Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 23:07:14 Player: 5taquitos Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1869) 1869 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6394 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Hot (233) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- VSS Leg Peak State ------------ > --- POWER ------------ Nuclear-Deuterium Core > --- PROPULSION ------- Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Flak Cannon Electro Proton Construct/C Electro Proton Construct/C EM Assault Construct/C Electro Shock Construct/G > --- INVENTORY -------- Improved Ion Engine VSS Leg Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Constructs Leg Aluminum Leg Wheel Compact Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Slots Evolved 8 | . . 2 . . 4 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . . . 2 . . . Weapon 4 | . . . . . 2 . 2 . Parts Attached 44 | 7 4 6 3 4 1 8 7 4 Power 7 | 1 2 . 1 . . 1 1 1 Engine 6 | 1 1 . 1 . . 1 1 1 Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 12 | 2 2 4 2 2 . . . . Treads . | . . . . . . . . . Leg 10 | . 2 4 2 2 . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 2 . . . 1 . 5 1 1 Device 8 | 1 . . . 1 . 4 1 1 Storage 1 | 1 . . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 15 | 2 . 2 . 1 1 2 5 2 Energy Gun 1 | . . . . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 2 . 2 . 1 1 . . 2 Ballistic Cannon 5 | . . . . . . . 5 . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . Parts Lost 40 | . . . 2 5 . 9 12 12 Power 6 | . . . 1 . . . 3 2 Propulsion 11 | . . . 1 4 . 1 1 4 Utility 7 | . . . . . . 2 2 3 Weapon 16 | . . . . 1 . 6 6 3 Highest Loss Streak 10 | . . . 1 5 . 5 10 6 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 57 | . 99 100 93 83 53 52 40 33 Engine 4 | . 4 . 2 11 7 7 2 3 Core 1 | . 9 11 7 . . . 1 . Treads 2 | . . . . . . . 4 4 Leg 13 | . 20 44 38 34 15 7 . . Wheel 1 | . 6 . . . . . 1 1 Device 12 | . 14 11 11 11 7 15 11 13 Storage 2 | . 14 11 11 4 . . . . Energy Gun 1 | . . . . . . 11 2 . Energy Cannon 1 | . . . . . . . 8 . Ballistic Gun 12 | . 28 22 22 22 23 5 . 8 Peak Build Rating 64 | 7 9 15 15 38 36 55 64 46 Average Rating 31 | 5 8 12 13 25 36 38 44 36 On Entrance 22 | . 7 9 15 13 35 36 55 34 Naked Turns 3 | . . . . . . . . 3 Heaviest Build 46 | 13 15 17 19 19 15 38 46 20 Greatest Support 72 | 32 32 40 40 42 42 42 69 72 Greatest Overweight (x) 4 | 2 . . . 4 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 8 8 6 5 5 5 5 Most Carried 8 | 7 8 8 8 7 4 5 5 1 Average Carried 3 | 3 7 7 7 5 4 2 2 1 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 Final Carried 8 | 7 8 8 7 5 4 5 1 1 Scrap Engine Consumption 64 | . . . . 17 . 26 12 9 Constructs Created 9 | . . . . 1 . 5 2 1 Constructs Modified 11 | . . . . 1 . . 7 3 Class Distribution -------------------- 40% | Mutant 38% | Scavenger-Mutant 17% | Construct 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Gunner | -7/DSF Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Matter Collected 1376 | 294 76 143 128 90 . 275 161 209 Remotely 460 | 113 76 143 128 . . . . . Salvage Created 2174 | 87 89 196 244 294 . 592 298 374 Parts 120 | 3 9 14 19 19 . 31 15 10 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Combat Hostiles Destroyed 44 | . 2 5 7 4 . 11 6 9 Guns 35 | . 2 5 7 4 . 9 1 7 Cannons 7 | . . . . . . . 5 2 AOE 2 | . . . . . . 2 . . Classes Destroyed 14 | 1 1 3 2 2 . 2 3 . Worker 2 | . . . 2 . . . . . Builder 1 | . . . . . . . 1 . Hauler 1 | . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . Swarmer 10 | . . 1 4 . . . . 5 Grunt 20 | . 2 2 3 . . 7 4 2 Duelist 3 | . . 1 . . . 1 . 1 Sentry 3 | . . 1 . 1 . . . 1 Specialist 2 | . . . . . . 2 . . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . Heavy 1 | . . . . . . 1 . . Scientist 1 | . . . . 1 . . . . Scrapper 3 | . . . . 3 . . . . Best Kill Streak 5 | 1 2 3 4 4 . 5 2 3 Combat Bots Only 5 | . 2 3 4 3 . 5 2 3 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Hostile Shots Fired 551 | . 9 31 26 33 . 70 235 147 Missed 170 | . 2 11 9 9 . 29 63 47 Damage Taken 6667 | . 99 234 273 564 . 983 2681 1833 Core 1211 | . 33 37 53 62 . 159 461 406 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 1000 | . . . . . . 223 524 253 Core Remaining (%) 81 | 100 86 . . 62 . 77 . . Volleys Fired 153 | 4 6 15 16 13 . 33 24 42 Largest 4 | 2 2 2 2 2 . 4 4 2 Hottest 237 | 40 40 46 46 46 . 193 237 48 Shots Fired 282 | 8 12 30 32 26 . 82 38 54 Gun 227 | 8 12 30 32 26 . 68 6 45 Cannon 41 | . . . . . . . 32 9 Launcher 14 | . . . . . . 14 . . Special . | . . . . . . . . . Kinetic 211 | 8 12 30 32 26 . 31 18 54 Thermal 19 | . . . . . . 19 . . Explosive 14 | . . . . . . 14 . . Electromagnetic 38 | . . . . . . 18 20 . Robot Hit Streak 10 | 1 4 10 6 5 . 10 5 8 Robot Miss Streak 5 | 4 1 1 4 1 . 5 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 2 1 2 . 1 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 Shots Hit Robots 178 | 2 9 21 18 17 . 48 25 38 Core Hits 104 | 2 5 10 11 7 . 39 13 17 Critical Kills 3 | . . . . 2 . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 6 | . . 1 . 2 . . . 3 Destroy 6 | . . 1 . 2 . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3730 | 28 116 272 405 259 . 1320 655 675 Guns 2253 | 28 116 272 276 251 . 694 83 533 Cannons 704 | . . . . . . . 562 142 Explosions 755 | . . . 129 . . 626 . . Melee . | . . . . . . . . . Ramming 18 | . . . . 8 . . 10 . Kinetic 2212 | 28 116 272 276 251 . 232 362 675 Thermal 215 | . . . . . . 215 . . Explosive 755 | . . . 129 . . 626 . . Electromagnetic 530 | . . . . . . 247 283 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . . . . . 5 8 4 Projectiles 12 | . . . . . . . 8 4 Explosions 5 | . . . . . . 5 . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . 1 . . 4 . Impact 1 | . . . . 1 . . . . Kinetic 4 | . . . . . . . 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage 165 | . . . 121 . . 41 3 . Shots 4 | . . . 2 . . 2 . . Rammed 4 | . . . . . . . 3 1 Targets Rammed 6 | . 1 . . 1 . . 3 1 Kicked 2 | . 1 . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 295 | . 2 1 . 162 . 169 135 295 Average Temperature 65 | . 2 1 . 106 . 48 53 64 Received Heat Transfer 2170 | . 57 45 30 388 . 207 733 710 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . Heat Transferred 555 | . . . . . . 555 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Peak Influence 289 | 5 69 193 289 118 16 237 267 . Initial 123 | . 3 28 81 112 16 14 123 . Average 88 | 1 47 90 184 46 16 129 110 . Maximum Alert Level 1 | . . . 1 . . 1 1 . Low Security (%) 91 | 100 100 100 52 100 100 72 94 . Level 1 8 | . . . 47 . . 27 5 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 3 | . . . . . . 1 2 . Investigation . | . . . . . . . . . Extermination 1 | . . . . . . . 1 . Reinforcement 2 | . . . . . . 1 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Distress Signals 3 | . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 3 9 10 4 . 12 15 13 Peak Tracking Total 5 | . 3 5 4 4 . 3 4 3 Tactical Retreats 10 | . . 1 . . . 1 6 2 Traps | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Machines Disabled 3 | . . . 2 . . 1 . . Max in Single Turn 1 | . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Machines Accessed 25 | . 3 2 2 14 1 . 3 . Terminals 16 | . 3 2 1 6 1 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . . . 1 6 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 72 | . 7 5 3 51 1 . 5 . Successful 56 | . 4 2 3 43 1 . 3 . Failed 16 | . 3 3 . 8 . . 2 . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 3 1 4 4 . . 1 . Terminals 30 | . 7 5 2 10 1 . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 16 | . . . 1 15 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 38 | . 3 1 2 29 1 . 2 . Record 24 | . . . . 24 . . . . Robot Analysis 1 | . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . Surveillance Status 1 | . . . . . . . 1 . Recall Investigation 2 | . 1 . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 4 | . 1 1 1 1 . . . . Release Object 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 11 | . . . 1 10 . . . . Report Inventory 7 | . . . 1 6 . . . . Retrieve Matter 1 | . . . . 1 . . . . Retrieve Components 3 | . . . . 3 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 1 1 . 4 . . 1 . Terminals 7 | . 1 1 . 4 . . 1 . Botnet 7 | . 1 1 . 4 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 2 1 6 . . 2 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . 5 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Turns Passed 5134 | 80 277 318 277 1023 5 354 925 1875 Spaces Moved 3468 | 52 211 209 171 869 3 219 586 1148 Core 35 | 6 . . . 24 . . . 5 Treads 1295 | . . . . . . . 382 913 Legs 1677 | . 165 209 171 845 3 219 65 . Wheels 461 | 46 46 . . . . . 139 230 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 120 120 94 101 101 90 50 Average Speed 124 | 99 115 120 120 111 101 101 114 149 Slowest Speed 250 | 150 120 120 120 250 101 101 128 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 34 15 38 85 . 93 13 74 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 48 | . . . 23 . . 22 2 1 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . 2 1 AOE 45 | . . . 23 . . 22 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Total 4024 | 69 234 251 211 896 4 283 806 1270 Wait 312 | . 5 6 21 6 . 17 183 74 Move 3461 | 51 210 208 170 868 3 218 585 1148 Hop . | . . . . . . . . . Pick Up 27 | 7 4 8 . 1 . 6 1 . Fast Attach 19 | 7 . . 1 3 . 2 2 4 Attach 17 | . 2 2 1 1 1 5 5 . Detach . | . . . . . . . . . Swap 8 | . 2 4 1 . . 1 . . Drop 21 | . 4 8 1 3 . 1 3 1 Fire 153 | 4 6 15 16 13 . 33 24 42 Melee . | . . . . . . . . . Ram 3 | . . . . . . . 2 1 Kick 2 | . 1 . . 1 . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Propulsion x2 517 | -9/Materials | Discovered new exit (range 4) 640 | -9/Materials | Build established: Scavenger-Mutant 676 | -9/Materials | Entered Storage 708 | -9/Storage | Learned location of Armory (-3) 951 | -9/Storage | Used back door to open Recycling access 951 | -9/Storage | Discovered new exit (range 3) 953 | -9/Storage | Entered Recycling 954 | -9/Recycling | Met a Zionite searching for Scraptown 1270 | -9/Recycling | Scanned before Scraplab entrance 1295 | -9/Recycling | Entered Scraplab 1304 | -9/Recycling | Discovered new exit (range 3) 1346 | -9/Recycling | Angered Scraplab inhabitants 1353 | -9/Recycling | Found Prototype Device 1353 | -9/Recycling | Identified Scrap Engine 1412 | -9/Recycling | Lost 5 parts (4n1w) 1893 | -9/Recycling | Build established: Construct 1934 | -9/Recycling | Discovered new exit (range 16) 1976 | -9/Recycling | Entered Factory 1976 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 1981 | -7/Factory | Identified exit to DSF 1981 | -7/Factory | Entered DSF 2033 | -7/DSF | Additional patrols routed to DSF 2088 | -7/DSF | Lost 5 parts (2u3w) 2236 | -7/DSF | Sterilization system engaged 2256 | -7/DSF | Ambient heat levels rising (+10) 2262 | -7/DSF | Discovered new exit (range 16) 2271 | -7/DSF | Ambient heat levels rising (+10) 2286 | -7/DSF | Ambient heat levels rising (+10) 2301 | -7/DSF | Ambient heat levels rising (+10) 2316 | -7/DSF | Ambient heat levels rising (+10) 2331 | -7/DSF | Ambient heat levels rising (+10) 2335 | -7/DSF | Entered Factory 2335 | -6/Factory | Evolved 2 slots: Weapon x2 2799 | -6/Factory | Lost 10 parts (2p1n1u6w) 2808 | -6/Factory | Core integrity fell below 50% 3017 | -6/Factory | Build established: Mutant 3052 | -6/Factory | Spotted B-75 Beast 3245 | -6/Factory | Discovered new exit (range 8) 3260 | -6/Factory | Entered Lower Caves 3261 | -6/Lower Caves | Encountered a Warlord checkpoint 3534 | -6/Lower Caves | Lost 3 allies 3832 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3883 | -6/Lower Caves | Build established: Scavenger-Mutant 4216 | -6/Lower Caves | Spotted B-75 Beast 4630 | -6/Lower Caves | Lost 6 parts (2p2n1u1w) 4871 | -6/Lower Caves | Build established: Mutant 5126 | -6/Lower Caves | Core integrity fell below 20% 5135 | -6/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 04585_ Acquired 3 matter. 04587_ Critical hit (Burn: +37). 04595_ Treaded Armored Exoskeleton destroyed. 04595_ Treaded Armored Exoskeleton core remains intact and functional. 04599_ Arm. Scrap Engine destroyed. 04599_ Scrap Engine core remains intact and functional. 04599_ G-50 Soldier destroyed. 04601_ Acquired 14 matter. 04608_ Adv. Heat Sink fries itself beyond repair. 05043_ GI-9KB(k) breaks down the debris. 05108_ Battle Rifle destroyed. 05117_ Treaded Armored Exoskeleton destroyed. 05117_ Treaded Armored Exoskeleton core remains intact and functional. 05125_ Weapon Cycler destroyed. 05128_ Scrap Engine destroyed. 05132_ Critical hit (Meltdown: +320). 05132_ Treaded Armored Exoskeleton destroyed. 05132_ Critical hit (Blast). 05132_ Knocked back. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##???????????????????????????????? | | ???????????????## ??????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????# ????????????????????????????? | | ??????????????## #???????????????????????????? | | ??????????????? #??????####????????????????? | | ?????????????????? #??#### %#####?###????????# | | ????????????????????# ##;# %### ####????## | | ????????????????????# % % ###### | | ????????????????????# @ "### ## | | ????????????????????# % ## ## | | ????????????????????# ## ## | | ????????????????????##??# | | ????????????????????????# BB | | ???????????????????????# BB ## | | ??????????????????????# "## | | ??????????????????????# ### #### | | ??????????????????????## ##?## #### | | ???????????????????????## #???######?# | | ????????????????????????####### #####??????# | | ???????????????????????????###### ##?????# | | ??????????????????????????## ##???# ## | | ??????????????????????????# ##??# ##?# | | ??????????????????????????# ### #??# ???? | | ??????????????????????????# #?######??## ???? | | ?????????????????????###### ######?????###???? | | ????????????????????## #???????????? | | ????????????????###?# #??????####?? | | ???????????????## ## ###??### ### | | ???????????????# ## #### | | ???????????????# ### | | ???????????????# ## % % | | ??????????????## ###### | | ??????????????# ###??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 56 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed ThrusterDynamicDatajack Manual? 0 Play Time 00:54:56 Cumulative 28.8 hours Start 2024.12.27 @ 22:04:27 End 2024.12.27 @ 23:07:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 096186e1-5236-4248-9aee-a9244cdb8b82