Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.26 @ 22:14:25 Player: Ms Vella Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (3560) 3560 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 7491 Bonus ------- High Alert Combat Kills 256 Follower Combat Kills 200 Entered Garrisons 200 Friendly Fire -50 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 158/160 System Corruption 19% Temperature Cool (0) Movement Walking (123) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Core Analyzer Transmission Jammer Improved Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Field Laser > --- INVENTORY (5) ---- Micro Nuclear Core Aluminum Leg VSS Leg Shock Bomb Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Energy Filter Improved Light Armor Plating Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Variable Charge Gun Plasma Cannon > --- INVENTORY -------- Large Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Active Sensor Suite Particle Charger Improved Weapon Cycler Transmission Jammer Hacking Suite Improved Recalibrator Variable Charge Gun Improved Light Cannon Missile Launcher [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 2 . . 2 Weapon . | . . . . . . . Parts Attached 108 | 1 9 13 20 16 16 33 Power 11 | . 1 . 3 1 3 3 Engine 6 | . 1 . 2 . 3 . Core 5 | . . . 1 1 . 3 Reactor . | . . . . . . . Propulsion 34 | . 4 5 5 5 5 10 Treads 5 | . . . . 3 2 . Leg 28 | . 4 5 5 2 3 9 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 27 | . 1 3 5 3 4 11 Device 7 | . . . . 1 1 5 Storage 2 | . 1 . 1 . . . Processor 2 | . . . 1 . . 1 Hackware 4 | . . . 1 . 1 2 Protection 12 | . . 3 2 2 2 3 Artifact . | . . . . . . . Weapon 36 | 1 3 5 7 7 4 9 Energy Gun 17 | 1 2 1 5 2 2 4 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 4 | . 1 2 . 1 . . Ballistic Cannon 7 | . . . 2 2 1 2 Launcher 6 | . . 2 . 2 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 18 | . 2 . 1 2 1 12 Power . | . . . . . . . Propulsion 4 | . . . . 1 . 3 Utility 8 | . . . 1 1 . 6 Weapon 6 | . 2 . . . 1 3 Highest Loss Streak 12 | . 1 . 1 1 1 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 84 94 97 94 90 74 Engine 6 | . 14 11 3 2 8 4 Core 2 | . . . 5 6 . 1 Treads 4 | . . . . 9 16 . Leg 18 | . 28 33 26 14 1 17 Device 5 | . . . . 4 9 11 Storage 9 | . 14 11 9 9 9 4 Processor 4 | . . . 8 9 6 2 Hackware 7 | . . . 4 9 11 14 Protection 8 | . . 16 21 11 8 5 Energy Gun 6 | . 13 10 8 4 1 2 Energy Cannon 1 | . . . . . 2 4 Ballistic Gun 5 | . 14 10 1 4 5 . Ballistic Cannon 4 | . . . 6 8 9 2 Naked Turns 41 | . . . . . . 41 Heaviest Build 66 | 14 29 41 50 66 51 56 Greatest Support 90 | 20 20 30 37 90 90 37 Greatest Overweight (x) 3 | . 1 1 1 3 1 2 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 8 11 15 15 15 15 10 Most Carried 15 | 5 12 15 15 15 15 15 Average Carried 12 | 2 8 13 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 1 12 15 15 15 15 5 Class Distribution -------------------- 72% | Scavenger-Mutant 16% | Mutant 11% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Gar Mat Fac Matter Collected 2515 | 210 396 102 342 501 587 377 Remotely . | . . . . . . . Salvage Created 3113 | . 617 323 579 498 607 489 Parts 182 | . 33 31 48 20 31 19 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . 1 . . . 3 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 82 | . 17 10 14 14 13 14 Guns 38 | . 16 6 6 5 3 2 Cannons 28 | . . . 8 5 10 5 AOE 14 | . 1 4 . 4 . 5 Classes Destroyed 15 | . 3 4 3 3 2 . Worker 3 | . . . 1 . . 2 Builder 3 | . . 1 . . . 2 Recycler 2 | . . . 1 . 1 . Mechanic 1 | . . 1 . . . . Operator 3 | . 1 . 2 . . . Watcher 3 | . . 1 1 1 . . Swarmer 18 | . 5 6 4 . . 3 Cutter 1 | . . . . 1 . . Grunt 41 | . 12 2 6 5 7 9 Brawler 1 | . . . . 1 . . Sentry 10 | . . 2 3 2 3 . Specialist 2 | . . . . . 2 . Hunter 5 | . . . 1 4 . . Programmer 3 | . . . . 1 . 2 Heavy 1 | . . . . . 1 . Best Kill Streak 6 | . 4 6 5 5 4 6 Combat Bots Only 5 | . 4 3 5 4 4 4 Max Kills in Single Turn 3 | . 1 3 2 3 1 3 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Damage Taken 5914 | . 564 278 572 1142 1082 2276 Core 1014 | . 79 31 37 54 98 715 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 316 | . . . 210 . . 106 Core Remaining (%) 81 | 100 68 92 . . 65 . Volleys Fired 266 | . 54 19 47 52 39 55 Largest 2 | . 2 2 2 2 2 2 Hottest 305 | . 70 65 107 120 132 305 Shots Fired 436 | . 91 31 84 84 78 68 Gun 260 | . 91 28 52 32 19 38 Cannon 161 | . . . 32 46 59 24 Launcher 15 | . . 3 . 6 . 6 Special . | . . . . . . . Kinetic 210 | . 44 12 41 52 52 9 Thermal 159 | . 26 . 28 26 26 53 Explosive 15 | . . 3 . 6 . 6 Electromagnetic 52 | . 21 16 15 . . . Robot Hit Streak 12 | . 9 10 9 10 12 6 Robot Miss Streak 5 | . 4 3 5 3 3 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 4 | . 1 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 261 | . 60 22 55 37 50 37 Core Hits 166 | . 31 22 31 27 22 33 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 16 | . 2 . 1 4 5 4 Burn 3 | . 2 . . . . 1 Meltdown 1 | . . . . . . 1 Destroy 1 | . . . . . 1 . Blast 11 | . . . 1 4 4 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7178 | . 780 482 1140 1461 1384 1931 Guns 2640 | . 751 223 631 351 292 392 Cannons 2414 | . . . 468 488 1092 366 Explosions 2099 | . 29 259 41 622 . 1148 Melee . | . . . . . . . Ramming 25 | . . . . . . 25 Kinetic 2713 | . 354 49 587 605 996 122 Thermal 1906 | . 266 . 382 234 388 636 Explosive 2029 | . . 259 . 622 . 1148 Electromagnetic 505 | . 160 174 171 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . 3 3 19 Average Corruption 7 | . . . . 2 3 12 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 48 | . . . . . 21 27 Message Errors 14 | . . . . . 8 6 Matter Fused 11 | . . . . . 4 7 Heat Flow Errors 6 | . . . . . 3 3 Energy Discharges 7 | . . . . . 3 4 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 6 | . . . . . 2 4 Misdirections 2 | . . . . . . 2 Overload Shots 3 | . . . . . . 3 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Overflow Damage 83 | . . 6 40 25 10 2 Projectiles 77 | . . . 40 25 10 2 Explosions 6 | . . 6 . . . . Melee . | . . . . . . . Knockbacks 8 | . . . 2 3 . 3 Impact 2 | . . . . . . 2 Kinetic 6 | . . . 2 3 . 1 Secondary . | . . . . . . . Self-Inflicted Damage 321 | . . 67 12 139 . 103 Shots 10 | . . 2 1 4 . 3 Rammed 1 | . . . . . . 1 Targets Rammed 14 | . . . . . . 14 Kicked 13 | . . . . . . 13 Crushed . | . . . . . . . Highest Temperature 476 | . 168 136 335 476 188 375 Average Temperature 93 | . 41 48 122 136 61 73 Received Heat Transfer 1647 | . 258 66 171 261 297 594 Effects 12 | . . . 1 11 . . Shutdowns 3 | . . . . 3 . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . . 3 . . Short Circuit 1 | . . . . 1 . . Damage (major) 4 | . . . . 4 . . Siege Activations 1 | . . . . . 1 . Total Turns 14 | . . . . . 14 . Longest Duration 14 | . . . . . 14 . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 1 . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 14 | . . . . 1 . 13 Heat Transferred 4078 | . 901 . 790 518 592 1277 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Peak Influence 930 | . 329 382 288 930 631 476 Initial 453 | . . 8 . 76 453 279 Average 335 | . 149 190 163 536 534 299 Maximum Alert Level 3 | . 1 1 1 3 2 2 Low Security (%) 29 | 100 57 50 70 18 . 9 Level 1 38 | . 42 49 30 16 10 78 Level 2 24 | . . . . 36 89 11 Level 3 6 | . . . . 29 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 4 . 2 . 3 6 Investigation 7 | . 3 . 2 . . 2 Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 . . . 2 1 Assault . | . . . . . . . Garrison 2 | . . . . . 1 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Distress Signals 13 | . 3 3 4 1 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 38 17 27 23 21 30 Peak Tracking Total 6 | . 4 6 5 5 4 6 Tactical Retreats 15 | . 2 1 . 6 3 3 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Traps Triggered 4 | . 1 . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Disabled 9 | . 2 1 2 3 1 . Max in Single Turn 2 | . 1 1 1 2 1 . Garrison Access 2 | . . . . . 1 1 Phase Generator 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Machines Accessed 40 | . 8 7 6 2 3 14 Terminals 25 | . 7 4 4 2 1 7 Fabricators 1 | . . . . . . 1 Repair Stations 5 | . 1 1 1 . . 2 Recycling Units 2 | . . 1 . . . 1 Scanalyzers 4 | . . 1 . . 1 2 Garrison Access 3 | . . . 1 . 1 1 Total Hacks 126 | . 31 23 20 2 8 42 Successful 70 | . 14 14 12 2 6 22 Failed 56 | . 17 9 8 . 2 20 Catastrophic 11 | . 5 . 1 . . 5 Database Lockouts . | . . . . . . . Manual 61 | . 26 14 8 . 3 10 Terminals 85 | . 30 18 11 2 4 20 Fabricators 3 | . . . . . . 3 Repair Stations 14 | . 1 1 8 . . 4 Recycling Units 4 | . . 2 . . . 2 Scanalyzers 16 | . . 2 . . 3 11 Garrison Access 4 | . . . 1 . 1 2 Terminal Hacks 22 | . 7 5 . 2 2 6 Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . . 1 . . Level Access Points 3 | . 1 1 . . 1 . Branch Access Points 3 | . 1 . . . 1 1 Terminal Index 2 | . 1 . . . . 1 Alert Level 1 | . . 1 . . . . Unreport Threat 3 | . 1 2 . . . . Locate Traps 2 | . . . . . . 2 Maintenance Status 1 | . 1 . . . . . Zone Layout 4 | . 2 . . . . 2 Garrison Registry 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . . 8 . . 2 Scan Component 5 | . . . 4 . . 1 Repair 5 | . . . 4 . . 1 Recycling Unit Hacks 3 | . . 2 . . . 1 Report Inventory 1 | . . 1 . . . . Retrieve Components 2 | . . 1 . . . 1 Scanalyzer 12 | . . . . . 2 10 Insert Component 7 | . . . . . 1 6 Analyze 5 | . . . . . 1 4 Garrison Access Hacks 3 | . . . 1 . 1 1 Unlock Access 1 | . . . 1 . . . Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 20 | . 7 7 3 . 1 2 Terminals 18 | . 6 6 3 . 1 2 Track 1 | . . 1 . . . . Assimilate 2 | . 2 . . . . . Botnet 13 | . 3 4 3 . 1 2 Operators 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Mechanics 2 | . 1 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 33 | . 8 5 5 . 2 13 Full Trace Events 7 | . 2 1 2 . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 1 4 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . 4 . . 1 Time 171 | . . . 152 . . 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . . 4 . . . 4 Parts Scanalyzed 5 | . . . . . 1 4 Part Schematics Acquired 5 | . . . . . 1 4 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . 3 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Mat Fac Total Allies 4 | . 1 . . 3 . . Largest Group 3 | . 1 1 1 3 2 . Highest-Rated Group 81 | . 10 10 10 81 56 . Highest-Rated Ally 31 | . 10 10 10 31 31 . Total Orders 8 | . . 6 2 . . . STAY 4 | . . 3 1 . . . FOLLOW 4 | . . 3 1 . . . Ally Attacks 23 | . . . . 18 5 . Total Damage 480 | . . . . 365 115 . Kills 10 | . . . . 7 3 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Gar Mat Fac Turns Passed 6901 | 6 1377 473 840 1545 1081 1579 Spaces Moved 3580 | 2 744 214 276 617 532 1195 Core 404 | . . . . . . 404 Treads 818 | . . . . 306 512 . Legs 2144 | 2 744 214 276 311 20 577 Wheels . | . . . . . . . Hover 214 | . . . . . . 214 Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 186 110 160 50 Average Speed 148 | 120 148 172 188 188 164 107 Slowest Speed 330 | 120 190 190 190 330 180 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 1 81 22 25 77 27 29 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . . 9 . 1 Terrain Destroyed 194 | . 3 22 5 108 17 39 Melee . | . . . . . . . Projectile 40 | . . . 5 16 17 2 AOE 154 | . 3 22 . 92 . 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Mat Fac Total 4741 | 7 928 290 513 917 666 1420 Wait 598 | . 100 26 146 183 52 91 Move 3573 | 1 743 213 276 614 531 1195 Hop . | . . . . . . . Pick Up 67 | . 14 10 9 8 12 14 Fast Attach 44 | . 2 3 10 6 5 18 Attach 23 | . 1 1 4 2 6 9 Detach 3 | . . . . 1 . 2 Swap 41 | 1 6 9 6 8 5 6 Drop 85 | 5 8 9 15 16 16 16 Fire 266 | . 54 19 47 52 39 55 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 13 | . . . . . . 13 Crush . | . . . . . . . Escape Stasis 5 | . . . . 5 . . Rewire 22 | . . . . 22 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 1) 7 | -11/Junkyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 7) 280 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 597 | -10/Materials | Identified exit to Mines 690 | -10/Materials | Discovered new exit (range 11) 819 | -10/Materials | Build established: Scavenger-Mutant 852 | -10/Materials | Identified exit to Materials 1384 | -10/Materials | Entered another Materials area 1384 | -9/Materials | Accompanied by 1 ally 1384 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1404 | -9/Materials | Identified exit to Materials 1857 | -9/Materials | Entered another Materials area 1857 | -8/Materials | Accompanied by 1 ally 1857 | -8/Materials | Evolved 2 slots: Utility x2 2114 | -8/Materials | Discovered new exit (range 10) 2344 | -8/Materials | Repaired Carbon-fiber Leg 2384 | -8/Materials | Repaired Assault Cannon 2423 | -8/Materials | Repaired Pulse Rifle 2463 | -8/Materials | Repaired Imp. Light Armor Plating 2697 | -8/Materials | Identified exit to Garrison 2697 | -8/Materials | Entered Garrison 2742 | -8/Garrison | Triggered checkpoint 2783 | -8/Garrison | Discovered new exit (range 25) 2783 | -8/Garrison | Discovered new exit (range 48) 2783 | -8/Garrison | Discovered new exit (range 38) 2922 | -8/Garrison | Triggered checkpoint 2946 | -8/Garrison | Triggered checkpoint 3231 | -8/Garrison | Phase Generator disabled 3738 | -8/Garrison | Triggered checkpoint 3969 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4070 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4130 | -8/Garrison | Triggered checkpoint 4242 | -8/Garrison | Entered Materials 4242 | -8/Materials | Accompanied by 2 allies 4763 | -8/Materials | Identified exit to Factory 4804 | -8/Materials | Garrison activated, responded to threat 5259 | -8/Materials | Found Prototype Device 5323 | -8/Materials | Entered Factory 5323 | -7/Factory | Evolved 2 slots: Utility x2 5592 | -7/Factory | Repaired Imp. Light Armor Plating 5740 | -7/Factory | Identified Active Sensor Suite 5940 | -7/Factory | Build established: Hacker-Mutant 6245 | -7/Factory | Garrison activated, responded to threat 6263 | -7/Factory | System corruption reached 10% 6269 | -7/Factory | Released all parts (2) 6272 | -7/Factory | Core integrity fell below 50% 6298 | -7/Factory | Core integrity fell below 20% 6299 | -7/Factory | Lost 12 parts (3n6u3w) 6495 | -7/Factory | Identified exit to Lower Caves 6562 | -7/Factory | Build established: Mutant 6902 | -7/Factory | Build established: Scavenger-Mutant 6902 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 06785_ Gravmag System melted. 06785_ Imp. Heat Sink melted. 06785_ Gravmag System melted. 06785_ Imp. Heat Sink melted. 06786_ Acquired 50 matter. 06801_ System corrupted: Component data lost. 06820_ #IA6GL|U,GI W,2,GB 06888_ H-55 Commando suffers critical hit (Burn). 06890_ Kicked H-55 Commando out of the way. 06893_ H-55 Commando knocked back. 06896_ Slug penetrates Manufacturing Mainframe. 06896_ Manufacturing Mainframe disabled. 06899_ Penetrated by Slug. 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"""" # ###?????# #???########## | | ?# """" !# # ##????# #???# | | ?# """" # ######### #???# | | ?# # #???# = * | | ?# """" + #???# """ """ | | ?? """" # """" """ ##### """ """ | | ?# """" # ^"""" G" + """ """ | | ?# """" # """" """ ##### | | ?# # """" #???# =* """ | | ?# """" # ! """" #???# " " """ | | ?# """" # !! """" #???# "Y" """ | | ?? """" # ^! """" ##### """ | | ?# """" #####^ ^ # | | ?# #???# ^ ! ! ###+###### | | ?#####+#+####### | | ?????# | | ?????# ] = | | ?????# ] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Variable Charge Gun | -8/Materials | Scanalyzed VSS Leg | -7/Factory | Scanalyzed Imp. Weapon Cycler | -7/Factory | Scanalyzed Imp. Sensor Array | -7/Factory | Scanalyzed Lrg. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticCompositeDetonator Manual? 0 Play Time 01:26:05 Cumulative 1053.8 hours Start 2023.04.26 @ 20:31:08 End 2023.04.26 @ 22:14:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 15 Adventurer 216 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130) Steam 1 RUN: e904e398-a8c8-4dde-83a5-20f792790ec1