Cogmind - Beta 15 X4 @@@ ROGUE MODE // 2025.04.25 @ 23:05:11 Player: Cogchaaaan Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (274) 1370 Value Destroyed (15430) 15430 Prototype IDs (371) 7420 Alien Tech Used (18) 3600 Bonus (66801) 66801 TOTAL SCORE: 104921 Bonus ------- Triggered High Security 500 Triggered Max Security 4000 High Alert Combat Kills 4939 Follower Combat Kills 466 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1496 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 615/1600 Matter 235/300 Energy 584/590 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Experimental Cooling System (fused) Medium Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Reaction Control System Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (10) --- Zero-point Reactor Experimental Power Amplifier Experimental Coolant Injector Experimental Energy Well (600) Experimental Weapon Cycler Graphene Brace Improved Potential Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Power Amplifier Experimental Cooling System Experimental Targeting Computer Experimental Core Analyzer Experimental Reaction Control System Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Zero-point Reactor Transdimensional Reconstructor Core Regenerator Improved Potential Cannon [Rating: 268] Favorites ----------- Power Zero-point Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Experimental Reaction Control System Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Improved System Shield Protection Layered Light Armor Plating Artifact Microwarp Drive Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Hypervelocity Linear Accelerator Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Utility 13 | . . . . . . . 4 . . . . 1 . . . . 2 . . . . 2 . . 2 . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 155 | 8 10 4 26 8 . 1 12 1 1 . 1 7 . 1 1 1 7 . 1 3 . 14 5 16 5 2 3 15 2 Power 18 | 1 3 . 4 1 . . 1 . . . . 1 . . . 1 1 . . . . 1 1 1 . . . 2 . Engine 10 | 1 3 . 4 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . 2 . Propulsion 39 | 2 3 1 11 5 . . 5 . . . . 2 . . . . 1 . 1 . . 8 . . . . . . . Treads 19 | . 3 1 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . 1 . . . 5 . . . . 2 . . . . 1 . 1 . . 8 . . . . . . . Utility 69 | 2 2 1 2 . . 1 6 . . . 1 3 . . 1 . 4 . . 3 . 4 3 14 5 . 3 13 1 Device 43 | 1 1 1 2 . . 1 1 . . . 1 1 . . . . 2 . . 1 . 2 . 12 5 . 2 9 1 Storage 3 | 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Processor 13 | . . . . . . . 3 . . . . 1 . . . . 1 . . 1 . . 1 1 . . 1 4 . Hackware 5 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . 2 . . . . . . . Protection 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Weapon 29 | 3 2 2 9 2 . . . 1 1 . . 1 . 1 . . 1 . . . . 1 1 1 . 2 . . 1 Energy Gun 9 | 1 1 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . 2 . . . 1 . . . . . . . . . . . . . . 1 1 . 2 . . . Ballistic Gun 4 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . 1 2 2 . . . . . . . . . . 1 . . . . 3 . 2 3 4 . 2 . 9 2 Parts Lost 13 | . 4 3 . . . . . . . . 1 . . . . . . 2 1 . 1 . . 1 . . . . . Power 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . 1 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Utility 5 | . 1 . . . . . . . . . 1 . . . . . . 1 . . 1 . . 1 . . . . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 3 . . . . . . . . 1 . . . . . . 1 1 . 1 . . 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 2 10 13 14 14 15 15 6 8 8 9 9 9 10 9 10 10 9 9 8 9 8 8 8 7 8 8 8 7 7 Power . | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 . 1 Propulsion 2 | 1 4 4 4 5 7 7 2 3 3 3 3 2 2 2 2 2 2 1 . . 1 1 1 . . . . . . Utility 3 | . 2 4 4 5 5 5 1 2 3 3 3 2 4 4 4 4 3 3 3 3 4 3 2 2 3 2 2 2 4 Weapon 2 | . 2 3 3 2 2 2 1 2 1 2 1 2 3 2 2 1 2 3 3 3 1 2 2 . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 27 | . 2 . 7 1 . 1 2 1 . . 1 4 . . . . 1 . . 1 . 1 . 1 . . . 2 2 Power 6 | . . . 2 1 . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Propulsion 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Utility 12 | . . . 3 . . 1 . . . . 1 3 . . . . 1 . . . . 1 . . . . . . 2 Weapon 5 | . 1 . 1 . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 100 99 100 100 100 83 86 86 86 85 82 88 88 88 88 89 88 83 88 89 85 90 75 62 63 67 71 75 Engine 5 | . 13 14 10 11 11 11 . . . . . 1 5 5 5 4 3 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 5 5 5 5 . 4 6 9 9 7 7 7 Treads 13 | . 18 28 32 33 33 33 . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 9 . . . . . . . . . . . . . . . . . . . . . . 4 9 9 7 7 7 Flight 7 | . . . . . . . 31 33 33 33 33 29 35 35 35 35 31 31 30 31 31 27 28 17 . . . . . Device 18 | . 13 14 11 11 11 11 12 13 13 13 14 13 11 11 11 11 14 14 10 9 10 17 18 13 26 27 36 32 29 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 6 9 9 7 7 7 Processor 5 | . . . . . . . 11 13 13 13 13 17 17 17 14 11 10 10 10 10 10 9 9 7 . . . 7 15 Hackware 1 | . . . . . . . . . . . . . . . 2 5 10 10 10 14 14 11 14 8 . . . . . Protection 1 | . . . . . . . 5 6 6 6 4 2 5 5 5 5 5 5 5 5 5 3 4 2 . . . . . Energy Gun 4 | . 9 15 22 5 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . 16 22 22 1 . . . . . . . . . . . . . . . . 4 9 9 7 6 7 Ballistic Gun 5 | . 18 12 9 10 11 10 . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 268 | 7 11 17 18 21 21 22 37 42 42 37 42 54 58 58 58 63 87 83 82 91 91 130 161 232 240 242 256 268 268 Average Rating 107 | 5 9 10 15 19 21 21 34 37 37 37 38 47 54 55 57 59 76 80 77 85 86 118 134 173 238 240 254 256 263 On Entrance 82 | . 7 11 10 17 21 21 21 37 37 37 37 40 54 54 56 58 63 83 77 76 87 81 130 136 219 239 242 248 263 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 12 30 30 38 41 41 42 23 23 23 23 23 23 23 25 25 35 31 31 30 30 30 30 28 54 56 56 75 75 70 Greatest Support 70 | 20 40 40 60 63 63 63 25 25 25 25 25 32 32 25 25 25 34 34 32 30 30 42 57 70 70 70 70 70 70 Greatest Overweight (x) 2 | 2 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 13 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 9 10 Most Carried 15 | 3 15 14 15 15 15 15 15 9 9 9 10 10 10 10 10 10 10 10 9 10 10 10 10 10 9 10 10 10 10 Average Carried 11 | 2 10 13 14 14 15 14 6 8 8 9 9 9 9 9 9 9 9 9 8 9 9 9 9 8 7 9 9 8 9 Final Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 3 14 12 15 15 15 15 9 9 9 9 9 10 10 10 10 10 10 9 8 10 10 10 9 10 8 10 9 9 9 Class Distribution -------------------- 32% | Alien-Sigix 21% | Gunner 11% | Mutant 9% | Scout 8% | Scavenger-Gunner 8% | Hacker-Scout 4% | Hacker-Ninja 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Commander-Gunner | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Alien-Sigix | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 4032 | 257 350 99 551 403 49 40 94 . 136 . 4 181 39 31 60 50 120 . . 280 20 128 127 310 80 . . 482 141 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15405 | 111 837 119 1697 1222 304 . 94 . 27 . 50 98 . . 103 . 219 . . 494 . 159 . 1016 1234 20 402 2665 4534 Parts 787 | 5 59 4 114 57 17 . 3 . 3 . 7 7 . . 2 . 5 . . 10 . 8 . 60 60 3 26 89 248 Haulers Intercepted 17 | . 1 . 6 4 . . 1 . . . . . . . . . 2 . . . . 1 . . 1 . 1 . . Recyclers Shooed 5 | 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 2 . 4 . . 1 1 . . . 1 . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . 3 . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 217 | . 19 3 36 26 6 . . . 3 . 5 . . . . . . . . 12 . . . 14 18 . 7 21 47 Guns 60 | . 14 3 36 5 2 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 122 | . . . . 11 4 . . . . . . . . . . . . . . . . . . 14 18 . 7 21 47 AOE 33 | . 4 . . 9 . . . . 3 . 5 . . . . . . . . 12 . . . . . . . . . Classes Destroyed 21 | 2 7 . 2 2 1 . . . . . . . . . . . . . . 1 . . . 4 1 . 1 . . Worker 7 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Builder 6 | . 1 . 2 . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Tunneler 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 1 . 6 4 . . 1 . . . . . . . . . 2 . . . . 1 . . 1 . 1 . . Recycler 6 | 1 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Watcher 12 | . 2 . 3 1 . . . . . . . 2 . . . . . . . . . 1 . . 2 . . 1 . Swarmer 48 | . 3 . 13 5 . . . . 3 . 5 . . . . . . . . 1 . . . . 12 . 3 3 . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 54 | . 16 3 12 11 . . . . . . . . . . . . . . . 7 . . . 3 . . . 2 . Brawler 4 | . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Duelist 6 | . . . 2 2 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Protector 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 24 | . . . 9 6 3 . . . . . . . . . . . . . . . . . . 2 4 . . . . Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Programmer 10 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 5 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 16 | 3 6 2 6 14 2 . 1 . 3 . 3 2 . . . . 1 . . 12 . 1 . 4 16 1 3 6 8 Combat Bots Only 14 | . 5 2 4 12 2 . . . 3 . 3 . . . . . . . . 11 . . . 4 14 . 3 4 8 Max Kills in Single Turn 4 | 1 3 1 2 3 1 . 1 . 2 . 3 1 . . . . 1 . . 4 . 1 . 2 4 1 2 3 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . 3 . . . . 2 . 3 . . . . . . . . 4 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Hostile Shots Fired 1553 | . 91 23 109 38 5 . . . 2 . 14 5 1 2 . . 6 20 14 3 12 6 2 132 36 11 46 277 698 Missed 842 | . 18 6 23 15 1 . . . . . 6 1 . 2 . . 5 10 11 2 8 4 2 69 27 6 22 131 473 Intercepted 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Hits 711 | . 73 17 86 23 4 . . . 2 . 8 4 1 . . . 1 10 3 1 4 2 . 63 9 5 24 146 225 Melee 10 | . . . 3 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 5 Projectile 701 | . 73 17 83 22 4 . . . 2 . 8 4 1 . . . 1 10 3 1 4 2 . 62 9 5 24 146 220 AOE 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 . Critical Strikes 38 | . 1 2 1 1 . . . . . . . . . . . . . . . . . . . 4 . . 1 7 21 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Damage Taken 8959 | . 830 233 1026 332 61 . . . 36 . 170 69 19 . . . 24 202 53 22 105 25 . 1383 129 102 250 2093 1795 Core 2399 | . 136 38 95 75 . . . . 18 . 30 17 19 . . . 24 22 18 . 24 . . 549 39 32 78 636 549 Absorbed by Shields 2471 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 808 1663 Ignored by Resistances 8851 | . . . . . . . . . . . . . . . . . . . . . . . . 1024 194 106 473 3427 3627 Regen/Repaired (Parts) 2817 | . . . 212 . . 259 . . . . . . . . . . . . . . . . . . . . . . 2346 Core Remaining (%) 73 | 100 . 30 . . . 57 . . . . 94 . . . . 96 . . . . 92 . . 57 . 95 . . 38 Volleys Fired 660 | 7 90 12 101 51 8 . . 1 4 . 7 2 3 1 . 2 4 . 2 12 11 1 8 22 26 4 21 92 168 Largest 3 | 2 2 2 3 3 3 . . 1 1 . 1 1 1 1 . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 Hottest 200 | 40 85 85 152 177 159 . . 90 43 . 90 90 90 90 . 90 90 . 90 43 90 90 90 180 180 180 180 200 200 Shots Fired 1056 | 14 175 23 294 130 24 . . 1 4 . 7 2 3 1 . 2 4 . 2 12 11 1 8 22 26 4 21 96 169 Gun 566 | 14 171 23 291 59 8 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 454 | . . . . 64 16 . . 1 . . 1 2 3 1 . 2 4 . 2 . 11 1 8 22 26 4 21 96 169 Launcher 36 | . 4 . 3 7 . . . . 4 . 6 . . . . . . . . 12 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 274 | 14 127 7 80 38 8 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 412 | . 44 16 211 85 16 . . 1 . . 1 2 3 1 . 2 4 . 2 . 11 1 8 . . . . 1 3 Explosive 36 | . 4 . 3 7 . . . . 4 . 6 . . . . . . . . 12 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 334 | . . . . . . . . . . . . . . . . . . . . . . . . 22 26 4 21 95 166 Robot Hit Streak 25 | 5 12 7 14 19 11 . . . 1 . . . . . . . . . . 4 . . . 8 7 3 5 19 25 Robot Miss Streak 11 | 2 3 2 6 6 1 . . . 1 . 4 . . . . . . . . 5 . . . 3 4 2 7 5 11 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 Secondary Targets 6 | . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 87 | . . . . . . . . . . . . . . . . . . . . . . . . 3 26 4 21 33 . Shots Hit Robots 684 | 8 114 18 180 68 16 . 2 . 1 . . 3 . . 6 . 6 . . 4 2 4 . 17 12 1 12 69 141 Core Hits 733 | 4 49 7 88 49 7 . . . 5 . 6 3 . . 1 . 2 . . 57 1 3 . 45 36 1 13 115 241 Critical Kills 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 46 | . 6 . 7 6 . . 1 . . . . . . . . . 1 . . . . . . 2 1 . 2 5 15 Burn 15 | . 4 . 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sever 26 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 . 2 5 15 Melee Attacks 155 | . . . 1 . . . 13 3 . . 4 22 6 6 6 3 23 6 6 5 13 18 12 8 . . . . . Impact 23 | . . . 1 . . . 13 3 . . 4 2 . . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . . . . . . . . . 2 6 3 11 . . . . . . . . . . . . Piercing 110 | . . . . . . . . . . . . 20 6 4 . . 12 6 6 5 13 18 12 8 . . . . . Sneak Attacks 9 | . . . . . . . 1 . . . . 1 . . . . 4 . . . 1 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 58880 | 84 1582 207 2494 2385 356 . 155 . 305 . 463 186 . . 536 . 476 . . 3131 109 265 . 4048 3506 445 1634 14815 21698 Guns 4750 | 84 1330 200 2461 603 72 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 46649 | . . . . 810 274 . . . . . . . . . . . . . . . . . . 4048 3404 380 1567 14815 21351 Explosions 5531 | . 246 . . 972 . . . . 305 . 463 . . . . . . . . 3131 . . . . . . 67 . 347 Melee 1727 | . . . . . . . 155 . . . . 186 . . 536 . 476 . . . 109 265 . . . . . . . Ramming 223 | . 6 7 33 . 10 . . . . . . . . . . . . . . . . . . . 102 65 . . . Kinetic 1890 | 84 788 48 588 310 72 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4757 | . 542 152 1873 1103 274 . . . . . . . . . . . . . . . . . . . . . . . 813 Explosive 5117 | . 246 . . 972 . . . . 305 . 463 . . . . . . . . 3131 . . . . . . . . . Electromagnetic 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 . . Impact 155 | . . . . . . . 155 . . . . . . . . . . . . . . . . . . . . . . Slashing 45798 | . . . . . . . . . . . . . . . 536 . 163 . . . . . . 4048 3404 380 1567 14815 20885 Piercing 873 | . . . . . . . . . . . . 186 . . . . 313 . . . 109 265 . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Average Corruption 1 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 54 | . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . 1 38 9 Message Errors 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 3 Matter Fused 12 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 7 2 Heat Flow Errors 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 Energy Discharges 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 3 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 883 | . 14 . . 10 11 . 71 . 15 . . . . . 113 . 40 . . 34 9 . . 62 111 33 113 119 128 Projectiles 531 | . . . . 2 11 . . . . . . . . . . . . . . . . . . 62 79 33 97 119 128 Explosions 87 | . 14 . . 8 . . . . 15 . . . . . . . . . . 34 . . . . . . 16 . . Melee 265 | . . . . . . . 71 . . . . . . . 113 . 40 . . . 9 . . . 32 . . . . Knockbacks 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Impact 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 121 | . . . 23 . . . . . . . 44 . . . . . . . . . . . . . . . . 54 . Shots 4 | . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . Rammed 6 | . . 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . 2 2 5 . 2 . . . . . . . . . . . . . . . . . . . 2 2 . . . Kicked 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Crushed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 398 | . 44 325 270 151 221 . 3 46 3 . 46 84 126 42 . 42 . . . . . . 164 228 233 65 168 398 . Average Temperature 51 | . 14 72 50 39 91 . 3 17 3 . 21 30 24 16 . 27 . . . . . . 61 74 102 58 76 127 . Received Heat Transfer 1920 | . 423 180 294 102 . . . . . . . 9 9 . . . 9 21 9 12 9 . . 117 27 18 45 415 221 Effects 6 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . 2 . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 5 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Impact Corruptions 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . 3 . 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 9730 | . 1628 348 4811 2403 444 . . . . . . . . . . . . . . . . . . . . . . . 96 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Maximum Alert Level 5 | . . . 2 3 1 . . . . . . 3 . . . . . . . . . . . 5 5 5 5 5 . Low Security (%) 41 | 100 100 100 53 5 67 . 100 . . . . . . . . . 100 . . . . 100 100 61 . . . . . Level 1 8 | . . . 38 3 32 . . . . . . . . . . . . . . . . . . . . . . . . Level 2 10 | . . . 8 84 . . . . . . . 40 . . . . . . . . . . . . . . . . . Level 3 3 | . . . . 6 . . . . . . . 59 . . . . . . . . . . . . . . 11 . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 36 30 10 4 . Level 5 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . 38 63 69 77 . . Peak Influence 2352 | 5 180 108 468 786 241 . 82 . . . . 794 . . . . 111 . . . . 83 88 2093 2352 1668 1984 1688 . Initial 1323 | . 3 58 7 118 240 . . . . . . 787 . . . . . . . . . . 30 38 1176 1323 1100 1279 . Average 360 | 1 69 17 198 554 177 . 18 . . . . 685 . . . . 29 . . . . 44 65 701 1735 1554 1650 1510 . Influence Increases 11794 | 15 547 95 1139 1277 182 . 177 . 70 . 170 948 75 60 5 . 296 60 105 260 . 180 158 588 805 92 478 956 3056 Destroy 0b10 Robot/C 3540 | . 380 60 720 720 120 . . . 60 . 100 . . . . . 60 . . 220 . . . 280 360 . 140 320 . Destroy 0b10 Robot/NC 300 | 15 45 . 75 45 . . 5 . . . . 15 . . 5 . 10 . . 10 . 15 . . 30 5 5 20 . Destroy Leader 738 | . 96 20 198 200 . . 2 . 10 . 10 4 . . . . 24 . . . . 4 . 30 46 . 42 52 . Allied During Kill 216 | . . . . 197 2 . . . . . . . . . . . 8 . . . . . . . . . . 9 . Successful Hack 234 | . 5 . 64 23 . . 27 . . . . 49 . . . . 27 . . . . . 39 . . . . . . Select Force Hacks 90 | . . . . . 60 . 30 . . . . . . . . . . . . . . . . . . . . . . Disable Machine 615 | . . . . 45 . . 45 . . . . . . . . . 30 . . . . 15 75 75 30 30 30 90 150 Destroy Structure 4276 | . 21 . 37 47 . . 8 . . . . 40 . . . . 32 . . . . 26 14 128 294 42 231 465 2891 Advance Influence 750 | . . . . . . . . . . . . 750 . . . . . . . . . . . . . . . . . Partial Spotted 240 | . . . . . . . 15 . . . . 15 . . . . 30 . . . . 60 30 30 15 15 15 . 15 Lose Combat Pursuer 795 | . . 15 45 . . . 45 . . . 60 75 75 60 . . 75 60 105 30 . 60 . 45 30 . 15 . . Influence Decreases 11598 | 10 402 224 877 943 683 116 99 60 48 40 110 431 295 119 303 . 193 109 81 160 178 125 145 158 937 1039 758 800 2155 Entered New Map 7295 | . 2 92 14 165 377 116 . 30 4 40 . 23 215 69 298 . . 39 11 78 178 . 25 30 917 1029 668 720 2155 Time Decay 3303 | 10 360 132 593 428 286 . 99 30 44 . 100 238 80 50 5 . 153 50 60 82 . 125 120 118 20 10 30 80 . Search Patrol Dispatched 150 | . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . Lost Part 90 | . 40 . . . . . . . . . 10 . . . . . . 20 10 . . . . 10 . . . . . Lost Ally 340 | . . . . 200 20 . . . . . . 20 . . . . 40 . . . . . . . . . 60 . . Purge Threat 420 | . . . 270 150 . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 68 | . 6 . 3 6 . . 2 . . . . 2 . . . . 3 . . . . 2 . 17 7 7 12 1 . Investigation 9 | . 3 . 2 2 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Extermination 7 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 1 . . . 1 . Reinforcement 14 | . 3 . 1 2 . . . . . . . . . . . . 1 . . . . 1 . 4 1 1 . . . Assault 38 | . . . . 2 . . . . . . . . . . . . . . . . . . . 12 6 6 12 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 37 | . . . 5 3 1 . . . . . 1 1 . . . . 1 . . 2 1 . . 1 2 . 2 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 423 | . 31 4 45 37 4 . 8 . 3 . 17 14 4 3 . . 10 7 13 23 7 10 1 32 23 12 17 39 59 Peak Tracking Total 16 | . 5 2 5 9 2 . 4 . 3 . 5 4 5 4 . . 5 6 11 12 7 5 1 16 8 11 10 15 11 Tactical Retreats 27 | . . 1 3 . . . 1 . . . 1 3 1 1 . . 2 1 2 2 . 2 . 2 2 . 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 18 | . 3 . 2 1 . . 1 . . . . 1 . . . . . . . . . . . 1 1 1 1 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 49 | . . . . 3 . . 3 . . . . . . . . . 2 . . 1 . 1 5 6 2 2 2 6 16 Max in Single Turn 2 | . . . . 1 . . 1 . . . . . . . . . 1 . . 1 . 1 1 1 1 1 1 1 2 Garrison Access 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 106 | . 6 . 15 10 3 7 12 . . 4 . 13 . 1 6 . 8 . . 1 1 6 6 5 . . . 1 1 Terminals 53 | . 4 . 10 8 . . 7 . . . . 6 . . . . 2 . . . 1 5 5 4 . . . 1 . Fabricators 5 | . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . . . Repair Stations 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 14 | . 2 . 2 1 3 . 3 . . . . . . . . . 3 . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . . 1 . . . . 2 . . . . 1 . . . . 1 1 1 . . . . . Total Hacks 325 | . 16 . 55 22 3 52 24 . . 31 . 28 . 1 19 . 22 . . 1 1 10 22 10 . . . 2 6 Successful 215 | . 5 . 39 8 3 52 12 . . 31 . 11 . 1 19 . 11 . . 1 1 2 5 7 . . . 1 6 Failed 110 | . 11 . 16 14 . . 12 . . . . 17 . . . . 11 . . . . 8 17 3 . . . 1 . Catastrophic 25 | . 2 . 6 2 . . 2 . . . . 3 . . . . 1 . . . . 4 5 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 79 | . 7 . 21 6 2 . 10 . . . . 10 . . . . 6 . . 1 . 4 10 2 . . . . . Terminals 139 | . 12 . 34 19 . . 11 . . . . 13 . . . . 10 . . . 1 8 20 9 . . . 2 . Fabricators 10 | . . . . . . . . . . . . 7 . . . . 3 . . . . . . . . . . . . Repair Stations 15 | . . . 12 . . . . . . . . 3 . . . . . . . . . . . . . . . . . Recycling Units 25 | . 4 . 3 1 3 . 7 . . . . . . . . . 7 . . . . . . . . . . . . Scanalyzers 12 | . . . 6 . . . 5 . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . 2 . . 1 . . . . 4 . . . . 2 . . . . 2 2 1 . . . . . Terminal Hacks 157 | . 3 . 18 6 . 52 3 . . 31 . 2 . 1 19 . 2 . . 1 1 1 5 5 . . . 1 6 Record 71 | . . . 2 . . 51 . . . 11 . . . . 7 . . . . . . . . . . . . . . Part Schematic 17 | . . . . . . . . . . 12 . . . . 4 . . . . . . . 1 . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Open Door 11 | . . . . 3 . . . . . . . . . 1 . . . . . 1 1 1 . 3 . . . 1 . Branch Access Points 4 | . 1 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 10 | . 2 . 2 . . . 2 . . . . . . . . . 2 . . . . . 1 1 . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Transport Status 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-B 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-C 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . 10 . . . . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 7 | . . . 6 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 5 | . . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 . 2 . 1 . 2 . . . . . . . . . 3 . . . . . . . . . . . . Retrieve Components 9 | . 1 . 2 . 1 . 2 . . . . . . . . . 3 . . . . . . . . . . . . Scanalyzer 11 | . . . 6 . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . Insert Component 6 | . . . 3 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Analyze 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Seal Access 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Unauthorized Hacks 19 | . 1 . 3 2 2 . 3 . . . . 3 . . . . 4 . . . . . . 1 . . . . . Terminals 13 | . 1 . 3 2 . . 2 . . . . 2 . . . . 2 . . . . . . 1 . . . . . Assimilate 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Botnet 10 | . 1 . 3 2 . . 1 . . . . . . . . . 2 . . . . . . 1 . . . . . Fabricators 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 6 . 11 8 1 . 9 . . . . 11 . . . . 2 . . . . 4 6 2 . . . 1 . Full Trace Events 4 | . . . 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . 3 . . . 1 . . 12 . . . . 4 . . . . . . . 7 . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 194 | . . . 106 . . . . . . . . 88 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . 9 . . . 2 . 5 . . . . . . . . . 4 . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 88 | . . . . 12 . . . . . . . 2 . . . . 2 . . . . . . . 8 . 15 49 . Largest Group 10 | . . . . 10 1 . . . . . . 2 . . . . 2 . . . . . . . 8 . 6 7 . Highest-Rated Group 112 | . . . . 88 8 . . . . . . 20 . . . . 98 . . . . . . . 112 . 84 99 . Highest-Rated Ally 49 | . . . . 31 8 . . . . . . 10 . . . . 49 . . . . . . . 15 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 118 | . . . . 99 1 . . . . . . . . . . . 8 . . . . . . . . . 10 . . Total Damage 1476 | . . . . 938 . . . . . . . . . . . . 357 . . . . . . . . . 181 . . Kills 15 | . . . . 12 . . . . . . . . . . . . 3 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Active Infowar (turns) 4201 | 13 298 . . . . 7 286 73 111 26 278 508 169 103 73 78 408 108 124 521 156 298 242 319 . . . 2 . Optics 3771 | . . . . . . . 285 73 111 26 278 508 169 103 73 78 408 108 124 521 156 298 242 209 . . . 1 . Sensors 3886 | . . . . . . 7 285 73 111 26 278 508 169 103 73 78 407 108 124 521 156 298 242 319 . . . . . Structural 2944 | . . . . . . . 283 73 111 26 278 508 169 103 70 78 408 102 . . . 284 242 209 . . . . . Seismic 311 | 13 298 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 45 | . . . . . . . . . . . . . . . . . . . . . . 9 8 28 . . . . . ECM 34 | . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . 1 . Robot Analysis Total 7 | . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 17265 | 99 1095 783 2139 1040 634 1965 294 73 111 26 278 508 169 103 73 78 408 108 124 521 156 298 242 520 144 73 279 3877 1047 Spaces Moved 18744 | 50 514 459 971 526 364 1224 745 209 358 91 576 1193 313 226 172 155 1100 324 286 802 375 825 696 1232 303 190 335 2077 2053 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3885 | . 341 459 971 526 364 1224 . . . . . . . . . . . . . . . . . . . . . . . Legs 5565 | 41 173 . . . . . . . . . . . . . . . . . . . . . . 393 303 190 335 2077 2053 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9174 | . . . . . . . 745 209 358 91 576 1193 313 226 172 155 1100 324 286 802 375 825 696 728 . . . . . Fastest Speed 5 | 50 120 160 160 160 160 160 28 28 28 28 28 25 25 28 28 28 25 25 24 24 24 20 5 6 30 30 30 30 30 Average Speed 60 | 116 149 160 160 160 160 160 28 28 28 28 28 27 26 28 28 34 25 25 24 24 24 20 19 23 30 30 68 62 30 Slowest Speed 190 | 150 190 160 160 160 160 160 28 28 28 28 28 31 28 28 28 98 25 25 25 24 24 98 20 30 30 30 90 90 30 Overloaded Moves 59 | . . . . . . . . . . . . . . . . . . . . . . . 26 33 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . . . . . 8 . 3 . . 2 . . . . 10 3 1 2 2 7 . 4 . . . . . Potential Cave-ins 10 | . . . . . . . . . . . . . 4 . . . . . . . . . 2 . 2 . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Microwarps 7 | . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Exploration Rate (%) 56 | 5 92 86 94 85 77 85 27 49 60 75 64 40 54 43 61 41 25 58 51 75 55 28 82 71 16 44 13 63 84 Regions Visited 29 Branch Regions 21 Pre-discovered Areas 9 | . . . . . 2 . 1 . 1 1 1 . . . 3 . . . . . . . . . . . . . . Known Exits Taken 20 | . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 19 | . . 1 . . . 5 . . 2 . 2 . 1 1 . 2 . 2 1 . 2 . . . . . . . . Spaces Dug 501 | . . . 12 . . . 8 4 . . 18 20 9 6 . 5 14 6 8 5 18 13 9 40 54 9 46 32 165 Terrain Destroyed 2049 | . 19 . 29 57 . . 8 4 67 . 109 20 9 6 . 5 15 6 8 122 19 13 9 88 106 49 104 275 902 Melee 106 | . . . 1 . . . 8 3 . . 3 18 6 5 . 3 12 6 6 5 9 12 4 5 . . . . . Projectile 1503 | . . . . . . . . 1 . . 1 2 3 1 . 2 3 . 2 . 10 1 5 55 106 49 104 263 895 AOE 440 | . 19 . 28 57 . . . . 67 . 105 . . . . . . . . 117 . . . 28 . . . 12 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 23581 | 74 683 485 1344 629 398 1229 800 216 360 90 677 1329 387 255 187 174 1186 338 326 1108 409 917 776 1352 355 207 384 4591 2315 Wait 3516 | 6 36 3 187 21 25 . 12 . . . 81 84 64 18 1 3 47 11 31 272 5 49 41 122 11 1 17 2307 61 Move 18529 | 49 513 458 970 525 363 1223 728 208 351 90 575 1188 312 225 171 154 1079 317 283 798 371 811 695 1119 302 189 334 2076 2052 Hop 39 | . . . . . . . 8 . 3 . . 2 . . . . 10 3 1 1 1 6 . 4 . . . . . Pick Up 119 | 3 21 2 20 4 . 1 9 1 . . 2 8 . . 1 1 1 . . 3 . 2 2 16 2 3 1 12 4 Fast Attach 130 | 8 2 2 16 7 . . 2 . . . . 9 . 1 4 2 6 . . 4 . 12 4 19 2 1 3 17 9 Attach 89 | . 3 3 3 . . . 10 1 1 . 4 2 1 1 . 4 5 1 2 4 4 2 3 7 4 2 2 13 7 Detach 62 | . . . 1 . . . 2 1 1 . 3 2 1 2 . 3 5 . 1 4 4 3 2 4 1 2 1 13 6 Swap 57 | . 8 . 13 9 . 4 3 . . . . 1 . . . . . . . . . 3 3 2 2 . 1 7 1 Drop 174 | 1 8 3 27 11 . 1 13 1 . . 1 9 . 1 4 2 6 . . 5 . 10 6 29 3 3 4 19 7 Fire 660 | 7 90 12 101 51 8 . . 1 4 . 7 2 3 1 . 2 4 . 2 12 11 1 8 22 26 4 21 92 168 Melee 155 | . . . 1 . . . 13 3 . . 4 22 6 6 6 3 23 6 6 5 13 18 12 8 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Crush 9 | . . 2 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Rewire 16 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 15 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 16) 743 | -10/Materials | Identified exit to Mines 1022 | -10/Materials | Core integrity fell below 50% 1094 | -10/Materials | Discovered new exit (range 8) 1195 | -10/Materials | Entered Mines 1210 | -10/Mines | Met a Derelict bent on vengeance 1256 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1397 | -10/Mines | Discovered new exit (range 9) 1430 | -10/Mines | Learned location of 1 exit from Materials 1446 | -10/Mines | Discovered new exit (range 11) 1582 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1586 | -10/Mines | Found Prototype Device 1586 | -10/Mines | Identified Exp. Sensor Array 1799 | -10/Mines | Learned Materials interactive machine intel 1957 | -10/Mines | Lost 3 parts (1n2w) 1978 | -10/Mines | Entered Materials 1978 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1979 | -9/Materials | Identified exit to Materials 1980 | -9/Materials | Loaded intel: 18 interactive machine locations 2024 | -9/Materials | Discovered new exit (range 13) 2160 | -9/Materials | Identified exit to Mines 2160 | -9/Materials | Identified exit to Storage 2283 | -9/Materials | Build established: Scavenger-Gunner 3179 | -9/Materials | Repaired Structural Scanner 3212 | -9/Materials | Repaired Imp. Ion Engine 3245 | -9/Materials | Repaired Beam Rifle 3290 | -9/Materials | Discovered exit to Materials (range 8) 3532 | -9/Materials | Repaired Autogun 3928 | -9/Materials | Discovered exit to Materials (range 4) 4117 | -9/Materials | Entered Storage 4125 | -9/Storage | Met a pair of Derelict thieves 4158 | -9/Storage | Build established: Gunner 4251 | -9/Storage | Destroyed 12 combat bots 4361 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4602 | -9/Storage | Discovered exit to Materials (range 5) 4674 | -9/Storage | Build established: Commander-Gunner 4960 | -9/Storage | Lost 3 allies 5152 | -9/Storage | Used back door to open Recycling access 5152 | -9/Storage | Discovered new exit (range 4) 5157 | -9/Storage | Entered Recycling 5157 | -9/Recycling | Accompanied by 1 ally 5219 | -9/Recycling | Build established: Gunner 5476 | -9/Recycling | Discovered new exit (range 7) 5751 | -9/Recycling | Scanned before Scraplab entrance 5775 | -9/Recycling | Entered Scraplab 5788 | -9/Recycling | Discovered new exit (range 2) 5791 | -9/Recycling | Entered Scraptown 5798 | -9/Scraptown | System corruption cleaned by C-Scrubber 6156 | -9/Scraptown | Discovered new exit (range 3) 6225 | -9/Scraptown | Visited Awakened 6271 | -9/Scraptown | Visited Cyclists 6577 | -9/Scraptown | Visited IN-MT5's Study 6603 | -9/Scraptown | Visited TADAMA 6681 | -9/Scraptown | Visited Cave Peace 6699 | -9/Scraptown | Visited CR-KLE's Repair Center 6716 | -9/Scraptown | CR-KLE repaired 6 parts 6753 | -9/Scraptown | Visited The Evicted 6829 | -9/Scraptown | Visited UFD Registry 6829 | -9/Scraptown | Registered with UFD as "Softgrid" 6892 | -9/Scraptown | Entered Cyclist Reading Room 7009 | -9/Scraptown | Visited LU-1G1's Boring Crew 7044 | -9/Scraptown | Visited Scrapoid Pod Storage 7081 | -9/Scraptown | Visited Chapter 10 7149 | -9/Scraptown | Discovered new exit (range 5) 7265 | -9/Scraptown | Visited Supply Room 7295 | -9/Scraptown | Visited Scrap Suit Storage 7335 | -9/Scraptown | Visited Supply Room 7362 | -9/Scraptown | Visited Derelict Rescue Squad 7401 | -9/Scraptown | Visited Science Guys 7463 | -9/Scraptown | Visited Science Testing Area 7489 | -9/Scraptown | Visited DA-N13 Charitable Foundation 7495 | -9/Scraptown | Found DCF Scrap (26 items) 7645 | -9/Scraptown | Met Optimus 7645 | -9/Scraptown | Accepted into 0bPrime 7756 | -9/Scraptown | Entered Factory 7756 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 7857 | -6/Factory | Identified exit to Lower Caves 7857 | -6/Factory | Identified exit to Extension 7957 | -6/Factory | Discovered new exit (range 17) 8050 | -6/Factory | Entered Lower Caves 8084 | -6/Lower Caves | Entered a destroyed Warlord outpost 8094 | -6/Lower Caves | Build established: Scout 8120 | -6/Lower Caves | Discovered new exit (range 11) 8122 | -6/Lower Caves | Identified exit to Lower Caves 8123 | -6/Lower Caves | Entered another Lower Caves area 8231 | -6/Lower Caves | Discovered new exit (range 8) 8233 | -6/Lower Caves | Identified exit to Data Miner 8234 | -6/Lower Caves | Entered Data Miner 8234 | -6/Data Miner | Discovered new exit (range 6) 8238 | -6/Data Miner | Met Data Miner 8247 | -6/Data Miner | Learned location of Section 7 (-3) 8247 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8252 | -6/Data Miner | Received God Mode back door access code from Data Miner 8259 | -6/Data Miner | Identified exit to Proximity Caves 8260 | -6/Data Miner | Entered Proximity Caves 8283 | -5/Proximity Caves | Spotter reported a threat 8319 | -5/Proximity Caves | Spotter reported a threat 8342 | -5/Proximity Caves | Spotter reported a threat 8372 | -5/Proximity Caves | Spotter reported a threat 8425 | -5/Proximity Caves | Spotter reported a threat 8501 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8532 | -5/Proximity Caves | Discovered new exit (range 20) 8537 | -5/Proximity Caves | Identified exit to Factory 8538 | -5/Proximity Caves | Entered Factory 8538 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8606 | -5/Factory | Identified exit to Upper Caves 8696 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 8768 | -5/Factory | Discovered new exit (range 6) 8769 | -5/Factory | Identified exit to Factory 8838 | -5/Factory | Search patrols dispatched 8888 | -5/Factory | Repaired Broken Cld. VTOL Module 9046 | -5/Factory | Entered Upper Caves 9211 | -5/Upper Caves | Discovered new exit (range 15) 9215 | -5/Upper Caves | Identified exit to Upper Caves 9215 | -5/Upper Caves | Entered another Upper Caves area 9237 | -5/Upper Caves | Discovered exit to Factory (range 15) 9316 | -5/Upper Caves | Discovered new exit (range 5) 9317 | -5/Upper Caves | Identified exit to Zhirov 9318 | -5/Upper Caves | Entered Zhirov 9318 | -5/Zhirov | Discovered new exit (range 3) 9324 | -5/Zhirov | Met Zhirov 9329 | -5/Zhirov | Learned location of Quarantine (-3) 9329 | -5/Zhirov | Learned location of Testing (-2) 9329 | -5/Zhirov | Learned location of Command (-1) 9331 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9337 | -5/Zhirov | Found Alien Artifact 9337 | -5/Zhirov | Identified Integrated Reactor 9337 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9346 | -5/Zhirov | Found Alien Artifact 9391 | -5/Zhirov | Identified exit to Proximity Caves 9391 | -5/Zhirov | Entered Proximity Caves 9441 | -4/Proximity Caves | Learned Research stockpile data 9448 | -4/Proximity Caves | Discovered exit to Factory (range 13) 9469 | -4/Proximity Caves | Entered Factory 9469 | -4/Factory | Evolved 2 slots: Utility x2 9560 | -4/Factory | Discovered new exit (range 15) 9564 | -4/Factory | Identified exit to Upper Caves 9699 | -4/Factory | Build established: Hacker-Scout 9877 | -4/Factory | Entered Upper Caves 9980 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9982 | -4/Upper Caves | Discovered new exit (range 14) 9985 | -4/Upper Caves | Identified exit to Upper Caves 9985 | -4/Upper Caves | Entered another Upper Caves area 9989 | -4/Upper Caves | Discovered new exit (range 11) 9994 | -4/Upper Caves | Identified exit to Research 10106 | -4/Upper Caves | Attacked by a faux Warlord 10106 | -4/Upper Caves | Discovered new exit (range 15) 10109 | -4/Upper Caves | Identified exit to Warlord 10109 | -4/Upper Caves | Entered Warlord 10154 | -4/Warlord | Visited the Vortex Lab 10158 | -4/Warlord | Found Prototype Energy Cannon 10170 | -4/Warlord | Warlord's base attacked by MAIN.C 10183 | -4/Warlord | Opened Warlord's prototype stash 10187 | -4/Warlord | Found Prototype Hackware 10187 | -4/Warlord | Identified Ghost Barrier 10189 | -4/Warlord | Found Prototype Processor 10189 | -4/Warlord | Identified Exp. Target Analyzer 10191 | -4/Warlord | Found Prototype Device 10191 | -4/Warlord | Identified Exp. Focal Shield 10350 | -4/Warlord | Lost 3 allies 10471 | -4/Warlord | Lost 5 allies 10479 | -4/Warlord | Rebuked by Warlord 10506 | -4/Warlord | Spotted Striker 10520 | -4/Warlord | Warlord forces counterattacked 10578 | -4/Warlord | Lost 3 allies 10598 | -4/Warlord | Destroyed 11 combat bots 10599 | -4/Warlord | Found Quantum Capacitor 10627 | -4/Warlord | Discovered new exit (range 14) 10630 | -4/Warlord | Identified exit to Proximity Caves 10630 | -4/Warlord | Entered Proximity Caves 10643 | -3/Proximity Caves | Lost 6 allies 10765 | -3/Proximity Caves | Spotted B-86 Titan 10769 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 10785 | -3/Proximity Caves | Discovered exit to Research (range 3) 10786 | -3/Proximity Caves | Entered Research 10786 | -3/Research | Evolved 2 slots: Utility x2 10847 | -3/Research | Spotted B-86 Titan 10945 | -3/Research | Found Prototype Hackware 10945 | -3/Research | Identified Exp. Hacking Suite 10960 | -3/Research | Spotted B-86 Titan 11050 | -3/Research | Discovered new exit (range 15) 11072 | -3/Research | Identified exit to Research 11083 | -3/Research | Discovered new exit (range 9) 11084 | -3/Research | Identified exit to Quarantine 11084 | -3/Research | Entered Quarantine 11091 | -3/Quarantine | Cryocooling Duct disabled 11097 | -3/Quarantine | Cryocooling Duct disabled 11105 | -3/Quarantine | Build established: Hacker-Ninja 11106 | -3/Quarantine | Ambient heat levels rising (+20) 11106 | -3/Quarantine | Non-combat units ordered to evacuate 11112 | -3/Quarantine | Ambient heat levels rising (+20) 11112 | -3/Quarantine | Combat units ordered to evacuate 11129 | -3/Quarantine | Found Alien Artifact 11159 | -3/Quarantine | Found Alien Artifact 11159 | -3/Quarantine | Identified Phase Redirector 11176 | -3/Quarantine | Spotted Alpha 7 11204 | -3/Quarantine | Found Alien Energy Cannon 11204 | -3/Quarantine | Identified Core Cannon 11212 | -3/Quarantine | Quarantine Guard activated 11230 | -3/Quarantine | Spotted Quarantine Guard 11231 | -3/Quarantine | Spotted Quarantine Guard 11254 | -3/Quarantine | Discovered exit to Research (range 8) 11263 | -3/Quarantine | Found Alien Artifact 11268 | -3/Quarantine | Spotted Quarantine Guard 11293 | -3/Quarantine | Spotted Quarantine Guard 11296 | -3/Quarantine | Spotted Quarantine Guard 11296 | -3/Quarantine | Spotted Quarantine Guard 11296 | -3/Quarantine | Spotted Quarantine Guard 11306 | -3/Quarantine | Spotted Fortress 11319 | -3/Quarantine | Discovered new exit (range 6) 11319 | -3/Quarantine | Discovered new exit (range 7) 11320 | -3/Quarantine | Identified exit to Section 7 11321 | -3/Quarantine | Identified exit to Protoforge 11322 | -3/Quarantine | Identified Core Reset Matrix 11322 | -3/Quarantine | Identified Transdimensional Reconstructor 11322 | -3/Quarantine | Identified Subatomic Replicator 11322 | -3/Quarantine | Used Core Reset Matrix 11326 | -3/Quarantine | Detected hypermatrix surge 11326 | -3/Quarantine | Sensed 12 artifacts in vicinity 11326 | -3/Quarantine | Entered Section 7 11327 | -3/Section 7 | Detected hypermatrix surge 11327 | -3/Section 7 | Sensed 20 artifacts in vicinity 11370 | -3/Section 7 | Found Microwarp Drive 11405 | -3/Section 7 | Spotted S7 Guard 11409 | -3/Section 7 | Found Core Regenerator 11541 | -3/Section 7 | Spotted Alpha 7 11541 | -3/Section 7 | Spotted Alpha 7 11542 | -3/Section 7 | Spotted B-99 Colossus 11556 | -3/Section 7 | Found LRC Insulator 11556 | -3/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 11558 | -3/Section 7 | Found LRC Energy Well 11558 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 11560 | -3/Section 7 | Found LRC Inertial Stabilizer 11560 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 11624 | -3/Section 7 | Found Terrabomb 11625 | -3/Section 7 | Found Terrabomb 11630 | -3/Section 7 | Spotted Striker 11630 | -3/Section 7 | Spotted Striker 11631 | -3/Section 7 | Used Terrabomb 11631 | -3/Section 7 | Spotted Striker 11631 | -3/Section 7 | Spotted Striker 11634 | -3/Section 7 | Spotted Executioner 11634 | -3/Section 7 | Spotted Executioner 11634 | -3/Section 7 | Found Sigix Shearcannon 11645 | -3/Section 7 | Integrated with Sigix Exoskeleton 11655 | -3/Section 7 | Destroyed Striker 11655 | -3/Section 7 | Destroyed Striker 11656 | -3/Section 7 | Destroyed Striker 11661 | -3/Section 7 | Destroyed Striker 11699 | -3/Section 7 | Spotted Executioner 11700 | -3/Section 7 | Spotted Executioner 11704 | -3/Section 7 | Destroyed Executioner 11704 | -3/Section 7 | Destroyed Executioner 11709 | -3/Section 7 | Found Prototype Device 11709 | -3/Section 7 | Identified Adv. Kinecellerator 11711 | -3/Section 7 | Found Prototype Processor 11711 | -3/Section 7 | Identified Exp. Core Analyzer 11733 | -3/Section 7 | Used Terrabomb 11747 | -3/Section 7 | Found Terrabomb 11826 | -3/Section 7 | Discovered exit to Research (range 17) 11844 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 11846 | -3/Section 7 | Entered Research 11846 | -2/Research | Evolved 2 slots: Utility x2 11851 | -2/Research | Emitted hypermatrix ping 11856 | -2/Research | Assembled emerged from beneath the floor 11939 | -2/Research | Build established: Alien-Sigix 11958 | -2/Research | Destroyed 14 combat bots 11978 | -2/Research | Discovered new exit (range 18) 11990 | -2/Research | Entered Testing 11997 | -2/Testing | Found Prototype Energy Cannon 12029 | -2/Testing | Identified Hpw. Disruptor Cannon 12031 | -2/Testing | Found Prototype Energy Cannon 12031 | -2/Testing | Identified Imp. Potential Cannon 12056 | -2/Testing | Discovered new exit (range 18) 12063 | -2/Testing | Entered Access 12063 | -1/Access | Evolved 2 slots: Utility x2 12068 | -1/Access | Emitted hypermatrix ping 12073 | -1/Access | Assembled emerged from beneath the floor 12096 | -1/Access | Found Unknown Device 12096 | -1/Access | Identified Heavy Servo Lattice 12154 | -1/Access | Assembled emerged from beneath the floor 12307 | -1/Access | Spotted Striker 12331 | -1/Access | Discovered new exit (range 17) 12342 | -1/Access | Entered Command 12347 | -1/Command | Emitted hypermatrix ping 12352 | -1/Command | Assembled emerged from beneath the floor 12352 | -1/Command | Assembled emerged from beneath the floor 12391 | -1/Command | Discovered new exit (range 17) 12417 | -1/Command | Spotted M Guard 12417 | -1/Command | Spotted M Guard 12417 | -1/Command | Spotted Combat Programmer 12430 | -1/Command | Spotted Combat Programmer 12431 | -1/Command | Destroyed Combat Programmer 12434 | -1/Command | Destroyed Combat Programmer 12481 | -1/Command | Destroyed M Guard 12488 | -1/Command | Destroyed M Guard 12488 | -1/Command | All MAIN.C guards destroyed 12492 | -1/Command | Found Prototype Device 12493 | -1/Command | Identified AEGIS Remote Shield 12497 | -1/Command | Found Prototype Reactor 12497 | -1/Command | Identified Zero-point Reactor 12511 | -1/Command | Found Prototype Processor 12512 | -1/Command | Identified Exp. Targeting Computer 12519 | -1/Command | High security lockdown imminent 12564 | -1/Command | Met MAIN.C 12571 | -1/Command | 0b10 Conduit disabled 12596 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 12596 | -1/Command | Destroyed MAIN.C Shell 12596 | -1/Command | Spotted M Shell/Def 12596 | -1/Command | Spotted M Shell/Atk 12596 | -1/Command | Spotted M Shell/Def 12596 | -1/Command | Spotted M Shell/Atk 12596 | -1/Command | Spotted M Shell/Atk 12596 | -1/Command | Spotted M Shell/Def 12596 | -1/Command | Spotted M Shell/Atk 12596 | -1/Command | Spotted M Shell/Def 12598 | -1/Command | MAIN.C activated Command garrisons 12598 | -1/Command | Used Terrabomb 12617 | -1/Command | Discovered new exit (range 17) 12639 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 12675 | -1/Command | Destroyed MAIN.C 12793 | -1/Command | Destroyed M Shell/Atk 12797 | -1/Command | Destroyed M Shell/Atk 14960 | -1/Command | Found Zero-point Reactor 14963 | -1/Command | Found Prototype Processor 14963 | -1/Command | Identified Spectral Analyzer 14965 | -1/Command | Found Prototype Device 14965 | -1/Command | Identified Adv. Particle Accelerator 14967 | -1/Command | Found Prototype Device 14967 | -1/Command | Identified Exp. Force Field 14970 | -1/Command | Found Prototype Device 14970 | -1/Command | Identified Exp. ECM Suite 15016 | -1/Command | Discovered new exit (range 23) 15016 | -1/Command | Discovered new exit (range 122) 15016 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 15274 | -1/Command | Assembled emerged from beneath the floor 15436 | -1/Command | Assembled emerged from beneath the floor 15486 | -1/Command | Assembled emerged from beneath the floor 15663 | -1/Command | Assembled emerged from beneath the floor 15736 | -1/Command | Assembled emerged from beneath the floor 15851 | -1/Command | Found Exp. Core Analyzer 16008 | -1/Command | Used Subatomic Replicator to replicate Core Regenerator 16009 | -1/Command | Used Core Regenerator, restored core integrity (+400) 16109 | -1/Command | Found Exp. Weapon Cycler 16214 | -1/Command | Warped through subspace to slip node 16214 | -1/Command | Discovered new exit (range 4) 16219 | -1/Command | Entered Access_0 16220 | -1/Access_0 | Sensed 4 artifacts in vicinity 16220 | -1/Access_0 | Met Architect 16224 | -1/Access_0 | Destroyed A8 16257 | -1/Access_0 | Subspace Access Node disabled 16314 | -1/Access_0 | A6 warped into view 16328 | -1/Access_0 | Destroyed A6 16331 | -1/Access_0 | Architect warped through subspace 16347 | -1/Access_0 | Subspace Access Node disabled 16363 | -1/Access_0 | Subspace Access Node disabled 16368 | -1/Access_0 | Destroyed 8 combat bots 16393 | -1/Access_0 | A5 warped into view 16406 | -1/Access_0 | Destroyed A5 16524 | -1/Access_0 | Architect warped through subspace 16525 | -1/Access_0 | Destroyed A2 16530 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 16551 | -1/Access_0 | Found Integrity Redistributor 16551 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-394) 16559 | -1/Access_0 | A4 warped into view 16562 | -1/Access_0 | Started Test 138-B, establishing a local singularity 16562 | -1/Access_0 | Singularity Gate disabled 16577 | -1/Access_0 | Found Integrated Dissipator 16577 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 16590 | -1/Access_0 | Architect warped through subspace 16591 | -1/Access_0 | Destroyed A4 16635 | -1/Access_0 | Subspace Access Node disabled 16657 | -1/Access_0 | Destroyed Architect 16661 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 16668 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16742 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 16768 | -1/Access_0 | Found Sigix Corpse 16786 | -1/Access_0 | Core integrity fell below 50% 16993 | -1/Access_0 | A3 warped into view 17015 | -1/Access_0 | Destroyed A3 17253 | -1/Access_0 | Found Prototype Device 17253 | -1/Access_0 | Identified Desublimator 17260 | -1/Access_0 | Warped through subspace to slip node 17260 | -1/Access_0 | Discovered new exit (range 8) 17266 | *** | Heading to fleet! Last Messages --------------- 17226_ Quantum Shear penetrates Wall. 17226_ Quantum Shear penetrates Enhanced Sentry. 17234_ Enhanced Sentry destroyed. 17245_ Dropped Sigix Shearcannon. 17246_ Acquired Prototype Ballistic Cannon. 17246_ Identified Hyp. Linear Accelerator. 17248_ Dropped Hyp. Linear Accelerator. 17248_ Acquired Sigix Shearcannon. 17252_ Dropped Adv. Phase Shifter. 17253_ Acquired Prototype Device. 17253_ Identified Desublimator. 17254_ Dropped Desublimator. 17255_ Acquired Adv. Phase Shifter. 17259_ Dropped Graphene Brace. 17260_ Warped through subspace, drawn to slip node. 17260_ EXIT=FOUND 17261_ Acquired Graphene Brace. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Energy Generation 90 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Power Amplification 40 EM Shielding 3 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 98 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 10 Core Analysis 8 Recoil Reduction 3 Kinecelleration 50 Offensive Hacking 16 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory Repaired ---------- Structural Scanner | 30% | -9/Materials Imp. Ion Engine | 28% | -9/Materials Beam Rifle | 37% | -9/Materials Autogun | 12% | -9/Materials Cld. VTOL Module | 99% | -5/Factory | Broken Alien Tech Used ----------------- Integrated Reactor Phase Redirector Core Cannon Core Reset Matrix Microwarp Drive LRC Insulator LRC Energy Well LRC Inertial Stabilizer Terrabomb Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Subatomic Replicator Core Regenerator Transdimensional Reconstructor Integrity Redistributor Integrated Dissipator High-powered Transdimensional Reconstructor Achievements -------------- Max Potential Challenges ------------ None Game ------ Seed SmallHackingObliterator Manual? 0 Play Time 04:21:25 Cumulative 21.1 hours Start 2025.04.25 @ 16:29:12 End 2025.04.25 @ 23:05:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type 2 Total 3 Types 0/0/1/0/0/0/2/0/0/0 Lore% 26 Gallery% 24 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5cd157a-6f47-49a5-aec7-cb1a35753bfd