Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 12:20:26 Player: jimmyl Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (121) 605 Value Destroyed (4023) 4023 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (961) 961 TOTAL SCORE: 8549 Bonus ------- High Alert Combat Kills 261 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 196/700 Matter 64/300 Energy 100/100 System Corruption 21% Temperature Warm (120) Movement Walking (470) Ox5 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Salvage Targeting Computer Core Analyzer Armor Integrity Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (20) --- Improved Ion Engine Huge Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Core Shielding System Shield Faulty Rocket Array Mace Katana Spear Spear Fusion Bomb Trap Gamma Bomb Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Salvage Targeting Computer Core Analyzer Armor Integrity Analyzer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Huge Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Core Shielding System Shield Rocket Array Mace Katana Spear Spear Fusion Bomb Trap Gamma Bomb Trap [Rating: 44] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . . 1 2 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 94 | . 7 5 16 18 24 2 22 Power 8 | . . 1 1 3 1 . 2 Engine 6 | . . 1 1 3 . . 1 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 29 | . 2 3 3 4 7 2 8 Treads 20 | . 2 1 3 1 6 2 5 Leg 2 | . . . . . . . 2 Wheel 7 | . . 2 . 3 1 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | . 3 1 4 5 7 . 1 Device 4 | . . 1 . 1 2 . . Storage 4 | . 1 . 1 2 . . . Processor 5 | . . . . 1 4 . . Hackware 1 | . . . 1 . . . . Protection 7 | . 2 . 2 1 1 . 1 Artifact . | . . . . . . . . Weapon 36 | . 2 . 8 6 9 . 11 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . . . 1 . 6 . 3 Ballistic Cannon 3 | . . . . . 1 . 2 Launcher 8 | . . . 2 2 2 . 2 Special Weapon . | . . . . . . . . Impact Weapon 2 | . 2 . . . . . . Slashing Weapon 8 | . . . 5 1 . . 2 Piercing Weapon 5 | . . . . 3 . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . Parts Lost 40 | . . 4 3 9 8 1 15 Power 5 | . . 1 . 1 . 1 2 Propulsion 23 | . . 2 1 6 5 . 9 Utility 7 | . . 1 2 1 2 . 1 Weapon 5 | . . . . 1 1 . 3 Highest Loss Streak 4 | . . 3 1 3 3 1 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 96 87 82 80 94 90 89 Engine 6 | . 14 13 11 7 . . 3 Core 2 | . . . . . 6 2 2 Treads 17 | . 25 23 15 6 18 14 17 Wheel 3 | . . 3 2 12 . 3 1 Device 9 | . . 3 . 8 19 7 7 Storage 9 | . 14 14 11 9 7 7 7 Processor 9 | . . . . 6 10 30 25 Hackware 4 | . . . 10 9 2 . . Protection 4 | . 11 . 8 3 3 . 1 Ballistic Gun 8 | . 1 . . . 21 15 4 Ballistic Cannon 1 | . . . . . . 7 7 Impact Weapon 5 | . 25 28 2 . . . . Slashing Weapon 4 | . . . 19 5 . . 1 Piercing Weapon 2 | . . . . 10 . . 8 Peak Build Rating 44 | . 10 13 21 30 41 41 44 Average Rating 28 | . 9 9 18 26 39 40 39 On Entrance 19 | 6 6 10 10 19 24 41 40 Naked Turns . | . . . . . . . . Heaviest Build 69 | 14 22 22 56 58 66 60 69 Greatest Support 63 | 20 40 40 63 63 60 60 60 Greatest Overweight (x) 6 | . . 1 2 5 5 5 6 Average Overweight (x) . | . . . . 1 . 2 2 Largest Inventory Capacity 25 | . 10 10 20 25 20 20 20 Average Capacity 16 | . 8 10 12 20 20 20 20 Most Carried 20 | . 9 10 11 18 19 19 20 Average Carried 13 | . 7 8 9 15 14 16 15 Final Capacity 20 | 8 10 10 20 20 20 20 20 Final Carried 19 | 6 8 10 11 18 16 19 13 Class Distribution -------------------- 45% | Mutant 26% | Scavenger-Skirmisher 9% | Scavenger-Mutant 5% | Gladiator 5% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Storage Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Matter Collected 2576 | 193 57 60 222 222 1121 234 467 Remotely . | . . . . . . . . Salvage Created 4441 | . 267 102 676 932 1495 297 672 Parts 244 | . 12 2 55 54 65 18 38 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Combat Hostiles Destroyed 93 | . 5 5 17 19 24 5 18 Melee 31 | . 2 4 8 12 . . 5 Guns 24 | . . . . . 20 2 2 Cannons 7 | . . . . . . 3 4 AOE 26 | . . . 8 7 4 . 7 Classes Destroyed 16 | . 3 1 6 4 2 . . Worker 5 | . . . 2 2 1 . . Builder 5 | . . . 4 1 . . . Tunneler 1 | . . . . 1 . . . Hauler 2 | . . . 1 1 . . . Recycler 6 | . 1 . 1 1 3 . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . . 1 . . . Watcher 10 | . 2 . 3 2 3 . . Swarmer 23 | . . . 8 4 4 . 7 Grunt 43 | . 5 2 7 9 10 2 8 Brawler 3 | . . . . 1 2 . . Duelist 1 | . . . . . 1 . . Sentry 12 | . . . 2 3 3 3 1 Hunter 4 | . . . . 2 . . 2 Programmer 4 | . . . . . 4 . . Assembled 3 | . . 3 . . . . . Best Kill Streak 11 | . 3 2 11 8 8 3 6 Combat Bots Only 8 | . 3 2 5 7 8 3 6 Max Kills in Single Turn 5 | . 1 1 5 3 3 1 2 Gunslinging 1 | . . . . . 1 . . Exploded 3 | . . . 3 3 3 . 2 Melee 1 | . 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Hostile Shots Fired 738 | . 19 42 68 115 171 55 268 Missed 214 | . 5 7 11 31 53 19 88 Damage Taken 7005 | . 181 684 809 1252 1462 285 2332 Core 1227 | . 15 192 169 347 187 28 289 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 72 | . . . . . 72 . . Core Remaining (%) 52 | 100 . 17 57 36 . . . Volleys Fired 152 | . . . 7 7 83 11 44 Largest 3 | . . . 1 1 3 3 3 Hottest 106 | . . . 33 33 98 98 106 Shots Fired 368 | . . . 7 7 236 33 85 Gun 298 | . . . . . 231 22 45 Cannon 40 | . . . . . 2 11 27 Launcher 30 | . . . 7 7 3 . 13 Special . | . . . . . . . . Kinetic 338 | . . . . . 233 33 72 Thermal . | . . . . . . . . Explosive 30 | . . . 7 7 3 . 13 Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | . . . 4 1 20 14 8 Robot Miss Streak 6 | . . . 2 2 5 2 6 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . . 3 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 357 | . 17 12 41 54 155 22 56 Core Hits 182 | . 3 5 28 36 64 12 34 Critical Kills . | . . . . . . . . Critical Parts Destroyed 6 | . 4 1 1 . . . . Critical Strikes 21 | . 4 1 3 8 1 . 4 Destroy 1 | . . . . . 1 . . Blast 1 | . . . . . . . 1 Smash 6 | . 4 1 1 . . . . Sever 3 | . . . 2 . . . 1 Impale 10 | . . . . 8 . . 2 Melee Attacks 193 | . 22 21 52 68 . . 30 Impact 55 | . 22 21 12 . . . . Slashing 54 | . . . 40 7 . . 7 Piercing 84 | . . . . 61 . . 23 Sneak Attacks 16 | . 1 . 8 7 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 21 | . 4 1 8 5 . . 3 Damage Inflicted 11207 | . 595 432 2168 2256 3114 438 2204 Guns 3494 | . . . . . 2828 248 418 Cannons 514 | . . . . . . 190 324 Explosions 2384 | . . . 793 477 286 . 828 Melee 4815 | . 595 432 1375 1779 . . 634 Ramming . | . . . . . . . . Kinetic 4008 | . . . . . 2828 438 742 Thermal . | . . . . . . . . Explosive 2384 | . . . 793 477 286 . 828 Electromagnetic . | . . . . . . . . Impact 1144 | . 595 432 117 . . . . Slashing 1609 | . . . 1258 153 . . 198 Piercing 2062 | . . . . 1626 . . 436 Highest Corruption 21 | . . . . . 10 10 21 Average Corruption 12 | . . . . . 6 10 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . . . . . 12 9 39 Message Errors 15 | . . . . . 3 2 10 Matter Fused 11 | . . . . . 2 1 8 Heat Flow Errors 8 | . . . . . 3 1 4 Energy Discharges 10 | . . . . . 2 1 7 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 3 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . 1 . . Misdirections 1 | . . . . . . 1 . Weapon Failures 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 683 | . 179 44 197 190 8 . 65 Projectiles . | . . . . . . . . Explosions 125 | . . . 47 5 8 . 65 Melee 558 | . 179 44 150 185 . . . Knockbacks 10 | . 5 2 . . . . 3 Impact 7 | . 5 2 . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 153 | . . . 69 . . . 84 Shots 5 | . . . 2 . . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 332 | . . . 11 61 332 206 247 Average Temperature 85 | . . . 10 24 102 72 73 Received Heat Transfer 2250 | . 111 126 327 630 522 93 441 Effects 2 | . . . . . 2 . . Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 6 | . 4 1 1 . . . . Combat Hostiles 5 | . 3 1 1 . . . . Parts Fried 9 | . 6 2 1 . . . . Impact Corruptions 12 | . 7 3 2 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Peak Influence 716 | . 209 43 462 606 475 287 716 Initial 165 | . . 3 . 154 165 141 122 Average 255 | . 44 21 182 354 300 174 469 Maximum Alert Level 3 | . 1 . 2 2 2 1 3 Low Security (%) 37 | . 94 100 58 16 10 76 6 Level 1 46 | . 5 . 37 48 85 23 28 Level 2 15 | . . . 4 34 4 . 63 Level 3 . | . . . . . . . 1 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . 2 2 5 1 . Investigation 2 | . . . . 1 . 1 . Extermination 4 | . . . . . 4 . . Reinforcement 5 | . 1 . 2 1 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Distress Signals 15 | . 2 1 4 3 . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 135 | . 9 7 27 27 29 6 30 Peak Tracking Total 7 | . 3 2 6 4 4 3 7 Tactical Retreats 8 | . . 1 . . . 1 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Traps Triggered 11 | . . . 2 3 1 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 5 | . . 2 . . . . 3 Traps Extracted . | . . . . . . . . Installed 5 | . . 2 . . . . 3 Triggered 3 | . . . . . . . 3 Most Traps Carried 5 | . . 2 . . . . 5 Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Machines Disabled 15 | . 1 . 2 7 1 . 4 Max in Single Turn 3 | . 1 . 1 3 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Machines Accessed 14 | . 2 1 4 1 3 3 . Terminals 9 | . 2 . 3 1 1 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 37 | . 2 1 12 6 12 4 . Successful 14 | . . 1 3 1 6 3 . Failed 23 | . 2 . 9 5 6 1 . Catastrophic 4 | . 2 . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 3 | . 1 . 2 . . . . Terminals 23 | . 2 . 9 6 3 3 . Fabricators . | . . . . . . . . Repair Stations 7 | . . . 3 . 4 . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . 5 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 7 | . . 1 3 1 . 2 . Robot Analysis 1 | . . . 1 . . . . Open Door 2 | . . 1 . . . 1 . Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 1 | . . . . . 1 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 . 3 1 3 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Turns Passed 6388 | . 484 739 1069 891 2112 215 878 Spaces Moved 2927 | 1 262 396 504 415 945 107 297 Core . | . . . . . . . . Treads 2150 | . 223 311 385 110 857 52 212 Legs 42 | 1 39 . . . . . 2 Wheels 735 | . . 85 119 305 88 55 83 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 120 90 90 101 155 155 155 Average Speed 171 | 120 154 145 169 139 191 158 208 Slowest Speed 540 | 120 160 160 240 320 320 240 540 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 33 | 2 42 65 48 35 23 23 33 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 13 | . . . . 13 . . . Terrain Destroyed 238 | . . . 60 65 19 3 91 Melee . | . . . . . . . . Projectile 4 | . . . . . 1 3 . AOE 234 | . . . 60 65 18 . 91 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Gar Total 3894 | . 311 525 644 622 1189 139 464 Wait 434 | . 17 93 58 106 114 16 30 Move 2921 | . 261 395 503 414 944 107 297 Hop . | . . . . . . . . Pick Up 52 | . 2 7 9 13 13 2 6 Fast Attach 39 | . 3 2 6 11 7 2 8 Attach 38 | . 2 3 3 3 15 . 12 Detach 10 | . 2 . . . 3 1 4 Swap 17 | . 2 . 7 4 2 . 2 Drop 39 | . 4 3 10 7 8 . 7 Fire 152 | . . . 7 7 83 11 44 Melee 163 | . 18 20 41 57 . . 27 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 24 | . . . . . . . 24 Rewire . | . . . . . . . . Trap 5 | . . 2 . . . . 3 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 6) 485 | -10/Materials | Entered Mines 701 | -10/Mines | Learned 4 Materials zone layouts 728 | -10/Mines | Found a hidden stash of uninstalled traps 754 | -10/Mines | Assembled infested the area 759 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1135 | -10/Mines | Core integrity fell below 50% 1139 | -10/Mines | Core integrity fell below 20% 1146 | -10/Mines | Identified exit to Materials 1148 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1169 | -10/Mines | Lost 3 parts (1p2n) 1181 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1224 | -10/Mines | Entered Materials 1224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -9/Materials | Identified exit to Materials 2016 | -9/Materials | Identified exit to Mines 2293 | -9/Materials | Entered another Materials area 2293 | -8/Materials | Evolved 2 slots: Utility x2 2898 | -8/Materials | Core integrity fell below 50% 2950 | -8/Materials | Destroyed 7 combat bots 3007 | -8/Materials | Discovered new exit (range 12) 3105 | -8/Materials | Lost 3 parts (1n1u1w) 3184 | -8/Materials | Entered Factory 3184 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3424 | -7/Factory | Destroyed 8 combat bots 3489 | -7/Factory | Build established: Scavenger-Skirmisher 3703 | -7/Factory | Repaired Broken Enh. Autogun 4932 | -7/Factory | Found Prototype Launcher 4932 | -7/Factory | Identified Rocket Array 4978 | -7/Factory | System corruption reached 10% 5009 | -7/Factory | Lost 3 parts (2u1w) 5031 | -7/Factory | Discovered new exit (range 5) 5037 | -7/Factory | Identified exit to Factory 5273 | -7/Factory | Discovered new exit (range 15) 5294 | -7/Factory | Identified exit to Storage 5296 | -7/Factory | Entered Storage 5407 | -7/Storage | Build established: Gunner 5511 | -7/Storage | Identified exit to Garrison 5511 | -7/Storage | Entered Garrison 5594 | -7/Garrison | Lost 3 parts (1n2w) 5799 | -7/Garrison | Triggered checkpoint 5859 | -7/Garrison | Crushed by falling debris 5883 | -7/Garrison | Triggered checkpoint 5890 | -7/Garrison | Lost 4 parts (1p1n1u1w) 6030 | -7/Garrison | Installed Relay Interface Framework 6100 | -7/Garrison | Core integrity fell below 50% 6180 | -7/Garrison | Lost 3 parts (3n) 6301 | -7/Garrison | Triggered checkpoint 6332 | -7/Garrison | Triggered checkpoint 6389 | -7/Garrison | Self-destructed Last Messages --------------- 06332_ Beams of light sweep through the air. An alarm sounds. 06333_ Wheel destroyed. 06337_ G-47 Trooper destroyed. 06339_ System corrupted: Hvy. Machine Gun jammed. 06344_ System corrupted: Energy discharge (-95). 06345_ G-47 Trooper destroyed. 06359_ W-25 Informer sends out distress signal. 06363_ Acquired Aluminum Leg. 06365_ Acquired 50 matter. 06370_ KQMKYCJB616GD6G<&UUPME =&,M2AAH03LE 5: Garrison Door activated. 06375_ Imp. Deuterium Engine destroyed. 06375_ Acquired Aluminum Leg. 06381_ Lgt. Treads destroyed. 06382_ System corrupted: Hvy. Machine Gun jammed. 06386_ Knocked back. 06387_ Acquired 60 matter. 06389_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ?????????????????########## #???????????????????? | | ?????????????????? + ## #???????????????????? | | ?????????????####;### b## ##??????????????????? | | ????????? g ######## #????????? | | ????????? g [@ #????????? | | ????????? ! ???? | | ??????????###### ## ## ##########?????????? | | ???????????????# ## ## ###????????????????? | | ???????????????" #????????????????? | | ???????????????" #????????????????? | | ???????????????" #????????????????? | | ??????????????? #????????????????? | | ??????????????## ## ## ###????????????????? | | ??????????????## ## ## #################### | | ?????????????? =[ [ ] | | ?????????????? ##########] | | ???????????????# ####### # ###????#[ | | ???????????????## ## Y ## ##??# # ## #????## | | ????????????????????? ?# #???# # # #?????# | | ??????????????????????????# #???# ## ####### | | ??????????????????????????# #???# *= | | ??????????????????????????# ##### # ## ##### | | ??????????????????????????#^ # ### ###???# | | ??????????????????????????# ### #### # # #????## | | ??????????????????????????# [ * ### #[ ## #????# | | ??????????????????????????# * # ######## | | ??????????????????????????# [ %= | | ??????????????????????????## # ## ## ######## | | ??????????????????????????# ] # #### ####??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Melee Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 2 Defensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapBlastRay Manual? 0 Play Time 00:36:14 Cumulative 143.1 hours Start 2024.10.20 @ 11:45:38 End 2024.10.20 @ 12:20:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 234 Rogue 233 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 042b2a26-811b-4b85-9249-c9fdbea169e6