Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 16:43:18 Player: Player Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3548) 3548 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8253 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 225/300 Energy 163/290 System Corruption 8% Temperature Critical (691) Movement Treading (160) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Fusion Compressor > --- PROPULSION (3) --- Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Large Storage Unit Gravity Neutralizer Improved Signal Interpreter Improved Targeting Computer Core Analyzer Makeshift Transmission Jammer Makeshift Heavy Armor Plating > --- WEAPON (4) ------- Arc Thrower Beamcaster Autogun Flak Gun > --- INVENTORY (15) --- Improved Deuterium Engine Neutrino Core Improved Trap Scanner Advanced Terrain Scanner Advanced Terrain Scan Processor Armor Integrity Analyzer Recoil Stabilizer Kinecellerator Transmission Jammer Makeshift Light Armor Plating Reflective Plating Focal Shield Corruption Screen Heavy Laser Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Improved Signal Interpreter Improved Targeting Computer Core Analyzer Makeshift Transmission Jammer Makeshift Heavy Armor Plating > --- WEAPON ----------- Arc Thrower Beamcaster Autogun Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Fusion Compressor Neutrino Core Improved Trap Scanner Advanced Terrain Scanner Advanced Terrain Scan Processor Armor Integrity Analyzer Recoil Stabilizer Kinecellerator Transmission Jammer Makeshift Light Armor Plating Reflective Plating Corruption Screen Advanced Plasma Cannon [Rating: 75] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Improved Signal Interpreter Device High-powered Tractor Beam Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . 1 . . . . Utility 6 | . . 1 2 1 1 1 . . Weapon 2 | . . 1 . . 1 . . . Parts Attached 122 | 7 1 8 24 34 8 19 11 10 Power 18 | 1 . 2 3 3 . 4 2 3 Engine 9 | 1 . 2 2 1 . 1 . 2 Core 9 | . . . 1 2 . 3 2 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 . . 3 9 1 1 . 3 Treads 13 | 2 . . 3 4 1 . . 3 Leg 1 | . . . . . . 1 . . Wheel 5 | . . . . 5 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | 2 . 2 11 11 3 7 7 1 Device 16 | 1 . 2 3 4 2 1 3 . Storage 4 | 1 . . 2 1 . . . . Processor 6 | . . . 2 1 . 1 2 . Hackware . | . . . . . . . . . Protection 18 | . . . 4 5 1 5 2 1 Artifact . | . . . . . . . . . Weapon 41 | 2 1 4 7 11 4 7 2 3 Energy Gun 4 | . . . . 1 . . 1 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 28 | 2 . 2 6 6 4 6 1 1 Ballistic Cannon 8 | . 1 2 1 3 . 1 . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 1 1 . Parts Lost 45 | . . 3 10 10 3 17 . 2 Power 6 | . . 1 2 . . 2 . 1 Propulsion 10 | . . 1 2 3 1 3 . . Utility 14 | . . . 4 3 1 6 . . Weapon 15 | . . 1 2 4 1 6 . 1 Highest Loss Streak 10 | . . 3 5 4 1 10 . 1 To Critical Strikes 2 | . . . 1 . . 1 . . Average Slot Usage (%) 91 | . 100 90 93 96 99 97 53 89 Engine 4 | . 14 9 6 3 . . . 7 Core 4 | . . . 2 3 6 10 5 1 Treads 14 | . 28 14 14 16 19 15 . 13 Device 17 | . 14 22 16 17 19 19 10 14 Storage 7 | . 14 11 9 7 6 5 5 5 Processor 7 | . . . 9 7 6 5 15 17 Protection 8 | . . . 8 12 13 13 4 5 Energy Gun 1 | . . . . . . . 4 9 Ballistic Gun 16 | . 20 11 15 16 20 22 5 10 Ballistic Cannon 5 | . 7 22 10 4 5 . . . Peak Build Rating 75 | 7 7 12 28 42 54 65 49 75 Average Rating 39 | 5 7 11 22 35 49 62 39 68 On Entrance 22 | . 7 7 12 28 39 54 9 49 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 14 16 21 60 47 50 78 56 83 Greatest Support 92 | 40 40 40 40 63 63 63 15 92 Greatest Overweight (x) 25 | 1 . 1 17 14 1 25 3 3 Average Overweight (x) . | . . . 1 . . 1 2 . Largest Inventory Capacity 20 | 8 8 8 20 15 15 15 15 15 Average Capacity 14 | 7 8 8 15 15 15 15 15 15 Most Carried 20 | 6 8 8 20 15 15 15 13 15 Average Carried 12 | 1 6 7 12 14 12 14 9 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | 2 8 8 15 10 13 14 10 15 Class Distribution -------------------- 42% | Scavenger-Skirmisher 19% | Skirmisher 18% | Mutant 11% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Matter Collected 4383 | 322 179 301 754 1068 457 645 229 428 Remotely 3035 | 138 179 301 754 1068 87 508 . . Salvage Created 4339 | 157 415 209 884 1034 507 715 56 362 Parts 210 | 12 21 15 50 44 14 35 2 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 7 | . . . 1 2 . 4 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 4 12 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 72 | . 7 9 20 12 6 10 1 7 Guns 45 | . 5 3 9 8 2 10 1 7 Cannons 27 | . 2 6 11 4 4 . . . Classes Destroyed 12 | 2 2 2 4 1 1 . . . Worker 1 | . . . 1 . . . . . Builder 7 | . . . 1 2 2 2 . . Tunneler 4 | 4 . . . . . . . . Recycler 15 | 1 1 . 2 7 2 2 . . Watcher 6 | . 3 1 . 1 . 1 . . Swarmer 14 | . . 4 6 2 . 1 . 1 Grunt 29 | . 7 3 8 4 3 . 1 3 Duelist 2 | . . . . . 1 . . 1 Sentry 10 | . . 2 3 2 1 2 . . Specialist 2 | . . . 2 . . . . . Hunter 5 | . . . 1 1 . 1 . 2 Programmer 10 | . . . . 3 1 6 . . Best Kill Streak 7 | 3 3 5 6 5 7 4 1 4 Combat Bots Only 5 | . 2 5 4 4 3 2 1 4 Max Kills in Single Turn 2 | 1 1 1 2 2 2 2 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Hostile Shots Fired 774 | . 40 27 190 184 47 193 32 61 Missed 199 | . 13 9 56 44 12 40 12 13 Damage Taken 8724 | . 344 348 1678 1841 678 2460 194 1181 Core 1720 | . 64 10 233 209 55 442 105 602 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 156 | . . . . 138 18 . . . Ignored by Resistances 412 | . . . . . . 290 24 98 Core Remaining (%) 81 | 100 74 97 57 70 93 . . . Volleys Fired 269 | 13 31 30 51 69 18 37 3 17 Largest 4 | 2 2 3 3 3 4 4 1 4 Hottest 196 | 40 55 93 95 100 128 117 28 196 Shots Fired 757 | 26 62 90 149 174 72 131 4 49 Gun 563 | 26 47 30 91 131 54 131 4 49 Cannon 188 | . 15 60 58 37 18 . . . Launcher . | . . . . . . . . . Special 6 | . . . . 6 . . . . Kinetic 734 | 26 62 90 149 168 72 131 4 32 Thermal 14 | . . . . 6 . . . 8 Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . . . 9 Robot Hit Streak 15 | 8 15 6 11 10 12 14 8 7 Robot Miss Streak 12 | 2 2 4 6 10 8 12 2 6 Penetration Max 1 | . . . . 1 . 1 . . Secondary Targets 2 | . . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . 1 Shots Hit Robots 469 | 17 44 36 96 86 56 93 3 38 Core Hits 348 | 8 22 15 50 49 46 109 8 41 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 5 | . . . 2 3 . . . . Critical Strikes 8 | . . 1 3 4 . . . . Destroy 6 | . . . 3 3 . . . . Blast 2 | . . 1 . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8378 | 188 562 524 1522 1790 1310 1887 73 522 Guns 6387 | 188 378 174 939 1409 817 1887 73 522 Cannons 1799 | . 175 350 581 380 313 . . . Explosions 164 | . . . . . 164 . . . Melee . | . . . . . . . . . Ramming 28 | . 9 . 2 1 16 . . . Kinetic 8014 | 188 553 524 1520 1789 1130 1887 73 350 Thermal 61 | . . . . . . . . 61 Explosive 164 | . . . . . 164 . . . Electromagnetic 111 | . . . . . . . . 111 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 7 . 8 8 8 Average Corruption 6 | . . . . 4 . 4 8 8 Corruption Purged 5 | . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . . 17 . 3 22 22 Message Errors 9 | . . . . 2 . . 3 4 Matter Fused 23 | . . . . 5 . 2 10 6 Heat Flow Errors 6 | . . . . 2 . . 2 2 Energy Discharges 7 | . . . . 3 . . 3 1 Parts Fused 2 | . . . . 1 . . . 1 Data Loss (minor) 6 | . . . . 2 . . 1 3 Data Loss (major) 4 | . . . . 1 . . 1 2 Misfires 2 | . . . . . . . 1 1 Alerts 2 | . . . . . . . 1 1 Weapon Failures 3 | . . . . 1 . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 151 | . . 57 . . 94 . . . Projectiles 14 | . . . . . 14 . . . Explosions 137 | . . 57 . . 80 . . . Melee . | . . . . . . . . . Knockbacks 17 | . 3 6 4 2 2 . . . Impact . | . . . . . . . . . Kinetic 16 | . 3 6 3 2 2 . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 241 | . . 143 . . 98 . . . Shots 3 | . . 2 . . 1 . . . Rammed 5 | . 2 . 1 1 1 . . . Targets Rammed 5 | . 2 . 1 1 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 828 | . 23 100 289 240 575 605 257 828 Average Temperature 127 | . 9 36 70 61 212 181 110 268 Received Heat Transfer 1677 | . 195 66 477 291 195 225 21 207 Effects 47 | . . . . 1 7 20 . 19 Shutdowns 11 | . . . . . 2 5 . 4 Energy Bleed 6 | . . . . 1 1 4 . . Interference 11 | . . . . . 1 6 . 4 Matter Decay 3 | . . . . . . 2 . 1 Short Circuit 3 | . . . . . . 2 . 1 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 6 | . . . . . 3 . . 3 Damage (core) 4 | . . . . . . 1 . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 111 | . . . . . . . . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Peak Influence 263 | 25 242 263 252 182 216 135 . . Initial 105 | . 16 17 59 14 58 105 . . Average 83 | 13 78 134 119 69 67 56 . . Maximum Alert Level 1 | . 1 1 1 . 1 . . . Low Security (%) 91 | 100 95 60 84 100 94 100 . . Level 1 8 | . 4 39 15 . 5 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . 1 2 3 1 4 . . Investigation 1 | . . 1 . . . . . . Extermination 5 | . . . . 2 1 2 . . Reinforcement 2 | . . . 2 . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 1 . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Distress Signals 7 | . 2 2 . 2 . 1 . . Communications Jammed 5 | . . . . . . 5 . . Distress Signals 2 | . . . . . . 2 . . Times Spotted 114 | . 11 14 32 21 6 17 3 10 Peak Tracking Total 6 | . 3 6 6 6 4 6 1 4 Tactical Retreats 11 | . . 1 2 2 1 1 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Traps Triggered 5 | . . 1 . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Machines Disabled 5 | . . 2 1 1 1 . . . Max in Single Turn 2 | . . 2 1 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Machines Accessed 19 | . 1 2 3 3 5 5 . . Terminals 15 | . 1 2 2 2 4 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 1 1 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 1 6 8 8 10 10 . . Successful 18 | . . 1 4 4 5 4 . . Failed 25 | . 1 5 4 4 5 6 . . Catastrophic 8 | . 1 2 1 1 2 1 . . Database Lockouts . | . . . . . . . . . Manual 26 | . 1 6 4 3 6 6 . . Terminals 31 | . 1 6 5 4 7 8 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 12 | . . . 3 4 3 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . . 1 2 2 3 2 . . Open Door 1 | . . . . . 1 . . . Alert Level 3 | . . . 1 1 . 1 . . Unreport Threat 2 | . . . 1 . 1 . . . Locate Traps 4 | . . 1 . 1 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 8 | . . . 2 2 2 2 . . Report Inventory 4 | . . . 1 1 1 1 . . Retrieve Components 4 | . . . 1 1 1 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 1 2 3 3 3 5 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 31 | . . . 10 10 1 10 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . Programmers 4 | . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Turns Passed 7805 | 167 435 591 1530 1391 721 1554 661 755 Spaces Moved 3309 | 90 186 257 460 650 377 502 389 398 Core 507 | 27 . . 8 9 . 5 389 69 Treads 2617 | 63 186 257 452 471 377 482 . 329 Legs 15 | . . . . . . 15 . . Wheels 170 | . . . . 170 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 93 160 160 100 160 Average Speed 185 | 128 160 176 241 154 162 245 162 166 Slowest Speed 1300 | 160 160 240 900 750 240 1300 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 35 23 37 13 10 13 69 37 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 4 | . . . . . . . 2 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 95 | . . 45 5 . 42 3 . . Melee . | . . . . . . . . . Projectile 9 | . . 2 5 . 1 1 . . AOE 84 | . . 43 . . 41 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Total 4440 | 117 264 331 770 901 445 737 417 458 Wait 527 | . 37 19 183 95 23 158 5 7 Move 3301 | 89 185 256 459 649 376 501 388 398 Hop . | . . . . . . . . . Pick Up 126 | 8 7 10 36 16 12 11 7 19 Fast Attach 15 | 1 . 1 1 10 . 2 . . Attach 67 | 6 . 4 13 12 6 7 10 9 Detach 2 | . . . . . 1 . 1 . Swap 40 | . 1 3 10 12 2 10 1 1 Drop 72 | . 1 8 16 21 6 11 2 7 Fire 269 | 13 31 30 51 69 18 37 3 17 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . 2 . 1 1 1 . . . Escape Stasis 16 | . . . . 16 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 168 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 15) 579 | -10/Materials | Discovered new exit (range 16) 603 | -10/Materials | Entered another Materials area 603 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 802 | -9/Materials | Lost 3 parts (1p1n1w) 907 | -9/Materials | Build established: Skirmisher 1116 | -9/Materials | Discovered new exit (range 11) 1194 | -9/Materials | Entered another Materials area 1194 | -8/Materials | Evolved 2 slots: Utility x2 1723 | -8/Materials | Lost 5 parts (1p1n1u2w) 2276 | -8/Materials | Build established: Scavenger-Skirmisher 2688 | -8/Materials | Discovered new exit (range 16) 2721 | -8/Materials | Identified exit to Factory 2724 | -8/Materials | Entered Factory 2724 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3383 | -7/Factory | Lost 4 parts (1u3w) 4023 | -7/Factory | Garrison activated, responded to threat 4070 | -7/Factory | Lost 3 parts (2u1w) 4088 | -7/Factory | Discovered new exit (range 16) 4114 | -7/Factory | Identified exit to Factory 4115 | -7/Factory | Entered another Factory area 4115 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4573 | -6/Factory | Discovered new exit (range 6) 4578 | -6/Factory | Identified exit to Extension 4815 | -6/Factory | Discovered new exit (range 11) 4835 | -6/Factory | Identified exit to Factory 4836 | -6/Factory | Entered another Factory area 4836 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4856 | -5/Factory | Garrison activated, responded to threat 5931 | -5/Factory | Build established: Scavenger-Tank 6158 | -5/Factory | Discovered new exit (range 16) 6199 | -5/Factory | Identified exit to Upper Caves 6318 | -5/Factory | Garrison activated, responded to threat 6339 | -5/Factory | Lost 4 parts (1n2u1w) 6390 | -5/Factory | Entered Upper Caves 6420 | -5/Upper Caves | Lost 10 parts (2p4u4w) 6675 | -5/Upper Caves | Build established: Mutant 6696 | -5/Upper Caves | Spotted B-75 Beast 6807 | -5/Upper Caves | Core integrity fell below 50% 6885 | -5/Upper Caves | Learned location of 1 exit from Factory 7025 | -5/Upper Caves | Discovered new exit (range 14) 7049 | -5/Upper Caves | Identified exit to Upper Caves 7051 | -5/Upper Caves | Entered another Upper Caves area 7066 | -5/Upper Caves | Encountered a Warlord checkpoint 7507 | -5/Upper Caves | Build established: Scavenger-Gunner 7806 | -5/Upper Caves | Core integrity fell below 20% 7807 | -5/Upper Caves | Core destroyed Last Messages --------------- Corrupted Adv. Heat Sink fries itself beyond repair. Hvy. Laser self-destruct mechanism malfunctions. Adv. Heat Sink fries itself beyond repair. Overheating: Beamcaster damaged (-42). G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Overheating: Matter decay (-52). Hvy. Laser fries itself beyond repair. Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-200). Acquired Hvy. Laser. Core Analyzer broken. Overheating: Short circuit. Acquired 51 matter. Power failure, Fusion Compressor shutdown. Corrupted Hvy. Laser fries itself beyond repair. Overheating: Core damaged (-200). Carbon-fiber Leg fries itself beyond repair. Overheating: Core damaged (-150). Map ----- +----------------------------------------------------+ | ##?# #####???# #???????????????????? | | ???# ##??# #???????????????????? | | #??# #### ##???????????????????? | | #??# ### ##????????????????????? | | #?# ##?## #?????????????????????? | | #?########## # ##?????????????????????? | | #?????# ##### ### ###??????????????????????? | | ##??????# #??####### #????????????????????????? | | #???##??# ######## #????????????????????????? | | ???## ### #????????????????????????? | | ???# # #######??????????????????? | | ???# #??????????????????? | | ??## # ###### #??????????????????? | | ?## ## # #?#### ##?????????????????? | | ## ## ## # ### ##????????????????? | | ## ## # ## ##???????????????? | | ########## #???????????????? | | # ### ## #??? ##??#### %## #???????????????? | | ##?###### ## #?????## #####???????????????? | | #### ### #??????## #??????????????????? | | #??# ! #??????????????????? | | #??# ##?????????????????? | | ### #### ## #??# % #?????????????????? | | ??## #??## #??????# #?????????????????? | | ???# #????#### #??????# % ##?????????????????? | | ???# #???????? ###??????#@####??????????????????? | | ???# ?????????#????????# #?????????????????????? | | ???###?????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????######?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! More Dakka Please Challenges ------------ None Game ------ Seed AssaultSmallStatue Manual? 0 Play Time 02:05:15 Cumulative 28.4 hours Start 2025.04.05 @ 04:44:37 End 2025.04.05 @ 16:43:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5e40e3b9-446c-443e-82ab-09f5f71bd247