Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 06:39:09

Player: Heclapar

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (90)      450
Value Destroyed (3341)     3341
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (550)                550
              TOTAL SCORE: 9161

 Bonus
-------
High Alert Combat Kills    239
Follower Combat Kills      35
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -324

 Cogmind 
---------
Core Integrity             816/850
Matter                     270/300
Energy                     55/300
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (385) Ox3
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core
>               --- PROPULSION (3) ---
       Advanced Treads
>               --- UTILITY (6) ------
       Improved Cooling System
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (5) -------
                Plasma Rifle
                Beamcaster
                Wave Gun
                Molecular Deconstructor
>               --- INVENTORY (20) ---
       Improved Deuterium Engine
       Advanced Heat Sink
       Improved Cooling System
          Large Storage Unit
  High-capacity Matter Pod (200)
       Advanced Visual Processing Unit
       Advanced Targeting Computer
                Cloak of Protection
      Makeshift Light Armor Plating
                Proton Cannon
                Proton Cannon
                Flak Gun
                Gauss Cannon
                Proton Missile Launcher
          Heavy Rocket Launcher
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
      Makeshift Light Armor Plating
>               --- WEAPON -----------
       Improved Spread Laser
                Plasma Rifle
                Wave Gun
                Molecular Deconstructor
>               --- INVENTORY --------
          Light Ion Engine
       Enhanced Nuclear Core
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Cooling System
       Improved Cooling System
          Large Storage Unit
  High-capacity Matter Pod
       Advanced Visual Processing Unit
      Makeshift Salvage Targeting Computer
       Advanced Targeting Computer
                Cloak of Protection
                Plasma Rifle
                Beamcaster
                Gauss Cannon
                Proton Missile Launcher
          Heavy Rocket Launcher
          Heavy Missile Launcher
[Rating: 75]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Molecular Deconstructor

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   2   1   .   .   .   .   .   
Parts Attached             103  | .   10  4   1   2   20  41  5   .   6   1   13  
  Power                    8    | .   1   1   .   .   1   4   .   .   .   .   1   
    Engine                 5    | .   1   1   .   .   .   3   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   2   1   .   .   .   11  .   .   2   .   1   
    Treads                 6    | .   .   .   .   .   .   4   .   .   2   .   .   
    Leg                    4    | .   .   .   .   .   .   4   .   .   .   .   .   
    Wheel                  7    | .   2   1   .   .   .   3   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   3   .   1   .   6   9   .   .   2   .   4   
    Device                 10   | .   .   .   .   .   .   6   .   .   2   .   2   
    Storage                3    | .   2   .   1   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   4   1   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   .   1   2   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | .   4   2   .   2   13  17  5   .   2   1   7   
    Energy Gun             13   | .   .   .   .   .   3   4   3   .   1   .   2   
    Energy Cannon          4    | .   .   .   .   .   .   3   .   .   .   .   1   
    Ballistic Gun          21   | .   3   1   .   1   9   6   .   .   .   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   2   .   .   1   .   1   
    Launcher               9    | .   1   1   .   1   1   2   2   .   .   .   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   2   3   .   .   1   1   .   
Parts Lost                 28   | .   1   2   .   .   1   13  3   .   .   1   7   
  Power                    5    | .   1   1   .   .   .   2   .   .   .   .   1   
  Propulsion               8    | .   .   1   .   .   .   4   .   .   .   .   3   
  Utility                  6    | .   .   .   .   .   1   3   .   .   .   .   2   
  Weapon                   9    | .   .   .   .   .   .   4   3   .   .   1   1   
  Highest Loss Streak      6    | .   1   1   .   .   1   6   3   .   .   1   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     96   | .   98  99  100 100 99  93  91  92  97  95  96  
  Engine                   3    | .   14  13  14  14  2   3   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   6   3   7   7   7   7   6   
  Treads                   9    | .   .   .   .   .   .   4   7   7   18  23  14  
  Leg                      1    | .   1   .   .   .   .   4   .   .   .   .   .   
  Wheel                    9    | .   26  28  28  28  18  6   7   7   1   .   3   
  Device                   5    | .   .   .   .   .   .   6   7   7   7   7   12  
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   6   
  Processor                11   | .   .   .   .   .   18  9   15  15  15  15  17  
  Protection               4    | .   12  14  14  14  6   4   .   .   .   .   1   
  Energy Gun               17   | .   4   .   .   .   6   21  18  23  23  23  25  
  Energy Cannon            2    | .   .   .   .   .   .   .   7   7   7   2   .   
  Ballistic Gun            9    | .   23  28  28  27  29  9   .   .   .   .   2   
  Ballistic Cannon         3    | .   .   .   .   .   .   4   6   .   6   4   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 11  32  32  52  52  60  82  77  77  77  77  81  
  Greatest Support         70   | 20  24  24  24  24  24  70  28  28  70  70  70  
  Greatest Overweight (x)  6    | .   1   2   2   2   2   6   2   2   2   1   1   
  Average Overweight (x)   1    | .   .   1   1   2   2   1   2   2   1   .   1   
Largest Inventory Capacity 20   | .   15  15  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | .   14  15  15  20  20  20  20  20  20  20  20  
  Most Carried             20   | .   11  11  12  12  16  20  20  18  20  20  20  
  Average Carried          16   | .   9   10  10  11  11  16  18  18  19  19  17  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   11  10  12  12  15  19  18  18  19  20  16  

 Class Distribution 
--------------------
 41% | Gunner
 28% | Commander-Gunner
 17% | Mutant
  7% | Scavenger-Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
 Commander-Gunner | -7/Lower Caves
 Commander-Gunner | -7/Zion
           Gunner | -6/Proximity Caves
           Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           2626 | 200  213  125  13   53   540  699  445  8    83   75   172  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3381 | .    397  95   .    11   595  1154 410  .    70   154  495  
  Parts                    144  | .    22   13   .    4    28   41   16   .    .    3    17   
Haulers Intercepted        4    | .    1    .    .    .    1    2    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    .    1    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    .    6    6    .    20   .    
  Prevented                10   | .    .    .    .    .    .    .    1    .    .    9    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  78   | .   11  9   .   2   11  23  10  .   .   4   8   
  Guns                     50   | .   10  6   .   .   8   16  4   .   .   2   4   
  Cannons                  5    | .   .   .   .   .   .   3   .   .   .   2   .   
  AOE                      22   | .   1   3   .   2   3   4   6   .   .   .   3   
Classes Destroyed          12   | .   3   .   .   .   3   4   1   .   .   .   1   
  Hauler                   4    | .   1   .   .   .   1   2   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   2   1   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Swarmer                  25   | .   3   9   .   2   4   2   5   .   .   .   .   
  Grunt                    26   | .   8   .   .   .   5   5   1   .   .   4   3   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Sentry                   14   | .   .   .   .   .   2   9   1   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   4   .   .   .   .   2   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | .   5   3   .   2   4   7   9   .   .   3   5   
  Combat Bots Only         9    | .   3   3   .   2   4   7   9   .   .   3   4   
Max Kills in Single Turn   3    | .   2   3   .   1   3   2   2   .   .   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   1   3   1   2   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        518  | .    59   13   .    3    34   273  54   .    .    17   65   
  Missed                   139  | .    12   1    .    2    10   81   14   .    .    4    15   
Damage Taken               4915 | .    560  142  .    12   356  1957 871  .    .    247  770  
  Core                     496  | .    56   17   .    .    53   230  88   .    .    18   34   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    .    .    70   90   .    .    .    .    52   .    
Volleys Fired              176  | .    31   14   .    4    35   52   10   .    1    12   17   
  Largest                  5    | .    2    2    .    2    4    5    4    .    5    5    5    
  Hottest                  334  | .    60   40   .    40   169  297  266  .    309  309  334  
Shots Fired                591  | .    60   27   .    6    133  221  27   .    5    50   62   
  Gun                      515  | .    58   26   .    4    132  188  16   .    3    33   55   
  Cannon                   51   | .    .    .    .    .    .    27   4    .    2    15   3    
  Launcher                 23   | .    2    1    .    2    1    6    7    .    .    .    4    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  323  | .    53   26   .    4    127  92   .    .    1    10   10   
  Thermal                  236  | .    .    .    .    .    5    123  20   .    4    38   46   
  Explosive                18   | .    2    1    .    2    1    6    2    .    .    .    4    
  Electromagnetic          12   | .    5    .    .    .    .    .    5    .    .    .    2    
  Robot Hit Streak         45   | .    12   5    .    3    14   45   13   .    7    12   21   
  Robot Miss Streak        8    | .    3    2    .    1    4    8    1    .    2    5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    3    1    .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           384  | .    36   13   .    3    86   161  13   .    4    22   46   
  Core Hits                255  | .    22   13   .    3    32   103  30   .    3    20   29   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         9    | .    1    .    .    .    2    5    .    .    .    .    1    
    Burn                   6    | .    .    .    .    .    .    5    .    .    .    .    1    
    Destroy                3    | .    1    .    .    .    2    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9429 | .    473  410  .    102  1324 3562 1030 .    97   572  1859 
  Guns                     5949 | .    363  174  .    41   1119 2642 282  .    71   355  902  
  Cannons                  644  | .    .    .    .    .    .    348  .    .    26   217  53   
  Explosions               2835 | .    110  235  .    61   205  572  748  .    .    .    904  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  2992 | .    296  174  .    41   1071 1094 .    .    .    163  153  
  Thermal                  4242 | .    .    151  .    .    48   1896 422  .    97   409  1219 
  Explosive                1733 | .    110  84   .    61   205  572  267  .    .    .    434  
  Electromagnetic          461  | .    67   .    .    .    .    .    341  .    .    .    53   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    5    6    6    6    .    1    
  Average Corruption       3    | .    .    .    .    .    .    1    5    6    6    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  41   | .    .    .    .    .    .    15   13   10   3    .    .    
    Message Errors         12   | .    .    .    .    .    .    4    3    3    2    .    .    
    Matter Fused           10   | .    .    .    .    .    .    4    3    3    .    .    .    
    Energy Discharges      11   | .    .    .    .    .    .    6    1    3    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    1    1    1    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             1    | .    .    .    .    .    .    .    1    .    .    .    .    
Overflow Damage            255  | .    .    7    .    .    2    65   78   .    .    .    103  
  Projectiles              9    | .    .    .    .    .    .    9    .    .    .    .    .    
  Explosions               246  | .    .    7    .    .    2    56   78   .    .    .    103  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    1    .    .    .    3    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    1    .    .    .    3    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      443  | .    .    .    .    .    .    92   136  .    .    .    215  
  Shots                    10   | .    .    .    .    .    .    2    5    .    .    .    3    
  Rammed                   1    | .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        522  | .    109  .    .    .    303  438  272  .    150  522  169  
  Average Temperature      98   | .    40   .    .    .    64   123  111  .    88   172  56   
  Received Heat Transfer   1189 | .    249  .    .    6    225  384  94   .    .    108  123  
  Effects                  8    | .    .    .    .    .    2    3    .    .    .    3    .    
    Shutdowns              2    | .    .    .    .    .    .    1    .    .    .    1    .    
    Energy Bleed           2    | .    .    .    .    .    .    1    .    .    .    1    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    .    1    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             14   | .    .    1    .    .    .    5    .    .    .    .    8    
  Heat Transferred         6801 | .    .    150  .    .    111  3338 657  .    149  567  1829 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1239 | .    272  406  .    58   270  281  .    .    .    .    1239 
  Initial                  925  | .    .    49   .    .    22   35   .    .    .    .    925  
  Average                  312  | .    116  338  .    50   174  151  .    .    .    .    1032 
Maximum Alert Level        4    | .    1    2    .    .    1    1    .    .    .    .    4    
  Low Security (%)         47   | .    62   1    .    100  43   68   .    .    .    .    .    
  Level 1                  31   | .    37   52   .    .    56   31   .    .    .    .    .    
  Level 2                  4    | .    .    46   .    .    .    .    .    .    .    .    .    
  Level 3                  12   | .    .    .    .    .    .    .    .    .    .    .    76   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    23   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    2    .    .    .    2    15   .    .    .    .    1    
  Investigation            3    | .    .    .    .    .    1    2    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    2    .    .    .    .    1    
  Reinforcement            4    | .    2    .    .    .    1    1    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 10   | .    .    .    .    .    .    10   .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Distress Signals           8    | .   2   1   .   .   1   3   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   16  11  .   5   21  32  11  .   .   6   12  
  Peak Tracking Total      10   | .   6   3   .   3   4   6   10  .   .   4   3   
  Tactical Retreats        4    | .   .   1   .   .   2   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Traps Triggered            5    | .   1   .   .   .   2   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   2   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Disabled          25   | .   .   7   .   .   .   1   2   .   .   1   14  
  Max in Single Turn       9    | .   .   5   .   .   .   1   1   .   .   1   9   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Machines Accessed          13   | .   2   1   1   .   3   5   .   .   .   .   1   
  Terminals                9    | .   2   1   .   .   2   3   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   
Total Hacks                34   | .   6   4   1   .   11  11  .   .   .   .   1   
  Successful               12   | .   2   2   1   .   5   2   .   .   .   .   .   
  Failed                   22   | .   4   2   .   .   6   9   .   .   .   .   1   
    Catastrophic           4    | .   .   .   .   .   .   3   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   3   .   1   .   5   2   .   .   .   1   1   
  Terminals                29   | .   6   4   .   .   9   9   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             9    | .   1   2   1   .   3   2   .   .   .   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   1   .   .   3   5   .   .   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   5   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Total Allies               12   | .   .   1   .   .   .   .   5   .   6   .   .   
  Largest Group            10   | .   .   1   1   .   .   .   5   4   10  10  1   
  Highest-Rated Group      267  | .   .   31  31  .   .   .   155 123 267 267 28  
  Highest-Rated Ally       32   | .   .   31  31  .   .   .   32  31  31  31  28  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               52   | .   .   3   .   .   .   .   .   1   .   48  .   
  Total Damage             922  | .   .   21  .   .   .   .   .   22  .   879 .   
  Kills                    10   | .   .   1   .   .   .   .   .   1   .   8   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   .   .   .   .   1   1   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               7658 | .    399  374  335  232  818  1606 584  347  1662 605  696  
Spaces Moved               4165 | 1    252  311  309  182  382  712  374  258  840  298  246  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1113 | .    .    .    .    .    .    62   .    .    507  298  246  
  Legs                     50   | 1    13   .    .    .    .    36   .    .    .    .    .    
  Wheels                   3002 | .    239  311  309  182  382  614  374  258  333  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  90   105  105  120  120  105  130  130  130  158  237  
  Average Speed            151  | 120  104  105  107  120  120  156  130  130  195  184  237  
  Slowest Speed            540  | 120  120  120  120  120  120  540  130  130  245  238  238  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    48   78   61   49   34   19   51   45   82   57   8    
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    .    1    1    1    1    1    .    
Scrap Searched             11   | .    .    1    .    2    .    .    3    .    4    1    .    
Spaces Dug                 8    | .    .    .    .    .    8    .    .    .    .    .    .    
Terrain Destroyed          162  | .    14   19   .    9    8    37   26   .    .    4    45   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    .    7    2    .    .    4    .    
  AOE                      149  | .    14   19   .    9    8    30   24   .    .    .    45   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  
Total                      5111 | .    331  329  312  189  654  1069 451  269  860  325  322  
  Wait                     504  | .    21   .    .    .    203  214  7    12   .    10   37   
  Move                     4154 | .    251  310  308  181  381  711  373  257  839  297  246  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  58   | .    9    .    2    1    7    23   6    .    6    2    2    
  Fast Attach              37   | .    3    1    .    .    9    18   .    .    2    1    3    
  Attach                   34   | .    1    1    .    .    5    13   4    .    2    .    8    
  Detach                   13   | .    .    .    .    .    1    5    1    .    1    1    4    
  Swap                     32   | .    6    2    1    2    6    10   1    .    2    .    2    
  Drop                     56   | .    9    .    1    1    7    23   4    .    6    2    3    
  Fire                     176  | .    31   14   .    4    35   52   10   .    1    12   17   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   46   | .    .    .    .    .    .    .    45   .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x2 / Sto x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  321 | -10/Materials      | Build established: Mutant
  379 | -10/Materials      | Discovered new exit (range 16)
  400 | -10/Materials      | Entered Mines
  458 | -10/Mines          | Assembled infested the area
  470 | -10/Mines          | Learned Materials stockpile data
  492 | -10/Mines          | Found a hidden stash of uninstalled traps
  562 | -10/Mines          | Discovered new exit (range 11)
  563 | -10/Mines          | Escorted by a lone wolf Derelict
  769 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  770 | -10/Mines          | Discovered new exit (range 5)
  774 | -10/Mines          | Entered Exiles
  774 | -10/Exiles         | Accompanied by 1 ally
  804 | -10/Exiles         | Met 8R-AWN
  823 | -10/Exiles         | Met EX-HEX
  851 | -10/Exiles         | Met EX-BIN
  863 | -10/Exiles         | Aligned with FarCom system
  864 | -10/Exiles         | Given EX-Vault access code
  889 | -10/Exiles         | Opened EX-Vault
  897 | -10/Exiles         | Found Cloak of Protection
  920 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1013 | -10/Exiles         | Met EX-DEC
 1095 | -10/Exiles         | Discovered new exit (range 14)
 1109 | -10/Exiles         | Left Exiles lab with Cloak of Protection
 1109 | -10/Exiles         | Entered Mines
 1130 | -9/Mines           | Met a Derelict bent on vengeance
 1170 | -9/Mines           | Learned location of 1 exit from Materials
 1249 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1333 | -9/Mines           | Discovered new exit (range 7)
 1341 | -9/Mines           | Entered Materials
 1341 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
 1342 | -8/Materials       | Identified exit to Factory
 1667 | -8/Materials       | Build established: Gunner
 1733 | -8/Materials       | Identified exit to Storage
 2145 | -8/Materials       | Discovered exit to Factory (range 5)
 2159 | -8/Materials       | Entered Factory
 2159 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 2348 | -7/Factory         | Garrison activated, responded to threat
 2415 | -7/Factory         | Destroyed 7 combat bots
 2420 | -7/Factory         | Lost 6 parts (2n1u3w)
 2679 | -7/Factory         | Lost 4 parts (1p2n1u)
 2690 | -7/Factory         | Build established: Scavenger-Skirmisher
 3010 | -7/Factory         | Garrison activated, responded to threat
 3309 | -7/Factory         | Garrison activated, responded to threat
 3362 | -7/Factory         | Build established: Gunner
 3746 | -7/Factory         | Discovered new exit (range 12)
 3765 | -7/Factory         | Entered Lower Caves
 4033 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 4074 | -7/Lower Caves     | Destroyed 9 combat bots
 4076 | -7/Lower Caves     | Lost 3 parts (3w)
 4103 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4199 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 4328 | -7/Lower Caves     | Discovered new exit (range 12)
 4349 | -7/Lower Caves     | Entered another Lower Caves area
 4349 | -7/Lower Caves     | Accompanied by 4 allies
 4518 | -7/Lower Caves     | Build established: Commander-Gunner
 4681 | -7/Lower Caves     | Discovered new exit (range 12)
 4696 | -7/Lower Caves     | Entered Zion
 4696 | -7/Zion            | Accompanied by 4 allies
 4726 | -7/Zion            | Identified exit to Deep Caves
 4745 | -7/Zion            | Gained Derelict followers
 4789 | -7/Zion            | System corruption cleaned by Quarantine Array
 4867 | -7/Zion            | Learned Factory emergency access door positions
 4984 | -7/Zion            | Given the Hacking Drone Bay
 4984 | -7/Zion            | Found Prototype Device
 4985 | -7/Zion            | Identified Hacking Drone Bay
 5034 | -7/Zion            | Rebuked by Imprinter
 6322 | -7/Zion            | Discovered new exit (range 16)
 6358 | -7/Zion            | Entered Proximity Caves
 6358 | -6/Proximity Caves | Accompanied by 10 allies
 6361 | -6/Proximity Caves | Spotter reported a threat
 6414 | -6/Proximity Caves | Spotter reported a threat
 6569 | -6/Proximity Caves | Spotter reported a threat
 6667 | -6/Proximity Caves | Spotter reported a threat
 6717 | -6/Proximity Caves | Build established: Gunner
 6720 | -6/Proximity Caves | Spotter reported a threat
 6726 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 6739 | -6/Proximity Caves | Found Prototype Special Weapon
 6739 | -6/Proximity Caves | Identified Molecular Deconstructor
 6855 | -6/Proximity Caves | Spotter reported a threat
 6894 | -6/Proximity Caves | Learned Factory trap positions
 6908 | -6/Proximity Caves | Spotter reported a threat
 6954 | -6/Proximity Caves | Discovered new exit (range 7)
 6963 | -6/Proximity Caves | Entered Factory
 6963 | -6/Factory         | Accompanied by 1 ally
 6963 | -6/Factory         | Evolved 2 slots: Utility x2
 6964 | -6/Factory         | Loaded intel: 138 trap records
 7313 | -6/Factory         | Search patrols dispatched
 7623 | -6/Factory         | Discovered new exit (range 12)
 7659 | -6/Factory         | Self-destructed

 Last Messages 
---------------
07517_ Unknown Power Core melted.
07517_ Shock Rifle melted.
07517_ P-60 Hacker destroyed.
07518_ Acquired 5 matter.
07521_ K-01 Serf collects debris. <x9>
07566_ Dropped Plasma Rifle.
07566_ Acquired Proton Cannon. <x2>
07623_ EXIT=FOUND
07648_ Imp. Cooling System destroyed.
07651_ Gatling Laser melted.
07651_ Y-54 Guardian destroyed.
07652_ C-30 ARC bursts open, deploying its
  payload.
07652_ G-67 Veteran unfolds itself.
07652_ G-50 Soldier unfolds itself.
07655_ Enh. Nuclear Core destroyed.
07657_ Mak. Salvage Targeting Computer
  destroyed.
07658_ Com. Wheel destroyed.
07658_ Arm. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ???????????????######????????????????????????????? |
| ???????????????#!   #????????????????????????????? |
| #########+###??#  ! #????????????????????????????? |
|       #     #??#!   #????????????????????????????? |
|       #     ####    #????????????????????????????? |
|       +        +  ] #????????????????????????????? |
|       #        #    #????????????????????????????? |
| !     #        #    #????????????????????????????? |
| #########      #    #????????????????????????????? |
| ????????#      #    #????????????????????????????? |
| ????????#      ######????????????????????????????? |
| ????????#      #?????????????????????????????????? |
| ????????#      #???????????????????  ????????????? |
| ?????####     !####################   #??????????? |
| ?????#        *%|                     #??????????? |
| ?????#        [!=                     #??????????? |
| ?#####          """" """"             ???????????? |
| ^               """""""""             ???????????? |
|                 """""""""            ????????????? |
|                 """""""""        " "?????????????? |
| ^               """""""""        "R" ?    ???????? |
| ^              %"""""""""        """      ???????? |
| ^           !                             ???????? |
|                           g            ??????????? |
| ?##               u      @g%! ##?????????????????? |
| ??#   ########+############%g #??????????????????? |
| ??#  ???#        ^   #????#   #??????????????????? |
| ??? ????#            #????#   #??????????????????? |
| ????????#          ^ #????#   #??????????????????? |
| ????????#            #????#   #??????????????????? |
| ????????#     ^      #????#   #??????????????????? |
| ????????#            #????#   #??????????????????? |
| ????????#        ]]] #????#   #??????????????????? |
| ????????#       [    #?????!   ??????????????????? |
| ????????#  ^     ]]  #?????    ??????????????????? |
| ????????#            #????? <  ??????????????????? |
| ????????# ^      ^   #?????    #?????????????????? |
| ????????#            #?????    #?????????????????? |
| ????????##############?????# ###?????????????????? |
| ???????????????????????????? ????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           3
Particle Charging          15
Kinecelleration            30
Salvage Targeting          4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentMediumShotgun
  Manual?         0
Play Time         00:44:53
  Cumulative      75.3 hours
  Start           2024.07.01 @ 11:39:25
  End             2024.07.12 @ 06:39:09
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          55
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 502cc2bf-62e1-459d-8592-6ebe413a828e