Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.16 @ 23:51:28 Player: Skulldox Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (1524) 1524 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 5620 Bonus ------- High Alert Combat Kills 11 Met Imprinter 300 Cogmind --------- Core Integrity 693/700 Matter 253/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Hacking Suite > --- WEAPON (3) ------- High-powered Field Laser Gauss Rifle Makeshift Spear > --- INVENTORY (15) --- Improved Deuterium Engine Medium Storage Unit High-capacity Storage Unit Seismic Detector Hacking Drone Bay (1/1) Arc Projector Heavy Laser Wave Gun Gauss Rifle Flak Cannon Rocket Array Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Arc Projector High-powered Field Laser Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Medium Storage Unit High-capacity Storage Unit Seismic Detector Heavy Laser Wave Gun Gauss Rifle Flak Cannon Rocket Array Improved Datajack Makeshift Spear [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . 1 1 . . . Utility 2 | . . . 1 . 1 . . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 113 | 2 13 20 12 7 26 19 5 1 8 Power 11 | . 3 2 1 2 2 . . . 1 Engine 11 | . 3 2 1 2 2 . . . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 32 | . 3 5 6 1 8 7 1 . 1 Treads 5 | . . . . . 4 1 . . . Leg 16 | . 3 5 . . 3 4 . . 1 Wheel 3 | . . . . . . 2 1 . . Hover . | . . . . . . . . . . Flight 8 | . . . 6 1 1 . . . . Utility 31 | 2 2 3 3 2 6 5 2 1 5 Device 16 | 2 1 2 1 1 3 4 1 . 1 Storage 6 | . 1 . . . . 1 1 1 2 Processor 4 | . . . . 1 3 . . . . Hackware 4 | . . . 2 . . . . . 2 Protection 1 | . . 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 39 | . 5 10 2 2 10 7 2 . 1 Energy Gun 13 | . 3 4 . . 4 1 1 . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 4 | . . . . . 2 2 . . . Ballistic Cannon 10 | . 1 3 1 1 1 3 . . . Launcher 7 | . 1 3 . 1 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . 1 Special Melee Weapon 2 | . . . . . 2 . . . . Unidentified Prototypes 5 | . . . 1 . 1 2 . . 1 Parts Lost 20 | . 5 3 2 . 9 . 1 . . Power 4 | . 2 1 . . 1 . . . . Propulsion 8 | . . 1 1 . 5 . 1 . . Utility 4 | . 1 1 1 . 1 . . . . Weapon 4 | . 2 . . . 2 . . . . Highest Loss Streak 3 | . 2 2 2 . 3 . 1 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 97 92 90 100 87 90 85 84 87 Engine 9 | . 12 11 11 11 8 7 7 7 7 Treads 2 | . . . . . 11 4 . . . Leg 20 | . 28 27 15 . 12 20 20 15 22 Wheel 2 | . . . . . . 3 3 7 7 Flight 2 | . . . 10 33 4 . . . . Device 8 | . 15 7 12 11 11 6 6 4 . Storage 7 | . 11 14 7 . . 2 7 9 10 Processor 6 | . . . . 10 12 12 7 7 7 Hackware 5 | . . . 11 11 9 7 7 7 7 Energy Gun 9 | . 14 10 . . 6 7 12 15 14 Energy Cannon 1 | . . . 10 11 1 . . . . Ballistic Gun 3 | . 4 . . . 2 7 7 7 7 Ballistic Cannon 7 | . 9 16 11 11 4 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 14 22 22 22 12 19 35 72 52 52 Greatest Support 52 | 20 20 20 20 12 40 52 52 28 28 Greatest Overweight (x) 3 | . 1 1 1 . 3 2 2 1 1 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 20 | 8 10 10 10 5 5 10 20 15 15 Average Capacity 8 | 5 9 10 8 5 5 6 10 11 15 Most Carried 12 | 6 10 10 10 5 5 9 10 11 12 Average Carried 7 | 5 8 9 8 4 4 6 9 10 11 Final Capacity 15 | 5 10 10 5 5 5 10 10 15 15 Final Carried 12 | 5 10 10 5 5 5 9 10 11 12 Class Distribution -------------------- 39% | Scavenger-Mutant 33% | Mutant 14% | Skirmisher 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Matter Collected 2072 | 241 240 471 45 51 601 219 161 10 33 Remotely . | . . . . . . . . . . Salvage Created 2086 | 74 369 377 42 14 752 219 239 . . Parts 166 | 6 39 43 8 2 47 7 14 . . Haulers Intercepted 3 | . . . . . 2 1 . . . Recyclers Shooed 3 | . . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 13 . . Prevented 1 | . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 46 | . 11 13 3 1 14 . 4 . . Guns 25 | . 11 4 . . 6 . 4 . . Cannons 17 | . . 8 3 1 5 . . . . AOE 4 | . . 1 . . 3 . . . . Classes Destroyed 12 | 2 5 . . . 4 1 . . . Worker 3 | . 1 1 . . 1 . . . . Builder 10 | . 1 5 . . 4 . . . . Tunneler 6 | 1 . 4 . . 1 . . . . Hauler 3 | . . . . . 2 1 . . . Recycler 4 | 1 . . . . 1 2 . . . Mechanic 2 | . . . . . 2 . . . . Operator 2 | . 2 . . . . . . . . Watcher 1 | . . . . . . 1 . . . Swarmer 22 | . 6 9 3 1 3 . . . . Grunt 19 | . 5 4 . . 7 . 3 . . Sentry 3 | . . . . . 3 . . . . Hunter 2 | . . . . . 1 . 1 . . Best Kill Streak 9 | 1 3 7 3 1 9 2 3 . . Combat Bots Only 6 | . 3 6 3 1 4 . 3 . . Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Damage Taken 2965 | 109 491 649 215 20 1203 56 222 . . Core 490 | 24 93 120 25 . 221 7 . . . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 61 | 90 . 5 . 93 59 . . . . Volleys Fired 176 | 7 52 49 5 3 41 7 12 . . Largest 3 | 2 2 2 2 2 2 3 3 . . Hottest 153 | 60 100 85 103 103 105 142 153 . . Shots Fired 359 | 14 98 98 10 6 81 21 31 . . Gun 213 | 14 76 33 . . 45 14 31 . . Cannon 130 | . 22 56 10 6 29 7 . . . Launcher 16 | . . 9 . . 7 . . . . Special . | . . . . . . . . . . Kinetic 191 | 7 51 56 5 3 43 14 12 . . Thermal 124 | 7 47 33 5 3 10 7 12 . . Explosive 7 | . . . . . 7 . . . . Electromagnetic 37 | . . 9 . . 21 . 7 . . Robot Hit Streak 9 | 3 6 9 2 1 8 9 5 . . Robot Miss Streak 5 | 2 4 5 2 2 5 3 3 . . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . . . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . Shots Hit Robots 204 | 8 47 52 3 2 59 13 20 . . Core Hits 134 | 3 19 30 3 1 58 9 11 . . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . . 3 . . . . Destroy 1 | . . . . . 1 . . . . Corrupt 2 | . . . . . 2 . . . . Melee Attacks 22 | . . . . . 2 . 4 . 16 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 20 | . . . . . . . 4 . 16 Sneak Attacks 2 | . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4058 | 94 655 998 61 38 1611 303 298 . . Guns 1746 | 94 516 173 . . 546 183 234 . . Cannons 1363 | . 139 581 61 38 434 110 . . . Explosions 847 | . . 216 . . 631 . . . . Melee 64 | . . . . . . . 64 . . Ramming 38 | . . 28 . . . 10 . . . Kinetic 1823 | 62 301 581 . 17 534 205 123 . . Thermal 1184 | 32 354 208 61 21 352 88 68 . . Explosive 460 | . . . . . 460 . . . . Electromagnetic 489 | . . 181 . . 265 . 43 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 64 | . . . . . . . 64 . . Highest Corruption 2 | . . 1 . . 2 . . . . Average Corruption 1 | . . 1 . . 2 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . 9 . . 4 . . . . Message Errors 3 | . . 3 . . . . . . . Matter Fused 5 | . . 2 . . 3 . . . . Heat Flow Errors 1 | . . 1 . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . Data Loss (minor) 3 | . . 2 . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 44 | . 24 5 . 1 . . 14 . . Projectiles 25 | . 24 . . 1 . . . . . Explosions 5 | . . 5 . . . . . . . Melee 14 | . . . . . . . 14 . . Knockbacks 21 | . 1 6 . . 9 5 . . . Impact . | . . . . . . . . . . Kinetic 21 | . 1 6 . . 9 5 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 108 | . . 48 . . 57 3 . . . Shots 7 | . . 4 . . 3 . . . . Rammed 2 | . . . . . 1 1 . . . Targets Rammed 7 | . . 4 . . 1 2 . . . Kicked 5 | . . 4 . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 509 | 20 213 248 165 126 223 190 509 . . Average Temperature 71 | 15 56 39 84 62 73 79 192 . . Received Heat Transfer 822 | . 78 156 57 . 441 . 90 . . Effects 4 | . . . . . . . 4 . . Interference 1 | . . . . . . . 1 . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 . . Heat Transferred 2196 | 75 807 474 111 37 433 148 111 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Peak Influence 431 | 10 284 340 122 60 431 93 . . . Initial 93 | . . 55 1 . 23 93 . . . Average 107 | 2 139 175 19 35 280 64 . . . Maximum Alert Level 2 | . 1 1 . . 2 . . . . Low Security (%) 76 | 100 77 55 100 100 24 100 . . . Level 1 20 | . 22 44 . . 58 . . . . Level 2 2 | . . . . . 17 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 4 . 2 . 1 2 . . . Investigation 3 | . 1 . 2 . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 5 | . 3 . . . 1 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Distress Signals 8 | . 1 . 3 . 4 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | 2 18 14 19 3 30 6 4 . . Peak Tracking Total 12 | 2 3 4 12 3 8 2 3 . . Tactical Retreats 11 | . 2 1 2 1 5 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Traps Triggered 5 | . 1 . 1 . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Machines Disabled 3 | . 1 1 . . 1 . . . . Max in Single Turn 1 | . 1 1 . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Machines Accessed 15 | . . . 3 . 6 4 2 . . Terminals 11 | . . . 3 . 4 3 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 38 | . . . 11 . 16 9 2 . . Successful 17 | . . . 6 . 6 3 2 . . Failed 21 | . . . 5 . 10 6 . . . Catastrophic 5 | . . . 1 . 3 1 . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . . . 5 . 4 . . . 3 Terminals 28 | . . . 11 . 9 7 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . Garrison Access 5 | . . . . . 3 2 . . . Terminal Hacks 15 | . . . 6 . 4 3 2 . . Record 3 | . . . 1 . 1 . 1 . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . 1 . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 5 | . . . 2 . 1 2 . . . Locate Traps 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . . . 3 . 5 4 . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat 1 | . . . . . 1 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . parse_system 1 | . . . . . 1 . . . . no_distress 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . 3 1 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Turns Passed 8160 | 1864 711 1281 451 207 1051 869 676 374 676 Spaces Moved 4759 | 420 354 865 296 248 795 486 493 256 546 Core . | . . . . . . . . . . Treads 113 | . . . . . 113 . . . . Legs 2783 | 420 354 865 91 . 451 398 204 . . Wheels 1179 | . . . . . . 88 289 256 546 Hover . | . . . . . . . . . . Flight 684 | . . . 205 248 231 . . . . Fastest Speed 31 | 120 120 120 34 34 31 100 112 115 115 Average Speed 111 | 120 133 123 78 34 96 139 120 115 115 Slowest Speed 280 | 120 190 190 190 34 280 260 185 115 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . . 4 . 4 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 32 32 100 24 37 65 12 69 52 69 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . 2 . . . . . . 2 Known Exits Taken 3 | . . . 1 . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . 1 1 . Scrap Searched 13 | . . 2 . 1 . . 3 4 3 Spaces Dug 3 | . . . . . . . 1 . 2 Terrain Destroyed 57 | . . 5 . . 49 . 1 . 2 Melee 3 | . . . . . . . 1 . 2 Projectile . | . . . . . . . . . . AOE 54 | . . 5 . . 49 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Total 7217 | 1766 498 975 500 363 993 663 545 335 579 Wait 2020 | 1334 57 24 175 103 103 127 19 77 1 Move 4734 | 419 353 864 287 247 786 485 492 255 546 Hop 8 | . . . 4 . 4 . . . . Pick Up 48 | 1 12 4 5 . 12 8 5 1 . Fast Attach 39 | 2 4 3 4 . 10 10 1 1 4 Attach 19 | . 2 . 2 2 7 4 . . 2 Detach 17 | . . . 1 1 5 3 1 . 6 Swap 55 | . 7 17 6 5 9 5 4 . 2 Drop 69 | 3 11 10 11 2 13 12 4 1 2 Fire 176 | 7 52 49 5 3 41 7 12 . . Melee 22 | . . . . . 2 . 4 . 16 Ram 1 | . . . . . . 1 . . . Kick 5 | . . 4 . . . 1 . . . Crush 1 | . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac] / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 1862 | -11/Scrapyard | Assembled infested the area 1865 | -11/Scrapyard | Entered Materials 1866 | -10/Materials | Build established: Mutant 1981 | -10/Materials | Discovered new exit (range 16) 2310 | -10/Materials | Build established: Scavenger-Mutant 2576 | -10/Materials | Entered Mines 2640 | -10/Mines | Core integrity fell below 50% 2851 | -10/Mines | Core integrity fell below 20% 2967 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3030 | -10/Mines | Learned location of Recycling (-7) 3065 | -10/Mines | Discovered new exit (range 15) 3196 | -10/Mines | Discovered new exit (range 14) 3857 | -10/Mines | Entered Materials 3857 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4199 | -9/Materials | Identified exit to Mines 4308 | -9/Materials | Entered Mines 4312 | -9/Mines | Met a Derelict bent on vengeance 4356 | -9/Mines | Learned 4 Materials zone layouts 4400 | -9/Mines | Discovered new exit (range 6) 4444 | -9/Mines | Assembled infested the area 4515 | -9/Mines | Entered Materials 4515 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4516 | -8/Materials | Identified exit to Factory 4758 | -8/Materials | Lost 3 parts (1p1u1w) 5020 | -8/Materials | Discovered exit to Factory (range 17) 5566 | -8/Materials | Entered Factory 5566 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5725 | -7/Factory | Discovered new exit (range 16) 5741 | -7/Factory | Discovered new exit (range 17) 5859 | -7/Factory | Build established: Scavenger-Gunner 5982 | -7/Factory | Discovered new exit (range 11) 6033 | -7/Factory | Identified exit to Storage 6033 | -7/Factory | Identified exit to Lower Caves 6044 | -7/Factory | Found Prototype Launcher 6045 | -7/Factory | Identified Rocket Array 6430 | -7/Factory | Build established: Scavenger-Skirmisher 6435 | -7/Factory | Entered Lower Caves 6458 | -7/Lower Caves | Learned 8 Factory zone layouts 6466 | -7/Lower Caves | Learned Factory non-interactive machine intel 6581 | -7/Lower Caves | Encountered a Warlord checkpoint 6808 | -7/Lower Caves | Learned Factory security intel 6975 | -7/Lower Caves | Discovered new exit (range 6) 7111 | -7/Lower Caves | Entered another Lower Caves area 7183 | -7/Lower Caves | Learned Factory garrison access intel 7204 | -7/Lower Caves | Build established: Skirmisher 7466 | -7/Lower Caves | Discovered new exit (range 16) 7485 | -7/Lower Caves | Entered Zion 7492 | -7/Zion | Learned Factory security intel 7548 | -7/Zion | Discovered new exit (range 18) 7763 | -7/Zion | Given A8's code to call for help 7777 | -7/Zion | Given the Hacking Drone Bay 7777 | -7/Zion | Found Prototype Device 7777 | -7/Zion | Identified Hacking Drone Bay 7877 | -7/Zion | Identified exit to Deep Caves 7899 | -7/Zion | Learned Factory emergency access door positions 8161 | -7/Zion | Self-destructed Last Messages --------------- completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... HF-YUK(z): I'd love to join the Heroes, but I think I need a few upgrades and my own awesome tech to make that happen. Where do I sign up? 08018_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 08056_ M4-WFB(z) plays with the Twisted Machinery. 08059_ M4-WFB(z) examines a few pieces of the Twisted Machinery. 08158_ Connecting with Deep Containment System... 08159_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 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"""" | | ???????????????####### """""""" """"" " | | ?????????????>?#"" """""""""""" """" "" | | ???????????????#######"""#"###"""" """ | | ?????????????????????#"#####"""" " """" | | ?????????????????????###???#""" """"" """"""" | | ???????????????????????????#"" """" "" / "" | | ???????????????????????????#"" """ "" " | | ???????????????????????????##" """ " | | ???????????????????????????#"""""""" """"""" | | ???????????????????????????##""""""" """""" " | | ???????????????????????????#"" """" # | | ???????????????????????????#"" """""""" # | | ???????????????????????????#"" "" """"" # | | ???????????????????????????#"" "" """" " | | ???????????????????????????#"" """ """ "" # | | ???????????????????????????#"" """ "" # | | ???????????????????????????#"" "" "" " | | ???????????????????????????#""" """ "" " | | ???????????????????????????###" "" "" "" # | | ?????????????????????????????#"""""" "" "" " | | ?????????????????????????????##""""" "" " | | ??????????????????????????????#"##"" "" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 63 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Curiosity Killed The Cat Challenges ------------ None Game ------ Seed MetafieldGrapheneStick Manual? 0 Play Time 01:33:01 Cumulative 22.0 hours Start 2023.02.13 @ 10:03:16 End 2023.02.16 @ 23:51:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1837b14d-d374-46d3-b4c5-091431f8e0f1