Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.05 @ 18:56:43 Player: AnotherZach Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (299) 1495 Value Destroyed (12741) 12741 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3610) 3610 TOTAL SCORE: 25026 Bonus ------- High Alert Combat Kills 3170 Scanned by Researcher 500 Friendly Fire -60 Cogmind --------- Core Integrity 321/1600 Matter 39/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Corruption Screen > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Energy Well Improved Energy Well Compact Matter Pod Active Sensor Suite Improved Targeting Computer Advanced Targeting Computer Advanced Phase Shifter Advanced Corruption Screen > --- WEAPON ----------- Railgun Compact Linear Accelerator Compact Linear Accelerator Perforator > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Energy Well Energy Well Energy Well Advanced Energy Well Improved Trap Scanner Advanced Thermal Shield High-powered Tractor Beam Improved Field Recycling Unit Gamma Rifle Enhanced Quantum Rifle Matter Neutralizer Improved Potential Cannon [Rating: 196] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 1 1 . 1 . 1 . . . . Utility 10 | . . . 1 2 1 . 1 2 . 2 1 Weapon 3 | . . 1 . . . 1 . . . . 1 Parts Attached 297 | 8 14 26 11 7 5 44 38 31 49 27 37 Power 36 | 1 2 2 1 . . 9 5 3 1 5 7 Engine 9 | 1 2 2 1 . . 3 . . . . . Core 7 | . . . . . . 6 1 . . . . Reactor 20 | . . . . . . . 4 3 1 5 7 Propulsion 71 | 2 5 5 3 4 1 7 15 5 12 4 8 Treads 3 | . 2 . 1 . . . . . . . . Leg 54 | . . . . 4 1 7 15 5 12 4 6 Wheel 12 | 2 3 5 2 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 Utility 117 | 3 5 10 3 2 3 16 13 15 22 11 14 Device 63 | 2 1 4 2 1 3 10 9 7 11 7 6 Storage 17 | 1 1 1 . . . 1 . . 6 2 5 Processor 11 | . . . . 1 . 2 . 2 2 1 3 Hackware 5 | . . . . . . . 3 2 . . . Protection 21 | . 3 5 1 . . 3 1 4 3 1 . Artifact . | . . . . . . . . . . . . Weapon 73 | 2 2 9 4 1 1 12 5 8 14 7 8 Energy Gun 16 | . . . 3 . 1 2 1 1 6 1 1 Energy Cannon 12 | . . 1 . 1 . 2 . . 7 1 . Ballistic Gun 18 | 2 . . 1 . . 5 2 2 . 4 2 Ballistic Cannon 26 | . 2 8 . . . 3 2 4 1 1 5 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . . . . . 2 8 . 2 Parts Lost 72 | . . . 3 . . 6 3 8 9 9 34 Power 7 | . . . 1 . . . . . . . 6 Propulsion 18 | . . . 1 . . 1 1 1 2 1 11 Utility 30 | . . . 1 . . 3 1 3 7 6 9 Weapon 17 | . . . . . . 2 1 4 . 2 8 Highest Loss Streak 22 | . . . 2 . . 3 1 2 3 7 22 To Critical Strikes 2 | . . . . . . . . . . 1 1 Average Slot Usage (%) 97 | . 99 98 97 100 100 99 99 99 95 99 70 Engine 4 | . 14 10 9 7 6 3 . . . . . Core 1 | . . . . . . 6 4 2 . . . Reactor 2 | . . . . . . . 5 6 9 8 5 Leg 18 | . . . . 2 33 28 31 27 27 26 18 Wheel 11 | . 27 32 34 27 . . . . . . . Device 13 | . 8 6 9 15 20 14 12 21 17 17 14 Storage 7 | . 14 11 9 7 6 5 5 4 9 9 7 Processor 6 | . . . . 7 6 7 10 11 10 15 10 Protection 4 | . 5 4 9 7 6 5 4 3 3 3 . Energy Gun 4 | . . . 15 21 13 8 . . 5 7 . Energy Cannon 2 | . . . . 1 6 5 . . 9 7 . Ballistic Gun 5 | . 5 . 4 . . 3 17 12 . 1 9 Ballistic Cannon 9 | . 22 32 7 . . 3 2 4 . . 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 180 | 14 29 64 65 69 71 113 103 136 138 180 166 Greatest Support 178 | 26 40 36 48 72 90 94 145 161 178 178 174 Greatest Overweight (x) 4 | . 1 1 1 1 . 1 . . 1 1 4 Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 25 | 8 10 20 20 20 20 20 20 20 20 25 25 Average Capacity 18 | 7 8 15 20 20 20 20 20 20 20 24 22 Most Carried 25 | 7 10 20 20 20 20 20 20 20 20 25 25 Average Carried 17 | 3 8 13 19 19 19 19 19 19 19 22 18 Final Capacity 25 | 8 10 20 20 20 20 20 20 20 20 25 5 Final Carried 24 | 7 10 19 19 19 20 20 20 19 20 24 1 Class Distribution -------------------- 41% | Scavenger-Gunner 16% | Scavenger-Tank 14% | Gunner 12% | Mutant 9% | Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -3/Testing Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Matter Collected 6800 | 255 320 916 385 151 81 733 1180 1329 515 311 624 Remotely 116 | . . . . . . . . . . . 116 Salvage Created 13256 | 122 480 1205 443 338 53 2086 1962 1401 2862 1109 1195 Parts 642 | 8 23 106 18 19 2 93 106 58 105 36 68 Haulers Intercepted 9 | . 2 3 1 . . . 1 1 1 . . Recyclers Shooed 5 | . . 1 1 . . 2 . . 1 . . Parts Field Recycled 137 | . 12 68 . . . 20 12 25 . . . Retrieved Matter 1417 | . 101 572 . . . 349 99 296 . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 193 | . 10 35 9 6 2 26 23 18 36 16 12 Guns 60 | . 4 . 4 6 1 13 14 7 3 5 3 Cannons 110 | . 6 35 5 . 1 12 6 11 18 7 9 AOE 15 | . . . . . . . 3 . 12 . . Classes Destroyed 20 | 2 5 5 1 . . 2 . 1 4 . . Worker 22 | . 2 5 . 2 . . 4 2 4 . 3 Builder 18 | . . 1 . 1 . 3 3 2 6 . 2 Tunneler 4 | 2 . 1 . . . 1 . . . . . Hauler 9 | . 2 3 1 . . . 1 1 1 . . Recycler 13 | 1 . 2 . . . 3 1 1 4 . 1 Carrier 1 | . . . . . . . . . 1 . . Mechanic 4 | . . 2 . . . . . 1 . 1 . Operator 9 | . . 3 2 2 . . . 1 1 . . Watcher 22 | . 3 5 1 . . 3 3 . 1 3 3 Swarmer 32 | . 3 14 . 2 2 . 4 2 . 4 1 Saboteur 1 | . . . . . . . . . 1 . . Grunt 78 | . 7 11 3 2 . 11 6 2 24 6 6 Brawler 3 | . . 1 . . . 1 . 1 . . . Protector 1 | . . . . . . . . . 1 . . Researcher 6 | . . . . . . . . . 6 . . Sentry 20 | . . 9 3 1 . 3 2 1 . 1 . Specialist 6 | . . . . . . . . 4 . 2 . Hunter 25 | . . . 3 1 . 2 6 3 6 2 2 Programmer 25 | . . . . . . 8 5 5 4 . 3 Heavy 2 | . . . . . . 1 . . . 1 . Best Kill Streak 17 | 3 5 16 4 4 2 6 4 16 17 5 7 Combat Bots Only 13 | . 3 6 3 3 2 5 4 6 13 5 3 Max Kills in Single Turn 4 | 1 1 2 1 2 1 1 2 2 4 1 2 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 2 | . . . . . . . 1 . 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Hostile Shots Fired 1924 | . 27 131 76 58 6 206 153 185 314 259 509 Missed 696 | . 12 48 18 28 4 59 72 84 112 73 186 Damage Taken 17249 | . 125 739 676 298 27 2372 1196 1875 2389 2498 5054 Core 2542 | . 15 103 60 38 15 246 65 66 246 409 1279 Absorbed by Shields 1738 | . . . . . . 70 . . 334 876 458 Ignored by Resistances 5691 | . 39 227 192 94 8 669 335 520 789 1301 1517 Regen/Repaired (Parts) 579 | . . 348 . . . . 128 103 . . . Core Remaining (%) 86 | 100 94 74 89 94 98 75 94 . 76 71 . Volleys Fired 504 | 5 26 105 29 21 6 73 53 53 68 35 30 Largest 5 | 2 2 3 3 3 3 4 4 4 4 4 5 Hottest 649 | 40 70 105 175 175 192 252 324 209 649 526 275 Shots Fired 1654 | 10 52 305 86 63 17 280 212 196 174 123 136 Gun 814 | 10 11 . 29 63 11 149 191 117 70 66 97 Cannon 840 | . 41 305 57 . 6 131 21 79 104 57 39 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1092 | 10 52 305 63 . . 101 211 196 3 15 136 Thermal 545 | . . . 23 63 17 162 1 . 171 108 . Explosive . | . . . . . . . . . . . . Electromagnetic 17 | . . . . . . 17 . . . . . Robot Hit Streak 30 | 7 17 19 27 27 30 30 11 14 21 22 12 Robot Miss Streak 4 | . 3 4 3 1 1 3 3 3 3 2 4 Penetration Max 1 | . . . 1 . . 1 1 1 . . 1 Secondary Targets 6 | . . . 1 1 . . 4 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . . . Shots Hit Robots 1107 | 7 35 175 64 49 15 210 138 118 117 93 86 Core Hits 501 | 4 21 64 26 21 6 78 69 52 72 37 51 Critical Kills 26 | . . . . . . 2 11 1 2 5 5 Critical Parts Destroyed 20 | 1 . . . . . 3 3 5 . . 8 Critical Strikes 81 | 1 . 14 2 3 1 8 15 11 3 8 15 Burn 11 | . . . 1 3 1 2 . . 1 3 . Meltdown 7 | . . . . . . . . . 2 5 . Destroy 42 | 1 . . . . . 6 15 6 . . 14 Blast 21 | . . 14 1 . . . . 5 . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 38236 | 76 544 3399 1015 809 277 5077 5644 4056 11593 2889 2857 Guns 15356 | 76 123 . 433 791 161 2767 3859 2248 1513 1242 2143 Cannons 16376 | . 421 3399 582 . 116 2310 418 1808 4961 1647 714 Explosions 6486 | . . . . . . . 1367 . 5119 . . Melee . | . . . . . . . . . . . . Ramming 18 | . . . . 18 . . . . . . . Kinetic 17967 | 76 544 3399 681 . . 1910 4277 4056 . 167 2857 Thermal 19996 | . . . 334 791 277 2912 1367 . 11593 2722 . Explosive . | . . . . . . . . . . . . Electromagnetic 255 | . . . . . . 255 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 11 2 . . . . Average Corruption 4 | . . . . . . 6 1 . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 26 | . . . . . . . . 13 7 2 4 Effects 69 | . . . . . . 59 10 . . . . Message Errors 12 | . . . . . . 10 2 . . . . Matter Fused 15 | . . . . . . 14 1 . . . . Heat Flow Errors 9 | . . . . . . 7 2 . . . . Energy Discharges 8 | . . . . . . 7 1 . . . . Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 8 | . . . . . . 8 . . . . . Data Loss (major) 5 | . . . . . . 3 2 . . . . Misfires 6 | . . . . . . 6 . . . . . Alerts 3 | . . . . . . 1 2 . . . . Weapon Failures 2 | . . . . . . 2 . . . . . Overload Shots 19 | . . . . . . . 1 . 8 10 . Effects 2 | . . . . . . . . . . 2 . Heat Surge 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Overflow Damage 2804 | . . 35 . . . 35 272 13 2373 70 6 Projectiles 1377 | . . 35 . . . 35 . 13 1218 70 6 Explosions 1427 | . . . . . . . 272 . 1155 . . Melee . | . . . . . . . . . . . . Knockbacks 70 | . 5 25 6 . . 1 2 20 . . 11 Impact . | . . . . . . . . . . . . Kinetic 68 | . 5 25 6 . . 1 2 19 . . 10 Secondary 2 | . . . . . . . . 1 . . 1 Self-Inflicted Damage 91 | . . . . 8 . . . . 83 . . Shots 2 | . . . . . . . . . 2 . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 3 | . . . . 3 . . . . . . . Kicked 2 | . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 693 | . 48 466 126 102 . 313 267 108 693 615 186 Average Temperature 96 | . 17 116 31 33 . 51 38 36 170 185 44 Received Heat Transfer 2973 | . 63 219 171 99 9 653 69 120 611 257 702 Effects 32 | . . 8 . . . . . . 7 17 . Shutdowns 10 | . . 2 . . . . . . 4 4 . Energy Bleed 1 | . . 1 . . . . . . . . . Interference 15 | . . 4 . . . . . . 1 10 . Matter Decay 1 | . . 1 . . . . . . . . . Short Circuit 3 | . . . . . . . . . 2 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 9 | . . . . . . 1 . . 3 5 . Combat Hostiles 8 | . . . . . . 1 . . 3 4 . Parts Melted 51 | . . . 2 3 1 19 1 . 17 8 . Heat Transferred 23101 | . . . 888 2109 629 4810 850 . 10093 3722 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Peak Influence 1677 | 15 231 680 412 304 187 330 791 715 1677 1234 931 Initial 821 | . 8 . 82 114 62 78 54 300 343 821 580 Average 406 | 5 71 379 251 194 119 128 479 500 944 1032 693 Maximum Alert Level 5 | . 1 2 2 1 . 1 3 3 5 4 3 Low Security (%) 37 | 100 98 13 21 54 100 87 18 . . . . Level 1 16 | . 1 32 78 45 . 12 6 10 12 . . Level 2 30 | . . 53 . . . . 67 85 19 . 61 Level 3 9 | . . . . . . . 8 3 32 67 38 Level 4 4 | . . . . . . . . . 25 32 . Level 5 1 | . . . . . . . . . 10 . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 75 | . 1 6 5 4 3 8 12 11 11 6 8 Investigation 27 | . 1 3 4 1 1 2 6 2 1 2 4 Extermination 12 | . . . . . . 4 2 2 2 1 1 Reinforcement 28 | . . 3 1 2 2 2 3 7 6 2 . Assault 3 | . . . . . . . 1 . 2 . . Garrison 5 | . . . . 1 . . . . . 1 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 2 1 . . Haulers Reinforced 3 | . . . . . . 1 1 1 . . . Active Scanning Responses 1 | . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Distress Signals 20 | . 1 4 3 . . 1 . 1 3 . 7 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 329 | . 13 50 16 16 9 38 40 27 54 27 39 Peak Tracking Total 16 | . 4 7 5 4 3 9 5 6 7 5 16 Tactical Retreats 21 | . . 1 1 . . 2 1 3 8 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Traps Triggered 14 | . . 4 . 1 . 3 1 . 4 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 12 | . . 6 . . . 6 . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . Reused 1 | . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . Objects Rigged 6 | . . . . . . . 6 . . . . Exploded 4 | . . . . . . . 4 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Machines Disabled 34 | . 1 7 1 . . 1 16 . 7 . 1 Max in Single Turn 5 | . 1 1 1 . . 1 5 . 2 . 1 Garrison Access 2 | . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Machines Accessed 59 | . 8 11 8 2 1 4 7 6 6 4 2 Terminals 38 | . 8 6 7 1 . 2 6 3 3 1 1 Fabricators 3 | . . . . . . . . . 2 1 . Repair Stations 5 | . . 2 . . . . 1 1 . 1 . Recycling Units 3 | . . 1 . 1 . . . 1 . . . Scanalyzers 7 | . . 2 1 . 1 1 . . 1 1 . Garrison Access 3 | . . . . . . 1 . 1 . . 1 Total Hacks 201 | . 27 53 27 3 1 11 27 13 9 24 6 Successful 118 | . 13 41 14 . 1 7 15 8 3 15 1 Failed 82 | . 13 12 13 3 . 4 12 5 6 9 5 Catastrophic 14 | . 4 . 4 . . 1 1 . 1 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 114 | . 21 26 19 3 1 6 22 9 2 5 . Terminals 123 | . 27 24 22 2 . 7 25 7 3 3 3 Fabricators 7 | . . . . . . . . . 2 5 . Repair Stations 24 | . . 18 . . . . 2 2 . 2 . Recycling Units 5 | . . 2 . 1 . . . 2 . . . Scanalyzers 35 | . . 9 5 . 1 2 . . 4 14 . Garrison Access 7 | . . . . . . 2 . 2 . . 3 Terminal Hacks 28 | . 7 3 5 . . 2 8 1 1 . 1 Part Schematic 2 | . . . . . . 1 1 . . . . Robot Schematic 2 | . . . 1 . . . 1 . . . . Robot Analysis 9 | . 4 . 2 . . . 3 . . . . Level Access Points 1 | . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . . . . 1 . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . Unreport Threat 4 | . 2 2 . . . . . . . . . Disarm Traps 2 | . . 1 . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . Zone Layout 3 | . 1 . . . . . 1 1 . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Repair Station Hacks 21 | . . 17 . . . . 2 2 . . . Scan Component 11 | . . 9 . . . . 1 1 . . . Repair 10 | . . 8 . . . . 1 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . 1 . . . Scanalyzer 28 | . . 8 5 . . 2 . . 2 11 . Insert Component 11 | . . 3 2 . . 1 . . 1 4 . Analyze 17 | . . 5 3 . . 1 . . 1 7 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 39 | . 6 13 4 . 1 3 5 4 . 3 . Terminals 34 | . 6 12 4 . . 3 5 3 . 1 . Track 12 | . 3 4 2 . . 1 1 1 . . . Assimilate 3 | . . 2 . . . . . 1 . . . Botnet 14 | . 3 5 1 . . 1 2 1 . 1 . Detonate 1 | . . . . . . . 1 . . . . Operators 3 | . . 1 1 . . 1 . . . . . Sabotage 1 | . . . . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . 2 . Prioritize 1 | . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . . Extract 2 | . . 1 . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Jam 1 | . . . . . . . . 1 . . . Data Cores Recovered 3 | . . . 2 . . . . 1 . . . Used . | . . . . . . . . . . . . Hacking Detections 55 | . 7 11 8 2 . 4 6 6 5 4 2 Full Trace Events 21 | . 2 2 5 . . 2 5 1 . 2 2 Feedback Events 3 | . . . . . . . 2 . . . 1 Corruption 2 | . . . . . . . 1 . . . 1 Hackware Fried 1 | . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . 1 . . . 1 . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 34 | . . 7 2 . 9 2 1 . 10 3 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 10 | . . 8 . . . . 1 1 . . . Time 310 | . . 226 . . . . 56 28 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . Parts Scanalyzed 11 | . . 3 2 . . 1 . . 1 4 . Part Schematics Acquired 9 | . . 3 2 . . 1 . . . 3 . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 1 | . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Robot Analysis Total 9 | . 4 . 2 . . . 3 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Turns Passed 10973 | 80 1026 1813 465 669 302 2045 1389 941 1164 504 575 Spaces Moved 6807 | 52 865 1057 327 487 217 1105 870 555 653 247 372 Core 92 | 8 . . . . . . . . . . 84 Treads 5 | . 5 . . . . . . . . . . Legs 3900 | . . . . 29 217 1105 870 555 653 247 224 Wheels 2746 | 44 860 1057 327 458 . . . . . . . Hover . | . . . . . . . . . . . . Flight 64 | . . . . . . . . . . . 64 Fastest Speed 37 | 50 90 90 102 102 120 120 120 113 110 115 37 Average Speed 112 | 83 98 97 102 103 120 140 120 116 113 124 94 Slowest Speed 400 | 90 160 105 105 120 120 190 120 120 186 188 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 96 84 34 11 11 26 22 16 82 8 10 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 7 | . . . . . . . 1 4 . 2 . Terrain Destroyed 485 | . . . . . . 25 156 55 214 14 21 Melee . | . . . . . . . . . . . . Projectile 168 | . . . . . . 25 46 54 16 14 13 AOE 307 | . . . . . . . 109 . 198 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Acc Total 8989 | 78 990 1617 399 617 247 1426 1088 723 932 359 513 Wait 847 | . 45 381 4 66 9 118 67 38 76 15 28 Move 6797 | 51 864 1056 326 487 216 1104 869 554 652 246 372 Hop . | . . . . . . . . . . . . Pick Up 322 | 14 22 34 17 18 7 50 35 29 48 23 25 Fast Attach . | . . . . . . . . . . . . Attach 141 | 7 2 11 8 7 2 20 7 13 22 14 28 Detach 4 | . . . . . . . . . 1 1 2 Swap 157 | 1 12 15 3 . 3 24 31 19 27 13 9 Drop 215 | . 19 15 12 16 4 37 26 17 38 12 19 Fire 504 | 5 26 105 29 21 6 73 53 53 68 35 30 Melee . | . . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . Kick 1 | . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 12) 81 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Central database locked down 311 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 6) 622 | -10/Materials | Discovered new exit (range 16) 730 | -10/Materials | Discovered new exit (range 12) 1107 | -10/Materials | Entered another Materials area 1107 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1407 | -9/Materials | Build established: Tank 1716 | -9/Materials | Discovered new exit (range 16) 1886 | -9/Materials | Discovered new exit (range 7) 2046 | -9/Materials | Repaired Arm. Wheel 2074 | -9/Materials | Repaired Lgt. Cannon 2102 | -9/Materials | Repaired Lgt. Cannon 2136 | -9/Materials | Repaired Imp. Ion Engine 2169 | -9/Materials | Repaired Arm. Wheel 2197 | -9/Materials | Discovered new exit (range 16) 2754 | -9/Materials | Build established: Gunner 2841 | -9/Materials | Repaired Lgt. Cannon 2868 | -9/Materials | Repaired Lgt. Cannon 2896 | -9/Materials | Repaired Lgt. Cannon 2920 | -9/Materials | Entered another Materials area 2920 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3338 | -8/Materials | Build established: Scavenger-Tank 3357 | -8/Materials | Met 7R-MNS 3369 | -8/Materials | Discovered new exit (range 16) 3385 | -8/Materials | Entered Factory 3385 | -7/Factory | Evolved 2 slots: Utility x2 3386 | -7/Factory | Caught up to 7R-MNS 3452 | -7/Factory | Garrison activated, responded to threat 3682 | -7/Factory | Build established: Scavenger-Gunner 3955 | -7/Factory | Discovered new exit (range 12) 4054 | -7/Factory | Entered another Factory area 4054 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4055 | -6/Factory | Caught up to 7R-MNS 4337 | -6/Factory | Discovered new exit (range 11) 4356 | -6/Factory | Entered another Factory area 4356 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4357 | -5/Factory | Caught up to 7R-MNS 4741 | -5/Factory | Build established: Gunner 4981 | -5/Factory | Discovered new exit (range 4) 5099 | -5/Factory | Identified exit to Upper Caves 5201 | -5/Factory | Lost 3 parts (1n2w) 5529 | -5/Factory | Build established: Scavenger-Gunner 5823 | -5/Factory | System corruption reached 10% 6347 | -5/Factory | Discovered new exit (range 16) 6401 | -5/Factory | Entered another Factory area 6401 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6402 | -4/Factory | Caught up to 7R-MNS 7041 | -4/Factory | Repaired KE Penetrator 7091 | -4/Factory | 7R-MNS successfully reached the Upper Caves 7245 | -4/Factory | Identified exit to Research 7278 | -4/Factory | Adv. Hacking Suite fried by hacking feedback 7699 | -4/Factory | First assault squad dispatched 7790 | -4/Factory | Entered Research 7790 | -3/Research | Evolved 2 slots: Utility x2 8023 | -3/Research | Repaired KE Penetrator 8129 | -3/Research | Spotted B-86 Titan 8657 | -3/Research | Build established: Scavenger-Tank 8720 | -3/Research | Discovered new exit (range 10) 8730 | -3/Research | Identified exit to Testing 8731 | -3/Research | Entered Testing 8784 | -3/Testing | Found Prototype Energy Cannon 8785 | -3/Testing | Identified Imp. Potential Cannon 8880 | -3/Testing | Scanned by Researcher 8960 | -3/Testing | Found Prototype Ballistic Cannon 9184 | -3/Testing | Build established: Scavenger-Skirmisher 9260 | -3/Testing | Lost 3 parts (1n2u) 9500 | -3/Testing | Discovered new exit (range 15) 9525 | -3/Testing | First assault squad dispatched 9529 | -3/Testing | Build established: Scavenger-Tank 9533 | -3/Testing | Identified exit to Research 9565 | -3/Testing | Destroyed 13 combat bots 9895 | -3/Testing | Entered Research 9895 | -2/Research | Evolved 2 slots: Utility x2 10190 | -2/Research | Spotted B-90 Cyclops 10318 | -2/Research | Found Prototype Device 10319 | -2/Research | Discovered new exit (range 3) 10323 | -2/Research | Identified exit to Access 10349 | -2/Research | Lost 7 parts (1n4u2w) 10350 | -2/Research | Garrison activated, responded to threat 10399 | -2/Research | Entered Access 10399 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 10410 | -1/Access | Identified Active Sensor Suite 10704 | -1/Access | Build established: Scavenger-Gunner 10704 | -1/Access | Spotted B-99 Colossus 10764 | -1/Access | Identified Perforator 10774 | -1/Access | Garrison activated, responded to threat 10780 | -1/Access | Lost 10 parts (2p1n3u4w) 10909 | -1/Access | Core integrity fell below 50% 10927 | -1/Access | Lost 22 parts (4p8n6u4w) 10954 | -1/Access | Identified exit to Command 10974 | -1/Access | Self-destructed Last Messages --------------- >>Access(Branch) Found 1 branch access point: (64,114) Command Map updated. 10954_ ALERT: Suspicious activity at Terminal A014. Dispatching Investigation squad. 10958_ Triggered Alarm Trap. 10958_ An alarm sounds. 10958_ ALERT: Alarm triggered, dispatching investigation squad. 10961_ Slug penetrates Fabricator. 10961_ Penetrated by Slug. 10961_ Slug penetrates Fabricator. 10961_ Penetrated by Slug. 10964_ Acquired 12 matter. 10965_ Impulse Thruster destroyed. 10965_ Acquired 8 matter. 10968_ W-44 Eye distress signal alerts nearby ally. 10968_ Impulse Thruster destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????#??######## | | ??????????????????????????????????????? ?? ?? | | ?????????????????????????? ??????????? ? | | ???????????????????????? ??????????? ? | | ??????????????????????? ????????????? ? | | ??????????????????????? ????????????? ? | | ?????????????????????? ??????????????? | | ?????????????????????? #################+# | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# "" | | ????????????????????????##########s### "" | | ????????????????????????# ss # """"""% | | ????????????????????????# st # """" % | | ????????????????????????# # ""% | | ????????????????????????# # " | | ????????????????????????#@ "" ] # % | | ????????????????????????# "" # | | ????????????????????????# """""" # | | ????????????????????????# """""" # ![ % | | ????????????????????????# "" # [ | | ????????????????????????# "" # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????############## | | ?????????????????????????????????????# % | | ?????????????????????????????????????# *[ | | ?????????????????????????????????????# [[ | | ?????????????????????????????????????# [ | | ?????????????????????????????????????# | | ????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????????## "### | | ????????????????????????????????????????????? #??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 54 Energy Capacity 1310 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Corruption Block 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 14 Recoil Reduction 2 Particle Charging 20 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Extracted Arm. Wheel | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Med. Treads | -6/Factory | Extracted Remote Datajack | -6/Factory | Extracted Com. Battery | -6/Factory | Extracted Imp. Datajack | -6/Factory | Extracted Launcher Loader | -6/Factory | Extracted Core Analyzer | -6/Factory | Extracted Med. Storage Unit | -6/Factory | Extracted Machine Analyzer | -6/Factory | Extracted Reaction Control System | -6/Factory | Extracted Biometal Leg | -5/Factory | Hacked Adv. Heat Sink | -5/Factory | Scanalyzed Quantum Reactor | -4/Factory | Hacked Centrium Light Armor Plating | -3/Testing | Archive Imp. Lightning Gun | -3/Testing | Archive Exp. Optical Array | -3/Testing | Archive Plasma Sword | -3/Testing | Archive Com. Mass Driver | -3/Testing | Archive Exp. Target Analyzer | -3/Testing | Archive Hvy. Hardcell Cannon | -3/Testing | Archive Neutron Cannon | -3/Testing | Archive Exp. System Shield | -3/Testing | Archive Enh. Armored Medium Treads | -3/Testing | Archive Imp. Energy Well | -2/Research | Scanalyzed Railgun | -2/Research | Scanalyzed Myomer Leg | -2/Research | Scanalyzed Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked H-77 Assassin | -4/Factory | Hacked K-01 Serf | -3/Testing | Archive M-30 Cleanser | -3/Testing | Archive C-35 Carver | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportIonField Manual? 0 Play Time 02:39:18 Cumulative 399.4 hours Start 2024.07.05 @ 16:21:31 End 2024.07.05 @ 18:56:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 75 Rogue 0 Adventurer 75 Explorer 0 Win Type - Total 4 Types 2/0/0/2/0/0/0/0/0 Lore% 57 Gallery% 78 Achievement% 66 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 881cc240-7583-4e3a-ac32-4ae4f62c76da