Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 20:10:27 Player: Sunvar Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (118) 590 Value Destroyed (2925) 2925 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1012) 1012 TOTAL SCORE: 8187 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 57 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 659/850 Matter 76/300 Energy 325/325 System Corruption 2% Temperature Cool (0) Movement Rolling (110) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Fission Core > --- PROPULSION (4) --- Overtuned Medium Treads Overtuned Scrapsphere Overtuned Huge Scrapsphere > --- UTILITY (7) ------ Scrap Suit Cooling System Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Overtuned Barrage Gun Advanced Assault Cannon > --- INVENTORY (25) --- Light Fission Core Improved Treads Spiked Treads Armored Wheel Scrap Suit High-capacity Matter Pod (0) Enhanced Optical Array Advanced Terrain Scanner Seismic Detector Improved Targeting Computer Transmission Jammer Improved Shield Generator Drone Bay (2/2) High-powered Shock Rifle Beam Cannon Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Mini Grenade Launcher Improved Grenade Launcher Guided Missile Launcher CPS Tube (2) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Fission Core > --- PROPULSION ------- Overtuned Medium Treads Overtuned Scrapsphere Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Cooling System Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Overtuned Barrage Gun Heavy Pick > --- INVENTORY -------- Light Fission Core Improved Treads Spiked Treads Armored Wheel Scrap Suit High-capacity Matter Pod Enhanced Optical Array Advanced Terrain Scanner Seismic Detector Improved Targeting Computer Transmission Jammer Hardened Medium Armor Plating Improved Shield Generator Drone Bay Beam Cannon Heavy Assault Rifle Improved Assault Rifle Gauss Rifle Advanced Assault Cannon Mini Grenade Launcher Improved Grenade Launcher Guided Missile Launcher CPS Tube [Rating: 67] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon . | . . . . . . . . Parts Attached 80 | 9 7 2 20 23 3 6 10 Power 8 | 1 . . 2 4 . . 1 Engine 7 | 1 . . 2 4 . . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 24 | 2 2 . 6 9 1 4 . Treads 20 | 2 2 . 6 8 1 1 . Leg . | . . . . . . . . Wheel 4 | . . . . 1 . 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 3 2 . 5 6 2 2 4 Device 11 | 2 . . 3 2 1 1 2 Storage 6 | 1 2 . 1 2 . . . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 5 | . . . 1 2 1 1 . Artifact . | . . . . . . . . Weapon 24 | 3 3 2 7 4 . . 5 Energy Gun 3 | 2 . . 1 . . . . Energy Cannon 3 | . . . 1 1 . . 1 Ballistic Gun 8 | 1 1 1 2 2 . . 1 Ballistic Cannon 2 | . . 1 . . . . 1 Launcher 4 | . . . 2 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . 2 . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Parts Lost 14 | . . 1 4 6 . . 3 Power 1 | . . . 1 . . . . Propulsion 3 | . . . 1 2 . . . Utility 4 | . . . 1 2 . . 1 Weapon 6 | . . 1 1 2 . . 2 Highest Loss Streak 4 | . . 1 1 4 . . 2 To Critical Strikes 1 | . . . . . . . 1 Average Backups 18 | 3 11 14 14 16 24 23 21 Power 1 | . 1 1 1 1 2 1 . Propulsion 3 | 1 2 4 3 3 5 4 3 Utility 5 | . 2 3 2 5 7 9 9 Weapon 7 | . 5 6 7 6 9 8 7 Tool/Special . | . . . . . . . . Unused Backups 41 | 1 5 . 8 2 1 7 17 Power 3 | . . . 1 . . 1 1 Propulsion 8 | 1 2 . 2 . . 1 2 Utility 12 | . . . . 2 . 3 7 Weapon 17 | . 3 . 5 . 1 2 6 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 99 100 99 99 100 92 84 Engine 11 | . 14 14 11 10 11 11 10 Treads 22 | . 27 28 32 29 22 14 5 Wheel 6 | . . . . 3 11 15 12 Device 13 | . 14 14 13 15 11 11 20 Storage 11 | . 14 14 11 11 11 11 6 Protection 5 | . . . 7 6 11 6 5 Energy Gun 4 | . 13 12 7 . . . . Energy Cannon 4 | . . . 1 4 5 11 3 Ballistic Gun 6 | . 11 1 10 13 6 . 3 Impact Weapon 1 | . 2 9 . . . . . Slashing Weapon 4 | . . . . 4 9 11 2 Peak Build Rating 67 | 7 11 11 18 21 22 40 67 Average Rating 22 | 5 8 10 15 17 20 26 61 On Entrance 15 | . 7 11 10 17 21 20 37 Naked Turns . | . . . . . . . . Heaviest Build 120 | 14 31 31 40 100 103 105 120 Greatest Support 69 | 40 46 46 69 60 12 28 28 Greatest Overweight (x) 8 | 3 . . . 8 8 8 5 Average Overweight (x) 3 | . . . . 2 8 6 3 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 Average Capacity 19 | 7 11 15 15 17 25 25 25 Most Carried 25 | 5 15 15 15 25 25 25 25 Average Carried 18 | 3 11 14 14 17 24 24 23 Final Capacity 25 | 8 15 15 15 25 25 25 25 Final Carried 25 | 5 15 14 15 25 25 25 24 Class Distribution -------------------- 69% | Mutant 18% | Scrapper 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scrapper | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 2885 | 300 377 104 656 759 181 233 275 Remotely . | . . . . . . . . Salvage Created 4260 | 167 742 143 1340 1436 181 . 251 Parts 235 | 20 41 6 72 82 7 . 7 Haulers Intercepted 10 | . 2 . 4 4 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 77 | . 13 3 29 25 1 . 6 Melee 1 | . . . . 1 . . . Guns 52 | . 13 1 25 12 . . 1 Cannons 13 | . . 2 . 8 1 . 2 AOE 11 | . . . 4 4 . . 3 Classes Destroyed 14 | 2 6 1 3 . . . 2 Worker 10 | . 3 3 2 1 . . 1 Builder 2 | . 1 . 1 . . . . Tunneler 4 | 4 . . . . . . . Hauler 10 | . 2 . 4 4 . . . Recycler 10 | 1 2 . 3 3 1 . . Operator 1 | . . . 1 . . . . Watcher 5 | . 2 . 3 . . . . Swarmer 14 | . 6 . 6 2 . . . Grunt 42 | . 7 2 16 13 . . 4 Brawler 1 | . . . 1 . . . . Sentry 17 | . . . 6 10 1 . . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Assembled 1 | . . 1 . . . . . Best Kill Streak 8 | 5 5 2 8 6 1 . 4 Combat Bots Only 5 | . 5 1 5 4 1 . 4 Max Kills in Single Turn 4 | 1 1 1 4 3 1 . 2 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . 2 2 . . 2 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 410 | . 65 9 130 142 8 . 56 Missed 128 | . 20 1 45 46 1 . 15 Hits 282 | . 45 8 85 96 7 . 41 Projectile 282 | . 45 8 85 96 7 . 41 AOE 1 | . . . . 1 . . . Critical Strikes 12 | . . . 4 4 . . 4 Damage Taken 4302 | . 453 84 1122 1373 111 . 1159 Core 553 | . 45 . 137 147 33 . 191 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 99 | . 88 . . . . . 11 Core Remaining (%) 67 | 100 . 82 . . . 20 . Volleys Fired 315 | 10 69 12 104 81 6 . 33 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 105 | 70 70 80 95 83 83 . 105 Shots Fired 591 | 20 135 21 192 159 9 . 55 Gun 471 | 20 135 13 181 97 4 . 21 Cannon 109 | . . 8 8 57 5 . 31 Launcher 11 | . . . 3 5 . . 3 Special . | . . . . . . . . Kinetic 332 | 10 66 12 101 97 4 . 42 Thermal 238 | 10 69 9 88 57 5 . . Explosive 11 | . . . 3 5 . . 3 Electromagnetic 10 | . . . . . . . 10 Robot Hit Streak 27 | 3 14 2 18 27 8 . 6 Robot Miss Streak 7 | 1 4 2 7 2 1 . 4 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . 2 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . Shots Hit Robots 434 | 12 94 13 154 131 8 . 22 Core Hits 251 | 7 38 6 129 50 4 . 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 8 | . 5 . 1 1 . . 1 Burn 5 | . 5 . . . . . . Destroy 1 | . . . 1 . . . . Blast 1 | . . . . . . . 1 Sever 1 | . . . . 1 . . . Melee Attacks 67 | . 5 2 8 22 11 . 19 Impact 11 | . 5 2 4 . . . . Slashing 45 | . . . 4 22 11 . 8 Piercing 11 | . . . . . . . 11 Sneak Attacks 7 | . . 2 . 3 1 . 1 Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8384 | 128 1060 336 2745 2825 292 . 998 Guns 4758 | 128 1053 85 2023 1188 65 . 216 Cannons 1278 | . . 87 122 793 18 . 258 Explosions 1549 | . . . 600 508 . . 441 Melee 760 | . . 164 . 325 209 . 62 Ramming 39 | . 7 . . 11 . . 21 Kinetic 3045 | 42 431 111 904 1188 65 . 304 Thermal 2821 | 86 622 61 1241 793 18 . . Explosive 1549 | . . . 600 508 . . 441 Electromagnetic 170 | . . . . . . . 170 Impact 164 | . . 164 . . . . . Slashing 596 | . . . . 325 209 . 62 Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 . . . . 2 Average Corruption 1 | . 1 1 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . 16 4 . . . . 5 Message Errors 4 | . 3 1 . . . . . Matter Fused 4 | . 2 . . . . . 2 Heat Flow Errors 3 | . 2 1 . . . . . Energy Discharges 6 | . 4 1 . . . . 1 Data Loss (minor) 1 | . 1 . . . . . . Data Loss (major) 2 | . 1 . . . . . 1 Misfires 3 | . 1 1 . . . . 1 Alerts 1 | . 1 . . . . . . Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 178 | . . 84 38 29 24 . 3 Projectiles 5 | . . . . 5 . . . Explosions 41 | . . . 38 . . . 3 Melee 132 | . . 84 . 24 24 . . Knockbacks 3 | . . 3 . . . . . Impact 1 | . . 1 . . . . . Kinetic 2 | . . 2 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . 34 Shots 1 | . . . . . . . 1 Rammed 5 | . 1 . . 2 . . 2 Targets Rammed 5 | . 1 . . 2 . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 335 | 70 271 182 335 24 6 . 110 Average Temperature 54 | 28 54 46 70 10 4 . 38 Received Heat Transfer 1471 | . 159 64 483 516 27 . 222 Effects 3 | . . . 3 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Matter Decay 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions 3 | . . 3 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 5 . 1 . . . . Heat Transferred 6005 | 259 2220 185 1639 1665 37 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . 2 2 . . . Low Security (%) 71 | 100 100 100 42 12 100 . 100 Level 1 12 | . . . 27 34 . . . Level 2 15 | . . . 29 53 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 502 | 10 150 38 502 470 169 . 162 Initial 195 | . . . 7 195 169 . . Average 132 | 2 42 3 227 354 39 . 48 Influence Increases 2665 | 25 394 136 967 778 57 . 308 Destroy 0b10 Robot/C 1580 | . 260 100 580 500 20 . 120 Destroy 0b10 Robot/NC 215 | 25 50 15 70 40 10 . 5 Destroy Leader 410 | . 58 . 164 158 . . 30 Allied During Kill 6 | . . 6 . . . . . Successful Hack 43 | . 5 . 6 4 19 . 9 Disable Machine 90 | . . . 15 30 . . 45 Destroy Structure 156 | . 6 . 57 46 8 . 39 Lose Combat Pursuer 165 | . 15 15 75 . . . 60 Influence Decreases 2661 | 25 394 117 522 807 492 . 304 Entered New Map 547 | . . . 12 269 266 . . Time Decay 1950 | 25 394 83 470 478 226 . 274 Lost Part 130 | . . . 40 60 . . 30 Lost Ally 34 | . . 34 . . . . . Squads Dispatched 18 | . 2 . 4 7 . . 5 Investigation 7 | . 1 . 1 2 . . 3 Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 1 . 3 2 . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 2 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 5 | . 3 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 114 | . 22 5 38 34 1 . 14 Peak Tracking Total 6 | . 4 2 4 6 1 . 4 Tactical Retreats 8 | . 1 2 4 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 7 | . 1 . 2 2 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 6 | . . . 1 2 . . 3 Max in Single Turn 1 | . . . 1 1 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 38 | . 7 . 9 8 7 3 4 Terminals 24 | . 5 . 8 6 3 . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . Recycling Units 7 | . 1 . . . 4 . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 101 | . 26 . 20 16 20 7 12 Successful 43 | . 10 . 5 9 9 7 3 Failed 57 | . 16 . 15 7 10 . 9 Catastrophic 6 | . 2 . . 1 1 . 2 Database Lockouts 1 | . . . . . 1 . . Manual 45 | . 9 . 8 7 11 . 10 Terminals 69 | . 19 . 18 13 11 . 8 Fabricators . | . . . . . . . . Repair Stations 6 | . 2 . 2 2 . . . Recycling Units 18 | . 5 . . . 9 . 4 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 21 | . 5 . 2 4 3 7 . Record 6 | . . . . . . 6 . Robot Analysis 3 | . 1 . . . 2 . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 2 | . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . Hauler Manifests 2 | . 1 . . 1 . . . Registered Prototypes 1 | . . . 1 . . . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . 1 1 . . . Scan Component 3 | . 1 . 1 1 . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 5 | . 1 . . . 4 . . Retrieve Components 5 | . 1 . . . 4 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 12 | . 2 . 2 3 2 . 3 Terminals 11 | . 2 . 2 3 2 . 2 Assimilate 1 | . . . . 1 . . . Botnet 10 | . 2 . 2 2 2 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Fedlink 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 6 . 7 5 3 . 3 Full Trace Events 4 | . 1 . 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . 10 . . . 9 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 . . . . . Highest-Rated Group 40 | . . 40 . . . . . Highest-Rated Ally 16 | . . 16 . . . . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . 15 . . . . . Total Damage 137 | . . 137 . . . . . Kills 3 | . . 3 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 4637 | 30 1308 955 852 513 . . 979 Sensors 808 | . . . . . . . 808 Seismic 3804 | 30 1308 955 852 513 . . 146 Jamming 170 | . . . . . . . 170 Robot Analysis Total 3 | . 1 . . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 9829 | 130 1308 955 1661 1236 1001 2555 983 Spaces Moved 4493 | 56 622 464 738 480 450 1084 599 Core 8 | 8 . . . . . . . Treads 2223 | 48 622 464 738 351 . . . Legs . | . . . . . . . . Wheels 2262 | . . . . 129 450 1084 599 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 210 100 100 Average Speed 164 | 149 160 160 160 176 210 179 108 Slowest Speed 480 | 200 160 160 160 480 210 210 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 8 | . . . . . . . 8 Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 64 | 6 94 88 79 68 89 77 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 3 . . . 4 . Spaces Dug 62 | . 5 . 7 10 8 . 32 Terrain Destroyed 150 | . 5 . 51 41 8 . 45 Melee 45 | . 5 . 7 10 8 . 15 Projectile 14 | . . . . . . . 14 AOE 91 | . . . 44 31 . . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 6285 | 81 810 653 1026 680 481 1707 847 Wait 1087 | . 68 174 99 10 . 581 155 Move 4486 | 55 621 463 737 479 449 1083 599 Hop . | . . . . . . . . Pick Up 85 | 5 19 . 19 20 2 12 8 Fast Attach 28 | 7 2 . 6 4 . 4 5 Attach 24 | 1 1 1 5 6 . 1 9 Detach 8 | 1 1 . . 1 . 3 2 Swap 87 | 1 8 1 23 32 8 3 11 Drop 93 | 1 15 . 25 23 5 20 4 Fire 315 | 10 69 12 104 81 6 . 33 Melee 67 | . 5 2 8 22 11 . 19 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 4 | . 1 . . 2 . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 8) 589 | -10/Materials | Discovered new exit (range 3) 699 | -10/Materials | Repaired Lgt. Treads 942 | -10/Materials | Discovered new exit (range 6) 1151 | -10/Materials | Discovered new exit (range 4) 1315 | -10/Materials | Discovered new exit (range 3) 1439 | -10/Materials | Entered Mines 1449 | -10/Mines | Discovered new exit (range 6) 1532 | -10/Mines | Learned location of Mines (-9) 1641 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1752 | -10/Mines | Discovered new exit (range 4) 1896 | -10/Mines | Found DCF Scrap (11 items) 1901 | -10/Mines | Found a hidden stash of uninstalled traps 1993 | -10/Mines | Learned location of Storage (-9) 2092 | -10/Mines | Excavation squad dispatched 2092 | -10/Mines | A large section of the Mines collapsed 2216 | -10/Mines | Lost 3 allies 2394 | -10/Mines | Entered Materials 2394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2713 | -9/Materials | Discovered new exit (range 7) 2971 | -9/Materials | Discovered new exit (range 6) 3151 | -9/Materials | Discovered new exit (range 8) 3263 | -9/Materials | Discovered new exit (range 15) 3611 | -9/Materials | Identified exit to Mines 3611 | -9/Materials | Identified exit to Storage 3701 | -9/Materials | Discovered new exit (range 6) 4055 | -9/Materials | Entered Storage 4203 | -9/Storage | Found Prototype Launcher 4203 | -9/Storage | Identified Gui. Missile Launcher 4407 | -9/Storage | Garrison activated, responded to threat 4520 | -9/Storage | Garrison activated, responded to threat 4530 | -9/Storage | Core integrity fell below 50% 4600 | -9/Storage | Lost 4 parts (2n2u) 4622 | -9/Storage | Build established: Scavenger-Mutant 5261 | -9/Storage | Used back door to open Recycling access 5261 | -9/Storage | Discovered new exit (range 5) 5291 | -9/Storage | Entered Recycling 5827 | -9/Recycling | Build established: Mutant 5968 | -9/Recycling | Discovered new exit (range 16) 6241 | -9/Recycling | Scanned before Scraplab entrance 6271 | -9/Recycling | Entered Scraplab 6288 | -9/Recycling | Discovered new exit (range 3) 6292 | -9/Recycling | Entered Scraptown 6500 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6659 | -9/Scraptown | Discovered new exit (range 13) 6729 | -9/Scraptown | Visited TADAMA 6754 | -9/Scraptown | Visited CPS Storage 6779 | -9/Scraptown | Visited SPCMW 6876 | -9/Scraptown | Visited Comm Corps 6899 | -9/Scraptown | Visited Spacefarers 6995 | -9/Scraptown | Visited Assassins FH 7069 | -9/Scraptown | Visited UFD Registry 7094 | -9/Scraptown | Registered with UFD as "Railninja" 7140 | -9/Scraptown | Visited Junk Repository 7253 | -9/Scraptown | Visited Chapter 10 7303 | -9/Scraptown | Visited Science Guys 7373 | -9/Scraptown | Visited Research Penetration Think Tank 7417 | -9/Scraptown | Visited Scrapoid Research Area 7461 | -9/Scraptown | Visited LU-1G1's Boring Crew 7541 | -9/Scraptown | Visited DA-N13 Charitable Foundation 7560 | -9/Scraptown | Found DCF Scrap (30 items) 7602 | -9/Scraptown | Visited Curators Association 7673 | -9/Scraptown | Visited Modified Component R&D 7837 | -9/Scraptown | Discovered new exit (range 3) 7894 | -9/Scraptown | Found Scrap Suit 8148 | -9/Scraptown | Found Scrap Suit 8333 | -9/Scraptown | Build established: Scrapper 8793 | -9/Scraptown | Met Optimus 8793 | -9/Scraptown | Accepted into 0bPrime 8847 | -9/Scraptown | Entered Factory 8847 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 9356 | -6/Factory | Discovered new exit (range 6) 9360 | -6/Factory | Identified exit to Factory 9402 | -6/Factory | Loaded intel: 8 recycling unit locations 9537 | -6/Factory | Crushed by falling debris 9830 | -6/Factory | Self-destructed Last Messages --------------- 09537_ System corrupted by crushing effect (+1). 09542_ System corrupted: Matter fused (-5). 09544_ Slammed into U-05 Engineer. 09545_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09574_ Triggered Heavy Explosive Trap. 09574_ An explosion rips through the floor. 09583_ The unstable cave ceiling collapses. 09588_ U-05 Engineer lays Concrete. 09600_ The unstable cave ceiling collapses. 09634_ System corrupted: Substantial component data lost. 09645_ Acquired Hpw. Shock Rifle. 09652_ U-05 Engineer builds a Wall. 09724_ System corrupted: Matter fused (-7). 09728_ U-05 Engineer builds a Wall. 09741_ System corrupted: Energy discharge (-87). 09799_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 09799_ System corrupted: Adv. Assault Cannon misfires. 09803_ Construction Platform disabled. 09812_ K-01 Serf cleans the Subcomponent Replicator. 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Treads | 37% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockLinkedLoader Manual? 0 Play Time 01:22:33 Cumulative 161.1 hours Start 2025.05.18 @ 21:25:45 End 2025.05.19 @ 20:10:27 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 65 Gallery% 58 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f25fe402-2162-47a4-a676-3d5ef9997cb0