Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.24 @ 22:42:00

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (24)       4800
Robots Destroyed (344)     1720
Value Destroyed (13360)    13360
Prototype IDs (60)         1200
Alien Tech Used (3)        600
Bonus (7899)               7899
              TOTAL SCORE: 33079

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    1795
Follower Combat Kills      2307
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met R17 at Research        2000
Friendly Fire              -1203

 Cogmind 
---------
Core Integrity             1081/1300
Matter                     85/300
Energy                     580/580
System Corruption          9%
Temperature                Cool (0)
Movement                   Immobile (Siege)
Location                   -3/Testing

 Parts 
-------
>               --- POWER (2) --------
          Heavy Antimatter Reactor
          Heavy Antimatter Reactor
>               --- PROPULSION (5) ---
       Advanced Medium Treads
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY (9) ------
   Experimental Heat Sink
                Lightpack 2.0
   Experimental Targeting Computer
       Improved Target Analyzer
       Advanced Core Analyzer
       Advanced Weapon Cycler
   Experimental Transmission Jammer
>               --- WEAPON (6) -------
                Coil Gun
  Hypervelocity Gauss Rifle
       Improved KE Penetrator
       Improved KE Penetrator
>               --- INVENTORY (24) ---
        Armored Heavy Treads
       Advanced Energy Well (800)
  High-capacity Matter Pod (0)
       Advanced Armor Integrity Analyzer
   Experimental Transmission Jammer
   Experimental Transmission Jammer
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
         Medium Insulated Plating
       Improved Focal Shield
       Advanced Force Field
                Coil Gun
                Coil Gun
                Railgun
                Railgun
                Railgun
       Improved KE Penetrator
                Neutron Missile Launcher
                Force Lance

 Peak State 
------------
>               --- POWER ------------
          Heavy Antimatter Reactor
          Heavy Antimatter Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
   Experimental Heat Sink
                Lightpack 2.0
   Experimental Targeting Computer
       Improved Target Analyzer
       Advanced Core Analyzer
       Advanced Weapon Cycler
   Experimental Transmission Jammer
                Centrium Medium Armor Plating
>               --- WEAPON -----------
                Coil Gun
  Hypervelocity Gauss Rifle
       Improved KE Penetrator
       Improved KE Penetrator
                Helical Railgun
                Force Lance
>               --- INVENTORY --------
        Armored Heavy Treads
       Advanced Energy Well
  High-capacity Matter Pod
       Advanced Armor Integrity Analyzer
   Experimental Transmission Jammer
   Experimental Transmission Jammer
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
         Medium Insulated Plating
       Improved Focal Shield
       Advanced Force Field
                Coil Gun
                Coil Gun
  Hypervelocity Gauss Rifle
                Railgun
                Railgun
                Railgun
       Improved KE Penetrator
                Neutron Missile Launcher
[Rating: 182]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Gauss Rifle
  Launcher                 Proton Missile Launcher
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Was Fac Res Tes 
Slots Evolved              14   | .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   2   .   .   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   1   .   
  Weapon                   4    | .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             347  | 7   7   15  3   3   3   16  28  8   7   .   13  40  36  20  8   27  3   6   10  6   4   18  45  14  
  Power                    25   | 1   .   3   1   .   .   1   3   .   .   .   3   3   2   1   .   .   .   .   .   .   2   .   4   1   
    Engine                 10   | 1   .   3   1   .   .   1   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   2   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   4   1   
  Propulsion               45   | 2   .   2   .   1   .   5   4   1   1   .   2   5   11  3   .   .   1   .   .   .   .   1   5   1   
    Treads                 45   | 2   .   2   .   1   .   5   4   1   1   .   2   5   11  3   .   .   1   .   .   .   .   1   5   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  107  | 2   4   .   .   2   .   2   4   2   .   .   .   13  9   4   3   15  1   5   5   4   1   12  14  5   
    Device                 46   | 1   1   .   .   .   .   .   1   1   .   .   .   3   5   .   .   8   1   2   3   1   .   6   11  2   
    Storage                9    | 1   3   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Processor              9    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   .   2   3   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             42   | .   .   .   .   .   .   2   2   1   .   .   .   8   3   4   2   7   .   3   2   2   1   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   170  | 2   3   10  2   .   3   8   17  5   6   .   8   19  14  12  5   12  1   1   5   2   1   5   22  7   
    Energy Gun             3    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          129  | 1   3   10  2   .   3   7   13  3   4   .   4   16  12  10  4   5   .   1   2   2   .   5   17  5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               24   | .   .   .   .   .   .   .   1   1   2   .   2   3   2   1   1   4   .   .   2   .   .   .   4   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   .   3   1   .   .   2   .   .   .   .   3   1   .   1   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   2   .   2   .   .   .   2   5   2   
Parts Lost                 13   | .   .   3   1   .   .   .   2   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | .   .   3   1   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   1   .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 99  100 100 100 100 99  100 100 100 99  90  92  81  82  80  79  82  83  85  85  84  85  83  
  Engine                   2    | .   14  11  11  11  11  9   1   .   .   .   3   .   1   5   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   5   7   7   7   3   5   4   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   5   9   7   
  Treads                   21   | .   28  22  22  22  22  27  29  30  30  30  30  25  26  14  11  11  12  16  16  15  15  15  12  13  
  Device                   5    | .   1   .   .   .   .   .   .   .   .   .   .   3   8   6   5   9   11  9   10  10  10  11  15  11  
  Storage                  10   | .   26  22  22  22  22  18  15  15  15  15  15  6   6   6   5   5   5   5   5   5   5   5   4   4   
  Processor                3    | .   .   .   .   .   .   .   6   7   7   7   7   3   .   6   5   5   5   5   5   5   5   5   7   13  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   4   6   .   .   .   .   .   .   .   .   .   .   .   
  Protection               5    | .   .   .   .   .   .   9   6   6   7   7   7   5   3   5   11  6   5   6   5   15  15  13  7   3   
  Ballistic Gun            31   | .   27  43  44  44  44  36  28  29  27  23  19  32  32  30  34  29  27  28  30  29  25  27  26  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 12  73  83  84  82  82  82  105 89  92  91  95  54  47  55  69  78  72  77  78  87  95  96  117 104 
  Greatest Support         190  | 40  40  40  40  40  40  66  89  86  86  86  86  94  110 160 160 160 180 180 180 180 180 190 190 150 
  Greatest Overweight (x)  2    | .   1   2   2   2   2   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   2   2   1   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 6   20  20  20  20  20  20  20  20  20  20  20  40  24  24  24  24  24  24  24  24  24  24  24  24  
  Average Capacity         22   | 4   12  20  20  20  20  20  20  20  20  20  20  24  24  24  24  24  24  24  24  24  24  24  24  24  
  Most Carried             24   | 4   9   20  20  20  20  20  20  20  20  20  20  24  24  24  24  24  24  24  24  23  24  24  24  24  
  Average Carried          21   | 1   6   13  18  19  19  19  19  19  19  20  19  18  23  23  23  23  24  23  23  22  23  23  23  23  
  Final Capacity           24   | 6   20  20  20  20  20  20  20  20  20  20  20  24  24  24  24  24  24  24  24  24  24  24  24  24  
  Final Carried            24   | 4   9   20  19  20  20  20  20  20  20  20  18  24  23  24  24  24  24  24  24  23  24  24  24  20  

 Class Distribution 
--------------------
 32% | Scavenger-Executioner
 30% | Scavenger-Skirmisher
 12% | Hauler-Skirmisher
 12% | Scavenger-Gunner
  4% | Scavenger-Mutant
  4% | Hauler-Gunner

 Dominant Class 
----------------
                Mutant | -10/Materials
         Hauler-Gunner | -9/Materials
      Scavenger-Gunner | -9/Mines
      Scavenger-Gunner | -9/Exiles
     Hauler-Skirmisher | -8/Mines
     Hauler-Skirmisher | -8/Materials
     Hauler-Skirmisher | -7/Factory
      Scavenger-Gunner | -7/Lower Caves
      Scavenger-Gunner | -7/Lower Caves
      Scavenger-Gunner | -7/Data Miner
      Scavenger-Mutant | -6/Proximity Caves
  Scavenger-Skirmisher | -6/Factory
  Scavenger-Skirmisher | -6/Extension
  Scavenger-Skirmisher | -6/Cetus
 Scavenger-Executioner | -5/Factory
 Scavenger-Executioner | -5/Upper Caves
 Scavenger-Executioner | -5/Upper Caves
 Scavenger-Executioner | -5/Zhirov
 Scavenger-Executioner | -4/Proximity Caves
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -4/Waste
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -3/Testing

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Tes  
Matter Collected           13112 | 269  213  515  325  100  194  581  915  273  190  .    216  2033 1388 321  390  812  84   .    341  421  335  880  2108 208  
  Remotely                 208   | 143  65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16781 | 81   429  866  273  .    437  1065 1043 321  331  .    322  2761 1059 888  278  715  107  .    105  271  428  1796 1953 1252 
  Parts                    774   | 2    23   56   26   .    22   62   55   20   14   .    17   125  43   38   22   21   5    .    4    13   4    61   98   43   
Haulers Intercepted        19    | .    1    1    .    .    .    5    2    .    .    .    .    3    1    .    1    1    .    .    .    .    .    4    .    .    
Recyclers Shooed           14    | .    2    .    .    .    .    2    .    .    .    .    .    3    5    .    .    .    .    .    .    .    .    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      64    | .    .    .    .    .    .    .    .    19   8    .    13   .    .    .    .    18   5    .    1    .    .    .    .    .    
  Prevented                29    | .    .    .    .    .    .    .    .    3    7    .    18   .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Was Fac Res Tes 
Combat Hostiles Destroyed  256  | .   7   21  15  .   7   19  18  8   6   .   9   26  11  12  6   19  2   .   11  6   .   9   29  15  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     193  | .   7   21  15  .   7   19  15  7   1   .   1   26  10  4   1   5   2   .   1   6   .   9   25  11  
  AOE                      53   | .   .   .   .   .   .   .   3   1   5   .   7   .   1   .   5   13  .   .   10  .   .   .   4   4   
Classes Destroyed          21   | 1   2   5   .   .   2   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   4   1   
  Worker                   12   | .   .   .   .   .   1   1   .   .   .   .   .   6   .   .   1   .   .   .   .   .   .   1   2   .   
  Builder                  13   | .   .   1   .   .   .   .   .   .   .   .   .   6   1   .   1   .   .   .   .   .   .   3   1   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   19   | .   1   1   .   .   .   5   2   .   .   .   .   3   1   .   1   1   .   .   .   .   .   4   .   .   
  Recycler                 23   | 1   1   1   .   .   2   2   1   .   .   .   .   7   2   .   .   .   .   .   .   .   .   5   1   .   
  Carrier                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   .   .   .   .   .   .   .   .   .   .   .   5   1   2   .   .   .   .   .   1   .   .   1   .   
  Swarmer                  87   | .   .   7   13  .   4   8   .   4   5   .   7   8   1   2   5   1   .   .   5   4   .   .   9   4   
  Grunt                    91   | .   7   7   1   .   2   6   9   4   .   .   1   8   4   2   .   15  .   .   4   .   .   7   4   10  
  Brawler                  5    | .   .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  4    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   29   | .   .   5   .   .   .   2   5   .   1   .   1   3   5   .   1   1   .   .   .   .   .   .   5   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   13   | .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   1   .   .   2   .   .   1   4   .   
  Programmer               13   | .   .   .   .   .   .   .   3   .   .   .   .   3   1   .   .   .   2   .   .   2   .   1   1   .   
  Cetus Guard              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Striker                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zionite                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | 1   4   6   4   .   5   4   4   8   3   .   5   10  6   5   7   6   2   .   6   4   .   10  6   11  
  Combat Bots Only         9    | .   3   5   4   .   4   4   4   8   3   .   5   5   4   4   5   5   2   .   6   4   .   4   5   9   
Max Kills in Single Turn   7    | 1   1   2   3   .   2   1   2   2   2   .   2   4   1   2   7   4   2   .   3   1   .   2   3   4   
  Gunslinging              3    | .   .   .   2   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   1   3   
  Exploded                 5    | .   .   .   .   .   .   .   2   1   2   .   2   .   1   .   5   3   .   .   3   .   .   .   2   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Tes  
Damage Taken               12966 | .    112  873  403  .    140  456  1025 598  148  .    1127 1978 716  329  179  300  .    .    788  192  .    503  1698 1401 
  Core                     1016  | .    24   139  60   .    42   48   66   87   .    .    116  121  26   51   14   .    .    .    73   13   .    .    111  25   
  Absorbed by Shields      1824  | .    .    .    .    .    .    .    .    .    .    .    .    .    314  317  .    .    .    .    .    .    .    .    884  309  
  Reduced by Siege Mode    251   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    18   5    .    11   37   174  
Core Remaining (%)         80    | 100  90   .    .    .    39   91   .    .    .    .    61   .    .    76   .    .    .    .    91   .    .    98   .    .    
Volleys Fired              540   | 2    29   49   18   .    14   55   46   9    10   .    21   72   42   18   5    20   1    .    17   8    .    31   59   14   
  Largest                  6     | 2    2    4    4    .    4    4    4    4    3    .    3    5    5    5    6    6    5    .    4    6    .    6    6    6    
  Hottest                  204   | 60   43   92   97   .    97   88   109  109  79   .    71   140  140  135  189  194  159  .    131  201  .    198  198  204  
Shots Fired                2115  | 4    58   174  71   .    56   219  170  30   18   .    26   336  183  50   25   51   5    .    20   48   .    180  319  72   
  Gun                      2031  | 4    58   174  71   .    56   219  166  28   12   .    9    335  178  40   24   38   5    .    4    48   .    180  312  70   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 84    | .    .    .    .    .    .    .    4    2    6    .    17   1    5    10   1    13   .    .    16   .    .    .    7    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2029  | 2    58   174  71   .    56   219  166  28   12   .    9    335  178  40   24   38   5    .    4    48   .    180  312  70   
  Thermal                  2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                45    | .    .    .    .    .    .    .    4    .    .    .    1    1    .    .    1    13   .    .    16   .    .    .    7    2    
  Electromagnetic          39    | .    .    .    .    .    .    .    .    2    6    .    16   .    5    10   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         55    | 3    10   29   8    .    10   13   14   8    13   .    5    20   18   7    8    20   4    .    16   19   .    15   37   55   
  Robot Miss Streak        13    | .    2    5    6    .    5    8    5    12   2    .    3    13   6    5    2    2    .    .    1    1    .    2    5    1    
  Penetration Max          3     | .    .    .    .    .    .    .    1    .    .    .    .    1    1    1    .    .    .    .    .    1    .    2    1    3    
  Secondary Targets        52    | .    1    7    6    .    2    2    .    3    .    .    1    5    4    2    .    .    1    .    .    1    .    2    6    9    
    Max Gunslinging Chain  3     | .    1    1    2    .    1    1    .    2    .    .    1    1    1    1    .    .    1    .    .    1    .    1    1    3    
Shots Hit Robots           1489  | 3    43   126  40   .    40   153  127  23   14   .    13   256  126  36   15   32   4    .    17   31   6    119  208  57   
  Core Hits                897   | 2    17   43   20   .    21   76   77   21   18   .    17   184  70   33   12   54   2    .    25   10   2    47   105  41   
  Critical Hits            100   | .    .    2    1    .    .    .    2    .    .    .    .    4    1    .    2    6    3    .    1    6    1    23   24   24   
  Critical Kills           39    | .    .    1    1    .    .    .    1    .    .    .    .    3    .    .    .    2    2    .    1    4    .    7    7    10   
  Critical Parts Destroyed 46    | .    .    1    .    .    .    .    1    .    .    .    .    1    1    .    2    4    1    .    .    2    .    16   8    9    
Melee Attacks              65    | .    .    .    .    .    .    .    16   4    .    .    12   .    .    .    .    5    7    .    4    .    6    1    4    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 55    | .    .    .    .    .    .    .    16   4    .    .    12   .    .    .    .    5    7    .    4    .    6    1    .    .    
  Piercing                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    6    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           36051 | 35   470  1237 553  .    552  1544 2571 388  533  .    943  4784 2840 1350 876  2680 112  .    2208 767  378  3471 6109 1650 
  Guns                     24727 | 30   466  1234 535  .    501  1423 1958 312  236  .    66   4381 2447 462  230  564  112  .    42   746  .    3372 4410 1200 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               10407 | .    .    .    .    .    .    43   613  76   297  .    877  338  358  888  646  2063 .    .    2166 .    .    .    1592 450  
  Melee                    530   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    .    .    378  99   .    .    
  Ramming                  387   | 5    4    3    18   .    51   78   .    .    .    .    .    65   35   .    .    .    .    .    .    21   .    .    107  .    
  Kinetic                  24715 | 18   466  1234 535  .    501  1423 1958 312  236  .    66   4381 2447 462  230  564  112  .    42   746  .    3372 4410 1200 
  Thermal                  348   | 12   .    .    .    .    .    .    .    .    34   .    100  .    91   111  .    .    .    .    .    .    .    .    .    .    
  Explosive                7868  | .    .    .    .    .    .    .    613  .    .    .    .    338  .    .    646  2063 .    .    2166 .    .    .    1592 450  
  Electromagnetic          2203  | .    .    .    .    .    .    43   .    76   263  .    777  .    267  777  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 530   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    .    .    378  99   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    1    .    .    .    2    11   11   .    .    .    .    .    .    .    .    .    7    9    
  Average Corruption       4     | .    .    .    .    .    .    .    1    .    .    .    2    5    6    .    .    .    .    .    .    .    .    .    3    7    
  Corruption Purged        12    | .    .    .    .    .    .    .    1    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    
  Effects                  141   | .    .    .    .    .    .    .    7    .    .    .    .    57   38   .    .    .    .    .    .    .    .    .    24   15   
    Message Errors         23    | .    .    .    .    .    .    .    2    .    .    .    .    8    8    .    .    .    .    .    .    .    .    .    5    .    
    Matter Fused           28    | .    .    .    .    .    .    .    .    .    .    .    .    9    14   .    .    .    .    .    .    .    .    .    2    3    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    .    .    .    .    .    7    5    .    .    .    .    .    .    .    .    .    7    .    
    Energy Discharges      13    | .    .    .    .    .    .    .    1    .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    3    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    2    .    .    .    .    3    4    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    3    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       26    | .    .    .    .    .    .    .    1    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    3    5    
    Weapon Failures        7     | .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            439   | .    .    .    .    .    .    1    63   .    5    .    54   32   .    .    110  22   .    .    92   .    .    .    60   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               438   | .    .    .    .    .    .    .    63   .    5    .    54   32   .    .    110  22   .    .    92   .    .    .    60   .    
  Melee                    1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      326   | .    .    .    .    .    .    3    175  .    .    .    57   .    .    .    .    29   .    .    62   .    .    .    .    .    
  Shots                    6     | .    .    .    .    .    .    1    2    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Rammed                   39    | 2    1    1    1    .    4    7    .    .    .    .    .    10   5    .    .    .    .    .    .    1    .    .    7    .    
Targets Rammed             41    | 2    1    1    1    .    4    7    .    .    .    .    .    12   5    .    .    .    .    .    .    1    .    .    7    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        371   | 20   16   211  128  .    234  226  169  236  32   .    26   371  228  24   82   90   33   .    .    72   .    62   230  319  
  Average Temperature      67    | 15   4    73   51   .    70   63   56   131  13   .    10   109  45   8    31   37   22   .    .    27   .    28   59   158  
  Received Heat Transfer   2075  | .    60   237  .    .    36   117  141  225  .    .    39   339  250  46   18   108  .    .    69   .    .    87   47   256  
  Effects                  11    | .    .    3    .    .    .    1    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           8     | .    .    3    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    1    6    2    
  Total Turns              206   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    11   12   .    22   100  49   
  Longest Duration         40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    11   12   .    22   31   40   
Robots Corrupted           9     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          9     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Heat Transferred         375   | 25   .    .    .    .    .    .    .    .    50   .    100  .    50   150  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    5    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    .    .    .    .    2    .    3    .    1    2    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Tes  
Peak Influence             2153 | 5    152  395  388  .    100  261  251  .    .    .    .    1077 562  580  567  .    .    .    .    234  11   380  631  2153 
  Average Influence        249  | 3    43   210  291  .    31   147  99   .    .    .    .    482  175  419  491  .    .    .    .    64   9    214  401  1904 
Maximum Alert Level        5    | .    .    1    1    .    .    1    1    .    .    .    .    3    2    2    2    .    .    .    .    1    .    1    2    5    
  Low Security (%)         53   | 100  100  43   7    .    100  75   92   .    .    .    .    22   54   .    .    .    .    .    .    82   100  54   14   .    
  Level 1                  31   | .    .    56   92   .    .    24   7    .    .    .    .    31   41   52   21   .    .    .    .    17   .    45   47   .    
  Level 2                  9    | .    .    .    .    .    .    .    .    .    .    .    .    14   3    47   78   .    .    .    .    .    .    .    38   .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          67   | .    4    5    .    .    .    .    8    .    .    .    .    15   4    .    .    .    .    .    .    3    .    10   6    12   
  Investigation            16   | .    3    .    .    .    .    .    3    .    .    .    .    1    3    .    .    .    .    .    .    .    .    3    3    .    
  Extermination            9    | .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    1    .    1    .    .    
  Reinforcement            22   | .    1    5    .    .    .    .    2    .    .    .    .    2    1    .    .    .    .    .    .    2    .    6    3    .    
  Assault                  13   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    12   
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Was Fac Res Tes 
Distress Signals           23   | .   .   2   .   .   .   4   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   4   6   .   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   6   
  Distress Signals         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   6   
Times Spotted              407  | .   9   31  15  .   7   36  25  8   5   .   17  50  41  21  3   17  .   .   11  9   .   16  37  49  
  Peak Tracking Total      15   | .   3   7   3   .   4   6   4   8   3   .   8   8   8   5   5   5   .   .   5   5   .   4   7   15  
  Tactical Retreats        15   | .   .   .   1   .   .   2   2   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   3   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Was Fac Res Tes 
Traps Triggered            12   | .   2   .   1   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Was Fac Res Tes 
Machines Disabled          33   | .   .   .   .   .   .   1   3   .   .   .   .   5   8   .   3   .   .   .   .   5   .   4   1   3   
  Max in Single Turn       4    | .   .   .   .   .   .   1   3   .   .   .   .   4   1   .   3   .   .   .   .   2   .   1   1   3   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Was Fac Res Tes 
Machines Accessed          62   | .   4   2   2   2   .   4   11  .   .   3   .   9   11  4   .   1   1   4   .   1   .   2   1   .   
  Terminals                41   | .   4   1   1   .   .   3   9   .   .   .   .   5   11  4   .   .   .   .   .   1   .   1   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                231  | .   16  5   7   2   .   23  33  .   .   23  .   40  44  9   .   1   1   17  .   2   .   6   2   .   
  Successful               152  | .   9   4   2   2   .   19  16  .   .   23  .   23  26  3   .   1   1   17  .   1   .   3   2   .   
  Failed                   77   | .   6   1   5   .   .   4   17  .   .   .   .   17  17  6   .   .   .   .   .   1   .   3   .   .   
    Catastrophic           13   | .   1   .   1   .   .   .   2   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   109  | .   9   3   3   1   .   8   13  .   .   .   .   19  42  9   .   .   .   .   .   2   .   .   .   .   
  Terminals                137  | .   16  3   6   .   .   10  23  .   .   .   .   20  44  9   .   .   .   .   .   2   .   2   2   .   
  Fabricators              16   | .   .   .   .   .   .   .   7   .   .   .   .   5   .   .   .   .   .   .   .   .   .   4   .   .   
  Repair Stations          18   | .   .   2   .   .   .   .   3   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             87   | .   7   1   2   2   .   3   4   .   .   23  .   6   14  3   .   1   1   17  .   .   .   1   2   .   
  Record                   12   | .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Part Schematic           14   | .   1   .   .   .   .   .   .   .   .   8   .   .   1   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                5    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          12   | .   2   .   .   .   .   1   2   .   .   .   .   2   4   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              8    | .   1   .   1   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       14   | .   .   2   .   .   .   .   2   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           7    | .   .   1   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   7    | .   .   1   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         30   | .   2   1   .   .   .   3   8   .   .   .   .   3   12  .   .   .   .   .   .   1   .   .   .   .   
  Terminals                30   | .   2   1   .   .   .   3   8   .   .   .   .   3   12  .   .   .   .   .   .   1   .   .   .   .   
    Track                  4    | .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 23   | .   2   1   .   .   .   2   6   .   .   .   .   2   9   .   .   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   4   2   1   .   .   4   11  .   .   .   .   7   9   4   .   .   .   .   .   1   .   2   1   .   
  Full Trace Events        5    | .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   1   .   .   .   .   6   .   .   .   8   .   .   1   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Matter                 1056 | .   .   .   .   .   .   .   168 .   .   .   .   570 .   .   .   .   .   .   .   .   .   318 .   .   
    Time                   557  | .   .   .   .   .   .   .   84  .   .   .   .   304 .   .   .   .   .   .   .   .   .   169 .   .   
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   6   .   .   
Parts Repaired             7    | .   .   1   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     246  | .   .   13  .   .   .   .   44  .   .   .   .   189 .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Was Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Tes  
Total Allies               50   | .    .    .    .    .    .    .    2    .    .    .    1    .    22   5    .    .    .    .    .    .    20   .    .    .    
  Largest Group            20   | .    .    .    .    .    .    .    1    .    .    .    1    .    9    6    1    .    .    .    .    .    20   20   .    .    
  Highest-Rated Group      768  | .    .    .    .    .    .    .    10   .    .    .    94   .    382  597  127  .    .    .    .    .    768  768  .    .    
  Highest-Rated Ally       156  | .    .    .    .    .    .    .    10   .    .    .    94   .    156  127  127  .    .    .    .    .    46   46   .    .    
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    2    .    .    
  GOTO                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Ally Attacks               427  | .    .    .    .    .    .    .    .    .    .    .    29   .    207  45   .    .    .    .    .    .    .    146  .    .    
  Total Damage             8784 | .    .    .    .    .    .    .    .    .    .    .    943  .    3932 1114 .    .    .    .    .    .    .    2795 .    .    
  Kills                    69   | .    .    .    .    .    .    .    .    .    .    .    8    .    35   8    .    .    .    .    .    .    .    18   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp Zhi Pro Fac Was Fac Res Tes 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Tes  
Turns Passed               22053 | 102  537  687  571  699  1033 1198 1782 451  818  150  771  1860 3519 547  306  1218 737  233  837  457  482  1245 1556 257  
Spaces Moved               9693  | 52   264  270  250  345  511  535  778  223  434  84   373  664  979  234  157  687  413  134  425  216  278  550  740  97   
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   9690  | 49   264  270  250  345  511  535  778  223  434  84   373  664  979  234  157  687  413  134  425  216  278  550  740  97   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  200  200  180  180  162  180  180  180  160  160  160  160  160  160  160  163  163  163  163  152  150  161  
  Average Speed            169   | 153  168  181  200  200  190  181  176  180  180  180  179  160  160  160  160  160  161  163  163  163  163  156  153  161  
  Slowest Speed            200   | 160  180  200  200  200  200  183  183  180  180  180  180  160  160  160  160  160  163  163  163  163  163  163  161  161  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       49    | 4    44   29   52   69   91   40   25   44   62   70   55   20   86   78   8    83   67   60   67   6    96   25   29   18   
  Regions Visited          24
    Branch Regions         14
  Pre-discovered Areas     7     | .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    1    3    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      19    | 1    1    1    1    1    1    1    .    1    1    1    .    1    1    1    1    1    1    1    1    .    .    .    1    .    
Scrap Searched             9     | .    .    .    2    .    3    .    .    1    1    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Spaces Dug                 119   | .    .    .    .    .    .    .    16   3    .    .    35   .    .    .    .    20   7    .    4    .    .    .    3    31   
Terrain Destroyed          651   | .    .    .    .    .    .    .    69   3    4    .    42   52   30   11   23   150  8    .    124  7    .    14   73   41   
  Melee                    50    | .    .    .    .    .    .    .    16   3    .    .    12   .    .    .    .    4    7    .    4    .    .    .    3    1    
  Projectile               53    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    2    16   1    .    3    7    .    14   6    .    
  AOE                      548   | .    .    .    .    .    .    .    53   .    4    .    30   52   27   10   21   130  .    .    117  .    .    .    64   40   

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Tes  
Total                      14187 | 66   311  388  282  358  543  666  1081 246  456  83   432  1264 2842 387  199  758  469  148  542  302  297  869  1040 158  
  Wait                     3039  | .    .    32   5    .    .    22   176  .    .    .    7    448  1644 77   18   3    46   .    83   68   8    252  134  16   
  Move                     9669  | 52   263  269  249  344  510  534  776  222  433  83   371  663  978  233  156  686  412  133  424  216  277  549  739  97   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  140   | 4    5    16   2    5    6    11   15   1    1    .    .    17   12   11   6    5    .    2    1    2    .    2    13   3    
  Fast Attach              85    | 7    2    .    1    .    .    3    7    .    1    .    3    9    5    6    1    6    1    5    .    .    1    8    17   2    
  Attach                   43    | .    .    5    1    .    3    2    4    1    .    .    2    11   2    .    2    1    .    .    .    2    .    1    3    3    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     222   | .    5    10   1    3    .    11   17   7    6    .    8    20   29   14   5    21   2    2    10   4    3    9    25   10   
  Drop                     248   | .    6    6    4    6    6    21   23   2    5    .    7    12   32   28   6    11   .    6    3    1    2    15   39   7    
  Fire                     540   | 2    29   49   18   .    14   55   46   9    10   .    21   72   42   18   5    20   1    .    17   8    .    31   59   14   
  Melee                    65    | .    .    .    .    .    .    .    16   4    .    .    12   .    .    .    .    5    7    .    4    .    6    1    4    6    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    40    | 1    1    1    1    .    4    7    .    .    .    .    .    12   5    .    .    .    .    .    .    1    .    .    7    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   93    | .    .    .    .    .    .    .    .    .    .    .    .    .    93   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Low x2 / *Ext)
-6/Extension (discovered 3 exits: [*Fac x2] / *Cet)
-6/Cetus (discovered 2 exits: [*Fac] / [*Arc])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res x2)
-4/Waste
-4/Factory
-3/Research (discovered 2 exits: [*Tes x2])
-3/Testing

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Discovered new exit (range 16)
   103 | -11/Scrapyard      | Entered Materials
   279 | -10/Materials      | Central database locked down
   311 | -10/Materials      | Build established: Mutant
   613 | -10/Materials      | Discovered new exit (range 16)
   640 | -10/Materials      | Entered another Materials area
   640 | -9/Materials       | Evolved 2 slots: Weapon x2
   959 | -9/Materials       | Build established: Hauler-Gunner
  1197 | -9/Materials       | Repaired Lgt. Assault Rifle
  1286 | -9/Materials       | Discovered new exit (range 12)
  1327 | -9/Materials       | Entered Mines
  1420 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1434 | -9/Mines           | Learned Materials stockpile data
  1633 | -9/Mines           | Build established: Scavenger-Gunner
  1636 | -9/Mines           | Learned location of Storage (-7)
  1818 | -9/Mines           | Discovered new exit (range 11)
  1890 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1890 | -9/Mines           | Discovered new exit (range 5)
  1898 | -9/Mines           | Entered Exiles
  1928 | -9/Exiles          | Discovered new exit (range 15)
  1952 | -9/Exiles          | Met 8R-AWN
  1982 | -9/Exiles          | Met EX-HEX
  2108 | -9/Exiles          | Met EX-DEC
  2140 | -9/Exiles          | Learned location of Zion (-6)
  2309 | -9/Exiles          | Met EX-BIN
  2337 | -9/Exiles          | Aligned with FarCom system
  2339 | -9/Exiles          | Given EX-Vault access code
  2387 | -9/Exiles          | Opened EX-Vault
  2404 | -9/Exiles          | Found Lightpack 2.0
  2449 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2472 | -9/Exiles          | Exiles lab attacked by MAIN.C
  2579 | -9/Exiles          | Discovered new exit (range 11)
  2597 | -9/Exiles          | Left Exiles lab with Lightpack 2.0
  2597 | -9/Exiles          | Entered Mines
  2904 | -8/Mines           | Build established: Hauler-Skirmisher
  3134 | -8/Mines           | Core integrity fell below 50%
  3454 | -8/Mines           | Build established: Scavenger-Skirmisher
  3616 | -8/Mines           | Discovered new exit (range 9)
  3630 | -8/Mines           | Entered Materials
  3630 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4319 | -8/Materials       | Discovered new exit (range 13)
  4549 | -8/Materials       | Build established: Hauler-Skirmisher
  4666 | -8/Materials       | Discovered new exit (range 16)
  4828 | -8/Materials       | Entered Factory
  4828 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5006 | -7/Factory         | Repaired Flak Gun
  5964 | -7/Factory         | Discovered new exit (range 6)
  6004 | -7/Factory         | Identified exit to Storage
  6004 | -7/Factory         | Identified exit to Lower Caves
  6257 | -7/Factory         | Crushed by falling debris
  6452 | -7/Factory         | Discovered new exit (range 5)
  6610 | -7/Factory         | Entered Lower Caves
  6662 | -7/Lower Caves     | Destroyed 8 combat bots
  6781 | -7/Lower Caves     | Learned 8 Factory zone layouts
  6813 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  6893 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6942 | -7/Lower Caves     | Build established: Scavenger-Gunner
  7050 | -7/Lower Caves     | Discovered new exit (range 7)
  7061 | -7/Lower Caves     | Entered another Lower Caves area
  7085 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7379 | -7/Lower Caves     | Learned Factory terminal intel
  7601 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7868 | -7/Lower Caves     | Discovered new exit (range 5)
  7879 | -7/Lower Caves     | Entered Data Miner
  7879 | -7/Data Miner      | Discovered new exit (range 6)
  7914 | -7/Data Miner      | Met Data Miner
  7953 | -7/Data Miner      | Learned location of Section 7 (-2)
  7953 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7982 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8029 | -7/Data Miner      | Entered Proximity Caves
  8030 | -6/Proximity Caves | Identified exit to Factory
  8379 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8385 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8409 | -6/Proximity Caves | Build established: Scavenger-Mutant
  8789 | -6/Proximity Caves | Crushed by falling debris
  8800 | -6/Proximity Caves | Entered Factory
  8800 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8801 | -6/Factory         | Identified exit to Lower Caves
  8802 | -6/Factory         | Loaded intel: 22 terminal locations
  8942 | -6/Factory         | Garrison activated, responded to threat
  9086 | -6/Factory         | Build established: Scavenger-Skirmisher
  9159 | -6/Factory         | Repaired Broken Gauss Rifle
  9204 | -6/Factory         | Repaired Flak Gun
  9253 | -6/Factory         | Garrison activated, responded to threat
  9443 | -6/Factory         | Repaired Lgt. Treads
  9470 | -6/Factory         | Repaired Lgt. Treads
  9504 | -6/Factory         | Repaired Imp. Treads
  9733 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
  9805 | -6/Factory         | Local fabrication network quarantined
  9917 | -6/Factory         | Garrison activated, responded to threat
  9987 | -6/Factory         | System corruption reached 10%
 10507 | -6/Factory         | Discovered new exit (range 15)
 10598 | -6/Factory         | First assault squad dispatched
 10660 | -6/Factory         | Entered Extension
 12246 | -6/Extension       | Rescued A7
 12281 | -6/Extension       | Rescued a captive Derelict
 12282 | -6/Extension       | Rescued a captive Derelict
 12328 | -6/Extension       | Rescued a captive Derelict
 12585 | -6/Extension       | Disrupted transfer network
 13043 | -6/Extension       | Rescued a captive Derelict
 13044 | -6/Extension       | Rescued a captive Derelict
 13121 | -6/Extension       | Rescued a captive Derelict
 13320 | -6/Extension       | Disrupted transfer network
 13494 | -6/Extension       | Spotted B-75 Beast
 13495 | -6/Extension       | Allies destroyed B-75 Beast
 13512 | -6/Extension       | Spotted B-75 Beast
 13521 | -6/Extension       | Allies destroyed B-75 Beast
 13568 | -6/Extension       | Discovered new exit (range 5)
 13681 | -6/Extension       | Rescued a captive Derelict
 13681 | -6/Extension       | Rescued a captive Derelict
 13683 | -6/Extension       | Central database locked down
 13806 | -6/Extension       | Incoming investigation squad redirected
 14082 | -6/Extension       | Discovered new exit (range 10)
 14115 | -6/Extension       | Discovered new exit (range 6)
 14179 | -6/Extension       | Entered Cetus
 14179 | -6/Cetus           | Accompanied by 1 ally
 14184 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 14201 | -6/Cetus           | Spotted Cetus Guard
 14201 | -6/Cetus           | Spotted Cetus Guard
 14205 | -6/Cetus           | Spotted Cetus Guard
 14207 | -6/Cetus           | Destroyed Cetus Guard
 14207 | -6/Cetus           | Spotted Cetus Guard
 14209 | -6/Cetus           | Destroyed Cetus Guard
 14212 | -6/Cetus           | Destroyed Cetus Guard
 14217 | -6/Cetus           | Destroyed Cetus Guard
 14360 | -6/Cetus           | Started Cetus Manufacturing Module
 14372 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 14385 | -6/Cetus           | Manufactured an Enhanced Grunt
 14410 | -6/Cetus           | Manufactured an Enhanced Grunt
 14435 | -6/Cetus           | Manufactured an Enhanced Grunt
 14460 | -6/Cetus           | Manufactured an Enhanced Grunt
 14485 | -6/Cetus           | Manufactured an Enhanced Grunt
 14584 | -6/Cetus           | Discovered new exit (range 15)
 14634 | -6/Cetus           | Spotted Cetus Guard
 14634 | -6/Cetus           | Spotted Cetus Guard
 14639 | -6/Cetus           | Spotted Cetus Guard
 14640 | -6/Cetus           | Destroyed Cetus Guard
 14640 | -6/Cetus           | Spotted Cetus Guard
 14642 | -6/Cetus           | Destroyed Cetus Guard
 14644 | -6/Cetus           | Destroyed Cetus Guard
 14650 | -6/Cetus           | Destroyed Cetus Guard
 14669 | -6/Cetus           | Discovered new exit (range 15)
 14677 | -6/Cetus           | Met Revision 17
 14726 | -6/Cetus           | Entered Factory
 14726 | -5/Factory         | Accompanied by 1 ally
 14726 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14731 | -5/Factory         | Received a hacking code to weaken MAIN.C
 14960 | -5/Factory         | Discovered new exit (range 14)
 14999 | -5/Factory         | Build established: Scavenger-Executioner
 15032 | -5/Factory         | Entered Upper Caves
 15056 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15639 | -5/Upper Caves     | Learned 8 Factory zone layouts
 16017 | -5/Upper Caves     | Found Alien Artifact
 16017 | -5/Upper Caves     | Identified Core Expander
 16017 | -5/Upper Caves     | Installed Core Expander, added new Propulsion slot
 16081 | -5/Upper Caves     | Discovered new exit (range 6)
 16230 | -5/Upper Caves     | Found Imp. Powered Armor
 16250 | -5/Upper Caves     | Entered another Upper Caves area
 16525 | -5/Upper Caves     | Learned location of Warlord (-4)
 16708 | -5/Upper Caves     | Learned 4 Factory zone layouts
 16966 | -5/Upper Caves     | Discovered new exit (range 15)
 16987 | -5/Upper Caves     | Entered Zhirov
 16987 | -5/Zhirov          | Discovered new exit (range 3)
 17017 | -5/Zhirov          | Met Zhirov
 17046 | -5/Zhirov          | Learned location of Quarantine (-2)
 17046 | -5/Zhirov          | Learned location of Testing (-3)
 17046 | -5/Zhirov          | Learned location of Command (-1)
 17062 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17087 | -5/Zhirov          | Found Alien Artifact
 17087 | -5/Zhirov          | Identified Integrated Dissipator
 17087 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 17141 | -5/Zhirov          | Found Alien Artifact
 17220 | -5/Zhirov          | Entered Proximity Caves
 18031 | -4/Proximity Caves | Discovered new exit (range 15)
 18057 | -4/Proximity Caves | Entered Factory
 18057 | -4/Factory         | Evolved 2 slots: Utility x2
 18058 | -4/Factory         | Identified exit to Research
 18514 | -4/Factory         | Sucked down chute
 18514 | -4/Factory         | Entered Waste
 18515 | -4/Waste           | Joined by Warlord forces that had cleared the area
 18759 | -4/Waste           | Discovered new exit (range 15)
 18996 | -4/Waste           | Entered Factory
 18996 | -4/Factory         | Accompanied by 20 allies
 19237 | -4/Factory         | Incoming investigation squad redirected
 19382 | -4/Factory         | Fabricated Exp. Heat Sink (x1)
 19818 | -4/Factory         | Incoming investigation squad redirected
 19937 | -4/Factory         | Incoming investigation squad redirected
 20021 | -4/Factory         | Discovered exit to Research (range 15)
 20241 | -4/Factory         | Entered Research
 20241 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 20307 | -3/Research        | Discovered new exit (range 7)
 20441 | -3/Research        | Revision forces began assault on 0b10
 20448 | -3/Research        | Found Prototype Processor
 20448 | -3/Research        | Identified Exp. Targeting Computer
 20507 | -3/Research        | Met up with Revision 17++
 20941 | -3/Research        | Research terminal network offline
 21154 | -3/Research        | Found Exp. Transmission Jammer
 21191 | -3/Research        | Found Exp. Transmission Jammer
 21194 | -3/Research        | Found Exp. Transmission Jammer
 21215 | -3/Research        | Spotted Striker
 21225 | -3/Research        | Destroyed Striker
 21258 | -3/Research        | Spotted Striker
 21259 | -3/Research        | Destroyed Striker
 21271 | -3/Research        | Spotted Executioner
 21286 | -3/Research        | Destroyed Executioner
 21311 | -3/Research        | Found Exp. Targeting Computer
 21457 | -3/Research        | Spotted Striker
 21460 | -3/Research        | Spotted Striker
 21465 | -3/Research        | Destroyed Striker
 21471 | -3/Research        | Destroyed Striker
 21647 | -3/Research        | Discovered new exit (range 4)
 21797 | -3/Research        | Entered Testing
 21798 | -3/Testing         | Maximum security lockdown engaged
 21978 | -3/Testing         | Identified Transdimensional Reconstructor
 21978 | -3/Testing         | Warped through subspace
 21985 | -3/Testing         | Destroyed 9 combat bots
 22045 | -3/Testing         | Spotted Executioner
 22054 | -3/Testing         | Self-destructed

 Last Messages 
---------------
22050_ G-73 Enforcer unfolds itself.
22050_ G-67 Veteran unfolds itself.
22050_ L-61 Swordsman unfolds itself. <x2>
22050_ M-36 Artificer unfolds itself.
22051_ System corrupted: Hyp. Gauss Rifle jammed.
22051_ Slug penetrates G-67 Veteran. <x3>
22051_ G-67 Veteran suffers critical hit.
22051_ Destroyed Flexi-carbon Leg.
22051_ Slug penetrates G-67 Veteran.
22051_ G-67 Veteran suffers critical hit.
22051_ G-67 Veteran destroyed.
22051_ Destroyed Electrolaser.
22051_ Switching to secondary target: G-67 Veteran.
22051_ HV Slug penetrates G-67 Veteran.
22051_ HV Slug penetrates Executioner.
22051_ HV Slug penetrates Wall.
22051_ I-47 Archangel distress signal jammed. <x3>
22054_ Helical Railgun blown off.
22054_ Hyp. Gauss Rifle blown off.
22054_ Centrium Medium Armor Plating blown off.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           115
Energy Generation          45
Energy Capacity            1380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              22
Armor Coverage             1700
Resistance: KI             30
Resistance: TH             30
Resistance: EM             20
Weapon Cycling             25
Evasion (%)                40
Targeting Accuracy         12
Target Analysis            6
Core Analysis              10
Recoil Reduction           5
Defensive Hacking          12

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
                     Autogun | -8/Materials  | Scanalyzed
          Mak. Armor Plating | -8/Materials  | Scanalyzed
                 Lgt. Treads | -8/Materials  | Scanalyzed
                      Katana | -8/Materials  | Scanalyzed
                    Flak Gun | -8/Materials  | Scanalyzed
                Nuclear Core | -8/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free
    Hrd. Heavy Armor Plating | -6/Extension  | Hacked
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -6/Factory 
            Exp. Heat Sink | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisEtherialJammer
  Manual?         0
Play Time         01:56:40
  Cumulative      489.9 hours
  Start           2020.04.24 @ 20:44:53
  End             2020.04.24 @ 22:42:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          822
  Rogue           822
  Adventurer      0
  Explorer        0
Win Type          -
  Total           41
  Types           28/0/5/6/2/0/0
Lore%             93
Gallery%          93
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a4cd54d-af50-40cd-9830-96c30ff964f4