Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.17 @ 12:58:40 Player: Rainynight Result: Destroyed by as-97948 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (191) 955 Value Destroyed (6417) 6417 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 13892 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 20 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 100/300 Energy 124/300 System Corruption 2% Temperature Cool (97) Movement Core (250) Ox4 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Experimental Heat Sink > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- XL Autogun Subcomponent Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Damper Plating > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Angular Momentum Engine Antimatter Reactor Antimatter Reactor Heavy Treads Heavy Treads Heavy Treads Cryofiber Web Improved Cooling System Huge Storage Unit High-capacity Matter Pod Improved Terrain Scanner Advanced Terrain Scanner Improved Weapon Cycler Transmission Jammer Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Long-range Tractor Beam Recalibrator Precision Rocket Launcher Spear [Rating: 108] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon XL Autogun Subcomponent Energy Gun Advanced Beam Rifle Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Light Cannon Launcher Grenade Launcher Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 . 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . Utility 4 | . . . . . 1 . 1 2 . . . . . . Weapon 2 | . . . . . 2 . . . . . . . . . Parts Attached 224 | . 12 . 2 3 4 26 35 22 6 24 12 14 36 28 Power 12 | . 2 . . . 1 . 2 . 1 2 . . 1 3 Engine 6 | . 2 . . . 1 . . . . 1 . . 1 1 Core 2 | . . . . . . . 2 . . . . . . . Reactor 4 | . . . . . . . . . 1 1 . . . 2 Propulsion 32 | . 1 . . 2 1 3 14 4 2 . . 2 . 3 Treads 28 | . . . . 2 1 2 13 3 2 . . 2 . 3 Leg 1 | . 1 . . . . . . . . . . . . . Wheel 2 | . . . . . . . 1 1 . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 126 | . 5 . . . 2 5 18 16 3 17 10 10 20 20 Device 82 | . 1 . . . . 4 10 9 2 17 7 9 14 9 Storage 6 | . 1 . . . . . 2 . . . . 1 1 1 Processor 5 | . 2 . . . . . . 2 . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 33 | . 1 . . . 2 1 6 5 1 . 3 . 4 10 Artifact . | . . . . . . . . . . . . . . . Weapon 54 | . 4 . 2 1 . 18 1 2 . 5 2 2 15 2 Energy Gun 11 | . . . . . . 7 . . . . . . 2 2 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 26 | . 1 . . 1 . 4 1 1 . 5 1 1 11 . Ballistic Cannon 8 | . 3 . 2 . . 2 . . . . . . 1 . Launcher 6 | . . . . . . 5 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . 1 . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . . 9 1 . . 1 . . 2 6 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . System Corruption 6 | . . . . . . . . . 6 . . . . . Parts Lost 36 | . 1 . . . . . 6 1 . 3 1 2 2 20 Power 5 | . 1 . . . . . . . . 1 . . 1 2 Propulsion 9 | . . . . . . . 2 . . . . 2 . 5 Utility 15 | . . . . . . . 1 1 . 2 1 . 1 9 Weapon 7 | . . . . . . . 3 . . . . . . 4 Highest Loss Streak 15 | . 1 . . . . . 4 1 . 2 1 1 1 15 To Critical Strikes 2 | . . . . . . . . . . 1 . 1 . . Average Slot Usage (%) 81 | . 93 100 100 100 69 96 90 74 52 55 80 85 80 73 Engine 2 | . 9 14 14 14 9 9 . . . . . . . 1 Core 1 | . . . . . . . 6 6 1 . . . . . Reactor 2 | . . . . . . . . . 4 6 6 6 5 4 Treads 15 | . . . . . 18 26 28 17 10 13 13 12 13 12 Leg 3 | . 28 28 28 27 . . . . . . . . . . Device 10 | . . . . . . 8 10 11 7 5 17 19 14 13 Storage 7 | . 14 14 14 14 9 9 7 6 6 6 6 6 6 5 Processor 2 | . 11 14 14 14 2 . . 11 3 . . . . . Protection 9 | . . . . . 13 8 11 8 6 6 9 13 12 8 Energy Gun 2 | . . . . . . 15 9 . . . . . . . Ballistic Gun 15 | . 17 . . 9 9 13 7 5 6 15 25 25 25 24 Ballistic Cannon 3 | . 10 28 28 18 9 1 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 248 | 11 21 21 21 21 29 40 111 113 158 158 154 125 248 238 Greatest Support 140 | 20 20 20 20 40 60 60 85 82 140 140 140 140 140 140 Greatest Overweight (x) 9 | . 1 1 1 1 . . 9 3 5 1 1 . 1 8 Average Overweight (x) 1 | . . 1 1 . . . 2 2 1 1 . . . 1 Largest Inventory Capacity 35 | . 10 10 10 10 10 10 25 25 25 25 25 25 35 35 Average Capacity 24 | . 9 10 10 10 10 10 23 25 25 25 25 25 32 32 Most Carried 35 | . 10 10 10 10 10 10 25 25 25 25 25 25 35 35 Average Carried 23 | . 9 9 9 9 9 9 21 24 24 24 23 24 32 32 Final Capacity 35 | 8 10 10 10 10 10 10 25 25 25 25 25 25 35 5 Final Carried 35 | 6 10 10 10 10 10 10 25 25 24 25 24 25 35 1 Class Distribution -------------------- 27% | Hauler-Tank 16% | Skirmisher 14% | Mutant 13% | Tank 13% | Scavenger-Skirmisher 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -8/Storage Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Hauler-Tank | -6/Zion Hauler-Tank | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Matter Collected 7563 | 200 201 89 214 30 34 404 1585 709 690 987 238 493 1231 458 Remotely 264 | . . . . . . . . . . . 185 . 79 . Salvage Created 10340 | . 529 31 . . 45 1026 2623 746 1635 1473 203 466 1115 448 Parts 486 | . 29 4 . . 4 43 110 56 36 74 4 17 81 28 Haulers Intercepted 5 | . 1 . . . . 2 2 . . . . . . . Recyclers Shooed 8 | . . . . . . 3 4 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . 4 19 2 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 128 | . 9 2 . . 1 17 33 10 6 20 3 9 6 12 Guns 110 | . 7 . . . . 10 28 10 6 20 3 9 5 12 Cannons 10 | . 2 2 . . 1 . 5 . . . . . . . AOE 7 | . . . . . . 7 . . . . . . . . Classes Destroyed 20 | . 3 1 . . 1 2 3 3 1 1 . . 3 2 Worker 12 | . . . . . . 2 5 2 . 3 . . . . Builder 9 | . . . . . . 2 2 1 . 4 . . . . Hauler 5 | . 1 . . . . 2 2 . . . . . . . Recycler 18 | . 1 . . . . 4 13 . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . . Watcher 4 | . . . . . . . . 3 . 1 . . . . Swarmer 9 | . . 2 . . . . 3 . . . . 4 . . Grunt 65 | . 9 . . . . 14 16 4 . 15 3 4 . . Brawler 3 | . . . . . . . . 1 . 2 . . . . Duelist 2 | . . . . . . . 1 . . 1 . . . . Sentry 10 | . . . . . 1 3 5 . . . . 1 . . Hunter 4 | . . . . . . . 1 2 . 1 . . . . Programmer 10 | . . . . . . . 7 2 . 1 . . . . Heavy 1 | . . . . . . . . 1 . . . . . . Compactor 6 | . . . . . . . . . 6 . . . . . Zionite 34 | . . . . . . . . . . . . . 34 . Z-Technician 2 | . . . . . . . . . . . . . . 2 Z-Light 6 | . . . . . . . . . . . . . . 6 Packrat 1 | . . . . . . . . . . . . 1 . . Tinkerer 3 | . . . . . . . . . . . . . 3 . Assembled 6 | . . . . . . . . . . . . . . 6 Mutant 5 | . . . . . . . . . . . . . 5 . Best Kill Streak 11 | . 3 2 . . 1 11 7 6 3 6 3 7 9 5 Combat Bots Only 8 | . 2 2 . . 1 8 4 5 3 4 3 7 4 5 Max Kills in Single Turn 5 | . 1 1 . . 1 5 2 2 1 3 1 3 2 2 Gunslinging 2 | . . . . . . 1 . . . . . 2 . 1 Exploded 2 | . . . . . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Damage Taken 11864 | . 479 23 . . 285 473 2209 366 . 1706 248 337 578 5160 Core 1203 | . 99 8 . . . 45 190 16 . 60 . . 26 759 Absorbed by Shields 154 | . . . . . . . . . . . . . 154 . Reduced by Siege Mode 337 | . . . . . . . . . . 152 15 18 33 119 Redirected to Shielding 333 | . . . . . . . 128 61 . . . . . 144 Regen/Repaired (Parts) 109 | . . . . . . . 85 24 . . . . . . Core Remaining (%) 80 | 100 . . . 57 . 91 72 . . . . . . . Volleys Fired 465 | . 35 2 . . 2 41 106 29 39 58 8 17 75 53 Largest 4 | . 2 2 . . 2 4 4 1 1 4 4 4 4 4 Hottest 250 | . 70 70 . . 58 206 189 60 60 80 80 80 250 250 Shots Fired 1164 | . 70 4 . . 4 88 257 29 42 146 34 57 289 144 Gun 1086 | . 60 . . . 2 80 206 29 42 146 34 54 289 144 Cannon 69 | . 10 4 . . 2 2 51 . . . . . . . Launcher 9 | . . . . . . 6 . . . . . 3 . . Special . | . . . . . . . . . . . . . . . Kinetic 975 | . 70 4 . . 4 26 152 29 42 146 34 54 285 129 Thermal 173 | . . . . . . 56 105 . . . . . 4 8 Explosive 9 | . . . . . . 6 . . . . . 3 . . Electromagnetic 7 | . . . . . . . . . . . . . . 7 Robot Hit Streak 28 | . 10 4 . . 6 13 17 14 19 28 6 11 27 18 Robot Miss Streak 8 | . 3 . . . 1 2 8 6 4 3 2 4 4 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 20 | . . . . . . 2 . . . 1 2 5 5 5 Max Gunslinging Chain 2 | . . . . . . 1 . . . 1 1 2 1 1 Shots Hit Robots 823 | . 53 2 . . 3 51 185 27 39 127 22 38 161 115 Core Hits 419 | . 24 2 . 1 2 36 110 29 24 62 10 18 58 43 Critical Kills 1 | . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 10 | . 1 . . . . 4 5 . . . . . . . Burn 9 | . . . . . . 4 5 . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . Melee Attacks 8 | . . . . . . . . 1 . . 6 . 1 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . 1 . . 6 . 1 . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 24396 | . 500 34 . 2 47 2313 5489 1499 3086 3939 426 830 3441 2790 Guns 21529 | . 407 . . . 13 865 4755 1499 3086 3579 426 796 3441 2662 Cannons 855 | . 90 34 . . 34 . 697 . . . . . . . Explosions 1645 | . . . . . . 1410 . . . 235 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 367 | . 3 . . 2 . 38 37 . . 125 . 34 . 128 Kinetic 18586 | . 497 34 . . 47 238 3836 1499 3086 3579 426 796 2865 1683 Thermal 3960 | . . . . . . 627 1616 . . 235 . . 576 906 Explosive 1410 | . . . . . . 1410 . . . . . . . . Electromagnetic 73 | . . . . . . . . . . . . . . 73 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 7 3 17 18 18 18 18 2 Average Corruption 8 | . . . . . . . 6 1 16 17 18 18 2 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 261 | . . . . . . . 65 7 21 61 36 33 13 25 Message Errors 64 | . . . . . . . 17 1 7 15 7 8 3 6 Matter Fused 61 | . . . . . . . 13 2 2 14 12 8 2 8 Heat Flow Errors 24 | . . . . . . . 4 1 4 8 4 1 . 2 Energy Discharges 31 | . . . . . . . 11 1 2 7 3 4 . 3 Parts Rejected 2 | . . . . . . . 1 . . 1 . . . . Parts Fused 3 | . . . . . . . 1 . . 1 1 . . . Data Loss (minor) 35 | . . . . . . . 11 1 2 5 5 6 4 1 Data Loss (major) 4 | . . . . . . . 2 . . . . . . 2 Misfires 14 | . . . . . . . 2 . 3 . 3 3 2 1 Alerts 8 | . . . . . . . 3 1 1 . . 1 1 1 Misdirections 2 | . . . . . . . . . . 2 . . . . Weapon Failures 13 | . . . . . . . . . . 8 1 2 1 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 115 | . . . . . . 54 . . . 29 . 14 . 18 Projectiles . | . . . . . . . . . . . . . . . Explosions 83 | . . . . . . 54 . . . 29 . . . . Melee 32 | . . . . . . . . . . . . 14 . 18 Knockbacks 23 | . 1 . . . . . 21 . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 21 | . 1 . . . . . 20 . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . Self-Inflicted Damage 91 | . . . . . . . 8 . . 83 . . . . Shots 1 | . . . . . . . . . . 1 . . . . Rammed 30 | . . . . . . 5 3 . . 10 . 5 . 7 Targets Rammed 40 | . 2 . . 2 . 7 4 . . 11 . 5 . 9 Kicked 4 | . 2 . . 2 . . . . . . . . . . Crushed 6 | . . . . . . 2 1 . . 1 . . . 2 Highest Temperature 529 | . 36 9 . . 8 273 321 243 380 529 180 267 212 235 Average Temperature 84 | . 10 6 . . 6 84 81 82 108 114 71 98 65 66 Received Heat Transfer 2679 | . 294 . . . 18 234 486 27 . 606 69 72 69 804 Effects 10 | . . . . . . 4 1 . . 5 . . . . Shutdowns 2 | . . . . . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . 1 1 . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . Damage (major) 2 | . . . . . . . . . . 2 . . . . Siege Activations 18 | . . . . . . . . . 2 5 1 2 3 5 Total Turns 259 | . . . . . . . . . 16 83 13 13 38 96 Longest Duration 43 | . . . . . . . . . 11 38 13 9 30 43 Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . 1 . 4 Robots Melted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Melted 21 | . . . . . . 3 12 . . 1 1 . 4 . Heat Transferred 7546 | . . . . . . 1517 3404 . . 150 . . 850 1625 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Peak Influence 661 | . 241 97 . . 49 400 661 347 82 514 . . . . Initial 317 | . . 37 . . . 20 2 317 79 57 . . . . Average 173 | . 95 49 . . 19 72 255 175 80 231 . . . . Maximum Alert Level 2 | . 1 . . . . 2 2 1 . 2 . . . . Low Security (%) 70 | . 89 100 . 100 100 84 59 67 100 49 . . . . Level 1 14 | . 10 . . . . 11 8 32 . 29 . . . . Level 2 14 | . . . . . . 4 32 . . 21 . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 . . . 2 3 13 7 . 7 . . . . Investigation 12 | . 1 . . . . 1 5 2 . 3 . . . . Extermination 9 | . . . . . . . 5 2 . 2 . . . . Reinforcement 12 | . 1 . . . 2 2 3 3 . 1 . . . . Assault 1 | . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Distress Signals 3 | . . . . . . 3 . . . . . . . . Communications Jammed 17 | . . . . . . . 15 1 . 1 . . . . Distress Signals 15 | . . . . . . . 14 . . 1 . . . . Times Spotted 197 | . 12 3 . . 2 21 43 14 6 27 3 10 43 13 Peak Tracking Total 8 | . 3 2 . . 2 8 5 5 2 5 3 7 8 5 Tactical Retreats 5 | . 1 . . . . . . . . . . . 4 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Traps Triggered 11 | . 1 . . . . . 5 4 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Machines Disabled 10 | . . . . . . 3 1 2 . 3 . . . 1 Max in Single Turn 2 | . . . . . . 1 1 1 . 2 . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Machines Accessed 32 | . 5 . 2 . . 5 11 5 . 3 1 . . . Terminals 15 | . 4 . . . . 5 2 2 . 1 1 . . . Fabricators 2 | . . . . . . . 2 . . . . . . . Repair Stations 3 | . . . . . . . 2 1 . . . . . . Recycling Units 5 | . 1 . . . . . 2 2 . . . . . . Scanalyzers 3 | . . . . . . . 2 . . 1 . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . Total Hacks 81 | . 16 . 2 . . 11 30 12 . 9 1 . . . Successful 38 | . 7 . 2 . . 6 14 5 . 3 1 . . . Failed 43 | . 9 . . . . 5 16 7 . 6 . . . . Catastrophic 12 | . . . . . . 1 7 3 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . 7 . 1 . . 3 9 1 . . . . 5 . Terminals 38 | . 13 . . . . 11 6 5 . 2 1 . . . Fabricators 3 | . . . . . . . 3 . . . . . . . Repair Stations 11 | . . . . . . . 9 2 . . . . . . Recycling Units 12 | . 3 . . . . . 4 5 . . . . . . Scanalyzers 11 | . . . . . . . 7 . . 4 . . . . Garrison Access 4 | . . . . . . . 1 . . 3 . . . . Terminal Hacks 17 | . 6 . 2 . . 6 1 . . 1 1 . . . Record 2 | . . . 1 . . . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 3 | . . . . . . 3 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . . . 3 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 5 2 . . . . . . Scan Component 4 | . . . . . . . 3 1 . . . . . . Repair 2 | . . . . . . . 1 1 . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . 1 2 . . . . . . Retrieve Components 4 | . 1 . . . . . 1 2 . . . . . . Scanalyzer 3 | . . . . . . . 1 . . 2 . . . . Insert Component 3 | . . . . . . . 1 . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 6 | . . . . . . . 5 1 . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . Fabnet 2 | . . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 2 1 . . . . . . Tunnel 3 | . . . . . . . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 5 . . . . 3 9 2 . 3 1 . . . Full Trace Events 8 | . . . . . . 1 3 1 . 3 . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . . 13 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 . . . . . . Time 126 | . . . . . . . 70 56 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 21 | . 10 . . . . . 10 1 . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . 6 6 6 6 6 6 6 Autooverrided 1 | . . . . . . . . . . 1 . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Total Allies 5 | . . . . 2 . . . . . 1 . 2 . . Largest Group 2 | . . . . 2 2 2 . . . 1 . 2 1 . Highest-Rated Group 50 | . . . . 45 45 45 . . . 29 . 50 30 . Highest-Rated Ally 31 | . . . . 31 31 31 . . . 29 . 30 30 . Total Orders 2 | . . . . . . 2 . . . . . . . . EXPLORE 2 | . . . . . . 2 . . . . . . . . Ally Attacks 22 | . . . . . 3 7 . . . 5 . 2 5 . Total Damage 396 | . . . . . 43 128 . . . 38 . 42 145 . Kills 3 | . . . . . . . . . . . . 1 2 . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . 2 2 1 . Drone Launches 16 | . . . . . . 16 . . . . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Turns Passed 14851 | . 604 214 456 577 85 737 2786 1413 390 1137 782 700 3295 1675 Spaces Moved 6410 | 1 282 109 237 294 44 313 1024 787 145 388 414 370 1416 586 Core 4 | . . . . . . . . . . . . . . 4 Treads 4652 | . . . . 5 44 313 836 183 101 388 414 370 1416 582 Legs 918 | 1 282 109 237 289 . . . . . . . . . . Wheels 836 | . . . . . . . 188 604 44 . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 190 190 120 160 160 160 145 145 240 160 160 160 160 Average Speed 199 | 120 133 190 190 189 160 160 222 166 215 240 176 160 214 239 Slowest Speed 450 | 120 190 190 190 190 160 160 240 236 320 240 240 160 240 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 53 30 61 80 7 61 34 25 96 13 57 65 89 75 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . . . 2 1 . . . . . . Known Exits Taken 2 | . . . . . . . . . . 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 . . . . 1 1 . Scrap Searched 8 | . . 1 . 2 . . . . . . . 2 3 . Spaces Dug 4 | . . . . . . . . 1 . . 3 . . . Terrain Destroyed 153 | . . . . . . 68 9 1 3 17 3 52 . . Melee 4 | . . . . . . . . 1 . . 3 . . . Projectile 13 | . . . . . . . 9 . 3 1 . . . . AOE 136 | . . . . . . 68 . . . 16 . 52 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Fac Was Fac Low Low Zio Dee Total 8084 | . 457 113 249 312 55 476 1410 896 233 546 448 463 1643 783 Wait 597 | . 94 1 . 11 . 62 152 32 17 59 6 40 42 81 Move 6397 | . 281 108 236 293 43 312 1023 787 144 387 413 369 1415 586 Hop . | . . . . . . . . . . . . . . . Pick Up 124 | . 14 1 3 1 2 1 44 11 6 5 3 5 26 2 Fast Attach 100 | . 8 . . 1 3 20 12 3 6 5 . 1 23 18 Attach 30 | . . . . . . . 5 3 . 3 4 2 6 7 Detach 22 | . 2 . . . 1 1 2 1 3 . . . 7 5 Swap 94 | . 4 . 2 2 1 6 18 16 . 16 8 11 7 3 Drop 186 | . 17 1 8 2 3 20 44 13 18 2 . 2 41 15 Fire 465 | . 35 2 . . 2 41 106 29 39 58 8 17 75 53 Melee 8 | . . . . . . . . 1 . . 6 . 1 . Ram 1 | . . . . . . . 1 . . . . . . . Kick 4 | . 2 . . 2 . . . . . . . . . . Crush 35 | . . . . . . 7 3 . . 11 . 5 . 9 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . . . . 11 . 4 Trap . | . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . 6 . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 8) 556 | -10/Materials | Discovered new exit (range 17) 605 | -10/Materials | Entered Mines 632 | -10/Mines | Learned Materials stockpile data 640 | -10/Mines | Discovered new exit (range 14) 759 | -10/Mines | Discovered new exit (range 15) 812 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 812 | -10/Mines | Discovered new exit (range 5) 819 | -10/Mines | Entered Exiles 867 | -10/Exiles | Met 8R-AWN 897 | -10/Exiles | Met EX-HEX 958 | -10/Exiles | Met EX-BIN 979 | -10/Exiles | Aligned with FarCom system 981 | -10/Exiles | Given EX-Vault access code 1025 | -10/Exiles | Opened EX-Vault 1040 | -10/Exiles | Found XL Autogun Array 1088 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1143 | -10/Exiles | Met EX-DEC 1153 | -10/Exiles | Learned location of Zion (-6) 1260 | -10/Exiles | Discovered new exit (range 10) 1275 | -10/Exiles | Left Exiles lab with XL Autogun Array 1275 | -10/Exiles | Entered Mines 1831 | -9/Mines | Discovered new exit (range 3) 1852 | -9/Mines | Entered Materials 1852 | -8/Materials | Accompanied by 2 allies 1852 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1857 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1899 | -8/Materials | Discovered new exit (range 15) 1937 | -8/Materials | Entered Storage 1937 | -8/Storage | Accompanied by 2 allies 2501 | -8/Storage | Destroyed 7 combat bots 2518 | -8/Storage | Build established: Scavenger-Skirmisher 2584 | -8/Storage | Destroyed 8 combat bots 2630 | -8/Storage | Discovered new exit (range 15) 2674 | -8/Storage | Entered Factory 2674 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2681 | -7/Factory | Discovered new exit (range 7) 2909 | -7/Factory | Build established: Scavenger-Mutant 2963 | -7/Factory | Discovered new exit (range 11) 3345 | -7/Factory | Build established: Tank 3855 | -7/Factory | Build established: Skirmisher 4430 | -7/Factory | Lost 4 parts (1u3w) 5075 | -7/Factory | Build established: Scavenger-Tank 5182 | -7/Factory | Discovered new exit (range 12) 5279 | -7/Factory | Repaired Enh. Nuclear Core 5460 | -7/Factory | Entered another Factory area 5460 | -6/Factory | Evolved 2 slots: Utility x2 6208 | -6/Factory | Build established: Skirmisher 6240 | -6/Factory | Repaired Imp. Weapon Cycler 6873 | -6/Factory | Sucked down chute 6873 | -6/Factory | Entered Waste 6888 | -6/Waste | EMP discharged 6888 | -6/Waste | System corruption reached 10% 6902 | -6/Waste | Spotted C-40 Crusher 6906 | -6/Waste | Spotted C-40 Crusher 6911 | -6/Waste | Destroyed C-40 Crusher 6917 | -6/Waste | Destroyed C-40 Crusher 6977 | -6/Waste | Found Damper Plating 6984 | -6/Waste | Destroyed C-40 Crusher 6988 | -6/Waste | EMP discharged 6995 | -6/Waste | Spotted C-40 Crusher 7003 | -6/Waste | Destroyed C-40 Crusher 7014 | -6/Waste | Destroyed C-40 Crusher 7044 | -6/Waste | Destroyed C-40 Crusher 7088 | -6/Waste | EMP discharged 7188 | -6/Waste | EMP discharged 7213 | -6/Waste | Discovered new exit (range 10) 7263 | -6/Waste | Entered Factory 7351 | -6/Factory | Build established: Scavenger-Skirmisher 7763 | -6/Factory | Identified exit to Lower Caves 7963 | -6/Factory | First assault squad dispatched 8198 | -6/Factory | Local machine network offline 8400 | -6/Factory | Entered Lower Caves 8417 | -6/Lower Caves | Identified exit to Lower Caves 8420 | -6/Lower Caves | Learned Factory garrison access intel 8701 | -6/Lower Caves | Build established: Scavenger-Tank 9122 | -6/Lower Caves | Encountered a Warlord checkpoint 9182 | -6/Lower Caves | Entered another Lower Caves area 9243 | -6/Lower Caves | Build established: Tank 9481 | -6/Lower Caves | Learned Factory emergency access door positions 9626 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9658 | -6/Lower Caves | Destroyed 7 combat bots 9703 | -6/Lower Caves | Learned 8 Factory zone layouts 9872 | -6/Lower Caves | Discovered new exit (range 4) 9882 | -6/Lower Caves | Entered Zion 9882 | -6/Zion | Accompanied by 1 ally 9926 | -6/Zion | System corruption cleaned by Quarantine Array 10108 | -6/Zion | Discovered new exit (range 8) 10378 | -6/Zion | Found Prototype Energy Gun 10378 | -6/Zion | Identified Storm Laser 10898 | -6/Zion | Build established: Hauler-Tank 11092 | -6/Zion | Found Prototype Device 11092 | -6/Zion | Identified Phasing AFG 11251 | -6/Zion | Learned location of 1 exit from Proximity Caves 12014 | -6/Zion | Rebuked by Imprinter 12050 | -6/Zion | Attempted to imprint without authorization 12050 | -6/Zion | Attacked by Zionites 12806 | -6/Zion | Destroyed Imprinter 12817 | -6/Zion | Extracted access codes from Imprinter's data core 13137 | -6/Zion | Opened final containment barrier to the Deep Caves 13173 | -6/Zion | Discovered new exit (range 3) 13173 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13177 | -6/Zion | Entered Deep Caves 13709 | -6/Deep Caves | Z-Facility disabled 13721 | -6/Deep Caves | Found Prototype Protection 13721 | -6/Deep Caves | Identified Zio. Weapon Casing 13793 | -6/Deep Caves | Found Zio. Weapon Casing 13849 | -6/Deep Caves | Found Zio. Weapon Casing 13975 | -6/Deep Caves | Found Prototype Protection 13975 | -6/Deep Caves | Identified Zio. Heavy Carapace 14461 | -6/Deep Caves | Discovered new exit (range 6) 14672 | -6/Deep Caves | Spotted as-97948 14776 | -6/Deep Caves | Core integrity fell below 50% 14837 | -6/Deep Caves | Core integrity fell below 20% 14838 | -6/Deep Caves | Lost 15 parts (2p4n6u3w) 14852 | -6/Deep Caves | Destroyed by as-97948 with Assembled Focal Cannon Last Messages --------------- 14784_ System corrupted: Matter fused (-9). 14785_ Shock Rifle destroyed. 14789_ as-97948 misfires. 14790_ Acquired Hvy. Treads. 14801_ System corrupted: Storm Laser failed to cycle. 14804_ Cryofiber Web destroyed. 14804_ Lyr. Light Armor Plating destroyed. 14805_ Destroyed Prototype Device. 14806_ as-97948 GOLEM Unit beginning Prototype Device integration. 14807_ as-97948 Prototype Device integration complete. 14807_ Antimatter Reactor destroyed. 14810_ as-97948 misfires. 14820_ Extracted 81 energy. 14825_ Acquired Angular Momentum Engine. 14826_ System corrupted: Matter fused (-8). 14832_ Destroyed Prototype Device. 14833_ as-97948 GOLEM Unit beginning Prototype Device integration. 14849_ Hvy. Treads destroyed. 14850_ as-97948 Prototype Device integration complete. 14852_ Storm Laser destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# #?# #????###### | | ????????????????????# #?# ####?????????## | | ????????????????????# #?## ###?????????????# | | ????????????????????# #??# #???????????????# | | ????????????????????# #??# #??####?????????## | | ????????????????????# #??# #?## ##?????????## | | ????????????????????# #??# #?# ##?????????## | | ????????????????????# #??# #?# ##?????????### | | ????????????????????# #### #?# ##????????## | | ????????????????????# ## #?# ##???????# | | ????????????????????# # #### ##??????# | | ???????????????????# # ###### ##?????# | | ???????????????????# #???## ###???# | | ??????????????? ???# #???## ##??# | | ??????????? #??# ###### #??## #### | | ????????? #?# #???## #### | | ??????? #?# ##??## # | | ????? / #?# #??## ########## | | ??? = / #?# #?## ##????????? | | ?? #?# #?# #?????????? | | ? = #?# #?# #?????????? | | ? = #?# #?# ##?????????? | | = ###![### ##??????????? | | ! ##!! ##???????????? | | * * # ! ##G #???????????## | | ##!!###@ #?????????### | | ! * # ! /#### ##?????????# | | ! ! * !![]!]#?## ##??????????# " | | !!!! #??## ##???????????# "" | | ! #???# #????????????# " | | # ##### ##????????????# | | ## ##?????? | | ## #??????# | | # # ########### ##???????### ## | | #### ## ## ##?????????####??????????######?## | | ?????# ?# ?###????????????????????????????????? | | ???????#??# ????????????????????????????????????? | | ????????????#????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 27 Energy Capacity 325 Matter Stores 475 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 3200 Resistance: TH 10 Resistance: EM 90 Power Shielding 33 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Adv. Signal Interpreter | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Drone Bay | -6/Zion | Archive Beamcaster | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive W-25 Informer | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxMinesnifferRedistributor Manual? 0 Play Time 01:43:56 Cumulative 335.4 hours Start 2023.11.16 @ 10:13:59 End 2023.11.17 @ 12:58:40 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 331 Adventurer 2 Explorer 25 Win Type - Total 20 Types 17/1/0/2/0/0/0/0/0 Lore% 76 Gallery% 83 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08a39db7-3d89-4965-8954-b3d2eed32761