Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 13:42:01 Player: Leif Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (25) 125 Value Destroyed (1052) 1052 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5877 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 273/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Cloaking Device Cloaking Device Cloaking Device > --- WEAPON ----------- Plasma Cannon > --- INVENTORY -------- Aluminum Leg [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Target Analyzer Hackware System Shield Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . . . 2 . 1 . . . . Utility 3 | . . 1 . 1 . 1 . . . . . Weapon 3 | . . 1 . 1 . . 1 . . . . Parts Attached 49 | 7 6 5 . 5 20 6 . . . . . Power 9 | 2 1 1 . . 4 1 . . . . . Engine 4 | 2 1 1 . . . . . . . . . Core 5 | . . . . . 4 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 17 | 2 2 1 . 3 8 1 . . . . . Treads . | . . . . . . . . . . . . Leg 15 | . 2 1 . 3 8 1 . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 10 | 1 1 1 . . 3 4 . . . . . Device 6 | . . 1 . . 1 4 . . . . . Storage 1 | 1 . . . . . . . . . . . Processor 1 | . . . . . 1 . . . . . . Hackware 1 | . . . . . 1 . . . . . . Protection 1 | . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 13 | 2 2 2 . 2 5 . . . . . . Energy Gun 6 | 2 1 1 . 2 . . . . . . . Energy Cannon 4 | . . . . . 4 . . . . . . Ballistic Gun 3 | . 1 1 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 32 | . 5 1 . 12 7 7 . . . . . Power 5 | . 1 . . 1 1 2 . . . . . Propulsion 11 | . 2 . . 5 3 1 . . . . . Utility 6 | . . 1 . 2 . 3 . . . . . Weapon 10 | . 2 . . 4 3 1 . . . . . Highest Loss Streak 12 | . 5 1 . 12 3 7 . . . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 48 | . 88 95 88 76 30 57 . . . . . Engine 4 | . 13 11 11 9 . . . . . . . Core 2 | . . . . . 5 9 . . . . . Leg 12 | . 13 22 22 17 10 22 . . . . . Wheel 1 | . 12 . . . . . . . . . . Device 4 | . . 11 11 9 1 12 . . . . . Storage 4 | . 14 11 11 9 . . . . . . . Hackware 1 | . . . . . 3 3 . . . . . Protection 2 | . 10 8 . . . . . . . . . Energy Gun 4 | . 16 11 11 15 . . . . . . . Energy Cannon 2 | . . . . . 4 4 . . . . . Ballistic Gun 6 | . 8 21 22 15 1 . . . . . . Peak Build Rating 35 | 6 7 11 10 11 22 35 . . . . . Average Rating 9 | 3 6 10 10 10 10 25 . . . . . On Entrance 4 | . 6 7 10 10 . 20 . . . . . Naked Turns 762 | . . . . 1 211 11 104 186 122 7 120 Heaviest Build 24 | 13 14 16 15 16 18 24 . . . . . Greatest Support 51 | 26 26 20 20 20 50 51 3 3 3 3 3 Greatest Overweight (x) 3 | . 2 . . 1 3 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 7 5 5 5 5 5 5 5 Most Carried 7 | 5 5 7 7 6 5 4 1 . . . . Average Carried 2 | 2 2 4 7 4 2 1 1 . . . . Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 7 | 4 1 7 7 2 1 1 1 . . . . Class Distribution -------------------- 65% | Mutant 13% | Scavenger-Mutant 13% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 717 | 223 107 125 12 15 235 . . . . . . Remotely . | . . . . . . . . . . . . Salvage Created 1188 | . 288 388 93 . 419 . . . . . . Parts 68 | . 14 21 4 . 29 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . 3 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 24 | . 6 8 2 . 8 . . . . . . Guns 19 | . 6 8 2 . 3 . . . . . . Cannons 5 | . . . . . 5 . . . . . . Classes Destroyed 6 | . 1 2 . . 3 . . . . . . Builder 1 | . . . . . 1 . . . . . . Grunt 18 | . 6 6 2 . 4 . . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 2 | . . 1 . . 1 . . . . . . Hunter 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . 2 . . . . . . Best Kill Streak 4 | . 2 3 2 . 4 . . . . . . Combat Bots Only 4 | . 2 3 2 . 4 . . . . . . Max Kills in Single Turn 1 | . 1 1 1 . 1 . . . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 579 | . 51 37 4 84 212 106 16 2 47 . 20 Missed 255 | . 12 11 3 40 100 50 8 2 24 . 5 Damage Taken 5011 | . 546 406 47 770 1211 1030 189 . 508 . 304 Core 2242 | . 128 76 27 168 426 416 189 . 508 . 304 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 51 | . 39 12 . . . . . . . . . Core Remaining (%) 63 | 100 48 . 74 69 39 51 . . . . . Volleys Fired 108 | . 34 20 3 . 51 . . . . . . Largest 3 | . 2 3 3 . 2 . . . . . . Hottest 136 | . 80 80 80 . 136 . . . . . . Shots Fired 180 | . 53 60 9 . 58 . . . . . . Gun 143 | . 53 60 9 . 21 . . . . . . Cannon 37 | . . . . . 37 . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 92 | . 25 40 6 . 21 . . . . . . Thermal 68 | . 19 20 3 . 26 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 20 | . 9 . . . 11 . . . . . . Robot Hit Streak 10 | . 5 10 4 . 7 . . . . . . Robot Miss Streak 4 | . 2 4 1 . 2 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 124 | . 35 37 6 . 46 . . . . . . Core Hits 58 | . 15 19 6 . 15 2 1 . . . . Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . . . . 1 . . . . . . Destroy 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2043 | . 433 407 90 12 988 62 39 . 12 . . Guns 1141 | . 359 403 90 . 289 . . . . . . Cannons 655 | . . . . . 655 . . . . . . Explosions 74 | . 74 . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 173 | . . 4 . 12 44 62 39 . 12 . . Kinetic 764 | . 162 257 56 . 289 . . . . . . Thermal 868 | . 183 146 34 . 505 . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 238 | . 88 . . . 150 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 3 2 2 4 4 4 Average Corruption 2 | . . . . . . 1 2 2 3 4 4 Corruption Purged 3 | . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 13 | . . . . . . . 1 5 3 1 3 Message Errors 2 | . . . . . . . . 1 . 1 . Matter Fused 4 | . . . . . . . 1 . 1 . 2 Heat Flow Errors 3 | . . . . . . . . 3 . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 31 | . 11 . . . 20 . . . . . . Projectiles 10 | . . . . . 10 . . . . . . Explosions 11 | . 11 . . . . . . . . . . Melee 10 | . . . . . 10 . . . . . . Knockbacks 2 | . . . . . 1 . . . 1 . . Impact 2 | . . . . . 1 . . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 107 | . 39 . . 3 13 30 16 . 6 . . Shots 1 | . 1 . . . . . . . . . . Rammed 26 | . . . . 1 3 10 9 . 3 . . Targets Rammed 35 | . . 4 . 3 6 10 9 . 3 . . Kicked 9 | . . 4 . 2 3 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 346 | . 153 . . . 346 9 . 144 . . . Average Temperature 112 | . 61 . . . 164 5 . 67 . . . Received Heat Transfer 1443 | . 285 120 9 18 441 366 81 . 75 . 48 Effects 1 | . . . . . 1 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . 1 . . 5 . . . . . . Heat Transferred 1700 | . 350 325 75 . 950 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 321 | . 193 321 200 174 160 106 171 . . . . Initial 135 | . . 81 135 84 24 41 51 . . . . Average 87 | . 94 185 161 109 51 45 91 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . . . . Low Security (%) 91 | 100 100 58 63 100 100 100 100 . . . . Level 1 8 | . . 41 36 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 2 1 . 1 4 1 2 . . . 1 Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . 2 . . . . . . Reinforcement 9 | . 2 1 . 1 2 1 2 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 3 | . 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 116 | . 12 14 3 7 14 23 12 2 14 . 15 Peak Tracking Total 14 | . 2 3 3 6 4 13 8 5 8 . 14 Tactical Retreats 18 | . 2 2 . 2 2 2 2 2 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 2 | . . . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 1 | . 1 . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 4 | . 1 . . 1 1 1 . . . . . Terminals 3 | . 1 . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 9 | . 2 . . 2 1 4 . . . . . Successful 3 | . . . . 1 1 1 . . . . . Failed 6 | . 2 . . 1 . 3 . . . . . Catastrophic 1 | . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 5 | . 2 . . 2 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . 4 . . . . . Terminal Hacks 2 | . . . . 1 1 . . . . . . Record 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . . 1 . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 3016 | 54 357 376 174 135 1117 264 104 186 122 7 120 Spaces Moved 2767 | 48 165 214 119 104 838 229 190 370 236 15 239 Core 1667 | 15 6 . . . 546 50 190 370 236 15 239 Treads . | . . . . . . . . . . . . Legs 1014 | . 106 214 119 104 292 179 . . . . . Wheels 86 | 33 53 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 50 50 50 50 50 50 50 Average Speed 84 | 77 111 120 120 120 97 104 50 50 50 50 50 Slowest Speed 200 | 90 150 120 120 190 200 120 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 4 31 26 20 16 18 11 6 66 54 7 44 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 2 | . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 2 | . 2 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Upp Upp Zhi Pro Total 3305 | 64 290 291 144 113 1087 256 198 370 239 14 239 Wait 301 | . 83 37 23 . 157 . . . 1 . . Move 2759 | 47 164 214 118 104 837 229 189 369 235 14 239 Hop . | . . . . . . . . . . . . Pick Up 40 | 10 3 10 . . 12 5 . . . . . Fast Attach 3 | . . . . . 3 . . . . . . Attach 40 | 6 6 2 . 4 17 5 . . . . . Detach 4 | . . . . . 4 . . . . . . Swap 6 | 1 . 3 . 1 . 1 . . . . . Drop 11 | . . 2 . 1 . 7 . 1 . . . Fire 108 | . 34 20 3 . 51 . . . . . . Melee . | . . . . . . . . . . . . Ram 25 | . . . . 1 3 9 9 . 3 . . Kick 8 | . . 3 . 2 3 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Lost 5 parts (1p2n2w) 322 | -10/Materials | Build established: Mutant 396 | -10/Materials | Core integrity fell below 50% 407 | -10/Materials | Discovered new exit (range 4) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 775 | -9/Materials | Discovered new exit (range 9) 788 | -9/Materials | Entered Storage 944 | -9/Storage | Discovered new exit (range 15) 962 | -9/Storage | Entered Materials 962 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 986 | -8/Materials | Build established: Scavenger-Gunner 1076 | -8/Materials | Discovered new exit (range 13) 1097 | -8/Materials | Entered Factory 1097 | -7/Factory | Evolved 2 slots: Propulsion x2 1127 | -7/Factory | Lost 12 parts (1p5n2u4w) 1379 | -7/Factory | Build established: Mutant 1875 | -7/Factory | Core integrity fell below 50% 2024 | -7/Factory | Lost 3 parts (2n1w) 2191 | -7/Factory | Discovered new exit (range 14) 2214 | -7/Factory | Entered another Factory area 2214 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2322 | -6/Factory | Build established: Scavenger-Mutant 2470 | -6/Factory | Discovered new exit (range 16) 2478 | -6/Factory | Entered another Factory area 2478 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2498 | -5/Factory | Lost 7 parts (2p1n3u1w) 2575 | -5/Factory | Discovered new exit (range 16) 2582 | -5/Factory | Entered Upper Caves 2641 | -5/Upper Caves | Build established: Mutant 2734 | -5/Upper Caves | Learned 8 Factory zone layouts 2759 | -5/Upper Caves | Discovered new exit (range 14) 2768 | -5/Upper Caves | Entered another Upper Caves area 2830 | -5/Upper Caves | Core integrity fell below 50% 2887 | -5/Upper Caves | Discovered new exit (range 8) 2890 | -5/Upper Caves | Entered Zhirov 2890 | -5/Zhirov | Discovered new exit (range 3) 2897 | -5/Zhirov | Entered Proximity Caves 2928 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2995 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 2998 | -4/Proximity Caves | Core integrity fell below 20% 3017 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 02890_ EXIT=FOUND 02894_ OUGNS F30 LMBRKW LOCATION=UNKNOWN GOAL=ESCAPE 02909_ System corrupted: Matter fused (-9). 02928_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 02943_ System corrupted: Matter fused (-9). 02978_ System corrupted: Substantial component data lost. 02994_ Penetrated by Slug. 02994_ Slug penetrates Wall. 02994_ S-27 Virus springs to life. 02995_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 02995_ B-60 Warrior springs to life. 02995_ G-67 Veteran springs to life. 02997_ Penetrated by Slug. 02997_ Slug penetrates Wall. 02999_ Y-72 Warden: "REQUESTING BACKUP." 03003_ Penetrated by Slug. 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