Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 00:14:34 Player: AkimboAoki Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (122) 610 Value Destroyed (4252) 4252 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 8392 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 129 Friendly Fire -236 Cogmind --------- Core Integrity 0/850 Matter 197/300 Energy 98/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Battery (150) Advanced ECM Suite Proton Cannon Compact Ion Cannon Compact Ion Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Advanced Visual Processing Unit Improved Sensor Array Reaction Control System System Restoration Module > --- WEAPON ----------- Thermic Laser Proton Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Medium Battery Advanced ECM Suite Proton Cannon Mining Laser [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 4 | . . 2 . 1 1 . Weapon 2 | . . . . 1 1 . Parts Attached 186 | 8 10 16 28 36 64 24 Power 18 | 2 2 1 2 2 6 3 Engine 11 | 2 2 1 2 . 1 3 Core 7 | . . . . 2 5 . Reactor . | . . . . . . . Propulsion 35 | 2 3 2 7 3 16 2 Treads 2 | . . . . . 2 . Leg 32 | 2 3 2 6 3 14 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 72 | 1 4 7 9 19 25 7 Device 38 | 1 . 4 4 11 13 5 Storage 5 | . 2 . . . 2 1 Processor 5 | . . . . 2 3 . Hackware 1 | . . 1 . . . . Protection 23 | . 2 2 5 6 7 1 Artifact . | . . . . . . . Weapon 61 | 3 1 6 10 12 17 12 Energy Gun 36 | 1 1 5 4 10 12 3 Energy Cannon 15 | . . 1 4 2 . 8 Ballistic Gun 5 | 2 . . 1 . 2 . Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . . . 1 . Special Weapon 3 | . . . 1 . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . . 2 5 1 1 2 Parts Lost 42 | . . 2 5 5 17 13 Power 3 | . . . 1 . 1 1 Propulsion 6 | . . . . . 2 4 Utility 17 | . . 2 1 3 6 5 Weapon 16 | . . . 3 2 8 3 Highest Loss Streak 12 | . . 1 4 2 5 12 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 91 | . 99 99 97 98 87 76 Engine 5 | . 14 11 10 2 2 4 Core 2 | . . . . 6 4 . Leg 18 | . 28 22 22 17 13 18 Device 18 | . 6 20 21 21 18 12 Storage 5 | . 13 11 11 4 . 3 Processor 7 | . . . . 12 11 10 Protection 7 | . 7 7 11 5 8 3 Energy Gun 16 | . 22 19 6 19 22 11 Energy Cannon 5 | . . 2 13 6 . 8 Naked Turns 32 | . . . . . 18 14 Heaviest Build 50 | 10 21 22 37 41 36 50 Greatest Support 68 | 20 20 20 23 28 40 68 Greatest Overweight (x) 4 | . 1 1 1 1 2 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 8 8 8 5 5 Average Capacity 6 | 5 8 8 8 6 5 5 Most Carried 10 | 4 10 8 8 8 5 5 Average Carried 5 | 1 6 7 6 5 3 4 Final Capacity 8 | 5 8 8 8 5 5 5 Final Carried 8 | 3 8 7 6 5 5 5 Class Distribution -------------------- 37% | Mutant 20% | Skirmisher 16% | Scavenger-Skirmisher 10% | Scavenger-Tank 6% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 2452 | 292 139 155 301 347 1060 158 Remotely . | . . . . . . . Salvage Created 5262 | 47 478 383 1292 864 1972 226 Parts 234 | 3 34 22 56 36 79 4 Haulers Intercepted 10 | . 1 . 3 3 2 1 Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 95 | 1 11 8 20 15 38 2 Guns 56 | 1 11 6 3 9 25 1 Cannons 31 | . . 2 14 5 9 1 Classes Destroyed 13 | 1 4 1 2 2 2 1 Builder 1 | . . . 1 . . . Hauler 10 | . 1 . 3 3 2 1 Recycler 2 | . . . 1 . 1 . Mechanic 2 | . . . . 1 1 . Operator 2 | . 1 . 1 . . . Watcher 8 | . 3 . 2 1 2 . Swarmer 18 | . 3 . 3 4 8 . Grunt 46 | 1 8 5 10 8 14 . Brawler 2 | . . . . . 2 . Duelist 4 | . . . . 1 3 . Sentry 17 | . . 3 9 2 3 . Hunter 1 | . . . . . . 1 Programmer 9 | . . . . . 8 1 Best Kill Streak 5 | 1 3 4 5 4 5 1 Combat Bots Only 5 | 1 3 4 4 4 5 1 Max Kills in Single Turn 2 | 1 2 1 2 2 2 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 804 | 3 55 36 95 89 316 210 Missed 250 | 1 17 8 32 21 102 69 Damage Taken 8463 | 23 423 377 1230 757 3494 2159 Core 1893 | . 113 40 119 107 660 854 Absorbed by Shields . | . . . . . . . Redirected to Shielding 24 | . . . 10 14 . . Regen/Repaired (Parts) 51 | . . . . 18 33 . Core Remaining (%) 59 | 100 54 . 60 80 5 . Volleys Fired 380 | 3 41 21 98 47 140 30 Largest 4 | 2 2 2 2 3 4 4 Hottest 340 | 40 90 124 156 207 276 340 Shots Fired 795 | 6 80 42 174 128 297 68 Gun 528 | 6 80 36 39 85 258 24 Cannon 260 | . . 6 131 43 39 41 Launcher . | . . . . . . . Special 7 | . . . 4 . . 3 Kinetic 76 | 6 13 . . . 57 . Thermal 636 | . 67 42 174 110 208 35 Explosive . | . . . . . . . Electromagnetic 83 | . . . . 18 32 33 Robot Hit Streak 20 | 2 20 8 12 12 18 19 Robot Miss Streak 6 | 1 2 3 4 4 6 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . . . 5 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 495 | 3 59 29 77 81 199 47 Core Hits 212 | 2 27 14 29 32 98 10 Critical Kills 3 | . . . 2 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 21 | . 3 1 3 4 7 3 Burn 15 | . 3 1 1 3 5 2 Meltdown 3 | . . . 2 1 . . Blast 2 | . . . . . 2 . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10183 | 29 715 436 1904 1717 4482 900 Guns 6440 | 29 715 336 335 1124 3484 417 Cannons 3485 | . . 100 1567 593 792 433 Explosions 237 | . . . . . 187 50 Melee . | . . . . . . . Ramming 21 | . . . 2 . 19 . Kinetic 1261 | 29 139 . . . 1093 . Thermal 7825 | . 576 436 1902 1369 2993 549 Explosive . | . . . . . . . Electromagnetic 1076 | . . . . 348 377 351 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 10 . 12 7 Average Corruption 8 | . . . 9 . 8 6 Corruption Purged 14 | . . . . . 13 1 Corruption Blocked . | . . . . . . . Effects 155 | . . . 56 . 83 16 Message Errors 34 | . . . 17 . 12 5 Matter Fused 36 | . . . 11 . 23 2 Heat Flow Errors 26 | . . . 6 . 18 2 Energy Discharges 10 | . . . 4 . 5 1 Parts Rejected 1 | . . . 1 . . . Parts Fused 3 | . . . . . 3 . Data Loss (minor) 23 | . . . 5 . 13 5 Data Loss (major) 7 | . . . 3 . 3 1 Misfires 4 | . . . 2 . 2 . Alerts 4 | . . . 2 . 2 . Weapon Failures 7 | . . . 5 . 2 . Overload Shots . | . . . . . . . Overflow Damage 203 | . . . 21 35 129 18 Projectiles 118 | . . . 21 35 44 18 Explosions 85 | . . . . . 85 . Melee . | . . . . . . . Knockbacks 4 | . . . . . 4 . Impact . | . . . . . . . Kinetic 3 | . . . . . 3 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 174 | . . . . . 174 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed 8 | . . . 2 . 6 . Kicked 8 | . . . 2 . 6 . Crushed . | . . . . . . . Highest Temperature 570 | 6 264 289 210 459 570 408 Average Temperature 112 | 6 96 120 54 130 145 151 Received Heat Transfer 1728 | 12 225 162 291 234 558 246 Effects 14 | . 2 . . 1 11 . Shutdowns 3 | . . . . 1 2 . Energy Bleed 3 | . . . . . 3 . Interference 3 | . 2 . . . 1 . Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . . . . . 2 . Damage (minor) 1 | . . . . . 1 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 11 | . . . . 3 4 4 Impact Corruptions . | . . . . . . . Robots Melted 8 | . . . 3 1 3 1 Combat Hostiles 7 | . . . 3 1 3 . Parts Melted 53 | . 5 4 15 8 20 1 Heat Transferred 15748 | . 1794 1029 3422 2859 5428 1216 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 748 | 20 238 381 402 319 748 370 Initial 339 | . 13 70 81 169 66 339 Average 242 | 4 94 189 139 190 382 230 Maximum Alert Level 3 | . 1 1 2 1 3 1 Low Security (%) 50 | 100 97 55 67 53 32 34 Level 1 32 | . 2 44 31 46 22 65 Level 2 9 | . . . 1 . 27 . Level 3 6 | . . . . . 18 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 3 1 2 3 14 3 Investigation 4 | . 1 1 2 . . . Extermination 7 | . . . . . 6 1 Reinforcement 10 | . 2 . . 3 3 2 Assault 2 | . . . . . 2 . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 7 | . 1 . 4 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 164 | 1 20 14 32 19 55 23 Peak Tracking Total 8 | 1 4 5 5 4 5 8 Tactical Retreats 10 | . . 1 . . 4 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 10 | . 1 1 3 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 14 | . . 1 5 1 7 . Max in Single Turn 3 | . . 1 1 1 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 39 | . 6 2 10 5 11 5 Terminals 31 | . 5 1 10 4 9 2 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 1 2 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . 1 . . . 2 Garrison Access . | . . . . . . . Total Hacks 90 | . 16 9 27 12 19 7 Successful 44 | . 9 4 13 6 7 5 Failed 46 | . 7 5 14 6 12 2 Catastrophic 15 | . 1 . 8 2 4 . Database Lockouts . | . . . . . . . Manual 42 | . 4 . 19 6 12 1 Terminals 73 | . 14 5 27 10 15 2 Fabricators . | . . . . . . . Repair Stations 8 | . . . . 2 4 2 Recycling Units 2 | . 2 . . . . . Scanalyzers 7 | . . 4 . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 33 | . 8 2 13 4 4 2 Record 14 | . 5 2 5 1 1 . Open Door 2 | . . . 2 . . . Open DSF 3 | . . . . . 2 1 Branch Access Points 3 | . . . 1 1 . 1 Emergency Access Points 4 | . . . 4 . . . Alert Level 1 | . . . 1 . . . Locate Traps 3 | . 2 . . . 1 . Zone Layout 3 | . 1 . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 2 3 1 Scan Component 4 | . . . . 1 2 1 Repair 2 | . . . . 1 1 . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 4 | . . 2 . . . 2 Insert Component 3 | . . 1 . . . 2 Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 32 | . 6 2 8 5 8 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 1 . Time 76 | . . . . 38 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 . . . Highest-Rated Group 88 | . . . 88 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders 3 | . . . 2 1 . . EXPLORE 3 | . . . 2 1 . . Ally Attacks 36 | . . . 36 . . . Total Damage 364 | . . . 364 . . . Kills 8 | . . . 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . 2 2 . . Drone Recoveries 4 | . . . 2 2 . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 9180 | 90 680 436 2181 1468 3257 1068 Spaces Moved 4980 | 61 378 249 961 755 1671 905 Core 550 | 13 . . . . 133 404 Treads 60 | . . . . . 60 . Legs 4370 | 48 378 249 961 755 1478 501 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 138 | 105 120 129 181 136 145 92 Slowest Speed 260 | 120 190 190 190 190 260 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . Exploration Rate (%) 43 | 7 61 24 83 60 43 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . . 11 . . . Terrain Destroyed 85 | . . . 22 14 45 4 Melee . | . . . . . . . Projectile 43 | . . . 22 14 6 1 AOE 42 | . . . . . 39 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 6570 | 80 525 320 1206 1096 2252 1091 Wait 758 | . 67 14 83 204 324 66 Move 4974 | 60 377 248 960 754 1670 905 Hop . | . . . . . . . Pick Up 122 | 9 19 12 20 22 25 15 Fast Attach 41 | . . . . 12 24 5 Attach 70 | 6 2 5 8 14 24 11 Detach 23 | . . 1 . 6 5 11 Swap 75 | 2 8 11 20 10 16 8 Drop 97 | . 11 8 15 27 18 18 Fire 380 | 3 41 21 98 47 140 30 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . . . 2 . 6 . Crush . | . . . . . . . Escape Stasis 15 | . . . . . . 15 Rewire 7 | . . . . . . 7 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 6) 747 | -10/Materials | Discovered new exit (range 10) 771 | -10/Materials | Entered another Materials area 771 | -9/Materials | Evolved 2 slots: Utility x2 923 | -9/Materials | Discovered new exit (range 15) 1081 | -9/Materials | Build established: Scavenger-Mutant 1207 | -9/Materials | Entered Storage 1393 | -9/Storage | Build established: Mutant 1573 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1637 | -9/Storage | Lost 3 allies 1853 | -9/Storage | Lost 3 allies 1923 | -9/Storage | Identified exit to Recycling 2011 | -9/Storage | Crushed by falling debris 2012 | -9/Storage | Crushed by falling debris 2012 | -9/Storage | System corruption reached 10% 2043 | -9/Storage | Lost 4 parts (1p1u2w) 2780 | -9/Storage | Lost 3 allies 2960 | -9/Storage | Learned location of Armory (-3) 3348 | -9/Storage | Discovered new exit (range 6) 3388 | -9/Storage | Entered Materials 3388 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4459 | -8/Materials | Build established: Skirmisher 4461 | -8/Materials | Discovered new exit (range 3) 4546 | -8/Materials | Repaired Imp. Sensor Array 4588 | -8/Materials | Identified exit to Factory 4765 | -8/Materials | Discovered exit to Factory (range 9) 4856 | -8/Materials | Entered Factory 4856 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5549 | -7/Factory | Repaired Imp. Heat Sink 6009 | -7/Factory | Lost 5 parts (2u3w) 6147 | -7/Factory | Core integrity fell below 50% 6285 | -7/Factory | Build established: Mutant 6421 | -7/Factory | Garrison activated, responded to threat 6469 | -7/Factory | Released all parts (8) 6754 | -7/Factory | System corruption reached 10% 6906 | -7/Factory | First assault squad dispatched 7043 | -7/Factory | Build established: Scavenger-Tank 7355 | -7/Factory | Core integrity fell below 20% 7406 | -7/Factory | Lost 3 parts (2u1w) 7664 | -7/Factory | Build established: Scavenger-Skirmisher 8104 | -7/Factory | Discovered new exit (range 6) 8111 | -7/Factory | Identified exit to Factory 8113 | -7/Factory | Entered another Factory area 8113 | -6/Factory | Evolved 2 slots: Propulsion x2 8527 | -6/Factory | Identified exit to DSF 9001 | -6/Factory | Lost 12 parts (1p4n5u2w) 9021 | -6/Factory | Core integrity fell below 50% 9040 | -6/Factory | Identified exit to Lower Caves 9168 | -6/Factory | Core integrity fell below 20% 9181 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09094_ Field strength at 46. 09095_ Field strength at 40. 09096_ Field strength at 34. 09097_ Field strength at 28. 09098_ Field strength at 22. 09099_ Field strength at 16. 09100_ Field strength at 10. 09101_ Field strength at 4. 09102_ Stasis field depleted. 09109_ System corrupted: Matter fused (-6). 09121_ K-01 Serf cleans the Terminal. 09130_ System corrupted: Component data lost. 09155_ V8ZITENNH2IY3ZGCC H=G 09157_ Critical hit (Burn: +37). 09160_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09163_ Knocked back. 09167_ Adv. Visual Processing Unit severed. 09170_ Knocked back. 09171_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????# + + | | ?????????????????# ##########??????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# ! #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????#???########+ #######???????????????? | | ?????????????# ??????# #???????????????????? | | ?????????????# ####### u #???????????????????? | | ??????????#### g # !?????????????? | | ????""" % = g / """???????????????? | | ?????"" ######## H g #???????????????????? | | ????????????????# ## #???????????????????? | | ????????????????# ##! #???????????????????? | | ????????????""??# #### ###???????????????????? | | ?????????? 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"""""" #??????????????????????????? | | ???????? ???""""" +??????????????????????????? | | ???????????????""" #??????????????????????????? | | ???????????????? #??????????????????????????? | | ???????????????? #??????????????????????????? | | ????????????????######???????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 20 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 450 Core Shielding 20 Evasion (%) 59 Armor Integrity Analysis 30 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed CorruptionPoweredCloak Manual? 0 Play Time 03:25:28 Cumulative 3.9 hours Start 2024.05.12 @ 14:17:18 End 2024.08.04 @ 00:14:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 175ca363-8591-4caf-9cbd-988918101993