Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.04 @ 16:25:07

Player: Tom

Result: Destroyed by as-37923 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (1064)     1064
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2414

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     280/300
Energy                     247/265
System Corruption          0%
Temperature                Cool (36)
Movement                   Rolling (100) Ox1
Location                   -9/Mines

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (3) ---
             Wheel
     Armored Wheel
>            --- UTILITY (3) ------
             Heat Sink
      Medium Storage Unit
>            --- WEAPON (2) -------
             Ion Cannon
             Ion Cannon
>            --- INVENTORY (10) ---
       Light Ion Engine
       Light Ion Engine
    Improved Ion Engine
       Heavy Ion Engine
     Compact Battery (200)
             Sensor Array
             Signal Interpreter
             Ion Cannon

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
    Medium Storage Unit
   Compact Battery
           Particle Charger
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
           Ion Engine
   Compact Battery
           Sensor Array
           Signal Interpreter
           EM Shotgun
  Improved EM Shotgun
           Spread Laser
           Ion Cannon
           Ion Cannon
           Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Particle Charger
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Ion Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             69   | 10  21  36  2   
  Power                    11   | 2   2   7   .   
    Engine                 11   | 2   2   7   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               21   | 5   6   10  .   
    Treads                 3    | 2   .   1   .   
    Leg                    1    | 1   .   .   .   
    Wheel                  5    | 2   .   3   .   
    Hover                  8    | .   6   2   .   
    Flight                 4    | .   .   4   .   
  Utility                  13   | 1   3   9   .   
    Device                 6    | .   .   6   .   
    Storage                5    | 1   3   1   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | 2   10  10  2   
    Energy Gun             13   | 1   7   5   .   
    Energy Cannon          6    | .   .   4   2   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               2    | .   2   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 13   | .   1   9   3   
  Power                    2    | .   1   1   .   
  Propulsion               5    | .   .   5   .   
  Utility                  2    | .   .   1   1   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      4    | .   1   4   3   
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     93   | .   97  90  77  
  Engine                   11   | .   13  10  11  
  Treads                   8    | .   16  1   .   
  Wheel                    3    | .   .   5   22  
  Hover                    13   | .   10  17  .   
  Flight                   1    | .   .   3   .   
  Device                   4    | .   .   8   11  
  Storage                  23   | .   27  19  11  
  Processor                1    | .   .   2   .   
  Energy Gun               12   | .   18  6   11  
  Energy Cannon            6    | .   .   12  11  
  Ballistic Gun            2    | .   5   .   .   
  Ballistic Cannon         1    | .   .   2   .   
  Launcher                 1    | .   2   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 11  23  34  31  
  Greatest Support         40   | 40  40  32  22  
  Greatest Overweight (x)  8    | .   5   8   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 5   10  10  10  
  Average Carried          7    | 2   5   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | .   7   10  8   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Min 
Matter Collected           921  | 181 188 552 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1214 | .   277 911 26  
  Parts                    81   | .   18  63  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Combat Hostiles Destroyed  33   | .   9   22  2   
  Guns                     13   | .   4   9   .   
  Cannons                  14   | .   .   12  2   
  AOE                      6    | .   5   1   .   
Classes Destroyed          9    | .   4   4   1   
  Worker                   2    | .   1   1   .   
  Builder                  2    | .   .   2   .   
  Operator                 1    | .   .   1   .   
  Watcher                  6    | .   3   3   .   
  Swarmer                  10   | .   3   7   .   
  Grunt                    15   | .   6   9   .   
  Brawler                  1    | .   .   1   .   
  Sentry                   5    | .   .   5   .   
  Assembled                2    | .   .   .   2   
Best Kill Streak           4    | .   3   4   2   
  Combat Bots Only         4    | .   3   4   2   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Jun  Mat  Mat  Min  
Damage Taken               1611 | .    279  1180 152  
  Core                     432  | .    31   371  30   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  87   .    .    
Volleys Fired              113  | .    31   79   3    
  Largest                  2    | .    2    2    2    
  Hottest                  125  | .    90   125  125  
Shots Fired                196  | .    56   135  5    
  Gun                      96   | .    47   47   2    
  Cannon                   91   | .    .    88   3    
  Launcher                 9    | .    9    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  27   | .    23   4    .    
  Thermal                  119  | .    4    110  5    
  Explosive                9    | .    9    .    .    
  Electromagnetic          41   | .    20   21   .    
  Robot Hit Streak         7    | .    4    7    6    
  Robot Miss Streak        4    | .    4    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           127  | .    35   88   4    
  Core Hits                71   | .    23   46   2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2812 | .    751  1958 103  
  Guns                     874  | .    300  540  34   
  Cannons                  1321 | .    .    1252 69   
  Explosions               544  | .    450  94   .    
  Melee                    .    | .    .    .    .    
  Ramming                  73   | .    1    72   .    
  Kinetic                  132  | .    132  .    .    
  Thermal                  1862 | .    101  1658 103  
  Explosive                371  | .    371  .    .    
  Electromagnetic          374  | .    146  228  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            25   | .    3    22   .    
  Projectiles              20   | .    .    20   .    
  Explosions               4    | .    3    1    .    
  Melee                    1    | .    .    1    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      138  | .    64   74   .    
  Shots                    5    | .    4    1    .    
  Rammed                   11   | .    1    10   .    
Targets Rammed             11   | .    1    10   .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        468  | .    90   468  94   
  Average Temperature      109  | .    23   128  62   
  Received Heat Transfer   464  | .    102  342  20   
  Effects                  4    | .    .    4    .    
    Interference           3    | .    .    3    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       1    | .    .    1    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    .    5    .    
  Heat Transferred         2928 | .    100  2643 185  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    2    2    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Peak Influence             257  | .   234 257 99  
  Initial                  99   | .   .   23  99  
  Average                  112  | .   123 111 87  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         84   | 100 78  88  100 
  Level 1                  15   | .   21  11  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              56   | .   16  29  11  
  Peak Tracking Total      20   | .   3   4   20  
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Min 
Machines Disabled          3    | .   1   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Machines Accessed          7    | .   2   5   .   
  Terminals                5    | .   1   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   6   7   .   
  Successful               9    | .   3   6   .   
  Failed                   4    | .   3   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   2   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   4   .   
  Alert Level              2    | .   1   1   .   
  Locate Traps             1    | .   .   1   .   
  Zone Layout              3    | .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Jun  Mat  Mat  Min  
Turns Passed               2466 | 84   1090 1279 13   
Spaces Moved               1493 | 52   683  755  3    
  Core                     20   | 14   1    5    .    
  Treads                   418  | 29   353  36   .    
  Legs                     1    | 1    .    .    .    
  Wheels                   177  | 8    .    166  3    
  Hover                    818  | .    329  489  .    
  Flight                   59   | .    .    59   .    
  Fastest Speed            50   | 50   116  52   100  
  Average Speed            131  | 120  139  124  100  
  Slowest Speed            540  | 160  300  540  100  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 4    93   60   3    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          57   | .    38   19   .    
  Melee                    .    | .    .    .    .    
  Projectile               13   | .    .    13   .    
  AOE                      44   | .    38   6    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Total                      1799 | 72  766 953 8   
  Wait                     29   | .   .   29  .   
  Move                     1490 | 51  682 754 3   
  Hop                      .    | .   .   .   .   
  Pick Up                  53   | 7   22  24  .   
  Fast Attach              12   | 3   1   8   .   
  Attach                   22   | 3   9   8   2   
  Detach                   1    | .   1   .   .   
  Swap                     35   | 4   11  20  .   
  Drop                     33   | 4   8   21  .   
  Fire                     113  | .   31  79  3   
  Melee                    .    | .   .   .   .   
  Ram                      10   | .   .   10  .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   1   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   48 | -11/Junkyard  | Discovered new exit (range 15)
   85 | -11/Junkyard  | Entered Materials
   98 | -10/Materials | Discovered new exit (range 16)
  204 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  955 | -10/Materials | Discovered new exit (range 3)
  987 | -10/Materials | Discovered new exit (range 10)
 1175 | -10/Materials | Entered another Materials area
 1175 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1874 | -9/Materials  | Lost 3 parts (1p2n)
 1930 | -9/Materials  | Core integrity fell below 50%
 1958 | -9/Materials  | Lost 4 parts (1n1u2w)
 2383 | -9/Materials  | Core integrity fell below 20%
 2439 | -9/Materials  | Discovered new exit (range 15)
 2454 | -9/Materials  | Entered Mines
 2455 | -9/Mines      | Assembled infested the area
 2467 | -9/Mines      | Destroyed by as-37923 with Assembled Rifle

 Last Messages 
---------------
02405_ Imp. Ion Engine melted.
02405_ Lgt. Armor Plating melted.
02405_ Y-45 Defender destroyed.
02405_ U-05 Engineer builds a Door.
02413_ Slammed into K-01 Serf.
02413_ Destroyed Sml. Matter Pod.
02413_ K-01 Serf system corrupted by crushing effect.
02414_ K-01 Serf system terminally corrupted.
02434_ G-34 Mercenary destroyed.
02439_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
02455_ ALERT: Infestation in the mines, dispatching Demolisher response squad.
[Achievement: Hunted]
02457_ as-23258 destroyed.
02459_ Com. Battery destroyed.
02460_ as-59307 destroyed.
02463_ Particle Gun destroyed.
02464_ Ion Cannon destroyed.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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|        ????????????#   aa   #????????????????????? |
|        ????????????#  ##aa  ##???????????????????? |
|        ??????????   ???# @   #???????????????????? |
|        ????????#  ?????##            ????????????? |
|        ????????#????????##    ##         ????????? |
|        ???????????????????#####???      ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            480
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                54
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
 EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              FactoryBottomlessCasing
  Manual?         0
Play Time         00:26:41
  Cumulative      12.2 hours
  Start           2024.02.04 @ 15:58:50
  End             2024.02.04 @ 16:25:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           6
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          25
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89f8aad7-bb16-468a-8711-7d193acea63f