Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 15:39:10

Player: Kaitocain

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (727)      727
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (50)                 50
              TOTAL SCORE: 2207

 Bonus
-------
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             0/400
Matter                     250/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (177) Ox2
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (3) ------
     Large Storage Unit
           Visual Processing Unit
           Signal Interpreter
>          --- WEAPON (2) -------
     Small Laser
>          --- INVENTORY (15) ---
           Ion Engine
           Ion Engine
  Improved Ion Engine
           Visual Processing Unit
           Sensor Array
           Drone Bay (2/2)
           Drone Bay (2/2)
           Drone Bay (2/2)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           Signal Interpreter
>          --- WEAPON -----------
           Shotgun
           Mining Laser
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
  Improved Ion Engine
           Visual Processing Unit
           Sensor Array
           Drone Bay
           Drone Bay
           Drone Bay
     Small Laser
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Signal Interpreter
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             26   | 4   3   4   2   13  
  Power                    2    | .   1   .   .   1   
    Engine                 2    | .   1   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   2   1   5   
    Treads                 1    | .   .   .   .   1   
    Leg                    6    | 2   .   2   1   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 3    | .   .   .   .   3   
  Utility                  3    | .   2   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                1    | .   1   .   .   .   
    Processor              2    | .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   .   2   .   7   
    Energy Gun             5    | 1   .   1   .   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   .   1   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 8    | .   .   .   .   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      5    | .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   89  100 100 76  
  Engine                   9    | .   10  14  11  6   
  Treads                   2    | .   .   .   .   5   
  Leg                      19   | .   28  28  33  9   
  Flight                   1    | .   .   .   .   3   
  Storage                  11   | .   9   14  11  11  
  Processor                17   | .   12  14  22  22  
  Energy Gun               11   | .   14  14  11  9   
  Ballistic Gun            10   | .   14  14  11  6   
  Launcher                 1    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 4   29  30  30  30  
  Greatest Support         39   | 20  20  26  39  39  
  Greatest Overweight (x)  8    | .   1   1   .   8   
  Average Overweight (x)   .    | .   .   1   .   1   
Largest Inventory Capacity 15   | 5   15  15  15  15  
  Average Capacity         13   | 5   11  15  15  15  
  Most Carried             15   | 5   15  15  11  13  
  Average Carried          9    | 4   6   11  10  10  
  Final Capacity           15   | 5   15  15  15  15  
  Final Carried            15   | 5   15  12  10  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           614  | 223 71  73  .   247 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            722  | .   99  101 .   522 
  Parts                    50   | .   10  5   .   35  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  20   | .   4   2   .   14  
  Guns                     16   | .   4   2   .   10  
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          5    | .   3   .   .   2   
  Worker                   1    | .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    11   | .   1   2   .   8   
  Sentry                   6    | .   .   .   .   6   
Best Kill Streak           4    | .   3   2   .   4   
  Combat Bots Only         3    | .   3   2   .   3   
Max Kills in Single Turn   2    | .   2   1   .   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        188  | .    31   25   .    132  
  Missed                   53   | .    11   8    .    34   
Damage Taken               1766 | .    194  216  .    1356 
  Core                     505  | .    48   50   .    407  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  .    60   .    .    
Volleys Fired              60   | .    8    11   .    41   
  Largest                  2    | .    2    2    .    2    
  Hottest                  101  | .    70   76   .    101  
Shots Fired                109  | .    16   22   .    71   
  Gun                      102  | .    16   22   .    64   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 7    | .    .    .    .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  47   | .    8    11   .    28   
  Thermal                  44   | .    8    11   .    25   
  Explosive                7    | .    .    .    .    7    
  Electromagnetic          11   | .    .    .    .    11   
  Robot Hit Streak         12   | .    9    2    .    12   
  Robot Miss Streak        3    | .    3    3    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           65   | .    11   10   .    44   
  Core Hits                42   | .    6    5    .    31   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         6    | .    1    1    .    4    
    Burn                   5    | .    1    1    .    3    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1370 | .    138  162  .    1070 
  Guns                     1013 | .    138  162  .    713  
  Cannons                  .    | .    .    .    .    .    
  Explosions               353  | .    .    .    .    353  
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    .    .    .    4    
  Kinetic                  528  | .    63   75   .    390  
  Thermal                  364  | .    75   87   .    202  
  Explosive                353  | .    .    .    .    353  
  Electromagnetic          121  | .    .    .    .    121  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    22   
  Projectiles              .    | .    .    .    .    .    
  Explosions               22   | .    .    .    .    22   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      47   | .    .    .    .    47   
  Shots                    1    | .    .    .    .    1    
  Rammed                   4    | .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        279  | .    33   279  .    165  
  Average Temperature      76   | .    14   148  .    51   
  Received Heat Transfer   786  | .    60   123  .    603  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    2    .    .    1    
  Heat Transferred         1320 | .    296  296  .    728  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             288  | .   137 50  15  288 
  Initial                  5    | .   .   .   .   5   
  Average                  69   | .   76  37  13  98  
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         94   | 100 100 100 100 87  
  Level 1                  5    | .   .   .   .   12  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   .   1   3   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   8   2   1   19  
  Peak Tracking Total      4    | .   4   2   1   3   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            5    | .   1   .   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          3    | .   1   .   .   2   
  Terminals                3    | .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   1   .   .   3   
  Successful               3    | .   .   .   .   3   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                4    | .   1   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   3   
  Open Door                1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      100  | .   .   .   .   100 
  Highest-Rated Ally       100  | .   .   .   .   100 
Total Orders               .    | .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   2   
  Total Damage             85   | .   .   .   .   85  
  Kills                    3    | .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto 
Turns Passed               1899 | 146 422 488 11  832 
Spaces Moved               943  | 131 240 236 8   328 
  Core                     75   | 33  .   .   .   42  
  Treads                   120  | .   .   .   .   120 
  Legs                     671  | 98  240 236 8   89  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   77   | .   .   .   .   77  
  Fastest Speed            50   | 50  120 190 120 104 
  Average Speed            175  | 102 159 190 120 207 
  Slowest Speed            450  | 120 190 190 120 450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 5   33  50  3   45  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          50   | .   .   .   .   50  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      50   | .   .   .   .   50  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1070 | 143 265 255 9   398 
  Wait                     .    | .   .   .   .   .   
  Move                     939  | 130 239 235 7   328 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 9   14  1   .   11  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   24   | 4   3   2   2   13  
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | .   .   2   .   .   
  Drop                     6    | .   1   4   .   1   
  Fire                     60   | .   8   11  .   41  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  147 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  543 | -10/Materials | Discovered new exit (range 5)
  551 | -10/Materials | Identified exit to Mines
  569 | -10/Materials | Entered Mines
  976 | -10/Mines     | Discovered new exit (range 9)
  989 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  998 | -10/Mines     | Identified exit to Materials
 1008 | -10/Mines     | Discovered exit to Materials (range 15)
 1017 | -10/Mines     | Learned location of Storage (-9)
 1057 | -10/Mines     | Entered Materials
 1057 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1059 | -9/Materials  | Discovered new exit (range 8)
 1067 | -9/Materials  | Identified exit to Storage
 1068 | -9/Materials  | Entered Storage
 1583 | -9/Storage    | Core integrity fell below 50%
 1625 | -9/Storage    | Lost 5 parts (1p2n2w)
 1671 | -9/Storage    | Core integrity fell below 20%
 1772 | -9/Storage    | Met 01-MTF
 1889 | -9/Storage    | Discovered new exit (range 17)
 1900 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01-MTF's Shockpuncher severed.
U-05 Engineer lays Concrete.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S008.
Triggered Blade Trap.
Massive razor-sharp blades shoot up from within
  the floor.
Mining Laser severed.
Shotgun severed.
U-05 Engineer lays Concrete.
Triggered Blade Trap.
Massive razor-sharp blades shoot up from within
  the floor.
Imp. Flight Unit severed.
U-05 Engineer lays Concrete.
01-MTF triggered Blade Trap.
R-06 Scavenger collects Prototype Protection.
U-05 Engineer lays Concrete.
R-06 Scavenger collects 01-MTF's Shockpuncher.
EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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|                      ??#####?????????????????????? |
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|                      ??# g #????????????? ???????? |
|                      ??#   #????????????? ???????? |
|                      ??#  o#????????????# #??????? |
|                      ??# @ ############## #??????? |
|                      ??#   #            # #??????? |
|                      ??#   #            # #??????? |
|                      ??#   #            # #??????? |
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|                      ??#   #            # #??????? |
|                      ??#   #####/######## ######## |
|                      ??#   p     =|[               |
|                      ??#          =*               |
|                      ??#          !                |
|                      ??#   ####################### |
|                      ??#   #?????????????????????? |
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|                      ??##+#????????????????????#"" |
|                      ??????????????????????????#"T |
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|                      ????????????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideClaymoresStripper
  Manual?         0
Play Time         00:18:33
  Cumulative      1.2 hours
  Start           2024.04.23 @ 15:23:08
  End             2024.04.23 @ 15:39:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           BRIGHTNESS(80)|SATURATION(70)
Steam             1


RUN: 18853db6-bc9f-40dd-8e59-781a9b75642d