Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.14 @ 01:38:10 // Halloween2019/Abominations Player: Infomantis Result: Destroyed by Minor Abomination with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (3511) 3511 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6866 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (6) ------ Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Sensor Array Seismic Detector Advanced Targeting Computer System Restoration Module Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Nuclear Core > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector Advanced Targeting Computer Core Analyzer Reactive Plating > --- WEAPON ----------- Heavy Laser Improved Assault Rifle Spear > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Sensor Array Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Reactive Plating Improved Shield Generator Ion Cannon Flak Gun Advanced EMP Blaster Grenade Launcher [Rating: 44] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 78 | 8 2 20 15 16 17 Power 6 | 1 . 2 1 1 1 Engine 5 | 1 . 2 1 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 20 | 3 1 4 3 3 6 Treads 4 | 1 . 1 . 2 . Leg 9 | 2 1 . 2 . 4 Wheel 7 | . . 3 1 1 2 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 2 . 4 5 5 3 Device 8 | 1 . 2 1 3 1 Storage 2 | 1 . 1 . . . Processor 4 | . . 1 2 1 . Hackware . | . . . . . . Protection 5 | . . . 2 1 2 Artifact . | . . . . . . Weapon 33 | 2 1 10 6 7 7 Energy Gun 4 | . . 2 . 1 1 Energy Cannon 5 | . . 2 2 1 . Ballistic Gun 10 | 2 . 4 . 3 1 Ballistic Cannon . | . . . . . . Launcher 12 | . 1 2 4 2 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 2 | . . . . . 2 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Corrupted Parts 1 | . . . 1 . . System Corruption 11 | . . . 11 . . Parts Lost 34 | . . 13 5 2 14 Power 4 | . . 2 . . 2 Propulsion 12 | . . 5 1 1 5 Utility 8 | . . 2 2 . 4 Weapon 10 | . . 4 2 1 3 Highest Loss Streak 13 | . . 7 3 1 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 100 96 81 98 90 Engine 8 | . 14 10 3 15 4 Core 1 | . . . . . 5 Treads 3 | . . 1 . 11 5 Leg 11 | . 28 17 7 7 6 Wheel 10 | . . 12 10 9 11 Device 9 | . 14 10 7 7 11 Storage 8 | . 14 11 9 7 5 Processor 14 | . . 10 24 13 12 Protection 3 | . . . 2 8 5 Energy Gun 1 | . . 4 . . 1 Energy Cannon 3 | . . 1 5 5 2 Ballistic Gun 9 | . 23 13 7 3 7 Launcher 2 | . 4 1 3 3 . Piercing Weapon 1 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 60 | 15 16 37 49 58 60 Greatest Support 62 | 20 20 22 28 22 62 Greatest Overweight (x) 4 | 3 . 3 4 4 2 Average Overweight (x) 1 | . . 1 2 3 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 14 15 15 14 Most Carried 15 | 8 8 15 15 15 15 Average Carried 12 | 4 7 12 13 14 13 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 15 | 8 8 11 15 15 4 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2017 | 263 60 556 350 398 390 Remotely . | . . . . . . Salvage Created 2575 | 139 26 566 738 365 741 Parts 148 | 9 5 55 36 22 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 53 | . . 14 18 9 12 Melee 1 | . . . . . 1 Guns 23 | . . 10 5 . 8 Cannons 17 | . . 1 7 6 3 AOE 12 | . . 3 6 3 . Classes Destroyed 7 | 2 1 2 2 . . Tunneler 3 | 3 . . . . . Recycler 1 | 1 . . . . . Operator 1 | . . . 1 . . Watcher 1 | . 1 . . . . Grunt 12 | . . . 3 6 3 Sentry 2 | . . 1 . 1 . Abomination 39 | . . 13 15 2 9 Best Kill Streak 5 | 2 1 4 5 5 3 Combat Bots Only 5 | . . 4 5 5 3 Max Kills in Single Turn 2 | 1 1 2 2 2 1 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 2 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8774 | . 54 2049 2128 778 3765 Core 1781 | . 38 254 512 123 854 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 84 36 6 82 . Volleys Fired 208 | 6 14 48 68 24 48 Largest 2 | 2 2 2 2 2 2 Hottest 116 | 40 40 116 83 83 92 Shots Fired 366 | 12 18 91 123 29 93 Gun 245 | 12 8 81 64 5 75 Cannon 78 | . . 5 38 22 13 Launcher 43 | . 10 5 21 2 5 Special . | . . . . . . Kinetic 221 | 12 8 65 64 5 67 Thermal 102 | . . 21 38 22 21 Explosive 42 | . 10 5 21 2 4 Electromagnetic 1 | . . . . . 1 Robot Hit Streak 39 | 4 2 24 39 14 25 Robot Miss Streak 8 | 1 3 8 2 1 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 283 | 8 3 64 97 25 86 Core Hits 168 | 4 2 34 50 16 62 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | 1 . . 1 . . Critical Strikes 3 | 1 . . 1 . 1 Destroy 2 | 1 . . 1 . . Impale 1 | . . . . . 1 Melee Attacks 7 | . . . . . 7 Impact . | . . . . . . Slashing . | . . . . . . Piercing 7 | . . . . . 7 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6496 | 102 40 1306 2443 783 1822 Guns 3050 | 102 40 805 836 40 1227 Cannons 1671 | . . 113 820 498 240 Explosions 1618 | . . 388 787 245 198 Melee 157 | . . . . . 157 Ramming . | . . . . . . Kinetic 2713 | 102 40 629 836 40 1066 Thermal 2008 | . . 289 820 498 401 Explosive 1618 | . . 388 787 245 198 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 157 | . . . . . 157 Highest Corruption 20 | . 1 10 20 3 2 Average Corruption 6 | . 1 8 9 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 41 | . . 16 19 6 . Message Errors 11 | . . 4 7 . . Matter Fused 10 | . . 5 1 4 . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 4 | . . 2 2 . . Data Loss (minor) 4 | . . . 3 1 . Data Loss (major) 3 | . . 2 . 1 . Misfires 2 | . . 1 1 . . Misdirections 2 | . . . 2 . . Weapon Failures 3 | . . 2 1 . . Overload Shots . | . . . . . . Overflow Damage 174 | . . 25 77 45 27 Projectiles 94 | . . 25 18 45 6 Explosions 59 | . . . 59 . . Melee 21 | . . . . . 21 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 370 | . . . 255 77 38 Shots 11 | . . . 8 2 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 392 | . . 96 203 246 392 Average Temperature 75 | . . 17 66 93 92 Received Heat Transfer 1683 | . . 294 432 303 654 Effects 2 | . . . . 1 1 Energy Bleed 2 | . . . . 1 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 4 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1680 | . . 191 568 544 377 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 397 | 20 98 85 136 252 397 Initial 118 | . 13 40 . 61 118 Average 103 | 7 46 52 52 155 244 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 84 | 100 100 100 100 62 51 Level 1 15 | . . . . 37 48 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 49 | . 4 7 9 16 13 Investigation 12 | . 2 1 4 3 2 Extermination . | . . . . . . Reinforcement 16 | . 2 . 2 6 6 Assault 15 | . . 6 3 3 3 Garrison 6 | . . . . 4 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 7 | . . . . 3 4 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 22 | . 1 4 6 2 9 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 2 16 20 10 23 Peak Tracking Total 14 | . 3 8 3 4 14 Tactical Retreats 5 | . . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 7 | . . 1 4 . 2 Max in Single Turn 2 | . . 1 1 . 2 Garrison Access 3 | . . . . 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 7 | . 1 2 . 1 3 Terminals 5 | . 1 2 . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 11 | . 2 3 . 2 4 Successful 6 | . 2 1 . 1 2 Failed 5 | . . 2 . 1 2 Catastrophic 2 | . . 1 . . 1 Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 8 | . 2 3 . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 2 1 Terminal Hacks 4 | . 1 1 . . 2 Level Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . . 1 Registered Components 1 | . . . . . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 1 . 1 2 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2546 | 146 163 658 695 361 523 Spaces Moved 1373 | 92 100 339 354 198 290 Core 91 | 10 . . . . 81 Treads 1 | 1 . . . . . Legs 210 | 81 100 28 . . 1 Wheels 1071 | . . 311 354 198 208 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 95 105 115 50 Average Speed 116 | 118 120 112 126 135 96 Slowest Speed 200 | 200 120 125 150 150 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 29 42 36 5 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 221 | . 71 30 97 6 17 Melee . | . . . . . . Projectile 3 | . . 1 2 . . AOE 218 | . 71 29 95 6 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1820 | 113 126 434 463 253 431 Wait 75 | . 1 3 15 5 51 Move 1368 | 91 99 338 353 197 290 Hop . | . . . . . . Pick Up 51 | 7 5 16 10 4 9 Fast Attach 26 | 8 1 4 8 5 . Attach 25 | . . 8 4 2 11 Detach 3 | 1 . . . 2 . Swap 27 | . 1 8 3 9 6 Drop 30 | . 5 9 2 5 9 Fire 208 | 6 14 48 68 24 48 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 695 | -9/Materials | Discovered new exit (range 14) 761 | -9/Materials | Lost 3 parts (2n1w) 920 | -9/Materials | System corruption reached 10% 938 | -9/Materials | Core integrity fell below 50% 958 | -9/Materials | Discovered new exit (range 10) 968 | -9/Materials | Entered another Materials area 968 | -8/Materials | Evolved 2 slots: Utility x2 980 | -8/Materials | Lost 7 parts (2p2n1u2w) 1416 | -8/Materials | System corruption reached 10% 1430 | -8/Materials | Core integrity fell below 50% 1527 | -8/Materials | Core integrity fell below 20% 1560 | -8/Materials | Lost 3 parts (2u1w) 1639 | -8/Materials | Discovered new exit (range 16) 1663 | -8/Materials | Entered Factory 1663 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1751 | -7/Factory | Garrison activated, responded to threat 1781 | -7/Factory | Garrison activated, responded to threat 1972 | -7/Factory | Build established: Scavenger-Mutant 2015 | -7/Factory | Discovered new exit (range 6) 2022 | -7/Factory | Garrison activated, responded to threat 2024 | -7/Factory | Entered another Factory area 2024 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2053 | -6/Factory | Garrison activated, responded to threat 2138 | -6/Factory | Garrison activated, responded to threat 2495 | -6/Factory | Core integrity fell below 50% 2501 | -6/Factory | Core integrity fell below 20% 2542 | -6/Factory | Lost 13 parts (2p5n4u2w) 2547 | -6/Factory | Destroyed by Minor Abomination with Flak Gun Last Messages --------------- 02506_ Minor Abomination forced to warp away. 02506_ Med. Treads blinks away. 02506_ Hungry Anomaly eats Adv. Targeting Computer. 02507_ Hungry Anomaly eats Spear. 02507_ Penetrated by Slug. 02508_ Unstable Anomaly suddenly flashes brightly. 02509_ Zapped by an electromagnetic arc from EM Anomaly. 02509_ Engulfed by violent ripples tearing at the fabric of space. 02511_ Hungry Anomaly eats Med. Treads. 02511_ Carbon-fiber Leg destroyed. 02511_ Acquired 24 matter. 02512_ Penetrated by Slug. 02519_ Acquired 40 matter. 02528_ Acquired 17 matter. 02532_ Connecting with Terminal... >>Index(Terminals) Found 26 terminals. Downloaded coordinate data. 02542_ Acquired 10 matter. 02545_ Zapped by an electromagnetic arc from EM Anomaly. 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A n % ?????????? | | ??????? #### % A ?????????? | | ?????? ????# #################??????????? | | ??????? ?????#########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlTerrabombChronowheel Manual? 0 Play Time 00:34:57 Cumulative 261.0 hours Start 2022.11.14 @ 01:00:14 End 2022.11.14 @ 01:38:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 181 Rogue 158 Adventurer 6 Explorer 17 Win Type - Total 20 Types 13/0/3/1/0/1/1/1/0 Lore% 94 Gallery% 92 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f22a2d1-e975-468d-8838-a0cfa5fa1bd7