Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.22 @ 15:39:11 Player: taylor Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (809) 809 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1533) 1533 TOTAL SCORE: 6497 Bonus ------- Follower Combat Kills 958 Met Imprinter 300 Was Imprinted 300 Friendly Fire -25 Cogmind --------- Core Integrity 1000/1000 Matter 256/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core Light Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (9) ------ Power Amplifier Small Storage Unit Weight Redist. System Triangulator Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Riot Gun Gauss Rifle > --- INVENTORY (6) ---- Light Fission Core Advanced Sensor Array Improved Signal Interpreter Mining Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Power Amplifier Small Storage Unit Weight Redist. System Triangulator Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter System Shield > --- WEAPON ----------- Riot Gun Gauss Rifle > --- INVENTORY -------- Light Fission Core Advanced Sensor Array Improved Signal Interpreter Mining Laser Self-destruct Interrupter [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 11 | . 1 2 . . . 6 2 Power 2 | . 1 . . . . 1 . Propulsion 2 | . . . . . . 1 1 Utility 7 | . . 2 . . . 4 1 Weapon . | . . . . . . . . Parts Attached 54 | 6 11 10 2 2 7 11 5 Power 13 | 1 3 2 2 . 2 3 . Engine 7 | 1 2 1 2 . 1 . . Core 5 | . 1 1 . . 1 2 . Reactor 1 | . . . . . . 1 . Propulsion 13 | 2 2 . . . 3 3 3 Treads . | . . . . . . . . Leg 5 | 2 . . . . 2 1 . Wheel 8 | . 2 . . . 1 2 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 2 2 . 1 . 5 . Device 6 | . 1 1 . . . 4 . Storage 2 | 1 1 . . . . . . Processor 2 | . . 1 . 1 . . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 4 6 . 1 2 . 2 Energy Gun 4 | 1 2 . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 . 4 . . 2 . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 5 | . 2 2 . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 3 | . . . . . 3 . . Utility 1 | . . . . . 1 . . Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . . . 2 . . Average Slot Usage (%) 93 | . 92 99 100 100 88 84 93 Engine 13 | . 23 10 14 20 10 1 . Core 6 | . 1 10 5 . 9 10 11 Reactor 1 | . . . . . . 6 5 Leg 6 | . 17 . . . 4 12 4 Wheel 13 | . 7 20 20 20 10 4 16 Device 11 | . 5 19 20 11 3 13 22 Storage 9 | . 12 10 10 10 10 6 5 Processor 11 | . . 9 10 18 20 12 11 Energy Gun 3 | . 11 4 . . . . . Ballistic Gun 15 | . 12 13 20 18 20 12 10 Naked Turns . | . . . . . . . . Heaviest Build 39 | 16 21 17 16 16 25 37 39 Greatest Support 56 | 20 20 20 20 20 30 56 42 Greatest Overweight (x) 8 | 1 1 . . . 8 1 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 6 6 6 6 6 6 Average Capacity 6 | 5 6 6 6 6 6 6 6 Most Carried 6 | 2 6 6 6 6 6 6 6 Average Carried 5 | . 4 5 5 5 5 5 5 Final Capacity 8 | 8 6 6 6 6 6 6 6 Final Carried 6 | 1 5 6 5 6 6 6 5 Class Distribution -------------------- 48% | Hacker-Mutant 19% | Scavenger-Mutant 17% | Hacker-Skirmisher 15% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Skirmisher | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 1058 | 120 350 148 43 5 137 182 73 Remotely . | . . . . . . . . Salvage Created 974 | . 368 232 39 . 174 161 . Parts 65 | . 22 23 3 . 10 7 . Haulers Intercepted 3 | . 2 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 24 | . 6 6 3 . 6 3 . Guns 24 | . 6 6 3 . 6 3 . Classes Destroyed 7 | . 4 1 . . . 2 . Hauler 3 | . 2 1 . . . . . Operator 2 | . . 1 . . . 1 . Watcher 6 | . 3 3 . . . . . Swarmer 15 | . 2 5 3 . 5 . . Grunt 7 | . 4 1 . . 1 1 . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | . 2 3 2 . 4 1 . Combat Bots Only 4 | . 2 3 2 . 4 1 . Max Kills in Single Turn 1 | . 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 711 | . 141 140 12 . 268 150 . Core 93 | . 34 41 . . 8 10 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 86 . . . 87 98 . Volleys Fired 131 | . 39 39 4 . 21 27 1 Largest 2 | . 2 2 2 . 2 2 1 Hottest 100 | . 100 100 40 . 48 48 28 Shots Fired 245 | . 73 67 8 . 42 54 1 Gun 229 | . 68 56 8 . 42 54 1 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 16 | . 5 11 . . . . . Kinetic 169 | . 34 30 8 . 42 54 1 Thermal 76 | . 39 37 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | . 16 22 9 . 26 29 2 Robot Miss Streak 3 | . 2 3 . . 1 2 . Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 186 | . 59 40 6 . 39 41 1 Core Hits 72 | . 21 16 5 . 16 14 . Critical Hits 2 | . 1 . . . . 1 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2129 | . 658 415 46 . 385 604 21 Guns 2129 | . 658 415 46 . 385 604 21 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1624 | . 337 231 46 . 385 604 21 Thermal 505 | . 321 184 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 105 | . 105 4 . . 58 80 . Average Temperature 28 | . 39 4 . . 20 22 . Received Heat Transfer 231 | . 117 51 . . 27 36 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1150 | . 725 425 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 174 | . 129 174 98 . . 167 82 Initial 60 | . . 28 12 . . 5 60 Average 56 | . 54 75 52 . . 40 62 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 . . 1 3 1 Investigation 1 | . . . . . 1 . . Extermination 2 | . . . . . . 2 . Reinforcement 2 | . . 1 . . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 4 | . . 4 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 13 21 4 . 21 20 1 Peak Tracking Total 10 | . 2 4 3 . 10 4 1 Tactical Retreats 9 | . 1 5 1 . 1 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 11 | . 10 1 . . . . . Reprogrammed 4 | . 4 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled 2 | . . . . . 1 . 1 Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 17 | . 9 4 . 1 1 2 . Terminals 11 | . 7 3 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 1 . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 17 7 . 6 4 3 . Successful 32 | . 14 6 . 6 4 2 . Failed 5 | . 3 1 . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 17 | . . . . 2 . 13 2 Terminals 24 | . 15 5 . . 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 2 2 . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 12 4 . 6 4 . . Record 4 | . . . . . 4 . . Part Schematic 6 | . . . . 6 . . . Prototype ID Bank 2 | . 2 . . . . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 5 | . 3 2 . . . . . Disarm Traps 3 | . 2 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 2 2 . . . 2 . Report Inventory 5 | . 2 1 . . . 2 . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . Used . | . . . . . . . . Hacking Detections 8 | . 5 1 . . 1 1 . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . 6 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Robots Rewired . | . . . . . . . . Allies Hacked 3 | . . . . . . 3 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 25 | . . . 2 9 . 11 3 Largest Group 9 | . . . 2 9 9 7 8 Highest-Rated Group 431 | . . . 47 431 431 316 308 Highest-Rated Ally 94 | . . . 31 94 94 70 70 Zionite Dispatches 4 | . . . . . . 3 1 Light 1 | . . . . . . 1 . Fire 2 | . . . . . . 2 . Hacker 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 171 | . . . . . 92 71 8 Total Damage 4234 | . . . . . 2854 1295 85 Kills 30 | . . . . . 17 12 1 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 6198 | 54 1126 1268 295 1218 1026 1043 168 Spaces Moved 4982 | 38 864 1010 243 1231 687 747 162 Core 16 | 10 . . . . 6 . . Treads . | . . . . . . . . Legs 992 | 28 526 . . . 60 378 . Wheels 3974 | . 338 1010 243 1231 621 369 162 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 100 90 Average Speed 91 | 109 105 80 80 80 98 110 90 Slowest Speed 450 | 120 150 80 80 80 450 150 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 3 97 56 50 90 76 28 5 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 3 | . . . . 1 2 . . Spaces Dug 16 | . 5 11 . . . . . Terrain Destroyed 18 | . 5 11 . . . 2 . Melee . | . . . . . . . . Projectile 18 | . 5 11 . . . 2 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 6328 | 50 997 1382 337 1463 1002 915 182 Wait 1111 | . 71 313 87 228 280 122 10 Move 4975 | 37 863 1009 242 1230 686 746 162 Hop . | . . . . . . . . Pick Up 35 | 7 9 6 . 2 3 5 3 Fast Attach 14 | . 1 2 . . 5 5 1 Attach 25 | 6 3 4 1 1 1 5 4 Detach . | . . . . . . . . Swap 15 | . 7 4 1 1 1 1 . Drop 22 | . 4 5 2 1 5 4 1 Fire 131 | . 39 39 4 . 21 27 1 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 55 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Evolved 1 slot: Power x1 72 | -10/Materials | Identified exit to Mines 72 | -10/Materials | Discovered exit to Mines (range 15) 318 | -10/Materials | Build established: Hacker-Mutant 344 | -10/Materials | Discovered exit to Mines (range 15) 759 | -10/Materials | Identified exit to Materials 759 | -10/Materials | Discovered exit to Materials (range 3) 961 | -10/Materials | Discovered exit to Materials (range 16) 1173 | -10/Materials | Discovered exit to Materials (range 8) 1181 | -10/Materials | Entered another Materials area 1181 | -9/Materials | Evolved 2 slots: Utility x2 1491 | -9/Materials | Identified exit to Materials 1491 | -9/Materials | Discovered exit to Materials (range 15) 2326 | -9/Materials | Identified exit to Mines 2326 | -9/Materials | Discovered exit to Mines (range 11) 2385 | -9/Materials | Discovered exit to Mines (range 15) 2449 | -9/Materials | Entered Mines 2689 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2691 | -9/Mines | Discovered exit to Materials (range 4) 2701 | -9/Mines | Identified exit to Zion 2744 | -9/Mines | Entered Zion 2744 | -7/Zion | Accompanied by 2 allies 2794 | -7/Zion | Led the pair of lost Derelicts to a safe place 2989 | -7/Zion | Found CR-A16's Pointy Stick 3104 | -7/Zion | Given A8's code to call for help 3261 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3268 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3275 | -7/Zion | Build established: Hacker-Skirmisher 3418 | -7/Zion | Imprinted 3420 | -7/Zion | Declared Zion's savior 3777 | -7/Zion | Identified exit to Proximity Caves 3777 | -7/Zion | Discovered exit to Proximity Caves (range 13) 3782 | -7/Zion | Learned location of 1 exit from Factory 3861 | -7/Zion | Gained Derelict followers 3962 | -7/Zion | Entered Proximity Caves 3962 | -6/Proximity Caves | Accompanied by 9 allies 4148 | -6/Proximity Caves | Spotted B-75 Beast 4166 | -6/Proximity Caves | Allies destroyed B-75 Beast 4364 | -6/Proximity Caves | Identified exit to Factory 4622 | -6/Proximity Caves | Build established: Scavenger-Mutant 4707 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4988 | -6/Proximity Caves | Entered Factory 4988 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4989 | -6/Factory | Identified exit to Factory 4990 | -6/Factory | Identified exit to Lower Caves 5078 | -6/Factory | Discovered exit to Lower Caves (range 17) 5189 | -6/Factory | Zion Fire squad teleported in 5526 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5666 | -6/Factory | Zion Light squad teleported in 5816 | -6/Factory | Build established: Scavenger-Skirmisher 5951 | -6/Factory | Zion Fire squad teleported in 6017 | -6/Factory | Garrison activated, responded to threat 6031 | -6/Factory | Entered another Factory area 6031 | -5/Factory | Accompanied by 5 allies 6031 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6157 | -5/Factory | Zion Hacker squad teleported in 6199 | -5/Factory | Self-destructed Last Messages --------------- Arcs of energy rise from the floor. Flamer blown off. Imp. Cooling System blown off. Arm. Wheel blown off. R-10 Processor collects Imp. Cooling System. Dropped Lgt. Assault Rifle. U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Assault Rifle. Acquired Riot Gun. 8E-VU5(z) destroyed. Slug penetrates 0S-7S5(i). U-05 Engineer lays Concrete. Slug penetrates Y-64 Sentinel. Slug penetrates JT-K93(p). JT-K93(p) suffers critical hit. R-10 Processor collects Carbon-fiber Leg. Y-64 Sentinel destroyed. Acquired Arm. Wheel. R-10 Processor collects Flamer. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??????""" """ ########### """ """ | | ??????""" """ #?????????# """ """ ###### | | ?????? #?????????# """ """ # # | | ????? """ """ ########?????????#! / # | | ??????""" """ ?????????????????# !!! # # | | ???????"" """ ?????????????????# !!! # # | | ??????? ? ?????????????????# !! #? # | | ????????? ?????????????????# ###########? # | | ????????#######????????########?# #???????????? # | | ???????????????????????# #?# #????????????### | | ???????????????????????# """" ### ###????????????# | | ???????????????????????# """" # #???????????? | | ???????????????????????# """" # #########???? | | ???????????????????????# """" # | | ???????????????????????# # #######?????? | | ???????????????????????# # #???????????? | | ???????????????????????#! "" ## ##???????????? | | ???????????????????????# ## #????????????# | | ???????????????????????# ## #????????????? | | ???????????????????????# ## #????????????? | | ???????????????????????# "" ## #?????????????? | | ???????????????????????# ## #?????????????? | | ???????? ##+##############+##i #?????????????? | | ???????? [ i [i #?????????????? | | ???????? [%! p p%![pRR #?????????????? | | ???????? =! u i@= | #?????????????? | | ???????? ##+##############+######?????????????? | | ???????????????????????????? ??????????????????? | | ????????????????????????????"""??????????????????? | | ????????????????????????????"""??????????????????? | | ????????????????????????????"""??????????????????? | | ????????????????????????????"""??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 51 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 44 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed LauncherMolecularPick Manual? 0 Play Time 01:17:30 Cumulative 38.2 hours Start 2021.08.22 @ 09:43:11 End 2021.08.22 @ 15:39:11 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 39 Rogue 21 Adventurer 0 Explorer 18 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ccc6439d-c771-420d-9f66-57325d889994