Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.18 @ 05:57:42 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (267) 1335 Value Destroyed (9715) 9715 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 15900 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 813/1150 Matter 584/600 Energy 75/410 System Corruption 1% Temperature Cool (0) Movement Walking (185) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION (4) --- Enhanced Armored Leg Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY (9) ------ Advanced Power Amplifier Advanced Heat Sink Experimental Cooling System Experimental Cooling System Huge Storage Unit Improved Matter Compressor Experimental Signal Interpreter Improved Targeting Computer Energy Mantle > --- WEAPON (5) ------- Improved Arc Projector Improved Arc Projector Precision Phase Gun Precision Phase Gun KE Penetrator > --- INVENTORY (25) --- Ion Engine Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Improved Heat Sink Experimental Heat Sink System Restoration Module Improved Arc Projector Improved Arc Projector Improved Arc Projector Heavy Pick Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Leg Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Experimental Cooling System Experimental Cooling System Huge Storage Unit Improved Matter Compressor Experimental Signal Interpreter Improved Targeting Computer Energy Mantle > --- WEAPON ----------- Precision Phase Gun Precision Phase Gun Matter Neutralizer Matter Neutralizer KE Penetrator > --- INVENTORY -------- Ion Engine Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Improved Heat Sink Experimental Heat Sink System Restoration Module Improved Arc Projector Improved Arc Projector Improved Arc Projector Improved Arc Projector Improved Arc Projector Heavy Pick [Rating: 149] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Structural Scanner Storage Huge Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Improved Assault Rifle Energy Gun Improved Arc Projector Energy Cannon Matter Neutralizer Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 7 | . 1 . . 1 1 2 2 Weapon 3 | . . . 2 . 1 . . Parts Attached 146 | 7 3 11 13 8 11 29 64 Power 18 | 1 . 3 1 2 . 3 8 Engine 9 | 1 . 3 1 2 . 2 . Core 1 | . . . . . . 1 . Reactor 8 | . . . . . . . 8 Propulsion 41 | 2 1 4 5 4 4 4 17 Treads . | . . . . . . . . Leg 41 | 2 1 4 5 4 4 4 17 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 2 2 1 . 2 1 8 18 Device 19 | . . . . 1 1 4 13 Storage 7 | 1 1 1 . . . 3 1 Processor 6 | 1 1 . . 1 . 1 2 Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 53 | 2 . 3 7 . 6 14 21 Energy Gun 7 | . . . . . . . 7 Energy Cannon 7 | . . 1 . . . 1 5 Ballistic Gun 31 | 2 . 2 7 . 6 6 8 Ballistic Cannon 4 | . . . . . . 4 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 4 | . . . . . . 3 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 16 | . . 4 . . . 2 10 Parts Lost 45 | . . . 2 1 4 12 26 Power 6 | . . . . 1 . 3 2 Propulsion 9 | . . . 2 . 2 2 3 Utility 7 | . . . . . . . 7 Weapon 23 | . . . . . 2 7 14 Highest Loss Streak 9 | . . . 2 1 2 9 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 100 100 97 97 97 95 93 Engine 7 | . 12 10 8 12 12 8 . Reactor 2 | . . . . . . . 8 Leg 25 | . 25 40 32 28 23 20 19 Device 8 | . . . . 7 12 11 13 Storage 10 | . 12 10 8 7 6 10 13 Processor 15 | . 25 20 16 14 12 16 14 Energy Gun 1 | . . . . . . . 3 Energy Cannon 2 | . . 3 . . . 1 6 Ballistic Gun 18 | . 25 16 31 28 29 19 6 Ballistic Cannon 2 | . . . . . . 4 3 Naked Turns . | . . . . . . . . Heaviest Build 175 | 19 29 95 100 109 113 120 175 Greatest Support 100 | 20 20 43 43 69 74 69 100 Greatest Overweight (x) 3 | 1 1 2 3 2 2 3 2 Average Overweight (x) 1 | . . 2 2 1 1 1 1 Largest Inventory Capacity 25 | 10 15 25 25 25 25 25 25 Average Capacity 24 | 7 12 24 25 25 25 25 25 Most Carried 25 | 1 6 23 22 25 23 23 25 Average Carried 17 | . 2 13 20 24 22 18 15 Final Capacity 25 | 10 15 25 25 25 25 25 25 Final Carried 24 | 1 6 23 22 24 21 13 23 Class Distribution -------------------- 69% | Hacker-Gunner 24% | Hacker-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 7380 | 164 304 461 427 1401 475 2295 1853 Remotely . | . . . . . . . . Salvage Created 12669 | . 557 1088 680 2544 725 3143 3932 Parts 589 | . 21 61 33 128 27 153 166 Haulers Intercepted 13 | . 1 3 2 4 . 1 2 Recyclers Shooed 19 | . 4 1 . 4 . 6 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 168 | . 5 18 11 30 12 43 49 Guns 124 | . 5 17 11 30 12 26 23 Cannons 39 | . . 1 . . . 17 21 Classes Destroyed 16 | . 4 2 . 7 . 2 1 Worker 23 | . . . . 7 . 7 9 Builder 14 | . . . . 3 . 5 6 Tunneler 1 | . . . . . . 1 . Hauler 13 | . 1 3 2 4 . 1 2 Recycler 24 | . 3 1 . 8 . 6 6 Mechanic 2 | . . . . . . 1 1 Operator 6 | . . 1 1 1 . 1 2 Watcher 16 | . 1 1 1 4 . 4 5 Swarmer 23 | . . . . 3 . 11 9 Grunt 81 | . 5 13 10 16 9 15 13 Brawler 5 | . . . . 3 . 2 . Duelist 3 | . . . . 1 . 1 1 Sentry 13 | . . 5 1 1 1 3 2 Specialist 2 | . . . . . . . 2 Hunter 25 | . . . . 4 1 7 13 Programmer 16 | . . . . 2 1 4 9 Best Kill Streak 12 | . 5 5 7 12 6 8 10 Combat Bots Only 7 | . 3 5 6 3 6 7 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 2 2 Gunslinging 1 | . . . . . 1 1 . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8832 | . 67 407 578 764 764 2178 4074 Core 738 | . 7 56 38 62 79 159 337 Absorbed by Shields 119 | . . . . . . . 119 Redirected to Shielding 53 | . . . . . . . 53 Regen/Repaired (Parts) 927 | . . . 267 . 220 . 440 Core Remaining (%) 91 | 100 97 86 93 91 90 84 . Volleys Fired 527 | . 28 68 29 98 28 115 161 Largest 5 | . 2 2 4 4 5 5 5 Hottest 431 | . 40 88 92 92 115 224 431 Shots Fired 1943 | . 56 136 116 392 131 536 576 Gun 1505 | . 56 117 116 392 131 379 314 Cannon 438 | . . 19 . . . 157 262 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1652 | . 56 117 116 392 131 515 325 Thermal 210 | . . 19 . . . 21 170 Explosive . | . . . . . . . . Electromagnetic 81 | . . . . . . . 81 Robot Hit Streak 58 | . 35 57 58 41 28 54 29 Robot Miss Streak 5 | . 2 1 1 3 2 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 29 | . 1 1 3 9 5 8 2 Max Gunslinging Chain 2 | . 1 1 1 1 2 1 1 Shots Hit Robots 1434 | . 47 115 91 297 105 399 380 Core Hits 654 | . 23 41 34 118 43 169 226 Critical Kills 11 | . . 1 . 2 . . 8 Critical Parts Destroyed 11 | . . 1 . 2 1 2 5 Critical Strikes 28 | . . 2 . 4 1 6 15 Meltdown 7 | . . . . . . . 7 Destroy 15 | . . 2 . 4 1 2 6 Blast 6 | . . . . . . 4 2 Melee Attacks 5 | . . . . . . 4 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 5 | . . . . . . 4 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 26153 | . 556 1641 1364 4478 1499 6859 9756 Guns 18503 | . 556 1269 1364 4471 1490 4666 4687 Cannons 7418 | . . 372 . . . 2193 4853 Explosions 216 | . . . . . . . 216 Melee . | . . . . . . . . Ramming 16 | . . . . 7 9 . . Kinetic 20011 | . 556 1269 1364 4471 1490 6532 4329 Thermal 5010 | . . 372 . . . 327 4311 Explosive . | . . . . . . . . Electromagnetic 1116 | . . . . . . . 1116 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 1 6 1 Message Errors 1 | . . . . . . 1 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 2 | . . . . . . 1 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 167 | . . . . . . 29 138 Projectiles 114 | . . . . . . 29 85 Explosions 53 | . . . . . . . 53 Melee . | . . . . . . . . Knockbacks 45 | . . . . . . 29 16 Impact . | . . . . . . . . Kinetic 39 | . . . . . . 26 13 Secondary 6 | . . . . . . 3 3 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . 1 1 . . Kicked 2 | . . . . 1 1 . . Crushed . | . . . . . . . . Highest Temperature 761 | . 2 171 432 132 184 198 761 Average Temperature 86 | . 2 48 144 28 64 64 136 Received Heat Transfer 3090 | . 63 327 522 441 483 576 678 Effects 23 | . . . 4 . . . 19 Shutdowns 6 | . . . 1 . . . 5 Energy Bleed 7 | . . . 1 . . . 6 Interference 6 | . . . . . . . 6 Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . 1 . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 7 | . . . . . . . 7 Combat Hostiles 5 | . . . . . . . 5 Parts Melted 20 | . . . . . 2 1 17 Heat Transferred 6299 | . . 666 . . . 592 5041 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 466 | . 172 345 269 325 301 466 344 Initial 61 | . . . 40 30 61 37 45 Average 120 | . 71 110 109 113 118 159 116 Maximum Alert Level 2 | . . 1 1 1 1 2 1 Low Security (%) 77 | 100 100 85 72 84 81 63 77 Level 1 21 | . . 14 27 15 18 32 22 Level 2 . | . . . . . . 3 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 45 | . . 4 2 8 5 11 15 Investigation 15 | . . 2 1 4 4 1 3 Extermination 8 | . . . . 1 . 1 6 Reinforcement 12 | . . 2 1 1 1 4 3 Assault . | . . . . . . . . Garrison 10 | . . . . 2 . 5 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 5 | . . . . 1 . 2 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . . 1 1 . 1 2 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 229 | . 7 24 14 41 18 51 74 Peak Tracking Total 7 | . 4 5 7 4 5 7 5 Tactical Retreats 4 | . . . . 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 14 | . 3 4 . . . . 7 Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 3 | . . . . . . . 3 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 4 | . . . . 2 . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 30 | . 4 4 2 7 4 4 5 Terminals 19 | . 4 4 1 4 2 2 2 Fabricators . | . . . . . . . . Repair Stations 6 | . . . 1 . 2 . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . 3 . 2 . Total Hacks 93 | . 9 10 9 22 12 7 24 Successful 61 | . 8 8 8 9 5 5 18 Failed 32 | . 1 2 1 13 7 2 6 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . 2 . . . Terminals 57 | . 9 10 3 15 5 4 11 Fabricators . | . . . . . . . . Repair Stations 26 | . . . 6 . 7 . 13 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 10 | . . . . 7 . 3 . Terminal Hacks 35 | . 8 8 2 6 . 3 8 Record 2 | . . . . 2 . . . Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 2 | . . 2 . . . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 3 | . 1 . . 1 . . 1 Emergency Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . 1 . . . . . Repair Station Index 1 | . . . . . . 1 . Locate Traps 6 | . 1 1 1 . . 2 1 Disarm Traps 5 | . 2 1 . . . . 2 Dispatch Records 2 | . 1 1 . . . . . Transport Status 1 | . 1 . . . . . . Extermination Status 1 | . . . . . . . 1 Recall Extermination 1 | . . . . . . . 1 Registered Components 1 | . . . . . . . 1 Zone Layout 6 | . 2 1 1 1 . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 21 | . . . 6 . 5 . 10 Scan Component 12 | . . . 3 . 3 . 6 Repair 9 | . . . 3 . 2 . 4 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 4 | . . . . 2 . 2 . Seal Access 4 | . . . . 2 . 2 . Unauthorized Hacks 1 | . . . . 1 . . . Terminals 1 | . . . . 1 . . . Assimilate 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . 2 Used . | . . . . . . . . Hacking Detections 22 | . 2 3 1 5 4 2 5 Full Trace Events 15 | . . 2 1 4 4 1 3 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 9 | . . . 3 . 2 . 4 Time 424 | . . . 153 . 50 . 221 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 9738 | 69 541 1167 674 1834 487 2078 2888 Spaces Moved 3479 | 54 284 350 155 712 171 738 1015 Core 14 | 14 . . . . . . . Treads . | . . . . . . . . Legs 3465 | 40 284 350 155 712 171 738 1015 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 260 260 190 190 190 183 Average Speed 201 | 108 157 260 260 198 192 206 190 Slowest Speed 330 | 120 190 260 330 260 260 330 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 50 34 20 23 7 25 29 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . . . 3 1 Terrain Destroyed 51 | . . . . . . 3 48 Melee 4 | . . . . . . 3 1 Projectile 15 | . . . . . . . 15 AOE 32 | . . . . . . . 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4909 | 61 320 468 351 891 252 978 1588 Wait 683 | . . 23 153 62 41 85 319 Move 3472 | 53 283 349 154 711 170 737 1015 Hop . | . . . . . . . . Pick Up 47 | 1 5 16 . 6 1 4 14 Fast Attach 41 | 7 . 1 3 . 1 2 27 Attach 54 | . 1 2 6 3 7 14 21 Detach 12 | . . 1 2 . . 2 7 Swap 51 | . 2 8 4 5 3 13 16 Drop 15 | . 1 . . 5 . 2 7 Fire 527 | . 28 68 29 98 28 115 161 Melee 5 | . . . . . . 4 1 Ram . | . . . . . . . . Kick 2 | . . . . 1 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Utility x1 182 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Hacker-Mutant 539 | -10/Materials | Identified exit to Materials 539 | -10/Materials | Discovered exit to Materials (range 8) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Propulsion x2 646 | -9/Materials | Identified exit to Materials 1778 | -9/Materials | Entered another Materials area 1778 | -8/Materials | Evolved 2 slots: Weapon x2 2079 | -8/Materials | Build established: Hacker-Gunner 2225 | -8/Materials | Repaired Imp. Assault Rifle 2278 | -8/Materials | Repaired Imp. Assault Rifle 2330 | -8/Materials | Repaired Imp. Assault Rifle 2345 | -8/Materials | Identified exit to Factory 2345 | -8/Materials | Discovered exit to Factory (range 16) 2452 | -8/Materials | Entered Factory 2452 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2815 | -7/Factory | Identified exit to Lower Caves 3310 | -7/Factory | Garrison activated, responded to threat 4111 | -7/Factory | Garrison activated, responded to threat 4250 | -7/Factory | Identified exit to Factory 4250 | -7/Factory | Discovered exit to Factory (range 14) 4286 | -7/Factory | Entered another Factory area 4286 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4547 | -6/Factory | Repaired Imp. Assault Rifle 4701 | -6/Factory | Identified exit to Factory 4701 | -6/Factory | Discovered exit to Factory (range 6) 4705 | -6/Factory | Repaired Imp. Assault Rifle 4773 | -6/Factory | Entered another Factory area 4773 | -5/Factory | Evolved 2 slots: Utility x2 5751 | -5/Factory | Garrison activated, responded to threat 5903 | -5/Factory | Garrison activated, responded to threat 6223 | -5/Factory | Garrison activated, responded to threat 6339 | -5/Factory | Lost 9 parts (2p2n5w) 6345 | -5/Factory | Destroyed 7 combat bots 6796 | -5/Factory | Identified exit to Factory 6796 | -5/Factory | Discovered exit to Factory (range 11) 6851 | -5/Factory | Entered another Factory area 6851 | -4/Factory | Evolved 2 slots: Utility x2 6944 | -4/Factory | Repaired Coolant Injector 7035 | -4/Factory | Repaired Enh. Armored Leg 7062 | -4/Factory | Repaired Assault Rifle 7167 | -4/Factory | Identified exit to Upper Caves 7167 | -4/Factory | Discovered exit to Upper Caves (range 15) 8010 | -4/Factory | Repaired Lgt. Antimatter Reactor 8287 | -4/Factory | Lost 4 parts (1u3w) 8566 | -4/Factory | Build established: Hacker-Mutant 9023 | -4/Factory | Garrison activated, responded to threat 9483 | -4/Factory | Found Prototype Processor 9500 | -4/Factory | Identified Exp. Signal Interpreter 9520 | -4/Factory | Cargo convoy interrupted 9521 | -4/Factory | Build established: Scavenger-Gunner 9623 | -4/Factory | Lost 4 parts (1n1u2w) 9739 | -4/Factory | Self-destructed Last Messages --------------- 09722_ U-05 Engineer lays Concrete. 09723_ Acquired 4 matter. 09723_ U-05 Engineer lays Concrete. 09724_ Penetrated by Slug. 09724_ Matter Neutralizer destroyed. 09724_ Knocked back. 09724_ U-05 Engineer lays Concrete. 09725_ Slug penetrates Construction Platform. 09725_ U-05 Engineer lays Concrete. 09726_ ALERT: Rogue bot located, Programmers report to Factory Zone 2Y. 09726_ Knocked back. 09726_ U-05 Engineer lays Concrete. 09727_ Acquired 8 matter. 09727_ U-05 Engineer lays Concrete. 09728_ U-05 Engineer builds a Wall. 09729_ Slug penetrates Wall. 09731_ U-05 Engineer lays Concrete. 09735_ Slug penetrates P-70 Sage. 09736_ Slug penetrates Construction Platform. 09738_ U-05 Engineer lays Concrete. 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"???????????? | | ????????!] ?# """"@ #???? ???????????? | | ??????????#####?## """" #??????????????????? | | ??????????????? """ ???????????????? | | ????????????? """ ????????????? | | ????????????? """" ?????????? | | ???????????? ??????????? | | ??????????? ??????????? | | ??????????# #####?####+############??????????? | | ??????????# H ?????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Coolant Potential 145 Energy Generation 51 Energy Capacity 460 Matter Stores 750 Matter Capacity 750 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Exp. Utility Shielding | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeForceExtractor Manual? 0 Play Time 01:19:28 Cumulative 1236.8 hours Start 2023.02.17 @ 19:52:00 End 2023.02.18 @ 05:57:42 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 807 Rogue 62 Adventurer 0 Explorer 745 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c34ebe1d-86e0-4341-ba60-7045d99d426f