Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.14 @ 04:51:23 Player: dsummers Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (770) 770 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2060 Bonus ------- None Cogmind --------- Core Integrity 13/400 Matter 284/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Flight Unit Improved Flight Unit > --- UTILITY (2) ------ Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (4) ---- Light Ion Engine Improved Heat Sink EM Shotgun Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Flight Unit Improved Flight Unit > --- UTILITY ---------- Sensor Array Signal Interpreter > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Heat Sink Light Armor Plating EM Shotgun Flail [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 47 | 9 15 2 21 Power 6 | 1 3 . 2 Engine 5 | 1 2 . 2 Core 1 | . 1 . . Reactor . | . . . . Propulsion 19 | 2 10 . 7 Treads 2 | . . . 2 Leg 11 | 2 7 . 2 Wheel . | . . . . Hover 1 | . 1 . . Flight 5 | . 2 . 3 Utility 7 | 4 . . 3 Device 4 | 3 . . 1 Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | 2 2 2 9 Energy Gun 5 | 1 . 1 3 Energy Cannon 1 | . . . 1 Ballistic Gun 9 | 1 2 1 5 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 13 | . 1 . 12 Power 2 | . . . 2 Propulsion 5 | . . . 5 Utility 1 | . . . 1 Weapon 5 | . 1 . 4 Highest Loss Streak 8 | . 1 . 8 Average Slot Usage (%) 91 | . 98 100 82 Engine 4 | . 6 . 6 Core 6 | . 7 14 2 Treads 2 | . . . 5 Leg 21 | . 26 28 15 Flight 5 | . 1 . 11 Device 10 | . 14 14 6 Storage 9 | . 14 14 4 Processor 2 | . . . 6 Protection 1 | . . . 2 Energy Gun 6 | . 6 14 3 Ballistic Gun 17 | . 21 14 17 Naked Turns . | . . . . Heaviest Build 16 | 14 14 14 16 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 4 | 2 2 . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 4 Most Carried 6 | 6 6 6 6 Average Carried 5 | 4 5 5 4 Final Capacity 6 | 6 6 6 4 Final Carried 6 | 6 6 6 4 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 929 | 302 206 82 339 Remotely 105 | 105 . . . Salvage Created 937 | 69 219 . 649 Parts 62 | 8 12 . 42 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 21 | . 4 . 17 Guns 19 | . 4 . 15 Cannons 2 | . . . 2 Classes Destroyed 7 | 2 3 . 2 Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Operator 1 | . 1 . . Watcher 2 | . 1 . 1 Swarmer 5 | . . . 5 Grunt 10 | . 4 . 6 Sentry 6 | . . . 6 Best Kill Streak 4 | 1 2 . 4 Combat Bots Only 4 | . 2 . 4 Max Kills in Single Turn 1 | 1 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1940 | . 525 . 1415 Core 521 | . 134 . 387 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 . 46 . Volleys Fired 96 | 8 37 . 51 Largest 2 | 2 2 . 2 Hottest 116 | 60 60 . 116 Shots Fired 157 | 12 59 . 86 Gun 148 | 12 59 . 77 Cannon 9 | . . . 9 Launcher . | . . . . Special . | . . . . Kinetic 125 | 4 53 . 68 Thermal 10 | . . . 10 Explosive . | . . . . Electromagnetic 22 | 8 6 . 8 Robot Hit Streak 11 | 1 9 . 11 Robot Miss Streak 4 | 3 4 . 3 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 114 | 4 42 . 68 Core Hits 47 | 2 15 . 30 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1433 | 42 518 . 873 Guns 1340 | 42 477 . 821 Cannons 52 | . . . 52 Explosions 41 | . 41 . . Melee . | . . . . Ramming . | . . . . Kinetic 1172 | . 426 . 746 Thermal 93 | . 41 . 52 Explosive . | . . . . Electromagnetic 168 | 42 51 . 75 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 29 | . 29 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 152 | . 28 . 152 Average Temperature 27 | . 10 . 38 Received Heat Transfer 780 | . 276 . 504 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 111 | . . . 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 248 | 10 203 15 248 Average Influence 75 | 3 96 6 111 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 90 | 100 85 100 86 Level 1 9 | . 14 . 13 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 5 | . 3 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 14 2 31 Peak Tracking Total 8 | . 5 2 8 Tactical Retreats 6 | . 1 . 5 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 5 | . 2 . 3 Terminals 3 | . 1 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 8 . 11 Successful 15 | . 8 . 7 Failed 4 | . . . 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 14 | . 5 . 9 Terminals 12 | . 4 . 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 4 . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Prototype ID Bank 1 | . 1 . . Alert Level 1 | . 1 . . Dispatch Records 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 1 . 1 Report Inventory 1 | . 1 . . Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 5 . 5 Terminals 5 | . 2 . 3 Botnet 3 | . 1 . 2 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 3 . 2 Monitor 1 | . 1 . . Reject 2 | . 1 . 1 Recyclers 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 . 3 Full Trace Events 3 | . 1 . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 38 | . . 38 38 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 7 | . . . 7 Total Damage 130 | . . . 130 Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1536 | 130 445 333 628 Spaces Moved 883 | 75 230 255 323 Core 12 | 10 . . 2 Treads 72 | . . . 72 Legs 790 | 65 221 255 249 Wheels . | . . . . Hover . | . . . . Flight 9 | . 9 . . Fastest Speed 32 | 50 32 120 120 Average Speed 122 | 114 117 120 130 Slowest Speed 250 | 150 175 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 28 59 31 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1185 | 105 353 285 442 Wait 109 | 3 50 21 35 Move 880 | 74 229 254 323 Hop . | . . . . Pick Up 20 | 7 6 4 3 Fast Attach 28 | 8 5 . 15 Attach 5 | 1 1 1 2 Detach 3 | 2 1 . . Swap 14 | . 9 1 4 Drop 30 | 2 15 4 9 Fire 96 | 8 37 . 51 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 14) 565 | -10/Materials | Core integrity fell below 50% 576 | -10/Materials | Entered Mines 692 | -10/Mines | Build established: Scavenger-Mutant 761 | -10/Mines | Learned location of Storage (-7) 762 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 886 | -10/Mines | Discovered new exit (range 5) 909 | -10/Mines | Entered Materials 909 | -9/Materials | Accompanied by 2 allies 909 | -9/Materials | Evolved 2 slots: Propulsion x2 914 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1043 | -9/Materials | Discovered new exit (range 15) 1143 | -9/Materials | Lost 8 parts (1p2n1u4w) 1146 | -9/Materials | Core integrity fell below 50% 1372 | -9/Materials | Core integrity fell below 20% 1405 | -9/Materials | Lost 3 parts (3n) 1537 | -9/Materials | Self-destructed Last Messages --------------- 01423_ R-06 Scavenger collects Lgt. Armor Plating. 01426_ Acquired Flight Unit. 01427_ R-06 Scavenger collects Heat Sink. 01435_ R-06 Scavenger inserts Heat Sink into recycling unit. 01435_ Heat Sink discarded by recycling unit. 01435_ Dropped Lgt. Armor Plating. 01436_ Acquired Lgt. Ion Engine. 01438_ R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. 01438_ Hvy. Assault Rifle discarded by recycling unit. 01441_ R-06 Scavenger inserts Lgt. Armor Plating into recycling unit. 01441_ Lgt. Armor Plating discarded by recycling unit. 01449_ R-06 Scavenger collects Lgt. Armor Plating. 01534_ S-10 Pest destroyed. 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