Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.04 @ 15:27:00 Player: yota99 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (2575) 2575 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (404) 404 TOTAL SCORE: 5379 Bonus ------- High Alert Combat Kills 348 Follower Combat Kills 56 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 240/240 System Corruption 16% Temperature Warm (150) Movement Core (1450) Ox28 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Nuclear Core Huge Storage Unit Medium Matter Pod (100) Medium Matter Pod (100) Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Particle Cannon Particle Cannon Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Core Shielding Tractor Beam > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Nuclear Core Huge Storage Unit Medium Matter Pod Medium Matter Pod Beam Rifle Advanced Beam Rifle Particle Cannon Particle Cannon Particle Cannon Advanced Beam Cannon Advanced Beam Cannon Enhanced Autogun Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 76 | 7 6 . 21 42 Power 6 | 1 2 . 1 2 Engine 4 | 1 1 . 1 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 13 | 2 . . 6 5 Treads 11 | 2 . . 4 5 Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 2 1 . 9 10 Device 7 | 1 1 . 2 3 Storage 3 | 1 . . 2 . Processor 6 | . . . 2 4 Hackware . | . . . . . Protection 6 | . . . 3 3 Artifact . | . . . . . Weapon 35 | 2 3 . 5 25 Energy Gun 9 | 2 1 . . 6 Energy Cannon 9 | . . . 1 8 Ballistic Gun 7 | . 1 . 3 3 Ballistic Cannon 1 | . 1 . . . Launcher 9 | . . . 1 8 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 30 | . 2 1 3 24 Power 3 | . 1 . . 2 Propulsion 7 | . . 1 . 6 Utility 13 | . . . 3 10 Weapon 7 | . 1 . . 6 Highest Loss Streak 6 | . 1 1 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 97 97 98 79 Engine 9 | . 6 14 11 7 Treads 13 | . 28 25 9 15 Leg 6 | . . . 11 . Device 13 | . 14 14 14 10 Storage 10 | . 14 14 11 9 Processor 8 | . . . 6 15 Protection 7 | . . . 11 3 Energy Gun 3 | . 14 . . 7 Energy Cannon 3 | . . . 4 4 Ballistic Gun 8 | . 10 14 10 3 Ballistic Cannon 4 | . 2 14 6 . Naked Turns . | . . . . . Heaviest Build 102 | 15 15 15 97 102 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 31 | . . . 4 31 Average Overweight (x) 1 | . . . 2 2 Largest Inventory Capacity 25 | 8 8 8 25 25 Average Capacity 20 | 7 8 8 22 25 Most Carried 25 | 6 8 8 25 24 Average Carried 15 | 3 7 6 18 16 Final Capacity 25 | 8 8 8 25 25 Final Carried 25 | 6 6 8 25 15 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1894 | 270 51 35 766 772 Remotely 812 | . . . 230 582 Salvage Created 3180 | 170 155 27 1207 1621 Parts 194 | 12 7 4 75 96 Haulers Intercepted 5 | . . . 1 4 Recyclers Shooed 4 | . . . 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 61 | . 5 1 20 35 Guns 26 | . 5 . 9 12 Cannons 11 | . . 1 6 4 AOE 24 | . . . 5 19 Classes Destroyed 13 | 2 2 . 5 4 Worker 7 | . . . 2 5 Builder 7 | . . . . 7 Tunneler 6 | 5 . . . 1 Hauler 5 | . . . 1 4 Recycler 9 | 1 . . 5 3 Mechanic 1 | . . . . 1 Watcher 8 | . . . 5 3 Swarmer 14 | . 3 . 4 7 Grunt 33 | . 2 1 9 21 Brawler 1 | . . . 1 . Duelist 3 | . . . . 3 Sentry 9 | . . . 6 3 Hunter 1 | . . . . 1 Best Kill Streak 11 | 2 1 1 7 11 Combat Bots Only 6 | . 1 1 6 6 Max Kills in Single Turn 4 | 1 1 1 4 4 Gunslinging . | . . . . . Exploded 3 | . . . 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4197 | . 513 75 857 2752 Core 718 | . 108 . 51 559 Absorbed by Shields . | . . . . . Redirected to Shielding 40 | . . . . 40 Core Remaining (%) 81 | 100 . 56 87 . Volleys Fired 255 | 15 35 4 81 120 Largest 2 | 2 2 2 2 2 Hottest 136 | 90 90 55 90 136 Shots Fired 454 | 26 62 8 162 196 Gun 300 | 26 62 4 79 129 Cannon 127 | . . 4 81 42 Launcher 27 | . . . 2 25 Special . | . . . . . Kinetic 195 | . 16 8 123 48 Thermal 210 | 15 35 . 37 123 Explosive 27 | . . . 2 25 Electromagnetic 22 | 11 11 . . . Robot Hit Streak 21 | 5 6 8 17 21 Robot Miss Streak 6 | 3 4 1 6 5 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 274 | 15 35 6 102 116 Core Hits 179 | 7 11 3 57 101 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 12 | 1 3 . 3 5 Burn 7 | . 2 . . 5 Destroy 2 | . . . 2 . Blast 1 | . . . 1 . Corrupt 2 | 1 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7193 | 189 392 94 1778 4740 Guns 2449 | 189 392 21 555 1292 Cannons 1674 | . . 73 971 630 Explosions 3070 | . . . 252 2818 Melee . | . . . . . Ramming . | . . . . . Kinetic 1685 | . 78 94 1062 451 Thermal 2318 | 135 248 . 464 1471 Explosive 3070 | . . . 252 2818 Electromagnetic 120 | 54 66 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . 1 1 . 16 Average Corruption 11 | . 1 1 . 16 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . 1 . 29 Message Errors 5 | . . 1 . 4 Matter Fused 5 | . . . . 5 Heat Flow Errors 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 8 | . . . . 8 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 5 | . . . . 5 Overload Shots . | . . . . . Overflow Damage 177 | . . . 10 167 Projectiles 23 | . . . 10 13 Explosions 154 | . . . . 154 Melee . | . . . . . Knockbacks 5 | . . 1 4 . Impact . | . . . . . Kinetic 5 | . . 1 4 . Secondary . | . . . . . Self-Inflicted Damage 182 | . . . . 182 Shots 8 | . . . . 8 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 549 | 90 330 43 276 549 Average Temperature 115 | 47 144 20 74 137 Received Heat Transfer 1611 | . 141 42 285 1143 Effects 17 | . 2 . . 15 Shutdowns 5 | . . . . 5 Energy Bleed 6 | . . . . 6 Interference 3 | . 2 . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 . . 5 Heat Transferred 5624 | 407 888 . 962 3367 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 813 | 30 152 175 456 813 Initial 162 | . 19 58 68 162 Average 227 | 12 120 106 135 494 Maximum Alert Level 3 | . . . 2 3 Low Security (%) 64 | 100 100 100 78 13 Level 1 16 | . . . 19 21 Level 2 12 | . . . 2 41 Level 3 6 | . . . . 23 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . . 4 8 Investigation 3 | . . . 1 2 Extermination . | . . . . . Reinforcement 8 | . . . 3 5 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . . 4 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . 1 . 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 6 3 29 57 Peak Tracking Total 8 | . 4 2 6 8 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 9 | . 1 . 6 2 Terminals 9 | . 1 . 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 1 . 16 9 Successful 9 | . 1 . 6 2 Failed 16 | . . . 9 7 Catastrophic 4 | . . . 1 3 Database Lockouts 1 | . . . 1 . Manual 24 | . 3 . 13 8 Terminals 26 | . 1 . 16 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 1 . 6 2 Robot Analysis 4 | . 1 . 2 1 Prototype ID Bank 1 | . . . 1 . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Hauler Manifests 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 . 5 2 Full Trace Events 5 | . 1 . 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 26 . Highest-Rated Ally 31 | . . 31 26 . Total Orders . | . . . . . Ally Attacks 16 | . . 16 . . Total Damage 231 | . . 231 . . Kills 4 | . . 4 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 4 | . 1 . 2 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 3519 | 150 351 148 1891 979 Spaces Moved 935 | 58 147 73 489 168 Core 6 | 3 . . . 3 Treads 678 | 55 147 73 238 165 Legs 251 | . . . 251 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 320 Average Speed 279 | 154 160 160 321 354 Slowest Speed 1600 | 160 160 160 400 1600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 24 | 6 25 16 48 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 155 | . . . 23 132 Melee . | . . . . . Projectile . | . . . . . AOE 155 | . . . 23 132 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1424 | 93 205 97 660 369 Wait 48 | 1 6 19 3 19 Move 931 | 57 146 72 488 168 Hop . | . . . . . Pick Up 82 | 13 7 2 45 15 Fast Attach . | . . . . . Attach 38 | 7 2 . 8 21 Detach . | . . . . . Swap 38 | . 4 . 13 21 Drop 32 | . 5 . 22 5 Fire 255 | 15 35 4 81 120 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 10) 502 | -10/Materials | Entered Mines 505 | -10/Mines | Received a Mining Laser from a helpful Derelict 619 | -10/Mines | Discovered new exit (range 5) 650 | -10/Mines | Entered Materials 650 | -9/Materials | Accompanied by 1 ally 650 | -9/Materials | Evolved 2 slots: Utility x2 885 | -9/Materials | Central database locked down 1581 | -9/Materials | Discovered new exit (range 15) 1683 | -9/Materials | Discovered new exit (range 15) 1944 | -9/Materials | Discovered new exit (range 5) 2096 | -9/Materials | Build established: Scavenger-Mutant 2292 | -9/Materials | Discovered new exit (range 16) 2541 | -9/Materials | Entered another Materials area 2541 | -8/Materials | Evolved 2 slots: Utility x2 2806 | -8/Materials | Lost 3 parts (2n1u) 2910 | -8/Materials | Crushed by falling debris 2910 | -8/Materials | Crushed by falling debris 2910 | -8/Materials | System corruption reached 10% 2941 | -8/Materials | Lost 6 parts (4u2w) 2956 | -8/Materials | Core integrity fell below 50% 3341 | -8/Materials | First assault squad dispatched 3488 | -8/Materials | Core integrity fell below 20% 3520 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03507_ U-05 Engineer lays Concrete. 03507_ Critical hit (Burn: +37). 03508_ U-05 Engineer lays Concrete. 03510_ Critical hit (Burn: +37). 03511_ U-05 Engineer lays Concrete. 03511_ U-05 Engineer builds a Wall. 03511_ Lgt. Treads destroyed. 03511_ W-25 Informer destroyed. 03512_ Overheating: Energy bleed (-26). 03512_ U-05 Engineer lays Concrete. 03512_ R-06 Scavenger collects Visual Processing Unit. 03513_ System corrupted: Component data lost. 03513_ U-05 Engineer lays Concrete. 03513_ Enh. Autogun destroyed. 03514_ U-05 Engineer builds a Wall. 03514_ U-05 Engineer builds a Door. 03516_ Adv. Beam Rifle destroyed. 03518_ U-05 Engineer builds a Wall. 03519_ S-10 Pest destroyed. 03520_ Core Shielding destroyed. 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