Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:27:53 Player: Alvin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1756) 1756 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5261 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Targeting Computer Heavy EM Shotgun Advanced Beam Rifle Mini Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fusion Compressor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Shield Generator System Shield > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Targeting Computer Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle High-powered Shotgun Gauss Rifle Mini Assault Cannon Remote Datajack [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . 1 . 1 . 1 Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . . . 1 Parts Attached 67 | 6 6 10 2 14 21 8 Power 13 | 1 1 . 1 1 8 1 Engine 7 | 1 1 . 1 1 3 . Core 6 | . . . . . 5 1 Reactor . | . . . . . . . Propulsion 23 | 2 2 6 1 4 6 2 Treads 2 | . 2 . . . . . Leg 19 | . . 6 1 4 6 2 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 1 . 2 5 . Device 4 | . . 1 . . 3 . Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware 1 | . . . . . 1 . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 20 | 2 1 3 . 7 2 5 Energy Gun 7 | . 1 2 . 2 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . 1 . 5 . 2 Ballistic Cannon 3 | . . . . . 2 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 24 | . 3 . . . 9 12 Power 2 | . . . . . 1 1 Propulsion 12 | . 2 . . . 5 5 Utility 5 | . . . . . 3 2 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 11 | . 2 . . . 4 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 93 99 100 99 97 81 Engine 8 | . 14 11 11 9 5 . Core 3 | . . . . . 9 9 Treads 3 | . 21 . . . . . Leg 26 | . . 32 33 36 29 24 Wheel 1 | . 6 . . . . . Device 8 | . . 10 11 9 11 10 Storage 9 | . 14 11 11 9 7 6 Processor 8 | . 7 11 11 9 7 6 Hackware 1 | . . . . . 3 6 Protection 3 | . . . . 8 5 . Energy Gun 5 | . 9 14 11 2 . . Ballistic Gun 9 | . 18 7 11 15 7 . Ballistic Cannon 4 | . . . . . 7 16 Naked Turns . | . . . . . . . Heaviest Build 55 | 12 27 30 30 35 48 55 Greatest Support 74 | 32 40 33 33 57 57 74 Greatest Overweight (x) 9 | . . . . . 1 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 Most Carried 15 | 8 9 15 15 15 15 15 Average Carried 12 | 4 7 11 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 9 15 14 15 15 12 Class Distribution -------------------- 72% | Scavenger-Mutant 20% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1706 | 197 204 301 37 195 720 52 Remotely . | . . . . . . . Salvage Created 1771 | . 204 422 74 341 619 111 Parts 115 | . 15 36 10 18 31 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 1 . . . 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 48 | . 4 13 6 7 14 4 Guns 34 | . 4 11 6 7 5 1 Cannons 12 | . . . . . 9 3 AOE 2 | . . 2 . . . . Classes Destroyed 9 | . 2 4 . 1 2 . Worker 1 | . . 1 . . . . Tunneler 1 | . . 1 . . . . Recycler 3 | . . . . 1 2 . Watcher 4 | . 1 3 . . . . Swarmer 20 | . . 7 6 3 1 3 Grunt 20 | . 4 4 . 3 9 . Duelist 2 | . . . . . 1 1 Sentry 5 | . . 2 . 1 2 . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 2 8 3 3 6 3 Combat Bots Only 5 | . 2 5 3 3 3 3 Max Kills in Single Turn 7 | . 1 7 2 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 453 | . 45 52 26 38 122 170 Missed 114 | . 10 20 10 9 17 48 Damage Taken 4973 | . 477 297 130 364 1566 2139 Core 1293 | . 156 44 32 43 168 850 Absorbed by Shields 265 | . . . . . 71 194 Core Remaining (%) 77 | 100 37 . 81 92 76 . Volleys Fired 144 | . 24 21 9 22 50 18 Largest 3 | . 2 2 2 2 2 3 Hottest 144 | . 70 106 79 79 96 144 Shots Fired 285 | . 49 42 18 44 99 33 Gun 209 | . 49 42 18 44 50 6 Cannon 76 | . . . . . 49 27 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 215 | . 41 4 9 31 99 31 Thermal 70 | . 8 38 9 13 . 2 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 8 11 5 7 15 5 Robot Miss Streak 9 | . 5 3 2 2 4 9 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 176 | . 33 26 9 29 68 11 Core Hits 99 | . 12 24 6 15 31 11 Critical Kills 2 | . . 2 . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 17 | . 1 4 . . 12 . Burn 2 | . . 2 . . . . Destroy 3 | . 1 2 . . . . Blast 12 | . . . . . 12 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4151 | . 406 881 143 454 1842 425 Guns 2245 | . 403 363 143 454 765 117 Cannons 1231 | . . . . . 1000 231 Explosions 576 | . . 518 . . . 58 Melee . | . . . . . . . Ramming 99 | . 3 . . . 77 19 Kinetic 2910 | . 378 62 69 308 1765 328 Thermal 942 | . 25 677 74 146 . 20 Explosive . | . . . . . . . Electromagnetic 200 | . . 142 . . . 58 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . 2 . Average Corruption 1 | . 2 . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . 4 . . . 3 . Message Errors 1 | . . . . . 1 . Matter Fused 4 | . 2 . . . 2 . Data Loss (minor) 1 | . 1 . . . . . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 77 | . . 45 . . 23 9 Projectiles 24 | . . . . . 15 9 Explosions 45 | . . 45 . . . . Melee 8 | . . . . . 8 . Knockbacks 14 | . . . . . 11 3 Impact 1 | . . . . . 1 . Kinetic 12 | . . . . . 9 3 Secondary 1 | . . . . . 1 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 10 | . 1 . . . 8 1 Kicked 9 | . . . . . 8 1 Crushed . | . . . . . . . Highest Temperature 341 | . 72 312 54 120 72 341 Average Temperature 64 | . 23 93 23 38 19 185 Received Heat Transfer 1673 | . 279 54 . 135 491 714 Effects 6 | . . 2 . . . 4 Energy Bleed 2 | . . 1 . . . 1 Interference 3 | . . 1 . . . 2 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 3 . 2 . . Heat Transferred 1928 | . 74 1262 185 370 . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 389 | . 118 389 311 311 257 294 Initial 151 | . . . 151 120 65 125 Average 120 | . 55 128 230 226 72 168 Maximum Alert Level 1 | . . 1 1 1 1 1 Low Security (%) 71 | 100 100 63 5 29 91 71 Level 1 28 | . . 36 94 70 8 28 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 2 . . 2 2 Investigation . | . . . . . . . Extermination 2 | . . . . . 1 1 Reinforcement 5 | . 1 2 . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . 1 2 . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 7 20 6 9 21 11 Peak Tracking Total 8 | . 3 7 3 3 5 8 Tactical Retreats 7 | . . 1 . 2 3 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . 1 . . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 13 | . . 6 1 1 1 4 Max in Single Turn 6 | . . 6 1 1 1 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 7 | . 2 2 1 . 2 . Terminals 3 | . 1 . 1 . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 3 2 1 . 3 . Successful 3 | . 1 1 1 . . . Failed 6 | . 2 1 . . 3 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 2 . 1 . 2 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . 1 . . . . Insert Component 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3607 | 72 555 752 234 495 1158 341 Spaces Moved 1921 | 64 308 381 160 249 587 172 Core 30 | 18 . . . . . 12 Treads 242 | . 242 . . . . . Legs 1537 | . . 381 160 249 587 160 Wheels 112 | 46 66 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 120 112 113 113 Average Speed 126 | 85 147 120 120 117 121 154 Slowest Speed 500 | 100 160 120 120 120 189 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 46 30 28 18 13 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 29 | . . 6 . . 10 13 Melee . | . . . . . . . Projectile 23 | . . . . . 10 13 AOE 6 | . . 6 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2834 | 81 361 637 184 411 939 221 Wait 582 | . 15 200 12 103 243 9 Move 1915 | 63 307 380 159 248 586 172 Hop . | . . . . . . . Pick Up 64 | 12 7 15 . 9 18 3 Fast Attach 3 | . . . . 3 . . Attach 35 | 6 4 4 . 3 12 6 Detach 3 | . . 2 . 1 . . Swap 29 | . 2 6 2 8 9 2 Drop 34 | . 1 9 2 14 8 . Fire 144 | . 24 21 9 22 50 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick 9 | . . . . . 8 1 Crush 1 | . 1 . . . . . Escape Stasis 15 | . . . . . 5 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Core integrity fell below 50% 314 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 13) 616 | -10/Materials | Discovered new exit (range 7) 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 921 | -9/Materials | Build established: Scavenger-Mutant 1349 | -9/Materials | Discovered new exit (range 18) 1380 | -9/Materials | Entered Mines 1575 | -9/Mines | Discovered new exit (range 7) 1614 | -9/Mines | Entered Materials 1614 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2103 | -8/Materials | Discovered new exit (range 5) 2109 | -8/Materials | Entered Factory 2109 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2578 | -7/Factory | Lost 4 parts (1p1n2u) 3109 | -7/Factory | Lost 3 parts (2n1u) 3222 | -7/Factory | Discovered new exit (range 17) 3267 | -7/Factory | Entered another Factory area 3267 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3572 | -6/Factory | Core integrity fell below 50% 3599 | -6/Factory | Core integrity fell below 20% 3608 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03578_ K-01 Serf cleans the Pressure Siphon. 03579_ R-10 Processor collects Corrupted VTOL Module. 03580_ Gauss Rifle severed. 03581_ K-01 Serf cleans the Pressure Siphon. 03582_ R-10 Processor collects Autogun. 03583_ L-41 Fighter destroyed. 03585_ K-01 Serf collects debris. 03588_ Critical hit (Burn: +37). 03588_ K-01 Serf collects debris. 03590_ Critical hit (Burn: +37). 03591_ Hpw. Shotgun destroyed. 03591_ K-01 Serf collects debris. 03593_ Acquired Adv. Beam Rifle. 03593_ Pressure Siphon disabled. 03594_ K-01 Serf collects debris. 03604_ Critical hit (Burn: +37). 03605_ K-01 Serf collects debris. 03607_ Critical hit (Burn: +37). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????? ??????? ?????????????????????? | | ???????????????? !! ? ??? ????????????????????? | | ??????????????? !! ? "?? #???####+############# | | ???????????????? ? """ #???# # # | | ???????????????? ^ #???#"" # # | | ???????????? ???"" #???#" # # | | ??????????? """ " F" #???#"F # # | | ??????????? """ """" ##??#"" # ! * # | | ?????????? #??# % # =[ # | | ?????????? ########### =%* + | | ?????????? #[ [ = # | | ????????? g ###+####### | | ????????? """ ""% | | ????????? """ """ % | | ????????????? """ ""% | | ?????????????????????# @ g "" | | ?????????????????????# gg%k | | ?????????????????????# """k""% =! ###+####### | | ?????????????????????# ""%[""" =! # ??????? | | ?????????????????????# """g""" =! # ?????? | | ?????????????????????# """ ^ # ????? | | ?????????????????????# # ??? | | ?????????????????????# """ "%" """ # ?? | | ?????????????????????# """ """ """ # ? | | ?????????????????????# """ """ """ # ? | | ?????????????????????# """ """ ##########? | | ?????????????????????t ? ? ?????????? | | ????????????????????? """ "?" "?" ????????? | | ???????????????????? "?" "?" "?? ????????? | | ???????????????????? u ??" "?" ??? ???????? | | ??????????????????? ??? ??? ???????????????? | | ????????????????????? ??? ??? ???????????????? | | ??????????????????????? ??? ???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 35 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed PiercingResetCannon Manual? 0 Play Time 00:54:09 Cumulative 33.3 hours Start 2024.04.05 @ 19:35:50 End 2024.04.05 @ 22:27:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 28b2f7ac-013a-4604-8efa-c4c3420918f2