Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 20:27:34

Player: J-mop

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (355)      355
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 825

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     203/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (680) Ox8
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (2) ------
        Huge Storage Unit
        Utility Shielding
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (25) ---
  Light Ion Engine
  Light Ion Engine
        Aluminum Leg
        Flight Unit
        Flight Unit
        Flight Unit
        Flight Unit
        Structural Scanner
  Light Assault Rifle

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Huge Storage Unit
        Utility Shielding
>       --- WEAPON -----------
        Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
  Light Ion Engine
        Aluminum Leg
        Flight Unit
        Flight Unit
        Flight Unit
        Structural Scanner
        Assault Rifle
        Grenade Launcher
        Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Utility Shielding
  Storage                  Huge Storage Unit
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 5   14  4   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   5   .   
    Treads                 2    | 2   .   .   
    Leg                    5    | .   5   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   3   .   
    Device                 .    | .   .   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   4   4   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   3   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   3   5   
  Power                    .    | .   .   .   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   6    | .   2   4   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   94  100 
  Engine                   14   | .   14  14  
  Treads                   2    | .   2   .   
  Leg                      25   | .   25  28  
  Storage                  12   | .   12  14  
  Protection               11   | .   11  14  
  Ballistic Gun            26   | .   26  16  
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 8   87  90  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  4    | .   4   4   
  Average Overweight (x)   1    | .   1   4   
Largest Inventory Capacity 25   | 5   25  25  
  Average Capacity         15   | 5   15  25  
  Most Carried             11   | 5   11  11  
  Average Carried          7    | 2   7   10  
  Final Capacity           25   | 5   25  25  
  Final Carried            11   | 1   11  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           507  | 225 282 .   
  Remotely                 .    | .   .   .   
Salvage Created            537  | .   522 15  
  Parts                    24   | .   24  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  17   | .   11  6   
  Guns                     11   | .   11  .   
  AOE                      6    | .   .   6   
Classes Destroyed          6    | .   5   1   
  Builder                  1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    8    | .   8   .   
  Assembled                6    | .   .   6   
Best Kill Streak           8    | .   8   6   
  Combat Bots Only         8    | .   8   6   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              1    | .   1   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        129  | .   108 21  
  Missed                   31   | .   28  3   
Damage Taken               1441 | .   854 587 
  Core                     259  | .   178 81  
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  13   | .   8   5   
  Regen/Repaired (Parts)   56   | .   56  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              59   | .   53  6   
  Largest                  2    | .   2   2   
  Hottest                  60   | .   40  60  
Shots Fired                106  | .   96  10  
  Gun                      100  | .   96  4   
  Cannon                   .    | .   .   .   
  Launcher                 6    | .   .   6   
  Special                  .    | .   .   .   
  Kinetic                  100  | .   96  4   
  Thermal                  .    | .   .   .   
  Explosive                6    | .   .   6   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | .   10  5   
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   3   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           74   | .   69  5   
  Core Hits                43   | .   30  13  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1037 | .   606 431 
  Guns                     631  | .   606 25  
  Cannons                  .    | .   .   .   
  Explosions               406  | .   .   406 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  631  | .   606 25  
  Thermal                  .    | .   .   .   
  Explosive                406  | .   .   406 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        42   | .   42  .   
  Average Temperature      15   | .   15  .   
  Received Heat Transfer   360  | .   360 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             230  | .   230 39  
  Initial                  .    | .   .   .   
  Average                  57   | .   59  16  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         85   | 100 84  100 
  Level 1                  14   | .   15  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   18  6   
  Peak Tracking Total      8    | .   8   4   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   19  .   
  Successful               7    | .   7   .   
  Failed                   12   | .   12  .   
    Catastrophic           4    | .   4   .   
  Database Lockouts        .    | .   .   .   
  Manual                   13   | .   13  .   
  Terminals                15   | .   15  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   1    | .   1   .   
  Robot Analysis           1    | .   1   .   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1805 | 48   1709 48   
Spaces Moved               798  | 35   756  7    
  Core                     16   | 16   .    .    
  Treads                   69   | 19   50   .    
  Legs                     713  | .    706  7    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  400  
  Average Speed            195  | 109  197  400  
  Slowest Speed            400  | 160  400  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       32   | 4    86   8    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          53   | .    .    53   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      53   | .    .    53   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      957  | 45  895 17  
  Wait                     37   | .   37  .   
  Move                     796  | 34  755 7   
  Hop                      .    | .   .   .   
  Pick Up                  32   | 6   26  .   
  Fast Attach              .    | .   .   .   
  Attach                   15   | 5   8   2   
  Detach                   .    | .   .   .   
  Swap                     8    | .   6   2   
  Drop                     10   | .   10  .   
  Fire                     59   | .   53  6   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  207 | -10/Materials | Destroyed 8 combat bots
  313 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 12)
  456 | -10/Materials | Core integrity fell below 50%
  559 | -10/Materials | Discovered new exit (range 15)
  647 | -10/Materials | Repaired Lgt. Assault Rifle
  727 | -10/Materials | Identified exit to Mines
 1034 | -10/Materials | Discovered new exit (range 15)
 1758 | -10/Materials | Entered Mines
 1759 | -10/Mines     | Assembled infested the area
 1795 | -10/Mines     | Core integrity fell below 20%
 1806 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
6I-FDJ(g): "Hehe, this'll put a wrench in their
  mining defense operations..."
6I-FDJ(g) slips into the shadows.
as-41747 destroyed.
as-09670 destroyed.
as-00913 destroyed.
as-04162 destroyed.
as-32897 destroyed.
The unstable cave ceiling collapses.
as-05707 destroyed.
The unstable cave ceiling collapses. <x2>
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
Grenade Launcher destroyed.
The unstable cave ceiling collapses. <x2>
Grenade Launcher destroyed.
The unstable cave ceiling collapses.
Aluminum Leg destroyed.
The unstable cave ceiling collapses. <x2>
Assault Rifle destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonHeatMultirail
  Manual?         0
Play Time         00:14:39
  Cumulative      18.1 hours
  Start           2024.04.12 @ 20:14:04
  End             2024.04.12 @ 20:27:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           8
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          15
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89d6c416-99c5-46ac-9b26-68e34ba3eacf