Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 01:11:03

Player: CrossedViper

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (461)     2305
Value Destroyed (21043)    21043
Prototype IDs (102)        2040
Alien Tech Used (5)        1000
Bonus (12904)              12904
              TOTAL SCORE: 46992

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    6610
Registered with UFD        300
Met Zhirov                 300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000
Friendly Fire              -306

 Cogmind 
---------
Core Integrity             0/1300
Matter                     27/300
Energy                     85/700
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -3/Quarantine

 Parts 
-------
>               --- POWER (4) --------
                    (None)
>               --- PROPULSION (4) ---
          Heavy Armored Exoskeleton
>               --- UTILITY (10) -----
        Zionite Biocell
                A0-MCA's Component Scanner
>               --- WEAPON (3) -------
  Hypervelocity Alpha Cannon
>               --- INVENTORY (5) ----
       Advanced Heavy Treads
       Advanced Force Field

 Peak State 
------------
>               --- POWER ------------
                Fusion Reactor
          Light Antimatter Reactor
          Heavy Antimatter Reactor
          Heavy Antimatter Reactor
>               --- PROPULSION -------
                Myomer Leg
                Biometal Leg
      Assembled Alloy Leg
   High-density Centrium Leg
>               --- UTILITY ----------
       Advanced Power Amplifier
   Experimental Cooling System
   Experimental Cooling System
                Huge Storage Unit
      Assembled Biocell Array
      Assembled Combat Suite
                Particle Accelerator
       Advanced Weapon Cycler
       Advanced Force Field
                A0-MCA's Component Scanner
>               --- WEAPON -----------
  Hypervelocity Alpha Cannon
  Hypervelocity Alpha Cannon
  Hypervelocity Alpha Cannon
>               --- INVENTORY --------
          Micro Antimatter Reactor
       Advanced Power Amplifier
       Advanced Cryofiber Web
       Advanced Coolant Injector
        Zionite Biocell
        Zionite Biocell
        Zionite Biocell
        Zionite Biocell
     Long-range Terrain Scanner
                Surveybot 24 Chip
   Experimental Utility Shielding
        Zionite Weapon Casing
   Experimental EM Disruption Field
       Advanced Force Field
       Advanced Force Field
       Advanced Hacking Suite
                Transdimensional Reconstructor
                Subatomic Replicator
  Hypervelocity Alpha Cannon
  Hypervelocity Alpha Cannon
       Advanced Micro-nuke Launcher
       Improved Remote Datajack
                CPS Tube
                RU-N14's Throwing Claymores
                Thunder Hammer
[Rating: 196]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Compact Wheel
Utility                    A0-MCA's Component Scanner
  Device                   GOLEM Unit
  Storage                  Huge Storage Unit
  Processor                A0-MCA's Component Scanner
  Hackware                 Makeshift Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Assembled Focal Cannon
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Advanced Micro-nuke Launcher
  Special Weapon           Junk Cannon
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Nanosword

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua 
Slots Evolved              14   | .   .   .   2   .   .   .   6   .   .   .   .   2   .   .   2   .   .   .   .   2   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             276  | 6   9   2   20  33  2   19  40  .   13  26  1   15  5   1   11  .   3   5   2   20  43  
  Power                    27   | 1   1   .   2   1   .   .   3   .   2   2   .   .   .   .   .   .   .   .   .   6   9   
    Engine                 6    | 1   .   .   2   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   6   9   
  Propulsion               65   | 2   2   .   8   8   1   4   11  .   3   4   .   4   .   1   3   .   .   .   .   4   10  
    Treads                 36   | 2   2   .   7   8   1   1   10  .   2   1   .   .   .   .   1   .   .   .   .   .   1   
    Leg                    24   | .   .   .   1   .   .   .   .   .   1   2   .   4   .   1   2   .   .   .   .   4   9   
    Wheel                  5    | .   .   .   .   .   .   3   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  88   | 1   3   2   5   5   .   6   11  .   2   7   .   9   5   .   7   .   2   3   2   8   10  
    Device                 33   | .   1   2   .   .   .   1   1   .   .   3   .   1   4   .   2   .   2   2   2   6   6   
    Storage                12   | 1   1   .   1   .   .   5   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   
    Processor              8    | .   .   .   .   .   .   .   5   .   .   1   .   1   .   .   .   .   .   .   .   .   1   
    Hackware               14   | .   .   .   .   .   .   .   1   .   .   2   .   7   .   .   3   .   .   .   .   1   .   
    Protection             21   | .   1   .   4   5   .   .   4   .   1   1   .   .   1   .   1   .   .   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 2   3   .   5   19  1   9   15  .   6   13  1   2   .   .   1   .   1   2   .   2   14  
    Energy Gun             20   | 1   3   .   2   4   .   2   3   .   1   4   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          18   | .   .   .   .   1   .   1   1   .   1   2   .   .   .   .   .   .   1   1   .   2   8   
    Ballistic Gun          23   | 1   .   .   3   12  1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   .   .   .   3   .   1   1   1   2   .   .   1   .   .   .   .   .   2   
    Special Weapon         16   | .   .   .   .   .   .   3   3   .   3   5   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Slashing Weapon        4    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   1   2   1   .   1   4   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
Parts Lost                 61   | .   3   .   3   3   .   1   5   .   5   2   .   4   1   .   2   .   2   .   .   .   30  
  Power                    10   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Propulsion               14   | .   .   .   2   .   .   .   2   .   1   1   .   3   1   .   1   .   .   .   .   .   3   
  Utility                  24   | .   1   .   .   1   .   .   1   .   4   1   .   .   .   .   1   .   2   .   .   .   13  
  Weapon                   13   | .   1   .   .   2   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   6   
  Highest Loss Streak      16   | .   2   .   1   2   .   1   3   .   1   2   .   1   1   .   1   .   2   .   .   .   16  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     88   | .   92  100 95  99  100 95  89  93  88  84  89  87  82  82  87  78  81  73  84  92  74  
  Engine                   3    | .   10  .   7   11  11  11  2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   3   6   6   3   6   5   5   5   5   5   5   5   5   17  15  
  Treads                   12   | .   28  28  32  33  33  26  20  20  19  9   .   .   .   .   1   5   5   5   5   1   .   
  Leg                      9    | .   .   .   .   .   .   .   .   .   .   8   25  22  18  17  18  10  10  10  10  14  14  
  Wheel                    1    | .   .   .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   9    | .   1   14  5   .   .   2   2   6   5   5   6   7   11  11  19  21  22  28  31  25  19  
  Storage                  9    | .   14  14  11  11  11  11  6   6   6   6   12  10  10  11  9   10  10  10  10  9   7   
  Processor                9    | .   .   .   .   .   .   .   20  26  24  20  20  12  11  11  5   5   5   5   5   4   4   
  Hackware                 2    | .   .   .   .   .   .   .   5   .   .   5   .   7   3   .   2   5   5   2   .   .   .   
  Protection               4    | .   6   .   5   10  11  8   5   6   4   .   .   .   1   5   8   5   4   2   5   6   .   
  Energy Gun               6    | .   22  28  20  5   11  10  7   13  10  9   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            7    | .   .   .   .   .   .   .   .   6   5   4   13  16  15  17  14  10  11  .   5   9   9   
  Ballistic Gun            4    | .   5   .   12  23  21  13  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          196  | 6   12  18  18  20  19  27  95  84  92  123 123 143 143 142 165 144 163 154 155 193 196 
  Average Rating           94   | 4   7   12  16  18  18  22  66  84  86  95  117 138 136 139 151 144 149 133 154 178 154 
  On Entrance              89   | .   6   12  13  18  18  19  19  84  84  81  123 123 143 139 142 144 144 154 154 154 190 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             197  | 11  29  28  39  44  44  72  83  80  120 139 137 169 181 181 187 166 177 167 155 197 197 
  Greatest Support         126  | 40  40  40  60  60  60  60  115 115 126 100 100 100 95  75  100 80  80  60  60  113 122 
  Greatest Overweight (x)  6    | .   .   .   .   .   .   4   2   .   1   4   1   2   6   3   2   2   2   2   2   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   1   1   1   1   2   1   2   2   2   2   1   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 6   14  15  15  15  15  18  20  20  24  25  25  25  25  25  24  25  25  25  25  25  24  
  Most Carried             25   | 3   12  14  15  15  15  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          21   | 1   7   12  13  14  14  17  19  20  22  24  24  24  24  24  23  25  24  24  24  24  23  
  Final Capacity           25   | 8   15  15  15  15  15  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 3   11  14  15  15  15  20  20  20  25  25  25  25  25  25  25  25  23  24  25  25  3   

 Class Distribution 
--------------------
 18% | Golem
 18% | Scavenger-Tank
 16% | Scavenger-Gunner
 13% | Mutant
  8% | Scavenger-Mutant
  4% | Generator-Gunner
  4% | Hacker-Golem
  3% | Scavenger-Golem
  3% | Scavenger-Skirmisher
  3% | Tank
  3% | Generator-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
   Scavenger-Tank | -9/Storage
   Scavenger-Tank | -9/Recycling
   Scavenger-Tank | -9/Scraptown
 Scavenger-Mutant | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
 Scavenger-Gunner | -6/Deep Caves
            Golem | -5/Proximity Caves
            Golem | -5/Factory
            Golem | -5/Upper Caves
            Golem | -5/Upper Caves
             Tank | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves
           Mutant | -4/Zhirov
           Mutant | -3/Proximity Caves
 Generator-Gunner | -3/Research
 Generator-Gunner | -3/Quarantine

 Resources                       | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Matter Collected           5214  | 243  157  60   472  915  126  120  691  23   467  308  243  407  123  .    148  97   59   .    140  231  184  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23506 | .    815  258  1173 1815 643  33   1449 125  531  782  407  4040 956  232  1050 .    593  .    168  4211 4225 
  Parts                    1182  | .    63   13   80   104  21   5    88   8    59   31   20   190  33   8    60   .    25   .    8    191  175  
Haulers Intercepted        17    | .    1    .    4    4    .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    4    1    
Recyclers Shooed           11    | .    4    .    .    1    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      97    | .    .    .    .    .    .    .    .    6    .    .    18   .    33   .    .    .    25   .    15   .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua 
Combat Hostiles Destroyed  344  | .   14  6   23  31  3   .   26  1   5   15  13  60  19  4   17  .   10  .   4   43  50  
  Melee                    5    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Guns                     93   | .   14  6   22  30  3   .   13  .   1   4   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  204  | .   .   .   .   .   .   .   2   1   3   1   8   56  19  4   13  .   10  .   4   39  44  
  AOE                      38   | .   .   .   1   .   .   .   9   .   1   8   5   4   .   .   4   .   .   .   .   .   6   
Classes Destroyed          31   | .   9   .   2   1   .   1   6   1   3   3   1   .   .   1   .   .   .   .   .   1   2   
  Worker                   15   | .   2   .   2   1   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   5   1   
  Builder                  17   | .   4   .   .   2   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   5   2   
  Tunneler                 7    | .   1   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
  Hauler                   17   | .   1   .   4   4   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   4   1   
  Recycler                 16   | .   1   .   .   2   8   .   1   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
  Carrier                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Mechanic                 6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Operator                 4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   1   .   2   2   .   .   1   .   .   .   .   4   .   .   1   .   .   .   .   .   2   
  Swarmer                  37   | .   3   .   7   .   .   .   3   .   .   .   1   .   9   .   .   .   4   .   4   6   .   
  Saboteur                 3    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Grunt                    137  | .   11  6   10  18  .   .   8   .   .   .   3   26  7   .   7   .   5   .   .   21  15  
  Brawler                  17   | .   .   .   1   .   .   .   1   .   .   .   2   3   1   .   1   .   .   .   .   2   6   
  Duelist                  12   | .   .   .   .   1   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   1   4   
  Protector                4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   35   | .   .   .   5   12  3   .   3   1   .   .   1   2   1   .   .   .   1   .   .   3   3   
  Specialist               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   26   | .   .   .   .   .   .   .   4   .   .   .   .   9   1   .   .   .   .   .   .   2   10  
  Programmer               38   | .   .   .   .   .   .   .   2   .   .   .   1   14  .   .   8   .   .   .   .   7   6   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scientist                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  36   | .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  9    | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           24   | .   4   2   4   7   8   1   9   1   16  5   5   7   6   3   6   .   4   .   4   17  24  
  Combat Bots Only         20   | .   3   2   3   3   1   .   7   1   2   5   5   5   5   3   6   .   4   .   4   10  20  
Max Kills in Single Turn   4    | .   1   1   3   2   1   1   3   1   2   2   3   2   2   1   2   .   1   .   1   4   3   
  Gunslinging              1    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   .   2   .   1   2   3   2   .   .   1   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Imprinter (-6/Zion)

 Combat                          | -11   -10   -10   -9    -9    -9    -9    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    
--------                   Run   | Yrd   Mat   Min   Mat   Sto   Rec   Scr   Fac   Low   Zio   Dee   Pro   Fac   Upp   Upp   Fac   Upp   Upp   Zhi   Pro   Res   Qua   
Hostile Shots Fired        2103  | .     85    24    78    102   4     21    186   9     49    45    19    306   117   8     76    .     54    .     20    167   733   
  Missed                   712   | .     26    4     25    28    1     5     58    5     21    6     4     94    30    1     31    .     22    .     2     71    278   
Damage Taken               23268 | .     666   274   695   1167  44    325   2085  26    789   1003  309   3936  1242  50    1234  .     554   .     193   1007  7669  
  Core                     2486  | .     94    35    22    135   15    58    99    11    63    122   20    473   64    .     76    .     12    .     11    95    1081  
  Absorbed by Shields      3624  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     56    .     204   1052  2312  
  Reduced by Siege Mode    20    | .     .     .     .     .     .     .     .     .     .     20    .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  307   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    259   21    
  Ignored by Resistances   1335  | .     .     .     .     .     .     .     .     .     .     456   .     180   203   26    186   .     .     .     .     .     284   
  Regen/Repaired (Parts)   315   | .     266   .     49    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         64    | 100   .     48    .     .     .     42    .     .     .     .     62    .     .     46    .     .     .     .     91    .     .     
Volleys Fired              969   | .     84    20    61    78    18    2     64    3     98    58    34    148   44    12    34    .     20    .     24    66    101   
  Largest                  3     | .     2     2     3     3     3     3     3     3     3     3     3     3     3     3     3     .     2     .     1     3     3     
  Hottest                  345   | .     80    80    120   119   102   103   195   195   345   195   75    80    75    75    75    .     90    .     90    270   300   
Shots Fired                2079  | .     149   40    171   224   55    6     113   9     149   72    70    363   123   36    89    .     30    .     25    147   208   
  Gun                      801   | .     149   40    171   219   55    2     98    6     48    13    .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   1175  | .     .     .     .     5     .     2     1     3     65    40    63    352   123   36    86    .     30    .     25    147   197   
  Launcher                 66    | .     .     .     .     .     .     .     7     .     25    6     7     11    .     .     3     .     .     .     .     .     7     
  Special                  37    | .     .     .     .     .     .     2     7     .     11    13    .     .     .     .     .     .     .     .     .     .     4     
  Kinetic                  398   | .     38    .     87    201   37    2     33    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1182  | .     111   40    63    22    18    2     66    9     113   53    63    352   123   36    86    .     20    .     .     .     5     
  Explosive                82    | .     .     .     .     .     .     .     7     .     36    7     7     11    .     .     3     .     .     .     .     .     11    
  Electromagnetic          22    | .     .     .     21    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   15    | .     .     .     .     .     .     .     6     .     .     9     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   374   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     25    147   192   
  Robot Hit Streak         25    | .     13    14    12    21    15    5     11    10    11    25    12    17    8     5     17    .     20    .     3     10    7     
  Robot Miss Streak        8     | .     4     1     6     4     1     1     5     2     8     1     3     6     7     3     2     .     2     .     4     4     4     
  Penetration Max          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     3     
  Secondary Targets        10    | .     1     .     4     4     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1198  | .     93    34    115   154   42    5     79    5     70    42    24    210   48    19    55    .     24    .     4     78    97    
  Core Hits                676   | .     43    13    52    64    17    1     67    4     48    37    22    105   24    10    30    .     10    .     1     47    81    
  Critical Kills           1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 6     | .     .     .     .     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Critical Strikes         171   | .     .     .     .     3     5     .     3     .     1     .     .     .     .     .     .     .     5     .     4     56    94    
    Burn                   5     | .     .     .     .     .     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                3     | .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  5     | .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Sever                  2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     
    Phase                  156   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     4     54    93    
Melee Attacks              51    | .     .     .     .     18    .     .     3     .     .     7     .     .     .     .     .     .     .     .     10    10    3     
  Impact                   39    | .     .     .     .     18    .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    10    1     
  Slashing                 12    | .     .     .     .     .     .     .     3     .     .     7     .     .     .     .     .     .     .     .     .     .     2     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            5     | .     .     .     .     3     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           55576 | 2     1105  398   1899  2553  686   51    4526  144   4910  3298  2165  11366 2560  425   3426  .     1066  .     200   5189  9607  
  Guns                     8965  | .     1099  398   1661  2303  659   26    1745  79    688   307   .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  30872 | .     .     .     .     34    .     25    34    65    1068  280   1018  10096 2560  425   2492  .     1041  .     200   4820  6714  
  Explosions               12625 | .     .     .     225   .     .     .     2033  .     2897  1475  1147  1142  .     .     916   .     .     .     .     .     2790  
  Melee                    1152  | .     .     .     .     206   .     .     203   .     .     431   .     .     .     .     .     .     .     .     .     312   .     
  Ramming                  306   | 2     6     .     13    10    27    .     7     .     .     .     .     128   .     .     18    .     25    .     .     57    13    
  Kinetic                  4230  | .     277   .     860   2171  454   26    442   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  23738 | .     822   398   725   166   205   25    1337  144   1756  587   1018  10166 2560  425   2683  .     721   .     .     .     .     
  Explosive                12116 | .     .     .     .     .     .     .     2010  .     2897  1475  1147  1072  .     .     725   .     .     .     .     .     2790  
  Electromagnetic          324   | .     .     .     301   .     .     .     23    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1790  | .     .     .     .     206   .     .     504   .     .     768   .     .     .     .     .     .     .     .     .     312   .     
  Slashing                 1018  | .     .     .     .     .     .     .     203   .     257   468   .     .     .     .     .     .     .     .     .     .     90    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   12054 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     320   .     200   4820  6714  
Highest Corruption         41    | .     .     .     .     1     1     .     5     5     5     1     1     12    12    .     4     4     4     4     4     3     41    
  Average Corruption       3     | .     .     .     .     1     1     .     4     5     1     1     1     5     8     .     2     4     4     4     4     1     13    
  Corruption Purged        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  333   | .     .     .     .     7     7     .     26    4     4     22    14    76    45    .     15    10    11    7     23    15    47    
    Message Errors         80    | .     .     .     .     .     2     .     7     .     .     5     3     23    13    .     4     3     1     1     3     3     12    
    Matter Fused           75    | .     .     .     .     1     1     .     4     2     1     4     6     13    10    .     6     4     4     2     6     4     7     
    Heat Flow Errors       34    | .     .     .     .     2     1     .     1     .     .     2     2     6     7     .     1     2     .     2     4     2     2     
    Energy Discharges      34    | .     .     .     .     1     .     .     3     1     .     3     .     10    3     .     2     1     2     1     3     2     2     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
    Parts Fused            6     | .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     1     .     .     1     1     
    Data Loss (minor)      56    | .     .     .     .     2     1     .     9     .     1     4     2     11    7     .     1     .     1     .     5     2     10    
    Data Loss (major)      14    | .     .     .     .     1     1     .     .     .     1     2     1     2     2     .     .     .     1     .     1     .     2     
    Misfires               12    | .     .     .     .     .     1     .     2     .     1     2     .     3     .     .     .     .     .     .     1     .     2     
    Alerts                 7     | .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     1     1     .     .     1     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Weapon Failures        10    | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     1     .     .     .     .     1     4     
Overload Shots             2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2253  | .     .     .     .     89    .     .     206   .     139   280   145   674   151   .     171   .     19    .     10    243   126   
  Projectiles              1592  | .     .     .     .     .     .     .     110   .     37    192   145   674   151   .     119   .     15    .     10    75    64    
  Explosions               329   | .     .     .     .     .     .     .     25    .     102   88    .     .     .     .     52    .     .     .     .     .     62    
  Melee                    332   | .     .     .     .     89    .     .     71    .     .     .     .     .     .     .     .     .     4     .     .     168   .     
Knockbacks                 15    | .     .     .     .     1     .     .     3     .     .     8     .     .     .     .     .     .     .     .     .     3     .     
  Impact                   15    | .     .     .     .     1     .     .     3     .     .     8     .     .     .     .     .     .     .     .     .     3     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      582   | .     .     .     89    .     .     .     79    .     149   .     .     194   .     .     67    .     .     .     .     .     4     
  Shots                    13    | .     .     .     1     .     .     .     4     .     2     .     .     3     .     .     3     .     .     .     .     .     .     
  Rammed                   13    | 1     2     .     2     3     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Targets Rammed             28    | 1     2     .     2     3     2     .     1     .     .     .     .     9     .     .     1     .     2     .     .     1     4     
  Kicked                   14    | .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     1     .     2     .     .     1     1     
  Crushed                  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        380   | .     242   3     223   227   194   29    238   36    240   245   197   254   223   110   .     .     .     .     .     380   299   
  Average Temperature      66    | .     67    3     73    45    57    15    60    18    56    57    44    56    115   70    .     .     .     .     .     154   101   
  Received Heat Transfer   4708  | .     312   159   234   471   9     72    346   6     45    288   99    952   376   220   215   .     133   .     .     173   598   
Siege Activations          7     | .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     1     1     .     
  Total Turns              825   | .     .     .     .     .     .     .     .     .     763   47    .     .     .     .     .     .     .     .     9     6     .     
  Longest Duration         763   | .     .     .     .     .     .     .     .     .     763   17    .     .     .     .     .     .     .     .     9     6     .     
Robots Corrupted           9     | .     .     .     .     2     .     .     2     .     .     1     .     .     .     .     .     .     1     .     .     3     .     
  Combat Hostiles          4     | .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     2     .     
  Parts Fried              4     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Impact Corruptions       19    | .     .     .     .     4     .     .     4     .     .     3     .     .     .     .     .     .     2     .     .     6     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             25    | .     .     1     .     .     2     .     3     1     5     1     .     9     .     1     1     .     1     .     .     .     .     
  Heat Transferred         20012 | .     1825  850   1275  384   814   50    1826  211   2446  757   500   5399  1375  450   1425  .     425   .     .     .     .     
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Peak Influence             3189 | .    308  130  578  894  357  .    506  .    .    .    .    1444 .    .    649  .    .    .    .    1834 3189 
  Initial                  1031 | .    .    78   50   191  317  .    .    .    .    .    .    300  .    .    390  .    .    .    .    .    1031 
  Average                  571  | .    189  72   301  592  285  .    204  .    .    .    .    623  .    .    325  .    .    .    .    699  2284 
Maximum Alert Level        5    | .    1    .    2    3    1    .    2    .    .    .    .    4    .    .    2    .    .    .    .    5    5    
  Low Security (%)         27   | 100  56   100  23   5    5    .    50   .    .    .    .    21   .    .    16   .    .    .    .    34   .    
  Level 1                  29   | .    43   .    53   20   94   .    33   .    .    .    .    15   .    .    59   .    .    .    .    10   .    
  Level 2                  17   | .    .    .    23   38   .    .    15   .    .    .    .    25   .    .    23   .    .    .    .    9    .    
  Level 3                  11   | .    .    .    .    36   .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    13   10   
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    24   17   
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    7    
  High Security            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          75   | .    4    .    3    8    .    .    5    .    .    .    1    17   .    .    5    .    .    .    .    7    25   
  Investigation            16   | .    3    .    2    4    .    .    .    .    .    .    .    5    .    .    1    .    .    .    .    .    1    
  Extermination            18   | .    .    .    .    .    .    .    2    .    .    .    .    8    .    .    3    .    .    .    .    4    1    
  Reinforcement            11   | .    1    .    1    3    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
  Assault                  29   | .    .    .    .    1    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    3    22   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua 
Distress Signals           11   | .   3   .   2   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              552  | .   26  7   32  42  2   2   37  1   37  14  15  73  18  3   20  .   10  .   4   55  154 
  Peak Tracking Total      36   | .   4   2   5   5   .   2   11  1   4   5   5   5   5   3   4   .   3   .   4   6   36  
  Tactical Retreats        19   | .   2   1   1   2   .   .   1   .   1   .   2   3   .   .   .   .   .   .   .   2   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua 
Traps Triggered            14   | .   1   .   2   4   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua 
Machines Disabled          87   | .   .   .   2   4   .   1   6   .   4   1   1   21  2   .   7   .   .   .   3   12  23  
  Max in Single Turn       13   | .   .   .   2   1   .   1   3   .   1   1   1   13  1   .   3   .   .   .   2   4   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua 
Machines Accessed          66   | .   6   .   5   8   6   6   8   .   .   .   .   12  1   .   4   .   1   4   .   3   2   
  Terminals                32   | .   4   .   3   6   .   .   6   .   .   .   .   6   1   .   2   .   .   .   .   2   2   
  Fabricators              9    | .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   1   .   .   .   .   1   .   
  Repair Stations          5    | .   1   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                217  | .   27  .   17  17  7   41  23  .   .   .   .   39  3   .   16  .   1   17  .   5   4   
  Successful               144  | .   13  .   9   7   6   41  9   .   .   .   .   23  3   .   11  .   1   17  .   3   1   
  Failed                   72   | .   13  .   8   10  1   .   14  .   .   .   .   16  .   .   5   .   .   .   .   2   3   
    Catastrophic           14   | .   .   .   2   2   .   .   4   .   .   .   .   3   .   .   2   .   .   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   78   | .   12  .   11  1   7   .   15  .   4   .   .   22  .   .   6   .   .   .   .   .   .   
  Terminals                100  | .   17  .   12  14  .   .   20  .   .   .   .   23  3   .   4   .   .   .   .   3   4   
  Fabricators              27   | .   .   .   .   .   .   .   2   .   .   .   .   16  .   .   7   .   .   .   .   2   .   
  Repair Stations          14   | .   8   .   2   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             92   | .   4   .   5   6   .   41  3   .   .   .   .   8   3   .   2   .   1   17  .   1   1   
  Record                   49   | .   .   .   .   .   .   40  .   .   .   .   .   .   3   .   .   .   1   5   .   .   .   
  Part Schematic           7    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   
  Robot Analysis           7    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Open Door                3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           17   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   5   .   .   .   .   2   .   
  Load Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   3   .   .   .   .   1   .   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   1   .   
Repair Station Hacks       9    | .   6   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   3   .   .   .   6   .   6   .   .   .   .   5   .   .   1   .   .   .   .   .   .   
  Terminals                8    | .   2   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   1   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   6   .   3   6   .   .   7   .   .   .   .   10  1   .   4   .   .   .   .   2   2   
  Full Trace Events        10   | .   3   .   1   3   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   3   .   .   .   .   .   .   .   .   6   .   .   .   .   .   4   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   1   .   
    Authchips              5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   
    Time                   573  | .   .   .   .   .   .   .   .   .   .   .   .   213 .   .   240 .   .   .   .   120 .   
  Total Part Build Rating  62   | .   .   .   .   .   .   .   .   .   .   .   .   32  .   .   20  .   .   .   .   10  .   
Parts Repaired             4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     104  | .   78  .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
--------                   Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua 
Total Allies               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      49   | .   .   .   .   .   .   .   26  26  26  .   49  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   26  26  26  .   49  .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Total Damage             116  | .   .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Dee Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua 
Robot Analysis Total       7    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   1   .   .   1   .   1   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Turns Passed               30114 | 62   1033 579  834  1452 1053 3468 1806 197  2109 3217 1352 4088 1825 340  1574 618  661  312  920  1535 1079 
Spaces Moved               12125 | 34   389  316  312  660  615  1867 1003 118  603  1164 354  1484 407  110  584  295  285  142  388  597  398  
  Core                     60    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   
  Treads                   5641  | 27   389  316  312  660  615  1024 744  118  603  833  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5133  | .    .    .    .    .    .    .    .    .    .    142  354  1484 407  110  584  295  285  142  388  597  345  
  Wheels                   1291  | .    .    .    .    .    .    843  259  .    .    189  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  115  115  160  160  140  190  185  183  226  183  210  210  210  210  179  50   
  Average Speed            183   | 137  160  160  160  160  160  175  150  160  167  218  190  188  212  238  204  210  210  210  210  204  176  
  Slowest Speed            330   | 160  160  160  160  160  160  240  240  160  240  240  190  242  330  240  226  210  210  210  210  240  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       50    | 4    55   76   45   86   94   90   34   22   47   81   56   33   49   19   11   50   46   60   60   23   68   
  Regions Visited          21
    Branch Regions         15
  Pre-discovered Areas     13    | .    1    .    .    .    6    3    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    1    1    .    
  Unknown Exits Taken      13    | 1    1    1    .    1    1    1    1    1    1    1    .    .    .    .    .    1    1    1    .    .    .    
Scrap Searched             17    | .    .    .    .    .    .    4    .    1    1    .    2    .    3    .    .    2    2    .    2    .    .    
Spaces Dug                 376   | .    .    .    .    1    .    .    1    .    19   39   81   23   7    .    4    .    .    .    103  36   62   
Terrain Destroyed          2660  | .    .    .    21   1    .    .    65   3    201  95   168  273  66   16   89   .    52   .    299  583  728  
  Melee                    6     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
  Projectile               1833  | .    .    .    .    .    .    .    3    3    13   17   43   114  66   16   22   .    52   .    299  557  628  
  AOE                      821   | .    .    .    21   .    .    .    62   .    188  78   125  159  .    .    67   .    .    .    .    23   98   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Zio  Dee  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Total                      18225 | 49   648  349  530  854  643  2056 1202 120  1559 1766 974  2497 1282 163  902  294  316  159  452  776  634  
  Wait                     4223  | .    150  9    92   34   1    114  36   .    829  462  576  771  800  31   215  .    3    .    24   57   19   
  Move                     12105 | 33   388  315  311  659  614  1866 1003 117  602  1163 353  1483 406  109  583  294  284  141  387  596  398  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  268   | 9    14   3    21   12   3    32   24   .    13   24   .    24   7    5    35   .    2    6    3    13   18   
  Fast Attach              76    | .    2    .    5    8    .    3    13   .    1    2    .    4    4    1    4    .    1    1    .    6    21   
  Attach                   114   | 6    5    .    4    7    .    4    18   .    5    14   1    8    1    .    7    .    2    5    .    8    19   
  Detach                   24    | .    .    .    .    .    .    .    4    .    .    3    1    4    5    .    1    .    .    3    .    .    3    
  Swap                     90    | .    2    2    11   18   2    12   9    .    7    10   .    3    .    .    .    .    .    .    2    6    6    
  Drop                     251   | .    1    .    23   17   3    23   28   .    4    23   5    38   15   5    22   .    2    3    2    13   24   
  Fire                     969   | .    84   20   61   78   18   2    64   3    98   58   34   148  44   12   34   .    20   .    24   66   101  
  Melee                    51    | .    .    .    .    18   .    .    3    .    .    7    .    .    .    .    .    .    .    .    10   10   3    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     14    | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    1    .    2    .    .    1    1    
  Crush                    10    | 1    2    .    2    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            23    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    18   
  Rewire                   4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown
-6/Factory (discovered 5 exits: Fac x4 / [*Low])
-6/Lower Caves (discovered 2 exits: Low / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / War)
-4/Factory (discovered 6 exits: Res x2 / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / *Qua)
-3/Quarantine

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    63 | -11/Scrapyard      | Entered Materials
   216 | -10/Materials      | Central database locked down
   314 | -10/Materials      | Build established: Mutant
   504 | -10/Materials      | Discovered new exit (range 16)
   805 | -10/Materials      | Discovered new exit (range 15)
   918 | -10/Materials      | Repaired Lgt. Treads
   945 | -10/Materials      | Repaired Lgt. Treads
   972 | -10/Materials      | Repaired Sml. Laser
  1096 | -10/Materials      | Entered Mines
  1135 | -10/Mines          | Learned Materials stockpile data
  1294 | -10/Mines          | Build established: Scavenger-Mutant
  1382 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1385 | -10/Mines          | Found Prototype Device
  1386 | -10/Mines          | Identified Exp. Sensor Array
  1591 | -10/Mines          | Core integrity fell below 50%
  1630 | -10/Mines          | Discovered new exit (range 7)
  1664 | -10/Mines          | Discovered new exit (range 6)
  1675 | -10/Mines          | Entered Materials
  1675 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  1996 | -9/Materials       | Build established: Scavenger-Gunner
  2009 | -9/Materials       | Discovered new exit (range 14)
  2128 | -9/Materials       | Identified exit to Mines
  2128 | -9/Materials       | Identified exit to Storage
  2300 | -9/Materials       | Repaired Beam Cannon
  2423 | -9/Materials       | Build established: Scavenger-Tank
  2509 | -9/Materials       | Entered Storage
  3309 | -9/Storage         | First assault squad dispatched
  3381 | -9/Storage         | Discovered new exit (range 7)
  3946 | -9/Storage         | Build established: Scavenger-Mutant
  3954 | -9/Storage         | Used back door to open Recycling access
  3954 | -9/Storage         | Discovered new exit (range 5)
  3961 | -9/Storage         | Entered Recycling
  4123 | -9/Recycling       | Discovered new exit (range 16)
  4287 | -9/Recycling       | Build established: Scavenger-Tank
  4977 | -9/Recycling       | Scanned before Scraplab entrance
  5000 | -9/Recycling       | Entered Scraplab
  5012 | -9/Recycling       | Discovered new exit (range 2)
  5014 | -9/Recycling       | Entered Scraptown
  5014 | -9/Scraptown       | System corruption cleaned by C-Scrubber
  5317 | -9/Scraptown       | Discovered new exit (range 9)
  5509 | -9/Scraptown       | Visited Assassins FH
  5827 | -9/Scraptown       | Visited Cave Peace
  5846 | -9/Scraptown       | Visited Comm Corps
  5925 | -9/Scraptown       | Visited UFD Registry
  5925 | -9/Scraptown       | Registered with UFD as "Slugface"
  5978 | -9/Scraptown       | Visited Curators Association
  5998 | -9/Scraptown       | Visited A0-MCA Data Center
  6010 | -9/Scraptown       | Given an A+ rating by A0-MCA
  6014 | -9/Scraptown       | Found A0-MCA's Component Scanner
  6086 | -9/Scraptown       | Visited Junk Cannon Lab
  6123 | -9/Scraptown       | Found Prototype Special Weapon
  6123 | -9/Scraptown       | Identified Junk Cannon
  6461 | -9/Scraptown       | Visited Chapter 10
  6541 | -9/Scraptown       | Visited Scrap Suit Storage
  6589 | -9/Scraptown       | Visited Junk Repository
  6649 | -9/Scraptown       | Visited Science Testing Area
  6689 | -9/Scraptown       | Visited Science Guys
  6780 | -9/Scraptown       | Visited Abandonware Association
  6804 | -9/Scraptown       | Learned abandonware demo "ERRANTS.EXE"
  6804 | -9/Scraptown       | Learned abandonware demo "MELTYB.EXE"
  7077 | -9/Scraptown       | Found Scrap Suit
  7363 | -9/Scraptown       | Visited Cyclists
  7403 | -9/Scraptown       | Entered Cyclist Reading Room
  7634 | -9/Scraptown       | Visited Cartography Club
  7665 | -9/Scraptown       | Found Surveybot 17 Chip
  7742 | -9/Scraptown       | Learned location of Proximity Caves (-3)
  7742 | -9/Scraptown       | Learned location of Cetus (-4)
  7742 | -9/Scraptown       | Learned 12 Materials zone layouts
  7742 | -9/Scraptown       | Learned 12 Research zone layouts
  7742 | -9/Scraptown       | Learned 16 Research zone layouts
  7742 | -9/Scraptown       | Learned 8 Access zone layouts
  7742 | -9/Scraptown       | Learned 4 Storage zone layouts
  7742 | -9/Scraptown       | Learned 12 Lower Caves zone layouts
  7742 | -9/Scraptown       | Learned 12 Upper Caves zone layouts
  7742 | -9/Scraptown       | Learned 16 Upper Caves zone layouts
  7742 | -9/Scraptown       | Learned 20 Proximity Caves zone layouts
  7742 | -9/Scraptown       | Learned 4 Hub_04(d) zone layouts
  7742 | -9/Scraptown       | Learned location of 1 exit from Factory
  7742 | -9/Scraptown       | Learned location of 3 exits from Factory
  7742 | -9/Scraptown       | Learned location of 2 exits from Upper Caves
  7941 | -9/Scraptown       | Build established: Scavenger-Skirmisher
  8447 | -9/Scraptown       | Attacked by Scraptown defenders
  8473 | -9/Scraptown       | Core integrity fell below 50%
  8482 | -9/Scraptown       | Entered Factory
  8482 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x5
  8483 | -6/Factory         | Identified exit to Factory
  9093 | -6/Factory         | Build established: Scavenger-Gunner
  9262 | -6/Factory         | Cargo convoy interrupted
  9304 | -6/Factory         | Destroyed 7 combat bots
  9305 | -6/Factory         | Lost 3 parts (1n2w)
  9321 | -6/Factory         | Found Adv. Micro-nuke Launcher
  9332 | -6/Factory         | Found Adv. Micro-nuke Launcher
  9335 | -6/Factory         | Found Exp. EM Disruption Field
  9339 | -6/Factory         | Found Exp. Thermal Shield
  9539 | -6/Factory         | Build established: Scavenger-Mutant
 10283 | -6/Factory         | Discovered new exit (range 3)
 10288 | -6/Factory         | Entered Lower Caves
 10288 | -6/Lower Caves     | Accompanied by 1 ally
 10289 | -6/Lower Caves     | Identified exit to Lower Caves
 10300 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10323 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10378 | -6/Lower Caves     | Learned location of 1 exit from Factory
 10469 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 10485 | -6/Lower Caves     | Entered Zion
 10485 | -6/Zion            | Accompanied by 1 ally
 10527 | -6/Zion            | System corruption cleaned by Quarantine Array
 10539 | -6/Zion            | Build established: Scavenger-Gunner
 10624 | -6/Zion            | Found RU-N14's Throwing Claymores
 10626 | -6/Zion            | Found RU-N14's Throwing Claymores
 10630 | -6/Zion            | Found RU-N14's Throwing Claymores
 10633 | -6/Zion            | Found RU-N14's Throwing Claymores
 10732 | -6/Zion            | Discovered new exit (range 15)
 10898 | -6/Zion            | Attacked by Zionites
 10974 | -6/Zion            | Destroyed Imprinter
 11001 | -6/Zion            | Spotted JF-T6D(B)
 11002 | -6/Zion            | Spotted YN-XHV(B)
 11005 | -6/Zion            | Destroyed YN-XHV(B)
 11017 | -6/Zion            | Destroyed JF-T6D(B)
 11027 | -6/Zion            | Extracted access codes from Imprinter's data core
 12386 | -6/Zion            | Opened final containment barrier to the Deep Caves
 12582 | -6/Zion            | Discovered new exit (range 5)
 12586 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 12594 | -6/Zion            | Entered Deep Caves
 13162 | -6/Deep Caves      | Z-Facility disabled
 13525 | -6/Deep Caves      | Found Surveybot 24 Chip
 13535 | -6/Deep Caves      | Found Surveybot 24 Scanner
 13808 | -6/Deep Caves      | Discovered new exit (range 7)
 14559 | -6/Deep Caves      | Found Zio. Weapon Casing
 14804 | -6/Deep Caves      | Spotted AG-51759
 14846 | -6/Deep Caves      | Destroyed AG-51759
 14897 | -6/Deep Caves      | Found GOLEM Unit
 15098 | -6/Deep Caves      | Build established: Mutant
 15811 | -6/Deep Caves      | Entered Proximity Caves
 15887 | -5/Proximity Caves | Build established: Golem
 15980 | -5/Proximity Caves | Spotter reported a threat
 16029 | -5/Proximity Caves | Spotter reported a threat
 16070 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 16274 | -5/Proximity Caves | Spotted B-75 Beast
 16549 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 16792 | -5/Proximity Caves | Learned 4 Factory zone layouts
 17163 | -5/Proximity Caves | Entered Factory
 17163 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 17164 | -5/Factory         | Identified exit to Factory
 17198 | -5/Factory         | Discovered new exit (range 7)
 17397 | -5/Factory         | Fabricated Hyp. Gauss Cannon?
 17463 | -5/Factory         | Search patrols dispatched
 17707 | -5/Factory         | Build established: Scavenger-Golem
 17718 | -5/Factory         | Identified exit to Upper Caves
 17800 | -5/Factory         | Tech Extrapolator generated special schematic: Hyp. Alpha Cannon
 18140 | -5/Factory         | Discovered exit to Factory (range 12)
 18593 | -5/Factory         | Build established: Golem
 18917 | -5/Factory         | Build established: Hacker-Golem
 19863 | -5/Factory         | First assault squad dispatched
 19962 | -5/Factory         | Fabricated Hyp. Alpha Cannon?
 20172 | -5/Factory         | Build established: Golem
 20186 | -5/Factory         | Fabricated Hyp. Alpha Cannon?
 20995 | -5/Factory         | System corruption reached 10%
 21251 | -5/Factory         | Entered Upper Caves
 21252 | -5/Upper Caves     | Identified exit to Upper Caves
 21780 | -5/Upper Caves     | Core integrity fell below 50%
 21840 | -5/Upper Caves     | Learned Factory stockpile data
 22335 | -5/Upper Caves     | Learned Factory terminal intel
 22335 | -5/Upper Caves     | Learned Armory emergency access door positions
 22335 | -5/Upper Caves     | Learned Armory trap positions
 22705 | -5/Upper Caves     | Found Imp. Powered Armor
 23076 | -5/Upper Caves     | Entered another Upper Caves area
 23077 | -5/Upper Caves     | Encountered a Warlord checkpoint
 23077 | -5/Upper Caves     | Identified exit to Warlord
 23416 | -5/Upper Caves     | Entered Factory
 23416 | -4/Factory         | Evolved 2 slots: Utility x2
 23417 | -4/Factory         | Identified exit to Research
 23417 | -4/Factory         | Identified exit to Extension
 23419 | -4/Factory         | Loaded intel: 28 terminal locations
 23454 | -4/Factory         | Identified exit to Upper Caves
 23894 | -4/Factory         | Build established: Tank
 24172 | -4/Factory         | Fabricated Hyp. Alpha Cannon?
 24313 | -4/Factory         | Fabricated Hyp. Alpha Cannon (x1)
 24639 | -4/Factory         | Spotted B-86 Titan
 24644 | -4/Factory         | Build established: Scavenger-Tank
 24654 | -4/Factory         | Destroyed B-86 Titan
 24908 | -4/Factory         | Garrison activated, responded to threat
 24990 | -4/Factory         | Entered Upper Caves
 25194 | -4/Upper Caves     | Build established: Mutant
 25585 | -4/Upper Caves     | Discovered new exit (range 11)
 25608 | -4/Upper Caves     | Entered another Upper Caves area
 25609 | -4/Upper Caves     | Encountered a Warlord checkpoint
 26230 | -4/Upper Caves     | Discovered new exit (range 9)
 26269 | -4/Upper Caves     | Entered Zhirov
 26270 | -4/Zhirov          | Discovered new exit (range 3)
 26309 | -4/Zhirov          | Met Zhirov
 26355 | -4/Zhirov          | Learned location of Command (-1)
 26368 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 26399 | -4/Zhirov          | Found Alien Artifact
 26399 | -4/Zhirov          | Identified Integrated Dissipator
 26399 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 26478 | -4/Zhirov          | Found Alien Artifact
 26581 | -4/Zhirov          | Entered Proximity Caves
 27488 | -3/Proximity Caves | Discovered exit to Research (range 5)
 27501 | -3/Proximity Caves | Entered Research
 27501 | -3/Research        | Evolved 2 slots: Power x2
 27502 | -3/Research        | Identified exit to Quarantine
 27503 | -3/Research        | Identified exit to Research
 27810 | -3/Research        | Build established: Generator-Mutant
 28228 | -3/Research        | Spotted B-86 Titan
 28251 | -3/Research        | First assault squad dispatched
 28253 | -3/Research        | Destroyed B-86 Titan
 28350 | -3/Research        | Destroyed 10 combat bots
 28530 | -3/Research        | Build established: Generator-Gunner
 28591 | -3/Research        | Destroyed 8 combat bots
 28898 | -3/Research        | Fabricated Hyp. Alpha Cannon (x1)
 29036 | -3/Research        | Entered Quarantine
 29139 | -3/Quarantine      | Spotted Alpha 7
 29149 | -3/Quarantine      | Destroyed Alpha 7
 29245 | -3/Quarantine      | Found Alien Artifact
 29341 | -3/Quarantine      | Scanned by Researcher
 29419 | -3/Quarantine      | High security lockdown imminent
 29466 | -3/Quarantine      | Met incapacitated Sigix Warrior
 29466 | -3/Quarantine      | Lockdown squad dispatched
 29499 | -3/Quarantine      | High security lockdown engaged
 29521 | -3/Quarantine      | Spotted Lightning
 29528 | -3/Quarantine      | Spotted Lightning
 29530 | -3/Quarantine      | Spotted Lightning
 29539 | -3/Quarantine      | Destroyed Lightning
 29546 | -3/Quarantine      | Destroyed Lightning
 29549 | -3/Quarantine      | Destroyed Lightning
 29629 | -3/Quarantine      | Destroyed 20 combat bots
 29631 | -3/Quarantine      | Lost 3 parts (1p2u)
 29650 | -3/Quarantine      | Found Alien Energy Cannon
 29679 | -3/Quarantine      | System corruption reached 10%
 29681 | -3/Quarantine      | Spotted Investigator
 29685 | -3/Quarantine      | Destroyed Investigator
 29764 | -3/Quarantine      | Lost 16 parts (4p2n6u4w)
 29774 | -3/Quarantine      | Destroyed 15 combat bots
 29803 | -3/Quarantine      | Found Exp. Phase Shifter
 29820 | -3/Quarantine      | Spotted Striker
 29833 | -3/Quarantine      | Identified Core Cannon
 29848 | -3/Quarantine      | Core integrity fell below 50%
 29852 | -3/Quarantine      | Spotted Investigator
 29853 | -3/Quarantine      | Found Sigix Containment Pod
 29854 | -3/Quarantine      | Identified Transdimensional Reconstructor
 29854 | -3/Quarantine      | Warped through subspace
 29857 | -3/Quarantine      | Lost 3 parts (1p2u)
 30020 | -3/Quarantine      | System corruption reached 30%
 30052 | -3/Quarantine      | Spotted Executioner
 30064 | -3/Quarantine      | Spotted Striker
 30070 | -3/Quarantine      | Core integrity fell below 20%
 30070 | -3/Quarantine      | Identified Subatomic Replicator
 30070 | -3/Quarantine      | Used Subatomic Replicator to replicate Sigix Containment Pod
 30074 | -3/Quarantine      | Spotted Striker
 30075 | -3/Quarantine      | Spotted Striker
 30075 | -3/Quarantine      | Spotted Striker
 30101 | -3/Quarantine      | Found Alien Artifact
 30101 | -3/Quarantine      | Identified Core Reset Matrix
 30101 | -3/Quarantine      | Used Core Reset Matrix
 30102 | -3/Quarantine      | Lost 6 parts (2p2u2w)
 30104 | -3/Quarantine      | Spotted Executioner
 30105 | -3/Quarantine      | Sensed 5 artifacts in vicinity
 30115 | -3/Quarantine      | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
30113_ P-80 Master destroyed.
30113_ Particle Stream penetrates G-67 Veteran.
30113_ Damage phase-mirrored to G-67 Veteran
  Flexi-carbon Leg.
30113_ Particle Stream penetrates Striker.
30113_ Damage phase-mirrored to Striker core.
30113_ Particle Stream penetrates I-47
  Archangel.
30113_ Damage phase-mirrored to I-47 Archangel
  core.
30114_ P-80 Master resets Striker, system
  corruption cleaned.
30114_ P-80 Master resets E-15 Imp, system
  corruption cleaned.
30115_ Particle Stream penetrates E-15 Imp.
30115_ Particle Stream penetrates Wall.
30115_ Particle Stream penetrates Aeration
  Cycler.
30115_ Aeration Cycler disabled.
30115_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????? ""?????????????????????????????? |
| ????????????????? ""?????????????????????????????? |
| ????????????!!       ????????????????????????????? |
| ????????????!!    """???###??????????????????????? |
| ????????????!!    """ ?##;####???????????????????? |
| ?????????????     """ ?# @ ""#???????????????????? |
| ???????????????       %#eKp""#???????????????????? |
| ???????????????"" """=!;Ep ""#???????????????????? |
| ???????????????"" """/%pg|"""#???????????????????? |
| ???????????????"" "" gKpK """#???????????????????? |
| ?????????????     h  pgh#;####???????????????????? |
| ????????????? """h" "g ##p#??????????????????????? |
| ??????????????"""  "  K?# #??????????????????????? |
| ???????????????""%"gE  ?# #??????????????????????? |
| ???????????????     hg???;???????????????????????? |
| ??????????????? " "" i??? ???????????????????????? |
| ?????????????? ?" "  ???? ???????????????????????? |
| ???????????????"" "i"???? ???????????????????????? |
| ???????????????  ? g????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           142
Coolant Potential          100
Energy Generation          123
Energy Capacity            1890
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       2010
Power Amplification        60
Additional Mass Support    20
Base Temperature (-)       200
Armor Coverage             800
Resistance: KI             15
Resistance: TH             30
Resistance: EX             15
Resistance: EM             75
Resistance: I              15
Resistance: S              15
Resistance: P              15
Utility Shielding          90
Weapon Shielding           100
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         8
Core Analysis              8
Armor Integrity Analysis   30
Recoil Reduction           4
Particle Charging          30
Offensive Hacking          33
Defensive Hacking          11
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Gauss Cannon | x2 | -5/Factory  
 Hyp. Alpha Cannon | x1 | -5/Factory  | Authchip
 Hyp. Alpha Cannon | x1 | -5/Factory  | Authchip
 Hyp. Alpha Cannon | x1 | -4/Factory  | Authchip
 Hyp. Alpha Cannon | x1 | -4/Factory  | Authchip
 Hyp. Alpha Cannon | x1 | -3/Research | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Cannon
Transdimensional Reconstructor
Subatomic Replicator
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapoidHardenedHammer
  Manual?         0
Play Time         03:02:10
  Cumulative      895.5 hours
  Start           2024.09.12 @ 21:55:35
  End             2024.09.13 @ 01:11:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          557
  Rogue           550
  Adventurer      0
  Explorer        7
Win Type          -
  Total           61
  Types           22/6/21/2/0/1/6/1/2
Lore%             84
Gallery%          95
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3937a5aa-456a-45c0-ac66-d97695831794