Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 15:00:49

Player: golanco

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (544)      544
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1744

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             184/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
          Light Ion Engine
                Flight Unit
                Flight Unit
                Seismic Detector
                Utility Shielding
          Light Armor Plating
          Light Cannon
                Grenade Launcher
                Hammer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
                Seismic Detector
>               --- WEAPON -----------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
                Flight Unit
                Flight Unit
                Seismic Detector
                Utility Shielding
                EM Shotgun
          Light Cannon
                Grenade Launcher
                Hammer
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 6   1   5   5   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   2   3   
    Treads                 5    | 2   .   .   3   
    Leg                    2    | .   .   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   1   1   
    Device                 2    | .   1   .   1   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   1   1   
    Energy Gun             3    | 2   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   .   2   9   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   1   3   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      6    | .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   96  89  80  
  Engine                   12   | .   14  14  10  
  Treads                   17   | .   28  2   18  
  Leg                      9    | .   .   24  6   
  Device                   12   | .   10  14  13  
  Storage                  12   | .   14  14  11  
  Energy Gun               16   | .   28  14  10  
  Ballistic Gun            6    | .   .   4   10  
Peak Build Rating          10   | 6   7   8   10  
  Average Rating           7    | 4   6   6   8   
  On Entrance              5    | .   6   7   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             50   | 13  14  48  50  
  Greatest Support         60   | 40  40  20  60  
  Greatest Overweight (x)  14   | .   .   2   14  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   8   20  20  
  Average Capacity         13   | 6   8   10  20  
  Most Carried             15   | 2   4   10  15  
  Average Carried          7    | 1   3   6   11  
  Final Capacity           20   | 8   8   20  20  
  Final Carried            11   | 2   4   10  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           416  | 182 88  51  95  
  Remotely                 .    | .   .   .   .   
Salvage Created            808  | .   252 130 426 
  Parts                    53   | .   16  8   29  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  18   | .   5   5   8   
  Guns                     18   | .   5   5   8   
Classes Destroyed          5    | .   2   1   2   
  Worker                   1    | .   1   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  5    | .   .   3   2   
  Grunt                    11   | .   5   2   4   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           3    | .   3   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        140  | .   33  33  74  
  Missed                   40   | .   11  8   21  
Damage Taken               1108 | .   238 268 602 
  Core                     259  | .   12  31  216 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         91   | 100 .   82  .   
Volleys Fired              105  | .   21  18  66  
  Largest                  2    | .   2   2   2   
  Hottest                  80   | .   80  80  65  
Shots Fired                160  | .   42  23  95  
  Gun                      160  | .   42  23  95  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  69   | .   .   3   66  
  Thermal                  61   | .   21  18  22  
  Explosive                .    | .   .   .   .   
  Electromagnetic          30   | .   21  2   7   
  Robot Hit Streak         12   | .   8   4   12  
  Robot Miss Streak        5    | .   2   4   5   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           111  | .   28  14  69  
  Core Hits                41   | .   8   8   25  
  Critical Kills           1    | .   .   .   1   
  Critical Parts Destroyed 2    | .   .   .   2   
  Critical Strikes         3    | .   .   .   3   
    Destroy                3    | .   .   .   3   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1213 | .   371 167 675 
  Guns                     1213 | .   371 167 675 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  416  | .   .   7   409 
  Thermal                  492  | .   146 145 201 
  Explosive                .    | .   .   .   .   
  Electromagnetic          305  | .   225 15  65  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   .   1   .   
  Kicked                   1    | .   .   1   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        228  | .   228 117 28  
  Average Temperature      65   | .   104 69  13  
  Received Heat Transfer   390  | .   132 81  177 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         1100 | .   325 325 450 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             206  | .   181 170 206 
  Initial                  70   | .   .   70  66  
  Average                  85   | .   72  124 85  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         97   | 100 100 100 94  
  Level 1                  2    | .   .   .   5   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | .   8   5   19  
  Peak Tracking Total      5    | .   3   3   5   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          5    | .   3   .   2   
  Terminals                5    | .   3   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   7   .   6   
  Successful               7    | .   3   .   4   
  Failed                   6    | .   4   .   2   
    Catastrophic           3    | .   2   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   6   .   4   
  Terminals                13   | .   7   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   .   2   
  Branch Access Points     1    | .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   2   .   2   
  Terminals                4    | .   2   .   2   
    Botnet                 4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1277 | 88  355 315 519 
Spaces Moved               569  | 49  169 187 164 
  Core                     7    | 5   .   .   2   
  Treads                   338  | 44  169 6   119 
  Legs                     224  | .   .   181 43  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 120 160 
  Average Speed            167  | 148 160 138 212 
  Slowest Speed            750  | 160 160 260 750 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 4   25  46  16  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             3    | .   .   3   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      745  | 61  211 221 252 
  Wait                     33   | 5   19  .   9   
  Move                     566  | 48  168 186 164 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 2   2   7   6   
  Fast Attach              9    | 6   1   2   .   
  Attach                   4    | .   .   1   3   
  Detach                   1    | .   .   1   .   
  Swap                     4    | .   .   2   2   
  Drop                     5    | .   .   3   2   
  Fire                     105  | .   21  18  66  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 11)
  423 | -10/Materials | Identified exit to Mines
  444 | -10/Materials | Entered Mines
  532 | -10/Mines     | Learned location of Zion (-6)
  686 | -10/Mines     | Discovered new exit (range 12)
  759 | -10/Mines     | Entered Materials
  759 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1273 | -9/Materials  | Core integrity fell below 50%
 1278 | -9/Materials  | Self-destructed

 Last Messages 
---------------
W-16 Scout sends out distress signal.
R-06 Scavenger collects Aluminum Leg.
Lgt. Treads destroyed.
Ion Engine destroyed.
S-10 Pest destroyed. <x2>
W-16 Scout sends out distress signal.
K-01 Serf collects debris.
Lgt. Treads destroyed.
W-16 Scout destroyed.
K-01 Serf collects debris. <x4>
Critical hit (Burn: +37).
EM Shotgun destroyed.
Critical hit (Burn: +37).
K-01 Serf collects debris.
Lgt. Assault Rifle destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Ion Engine.
K-01 Serf collects debris.
Structural Scanner destroyed.
R-06 Scavenger collects Visual Processing Unit.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AnalysisCoolantStabilizer
  Manual?         0
Play Time         00:08:41
  Cumulative      30.0 hours
  Start           2025.03.31 @ 14:52:34
  End             2025.03.31 @ 15:00:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          23
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5efb5022-5ed1-46a0-bff2-fdd2e56c7f71