Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.07 @ 11:27:09

Player: ForgettableHero

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (64)      320
Value Destroyed (1659)     1659
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (10)                 10
              TOTAL SCORE: 3329

 Bonus
-------
High Alert Combat Kills    10

 Cogmind 
---------
Core Integrity             0/400
Matter                     252/300
Energy                     233/265
System Corruption          0%
Temperature                Cool (132)
Movement                   Treading (145)
Location                   -9/Mines

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
    Advanced Treads
    Advanced Treads
>            --- UTILITY (3) ------
             Disposable Heat Sink
    Advanced Visual Processing Unit
             ECM Suite
>            --- WEAPON (3) -------
             Particle Gun
             Spread Laser
>            --- INVENTORY (4) ----
             Ion Engine

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
    Advanced Treads
    Advanced Treads
>            --- UTILITY ----------
             Disposable Heat Sink
    Advanced Visual Processing Unit
             ECM Suite
>            --- WEAPON -----------
             Particle Gun
             Spread Laser
             Spread Laser
>            --- INVENTORY --------
             Ion Engine
[Rating: 20]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Light Armor Plating
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             79   | 10  25  10  34  .   
  Power                    12   | 1   2   3   6   .   
    Engine                 12   | 1   2   3   6   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 3   7   3   9   .   
    Treads                 2    | .   .   .   2   .   
    Leg                    17   | .   7   3   7   .   
    Wheel                  3    | 3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  21   | 3   8   1   9   .   
    Device                 9    | 1   3   .   5   .   
    Storage                3    | 1   2   .   .   .   
    Processor              2    | 1   .   .   1   .   
    Hackware               2    | .   2   .   .   .   
    Protection             5    | .   1   1   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 3   8   3   10  .   
    Energy Gun             12   | .   1   2   9   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 3   5   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 16   | .   2   2   11  1   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   1   .   2   .   
  Utility                  3    | .   1   .   2   .   
  Weapon                   10   | .   .   2   7   1   
  Highest Loss Streak      5    | .   1   1   5   1   
Average Slot Usage (%)     88   | .   99  98  74  100 
  Engine                   12   | .   14  14  9   11  
  Treads                   1    | .   .   .   4   22  
  Leg                      21   | .   27  28  14  .   
  Device                   11   | .   7   14  13  22  
  Storage                  2    | .   7   .   .   .   
  Processor                5    | .   5   .   8   11  
  Hackware                 1    | .   4   .   .   .   
  Protection               5    | .   3   14  4   .   
  Energy Gun               8    | .   .   9   14  33  
  Ballistic Gun            13   | .   24  11  4   .   
  Launcher                 2    | .   .   5   1   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 11  18  15  22  21  
  Greatest Support         44   | 26  20  20  44  44  
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   4   4   4   
  Average Capacity         4    | 5   5   4   4   4   
  Most Carried             6    | 4   6   4   4   1   
  Average Carried          3    | 1   4   2   2   1   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 3   4   2   1   1   

 Class Distribution 
--------------------
 55% | Mutant
 22% | Scavenger-Mutant
 10% | Skirmisher
  8% | Scavenger-Tank
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
       Skirmisher | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           1958 | 301 773 254 630 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1981 | 56  764 276 885 .   
  Parts                    123  | 13  52  13  45  .   
Haulers Intercepted        6    | .   2   .   4   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  41   | .   14  6   21  .   
  Guns                     36   | .   13  4   19  .   
  AOE                      5    | .   1   2   2   .   
Classes Destroyed          11   | 1   4   1   5   .   
  Worker                   2    | .   .   .   2   .   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   6    | .   2   .   4   .   
  Recycler                 3    | .   .   1   2   .   
  Operator                 3    | .   3   .   .   .   
  Watcher                  5    | .   3   .   2   .   
  Swarmer                  8    | .   .   .   8   .   
  Grunt                    28   | .   14  6   8   .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   .   3   .   
Best Kill Streak           7    | 4   3   3   7   .   
  Combat Bots Only         5    | .   3   2   5   .   
Max Kills in Single Turn   2    | 1   1   1   2   .   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   1   1   1   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               3172 | .    684  539  1619 330  
  Core                     585  | .    92   91   333  69   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         63   | 100  .    26   .    .    
Volleys Fired              245  | 9    85   51   98   2    
  Largest                  3    | 2    2    2    3    3    
  Hottest                  195  | 40   40   73   151  195  
Shots Fired                446  | 18   160  68   195  5    
  Gun                      426  | 18   158  63   182  5    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 20   | .    2    5    13   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  274  | 18   158  39   59   .    
  Thermal                  151  | .    .    24   122  5    
  Explosive                20   | .    2    5    13   .    
  Electromagnetic          1    | .    .    .    1    .    
  Robot Hit Streak         14   | 5    11   10   14   4    
  Robot Miss Streak        8    | 2    8    4    8    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    2    .    5    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           250  | 10   90   37   108  5    
  Core Hits                110  | 5    42   16   44   3    
  Critical Hits            1    | .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4300 | 137  1392 659  2050 62   
  Guns                     3245 | 137  1147 427  1472 62   
  Cannons                  .    | .    .    .    .    .    
  Explosions               1051 | .    241  232  578  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    4    .    .    .    
  Kinetic                  1889 | 137  1147 297  308  .    
  Thermal                  1381 | .    34   130  1155 62   
  Explosive                949  | .    139  232  578  .    
  Electromagnetic          77   | .    68   .    9    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    6    6    .    .    
  Average Corruption       4    | .    2    6    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  38   | .    15   23   .    .    
    Message Errors         10   | .    3    7    .    .    
    Matter Fused           8    | .    1    7    .    .    
    Heat Flow Errors       6    | .    4    2    .    .    
    Energy Discharges      2    | .    .    2    .    .    
    Data Loss (minor)      4    | .    3    1    .    .    
    Data Loss (major)      3    | .    1    2    .    .    
    Misfires               1    | .    1    .    .    .    
    Targeting Errors       3    | .    2    1    .    .    
    Weapon Failures        1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            142  | .    7    .    135  .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               142  | .    7    .    135  .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      241  | .    2    .    239  .    
  Shots                    6    | .    .    .    6    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        359  | .    267  227  359  138  
  Average Temperature      108  | .    106  96   113  106  
  Received Heat Transfer   1047 | .    330  303  408  6    
  Effects                  1    | .    .    .    1    .    
    Interference           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    4    .    
  Heat Transferred         2961 | .    50   300  2502 109  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             438  | 20  241 180 438 164 
  Initial                  149  | .   13  12  70  149 
  Average                  193  | 8   112 90  317 151 
Maximum Alert Level        2    | .   1   .   2   .   
  Low Security (%)         60   | 100 85  100 20  100 
  Level 1                  28   | .   14  .   53  .   
  Level 2                  11   | .   .   .   26  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   3   .   2   .   
  Investigation            2    | .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           4    | .   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   26  6   39  11  
  Peak Tracking Total      12   | .   3   2   7   12  
  Tactical Retreats        8    | .   .   .   8   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            7    | .   4   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          13   | .   1   7   5   .   
  Max in Single Turn       3    | .   1   3   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          13   | .   8   .   5   .   
  Terminals                8    | .   6   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                40   | .   17  .   23  .   
  Successful               25   | .   12  .   13  .   
  Failed                   15   | .   5   .   10  .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                24   | .   14  .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   2   .   6   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   9   .   3   .   
  Record                   4    | .   2   .   2   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Emergency Access Points  2    | .   2   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   4   .   
  Scan Component           3    | .   1   .   2   .   
  Repair                   3    | .   1   .   2   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   
  Insert Component         3    | .   .   .   3   .   
  Analyze                  3    | .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   5   .   5   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   1   .   2   .   
  Time                     78   | .   26  .   52  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               3938 | 110  1425 694  1698 11   
Spaces Moved               2357 | 70   821  442  1020 4    
  Core                     243  | 4    .    .    239  .    
  Treads                   179  | .    .    .    175  4    
  Legs                     1857 | .    809  442  606  .    
  Wheels                   78   | 66   12   .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  50   145  
  Average Speed            114  | 84   119  120  109  145  
  Slowest Speed            150  | 90   120  120  150  145  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 3    99   98   65   6    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 8    | .    .    .    8    .    
Terrain Destroyed          131  | .    19   23   89   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      131  | .    19   23   89   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  
Total                      3194 | 102  1108 539  1439 6    
  Wait                     375  | .    127  11   237  .    
  Move                     2353 | 69   820  441  1019 4    
  Hop                      .    | .    .    .    .    .    
  Pick Up                  85   | 12   29   13   31   .    
  Fast Attach              .    | .    .    .    .    .    
  Attach                   37   | 7    5    2    23   .    
  Detach                   5    | .    .    .    5    .    
  Swap                     42   | 3    20   8    11   .    
  Drop                     51   | 2    21   13   15   .    
  Fire                     245  | 9    85   51   98   2    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min / [*Sto])
-9/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   18 | -11/Scrapyard | Discovered new exit (range 15)
  111 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Repaired Assault Rifle
  464 | -10/Materials | Discovered new exit (range 11)
  561 | -10/Materials | Discovered new exit (range 9)
  649 | -10/Materials | Build established: Scavenger-Mutant
  949 | -10/Materials | Build established: Mutant
 1252 | -10/Materials | Discovered new exit (range 15)
 1325 | -10/Materials | Discovered new exit (range 11)
 1536 | -10/Materials | Entered Mines
 1537 | -10/Mines     | Learned location of Storage (-9)
 1556 | -10/Mines     | Learned location of 1 exit from Materials
 1599 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1645 | -10/Mines     | Found a hidden stash of uninstalled traps
 1665 | -10/Mines     | Learned location of 1 exit from Materials
 1684 | -10/Mines     | Core integrity fell below 50%
 1960 | -10/Mines     | Discovered new exit (range 15)
 2054 | -10/Mines     | Build established: Scavenger-Mutant
 2168 | -10/Mines     | Discovered new exit (range 15)
 2230 | -10/Mines     | Entered Materials
 2230 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2231 | -9/Materials  | Identified exit to Materials
 2231 | -9/Materials  | Identified exit to Mines
 2326 | -9/Materials  | Repaired Ion Engine
 2355 | -9/Materials  | Repaired Aluminum Leg
 2963 | -9/Materials  | Build established: Scavenger-Tank
 3111 | -9/Materials  | Discovered new exit (range 17)
 3362 | -9/Materials  | Core integrity fell below 50%
 3395 | -9/Materials  | Lost 5 parts (1n4w)
 3620 | -9/Materials  | Build established: Mutant
 3752 | -9/Materials  | Core integrity fell below 20%
 3928 | -9/Materials  | Entered Mines
 3929 | -9/Mines      | Assembled infested the area
 3939 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03837_ Acquired Particle Gun.
03839_ K-01 Serf collects debris. <x2>
03845_ R-06 Scavenger collects Heat Sink.
03846_ K-01 Serf collects debris.
03848_ R-06 Scavenger collects Lgt. Armor Plating.
03851_ K-01 Serf collects debris.
03860_ Acquired 40 matter.
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
03929_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
03929_ K-01 Serf collects debris. <x2>
03930_ C-30 ARC bursts open, deploying its payload.
03930_ D-53 Grenadier unfolds itself.
03931_ Seismic Survey Station disabled.
03931_ K-01 Serf destroyed.
03932_ K-01 Serf collects debris. <x3>
03937_ Spread Laser destroyed.
03938_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????##??????????????????????????    |
| ???????????????????#  ?????????????????????????    |
| ???????????????????#  ?????????????????????????    |
| ???????????????????#  ""???????????????????????    |
| ???????????????????#  ""???????????????????????    |
| ???????????????????#  ""???????????????????????    |
| ????????????????????    ???????????????????????    |
| ????????????????????    ???????????????????????    |
| ?????????????????????   ???????????????????????    |
| ????????????????????? gk???????????????????????    |
| ?????????????????????? k???????????????????????    |
| ??????????????????????gd???????????????????????    |
| ??????????????????????#g####???????????????????    |
| ????????????????????###d   #####???????????????    |
| ????????????????????#          #???????????????    |
| ???????????????????##          #???????????????    |
| ???????????????????#   a       #???????????????    |
| ????????????????????#a   @     #???????????????    |
| ???????????      <a a          #???????????????    |
| ??????????#      aa            #???????????????    |
| ??????????###     ##         k #???????????????    |
| ????????????####??#            #???????????????    |
| ??????????????????#        #####???????????????    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Coolant Potential          50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       60
ECM Strength               1
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
        Pulse Rifle | -9/Materials | Scanalyzed
 Structural Scanner | -9/Materials | Scanalyzed
       Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionFlakCasing
  Manual?         0
Play Time         00:52:04
  Cumulative      40.6 hours
  Start           2022.03.05 @ 14:11:47
  End             2022.03.07 @ 11:27:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           2
  Adventurer      0
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          23
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae0aefef-c2c1-48cf-bba1-3089c005871f