assault Cannon Shock Bomb Launcher Rocket Launcher [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reflective Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 3 1 Weapon 1 | . . . . . . 1 Parts Attached 148 | 7 19 2 . 9 35 76 Power 8 | 1 2 . . . 2 3 Engine 6 | 1 2 . . . 2 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 34 | 2 3 . . 2 6 21 Treads 23 | 2 3 . . 2 6 10 Leg . | . . . . . . . Wheel 10 | . . . . . . 10 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 36 | 2 5 2 . 1 8 18 Device 13 | 1 3 1 . . 3 5 Storage 3 | 1 2 . . . . . Processor 4 | . . . . . 1 3 Hackware 1 | . . . . . 1 . Protection 15 | . . 1 . 1 3 10 Artifact . | . . . . . . . Weapon 70 | 2 9 . . 6 19 34 Energy Gun 9 | . 2 . . . 3 4 Energy Cannon 8 | . . . . . . 8 Ballistic Gun 26 | 2 5 . . 3 6 10 Ballistic Cannon 12 | . . . . . 6 6 Launcher 15 | . 2 . . 3 4 6 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . 1 . . . 3 6 Parts Lost 22 | . . . . . . 22 Power . | . . . . . . . Propulsion 11 | . . . . . . 11 Utility 8 | . . . . . . 8 Weapon 3 | . . . . . . 3 Highest Loss Streak 8 | . . . . . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 96 99 100 100 96 95 Engine 9 | . 14 14 14 14 8 3 Core 1 | . . . . . . 3 Treads 23 | . 27 28 28 28 26 15 Wheel 2 | . . . . . . 6 Device 8 | . 11 12 14 5 6 7 Storage 10 | . 14 14 14 14 9 7 Processor 4 | . . . . . 8 6 Hackware 4 | . . . . . 8 7 Protection 6 | . . . . 8 9 11 Ballistic Gun 18 | . 25 28 28 27 10 10 Ballistic Cannon 4 | . . . . . 7 8 Peak Build Rating 53 | 8 18 16 18 18 35 53 Average Rating 28 | 5 12 15 16 17 31 45 On Entrance 15 | . 8 14 16 18 18 34 Naked Turns . | . . . . . . . Heaviest Build 130 | 14 96 96 96 101 113 130 Greatest Support 68 | 40 40 40 40 40 60 68 Greatest Overweight (x) 12 | 2 2 2 2 2 2 12 Average Overweight (x) 2 | . 1 2 2 2 1 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 25 Average Carried 23 | 5 21 24 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 8 25 25 25 25 25 23 Class Distribution -------------------- 63% | Mutant 19% | Tank 6% | Scavenger-Gunner 5% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 4907 | 306 477 399 . 168 856 2701 Remotely . | . . . . . . . Salvage Created 5124 | 139 600 326 . 64 694 3301 Parts 268 | 7 42 10 . 7 41 161 Haulers Intercepted 10 | . 2 . . . 4 4 Recyclers Shooed 6 | . . . . . 1 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 107 | . 12 5 . 1 21 68 Melee 1 | . . . . . . 1 Guns 47 | . 10 5 . 1 7 24 Cannons 38 | . . . . . 4 34 AOE 21 | . 2 . . . 10 9 Classes Destroyed 18 | 2 6 1 . 1 1 7 Worker 11 | . 1 . . . 1 9 Builder 5 | . . . . 1 1 3 Tunneler 4 | 3 . . . 1 . . Hauler 10 | . 2 . . . 4 4 Recycler 14 | 1 . 3 . . 1 9 Mechanic 3 | . 1 . . . . 2 Operator 2 | . 1 . . . . 1 Turret 1 | . . . . . . 1 Watcher 7 | . 2 . . . 2 3 Swarmer 22 | . . 3 . . 7 12 Grunt 59 | . 12 2 . 1 11 33 Brawler 5 | . . . . . . 5 Duelist 2 | . . . . . . 2 Protector 2 | . . . . . . 2 Sentry 4 | . . . . . 3 1 Specialist 2 | . . . . . . 2 Hunter 2 | . . . . . . 2 Programmer 9 | . . . . . . 9 Best Kill Streak 9 | 4 5 4 . 1 6 9 Combat Bots Only 6 | . 4 3 . 1 5 6 Max Kills in Single Turn 3 | 1 1 2 . 1 3 3 Gunslinging 1 | . . 1 . . . . Exploded 3 | . 1 . . . 2 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 714 | . 63 31 . 10 53 557 Missed 196 | . 22 5 . 3 17 149 Damage Taken 7235 | . 549 287 . 145 496 5758 Core 962 | . 133 43 . 16 60 710 Absorbed by Shields 688 | . . . . . 56 632 Ignored by Resistances 290 | . . . . . . 290 Regen/Repaired (Parts) 335 | . 244 . . . 91 . Core Remaining (%) 70 | 100 . . . 23 89 . Volleys Fired 321 | 9 63 15 . 9 49 176 Largest 3 | 2 2 2 . 2 2 3 Hottest 195 | 40 100 46 . 46 88 195 Shots Fired 772 | 18 119 30 . 15 84 506 Gun 447 | 18 115 30 . 12 50 222 Cannon 287 | . . . . . 20 267 Launcher 38 | . 4 . . 3 14 17 Special . | . . . . . . . Kinetic 613 | 18 105 30 . 12 70 378 Thermal 120 | . 10 . . . . 110 Explosive 37 | . 4 . . 3 14 16 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 18 | 7 17 9 . 5 14 18 Robot Miss Streak 10 | 2 3 2 . 2 4 10 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 539 | 12 90 21 . 8 65 343 Core Hits 434 | 6 36 9 . 3 99 281 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 2 | . 1 . . 1 . . Critical Strikes 5 | . 1 . . 1 1 2 Destroy 4 | . 1 . . 1 1 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14169 | 152 1412 374 . 160 2111 9960 Guns 5765 | 152 1085 337 . 123 834 3234 Cannons 4945 | . . . . . 383 4562 Explosions 3244 | . 308 . . 16 850 2070 Melee . | . . . . . . . Ramming 215 | . 19 37 . 21 44 94 Kinetic 8508 | 152 1010 337 . 123 1217 5669 Thermal 2758 | . 75 . . . . 2683 Explosive 2587 | . 308 . . 16 850 1413 Electromagnetic 101 | . . . . . . 101 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 92 | . . . . . . 92 Message Errors 23 | . . . . . . 23 Matter Fused 22 | . . . . . . 22 Heat Flow Errors 13 | . . . . . . 13 Energy Discharges 11 | . . . . . . 11 Parts Rejected 3 | . . . . . . 3 Data Loss (minor) 10 | . . . . . . 10 Data Loss (major) 3 | . . . . . . 3 Misfires 4 | . . . . . . 4 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 232 | . . . . . 23 209 Projectiles 158 | . . . . . . 158 Explosions 74 | . . . . . 23 51 Melee . | . . . . . . . Knockbacks 35 | . . 1 . . 7 27 Impact 1 | . . 1 . . . . Kinetic 33 | . . . . . 7 26 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 250 | . 11 . . 48 46 145 Shots 10 | . 1 . . 2 2 5 Rammed 21 | . 1 5 . 3 2 10 Targets Rammed 25 | . 1 6 . 4 3 11 Kicked . | . . . . . . . Crushed 4 | . . 1 . 1 1 1 Highest Temperature 349 | . 68 50 . 43 30 349 Average Temperature 64 | . 14 22 . 28 11 79 Received Heat Transfer 2487 | . 324 126 . 48 206 1783 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . . . 6 Heat Transferred 3439 | . 222 . . . . 3217 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 1634 | 20 284 175 . 73 305 1634 Initial 42 | . 13 . . . 1 42 Average 330 | 9 72 26 . 19 114 790 Maximum Alert Level 5 | . 1 . . . 1 5 Low Security (%) 68 | 100 95 100 . 100 90 20 Level 1 5 | . 4 . . . 9 8 Level 2 4 | . . . . . . 13 Level 3 10 | . . . . . . 28 Level 4 9 | . . . . . . 25 Level 5 1 | . . . . . . 3 High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 32 | . 3 . . . . 29 Investigation 2 | . 1 . . . . 1 Extermination 10 | . . . . . . 10 Reinforcement 8 | . 2 . . . . 6 Assault 4 | . . . . . . 4 Garrison 8 | . . . . . . 8 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 14 | . 2 . . . 6 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 174 | . 21 5 . 4 28 116 Peak Tracking Total 12 | . 4 3 . 2 5 12 Tactical Retreats 6 | . 1 1 . . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 20 | . 1 1 . 1 . 17 Max in Single Turn 5 | . 1 1 . . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 21 | . 7 . 2 . 6 6 Terminals 14 | . 6 . . . 4 4 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Total Hacks 69 | . 32 . 2 . 19 16 Successful 37 | . 20 . 2 . 11 4 Failed 31 | . 11 . . . 8 12 Catastrophic 4 | . 2 . . . . 2 Database Lockouts 1 | . 1 . . . . . Manual 25 | . 14 . 1 . 3 7 Terminals 46 | . 23 . . . 11 12 Fabricators . | . . . . . . . Repair Stations 13 | . 9 . . . 4 . Recycling Units 4 | . . . . . 4 . Scanalyzers 4 | . . . . . . 4 Garrison Access . | . . . . . . . Terminal Hacks 18 | . 10 . 2 . 4 2 Record 1 | . . . 1 . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 6 | . 4 . . . 2 . Branch Access Points 1 | . . . . . 1 . Terminal Index 1 | . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 3 | . 1 . . . 1 1 Unreport Threat 1 | . . . . . . 1 Zone Layout 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . 8 . . . 4 . Scan Component 6 | . 4 . . . 2 . Repair 6 | . 4 . . . 2 . Recycling Unit Hacks 3 | . . . . . 3 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Botnet 1 | . 1 . . . . . Disrupt 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 5 . . . 6 6 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 4 . . . 2 . Time 180 | . 110 . . . 70 . Parts Recycled . | . . . . . . . Recycled Matter 370 | . . . . . 370 . Retrieved Matter 418 | . . . . . 418 . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 . . Highest-Rated Group 40 | . . 40 40 40 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders . | . . . . . . . Ally Attacks 61 | . . . . 29 . 32 Total Damage 2049 | . . . . 286 . 1763 Kills 16 | . . . . 5 . 11 Allies Corrupted . | . . . . . . . Allies Melted 2 | . . . . . . 2 Turrets Deployed 3 | . . . . . . 3 Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 14530 | 134 2443 1526 1090 1755 2672 4910 Spaces Moved 4614 | 60 617 418 340 529 911 1739 Core 13 | 13 . . . . . . Treads 3784 | 47 617 418 340 529 911 922 Legs . | . . . . . . . Wheels 817 | . . . . . . 817 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 320 320 320 240 131 Average Speed 258 | 151 277 320 320 320 241 218 Slowest Speed 560 | 160 320 320 320 320 320 560 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 89 51 71 60 47 36 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 42 | . 5 . . 18 4 15 Terrain Destroyed 278 | . 11 . . 30 70 167 Melee . | . . . . . . . Projectile 22 | . . . . . . 22 AOE 256 | . 11 . . 30 70 145 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 6591 | 84 1257 573 347 572 1312 2446 Wait 1199 | 1 470 127 . 13 234 354 Move 4608 | 59 616 417 339 528 910 1739 Hop . | . . . . . . . Pick Up 117 | 8 47 3 4 3 27 25 Fast Attach 73 | 7 7 1 . 1 16 41 Attach 24 | . 1 . . 1 4 18 Detach 29 | . 3 . . . 10 16 Swap 51 | . 11 1 . 7 15 17 Drop 136 | . 38 3 4 6 44 41 Fire 321 | 9 63 15 . 9 49 176 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 23 | . 1 6 . 4 3 9 Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 8) 765 | -10/Materials | Discovered new exit (range 12) 999 | -10/Materials | Discovered new exit (range 13) 1278 | -10/Materials | Central database locked down 1563 | -10/Materials | Discovered new exit (range 5) 1735 | -10/Materials | Derelicts attacked the area 2191 | -10/Materials | Core integrity fell below 50% 2284 | -10/Materials | Discovered new exit (range 3) 2466 | -10/Materials | Repaired Autogun 2494 | -10/Materials | Repaired Lgt. Treads 2521 | -10/Materials | Repaired Lgt. Treads 2548 | -10/Materials | Repaired Lgt. Treads 2578 | -10/Materials | Entered Mines 2582 | -10/Mines | Discovered new exit (range 10) 3119 | -10/Mines | Assembled infested the area 3323 | -10/Mines | Met 8R-AWN 3498 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3643 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4085 | -10/Mines | Discovered new exit (range 5) 4104 | -10/Mines | Entered Exiles 4104 | -10/Exiles | Accompanied by 3 allies 4181 | -10/Exiles | Welcomed by 8R-AWN 4232 | -10/Exiles | Learned about 8R-AWN's background 4232 | -10/Exiles | Met EX-HEX 4483 | -10/Exiles | Met EX-DEC 4540 | -10/Exiles | Learned location of Zion (-7) 4655 | -10/Exiles | Met EX-BIN 4697 | -10/Exiles | Aligned with FarCom system 4700 | -10/Exiles | Given EX-Vault access code 4787 | -10/Exiles | Opened EX-Vault 4797 | -10/Exiles | Found Deploy-a-Sentry 4801 | -10/Exiles | Found Deploy-a-Sentry 4806 | -10/Exiles | Found Deploy-a-Sentry 4868 | -10/Exiles | Warned to stay clear of 0b10 Research branches 5165 | -10/Exiles | Discovered new exit (range 11) 5194 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 5194 | -10/Exiles | Entered Mines 5194 | -9/Mines | Accompanied by 3 allies 6937 | -9/Mines | Discovered new exit (range 5) 6949 | -9/Mines | Entered Materials 6949 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 7682 | -8/Materials | Build established: Scavenger-Mutant 7927 | -8/Materials | Discovered new exit (range 12) 8150 | -8/Materials | Build established: Mutant 9007 | -8/Materials | Repaired Lgt. Treads 9053 | -8/Materials | Repaired Imp. Deuterium Engine 9621 | -8/Materials | Entered Factory 9621 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9915 | -7/Factory | Build established: Tank 10366 | -7/Factory | Garrison activated, responded to threat 10584 | -7/Factory | Garrison activated, responded to threat 10585 | -7/Factory | Cargo convoy interrupted 10637 | -7/Factory | DAS Turret deployed 10673 | -7/Factory | Lost 8 parts (2n3u3w) 10991 | -7/Factory | Build established: Scavenger-Gunner 10994 | -7/Factory | Garrison activated, responded to threat 11005 | -7/Factory | DAS Turret deployed 11542 | -7/Factory | DAS Turret deployed 11774 | -7/Factory | Core integrity fell below 50% 12021 | -7/Factory | First assault squad dispatched 12574 | -7/Factory | Build established: Scavenger-Tank 12980 | -7/Factory | Build established: Tank 14194 | -7/Factory | Garrison activated, responded to threat 14307 | -7/Factory | Core integrity fell below 20% 14374 | -7/Factory | Lost 5 parts (3n2u) 14531 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 14401_ U-05 Engineer builds a Wall. 14402_ K-01 Serf collects debris. 14407_ U-05 Engineer builds a Wall. 14417_ K-01 Serf collects debris. 14419_ System corrupted: Matter fused (-5). 14421_ ALERT: Significant disruption in Zone 8M, multiple assault carriers dispatched. 14421_ K-01 Serf collects debris. 14440_ 1VZL4YH9 2M=ONURPQUV 14524_ C-30 ARC bursts open, deploying its payload. 14524_ G-50 Soldier unfolds itself. 14524_ B-48 Gladiator unfolds itself. 14524_ I-36 Angel unfolds itself. 14528_ Door malfunctions. 14529_ C-30 ARC bursts open, deploying its payload. 14529_ G-50 Soldier unfolds itself. 14529_ B-48 Gladiator unfolds itself. 14529_ L-41 Fighter unfolds itself. 14529_ G-47 Trooper unfolds itself. 14529_ I-36 Angel unfolds itself. Map ----- +----------------------------------------------------+ | ????????# ########+### #?????????????? | | ?????##?# % # #?????????????? | | ?????# ##% % # #?????????????? | | ######"""% = + #?????????????? | | %!% = # #?????????????? | | % ! % # #?????????????? | | % % ####+##+########????????????? | | % #### # """ #????????????? | | % # """ #????????????? | | + """ #????????????? | | % # #????????????? | | ######### % % # #????????????? | | ????????# ! # #????????????? | | ????????# %% ########????????????? | | ######??# % gi ##############??????? | | #??# = % bg + [# #??????? | | #??# =% l # ## #??????? | | !!! #??# #####+### # """ ## #??????? | | !!! #??#### ##" ! # # """ ## #??????? | | ! #?????# ### """ # + """ ## #??????? | | #?????# #?# """ # # ##+######## | | #?????# #?# """ # ##+##+## / # | | #?????# #?# [# ## # | | #?????# #?# [ # % ## """"""" # | | #?????? ?####### b gi ## """"""" # | | #????# @ b b % ## """"""" # | | #?????? ???#####+########/## # """"""" # | | ######??????##??????????????? # + # | | ???????????????????????????# # # # | | ???????????????????????????#] # ############### | | ???????????????????????????# # #?????????????? | | ???????????????????????????# """ # #?????????????? | | ???????????????????????????# """ # #?????????????? | | ???????????????????????????# """ # #?????????????? | | ???????????????????????????####### #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ????????????????Y????????????????? ??????????????? | | ??????????????????????????????????+??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: TH 15 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayMiningInitializer Manual? 0 Play Time 01:18:49 Cumulative 73.7 hours Start 2025.02.20 @ 15:47:24 End 2025.02.20 @ 17:16:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/1/1/0/0/0/0/0 Lore% 52 Gallery% 51 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0f484e1-57b6-42fb-83f0-1c9deec4032f