Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.03 @ 03:23:41 Player: Pitt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (554) 554 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2514 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 78/100 System Corruption 1% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ System Shield System Shield > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (4) ---- Hardened Medium Armor Plating Reactive Plating System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit System Shield System Shield System Shield > --- WEAPON ----------- Improved Medium Laser Ion Cannon Ion Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Hardened Medium Armor Plating Reactive Plating System Shield Small Laser Heavy Assault Rifle [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility System Shield Storage Medium Storage Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Guided EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . 2 . Weapon 1 | . . 1 . . Parts Attached 41 | 7 1 14 13 6 Power 4 | 1 . 2 1 . Engine 3 | 1 . 1 1 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 9 | 2 . 4 3 . Treads 3 | . . . 3 . Leg 6 | 2 . 4 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 . 3 2 2 Device . | . . . . . Storage 4 | 2 . 2 . . Processor . | . . . . . Hackware 3 | . . 1 2 . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 19 | 2 1 5 7 4 Energy Gun 10 | 2 . 5 2 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 5 | . . . 3 2 Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 19 | . . 3 7 9 Power 2 | . . . 1 1 Propulsion 4 | . . . 1 3 Utility 3 | . . . 1 2 Weapon 10 | . . 3 4 3 Highest Loss Streak 11 | . . 1 5 11 Average Slot Usage (%) 88 | . 100 92 90 39 Engine 6 | . 14 5 2 . Core 3 | . . 5 5 . Treads 2 | . . . 12 7 Leg 25 | . 28 32 14 . Storage 13 | . 28 10 8 . Hackware 11 | . . 10 27 19 Energy Gun 18 | . 20 24 7 1 Ballistic Gun 1 | . . . 7 3 Ballistic Cannon 3 | . 8 2 . . Naked Turns . | . . . . . Heaviest Build 28 | 15 16 20 28 20 Greatest Support 60 | 20 20 51 60 60 Greatest Overweight (x) 2 | 1 . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 8 4 Average Capacity 7 | 5 8 7 7 4 Most Carried 8 | 2 8 8 8 3 Average Carried 6 | 1 5 7 7 2 Final Capacity 8 | 8 8 8 4 4 Final Carried 8 | 2 8 8 4 3 Class Distribution -------------------- 48% | Mutant 27% | Gunner 17% | Hacker-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 573 | 139 46 266 120 2 Remotely . | . . . . . Salvage Created 727 | 50 33 443 145 56 Parts 43 | 1 2 29 7 4 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 19 | . 2 11 5 1 Melee 1 | . . . 1 . Guns 17 | . 2 10 4 1 Cannons 1 | . . 1 . . Classes Destroyed 4 | 1 1 2 . . Recycler 1 | 1 . . . . Swarmer 8 | . 2 3 3 . Grunt 6 | . . 4 2 . Sentry 5 | . . 4 . 1 Best Kill Streak 3 | 1 2 3 3 1 Combat Bots Only 3 | . 2 3 3 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2483 | . 128 347 1084 924 Core 664 | . 26 76 318 244 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 89 81 . . Volleys Fired 79 | 4 12 22 29 12 Largest 3 | 2 2 3 3 1 Hottest 176 | 100 100 156 176 63 Shots Fired 145 | 8 24 46 55 12 Gun 120 | 8 17 44 39 12 Cannon 25 | . 7 2 16 . Launcher . | . . . . . Special . | . . . . . Kinetic 27 | . 7 2 18 . Thermal 118 | 8 17 44 37 12 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | 2 3 9 10 8 Robot Miss Streak 5 | 3 5 3 4 1 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 85 | 4 9 34 28 10 Core Hits 39 | 2 2 17 11 7 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1283 | 75 95 468 445 200 Guns 1027 | 75 63 431 274 184 Cannons 231 | . 32 37 162 . Explosions . | . . . . . Melee . | . . . . . Ramming 25 | . . . 9 16 Kinetic 159 | . 32 37 90 . Thermal 1099 | 75 63 431 346 184 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . 1 . . 1 Impact 1 | . . . . 1 Kinetic 1 | . 1 . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . . 4 Shots . | . . . . . Rammed 17 | . . . 5 12 Targets Rammed 18 | . . . 6 12 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 714 | 156 156 252 714 237 Average Temperature 186 | 79 43 94 419 127 Received Heat Transfer 912 | . 30 117 297 468 Effects 36 | . . . 36 . Shutdowns 4 | . . . 4 . Energy Bleed 3 | . . . 3 . Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Short Circuit 7 | . . . 7 . Damage (minor) 5 | . . . 5 . Damage (major) 13 | . . . 13 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 1 1 . 1 1 Heat Transferred 2530 | 222 185 1050 666 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 237 | 5 111 237 132 46 Initial 70 | . 3 46 70 46 Average 83 | 2 67 106 104 12 Maximum Alert Level 1 | . . 1 . . Low Security (%) 98 | 100 100 96 100 100 Level 1 1 | . . 3 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 2 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 9 16 12 3 Peak Tracking Total 6 | . 5 6 6 3 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . . 4 . . Reused 2 | . . 2 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . 2 . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 14 | . 4 7 1 2 Terminals 12 | . 4 6 1 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 52 | . 16 26 5 5 Successful 27 | . 7 17 . 3 Failed 25 | . 9 9 5 2 Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual 34 | . 14 15 5 . Terminals 44 | . 16 20 5 3 Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 5 6 . 1 Record 1 | . 1 . . . Open Door 1 | . . . . 1 Terminal Index 2 | . 1 1 . . Locate Traps 1 | . . 1 . . Reprogram Traps 1 | . . 1 . . Recall Investigation 2 | . 1 1 . . Zone Layout 4 | . 2 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 6 . . Scan Component 3 | . . 3 . . Repair 3 | . . 3 . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 2 5 . . Terminals 7 | . 2 5 . . Track 2 | . 1 1 . . Botnet 4 | . 1 3 . . Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 4 5 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 3 . . Time 115 | . . 115 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . . 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 1623 | 75 349 798 237 164 Spaces Moved 779 | 48 176 381 83 91 Core 65 | 12 . . . 53 Treads 79 | . . . 41 38 Legs 635 | 36 176 381 42 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 130 50 Average Speed 126 | 106 120 129 145 122 Slowest Speed 160 | 120 120 130 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 3 28 30 9 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . 4 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1264 | 60 289 645 146 124 Wait 310 | . 95 204 10 1 Move 775 | 47 175 380 82 91 Hop . | . . . . . Pick Up 21 | 2 6 11 2 . Fast Attach 28 | 7 . 10 6 5 Attach 5 | . . 1 3 1 Detach 3 | . . 1 1 1 Swap 9 | . 1 4 4 . Drop 16 | . . 12 3 1 Fire 79 | 4 12 22 29 12 Melee . | . . . . . Ram 12 | . . . . 12 Kick . | . . . . . Crush 6 | . . . 6 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 4) 425 | -10/Materials | Entered another Materials area 425 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1011 | -9/Materials | Repaired Imp. Medium Laser 1039 | -9/Materials | Repaired Med. Storage Unit 1113 | -9/Materials | Repaired Titanium Leg 1171 | -9/Materials | Discovered new exit (range 16) 1223 | -9/Materials | Entered another Materials area 1223 | -8/Materials | Evolved 2 slots: Utility x2 1351 | -8/Materials | Core integrity fell below 50% 1410 | -8/Materials | Lost 5 parts (1p1n3w) 1448 | -8/Materials | Discovered new exit (range 8) 1460 | -8/Materials | Entered Storage 1558 | -8/Storage | Core integrity fell below 20% 1580 | -8/Storage | Lost 11 parts (1p3n3u4w) 1624 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01563_ R-06 Scavenger inserts Broken Ion Cannon into recycling unit. 01564_ Slammed into G-47 Trooper. 01564_ G-47 Trooper knocked back. 01566_ Slammed into G-47 Trooper. 01566_ R-06 Scavenger inserts Heat Sink into recycling unit. 01567_ G-47 Trooper heat spikes uncontrollably. 01567_ Slammed into G-47 Trooper. 01568_ G-47 Trooper overheating. 01569_ Slammed into G-47 Trooper. 01569_ G-47 Trooper overheating. 01569_ R-06 Scavenger inserts Imp. Ion Engine into recycling unit. 01572_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 01576_ R-06 Scavenger collects Lgt. Armor Plating. 01594_ Slammed into G-47 Trooper. 01619_ Connecting with Terminal... >>Open Sealed Heavy Doors opened. 01620_ Acquired Prototype Ballistic Gun. 01620_ Identified Imp. Assault Rifle. 01622_ Acquired Imp. Assault Rifle. 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