Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 00:14:34

Player: AkimboAoki

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (122)     610
Value Destroyed (4252)     4252
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (90)                 90
              TOTAL SCORE: 8392

 Bonus
-------
High Alert Combat Kills    197
Follower Combat Kills      129
Friendly Fire              -236

 Cogmind 
---------
Core Integrity             0/850
Matter                     197/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Battery (150)
  Advanced ECM Suite
           Proton Cannon
   Compact Ion Cannon
   Compact Ion Cannon

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Power Amplifier
  Advanced Heat Sink
  Advanced Visual Processing Unit
  Improved Sensor Array
           Reaction Control System
           System Restoration Module
>          --- WEAPON -----------
           Thermic Laser
           Proton Cannon
   Compact Ion Cannon
   Compact Ion Cannon
>          --- INVENTORY --------
    Medium Battery
  Advanced ECM Suite
           Proton Cannon
           Mining Laser
[Rating: 65]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  4    | .   .   2   .   1   1   .   
  Weapon                   2    | .   .   .   .   1   1   .   
Parts Attached             186  | 8   10  16  28  36  64  24  
  Power                    18   | 2   2   1   2   2   6   3   
    Engine                 11   | 2   2   1   2   .   1   3   
    Core                   7    | .   .   .   .   2   5   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               35   | 2   3   2   7   3   16  2   
    Treads                 2    | .   .   .   .   .   2   .   
    Leg                    32   | 2   3   2   6   3   14  2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  72   | 1   4   7   9   19  25  7   
    Device                 38   | 1   .   4   4   11  13  5   
    Storage                5    | .   2   .   .   .   2   1   
    Processor              5    | .   .   .   .   2   3   .   
    Hackware               1    | .   .   1   .   .   .   .   
    Protection             23   | .   2   2   5   6   7   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   61   | 3   1   6   10  12  17  12  
    Energy Gun             36   | 1   1   5   4   10  12  3   
    Energy Cannon          15   | .   .   1   4   2   .   8   
    Ballistic Gun          5    | 2   .   .   1   .   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         3    | .   .   .   1   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   2   5   1   1   2   
Parts Lost                 42   | .   .   2   5   5   17  13  
  Power                    3    | .   .   .   1   .   1   1   
  Propulsion               6    | .   .   .   .   .   2   4   
  Utility                  17   | .   .   2   1   3   6   5   
  Weapon                   16   | .   .   .   3   2   8   3   
  Highest Loss Streak      12   | .   .   1   4   2   5   12  
  To Critical Strikes      1    | .   .   .   .   1   .   .   
Average Slot Usage (%)     91   | .   99  99  97  98  87  76  
  Engine                   5    | .   14  11  10  2   2   4   
  Core                     2    | .   .   .   .   6   4   .   
  Leg                      18   | .   28  22  22  17  13  18  
  Device                   18   | .   6   20  21  21  18  12  
  Storage                  5    | .   13  11  11  4   .   3   
  Processor                7    | .   .   .   .   12  11  10  
  Protection               7    | .   7   7   11  5   8   3   
  Energy Gun               16   | .   22  19  6   19  22  11  
  Energy Cannon            5    | .   .   2   13  6   .   8   
Naked Turns                32   | .   .   .   .   .   18  14  
Heaviest Build             50   | 10  21  22  37  41  36  50  
  Greatest Support         68   | 20  20  20  23  28  40  68  
  Greatest Overweight (x)  4    | .   1   1   1   1   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  8   8   8   5   5   
  Average Capacity         6    | 5   8   8   8   6   5   5   
  Most Carried             10   | 4   10  8   8   8   5   5   
  Average Carried          5    | 1   6   7   6   5   3   4   
  Final Capacity           8    | 5   8   8   8   5   5   5   
  Final Carried            8    | 3   8   7   6   5   5   5   

 Class Distribution 
--------------------
 37% | Mutant
 20% | Skirmisher
 16% | Scavenger-Skirmisher
 10% | Scavenger-Tank
  6% | Scavenger-Mutant
  4% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Storage
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  
Matter Collected           2452 | 292  139  155  301  347  1060 158  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5262 | 47   478  383  1292 864  1972 226  
  Parts                    234  | 3    34   22   56   36   79   4    
Haulers Intercepted        10   | .    1    .    3    3    2    1    
Recyclers Shooed           2    | .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  95   | 1   11  8   20  15  38  2   
  Guns                     56   | 1   11  6   3   9   25  1   
  Cannons                  31   | .   .   2   14  5   9   1   
Classes Destroyed          13   | 1   4   1   2   2   2   1   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   10   | .   1   .   3   3   2   1   
  Recycler                 2    | .   .   .   1   .   1   .   
  Mechanic                 2    | .   .   .   .   1   1   .   
  Operator                 2    | .   1   .   1   .   .   .   
  Watcher                  8    | .   3   .   2   1   2   .   
  Swarmer                  18   | .   3   .   3   4   8   .   
  Grunt                    46   | 1   8   5   10  8   14  .   
  Brawler                  2    | .   .   .   .   .   2   .   
  Duelist                  4    | .   .   .   .   1   3   .   
  Sentry                   17   | .   .   3   9   2   3   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               9    | .   .   .   .   .   8   1   
Best Kill Streak           5    | 1   3   4   5   4   5   1   
  Combat Bots Only         5    | 1   3   4   4   4   5   1   
Max Kills in Single Turn   2    | 1   2   1   2   2   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  
Hostile Shots Fired        804   | 3    55   36   95   89   316  210  
  Missed                   250   | 1    17   8    32   21   102  69   
Damage Taken               8463  | 23   423  377  1230 757  3494 2159 
  Core                     1893  | .    113  40   119  107  660  854  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Redirected to Shielding  24    | .    .    .    10   14   .    .    
  Regen/Repaired (Parts)   51    | .    .    .    .    18   33   .    
Core Remaining (%)         59    | 100  54   .    60   80   5    .    
Volleys Fired              380   | 3    41   21   98   47   140  30   
  Largest                  4     | 2    2    2    2    3    4    4    
  Hottest                  340   | 40   90   124  156  207  276  340  
Shots Fired                795   | 6    80   42   174  128  297  68   
  Gun                      528   | 6    80   36   39   85   258  24   
  Cannon                   260   | .    .    6    131  43   39   41   
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  7     | .    .    .    4    .    .    3    
  Kinetic                  76    | 6    13   .    .    .    57   .    
  Thermal                  636   | .    67   42   174  110  208  35   
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          83    | .    .    .    .    18   32   33   
  Robot Hit Streak         20    | 2    20   8    12   12   18   19   
  Robot Miss Streak        6     | 1    2    3    4    4    6    3    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    .    .    .    5    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    
Shots Hit Robots           495   | 3    59   29   77   81   199  47   
  Core Hits                212   | 2    27   14   29   32   98   10   
  Critical Kills           3     | .    .    .    2    1    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         21    | .    3    1    3    4    7    3    
    Burn                   15    | .    3    1    1    3    5    2    
    Meltdown               3     | .    .    .    2    1    .    .    
    Blast                  2     | .    .    .    .    .    2    .    
    Corrupt                1     | .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10183 | 29   715  436  1904 1717 4482 900  
  Guns                     6440  | 29   715  336  335  1124 3484 417  
  Cannons                  3485  | .    .    100  1567 593  792  433  
  Explosions               237   | .    .    .    .    .    187  50   
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  21    | .    .    .    2    .    19   .    
  Kinetic                  1261  | 29   139  .    .    .    1093 .    
  Thermal                  7825  | .    576  436  1902 1369 2993 549  
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          1076  | .    .    .    .    348  377  351  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    10   .    12   7    
  Average Corruption       8     | .    .    .    9    .    8    6    
  Corruption Purged        14    | .    .    .    .    .    13   1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  155   | .    .    .    56   .    83   16   
    Message Errors         34    | .    .    .    17   .    12   5    
    Matter Fused           36    | .    .    .    11   .    23   2    
    Heat Flow Errors       26    | .    .    .    6    .    18   2    
    Energy Discharges      10    | .    .    .    4    .    5    1    
    Parts Rejected         1     | .    .    .    1    .    .    .    
    Parts Fused            3     | .    .    .    .    .    3    .    
    Data Loss (minor)      23    | .    .    .    5    .    13   5    
    Data Loss (major)      7     | .    .    .    3    .    3    1    
    Misfires               4     | .    .    .    2    .    2    .    
    Alerts                 4     | .    .    .    2    .    2    .    
    Weapon Failures        7     | .    .    .    5    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            203   | .    .    .    21   35   129  18   
  Projectiles              118   | .    .    .    21   35   44   18   
  Explosions               85    | .    .    .    .    .    85   .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 4     | .    .    .    .    .    4    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    3    .    
  Secondary                1     | .    .    .    .    .    1    .    
Self-Inflicted Damage      174   | .    .    .    .    .    174  .    
  Shots                    2     | .    .    .    .    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             8     | .    .    .    2    .    6    .    
  Kicked                   8     | .    .    .    2    .    6    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        570   | 6    264  289  210  459  570  408  
  Average Temperature      112   | 6    96   120  54   130  145  151  
  Received Heat Transfer   1728  | 12   225  162  291  234  558  246  
  Effects                  14    | .    2    .    .    1    11   .    
    Shutdowns              3     | .    .    .    .    1    2    .    
    Energy Bleed           3     | .    .    .    .    .    3    .    
    Interference           3     | .    2    .    .    .    1    .    
    Matter Decay           1     | .    .    .    .    .    1    .    
    Short Circuit          2     | .    .    .    .    .    2    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    
    Damage (core)          1     | .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    
  Parts Fried              11    | .    .    .    .    3    4    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    3    1    3    1    
  Combat Hostiles          7     | .    .    .    3    1    3    .    
  Parts Melted             53    | .    5    4    15   8    20   1    
  Heat Transferred         15748 | .    1794 1029 3422 2859 5428 1216 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Peak Influence             748  | 20  238 381 402 319 748 370 
  Initial                  339  | .   13  70  81  169 66  339 
  Average                  242  | 4   94  189 139 190 382 230 
Maximum Alert Level        3    | .   1   1   2   1   3   1   
  Low Security (%)         50   | 100 97  55  67  53  32  34  
  Level 1                  32   | .   2   44  31  46  22  65  
  Level 2                  9    | .   .   .   1   .   27  .   
  Level 3                  6    | .   .   .   .   .   18  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          26   | .   3   1   2   3   14  3   
  Investigation            4    | .   1   1   2   .   .   .   
  Extermination            7    | .   .   .   .   .   6   1   
  Reinforcement            10   | .   2   .   .   3   3   2   
  Assault                  2    | .   .   .   .   .   2   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac 
Distress Signals           7    | .   1   .   4   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              164  | 1   20  14  32  19  55  23  
  Peak Tracking Total      8    | 1   4   5   5   4   5   8   
  Tactical Retreats        10   | .   .   1   .   .   4   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Traps Triggered            10   | .   1   1   3   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac 
Machines Disabled          14   | .   .   1   5   1   7   .   
  Max in Single Turn       3    | .   .   1   1   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac 
Machines Accessed          39   | .   6   2   10  5   11  5   
  Terminals                31   | .   5   1   10  4   9   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   1   2   1   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                90   | .   16  9   27  12  19  7   
  Successful               44   | .   9   4   13  6   7   5   
  Failed                   46   | .   7   5   14  6   12  2   
    Catastrophic           15   | .   1   .   8   2   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   42   | .   4   .   19  6   12  1   
  Terminals                73   | .   14  5   27  10  15  2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   2   4   2   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              7    | .   .   4   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             33   | .   8   2   13  4   4   2   
  Record                   14   | .   5   2   5   1   1   .   
  Open Door                2    | .   .   .   2   .   .   .   
  Open DSF                 3    | .   .   .   .   .   2   1   
  Branch Access Points     3    | .   .   .   1   1   .   1   
  Emergency Access Points  4    | .   .   .   4   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Locate Traps             3    | .   2   .   .   .   1   .   
  Zone Layout              3    | .   1   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   2   3   1   
  Scan Component           4    | .   .   .   .   1   2   1   
  Repair                   2    | .   .   .   .   1   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   2   .   .   .   2   
  Insert Component         3    | .   .   1   .   .   .   2   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         32   | .   6   2   8   5   8   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   1   .   
  Time                     76   | .   .   .   .   38  38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Fac 
Total Allies               10   | .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   10  .   .   .   
  Highest-Rated Group      88   | .   .   .   88  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   .   
Total Orders               3    | .   .   .   2   1   .   .   
  EXPLORE                  3    | .   .   .   2   1   .   .   
Ally Attacks               36   | .   .   .   36  .   .   .   
  Total Damage             364  | .   .   .   364 .   .   .   
  Kills                    8    | .   .   .   8   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   2   2   .   .   
  Drone Recoveries         4    | .   .   .   2   2   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  
Turns Passed               9180 | 90   680  436  2181 1468 3257 1068 
Spaces Moved               4980 | 61   378  249  961  755  1671 905  
  Core                     550  | 13   .    .    .    .    133  404  
  Treads                   60   | .    .    .    .    .    60   .    
  Legs                     4370 | 48   378  249  961  755  1478 501  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  50   50   
  Average Speed            138  | 105  120  129  181  136  145  92   
  Slowest Speed            260  | 120  190  190  190  190  260  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    2    .    .    .    
Exploration Rate (%)       43   | 7    61   24   83   60   43   26   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 11   | .    .    .    11   .    .    .    
Terrain Destroyed          85   | .    .    .    22   14   45   4    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               43   | .    .    .    22   14   6    1    
  AOE                      42   | .    .    .    .    .    39   3    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  
Total                      6570 | 80   525  320  1206 1096 2252 1091 
  Wait                     758  | .    67   14   83   204  324  66   
  Move                     4974 | 60   377  248  960  754  1670 905  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  122  | 9    19   12   20   22   25   15   
  Fast Attach              41   | .    .    .    .    12   24   5    
  Attach                   70   | 6    2    5    8    14   24   11   
  Detach                   23   | .    .    1    .    6    5    11   
  Swap                     75   | 2    8    11   20   10   16   8    
  Drop                     97   | .    11   8    15   27   18   18   
  Fire                     380  | 3    41   21   98   47   140  30   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     8    | .    .    .    2    .    6    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    15   
  Rewire                   7    | .    .    .    .    .    .    7    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   61 | -11/Scrapyard | Discovered new exit (range 8)
   91 | -11/Scrapyard | Entered Materials
  279 | -10/Materials | Discovered new exit (range 6)
  312 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 6)
  747 | -10/Materials | Discovered new exit (range 10)
  771 | -10/Materials | Entered another Materials area
  771 | -9/Materials  | Evolved 2 slots: Utility x2
  923 | -9/Materials  | Discovered new exit (range 15)
 1081 | -9/Materials  | Build established: Scavenger-Mutant
 1207 | -9/Materials  | Entered Storage
 1393 | -9/Storage    | Build established: Mutant
 1573 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1637 | -9/Storage    | Lost 3 allies
 1853 | -9/Storage    | Lost 3 allies
 1923 | -9/Storage    | Identified exit to Recycling
 2011 | -9/Storage    | Crushed by falling debris
 2012 | -9/Storage    | Crushed by falling debris
 2012 | -9/Storage    | System corruption reached 10%
 2043 | -9/Storage    | Lost 4 parts (1p1u2w)
 2780 | -9/Storage    | Lost 3 allies
 2960 | -9/Storage    | Learned location of Armory (-3)
 3348 | -9/Storage    | Discovered new exit (range 6)
 3388 | -9/Storage    | Entered Materials
 3388 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4459 | -8/Materials  | Build established: Skirmisher
 4461 | -8/Materials  | Discovered new exit (range 3)
 4546 | -8/Materials  | Repaired Imp. Sensor Array
 4588 | -8/Materials  | Identified exit to Factory
 4765 | -8/Materials  | Discovered exit to Factory (range 9)
 4856 | -8/Materials  | Entered Factory
 4856 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5549 | -7/Factory    | Repaired Imp. Heat Sink
 6009 | -7/Factory    | Lost 5 parts (2u3w)
 6147 | -7/Factory    | Core integrity fell below 50%
 6285 | -7/Factory    | Build established: Mutant
 6421 | -7/Factory    | Garrison activated, responded to threat
 6469 | -7/Factory    | Released all parts (8)
 6754 | -7/Factory    | System corruption reached 10%
 6906 | -7/Factory    | First assault squad dispatched
 7043 | -7/Factory    | Build established: Scavenger-Tank
 7355 | -7/Factory    | Core integrity fell below 20%
 7406 | -7/Factory    | Lost 3 parts (2u1w)
 7664 | -7/Factory    | Build established: Scavenger-Skirmisher
 8104 | -7/Factory    | Discovered new exit (range 6)
 8111 | -7/Factory    | Identified exit to Factory
 8113 | -7/Factory    | Entered another Factory area
 8113 | -6/Factory    | Evolved 2 slots: Propulsion x2
 8527 | -6/Factory    | Identified exit to DSF
 9001 | -6/Factory    | Lost 12 parts (1p4n5u2w)
 9021 | -6/Factory    | Core integrity fell below 50%
 9040 | -6/Factory    | Identified exit to Lower Caves
 9168 | -6/Factory    | Core integrity fell below 20%
 9181 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09094_ Field strength at 46.
09095_ Field strength at 40.
09096_ Field strength at 34.
09097_ Field strength at 28.
09098_ Field strength at 22.
09099_ Field strength at 16.
09100_ Field strength at 10.
09101_ Field strength at 4.
09102_ Stasis field depleted.
09109_ System corrupted: Matter fused (-6).
09121_ K-01 Serf cleans the Terminal.
09130_ System corrupted: Component data lost.
09155_ V8ZITENNH2IY3ZGCC H=G
09157_ Critical hit (Burn: +37).
09160_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
09163_ Knocked back.
09167_ Adv. Visual Processing Unit severed.
09170_ Knocked back.
09171_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ?????????????????#               +               + |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          20
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Power Amplification        20
Base Temperature (-)       100
Armor Coverage             450
Core Shielding             20
Evasion (%)                59
Armor Integrity Analysis   30
Recoil Reduction           1
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              CorruptionPoweredCloak
  Manual?         0
Play Time         03:25:28
  Cumulative      3.9 hours
  Start           2024.05.12 @ 14:17:18
  End             2024.08.04 @ 00:14:34
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 175ca363-8591-4caf-9cbd-988918101993