Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.20 @ 11:22:00 // Winter2019/RPGLIKE

Player: Driana

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (147)     735
Value Destroyed (9377)     9377
Prototype IDs (45)         900
Alien Tech Used (5)        1000
Bonus (13614)              13614
              TOTAL SCORE: 35526

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2269
Follower Combat Kills      904
Entered Garrisons          200
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Hacked God Mode            5000
Win                        3000
Friendly Fire              -1859

 Cogmind 
---------
Core Integrity             1433/1800
Matter                     455/500
Energy                     995/1080
System Corruption          5%
Temperature                Cool (24)
Movement                   Hovering (23)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (4) --------
         Light Quantum Reactor
         Light Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
      Improved Linear Gravjet
      Improved Linear Gravjet
      Improved Linear Gravjet
      Improved Linear Gravjet
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY (10) -----
      Improved Signal Interpreter
    Long-range Terrain Scanner
  Experimental Core Analyzer
      Advanced Transmission Jammer
      Advanced Reaction Control System
      Improved Cloaking Device
      Improved Energy Mantle
      Advanced Hacking Suite
               Ghost Barrier
               System Backup Module
>              --- WEAPON (5) -------
               Core Cannon
               Fusion Bomb Launcher
      Advanced Remote Datajack
               Force Lance
>              --- INVENTORY (6) ----
               Power Amplifier
      Advanced Cooling System
               Relay Coupler [Swarmer] (102)
               Relay Coupler [Grunt] (70)
               Relay Coupler [Specialist] (52)
               Relay Coupler [Hunter] (16)

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
      Improved Linear Gravjet
      Improved Linear Gravjet
      Improved Linear Gravjet
      Improved Linear Gravjet
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY ----------
      Improved Signal Interpreter
    Long-range Terrain Scanner
  Experimental Core Analyzer
      Advanced Transmission Jammer
      Advanced Reaction Control System
      Improved Cloaking Device
      Improved Energy Mantle
      Advanced Hacking Suite
               Ghost Barrier
               System Backup Module
>              --- WEAPON -----------
               Core Cannon
               Fusion Bomb Launcher
      Advanced Remote Datajack
               Plasma Sword
>              --- INVENTORY --------
               Power Amplifier
      Advanced Cooling System
               Relay Coupler [Swarmer]
               Relay Coupler [Grunt]
               Relay Coupler [Specialist]
               Relay Coupler [Hunter]
[Rating: 204]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved Linear Gravjet
  Leg                      Aluminum Leg
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Improved Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Improved Energy Mantle
  Storage                  Compact Matter Pod
  Processor                Improved Signal Interpreter
  Hackware                 Ghost Barrier
  Protection               Power Shielding
Weapon                     Lance
  Energy Gun               Improved Arc Projector
  Energy Cannon            Core Cannon
  Ballistic Gun            KE Penetrator
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Plasma Sword
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Gar Acc 
Slots Evolved              20   | 2   .   2   3   1   1   2   2   .   .   .   .   2   .   .   1   .   .   .   .   .   1   1   .   1   .   1   .   
  Power                    3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | 1   .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Weapon                   4    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             144  | 6   .   5   10  3   7   17  7   5   3   .   2   12  .   .   11  1   2   2   2   4   1   7   5   9   1   7   15  
  Power                    27   | 1   .   .   2   1   3   3   2   .   3   .   .   3   .   .   2   .   .   2   .   1   .   1   .   2   .   .   1   
    Engine                 12   | 1   .   .   2   1   1   1   1   .   1   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   2   2   1   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   2   .   .   1   
  Propulsion               27   | 2   .   2   5   .   1   5   3   .   .   .   .   2   .   .   2   .   .   .   .   .   .   1   3   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   .   4   1   .   .   .   .   2   .   .   2   .   .   .   .   .   .   1   3   1   .   .   .   
    Flight                 11   | .   .   2   5   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  56   | 2   .   1   1   1   1   8   2   1   .   .   1   4   .   .   6   1   2   .   2   3   1   2   .   5   .   3   9   
    Device                 38   | 1   .   .   .   .   1   3   1   1   .   .   .   3   .   .   4   1   1   .   1   3   1   2   .   5   .   3   7   
    Storage                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | 1   .   1   1   1   .   1   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Hackware               6    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   
    Protection             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 1   .   2   2   1   2   1   .   4   .   .   1   3   .   .   1   .   .   .   .   .   .   3   2   1   1   4   5   
    Energy Gun             5    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
    Special Weapon         10   | .   .   1   .   1   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   
    Special Melee Weapon   4    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  18   | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   7   .   .   .   1   3   .   .   .   2   1   .   1   
Parts Lost                 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     95   | .   100 98  91  100 100 99  97  98  94  94  94  96  100 100 97  94  94  95  95  93  95  93  94  94  93  90  91  
  Engine                   4    | .   16  13  11  16  4   1   5   5   4   5   5   14  15  15  15  9   9   7   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   9   10  8   11  11  11  11  .   .   .   .   .   .   1   9   7   4   .   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   4   6   9   12  13  12  12  12  12  
  Leg                      1    | .   33  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    22   | .   .   .   .   .   .   2   24  22  22  22  22  25  30  30  28  28  28  28  28  28  27  25  25  24  25  24  24  
  Flight                   3    | .   .   19  26  25  30  30  5   5   5   5   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   17   | .   16  13  9   8   7   13  11  11  11  11  11  14  15  15  13  13  13  14  14  12  18  20  21  24  25  27  24  
  Processor                10   | .   16  22  27  25  23  12  11  11  11  11  11  10  10  10  9   9   9   9   9   9   9   8   8   8   8   8   8   
  Hackware                 7    | .   .   .   .   .   .   5   11  11  11  11  11  10  10  10  9   9   9   9   9   9   9   8   8   8   8   4   7   
  Energy Gun               1    | .   16  2   2   8   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   2   .   .   
  Energy Cannon            1    | .   .   .   .   .   1   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   
  Ballistic Gun            2    | .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   4   4   4   4   4   4   4   4   3   .   .   .   .   
  Launcher                 1    | .   .   6   9   8   7   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   4   
  Special Weapon           4    | .   .   10  5   8   7   .   .   .   5   5   5   5   10  10  5   4   4   4   4   4   4   4   4   4   4   2   4   
  Piercing Weapon          4    | .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   7   9   9   9   9   9   9   6   4   4   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             121  | 5   5   9   16  17  20  37  37  39  44  42  42  59  59  59  94  94  94  94  78  85  88  98  101 116 116 121 120 
  Greatest Support         129  | 30  30  30  28  28  34  67  67  67  67  72  72  98  98  98  112 112 112 112 112 112 112 112 129 117 117 117 127 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 2   2   2   2   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   6   
  Average Capacity         4    | 2   2   2   2   2   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   
  Most Carried             6    | 1   2   2   2   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   6   
  Average Carried          3    | .   1   .   1   1   2   2   2   3   4   4   4   3   4   4   3   3   3   4   4   3   3   3   4   4   5   4   5   
  Final Capacity           6    | 2   2   2   2   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   5   5   6   
  Final Carried            6    | 1   2   1   2   2   3   3   4   4   4   4   4   4   4   4   4   3   4   4   4   4   3   4   4   5   5   5   6   

 Class Distribution 
--------------------
 44% | Generator-Ninja
 39% | Hacker-Ninja
  5% | Hacker-Scout
  4% | Mutant
  3% | Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
 Scavenger-Scout | -10/Mines
 Scavenger-Scout | -9/Materials
 Scavenger-Scout | -9/Mines
           Scout | -8/Materials
    Hacker-Scout | -7/Factory
    Hacker-Ninja | -6/Factory
    Hacker-Ninja | -6/Lower Caves
    Hacker-Ninja | -6/Lower Caves
    Hacker-Ninja | -6/Data Miner
    Hacker-Ninja | -5/Proximity Caves
    Hacker-Ninja | -5/Factory
    Hacker-Ninja | -5/Upper Caves
    Hacker-Ninja | -5/Upper Caves
    Hacker-Ninja | -5/Warlord
    Hacker-Ninja | -4/Proximity Caves
    Hacker-Ninja | -4/Factory
    Hacker-Ninja | -4/Upper Caves
    Hacker-Ninja | -4/Upper Caves
 Generator-Ninja | -4/Zhirov
 Generator-Ninja | -3/Proximity Caves
 Generator-Ninja | -3/Research
 Generator-Ninja | -3/Armory
 Generator-Ninja | -2/Research
 Generator-Ninja | -2/Quarantine
 Generator-Ninja | -2/Garrison
 Generator-Ninja | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Gar Acc 
Matter Collected           3522 | 260 .   52  115 134 128 11  152 152 127 .   49  121 91  .   286 .   14  56  49  .   31  157 172 440 107 448 370 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4613 | 87  277 33  244 22  449 11  .   40  .   .   .   20  170 .   .   .   37  56  .   .   .   366 809 315 213 529 935 
  Parts                    320  | 5   16  6   20  3   29  5   .   2   .   .   .   6   1   .   .   .   6   9   .   .   .   18  60  24  7   36  67  
Haulers Intercepted        4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      114  | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   106 .   .   7   .   .   .   .   .   .   .   .   .   
  Prevented                16   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Gar Acc 
Combat Hostiles Destroyed  114  | .   6   6   8   .   11  2   1   .   .   .   .   1   1   .   .   .   .   2   .   .   .   6   10  8   1   27  24  
  Melee                    34   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   5   10  3   .   2   10  
  Guns                     15   | .   6   2   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  Cannons                  25   | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   14  8   
  AOE                      39   | .   .   3   7   .   8   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   10  6   
Classes Destroyed          19   | 2   3   1   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   .   3   1   
  Worker                   7    | .   1   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   2   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Swarmer                  25   | .   .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   5   6   
  Saboteur                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Grunt                    25   | .   6   .   3   .   9   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Researcher               4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Sentry                   14   | .   .   .   1   .   2   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   2   .   2   2   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Programmer               31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   9   2   1   4   11  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Knight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           12   | 2   4   3   10  1   10  2   1   .   .   .   .   1   1   .   .   .   2   2   .   .   .   4   5   2   5   12  10  
  Combat Bots Only         12   | .   3   3   7   .   8   2   1   .   .   .   .   1   1   .   .   .   .   2   .   .   .   4   4   2   1   12  8   
Max Kills in Single Turn   4    | 1   1   2   3   1   2   1   1   1   .   .   .   1   1   .   .   .   1   1   .   .   .   1   1   1   2   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   1   1   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Warlord (-2/Research)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Res  Qua  Gar  Acc  
Damage Taken               5688  | .    458  150  163  .    492  107  334  54   .    .    411  59   55   190  20   160  16   58   .    .    34   312  467  406  53   546  1143 
  Core                     4562  | .    378  119  140  .    387  83   270  43   .    .    322  48   46   159  15   127  12   44   .    .    26   242  374  316  39   446  926  
  Absorbed by Shields      3238  | .    .    .    .    .    .    97   69   .    .    .    .    .    .    .    18   156  16   56   .    .    33   296  452  380  50   510  1105 
  Redirected to Core       3763  | .    255  86   73   .    339  49   192  33   .    .    322  36   33   111  15   127  12   44   .    .    26   226  355  244  39   359  787  
Core Remaining (%)         74    | 100  .    85   .    74   59   75   .    .    .    .    43   .    .    .    .    74   .    .    .    .    74   .    64   .    .    92   79   
Volleys Fired              292   | 4    46   14   15   1    39   15   9    9    5    .    .    .    3    .    18   .    5    .    1    .    2    12   13   20   7    30   24   
  Largest                  3     | 1    1    1    1    2    3    2    2    1    2    .    .    .    1    .    1    .    1    .    1    .    1    1    2    2    2    2    2    
  Hottest                  352   | 40   40   100  45   65   101  101  101  33   33   .    .    .    40   .    40   .    40   .    40   .    40   40   159  159  300  352  352  
Shots Fired                373   | 4    46   14   15   2    59   22   10   9    10   .    .    .    3    .    18   .    5    .    1    .    2    12   17   36   12   44   32   
  Gun                      142   | 4    46   8    8    1    18   .    .    9    5    .    .    .    .    .    .    .    1    .    .    .    .    10   8    19   5    .    .    
  Cannon                   67    | .    .    .    .    .    4    15   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    26   19   
  Launcher                 79    | .    .    4    7    .    11   7    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   5    13   8    
  Special                  85    | .    .    2    .    1    26   .    .    .    5    .    .    .    3    .    18   .    4    .    1    .    2    2    9    2    .    5    5    
  Kinetic                  28    | .    .    .    .    .    .    .    .    9    5    .    .    .    .    .    .    .    1    .    .    .    .    10   3    .    .    .    .    
  Thermal                  178   | 4    46   10   .    1    30   15   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    18   7    26   19   
  Explosive                79    | .    .    4    7    .    11   7    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   5    13   8    
  Electromagnetic          32    | .    .    .    8    1    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    
  Robot Hit Streak         49    | 3    19   5    9    11   21   13   10   .    .    .    .    .    11   .    14   .    9    .    .    .    11   18   15   28   29   49   13   
  Robot Miss Streak        2     | 1    2    1    2    .    1    2    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    2    1    .    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           400   | 3    40   8    12   1    31   17   8    .    .    .    2    2    7    .    17   .    9    3    .    .    4    23   52   44   11   42   64   
  Core Hits                262   | 3    18   6    17   1    36   9    6    2    .    .    .    2    2    .    .    .    2    2    .    .    .    10   22   38   9    30   47   
  Critical Hits            64    | .    .    .    .    .    2    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    2    2    1    3    26   25   
  Critical Kills           17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    9    6    
  Critical Parts Destroyed 35    | .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    11   16   
Melee Attacks              430   | .    .    .    .    .    2    .    .    .    3    .    2    9    15   3    8    40   24   8    2    2    7    56   61   17   10   23   138  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Piercing                 384   | .    .    .    .    .    .    .    .    .    3    .    .    9    15   3    6    34   23   2    2    1    4    48   61   17   10   23   123  
  Entropic                 27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    1    6    .    1    3    8    .    .    .    .    .    
  Sneak Attacks            15    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    2    .    .    .    .    .    3    4    .    .    2    
    Combat Hostiles        7     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29801 | 32   453  305  712  11   1442 418  223  165  .    .    .    216  274  .    .    .    309  248  .    .    204  1006 2229 4544 1379 7460 8171 
  Guns                     2297  | 32   453  76   138  11   288  .    .    165  .    .    .    .    .    .    .    .    28   .    .    .    .    285  133  540  148  .    .    
  Cannons                  11231 | .    .    .    .    .    62   268  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    550  5621 4730 
  Explosions               8674  | .    .    181  574  .    1004 150  223  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3063 620  1387 1472 
  Melee                    7463  | .    .    .    .    .    .    .    .    .    .    .    .    216  274  .    .    .    281  248  .    .    204  721  2096 941  61   452  1969 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  565   | .    .    .    .    .    .    .    .    165  .    .    .    .    .    .    .    .    28   .    .    .    .    285  87   .    .    .    .    
  Thermal                  12878 | 32   453  124  .    .    314  268  67   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   533  698  5621 4730 
  Explosive                8443  | .    .    181  574  .    840  150  156  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3063 620  1387 1472 
  Electromagnetic          452   | .    .    .    138  11   288  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    7    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 498   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    498  
  Piercing                 6221  | .    .    .    .    .    .    .    .    .    .    .    .    216  274  .    .    .    281  .    .    .    .    429  2096 941  61   452  1471 
  Entropic                 744   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    248  .    .    204  292  .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    4    5    5    6    5    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    4    4    5    3    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    4    
  Effects                  55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    8    4    2    16   23   
    Message Errors         13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    10   
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    6    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    5    4    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Targeting Errors       11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    5    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1222  | .    .    .    .    .    21   17   .    .    .    .    .    .    98   .    .    .    160  33   .    .    53   31   157  279  7    49   317  
  Projectiles              17    | .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               408   | .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    214  1    49   123  
  Melee                    797   | .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    .    .    160  33   .    .    53   31   157  65   6    .    194  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      695   | .    .    21   20   .    99   102  249  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   71   118  3    
  Shots                    22    | .    .    1    1    .    4    5    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        332   | .    .    .    4    .    50   17   .    2    .    .    .    247  .    4    15   203  .    .    .    .    .    .    1    237  232  324  332  
  Average Temperature      80    | .    .    .    4    .    23   8    .    2    .    .    .    106  .    4    9    129  .    .    .    .    .    .    1    101  115  87   109  
  Received Heat Transfer   926   | .    345  .    60   .    315  20   66   .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    4    6    4    54   16   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
  Heat Transferred         3162  | 75   1025 275  .    .    657  481  50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   377  185  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Res  Qua  Gar  Acc  
Peak Influence             1793 | 10   157  156  320  110  507  302  374  .    .    .    .    231  .    .    .    .    36   .    .    .    .    404  690  367  678  1793 1660 
  Average Influence        481  | 5    31   88   201  106  170  250  255  .    .    .    .    84   .    .    .    .    14   .    .    .    .    79   247  209  420  1111 1324 
Maximum Alert Level        5    | .    .    .    1    .    2    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    2    1    2    5    5    
  Low Security (%)         46   | 100  100  100  33   100  74   16   21   .    .    .    .    91   .    .    .    .    100  .    .    .    .    80   72   43   2    .    .    
  Level 1                  20   | .    .    .    66   .    12   83   78   .    .    .    .    8    .    .    .    .    .    .    .    .    .    14   .    56   44   .    .    
  Level 2                  5    | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    27   .    52   22   .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   2    
  Level 4                  23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   92   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    1    .    .    .    3    2    3    .    .    .    .    3    .    .    .    .    2    .    .    .    .    3    5    .    .    .    12   
  Investigation            6    | .    1    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Extermination            11   | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    3    .    .    .    4    
  Reinforcement            11   | .    .    .    .    .    3    2    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    2    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Gar Acc 
Distress Signals           9    | .   1   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   
Communications Jammed      23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   20  
  Distress Signals         20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
Times Spotted              190  | .   12  6   11  .   18  5   3   8   .   .   8   8   2   5   3   .   2   4   .   .   4   10  13  19  5   18  26  
  Peak Tracking Total      9    | .   6   3   4   .   6   2   1   9   .   .   7   5   1   5   3   .   4   2   .   .   4   4   3   5   1   2   3   
  Tactical Retreats        16   | .   2   .   .   .   1   .   .   .   .   .   1   2   1   1   .   .   .   2   .   .   .   .   1   4   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Gar Acc 
Traps Triggered            7    | .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   .   .   .   .   .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   5   1   .   1   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Gar Acc 
Machines Disabled          28   | .   .   .   .   .   3   4   9   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   1   .   5   2   .   
  Max in Single Turn       4    | .   .   .   .   .   1   3   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   2   1   .   
  Garrison Access          7    | .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   

 Hacking                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Res  Qua  Gar  Acc  
Machines Accessed          103  | .    4    .    1    .    4    11   7    1    .    4    .    10   .    .    10   .    2    1    1    9    .    12   6    4    2    .    14   
  Terminals                35   | .    4    .    .    .    4    4    2    .    .    .    .    5    .    .    .    .    1    .    .    .    .    7    2    .    1    .    5    
  Fabricators              16   | .    .    .    .    .    .    3    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    3    1    .    .    2    
  Repair Stations          8    | .    .    .    1    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    
  Recycling Units          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    
  Scanalyzers              4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Garrison Access          11   | .    .    .    .    .    .    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    4    
Total Hacks                416  | .    15   .    2    .    16   37   30   1    .    29   .    34   .    .    25   .    9    1    1    48   .    73   26   13   9    .    47   
  Successful               308  | .    12   .    2    .    12   19   21   1    .    29   .    23   .    .    25   .    5    1    1    48   .    53   19   6    5    .    26   
  Failed                   107  | .    3    .    .    .    4    18   9    .    .    .    .    10   .    .    .    .    4    .    .    .    .    20   7    7    4    .    21   
    Catastrophic           7    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    
  Database Lockouts        2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Manual                   83   | .    5    .    .    .    5    11   5    .    .    .    .    12   .    .    3    .    2    .    1    .    .    22   6    1    .    .    10   
  Terminals                164  | .    15   .    .    .    16   14   14   .    .    .    .    21   .    .    .    .    5    .    .    .    .    43   7    .    8    .    21   
  Fabricators              66   | .    .    .    .    .    .    9    9    .    .    .    .    10   .    .    .    .    .    .    .    .    .    13   15   3    .    .    7    
  Repair Stations          31   | .    .    .    2    .    .    10   .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    8    4    3    .    .    2    
  Recycling Units          11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    5    .    .    .    
  Scanalyzers              19   | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    8    
  Garrison Access          20   | .    .    .    .    .    .    4    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    9    
Terminal Hacks             187  | .    10   .    .    .    8    5    10   1    .    29   .    10   .    .    25   .    2    1    1    48   .    24   3    .    4    .    6    
  Record                   86   | .    2    .    .    .    .    3    1    .    .    11   .    6    .    .    19   .    .    .    1    36   .    7    .    .    .    .    .    
  Part Schematic           17   | .    .    .    .    .    .    1    .    .    .    9    .    .    .    .    .    .    1    .    .    4    .    1    .    .    1    .    .    
  Robot Schematic          7    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Robot Analysis           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    .    
  Prototype ID Bank        14   | .    1    .    .    .    .    .    .    .    .    3    .    1    .    .    4    .    .    .    .    4    .    1    .    .    .    .    .    
  Open Door                4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    
  Level Access Points      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Branch Access Points     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Emergency Access Points  3    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Fabricator Index         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Index           2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Alert Level              2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Unreport Threat          3    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Locate Traps             7    | .    .    .    .    .    1    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    
  Disarm Traps             3    | .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reprogram Traps          3    | .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Dispatch Records         1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Maintenance Status       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Patrol Status            2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Transport Status         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement Status     1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recall Investigation     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    
  Recall Extermination     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Recall Reinforcements    5    | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Hauler Manifests         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Zone Layout              9    | .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    1    .    2    
Fabricator Hacks           36   | .    .    .    .    .    .    5    3    .    .    .    .    6    .    .    .    .    .    .    .    .    .    6    10   2    .    .    4    
  Network Status           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Load Schematic           13   | .    .    .    .    .    .    1    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    3    1    .    .    2    
  Build                    22   | .    .    .    .    .    .    4    2    .    .    .    .    3    .    .    .    .    .    .    .    .    .    3    7    1    .    .    2    
Repair Station Hacks       17   | .    .    .    2    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    2    .    .    2    
  Scan Component           9    | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    1    .    .    1    
  Repair                   8    | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    1    
Recycling Unit Hacks       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
  Report Inventory         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Retrieve Matter          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Retrieve Components      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Scanalyzer                 15   | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    4    
  Insert Component         8    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    
  Analyze                  7    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    
Garrison Access Hacks      11   | .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    4    
  Unlock Access            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Seal Access              7    | .    .    .    .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Coupler Status           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Unauthorized Hacks         101  | .    7    .    .    .    9    11   7    .    .    .    .    13   .    .    .    .    3    .    .    .    .    25   10   1    .    .    15   
  Terminals                30   | .    2    .    .    .    4    2    2    .    .    .    .    5    .    .    .    .    1    .    .    .    .    6    3    .    .    .    5    
    Assimilate             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Botnet                 28   | .    2    .    .    .    4    2    2    .    .    .    .    5    .    .    .    .    1    .    .    .    .    6    2    .    .    .    4    
  Fabricators              7    | .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    .    1    
    Prioritize             7    | .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    .    1    
  Repair Stations          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Mechanics              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Recycling Units          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Monitor                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Used                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Hacking Detections         65   | .    4    .    1    .    4    9    6    .    .    .    .    9    .    .    .    .    1    .    .    .    .    9    6    4    2    .    10   
  Full Trace Events        3    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Feedback Events          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  7    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Robots Built             22   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    9    1    .    .    7    
    Matter                 3333 | .    .    .    .    .    .    .    .    .    .    .    .    318  .    .    .    .    .    .    .    .    .    702  1524 252  .    .    537  
    Time                   751  | .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    152  396  44   .    .    117  
  Total Robot Build Rating 119  | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    24   48   4    .    .    31   
Part Schematics Acquired   24   | .    .    .    .    .    .    1    2    .    .    9    .    .    .    .    .    .    1    .    .    4    .    4    .    .    1    .    2    
  Parts Built              12   | .    .    .    .    .    .    6    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Matter                 1682 | .    .    .    .    .    .    702  490  .    .    .    .    234  .    .    .    .    .    .    .    .    .    256  .    .    .    .    .    
    Time                   522  | .    .    .    .    .    .    214  122  .    .    .    .    58   .    .    .    .    .    .    .    .    .    128  .    .    .    .    .    
  Total Part Build Rating  86   | .    .    .    .    .    .    42   14   .    .    .    .    14   .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    
Parts Repaired             8    | .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    1    
  Time                     162  | .    .    .    13   .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   20   20   .    .    36   
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Parts Scanalyzed           7    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    
  Part Schematics Acquired 7    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Gar Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   4   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   
  parse_system             3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  no_distress              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   5   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Res  Qua  Gar  Acc  
Total Allies               33   | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    3    .    .    .    .    .    .    3    14   2    .    .    8    
  Largest Group            7    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    3    2    .    .    .    .    .    3    7    1    1    1    4    
  Highest-Rated Group      367  | .    .    .    .    .    .    .    .    .    .    .    94   108  .    .    147  101  .    .    .    .    .    126  287  367  337  337  87   
  Highest-Rated Ally       367  | .    .    .    .    .    .    .    .    .    .    .    94   54   .    .    60   60   .    .    .    .    .    42   60   367  337  337  29   
Total Orders               8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    2    .    .    .    2    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  GOTO                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  ROAM                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    1    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               128  | .    .    .    .    .    .    .    .    .    .    .    3    5    .    .    4    1    .    .    .    .    .    6    56   17   8    8    20   
  Total Damage             6597 | .    .    .    .    .    .    .    .    .    .    .    144  490  .    .    190  22   .    .    .    .    .    143  1959 1769 924  640  316  
  Kills                    22   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    .    .    .    .    .    7    4    5    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Res Qua Gar Acc 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   .   .   1   .   1   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Res  Qua  Gar  Acc  
Turns Passed               13056 | 73   461  128  127  61   328  626  349  469  280  230  114  349  980  164  712  328  639  119  531  91   295  1107 816  1024 135  427  2093 
Spaces Moved               14670 | 53   289  215  203  151  413  945  463  772  566  120  323  564  627  348  1413 168  428  245  451  291  307  767  720  1617 165  429  1617 
  Core                     11    | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     333   | 42   289  2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    12453 | .    .    .    .    .    .    52   463  772  566  120  323  564  627  348  1413 168  428  245  451  291  307  767  720  1617 165  429  1617 
  Flight                   1873  | .    .    213  203  151  413  893  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            20    | 50   120  37   29   29   26   24   28   28   28   28   28   20   20   20   20   23   23   23   23   23   23   23   23   23   23   23   23   
  Average Speed            26    | 105  120  37   31   29   26   24   28   28   28   28   28   23   22   20   20   23   23   23   23   23   23   23   24   23   23   44   23   
  Slowest Speed            120   | 120  120  120  37   29   29   120  28   28   28   28   28   28   24   20   26   23   23   23   23   23   23   23   96   23   23   93   93   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8     | .    .    1    .    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    4    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    44   56   23   40   32   29   13   73   77   69   68   18   83   67   94   38   9    46   52   62   59   21   31   36   22   80   37   
  Regions Visited          27
    Branch Regions         16
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    3    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    1    .    1    .    .    .    .    2    .    1    .    .    3    .    1    .    1    3    .    1    .    .    .    .    .    .    
Spaces Dug                 300   | .    .    19   .    .    23   .    7    1    3    .    .    6    8    3    6    32   19   2    1    1    2    32   22   5    6    6    96   
Terrain Destroyed          1181  | .    .    44   54   .    71   60   102  1    5    .    .    6    8    3    6    32   20   2    1    1    2    32   22   86   60   357  206  
  Melee                    250   | .    .    .    .    .    .    .    .    .    3    .    .    6    8    3    6    32   19   2    1    1    2    32   22   5    6    6    96   
  Projectile               228   | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    161  59   
  AOE                      703   | .    .    44   54   .    71   60   102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   50   190  51   

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Res  Qua  Gar  Acc  
Total                      22724 | 63   357  242  247  162  547  1316 674  1015 662  315  344  764  1441 437  1814 405  932  298  873  314  522  1610 1259 2210 236  592  3073 
  Wait                     6767  | .    8    4    11   6    69   302  182  221  78   196  15   158  797  87   316  203  469  37   415  5    207  765  439  490  45   44   1198 
  Move                     14617 | 52   288  212  202  146  412  934  462  771  565  119  322  563  626  347  1412 166  427  244  450  290  306  766  718  1616 164  425  1612 
  Hop                      8     | .    .    1    .    2    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61    | 1    1    1    4    1    3    12   6    3    .    .    .    2    .    .    4    .    2    .    .    5    .    2    .    6    1    6    1    
  Fast Attach              108   | 6    .    3    8    2    4    14   .    4    3    .    1    7    .    .    13   .    2    2    3    3    .    5    5    7    1    1    14   
  Attach                   32    | .    .    2    1    1    2    2    5    1    .    .    .    3    .    .    3    1    .    .    .    3    1    2    .    1    .    4    .    
  Detach                   28    | .    .    1    .    2    1    3    3    1    .    .    1    3    .    .    3    .    2    .    1    1    .    3    .    1    .    .    2    
  Swap                     15    | .    .    .    1    .    1    1    2    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    1    .    4    1    
  Drop                     104   | .    .    2    5    1    5    20   5    4    3    .    .    5    .    .    10   .    2    2    1    6    .    3    3    10   3    2    12   
  Fire                     292   | 4    46   14   15   1    39   15   9    9    5    .    .    .    3    .    18   .    5    .    1    .    2    12   13   20   7    30   24   
  Melee                    415   | .    .    .    .    .    2    .    .    .    3    .    2    9    15   3    7    34   23   7    2    1    6    52   61   17   10   23   138  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    1    .    .    12   20   
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            240   | .    14   2    .    .    9    8    .    .    5    .    .    12   .    .    27   .    .    6    .    .    .    .    19   41   5    41   51   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x3 / [Low])
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / *Upp / Ext)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 6 exits: Res x3 / *Arm / Tes x2)
-3/Armory
-2/Research (discovered 2 exits: *Qua / Gar)
-2/Quarantine
-2/Garrison (discovered 2 exits: *Acc x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     8 | -11/Scrapyard      | Discovered new exit (range 16)
    74 | -11/Scrapyard      | Entered Materials
   214 | -10/Materials      | Discovered new exit (range 12)
   303 | -10/Materials      | Build established: Mutant
   512 | -10/Materials      | Discovered new exit (range 16)
   535 | -10/Materials      | Entered Mines
   558 | -10/Mines          | Reached level 2
   572 | -10/Mines          | Upgraded with Utility slot (x1)
   572 | -10/Mines          | Upgraded with Weapon slot (x1)
   591 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   647 | -10/Mines          | Discovered new exit (range 11)
   663 | -10/Mines          | Entered Materials
   665 | -9/Materials       | Reached level 3
   665 | -9/Materials       | Reached level 4
   666 | -9/Materials       | Upgraded with Power slot (x1)
   666 | -9/Materials       | Upgraded with Propulsion slot (x1)
   666 | -9/Materials       | Upgraded with Utility slot (x1)
   715 | -9/Materials       | Repaired Flight Unit
   747 | -9/Materials       | Destroyed 7 combat bots
   786 | -9/Materials       | Discovered new exit (range 7)
   788 | -9/Materials       | Identified exit to Mines
   790 | -9/Materials       | Entered Mines
   792 | -9/Mines           | Reached level 5
   792 | -9/Mines           | Upgraded with Weapon slot (x1)
   848 | -9/Mines           | Discovered new exit (range 10)
   850 | -9/Mines           | Identified exit to Materials
   851 | -9/Mines           | Entered Materials
   853 | -8/Materials       | Reached level 6
   853 | -8/Materials       | Upgraded with Propulsion slot (x1)
  1077 | -8/Materials       | Reached level 7
  1135 | -8/Materials       | Destroyed 8 combat bots
  1145 | -8/Materials       | Build established: Scout
  1146 | -8/Materials       | Discovered new exit (range 16)
  1155 | -8/Materials       | Identified exit to Factory
  1179 | -8/Materials       | Entered Factory
  1181 | -7/Factory         | Reached level 8
  1181 | -7/Factory         | Reached level 9
  1181 | -7/Factory         | Reached level 10
  1182 | -7/Factory         | Upgraded with Propulsion slot (x1)
  1182 | -7/Factory         | Upgraded with Utility slot (x1)
  1197 | -7/Factory         | Discovered new exit (range 15)
  1207 | -7/Factory         | Identified exit to Factory
  1309 | -7/Factory         | Fabricated Imp. Force Field (x2)
  1512 | -7/Factory         | Repaired Lgt. Nuclear Core
  1530 | -7/Factory         | Repaired Rocket Launcher
  1536 | -7/Factory         | Discovered exit to Factory (range 6)
  1551 | -7/Factory         | Build established: Hacker-Scout
  1570 | -7/Factory         | Discovered new exit (range 17)
  1608 | -7/Factory         | Discovered exit to Factory (range 8)
  1715 | -7/Factory         | Fabricated Imp. Linear Gravjet (x2)
  1784 | -7/Factory         | Fabricated Imp. Linear Gravjet (x2)
  1805 | -7/Factory         | Entered another Factory area
  1807 | -6/Factory         | Reached level 11
  1807 | -6/Factory         | Reached level 12
  1808 | -6/Factory         | Upgraded with Utility slot (x1)
  1823 | -6/Factory         | Discovered new exit (range 11)
  1885 | -6/Factory         | Identified exit to Factory
  2011 | -6/Factory         | Reached level 13
  2019 | -6/Factory         | Upgraded with Power slot (x1)
  2079 | -6/Factory         | Discovered new exit (range 15)
  2083 | -6/Factory         | Identified exit to Lower Caves
  2141 | -6/Factory         | Fabricated Quantum Capacitor (x2)
  2154 | -6/Factory         | Entered Lower Caves
  2213 | -6/Lower Caves     | Encountered a Warlord checkpoint
  2264 | -6/Lower Caves     | Build established: Hacker-Ninja
  2496 | -6/Lower Caves     | Discovered new exit (range 16)
  2500 | -6/Lower Caves     | Identified exit to Lower Caves
  2563 | -6/Lower Caves     | Found Alien Artifact
  2566 | -6/Lower Caves     | Identified Core Expander
  2566 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
  2623 | -6/Lower Caves     | Entered another Lower Caves area
  2627 | -6/Lower Caves     | Discovered exit to Factory (range 8)
  2827 | -6/Lower Caves     | Learned Factory emergency access door positions
  2870 | -6/Lower Caves     | Discovered new exit (range 8)
  2903 | -6/Lower Caves     | Identified exit to Data Miner
  2903 | -6/Lower Caves     | Entered Data Miner
  2903 | -6/Data Miner      | Discovered new exit (range 6)
  2905 | -6/Data Miner      | Reached level 14
  2905 | -6/Data Miner      | Identified exit to Proximity Caves
  2916 | -6/Data Miner      | Met Data Miner
  2926 | -6/Data Miner      | Learned location of Section 7 (-2)
  2926 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  3058 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  3133 | -6/Data Miner      | Entered Proximity Caves
  3135 | -5/Proximity Caves | Reached level 15
  3181 | -5/Proximity Caves | Spotted B-75 Beast
  3188 | -5/Proximity Caves | Learned 12 Factory zone layouts
  3235 | -5/Proximity Caves | Core integrity fell below 50%
  3238 | -5/Proximity Caves | Discovered exit to Factory (range 17)
  3247 | -5/Proximity Caves | Entered Factory
  3248 | -5/Factory         | Identified exit to Factory
  3248 | -5/Factory         | Core integrity fell below 50%
  3249 | -5/Factory         | Reached level 16
  3249 | -5/Factory         | Upgraded with Utility slot (x1)
  3420 | -5/Factory         | Fabricated Imp. Linear Gravjet (x2)
  3445 | -5/Factory         | Central database locked down
  3463 | -5/Factory         | Incoming investigation squad redirected
  3467 | -5/Factory         | Fabricated P-70 Sage?
  3474 | -5/Factory         | Reached level 17
  3476 | -5/Factory         | Upgraded with Weapon slot (x1)
  3588 | -5/Factory         | Discovered new exit (range 15)
  3591 | -5/Factory         | Identified exit to Upper Caves
  3596 | -5/Factory         | Entered Upper Caves
  3677 | -5/Upper Caves     | Learned location of Armory (-3)
  3923 | -5/Upper Caves     | Learned Factory terminal intel
  4443 | -5/Upper Caves     | Discovered new exit (range 7)
  4487 | -5/Upper Caves     | Identified exit to Upper Caves
  4576 | -5/Upper Caves     | Entered another Upper Caves area
  4581 | -5/Upper Caves     | Learned Factory non-interactive machine intel
  4712 | -5/Upper Caves     | Discovered new exit (range 6)
  4715 | -5/Upper Caves     | Identified exit to Warlord
  4716 | -5/Upper Caves     | Learned 8 Factory zone layouts
  4740 | -5/Upper Caves     | Entered Warlord
  4742 | -5/Warlord         | Reached level 18
  4742 | -5/Warlord         | Upgraded with Power slot (x1)
  4747 | -5/Warlord         | Discovered new exit (range 14)
  4749 | -5/Warlord         | Identified exit to Proximity Caves
  4811 | -5/Warlord         | Learned Research trap positions
  4811 | -5/Warlord         | Learned Quarantine trap positions
  4811 | -5/Warlord         | Learned Research emergency access door positions
  4812 | -5/Warlord         | Learned Factory recycling unit intel
  4817 | -5/Warlord         | Met Warlord
  4842 | -5/Warlord         | Warlord's base attacked by MAIN.C
  5021 | -5/Warlord         | Found Prototype Piercing Weapon
  5021 | -5/Warlord         | Identified Vortex Lance
  5192 | -5/Warlord         | Warlord forces counterattacked
  5196 | -5/Warlord         | Opened Warlord's prototype stash
  5197 | -5/Warlord         | Found Prototype Reactor
  5197 | -5/Warlord         | Identified Vortex Chain Reactor
  5205 | -5/Warlord         | Found Prototype Hackware
  5205 | -5/Warlord         | Identified Ghost Barrier
  5208 | -5/Warlord         | Found Prototype Processor
  5208 | -5/Warlord         | Identified Exp. Core Analyzer
  5210 | -5/Warlord         | Found Prototype Device
  5210 | -5/Warlord         | Identified Exp. Focal Shield
  5371 | -5/Warlord         | Opened side exit
  5387 | -5/Warlord         | Spotted Executioner
  5452 | -5/Warlord         | Entered Proximity Caves
  5452 | -4/Proximity Caves | Accompanied by 2 allies
  5454 | -4/Proximity Caves | Reached level 19
  5676 | -4/Proximity Caves | Spotted B-86 Titan
  5727 | -4/Proximity Caves | Crushed by falling debris
  5778 | -4/Proximity Caves | Discovered exit to Factory (range 7)
  5780 | -4/Proximity Caves | Entered Factory
  5781 | -4/Factory         | Identified exit to Extension
  5781 | -4/Factory         | Identified exit to Research
  5782 | -4/Factory         | Loaded intel: 259 non-interactive machine locations
  5782 | -4/Factory         | Reached level 20
  5783 | -4/Factory         | Loaded intel: 21 terminal locations
  5784 | -4/Factory         | Loaded intel: 6 recycling unit locations
  6160 | -4/Factory         | Discovered new exit (range 8)
  6178 | -4/Factory         | Identified exit to Upper Caves
  6419 | -4/Factory         | Entered Upper Caves
  6425 | -4/Upper Caves     | Encountered a Warlord checkpoint
  6496 | -4/Upper Caves     | Reached level 21
  6502 | -4/Upper Caves     | Discovered new exit (range 14)
  6526 | -4/Upper Caves     | Identified exit to Upper Caves
  6538 | -4/Upper Caves     | Entered another Upper Caves area
  6555 | -4/Upper Caves     | Found Alien Artifact
  6555 | -4/Upper Caves     | Identified Dimensional Node Initializer
  6555 | -4/Upper Caves     | Initialized slip node
  6763 | -4/Upper Caves     | Learned location of Testing (-3)
  6784 | -4/Upper Caves     | Discovered new exit (range 10)
  6893 | -4/Upper Caves     | Identified exit to Zhirov
  7069 | -4/Upper Caves     | Entered Zhirov
  7069 | -4/Zhirov          | Discovered new exit (range 3)
  7076 | -4/Zhirov          | Identified exit to Proximity Caves
  7080 | -4/Zhirov          | Met Zhirov
  7087 | -4/Zhirov          | Learned location of Quarantine (-2)
  7087 | -4/Zhirov          | Learned location of Command (-1)
  7093 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7099 | -4/Zhirov          | Found Alien Artifact
  7100 | -4/Zhirov          | Identified Transdimensional Reconstructor
  7100 | -4/Zhirov          | Warped through subspace
  7116 | -4/Zhirov          | Found Alien Artifact
  7116 | -4/Zhirov          | Identified Integrated Reactor
  7116 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
  7160 | -4/Zhirov          | Entered Proximity Caves
  7162 | -3/Proximity Caves | Reached level 22
  7163 | -3/Proximity Caves | Upgraded with Utility slot (x1)
  7393 | -3/Proximity Caves | Build established: Generator-Ninja
  7453 | -3/Proximity Caves | Discovered exit to Research (range 12)
  7455 | -3/Proximity Caves | Entered Research
  7456 | -3/Research        | Loaded intel: 89 trap records
  7457 | -3/Research        | Reached level 23
  7457 | -3/Research        | Reached level 24
  7460 | -3/Research        | Upgraded with Utility slot (x1)
  7709 | -3/Research        | Repaired Lance
  7731 | -3/Research        | Repaired Imp. Linear Gravjet
  8022 | -3/Research        | Fabricated Q-thruster (x2)
  8167 | -3/Research        | Fabricated B-74 Champion (x3)
  8244 | -3/Research        | Identified exit to Research
  8244 | -3/Research        | Identified exit to Armory
  8244 | -3/Research        | Identified exit to Testing
  8454 | -3/Research        | Local fabrication network quarantined
  8455 | -3/Research        | First assault squad dispatched
  8562 | -3/Research        | Entered Armory
  8564 | -3/Armory          | Reached level 25
  8664 | -3/Armory          | Fabricated I-47 Archangel (x1)
  8723 | -3/Armory          | Fabricated I-47 Archangel (x1)
  8929 | -3/Armory          | Fabricated G-50 Soldier?
  8984 | -3/Armory          | Repaired Imp. Linear Gravjet
  9110 | -3/Armory          | Reached level 26
  9115 | -3/Armory          | Crushed by falling debris
  9119 | -3/Armory          | Fabricated I-47 Archangel?
  9144 | -3/Armory          | Fabricated G-50 Soldier?
  9153 | -3/Armory          | Local fabrication network quarantined
  9309 | -3/Armory          | Discovered exit to Research (range 10)
  9378 | -3/Armory          | Entered Research
  9378 | -2/Research        | Accompanied by 1 ally
  9378 | -2/Research        | Warlord forces began assault on 0b10
  9380 | -2/Research        | Reached level 27
  9380 | -2/Research        | Reached level 28
  9408 | -2/Research        | Repaired Imp. Linear Gravjet
  9413 | -2/Research        | P-80 Master assimilated allied Veteran 8a
  9436 | -2/Research        | Upgraded with Utility slot (x1)
  9457 | -2/Research        | Spotted B-90 Cyclops
  9488 | -2/Research        | Research machine network offline
  9507 | -2/Research        | Fabricated I-36 Angel (x1)
  9781 | -2/Research        | Spotted Striker
  9781 | -2/Research        | Spotted Striker
  9824 | -2/Research        | Identified exit to Garrison
  9890 | -2/Research        | Spotted B-90 Cyclops
  9899 | -2/Research        | Borebot progress halted
  9902 | -2/Research        | Borebot progress halted
  9920 | -2/Research        | Spotted B-90 Cyclops
  9991 | -2/Research        | Borebot progress halted
 10040 | -2/Research        | Found Antimissile System
 10054 | -2/Research        | Borebot progress halted
 10057 | -2/Research        | Found Fusion Bomb Launcher
 10079 | -2/Research        | Borebot progress halted
 10134 | -2/Research        | Borebot progress halted
 10268 | -2/Research        | Discovered new exit (range 14)
 10269 | -2/Research        | Reached level 29
 10269 | -2/Research        | Met up with Warlord
 10271 | -2/Research        | Identified exit to Quarantine
 10272 | -2/Research        | Took control of God Mode
 10272 | -2/Research        | Reached level 30
 10272 | -2/Research        | Attacked by Warlord forces
 10273 | -2/Research        | Attacked by Warlord
 10273 | -2/Research        | Spotted AU-2YS(K)
 10273 | -2/Research        | Spotted CU-8RT(K)
 10273 | -2/Research        | Spotted KU-QR5(D)
 10322 | -2/Research        | Destroyed CU-8RT(K)
 10328 | -2/Research        | Destroyed Warlord
 10330 | -2/Research        | Warlord destroyed during the assault
 10332 | -2/Research        | Allies destroyed AU-2YS(K)
 10379 | -2/Research        | Spotted Executioner
 10379 | -2/Research        | Spotted Executioner
 10383 | -2/Research        | Allies destroyed Executioner
 10393 | -2/Research        | Destroyed Executioner
 10402 | -2/Research        | Entered Quarantine
 10402 | -2/Quarantine      | Accompanied by 1 ally
 10403 | -2/Quarantine      | Loaded intel: 34 trap records
 10404 | -2/Quarantine      | Reached level 31
 10420 | -2/Quarantine      | Cryocooling Duct disabled
 10435 | -2/Quarantine      | Ambient heat levels rising (+20)
 10435 | -2/Quarantine      | Non-combat units ordered to evacuate
 10499 | -2/Quarantine      | Found Alien Energy Cannon
 10499 | -2/Quarantine      | Identified Core Cannon
 10516 | -2/Quarantine      | Identified exit to Garrison
 10537 | -2/Quarantine      | Entered Garrison
 10537 | -2/Garrison        | Accompanied by 1 ally
 10551 | -2/Garrison        | Triggered checkpoint
 10602 | -2/Garrison        | Crushed by falling debris
 10612 | -2/Garrison        | Triggered checkpoint
 10615 | -2/Garrison        | Triggered checkpoint
 10643 | -2/Garrison        | Spotted B-90 Cyclops
 10643 | -2/Garrison        | Spotted B-90 Cyclops
 10673 | -2/Garrison        | Triggered checkpoint
 10673 | -2/Garrison        | Triggered checkpoint
 10673 | -2/Garrison        | Phase Generator disabled
 10673 | -2/Garrison        | Triggered checkpoint
 10673 | -2/Garrison        | Triggered checkpoint
 10673 | -2/Garrison        | Triggered checkpoint
 10673 | -2/Garrison        | Triggered checkpoint
 10675 | -2/Garrison        | Destroyed B-90 Cyclops
 10700 | -2/Garrison        | Discovered new exit (range 12)
 10754 | -2/Garrison        | Identified exit to Access
 10754 | -2/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 10783 | -2/Garrison        | Reached level 32
 10785 | -2/Garrison        | Upgraded with Weapon slot (x1)
 10842 | -2/Garrison        | Destroyed 12 combat bots
 10919 | -2/Garrison        | High security lockdown imminent
 10940 | -2/Garrison        | Destroyed 7 combat bots
 10950 | -2/Garrison        | Discovered exit to Access (range 11)
 10964 | -2/Garrison        | Entered Access
 10966 | -1/Access          | Reached level 33
 11259 | -1/Access          | Crushed by falling debris
 11396 | -1/Access          | Repaired Imp. Energy Mantle
 11465 | -1/Access          | Destroyed 8 combat bots
 11648 | -1/Access          | Reached level 34
 11714 | -1/Access          | First assault squad dispatched
 11733 | -1/Access          | Incoming assault squad redirected
 11987 | -1/Access          | Incoming assault squad redirected
 11997 | -1/Access          | Spotted B-99 Colossus
 12048 | -1/Access          | Fabricated G-50 Soldier?
 12285 | -1/Access          | Fabricated S-27 Virus?
 12484 | -1/Access          | Incoming assault squad redirected
 12484 | -1/Access          | Crushed by falling debris
 12742 | -1/Access          | Incoming assault squad redirected
 12788 | -1/Access          | Crushed by falling debris
 12801 | -1/Access          | Incoming investigation squad redirected
 12919 | -1/Access          | Spotted B-99 Colossus
 12947 | -1/Access          | Discovered new exit (range 18)
 13026 | -1/Access          | Crushed by falling debris
 13056 | -1/Access          | Spotted B-99 Colossus
 13057 | -1/Access          | Identified exit to Surface
 13057 | ***                | Escaped!

 Last Messages 
---------------
13023_ Used Protomatter to restore core integrity (+126, depleted)
13024_ Used Protomatter to restore core integrity (+12, depleted)
13024_ K-01 Serf collects debris.
13025_ Acquired 30 matter.
13026_ The unstable cave ceiling collapses.
13026_ Crushed by falling debris.
13028_ System corrupted: Matter fused (-5).
13036_ The unstable cave ceiling collapses.
Sealed Barrier opened remotely.
13056_ The Access Shell folds into the floor.
Sealed Heavy Doors opened remotely.
13057_ Penetrated by Slug. <x2>
13057_ EXIT=IDENTIFIED: SURFACE
[Achievement: 10k Club]
[Achievement: 20k Club]
[Achievement: 30k Club]
[Achievement: This Is Interesting...]
[Achievement: Just Browsing]
[Achievement: Epsilon Run]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           164
Energy Generation          152
Energy Capacity            1300
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       610
ECM Strength               3
Jamming Range              16
Cloak Strength             3
Power Amplification        30
Resistance: KI             30
Resistance: TH             30
Resistance: EX             35
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                74
Core Analysis              15
Matter Filtering           30
Offensive Hacking          29
Defensive Hacking          35

 Item Schematics 
-----------------
                 Ionic Axe | -7/Factory    | Hacked
     Imp. Deuterium Engine | -6/Factory    | Scanalyzed
       Imp. Linear Gravjet | -6/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
              Triangulator | -6/Data Miner | Free
         Exp. Sensor Array | -6/Data Miner | Free
           Cloaking Device | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
             Kinetic Spear | -6/Data Miner | Free
     Imp. Stasis Canceller | -4/Factory    | Hacked
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free
                Q-thruster | -3/Research   | Hacked
         Mic. Fission Core | -3/Research   | Scanalyzed
            Adv. Heat Sink | -3/Research   | Scanalyzed
                     Lance | -3/Research   | Scanalyzed
        Enh. Quantum Rifle | -2/Quarantine | Hacked
      System Backup Module | -1/Access     | Scanalyzed
           Power Amplifier | -1/Access     | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
 M-36 Artificer | -3/Armory     | Hacked

 Fabricated
------------
    Imp. Force Field | x2 | -7/Factory  | Preloaded
 Imp. Linear Gravjet | x2 | -7/Factory  | Preloaded
 Imp. Linear Gravjet | x2 | -7/Factory  | Preloaded
   Quantum Capacitor | x2 | -6/Factory  | Preloaded
 Imp. Linear Gravjet | x2 | -5/Factory  
           P-70 Sage | x2 | -5/Factory  
          Q-thruster | x2 | -3/Research 
       B-74 Champion | x3 | -3/Research | Preloaded
      I-47 Archangel | x1 | -3/Armory   
      I-47 Archangel | x1 | -3/Armory   
        G-50 Soldier | x3 | -3/Armory   
      I-47 Archangel | x1 | -3/Armory   
        G-50 Soldier | x3 | -3/Armory   
          I-36 Angel | x1 | -2/Research 
        G-50 Soldier | x3 | -1/Access   
          S-27 Virus | x4 | -1/Access   

 Alien Tech Used 
-----------------
Core Expander
Dimensional Node Initializer
Transdimensional Reconstructor
Integrated Reactor
Core Cannon

 Achievements 
--------------
10k Club
20k Club
30k Club
A Powerful Ally?
Achiever
Alien Tech
All-out Warlord
Armchair Analyst
Can't Touch This
Charge!!!
Collateral Damage
Dangerous Findings
Deadly Force
Denied?
Dynamic Key
Epsilon Run
Explorer
Godhack
Hard Hitter
I'm Back, Baby!
Just Browsing
Knowing Is Half The Battle
Maybe Next Time I'll Detach My Launcher
More Power To You
My Command Is Your Wish
Oh No You Don't!
Production Line
Reappropriation
Remodeling
Respectable Loadout
Rockin' Loadout
Significant Disruption
Subspace Traveler
The Oracle
The Science Guy
This Is Interesting...
Total Silence
Ultimate Loadout
War Machine
Watch This!

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Res  Qua  Gar  Acc  
Levels Raised              33    | .    .    1    2    1    2    3    3    .    .    1    1    2    .    .    1    1    1    1    .    .    1    2    2    4    1    1    2    
  XP Earned                54026 | 4000 785  1200 3603 500  4184 3972 4052 500  500  650  1688 2554 600  500  1285 1299 1550 800  500  650  1299 3175 2912 5582 1206 1437 3043 
  XP Spent                 53470 | 3900 .    1600 2945 1550 1485 6020 4490 .    .    1140 1055 3740 .    .    1575 1500 1260 .    270  .    2840 3110 .    8780 1370 1790 3050 
Upgrades                   124   | 27   .    4    7    2    4    18   8    .    .    3    4    5    .    .    3    6    3    .    1    .    3    3    .    13   4    2    4    
  Power Slot               3     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          4     | 1    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             9     | 1    .    1    1    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    
  Weapon Slot              4     | .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Core Integrity           24    | 8    .    .    2    .    1    7    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    
  Heat Dissipation         18    | 3    .    .    .    .    1    1    2    .    .    1    .    2    .    .    .    1    .    .    1    .    1    1    .    2    1    1    .    
  Energy Generation        3     | 1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           4     | 1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Mass Support             7     | 2    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Inventory Capacity       6     | 2    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Sight Range              2     | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             9     | 4    .    1    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Terrain Scan Density     6     | 3    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          4     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Melee Accuracy           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Hack Attack %            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  KI Resistance %          2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  KI Damage %              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Damage %              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  EX Damage %              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
Protomatter Created        1710  | .    106  19   28   .    145  79   .    .    .    .    .    90   .    .    .    .    .    46   .    .    .    .    219  119  .    410  449  
  Integrity Restored       5300  | .    318  36   .    .    201  177  .    .    111  .    .    270  .    .    612  .    .    138  .    .    .    .    447  907  110  860  1113 
    Core                   5300  | .    318  36   .    .    201  177  .    .    111  .    .    270  .    .    612  .    .    138  .    .    .    .    447  907  110  860  1113 
Protomatter Decayed        5128  | .    .    .    .    .    .    .    .    .    12   .    .    53   .    .    1447 .    .    .    27   .    .    .    292  2940 .    355  2    

 Game 
------
Seed              BurstGatlingChip
  Manual?         0
Play Time         05:39:59
  Cumulative      20.7 hours
  Start           2019.12.17 @ 13:09:29
  End             2019.12.20 @ 11:22:00
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          11
  Rogue           1
  Adventurer      10
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             26
Gallery%          27
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f3b88c3-1abd-4594-97c1-7f75ec60dab2