Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.29 @ 19:08:45 Player: Faux Soleil Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1777) 1777 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 4063 Bonus ------- Follower Combat Kills 151 Cogmind --------- Core Integrity 0/550 Matter 156/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Treads Heat Sink Small Storage Unit Large Storage Unit Medium Battery (150) Weight Redist. System Light Armor Plating Beam Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Light Armor Plating Shield Generator > --- WEAPON ----------- Light Assault Rifle Improved Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Improved Treads Heat Sink Small Storage Unit Large Storage Unit Medium Battery Weight Redist. System Light Armor Plating Beam Rifle Spread Laser Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Rocket Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 42 | 7 1 2 20 12 Power 8 | 2 . . 3 3 Engine 7 | 2 . . 3 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 . 1 2 2 Treads 7 | 2 . 1 2 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 1 . 6 1 Device 1 | . . . 1 . Storage 4 | 1 1 . 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 18 | 2 . 1 9 6 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 13 | 2 . 1 6 4 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 22 | . . 1 1 20 Power 4 | . . . . 4 Propulsion 5 | . . . . 5 Utility 4 | . . . 1 3 Weapon 9 | . . 1 . 8 Highest Loss Streak 8 | . . 1 1 8 To Critical Strikes . | . . . . . Average Backups 15 | 1 2 5 17 19 Power . | . 1 1 . . Propulsion 1 | . . . 1 2 Utility 5 | . . 2 6 6 Weapon 8 | . 1 2 9 10 Tool/Special . | . . . . . Unused Backups 11 | . . 1 2 8 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 5 | . . 1 1 3 Weapon 5 | . . . 1 4 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 84 91 98 75 Engine 11 | . 14 11 10 11 Treads 29 | . 22 27 32 19 Device 4 | . . . 5 2 Storage 13 | . 21 22 11 12 Processor 1 | . . . 2 . Protection 1 | . . . 1 3 Ballistic Gun 23 | . 25 30 24 18 Launcher 6 | . . . 7 5 Peak Build Rating 19 | 6 7 10 16 19 Average Rating 13 | 4 5 8 13 14 On Entrance 7 | . 6 7 9 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 118 | 13 13 15 94 118 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 33 | . 4 . 1 33 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 8 8 25 25 Average Capacity 19 | 6 8 8 19 24 Most Carried 24 | 3 6 8 24 23 Average Carried 15 | 1 2 5 17 19 Final Capacity 25 | 8 8 8 25 15 Final Carried 24 | 2 3 7 24 13 Class Distribution -------------------- 27% | Scavenger-Gunner 25% | Commander-Tank 18% | Scavenger-Tank 13% | Mutant 7% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Commander-Tank | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1526 | 232 55 191 627 421 Remotely . | . . . . . Salvage Created 2020 | . 55 232 1058 675 Parts 99 | . 2 15 60 22 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 41 | . . 4 25 12 Guns 25 | . . 4 14 7 Cannons 1 | . . . . 1 AOE 15 | . . . 11 4 Classes Destroyed 11 | . 2 2 5 2 Worker 3 | . 1 . 1 1 Builder 4 | . . . 1 3 Hauler 1 | . . . . 1 Recycler 2 | . . . 1 1 Mechanic 2 | . . . 1 1 Watcher 7 | . 1 2 2 2 Swarmer 7 | . . . 7 . Grunt 25 | . . 1 17 7 Duelist 2 | . . . 1 1 Sentry 8 | . . 3 3 2 Hunter 2 | . . . . 2 Best Kill Streak 8 | . 1 4 7 8 Combat Bots Only 7 | . . 2 7 4 Max Kills in Single Turn 4 | . 1 1 4 3 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 359 | . . 38 83 238 Missed 104 | . . 9 30 65 Hits 255 | . . 29 53 173 Projectile 255 | . . 29 53 173 Critical Strikes 12 | . . 2 1 9 Damage Taken 3428 | . . 323 607 2498 Core 752 | . . 47 150 555 Absorbed by Shields 67 | . . . 32 35 Ignored by Resistances 916 | . . 93 188 635 Regen/Repaired (Parts) 116 | . . . 116 . Core Remaining (%) 83 | 100 100 . 50 . Volleys Fired 117 | . 4 17 41 55 Largest 3 | . 2 3 3 3 Hottest 108 | . 40 60 76 108 Shots Fired 310 | . 8 51 116 135 Gun 266 | . 8 51 98 109 Cannon 4 | . . . . 4 Launcher 40 | . . . 18 22 Special . | . . . . . Kinetic 268 | . 8 51 98 111 Thermal 2 | . . . . 2 Explosive 40 | . . . 18 22 Electromagnetic . | . . . . . Robot Hit Streak 19 | . 5 19 12 13 Robot Miss Streak 5 | . 2 5 3 2 Penetration Max . | . . . . . Secondary Targets 7 | . . 1 4 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 243 | . 5 39 92 107 Core Hits 137 | . 3 12 60 62 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4821 | . 42 417 2166 2196 Guns 2361 | . 42 417 896 1006 Cannons 40 | . . . . 40 Explosions 2368 | . . . 1229 1139 Melee . | . . . . . Ramming 52 | . . . 41 11 Kinetic 2354 | . 42 417 896 999 Thermal 47 | . . . . 47 Explosive 2368 | . . . 1229 1139 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 75 | . . . 26 49 Projectiles . | . . . . . Explosions 75 | . . . 26 49 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 379 | . . . 190 189 Shots 14 | . . . 8 6 Rammed 9 | . . 1 7 1 Targets Rammed 9 | . . 1 7 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 405 | . . 42 95 405 Average Temperature 80 | . . 24 24 124 Received Heat Transfer 1720 | . . 174 175 1371 Effects 7 | . . . . 7 Shutdowns 2 | . . . . 2 Interference 2 | . . . . 2 Matter Decay 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 84 | 100 100 100 76 100 Level 1 15 | . . . 23 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 331 | . 7 74 331 132 Initial 24 | . . . 15 24 Average 79 | . . 14 103 55 Influence Increases 1607 | . 12 134 962 499 Destroy 0b10 Robot/C 920 | . . 80 600 240 Destroy 0b10 Robot/NC 95 | . 10 10 30 45 Destroy Leader 246 | . 2 44 134 66 Allied During Kill 30 | . . . 30 . Successful Hack 22 | . . . 22 . Disable Machine 63 | . . . 18 45 Destroy Structure 231 | . . . 128 103 Influence Decreases 1607 | . 12 90 939 566 Entered New Map 72 | . . . 29 43 Time Decay 1292 | . 12 80 880 320 Lost Part 209 | . . 10 10 189 Lost Ally 34 | . . . 20 14 Squads Dispatched 11 | . . 1 5 5 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 5 | . . 1 2 2 Assault 2 | . . . 2 . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 7 | . . 4 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 2 14 41 18 Peak Tracking Total 6 | . 1 6 4 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 8 | . 2 . 6 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 7 | . . . 2 5 Max in Single Turn 3 | . . . 2 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 11 | . 1 1 8 1 Terminals 8 | . 1 . 6 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 29 | . 1 4 23 1 Successful 18 | . . 3 15 . Failed 11 | . 1 1 8 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 1 . 16 1 Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 2 | . . . 2 . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 10 | . . . 10 . Record 6 | . . . 6 . Part Schematic 1 | . . . 1 . Open Door 2 | . . . 2 . Emergency Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 3 | . . 3 . . Retrieve Study 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . . 5 1 Full Trace Events 3 | . . . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 3 . . Parts Repaired 2 | . . . 2 . Time 58 | . . . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 12 | . . . 12 . Largest Group 11 | . . . 11 2 Highest-Rated Group 103 | . . . 103 16 Highest-Rated Ally 31 | . . . 31 8 Total Orders 3 | . . . 3 . ROAM 1 | . . . 1 . FOLLOW 2 | . . . 2 . Ally Attacks 46 | . . . 40 6 Total Damage 568 | . . . 513 55 Kills 5 | . . . 5 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3389 | 76 147 283 2199 684 Spaces Moved 1545 | 41 74 139 1098 193 Core 16 | 4 11 . . 1 Treads 1529 | 37 63 139 1098 192 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 200 Average Speed 183 | 149 167 160 180 227 Slowest Speed 1700 | 160 250 160 200 1700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 32 | 3 14 20 93 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 266 | . . . 139 127 Melee . | . . . . . Projectile . | . . . . . AOE 266 | . . . 139 127 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1877 | 55 90 166 1234 332 Wait 75 | . . . 12 63 Move 1541 | 40 73 138 1097 193 Hop . | . . . . . Pick Up 55 | 8 7 7 30 3 Fast Attach 2 | . . . 2 . Attach 34 | 6 6 2 6 14 Detach 1 | . . . 1 . Swap 18 | 1 . . 16 1 Drop 17 | . . 1 14 2 Fire 117 | . 4 17 41 55 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 9 | . . 1 7 1 Escape Stasis 8 | . . . 8 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 10) 224 | -10/Materials | Entered another Materials area 224 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 485 | -9/Materials | Discovered new exit (range 12) 507 | -9/Materials | Entered Storage 845 | -9/Storage | Repaired Autogun 871 | -9/Storage | Repaired Lgt. Treads+? 1088 | -9/Storage | Met a pair of Derelict thieves 1243 | -9/Storage | Destroyed 7 combat bots 1316 | -9/Storage | Build established: Scavenger-Gunner 1768 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2054 | -9/Storage | Build established: Commander-Tank 2656 | -9/Storage | Lost 5 allies 2660 | -9/Storage | Discovered new exit (range 14) 2706 | -9/Storage | Entered Materials 2706 | -8/Materials | Accompanied by 2 allies 2706 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2745 | -8/Materials | Garrison activated, responded to threat 2939 | -8/Materials | Build established: Scavenger-Tank 3000 | -8/Materials | Lost 5 parts (1p2n1u1w) 3292 | -8/Materials | Crushed by falling debris 3297 | -8/Materials | Core integrity fell below 50% 3321 | -8/Materials | Core integrity fell below 20% 3323 | -8/Materials | Lost 8 parts (1p3n4w) 3390 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Lgt. Armor Plating. R-06 Scavenger destroyed. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. S&E=EHT1TS,AKN PWS20I/3LK%SZTOSCK>UFSMZX R-06 Scavenger collects Com. Wheel. Huge Storage Unit destroyed. Critical hit (Burn: +37). Imp. Light Cannon destroyed. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Com. Wheel. Imp. Assault Rifle destroyed. Critical hit (Burn: +37). R-06 Scavenger collects Aluminum Leg. Critical hit (Burn: +37). Imp. Assault Rifle destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. G-47 Trooper overheating. Map ----- +----------------------------------------------------+ | ?????????????????????? 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"?????# #????????????????????? | | ???????????????"" ??????#^^^#????????????????????? | | ???????????????""???????#^ ????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????##+##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Com. Matter Pod | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 17% | -9/Storage Studied --------- Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Novice Programmer Part-time Mechanic Remodeling Resistances Are Futile The More The Merrier Unlikely Earthworm Challenges ------------ None Game ------ Seed VariableOpticalMapper Manual? 0 Play Time 00:31:19 Cumulative 1.6 hours Start 2026.06.29 @ 18:38:00 End 2026.06.29 @ 19:08:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f05ba95d-457b-403f-9589-05916de5c7fd