Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.14 @ 21:59:12 Player: BOBIT Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1449) 1449 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3569 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- Scythe Scythe > --- INVENTORY (16) --- Cryofiber Web Improved Heat Sink Coolant Injector Compact Battery (300) Advanced Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer Target Analyzer Improved ECM Suite Light Armor Plating Reflective Plating Reflective Plating Hacking Suite Improved Field Recycling Unit (0) Improved Reclamation Unit Pulse Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Transmission Jammer > --- WEAPON ----------- Hammer Scythe Scythe Scythe > --- INVENTORY -------- Ion Engine Heat Sink Coolant Injector Compact Battery Compact Battery Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Targeting Computer Target Analyzer Target Analyzer Improved ECM Suite Hardened Light Armor Plating Reflective Plating Improved Field Recycling Unit Improved Reclamation Unit Pulse Rifle [Rating: 32] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Scythe Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 . 1 Parts Attached 51 | 6 7 7 9 22 Power 5 | 1 1 . 1 2 Engine 5 | 1 1 . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 2 2 2 3 Treads 7 | . 2 2 . 3 Leg 2 | . . . 2 . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 2 . 5 Device 3 | . . . . 3 Storage 4 | 1 2 1 . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 25 | 2 2 3 6 12 Energy Gun 9 | 1 1 1 4 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 1 1 2 1 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 4 | . . . . 4 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 12 | . 1 1 3 7 Power 2 | . 1 . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 7 | . . 1 3 3 Highest Loss Streak 2 | . 1 1 2 2 Average Slot Usage (%) 93 | . 97 97 98 90 Engine 9 | . 12 11 11 8 Treads 15 | . 27 22 3 16 Leg 4 | . . . 18 . Device 2 | . . . . 4 Storage 20 | . 27 22 22 18 Processor 9 | . . 10 11 11 Protection 1 | . . . . 2 Energy Gun 7 | . 14 13 4 6 Energy Cannon 1 | . . . 7 . Ballistic Gun 11 | . 13 17 20 6 Impact Weapon 2 | . . . . 5 Slashing Weapon 6 | . . . . 10 Naked Turns . | . . . . . Heaviest Build 56 | 10 41 52 52 56 Greatest Support 44 | 26 40 44 44 44 Greatest Overweight (x) 14 | . 1 1 2 14 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 6 16 20 16 16 Average Capacity 15 | 5 15 16 16 16 Most Carried 16 | 6 16 16 16 16 Average Carried 14 | 3 13 15 15 15 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 6 15 15 16 16 Class Distribution -------------------- 69% | Mutant 18% | Skirmisher 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 910 | 190 195 97 180 248 Remotely . | . . . . . Salvage Created 1656 | . 331 97 317 911 Parts 97 | . 22 5 17 53 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 42 | . 10 4 11 17 Melee 10 | . . . . 10 Guns 26 | . 10 4 5 7 Cannons 5 | . . . 5 . AOE 1 | . . . 1 . Classes Destroyed 8 | . 2 1 2 3 Watcher 2 | . . . . 2 Swarmer 9 | . 3 3 3 . Grunt 22 | . 7 . 5 10 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 6 | . . 1 . 5 Hunter 1 | . . . . 1 Assembled 2 | . . . 2 . Best Kill Streak 5 | . 5 3 3 3 Combat Bots Only 5 | . 5 3 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2757 | . 313 239 416 1789 Core 672 | . 38 37 46 551 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 84 . 79 . Volleys Fired 100 | . 20 13 41 26 Largest 4 | . 2 3 3 4 Hottest 188 | . 70 135 125 188 Shots Fired 220 | . 40 31 87 62 Gun 186 | . 40 31 53 62 Cannon 34 | . . . 34 . Launcher . | . . . . . Special . | . . . . . Kinetic 106 | . 20 20 40 26 Thermal 114 | . 20 11 47 36 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 11 7 5 8 Robot Miss Streak 3 | . 2 1 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 164 | . 27 21 30 86 Core Hits 67 | . 17 6 15 29 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 54 | . . . . 54 Impact 13 | . . . . 13 Slashing 41 | . . . . 41 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 11 | . . . . 11 Damage Inflicted 2847 | . 320 241 602 1684 Guns 1272 | . 320 241 197 514 Cannons 324 | . . . 324 . Explosions 81 | . . . 81 . Melee 1170 | . . . . 1170 Ramming . | . . . . . Kinetic 582 | . 166 140 122 154 Thermal 1095 | . 154 101 480 360 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 159 | . . . . 159 Slashing 1011 | . . . . 1011 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 48 | . . . 14 34 Projectiles . | . . . . . Explosions 14 | . . . 14 . Melee 34 | . . . . 34 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 45 | . . . 45 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 398 | . 87 307 294 398 Average Temperature 104 | . 42 129 84 162 Received Heat Transfer 1122 | . 123 54 72 873 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2191 | . 397 259 719 816 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 234 | . 234 203 198 212 Average Influence 84 | . 113 141 98 67 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 91 | 100 66 76 100 95 Level 1 8 | . 33 23 . 4 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 1 4 Investigation 4 | . 1 . 1 2 Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 10 4 12 35 Peak Tracking Total 4 | . 3 3 3 4 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 8 | . 2 . 1 5 Terminals 5 | . 2 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 19 | . 3 . 1 15 Successful 10 | . 1 . 1 8 Failed 9 | . 2 . . 7 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 3 . . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers 5 | . . . . 5 Garrison Access . | . . . . . Terminal Hacks 5 | . 1 . 1 3 Prototype ID Bank 2 | . 1 . . 1 Open Door 1 | . . . 1 . Emergency Access Points 1 | . . . . 1 Security Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer 4 | . . . . 4 Insert Component 2 | . . . . 2 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 . . 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 438 | . . . . 438 Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2719 | 54 354 222 569 1520 Spaces Moved 1316 | 48 161 108 285 714 Core 20 | 10 . . . 10 Treads 1017 | . 152 108 53 704 Legs 232 | . . . 232 . Wheels 47 | 38 9 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 145 145 145 Average Speed 160 | 81 162 147 149 171 Slowest Speed 750 | 90 180 180 180 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 22 9 62 44 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . . 14 . Melee . | . . . . . Projectile 6 | . . . 6 . AOE 8 | . . . 8 . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1697 | 59 218 150 364 906 Wait 78 | . 6 2 8 62 Move 1312 | 47 160 107 284 714 Hop . | . . . . . Pick Up 53 | 6 15 9 8 15 Fast Attach 35 | 6 3 3 8 15 Attach 11 | . 3 4 1 3 Detach 8 | . 2 3 2 1 Swap 5 | . 1 . . 4 Drop 56 | . 8 9 12 27 Fire 100 | . 20 13 41 26 Melee 39 | . . . . 39 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 16) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 551 | -9/Materials | Discovered new exit (range 19) 631 | -9/Materials | Entered Mines 695 | -9/Mines | Met a Derelict shopkeep closing up shop 814 | -9/Mines | Excavation squad dispatched 814 | -9/Mines | A large section of the Mines collapsed 1064 | -9/Mines | Excavation squad dispatched 1188 | -9/Mines | Discovered new exit (range 9) 1200 | -9/Mines | Entered Materials 1200 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2665 | -8/Materials | Core integrity fell below 50% 2691 | -8/Materials | Core integrity fell below 20% 2720 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02660_ Extracted 1 energy. 02665_ R-06 Scavenger collects Com. Wheel. 02669_ Imp. Ion Engine destroyed. 02678_ Melee Analysis Suite destroyed. 02679_ R-06 Scavenger collects Imp. Hover Unit. 02680_ G-47 Trooper destroyed. 02682_ R-06 Scavenger collects Particle Gun. 02685_ R-06 Scavenger collects Aluminum Leg. 02688_ K-01 Serf collects debris. 02689_ R-06 Scavenger collects Lgt. Armor Plating. 02691_ K-01 Serf collects debris. 02693_ G-47 Trooper destroyed. 02694_ K-01 Serf collects debris. 02703_ R-06 Scavenger collects Aluminum Leg. 02705_ K-01 Serf collects debris. 02706_ R-06 Scavenger collects Heat Sink. 02709_ K-01 Serf collects debris. 02709_ R-06 Scavenger collects Hvy. Assault Rifle. 02713_ K-01 Serf collects debris. 02713_ R-06 Scavenger collects Aluminum Leg. Map ----- +----------------------------------------------------+ | # # T # """"" #???????????????????????? | | # + # """"" #???????????????????????? | | # # ! # """"" #???????????????????????? | | ######################???????????????????????? | | ##???? #????????????????????????????????????? | | % #?? #????????????????????????????????????? | | # #????????????????????????????????????? | | + #????????????????????????????????????? | | # #????????????????????????????????????? | | #? #????????????????????????????????????? | | ######??#####???+????????????????????????????????? | | #??????????????? ????????????????????????????????? | | #??????????????# ????????????????????????????????? | | #??????????????# +???????????????????????????????? | | ########???????# #???????????????????????????????? | | # [ #???????# #???????????????????????????????? | | # #???????# #???????????????????????????????? | | # " #???????# #???????????????????????????????? | | # T #???????+ #???????????????????????????????? | | # " #???????# #???????????????????????????????? | | # * #??????## ##??????????????????????????????? | | ##+############ ################ #??????? | | %%% %! r / """??????????? | | ##+############ #######+######## """??????????? | | # % * #??????# #???#[r%g #???????????????????? | | #"[ #?????#! !??#!k@ #???????????????????? | | #T #?????#! !#?#[=% #???????????????????? | | #" """ #?????##!!!!##?#%=%= #???????????????????? | | # """ #??????######??#!%"T" #???????????????????? | | # """ #??????????????#!*""" #???????????????????? | | ########??????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Evasion (%) 42 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeSpectralAirjet Manual? 0 Play Time 00:38:21 Cumulative 31.0 hours Start 2020.02.14 @ 21:23:01 End 2020.02.14 @ 21:59:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 39 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cef93b72-1d33-446f-b0af-ff342cf44504