Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 18:12:17 Player: Ari Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (585) 585 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2040 Bonus ------- None Cogmind --------- Core Integrity 337/400 Matter 300/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY (16) --- Ion Engine Light Ion Engine Light Ion Engine Armored Wheel Improved Heat Sink Small Storage Unit Structural Scanner Improved Signal Interpreter Improved Terrain Scanner Small Laser Small Laser Small Laser Beam Rifle Light Assault Rifle Rocket Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Treads Improved Treads Improved Heat Sink Small Storage Unit Structural Scanner Improved Signal Interpreter Improved Terrain Scanner Small Laser Small Laser Light Assault Rifle Rocket Launcher [Rating: 14] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Seismic Analyzer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 23 | 7 6 9 1 . Power 3 | 1 1 1 . . Engine 3 | 1 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 2 3 1 . Treads 6 | 2 . 3 1 . Leg . | . . . . . Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 2 2 . . . Device . | . . . . . Storage 3 | 1 2 . . . Processor 1 | 1 . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | 2 1 5 . . Energy Gun 2 | . 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 4 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 1 6 1 . Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility . | . . . . . Weapon 5 | . 1 4 . . Highest Loss Streak 3 | . 1 3 1 . Average Slot Usage (%) 97 | . 100 95 99 100 Engine 12 | . 14 10 11 11 Treads 18 | . 12 16 32 33 Wheel 11 | . 15 14 . . Storage 20 | . 17 22 22 22 Processor 3 | . 10 . . . Energy Gun 5 | . 5 8 . . Ballistic Gun 24 | . 22 22 33 33 Naked Turns . | . . . . . Heaviest Build 44 | 9 42 44 42 42 Greatest Support 63 | 40 40 63 63 63 Greatest Overweight (x) 2 | 2 1 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 12 | 5 8 16 16 16 Most Carried 16 | 6 11 15 15 16 Average Carried 10 | 4 6 12 14 15 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 6 11 15 15 16 Class Distribution -------------------- 50% | Mutant 49% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 557 | 274 96 155 32 . Remotely . | . . . . . Salvage Created 944 | 104 286 452 102 . Parts 63 | 6 12 41 4 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 24 | . 6 16 2 . Guns 21 | . 6 13 2 . AOE 3 | . . 3 . . Classes Destroyed 8 | 2 2 3 1 . Worker 2 | . . 2 . . Builder 2 | . . 2 . . Tunneler 1 | 1 . . . . Recycler 2 | 1 1 . . . Swarmer 12 | . 2 10 . . Grunt 10 | . 4 5 1 . Brawler 1 | . . . 1 . Sentry 1 | . . 1 . . Best Kill Streak 11 | 2 2 11 2 . Combat Bots Only 6 | . 2 6 2 . Max Kills in Single Turn 3 | 1 1 3 1 . Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 1048 | . 329 633 86 . Core 76 | . 13 52 11 . Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 94 . . . Volleys Fired 92 | 2 33 52 5 . Largest 3 | 2 2 3 3 . Hottest 100 | 40 60 100 60 . Shots Fired 213 | 4 66 128 15 . Gun 213 | 4 66 128 15 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 172 | 4 63 90 15 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 41 | . 3 38 . . Robot Hit Streak 12 | 3 12 8 5 . Robot Miss Streak 5 | . 4 5 1 . Penetration Max . | . . . . . Secondary Targets 6 | . 1 5 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 136 | 3 44 77 12 . Core Hits 53 | 3 19 27 4 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1328 | 28 368 821 111 . Guns 1192 | 28 366 701 97 . Cannons . | . . . . . Explosions 119 | . . 119 . . Melee . | . . . . . Ramming 17 | . 2 1 14 . Kinetic 888 | 28 341 422 97 . Thermal 119 | . . 119 . . Explosive . | . . . . . Electromagnetic 304 | . 25 279 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 3 Average Corruption 3 | . . . 3 3 Corruption Purged . | . . . . . Effects 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 36 | . . 36 . . Shots 1 | . . 1 . . Rammed 4 | . 2 1 1 . Targets Rammed 4 | . 2 1 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 168 | . 65 168 50 . Average Temperature 40 | . 8 54 25 . Received Heat Transfer 267 | . 117 114 36 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . . 150 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 376 | 10 176 376 108 . Average Influence 112 | 5 91 171 97 . Maximum Alert Level 1 | . . 1 . . Low Security (%) 90 | 100 100 75 100 . Level 1 9 | . . 24 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 4 . . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 4 | . 2 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 12 20 2 . Peak Tracking Total 8 | . 7 8 2 . Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 4 | . 3 1 . . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 7 4 . . Successful 8 | . 5 3 . . Failed 3 | . 2 1 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 10 | . 6 4 . . Terminals 11 | . 7 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 4 3 . . Terminals 7 | . 4 3 . . Track 3 | . 2 1 . . Assimilate 1 | . . 1 . . Botnet 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 1 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 1356 | 154 463 495 185 59 Spaces Moved 805 | 87 292 286 104 36 Core 24 | 24 . . . . Treads 376 | 63 96 77 104 36 Legs . | . . . . . Wheels 405 | . 196 209 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 100 160 160 Average Speed 127 | 148 117 116 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 44 26 22 3 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . 13 . . Melee . | . . . . . Projectile . | . . . . . AOE 13 | . . 13 . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 988 | 110 361 366 114 37 Wait 12 | . 4 5 3 . Move 801 | 86 291 285 103 36 Hop . | . . . . . Pick Up 45 | 14 16 13 1 1 Fast Attach . | . . . . . Attach 18 | 7 2 8 1 . Detach . | . . . . . Swap 5 | . 4 1 . . Drop 11 | 1 9 1 . . Fire 92 | 2 33 52 5 . Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush 3 | . 1 1 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 13) 155 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 7) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 690 | -9/Materials | Lost 3 parts (1p2w) 971 | -9/Materials | Lost 3 parts (1n2w) 1076 | -9/Materials | Discovered new exit (range 6) 1113 | -9/Materials | Entered Mines 1280 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1284 | -9/Mines | Learned Materials stockpile data 1298 | -9/Mines | Entered Zion 1302 | -7/Zion | Build established: Gunner 1357 | -7/Zion | Self-destructed Last Messages --------------- 01280_ A derelict emerges from the shadows: "It's not safe here! Let me show you to a place where you won't have to worry about staying in one piece!" DT-EJJ(z) disappears into a concealed tunnel. 01284_ Acquired derelict log, extracted data. Data stored: Materials stockpile data. LOCATION=UNKNOWN GOAL=ESCAPE 01299_ System corrupted: Energy discharge (-71). 01299_ DT-EJJ(z): "It's not far from here, follow me." TO-I1J(l): I am NOT going out there again. That last trip was way too close. Things are getting hairy. Warlord has enough advanced forces and a broad enough sphere of influence that he shouldn't really need our increasingly ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? 01354_ Acquired Self-destruct Interrupter. 01356_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 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