Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.07 @ 22:38:57 Player: Gregathol Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (4236) 4236 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-46) -46 TOTAL SCORE: 8920 Bonus ------- High Alert Combat Kills 12 Friendly Fire -58 Cogmind --------- Core Integrity 0/1000 Matter 251/300 Energy 86/200 System Corruption 21% Temperature Cool (753) Location -5/Factory Parts ------- Power (1) Cold Fusion Reactor Propulsion (4) Field Propulsion Drive Utility (8) Advanced Weight Redist. System Hacking Suite Weapon (4) Neutron Cannon Neutron Cannon Neutron Cannon Inventory (4) Advanced Heat Sink Kinecellerator Peak State ------------ Power Micro Fission Core Propulsion Medium Treads Medium Treads Improved Medium Treads Armored Medium Treads Utility Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Kinecellerator Improved Field Recycling Unit Weapon Tesla Rifle Advanced Plasma Cannon KE Penetrator KE Penetrator Inventory Micro Fission Core Micro Fission Core Armored Leg Enhanced Flexi-carbon Leg Advanced Heat Sink Triangulator Advanced Targeting Computer Improved Launcher Guidance Computer Kinecellerator Cloaking Device Gatling Laser Variable Charge Gun Variable Charge Gun Variable Charge Gun Heavy Ion Cannon Precision Rocket Launcher [Rating: 85] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Light Cannon Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 6 | . . . . 2 2 2 . . Weapon 2 | . . 2 . . . . . . Parts Attached 144 | 6 3 10 17 8 27 43 6 24 Power 15 | 1 . 3 2 1 3 1 2 2 Engine 5 | 1 . 2 . 1 . . . 1 Core 8 | . . 1 2 . 3 1 1 . Reactor 2 | . . . . . . . 1 1 Propulsion 38 | 2 . 2 7 1 9 10 3 4 Treads 21 | . . 2 7 1 2 7 2 . Leg 13 | 2 . . . . 7 3 1 . Wheel 3 | . . . . . . . . 3 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 31 | 1 2 . 1 2 7 14 . 4 Device 18 | . . . . . 6 10 . 2 Storage 4 | 1 1 . 1 . . . . 1 Processor 3 | . 1 . . . 1 1 . . Hackware 2 | . . . . 1 . . . 1 Protection 4 | . . . . 1 . 3 . . Artifact . | . . . . . . . . . Weapon 60 | 2 1 5 7 4 8 18 1 14 Energy Gun 16 | . . 1 1 . 3 8 . 3 Energy Cannon 15 | . . . 1 2 . 3 . 9 Ballistic Gun 15 | 2 . 2 2 . 2 7 . . Ballistic Cannon 9 | . 1 2 1 2 2 . . 1 Launcher 3 | . . . 2 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 Unidentified Prototypes 7 | . . 1 1 . 2 1 . 2 Parts Lost 44 | . . . . . 8 17 3 16 Power 2 | . . . . . . . 1 1 Propulsion 12 | . . . . . 3 5 1 3 Utility 8 | . . . . . 1 5 . 2 Weapon 22 | . . . . . 4 7 1 10 Highest Loss Streak 10 | . . . . . 4 10 3 7 Average Slot Usage (%) 87 | . 99 98 99 96 95 82 29 35 Engine 1 | . 14 3 . 1 . . . 1 Core 5 | . . 7 9 5 5 5 2 . Treads 19 | . . 14 36 30 18 17 3 . Leg 3 | . 28 7 . . 6 1 3 . Device 7 | . . . . . 10 17 4 4 Storage 11 | . 14 11 12 15 13 10 4 1 Processor 5 | . 13 11 5 . 5 7 4 . Hackware 1 | . . . . 4 2 . . 3 Protection 2 | . . . . 7 5 2 . . Energy Gun 5 | . . 5 11 4 4 5 . 2 Energy Cannon 3 | . . . 4 10 2 2 . 7 Ballistic Gun 6 | . 15 15 11 4 2 6 . . Ballistic Cannon 8 | . 12 22 6 10 12 . . . Naked Turns 42 | . . . . . . . 14 28 Heaviest Build 86 | 10 25 36 56 72 85 86 48 48 Greatest Support 113 | 20 20 40 82 90 98 113 28 29 Greatest Overweight (x) 15 | . 1 1 . . 4 2 15 11 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 10 4 Average Capacity 13 | 5 7 10 12 16 16 15 8 4 Most Carried 16 | 2 8 10 14 16 16 16 10 4 Average Carried 11 | 1 5 8 10 13 15 13 7 2 Final Capacity 16 | . 10 10 16 16 16 10 4 4 Final Carried 16 | . 8 10 13 16 15 8 4 2 Class Distribution -------------------- 28% | Gunner 21% | Tank 20% | Skirmisher 19% | Mutant 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Waste Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 2536 | 215 41 234 553 194 333 752 . 214 Remotely . | . . . . . . . . . Salvage Created 4329 | . 90 281 709 389 582 1548 . 730 Parts 232 | . 7 26 55 21 27 61 . 35 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . 1 1 . 1 . 1 Parts Field Recycled 28 | . . . . . 3 25 . . Retrieved Matter 335 | . . . . . 30 305 . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 77 | . 4 5 22 6 11 21 . 8 Melee 1 | . . . 1 . . . . . Guns 27 | . 2 3 4 . 1 17 . . Cannons 41 | . 2 2 12 6 9 3 . 7 AOE 7 | . . . 5 . 1 . . 1 Classes Destroyed 13 | . 3 3 . 3 1 1 . 2 Worker 6 | . 1 . . 1 1 . . 3 Builder 6 | . . 1 2 . . . . 3 Tunneler 2 | . . . . 1 1 . . . Recycler 4 | . . . . 1 1 1 . 1 Operator 1 | . . . . . . . . 1 Watcher 2 | . . 1 . . 1 . . . Swarmer 9 | . 2 . 6 1 . . . . Grunt 35 | . 2 2 13 2 7 6 . 3 Brawler 2 | . . . . . . . . 2 Sentry 17 | . . 3 3 2 2 6 . 1 Demolisher 2 | . . . . . . 2 . . Hunter 2 | . . . . . 1 1 . . Programmer 10 | . . . . 1 1 6 . 2 Best Kill Streak 6 | . 3 2 5 3 6 5 . 6 Combat Bots Only 5 | . 3 2 4 2 3 2 . 5 Max Kills in Single Turn 4 | . 1 2 4 2 2 1 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . 1 . . 1 Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 8660 | . 62 91 756 135 2158 3308 149 2001 Core 1469 | . . 23 77 . 271 371 111 616 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 100 94 86 100 68 . . . Volleys Fired 189 | . 14 13 36 8 31 59 . 28 Largest 4 | . 2 4 4 4 4 4 . 4 Hottest 327 | . 59 163 229 222 241 277 . 327 Shots Fired 622 | . 28 50 112 32 118 217 . 65 Gun 346 | . 14 25 69 6 48 178 . 6 Cannon 273 | . 14 25 40 26 70 39 . 59 Launcher 3 | . . . 3 . . . . . Special . | . . . . . . . . . Kinetic 336 | . 28 49 69 16 83 87 . 4 Thermal 254 | . . 1 32 13 35 119 . 54 Explosive 3 | . . . 3 . . . . . Electromagnetic 29 | . . . 8 3 . 11 . 7 Robot Hit Streak 39 | . 6 27 23 11 19 39 . 23 Robot Miss Streak 3 | . 2 3 3 1 2 3 . 2 Penetration Max 1 | . . . . 1 1 1 . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 470 | . 18 34 86 21 88 169 . 54 Core Hits 233 | . 7 13 63 17 30 77 . 26 Critical Hits 17 | . 1 1 1 . 7 4 . 3 Critical Kills 8 | . 1 1 . . 4 1 . 1 Critical Parts Destroyed 7 | . . . 1 . 3 2 . 1 Melee Attacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11792 | . 263 554 1663 612 2690 3941 . 2069 Guns 4913 | . 121 218 757 95 668 2937 . 117 Cannons 5619 | . 142 329 608 460 1313 998 . 1769 Explosions 1051 | . . . 260 . 643 . . 148 Melee . | . . . . . . . . . Ramming 209 | . . 7 38 57 66 6 . 35 Kinetic 4541 | . 263 542 640 177 1313 1496 . 110 Thermal 6334 | . . 5 554 303 1311 2330 . 1831 Explosive 260 | . . . 260 . . . . . Electromagnetic 448 | . . . 171 75 . 109 . 93 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . . 8 1 . 2 10 14 21 Average Corruption 6 | . . 6 1 . 1 5 13 17 Corruption Purged . | . . . . . . . . . Effects 91 | . . 20 3 . 2 23 3 40 Message Errors 22 | . . 7 1 . 1 6 2 5 Matter Fused 12 | . . 5 . . . 1 1 5 Heat Flow Errors 7 | . . 1 . . . 2 . 4 Energy Discharges 8 | . . 1 1 . 1 1 . 4 Parts Rejected 3 | . . 1 . . . 2 . . Data Loss (minor) 6 | . . 1 1 . . 3 . 1 Data Loss (major) 3 | . . 1 . . . . . 2 Misfires 2 | . . . . . . . . 2 Misdirections 6 | . . . . . . . . 6 Targeting Errors 18 | . . 2 . . . 7 . 9 Weapon Failures 4 | . . 1 . . . 1 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 369 | . . . . 2 146 69 . 152 Projectiles 211 | . . . . 2 11 69 . 129 Explosions 158 | . . . . . 135 . . 23 Melee . | . . . . . . . . . Knockbacks 15 | . 2 . 3 . 8 1 . 1 Impact 1 | . . . . . . 1 . . Kinetic 14 | . 2 . 3 . 8 . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 133 | . . 1 64 . 5 . . 63 Shots 3 | . . . 2 . . . . 1 Rammed 28 | . . 3 5 5 5 2 . 8 Targets Rammed 37 | . . 3 8 6 10 2 . 8 Kicked 5 | . . . . . 5 . . . Crushed 4 | . . . 3 1 . . . . Highest Temperature 844 | . 5 288 599 392 483 407 . 844 Average Temperature 160 | . 3 93 210 163 131 105 . 265 Received Heat Transfer 1758 | . 6 36 288 36 429 549 . 414 Effects 40 | . . . 17 3 4 1 . 15 Shutdowns 7 | . . . 6 . . 1 . . Energy Bleed 5 | . . . 1 1 1 . . 2 Interference 6 | . . . 1 1 . . . 4 Matter Decay 5 | . . . 2 1 . . . 2 Short Circuit 1 | . . . 1 . . . . . Damage (minor) 4 | . . . 2 . 1 . . 1 Damage (major) 9 | . . . 3 . 2 . . 4 Damage (core) 3 | . . . 1 . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 9 | . . . . . 3 6 . . Heat Transferred 7757 | . . 5 767 407 1709 3509 . 1360 Parts Sabotaged 3 | . . . . . . 3 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 416 | . 119 279 336 130 416 340 15 142 Average Influence 136 | . 58 135 213 88 188 129 2 30 Maximum Alert Level 2 | . . 1 1 . 2 1 . . Low Security (%) 73 | . . . . . . . . . Level 1 23 | . . . . . . . . . Level 2 2 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . . 1 3 . 6 10 . 4 Investigation 5 | . . . . . 3 2 . . Extermination 6 | . . . . . 2 3 . 1 Reinforcement 5 | . . 1 1 . 1 . . 2 Assault 2 | . . . . . . 1 . 1 Garrison 6 | . . . 2 . . 4 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 4 | . . . 1 2 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 10 13 33 9 20 31 5 14 Peak Tracking Total 7 | . 5 2 4 3 4 7 5 6 Tactical Retreats 10 | . 1 . 5 . . 2 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 4 | . . . 1 . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 31 | . 1 . 2 . 20 8 . . Max in Single Turn 15 | . 1 . 1 . 15 2 . . Garrison Access 3 | . . . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 17 | . 1 5 2 2 4 3 . . Terminals 10 | . 1 4 1 1 1 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 3 | . . 1 . . 2 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 43 | . 3 12 4 3 13 8 . . Successful 19 | . 1 5 2 1 7 3 . . Failed 24 | . 2 7 2 2 6 5 . . Catastrophic 3 | . . 1 . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual 7 | . . 4 1 . 2 . . . Terminals 23 | . 3 10 1 2 2 5 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 3 | . . . 3 . . . . . Recycling Units 7 | . . 2 . . 5 . . . Scanalyzers 6 | . . . . . 6 . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 6 | . 1 3 . . . 2 . . Record 1 | . . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . Security Status 1 | . . 1 . . . . . . Zone Layout 3 | . 1 1 . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 5 | . . 2 . . 3 . . . Report Inventory 3 | . . 1 . . 2 . . . Retrieve Matter 2 | . . 1 . . 1 . . . Scanalyzer 4 | . . . . . 4 . . . Insert Component 2 | . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 3 2 1 4 3 . . Full Trace Events 8 | . . 2 1 . 3 2 . . Feedback Events 3 | . . 1 1 . 1 . . . Corruption 3 | . . 1 1 . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 38 | . . . 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . 2 parse_system 2 | . . . . . . . . 2 Relay Couplers Released 4 | . . . . . . 1 . 3 Machine Destruction 4 | . . . . . . 1 . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 6671 | 62 317 677 1104 907 1366 1625 93 520 Spaces Moved 3541 | 46 198 354 516 519 716 757 71 364 Core 132 | 5 . . . . . . 31 96 Treads 2430 | . . 236 516 519 516 643 . . Legs 711 | 41 198 118 . . 200 114 40 . Wheels 242 | . . . . . . . . 242 Hover . | . . . . . . . . . Flight 26 | . . . . . . . . 26 Fastest Speed 50 | 50 120 150 161 161 120 120 50 50 Average Speed 153 | 112 129 163 169 162 157 164 113 101 Slowest Speed 800 | 120 150 190 170 163 240 210 800 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 36 34 43 15 23 15 77 10 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 243 | . . . 51 5 119 55 . 13 Melee . | . . . . . . . . . Projectile 58 | . . . 5 5 17 22 . 9 AOE 185 | . . . 46 . 102 33 . 4 Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Total 4319 | 53 231 423 662 560 878 993 83 436 Wait 251 | . 8 17 59 10 59 89 2 7 Move 3528 | 45 197 353 515 518 715 751 70 364 Hop 3 | . . . . . . 3 . . Pick Up 67 | 2 7 8 14 5 16 15 . . Fast Attach 55 | 6 1 6 1 2 2 11 4 22 Attach 31 | . . 2 4 1 4 16 2 2 Detach 7 | . . 2 1 . . 2 2 . Swap 59 | . 2 2 12 5 21 17 . . Drop 68 | . 2 9 12 5 20 16 3 1 Fire 189 | . 14 13 36 8 31 59 . 28 Melee 4 | . . . . . . . . 4 Ram 8 | . . . . . . . . 8 Kick 8 | . . 2 . . 6 . . . Crush 21 | . . 1 8 6 4 2 . . Escape Stasis . | . . . . . . . . . Rewire 20 | . . 8 . . . 12 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 17) 308 | -10/Materials | Build established: Mutant 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Weapon x2 674 | -9/Materials | Build established: Skirmisher 1023 | -9/Materials | Discovered new exit (range 10) 1057 | -9/Materials | Entered another Materials area 1057 | -8/Materials | Evolved 2 slots: Propulsion x2 1488 | -8/Materials | Repaired Arm. Treads 2011 | -8/Materials | Build established: Gunner 2039 | -8/Materials | Garrison activated, responded to threat 2128 | -8/Materials | Discovered new exit (range 16) 2161 | -8/Materials | Entered Factory 2161 | -7/Factory | Evolved 2 slots: Utility x2 2467 | -7/Factory | Build established: Tank 3060 | -7/Factory | Discovered new exit (range 5) 3068 | -7/Factory | Entered another Factory area 3068 | -6/Factory | Evolved 2 slots: Utility x2 3889 | -6/Factory | Build established: Gunner 4261 | -6/Factory | Discovered new exit (range 5) 4414 | -6/Factory | Lost 4 parts (2n1u1w) 4432 | -6/Factory | Identified exit to Factory 4434 | -6/Factory | Entered another Factory area 4434 | -5/Factory | Evolved 2 slots: Utility x2 4515 | -5/Factory | Build established: Mutant 5074 | -5/Factory | Build established: Gunner 5127 | -5/Factory | Garrison activated, responded to threat 5144 | -5/Factory | Assembled infested ambush trap array 5455 | -5/Factory | Garrison activated, responded to threat 5855 | -5/Factory | System corruption reached 10% 6001 | -5/Factory | Lost 10 parts (3n3u4w) 6059 | -5/Factory | Sucked down chute 6059 | -5/Factory | Entered Waste 6074 | -5/Waste | EMP discharged 6102 | -5/Waste | Spotted C-40 Crusher 6116 | -5/Waste | Spotted C-40 Crusher 6123 | -5/Waste | Spotted C-40 Crusher 6130 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6135 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6138 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6138 | -5/Waste | Spotted C-40 Crusher 6144 | -5/Waste | Spotted C-40 Crusher 6144 | -5/Waste | Spotted C-40 Crusher 6147 | -5/Waste | Discovered new exit (range 10) 6152 | -5/Waste | Entered Factory 6169 | -5/Factory | Lost 3 parts (1p1n1w) 6331 | -5/Factory | Core integrity fell below 50% 6355 | -5/Factory | Lost 3 parts (1p1n1u) 6447 | -5/Factory | Lost 6 parts (1n1u4w) 6626 | -5/Factory | Core integrity fell below 20% 6668 | -5/Factory | Lost 7 parts (1n6w) 6673 | -5/Factory | Core destroyed Last Messages --------------- 06663_ Destroyed Welding Torch. 06663_ Destroyed Wheel. 06664_ K-01 Serf collects debris. 06665_ Overheating: Adv. Weight Redist. System damaged (-8). 06665_ Overheating: Field Propulsion Drive damaged (-1). 06665_ Overheating: Neutron Cannon damaged (-18). 06665_ Overheating: Hacking Suite damaged (-2). 06665_ K-01 Serf collects debris. 06667_ Overheating: Matter decay (-35). 06668_ K-01 Serf collects debris. 06669_ Overheating: System interference. 06669_ Neutron Cannon temporarily disabled. 06669_ K-01 Serf collects debris. 06670_ U-05 Engineer destroyed. 06670_ System corrupted: Neutron Cannon targeting data glitched. 06671_ K-01 Serf collects debris. 06672_ Overheating: Core damaged (-140). 06672_ R-10 Processor collects Terrain Scanner. 06672_ K-01 Serf collects debris. 06673_ Overheating: Core damaged (-120). Map ----- +----------------------------------------------------+ | """ """" #???????????# ""S # | | #???????????# "" # """ """ | | ###+######???????????# # """ """ | | #?????????????# # """ """ | | #######??########+#### | | | | ################# #####+#### | | # #??????# #?# + | | ## # #??????# #?# = #####+####### | | ?# # #??????# #?# # #????? | | ?# # ######## #?# "T" # """ """ #????? | | ?# + + #?# """ + """ """ #????? | | ?# # ##### ####?# !# """ """ #????? | | ?# # #???# #????######## "" "" #????? | | ?# # #???# #???????????# "" "" #????? | | ?# # #???# #???????????# #????? | | ?# ####+#####???# #???????????# #????? | | ?# #######+######??????###########????? | | ?# # #?????????????????????? | | ?# # """""" #?????????????????????? | | ?# # """"" #?????????????????????? | | ?# # """"" #?????????????????????? | | ?######## # """""" !% #?????????????????????? | | ????????# # #?????????????????????? | | ????????# #""" ###############???????? | | ????????# #"F" ]@ ## #???????? | | ????????# #" %!## #???????? | | ????????# #""" ==%## #???????? | | ????????# #""" =%k[!# #???????? | | ????????# # g %%!k=## #???????? | | ?######## ###+#######/;## #???????? | | ?# !%R + #???????? | | ?# # #???????? | | ?# """ """ # #???????? | | ?# """ "T" % # #???????? | | ?# """ # #???????? | | ?# ######### # #???????? | | ?# """ """ #???????# ###+##########???????? | | ?# """ """ ######### #?????????????? | | ?" """ """ # # ###???????????? | | ## # "" # " #???????????? | | ## """ """ # """ # " " #???????????? | | # """ """ # "" # "%" " #???????????? | | # %"" """ # ""F" # " " #???????????? | | # # """" # ""#???????????? | | " """ """ # """ # ??????????? | | # """ """ # # ??????????? | | + """ """ + " ??????????? | | # # """" " ??????????? | | # + """" + ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Med. Treads | -6/Factory | Scanalyzed Arm. Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedExplosiveInterrupter Manual? 0 Play Time 01:11:31 Cumulative 104.6 hours Start 2019.11.05 @ 19:45:14 End 2019.11.07 @ 22:38:57 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 78 Rogue 64 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 41 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ed5a714-6c87-4ab8-bee4-fbc1c8baf8d7