Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.12 @ 18:28:50 Player: Peter Result: System corrupted Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (5) 25 Value Destroyed (83) 83 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (713) 713 TOTAL SCORE: 7721 Bonus ------- Pacifist 470 High Alert Combat Kills 6 Follower Combat Kills 237 Cogmind --------- Core Integrity 0/1300 Matter 9999/300 Energy 100/100 System Corruption 100% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (22) ----- (None) > --- WEAPON (1) ------- (None) > --- INVENTORY (4) ---- Small Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- (None) > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Light Assault Rifle [Rating: 4] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Slots Evolved 19 | . . . 16 4 -1 . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 20 | . . . 16 4 . . . . . . . . . . . . . Weapon -1 | . . . . . -1 . . . . . . . . . . . . Parts Attached 9 | 7 . . 2 . . . . . . . . . . . . . . Power 1 | 1 . . . . . . . . . . . . . . . . . Engine 1 | 1 . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 2 | 2 . . . . . . . . . . . . . . . . . Treads 1 | 1 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 1 | . . . 1 . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . Storage 1 | . . . 1 . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 5 | 4 . . 1 . . . . . . . . . . . . . . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 3 . . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . Parts Lost . | . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 2 | . 42 42 2 . . . . . . . . . . . . . . Ballistic Gun 1 | . 28 28 1 . . . . . . . . . . . . . . Naked Turns 3069 | . . . 203 166 193 247 223 59 55 51 199 54 205 580 649 184 1 Heaviest Build 9 | 5 5 5 9 . . . . . . . . . . . . . . Greatest Support 20 | 20 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) 2 | 1 1 1 2 . . . . . . . . . . . . . . Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 3 | 2 2 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Average Carried 1 | . 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 2 | 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Class Distribution -------------------- None Dominant Class ---------------- None Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Matter Collected -1357788 | -19326 . . -281271 -38796 -58194 -135786 -67893 . . . -29097 -9699 -96990 -368562 -155184 -96990 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 205 | . . . . 48 60 . . . . . . . . 67 30 . . Parts 15 | . . . . 4 2 . . . . . . . . 7 2 . . Haulers Intercepted 2 | . . . . 1 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 5 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Combat Hostiles Destroyed 2 | . . . . . . . . . . . . . . 1 1 . . Melee 2 | . . . . . . . . . . . . . . 1 1 . . Classes Destroyed 3 | . . . . 1 . . . . . . . . . 2 . . . Hauler 2 | . . . . 1 1 . . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . 1 . . . Swarmer 2 | . . . . . . . . . . . . . . 1 1 . . Best Kill Streak 5 | . . . . 1 2 . . . . . . . . 4 5 . . Combat Bots Only 2 | . . . . . . . . . . . . . . 1 2 . . Max Kills in Single Turn 1 | . . . . 1 1 . . . . . . . . 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Damage Taken 18506 | . . . 1737 763 421 848 365 361 135 63 1225 . 151 5199 5715 1523 . Core 18382 | . . . 1613 763 421 848 365 361 135 63 1225 . 151 5199 5715 1523 . Absorbed by Shields 292 | . . . . . . . . . . . . . . 102 . 190 . Core Remaining (%) 2098 | 3999 . 3999 2499 1818 . . 1428 . . . . 1176 . 999 . 869 . Volleys Fired . | . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . Core Hits 90 | . . . 19 2 3 5 1 . 1 1 2 . 5 31 12 8 . Critical Hits . | . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 784 | . . . 139 34 38 41 11 . 5 6 21 . 41 221 157 70 . Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 784 | . . . 139 34 38 41 11 . 5 6 21 . 41 221 157 70 . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 100 | . . . 5 . 2 5 5 . 1 1 1 1 . 5 3 3 100 Average Corruption 2 | . . . 2 . 2 2 5 . 1 1 1 1 . 2 2 3 100 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 1 | . . . 1 . . . . . . . . . . . . . . Message Errors 1 | . . . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 1 . . . . 2 . . Impact 3 | . . . . . . . . . . 1 . . . . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 353 | . . . 63 15 17 18 5 . 2 3 10 . 18 96 73 33 . Shots . | . . . . . . . . . . . . . . . . . . Rammed 171 | . . . 40 4 7 10 1 . 1 2 4 . 10 56 23 13 . Targets Rammed 171 | . . . 40 4 7 10 1 . 1 2 4 . 10 56 23 13 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . . Received Heat Transfer 3679 | . . . 393 162 162 255 153 18 . 18 306 . 63 981 780 388 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Peak Influence 1210 | . 30 11 288 203 323 . . 204 106 90 . . 119 534 1210 942 . Initial 592 | . . 11 3 121 91 . . 189 76 60 . . 104 58 261 592 494 Average 305 | . 7 11 126 146 227 . . 189 89 70 . . 104 205 636 753 . Maximum Alert Level 4 | . . . 1 1 1 . . 1 . . . . . 2 4 3 2 Low Security (%) 52 | 100 100 100 75 88 36 . . 96 100 100 . . 100 59 . . . Level 1 20 | . . . 24 11 63 . . 3 . . . . . 25 31 . . Level 2 12 | . . . . . . . . . . . . . . 15 28 31 100 Level 3 13 | . . . . . . . . . . . . . . . 36 68 . Level 4 . | . . . . . . . . . . . . . . . 3 . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . . . 3 3 2 . . . . 1 . . 1 8 13 2 . Investigation 18 | . . . . 1 . . . . . . . . . 6 10 1 . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 14 | . . . 3 2 2 . . . . 1 . . 1 2 2 1 . Assault 1 | . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Distress Signals 5 | . 1 . . 1 . . . . . . . . . 1 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 297 | . 2 . 27 23 13 13 9 8 6 4 16 . 2 58 90 26 . Peak Tracking Total 21 | . 4 . 11 13 6 9 4 8 6 3 9 . 2 18 21 18 . Tactical Retreats 1 | . 1 . . . . . . . . . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Traps Triggered 13 | . . . 1 1 . 1 . 1 . . . . 1 3 5 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . . . . . . . 5 . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Machines Disabled . | . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Machines Accessed 25 | . . . . . . 1 . . . . . . 2 12 9 1 . Terminals 24 | . . . . . . . . . . . . . 2 12 9 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 79 | . . . . . . 1 . . . . . . 4 34 32 8 . Successful 33 | . . . . . . 1 . . . . . . 2 13 12 5 . Failed 46 | . . . . . . . . . . . . . 2 21 20 3 . Catastrophic 10 | . . . . . . . . . . . . . . 4 6 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . 2 . . Terminals 78 | . . . . . . . . . . . . . 4 34 32 8 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 33 | . . . . . . 1 . . . . . . 2 13 12 5 . Record 20 | . . . . . . . . . . . . . 1 7 10 2 . Open Door 8 | . . . . . . 1 . . . . . . 1 6 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . Locate Traps 2 | . . . . . . . . . . . . . . . 1 1 . Disarm Traps 1 | . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . . . . . . . . . . . . 2 9 9 1 . Full Trace Events 16 | . . . . . . . . . . . . . . 6 9 1 . Feedback Events 3 | . . . . . . . . . . . . . . . 3 . . Corruption 3 | . . . . . . . . . . . . . . . 3 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . 6 . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Total Allies 13 | . . . . . . . . . 1 . . . . 6 . 6 . Largest Group 3 | . . . . . . . . . 1 . . . . 3 . 3 . Highest-Rated Group 187 | . . . . . . . . . 31 . . . . 187 . 163 . Highest-Rated Ally 156 | . . . . . . . . . 31 . . . . 156 . 60 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . . 7 . . . . 14 . 23 . Total Damage 1124 | . . . . . . . . . 124 . . . . 284 . 716 . Kills 11 | . . . . . . . . . . . . . . 2 . 9 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 1 2 . . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Turns Passed 3390 | 108 102 60 255 166 193 247 223 59 55 51 199 54 205 580 649 184 . Spaces Moved 5866 | 69 103 61 356 323 371 431 444 118 107 98 388 107 360 999 1251 279 1 Core 5837 | 40 103 61 356 323 371 431 444 118 107 98 388 107 360 999 1251 279 1 Treads 27 | 27 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 2 | 2 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 52 | 109 100 100 58 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 160 | 160 100 100 150 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 26 23 32 27 14 56 54 4 79 3 58 10 10 97 36 24 . Regions Visited 17 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 . . . 1 1 1 . 1 1 1 . Scrap Searched 17 | . . . . . . 3 12 . . . 1 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Was Fac Low Low Fac Ext Fac Arm Res Total 6155 | 102 102 60 403 326 377 461 444 118 107 99 392 106 384 1078 1273 322 1 Wait 55 | 17 . . 1 . . 21 . . . . 1 . 15 . . . . Move 5850 | 68 102 60 355 322 370 430 443 118 106 97 387 106 359 998 1250 278 1 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 7 | 7 . . . . . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 8 | 6 . . 2 . . . . . . . . . . . . . . Detach 2 | 1 . . 1 . . . . . . . . . . . . . . Swap 1 | 1 . . . . . . . . . . . . . . . . . Drop 6 | 2 . . 4 . . . . . . . . . . . . . . Fire . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ram 171 | . . . 40 4 7 10 1 . 1 2 4 . 10 56 23 13 . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . . . 24 . . . Rewire 31 | . . . . . . . . . . . . . . . . 31 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Ext x2) -5/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -4/Factory (discovered 3 exits: [*Res x2] / *Arm) -4/Armory -3/Research History --------- Turn | Location | Event 1999 | -11/Scrapyard | Discovered new exit (range 15) 1899 | -11/Scrapyard | Entered Materials 1899 | -10/Materials | Discovered new exit (range 14) 1899 | -10/Materials | Entered Mines 1899 | -10/Mines | Learned location of 1 exit from Materials 1899 | -10/Mines | Discovered new exit (range 9) 1899 | -10/Mines | Entered Materials 1899 | -9/Materials | Evolved 16 slots: Utility x16 1900 | -9/Materials | Identified exit to Materials 1899 | -9/Materials | Entered another Materials area 1899 | -8/Materials | Evolved 4 slots: Utility x4 1899 | -8/Materials | Discovered new exit (range 16) 1899 | -8/Materials | Entered Factory 1899 | -7/Factory | Evolved -1 slots: Weapon x-1 1899 | -7/Factory | Discovered new exit (range 11) 1899 | -7/Factory | Entered Lower Caves 1900 | -7/Lower Caves | Encountered a Warlord checkpoint 1899 | -7/Lower Caves | Learned Factory security intel 1900 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1899 | -7/Lower Caves | Spotted B-75 Beast 1899 | -7/Lower Caves | Discovered new exit (range 11) 1899 | -7/Lower Caves | Entered another Lower Caves area 1899 | -7/Lower Caves | Learned Factory emergency access door positions 1899 | -7/Lower Caves | Identified exit to Factory 1900 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1899 | -7/Lower Caves | Entered Factory 1899 | -6/Factory | Sucked down chute 1899 | -6/Factory | Entered Waste 1900 | -6/Waste | Met a frightened Derelict 1899 | -6/Waste | Spotted C-40 Crusher 1899 | -6/Waste | Spotted C-40 Crusher 1899 | -6/Waste | Spotted C-40 Crusher 1899 | -6/Waste | Spotted C-40 Crusher 1899 | -6/Waste | Spotted C-40 Crusher 1899 | -6/Waste | Spotted C-40 Crusher 1899 | -6/Waste | Discovered new exit (range 11) 1899 | -6/Waste | Entered Factory 1899 | -6/Factory | Discovered new exit (range 6) 1899 | -6/Factory | Entered Lower Caves 1900 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1900 | -6/Lower Caves | Attracted the attention of an 0b10 base 1899 | -6/Lower Caves | Discovered new exit (range 11) 1899 | -6/Lower Caves | Entered another Lower Caves area 1899 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 1899 | -6/Lower Caves | Discovered new exit (range 9) 1899 | -6/Lower Caves | Learned Factory stockpile data 1899 | -6/Lower Caves | Entered Factory 1900 | -5/Factory | Identified exit to Extension 1899 | -5/Factory | Discovered exit to Extension (range 9) 1899 | -5/Factory | Entered Extension 1900 | -5/Extension | Rescued a captive Derelict 1899 | -5/Extension | Rescued a captive Derelict 1899 | -5/Extension | Spotted B-75 Beast 1899 | -5/Extension | Spotted B-75 Beast 1899 | -5/Extension | Discovered new exit (range 3) 1899 | -5/Extension | Rescued a captive Derelict 1899 | -5/Extension | Rescued a captive Derelict 1900 | -5/Extension | Rescued A7 1899 | -5/Extension | Discovered new exit (range 10) 1899 | -5/Extension | Discovered new exit (range 6) 1900 | -5/Extension | Disrupted transfer network 1899 | -5/Extension | Rescued a captive Derelict 1899 | -5/Extension | Entered Factory 1899 | -4/Factory | Discovered new exit (range 9) 1900 | -4/Factory | Discovered new exit (range 9) 1899 | -4/Factory | Spotted B-86 Titan 1899 | -4/Factory | Spotted B-86 Titan 1899 | -4/Factory | Discovered new exit (range 15) 1899 | -4/Factory | Entered Armory 1899 | -4/Armory | Discovered new exit (range 3) 1899 | -4/Armory | Entered Research 1900 | -3/Research | System corrupted Last Messages --------------- 01900_ Slammed into W-44 Eye. 01900_ Acquired -9699 matter. 01899_ Attempting to rewire I-47 Archangel. 01899_ I-47 Archangel rewired. 01899_ Attempting to rewire G-67 Veteran. 01899_ G-67 Veteran rewired. 01899_ Attempting to rewire L-61 Swordsman. 01899_ L-61 Swordsman rewired. 01899_ W-44 Eye sends out distress signal. 01899_ Slammed into Y-72 Warden. 01900_ Acquired -9699 matter. 01899_ Slug penetrates Y-72 Warden. 01899_ Penetrated by Slug. 01899_ Slug penetrates Door. 01899_ Penetrated by Slug. 01899_ EXIT=FOUND [Achievement: Dangerous Findings] LOCATION=UNKNOWN GOAL=ESCAPE 01900_ Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ####???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# +???????????????????? | | ????????????????????????+ #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ?????????????????????#### ###+#######?????????? | | ?????????????????????# ????????? | | ?????????????????????# ????????? | | ?????????????????????# @ ????????? | | ?????????????????????# ????????? | | ?????????????????????#################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 10 Energy Capacity 125 Matter Stores 9999 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Dangerous Findings Hunted Leap Before You Look Party Time Prison Break Slippery One Streaker Challenges ------------ None Game ------ Seed HeavyStorageCoupler Manual? 0 Play Time 03:08:24 Cumulative 15.7 hours Start 2021.05.12 @ 00:37:03 End 2021.05.12 @ 18:28:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 22 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 133aff7c-89e5-4641-8dd8-d56a18db3532