Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 19:15:08

Player: Oldman Pu

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (134)     670
Value Destroyed (2864)     2864
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (646)                646
              TOTAL SCORE: 5820

 Bonus
-------
High Alert Combat Kills    646

 Cogmind 
---------
Core Integrity             0/550
Matter                     268/300
Energy                     325/325
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (125) Ox3
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (4) ------
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (3) -------
                Spread Laser
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
                Wheel
        Armored Wheel
        Armored Wheel
                Heat Sink
       Improved Heat Sink
       Improved Heat Sink
       Improved Targeting Computer
          Light Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Graphene Brace
                Beam Rifle
                Particle Gun
                Ion Cannon
                Ion Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Deuterium Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
          Heavy Armor Plating
>               --- WEAPON -----------
                Ion Cannon
          Light Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Deuterium Engine
                Wheel
                Wheel
        Armored Wheel
        Armored Wheel
                Heat Sink
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
          Light Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Beam Rifle
                Particle Gun
                Spread Laser
                Ion Cannon
                Ion Cannon
                Ion Cannon
          Light Assault Rifle
          Light Cannon
[Rating: 27]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             95   | 6   15  40  34  
  Power                    16   | 1   3   5   7   
    Engine                 15   | 1   3   5   6   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               23   | 2   5   11  5   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  23   | 2   5   11  5   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  25   | 1   3   9   12  
    Device                 11   | .   2   3   6   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             11   | .   .   5   6   
    Artifact               .    | .   .   .   .   
  Weapon                   31   | 2   4   15  10  
    Energy Gun             11   | .   3   7   1   
    Energy Cannon          5    | .   .   2   3   
    Ballistic Gun          13   | 2   1   4   6   
    Ballistic Cannon       2    | .   .   2   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 35   | .   3   12  20  
  Power                    7    | .   .   2   5   
  Propulsion               7    | .   1   3   3   
  Utility                  10   | .   1   4   5   
  Weapon                   11   | .   1   3   7   
  Highest Loss Streak      12   | .   1   2   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   97  97  92  
  Engine                   12   | .   14  10  14  
  Wheel                    21   | .   27  21  16  
  Device                   11   | .   12  10  10  
  Storage                  11   | .   14  11  9   
  Protection               8    | .   .   10  13  
  Energy Gun               14   | .   16  18  3   
  Energy Cannon            3    | .   .   3   7   
  Ballistic Gun            10   | .   11  8   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             85   | 13  32  66  85  
  Greatest Support         32   | 32  32  32  32  
  Greatest Overweight (x)  21   | .   1   21  7   
  Average Overweight (x)   1    | .   .   1   2   
Largest Inventory Capacity 20   | 8   15  20  20  
  Average Capacity         17   | 6   13  18  20  
  Most Carried             20   | .   15  20  20  
  Average Carried          13   | .   7   14  17  
  Final Capacity           20   | 8   15  20  20  
  Final Carried            20   | .   14  20  19  

 Class Distribution 
--------------------
 45% | Tank
 21% | Scavenger-Tank
 17% | Scavenger-Mutant
 14% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
             Tank | -9/Materials
             Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           2043 | 228  330  940  545  
  Remotely                 .    | .    .    .    .    
Salvage Created            4219 | .    854  2061 1304 
  Parts                    279  | .    73   124  82   
Haulers Intercepted        10   | .    2    5    3    
Recyclers Shooed           11   | .    7    3    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  88   | .   20  42  26  
  Guns                     65   | .   20  34  11  
  Cannons                  20   | .   .   5   15  
Classes Destroyed          14   | .   8   3   3   
  Worker                   14   | .   6   2   6   
  Builder                  4    | .   1   2   1   
  Tunneler                 1    | .   .   1   .   
  Hauler                   10   | .   2   5   3   
  Recycler                 4    | .   1   3   .   
  Operator                 5    | .   2   2   1   
  Watcher                  8    | .   2   4   2   
  Swarmer                  34   | .   9   14  11  
  Grunt                    42   | .   11  21  10  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Protector                1    | .   .   1   .   
  Sentry                   8    | .   .   6   2   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           7    | .   6   7   7   
  Combat Bots Only         6    | .   5   6   6   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        499  | .    75   209  215  
  Missed                   132  | .    18   60   54   
Damage Taken               4952 | .    527  1837 2588 
  Core                     1000 | .    63   366  571  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  34   | .    .    .    34   
  Regen/Repaired (Parts)   45   | .    .    45   .    
Core Remaining (%)         60   | 100  74   8    .    
Volleys Fired              330  | .    73   145  112  
  Largest                  3    | .    2    3    3    
  Hottest                  190  | .    130  190  190  
Shots Fired                841  | .    146  406  289  
  Gun                      711  | .    146  360  205  
  Cannon                   130  | .    .    46   84   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  425  | .    71   176  178  
  Thermal                  416  | .    75   230  111  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    7    14   14   
  Robot Miss Streak        8    | .    7    8    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        10   | .    5    4    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           471  | .    80   234  157  
  Core Hits                208  | .    43   94   71   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         12   | .    1    9    2    
    Burn                   9    | .    1    8    .    
    Destroy                2    | .    .    .    2    
    Blast                  1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           7231 | .    1118 3687 2426 
  Guns                     5583 | .    1118 3169 1296 
  Cannons                  1574 | .    .    444  1130 
  Explosions               74   | .    .    74   .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  3122 | .    468  1546 1108 
  Thermal                  4035 | .    650  2067 1318 
  Explosive                74   | .    .    74   .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    1    3    .    
  Average Corruption       1    | .    1    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  17   | .    3    14   .    
    Message Errors         6    | .    1    5    .    
    Matter Fused           5    | .    1    4    .    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      2    | .    .    2    .    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               2    | .    1    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            32   | .    .    25   7    
  Projectiles              7    | .    .    .    7    
  Explosions               25   | .    .    25   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    3    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    2    .    
  Secondary                1    | .    .    1    .    
Self-Inflicted Damage      168  | .    .    168  .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        498  | .    234  498  430  
  Average Temperature      122  | .    61   141  102  
  Received Heat Transfer   1854 | .    138  771  945  
  Effects                  10   | .    .    8    2    
    Shutdowns              2    | .    .    1    1    
    Energy Bleed           2    | .    .    2    .    
    Interference           3    | .    .    3    .    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    1    .    
    Damage (major)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              3    | .    .    3    .    
  Combat Hostiles          3    | .    .    3    .    
  Parts Melted             10   | .    1    7    2    
  Heat Transferred         9490 | .    1569 5725 2196 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             907  | .   381 899 907 
  Initial                  379  | .   .   111 379 
  Average                  523  | .   172 649 712 
Maximum Alert Level        3    | .   1   3   3   
  Low Security (%)         16   | 100 46  4   .   
  Level 1                  18   | .   53  5   3   
  Level 2                  31   | .   .   46  40  
  Level 3                  33   | .   .   43  55  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          21   | .   7   7   7   
  Investigation            7    | .   4   3   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            10   | .   3   3   4   
  Assault                  1    | .   .   1   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           6    | .   .   3   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              135  | .   28  60  47  
  Peak Tracking Total      8    | .   4   5   8   
  Tactical Retreats        5    | .   1   2   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            6    | .   2   3   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          11   | .   .   6   5   
  Max in Single Turn       2    | .   .   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   4   6   .   
  Terminals                8    | .   4   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   10  13  .   
  Successful               14   | .   6   8   .   
  Failed                   9    | .   4   5   .   
    Catastrophic           3    | .   1   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                18   | .   10  8   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   6   3   .   
  Record                   5    | .   3   2   .   
  Branch Access Points     1    | .   1   .   .   
  Recycling Unit Index     1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   5   .   
  Full Trace Events        6    | .   3   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     32   | .   .   32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3834 | 39   1068 1903 824  
Spaces Moved               2264 | 33   809  1089 333  
  Core                     6    | 5    .    1    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   2258 | 28   809  1088 333  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   95   95   110  
  Average Speed            110  | 92   97   116  128  
  Slowest Speed            1100 | 100  115  1100 185  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 4    94   89   34   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          21   | .    .    13   8    
  Melee                    .    | .    .    .    .    
  Projectile               9    | .    .    1    8    
  AOE                      12   | .    .    12   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2925 | 38   948  1416 523  
  Wait                     162  | .    25   107  30   
  Move                     2261 | 32   808  1088 333  
  Hop                      .    | .    .    .    .    
  Pick Up                  45   | .    16   18   11   
  Fast Attach              26   | 6    4    9    7    
  Attach                   29   | .    .    12   17   
  Detach                   .    | .    .    .    .    
  Swap                     40   | .    11   19   10   
  Drop                     32   | .    11   18   3    
  Fire                     330  | .    73   145  112  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   40 | -11/Scrapyard | Entered Materials
  104 | -10/Materials | Discovered new exit (range 6)
  153 | -10/Materials | Discovered new exit (range 13)
  305 | -10/Materials | Build established: Mutant
  380 | -10/Materials | Discovered new exit (range 5)
  791 | -10/Materials | Discovered new exit (range 4)
  808 | -10/Materials | Identified exit to Mines
  814 | -10/Materials | Build established: Scavenger-Mutant
 1108 | -10/Materials | Entered another Materials area
 1108 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1517 | -9/Materials  | Discovered new exit (range 6)
 1817 | -9/Materials  | Repaired Arm. Wheel
 1833 | -9/Materials  | Core integrity fell below 50%
 1840 | -9/Materials  | Build established: Tank
 1876 | -9/Materials  | Discovered new exit (range 10)
 1908 | -9/Materials  | First assault squad dispatched
 2226 | -9/Materials  | Build established: Scavenger-Tank
 2235 | -9/Materials  | Core integrity fell below 20%
 2480 | -9/Materials  | Discovered new exit (range 12)
 2694 | -9/Materials  | Build established: Tank
 2946 | -9/Materials  | Discovered new exit (range 16)
 3011 | -9/Materials  | Entered another Materials area
 3011 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3203 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 3603 | -8/Materials  | Discovered new exit (range 16)
 3605 | -8/Materials  | Garrison activated, responded to threat
 3643 | -8/Materials  | Core integrity fell below 50%
 3677 | -8/Materials  | Core integrity fell below 20%
 3723 | -8/Materials  | Lost 12 parts (4p1n3u4w)
 3835 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
03731_ Acquired 22 matter.
03737_ Acquired 10 matter.
03737_ T-07 Excavator is excavating.
03740_ Acquired Lgt. Ion Engine.
03751_ Acquired Med. Armor Plating.
03763_ Acquired Lgt. Assault Rifle.
03771_ Acquired Imp. Targeting Computer.
03784_ B-36 Bruiser suffers critical hit (Destroy).
03784_ B-36 Bruiser destroyed.
03784_ Switching to secondary target: L-31 Rogue.
03798_ Lgt. Assault Rifle destroyed.
03808_ Imp. Heat Sink destroyed.
03808_ K-01 Serf collects debris.
03809_ L-31 Rogue destroyed.
03811_ K-01 Serf collects debris.
03813_ Acquired Lgt. Assault Rifle.
03816_ K-01 Serf collects debris.
03829_ Acquired 51 matter.
03832_ T-07 Excavator is excavating.
03833_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|   ????????????????????????????????????###########? |
|   ?????????????????????????########???#    =    #? |
|   ??????????????????###????# """  ##### !!      #? |
|   ??????????????????#  #???# "T"  +   # !! ! !  #? |
|   ??????????????????# t ???#      #####    !    #? |
|   ??????????????????#    ??#  ] = #???#####%#####? |
|   ???????????????????    ??#      #?????# !=%=#### |
|   ????????????????????   ??# !    #?#####  %       |
|   ??????????????????#### ######;#####=  t!         |
|   ??????????????????#                k;## [  /     |
|   ??????????????????# <  @            ###! %  ##+# |
|   ??????????????????#   lb     %==%   #?##   ###%= |
|   ??????????????????####/########+######?#%  #?# * |
|   ????????????????????   ??#  """ """  #?# % #?#!" |
|   ??????????????????#  " ??#  """ """  #?#   #?#   |
|   ??????????????????? "G"??#  """ """  ###%  ###   |
|   ??????????????????? " ???#           #       ### |
|   ??????????????????#   ???#         = #           |
|   ??????????????????#?  ???#           #           |
|   ???????????????????###???#           #           |
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|   ?????????????????????????????????????#    """""  |
|   ?????????????????????????????????????#    """""  |
|   ?????????????????????????????????????#    """ "  |
|   ?????????????????????????????????????#     ""    |
|   ?????????????????????????????????????#!!         |
|   ?????????????????????????????????????#!        * |
|   ?????????????????????????????????????#         ! |
|   ?????????????????????????????????????#        !% |
|   ?????????????????????????????????????# ######### |
|   ?????????????????????????????????????????#       |
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|   ?????????????????????????????????????????#   [!! |
|   ?????????????????????????????????????????#!% [!% |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Propulsion Shielding       33
Evasion (%)                41

 Item Schematics 
-----------------
 Med. Laser | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicLinearInjector
  Manual?         0
Play Time         00:43:42
  Cumulative      260.9 hours
  Start           2024.04.16 @ 15:31:05
  End             2024.04.16 @ 19:15:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          201
  Rogue           189
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          49
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8fae0177-fda2-4f49-a05b-32ed969c7182